Breach & Clear: Deadline (That’s DEADline–DEADline!)

By Alice O'Connor on July 29th, 2014.

Whatever could those enemies in DEADline be?

A pleasingly self-descriptive name, Breach & Clear. It’s a turn-based tactical game about squads breaching and clearing. Can you guess what’s new in sequel Breach & Clear: Deadline? Tricky, I know. As a hint, I’ll tell you that it’s officially stylised DEADline. Can you guess what it is yet?

Zombies! Because they’re DEAD, do you see? Hold your frothing for one moment: is the top-down tactical genre overrun with zombies? Might this be the one place not yet swarming with lively corpses? Could zombies be good targets for tacticising?

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Undying: The Walking Dead Season Three Announced

By Alice O'Connor on July 29th, 2014.

Z-z-z-zombiiieee!

Take game developers to a comic convention and they’ll get all giddy. They drink fizzy drinks, eat free candy, get their photo taken with seven Iron Mans, grab every promo t-shirt in sight, then, just before they break down in tears and beg to go home, they tell everyone what they’re making.

We may not yet have seen how Season Two of Telltale’s The Walking Dead game ends, but thanks to San Diego Comic-Con we do know that a third season will follow it.

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Cyberpunk Cityscapes For You, Cyberpunk: Epanalepsis

By Adam Smith on July 29th, 2014.

Hello, Cameron Kunzelman. Nice to see you, to see you nice. Epanalepsis is a figure of speech as well as the name of an upcoming game by Kunzelman, who last featured on RPS with the release of Catachresis. The new game, already funded on Kickstarter, is a ‘spiritual successor’ to last year’s short horror adventure, with a similar focus on exploration and narrative rather than puzzles and interaction. Like its predecessor, it won’t appeal to the majority but it might well make a specific minority group very happy indeed. That group will contain Philip K Dick, Gibson and John Dos Passos readers.

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Shootmania Platform: Free Speedrun Mode For New Players

By Graham Smith on July 29th, 2014.

Shootmania is to shooty games as Trackmania is to racing games: streamlined, almost austere, a platform for user creativity, and French. But though Trackmania cut away chaff to focus on the fundamentals of completing tracks quickly, Shootmania’s own abstractions – unusual laser-y weapons and unique modes and so on – made it hard to comprehend to people trained on other multiplayer shooters.

Shootmania Platform might help. It’s purposes are two-fold: to act as a showcase for the suite of creative tools and marketplace of Maniaplanet, and to introduce new players to the fundamentals of movement in Shootmania. There’s a trailer and more detail below.

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Almost Out Of Time (Units): Mighty Tactical Shooter

By Adam Smith on July 29th, 2014.

The first time I saw Mighty Tactical Shooter, I was at Rezzed. I was the guy in crumpled corduroy and tatty beard, and MTS was the game with the turn-based spaceship. I’d like to say it was love at first sight but MTS didn’t even notice me at first. I walked across the crowded hall, giddy with excitement, and had to stand in line to introduce myself. Sparks flew. Now that I have the demo in the privacy of my own home, sparks occasionally ignite the curtains.

Mighty Tactical Shooter is a turn-based side-scrolling space shooter. It’s smart, playable right now and yet somehow just shy of its modest Kickstarter goal with less than three days to go.

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Freeware Garden: You Were Made For Loneliness

By Konstantinos Dimopoulos on July 29th, 2014.

Freeware Garden searches the corners of the internet to highlight one free game every day.

Elizabeth Simins provided You Were Made For Loneliness with a brilliantly evocative opening illustration, that really sets the game’s mood and acts as a first warning of sorts. A warning followed by further trigger warnings for suicide, depression, and psychological abuse.

You Were Made For Loneliness, you see, is definitely not for everyone, but, for those who can brave disturbing scenes in their texty Twine games, it does offer both food for thought and some great, wild prose by Tsukareta*.

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Ben But No Dan: The Often-Ending Story

By Alice O'Connor on July 29th, 2014.

Good old character creation!

“When’s the new Ben & Dan game coming?” the crowd throbbing around Dan Marshall pleads. Something about the way his shirt is always unbuttoned, inevitably one button beyond appropriate, makes people assume he’s in control. “You know, Son of Ben & Dan, or Revenge of the Balloon-Headed Mexican, or whatever it is, when oh when oh where oh why?”

You don’t need Dan. You probably don’t even want him. Ben Ward–the good half of Ben & Dan, the one to play pool with, who only teases kindly about your love life–has released a silly Twine game.

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Filmmakers Sourced: Saxxy Awards 2014 Announced

By Graham Smith on July 29th, 2014.

So saxxy it hurts.

Every year Valve hold the Saxxy Awards to encourage and round-up the very best Source Filmmaker creations, and every year the submissions are almost solely set inside the Team Fortress 2 universe. That’s perhaps because they’re Valve’s most expressive characters and because TF2′s manic world is most easily bent towards drama and comedy, but for the just-announced 4th annual Saxxy Awards, Valve are encouraging submissions from other games. Mainly: Portal 2.

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Deduction & Dress-Up: 23 Minutes Of Sherlock Gameplay

By Alice O'Connor on July 29th, 2014.

Sherlock Holmes is actually the one lying dead in this screenshot. What wizardry!

The Duke of Deduction and the Duchess of Disguise, they called Sherlock Holmes. Probably. Why not? Sure, whatever. A new Sherlock Holmes: Crimes and Punishments trailer demonstrates these skills, and though I might chortle at giving Holmes wild hair and a big old beard from his dress-up box of disguises, the deduction interests me. See, you’ll need to search, research, and scrutinise to collect clues, then connect these inside his noggin with mental string to draw conclusions.

And if that doesn’t have you curious, the 23-minute gameplay trailer opens with Watson dashing from cover to cover to duck flying bullets and I am exaggerating only through omission.

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#nosewers: First-Person Sneaker Neon Struct Shuns Sewers

By Alice O'Connor on July 28th, 2014.

You'll never see me, copper.

While John’s waging war on oceans (a traumatic crab experience as a child, perhaps?), I’ve decided that my first Official RPS Crusade will be against far less pleasant bodies of water. Cnut that I am, I set my throne before waves of lurid green sludge and futilely declare: no sewers.

I’ve chosen my first champion. A game bold enough to cut a sewer level because it wasn’t adding anything. A game that destroyed sewers even though you can probably, like, make a really powerful point about cyberpunk cities and waste flow and, like, society, yeah? Good on you, Neon Struct.

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Spruce Bruce: Lego Batman 3 – Beyond Gotham

By Adam Smith on July 28th, 2014.

If I decide to journey beyond Manchester of a weekend, I might wander as far as Sheffield or Leeds. Maybe a village pub if I’m in the mood for something a little more quaint. Occasionally, I’m even tempted to heard north, across the border into Scotland. Chances are, once I get beyond the front door of my flat, I’ll land in a local drinking haunt though.

A new trailer for Lego Batman 3 shows what happens when Bruce Wayne goes ‘beyond Gotham’. It’s space. He goes to space in some sort of BatRocket. I think he goes to other dimensions as well and at one point Robin Plasticman turns into a fighter plane (which makes more sense – thanks to @rhamorim for correcting my ludicrous error). This is why Wayne is a billionaire vigilante and I’m a dishevelled games journalist. The man has ambition (and bucketloads of inherited wealth).

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Grand Theft Oh Whoah: iCEnhancer Mod Updated

By Alice O'Connor on July 28th, 2014.

Shiny.

Fan-made replacement models and textures whatnot have been jazzing up games for decades, but recent years have seen the curious development of custom cinematography. Tools like ENB and SweetFX jack into a game’s rendering pipeline, letting people create their own vision by tweaking things like lighting, shadows, colours, reflections, anti-aliasing, and all manner of blooms and blurs. While some try to bring a look closer to reality, others go more moody.

Perhaps the most popular of these for Grand Theft Auto IV is iCEnhancer, adding enough fancy effects and tonal tweaks to make a six-year-old game look fresh as a daisy. Version 3.0 has now arrived, with plenty of new prettiness and a little extra performance.

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Rock It, Raccoon: Zen Pinball 2 Guardians Of The Galaxy

By Adam Smith on July 28th, 2014.

Zen Pinball 2 isn’t my digital pinball flavour of choice. I prefer the recreation of actual tables, even if sometimes imperfect, to the shiny Marvel and Star Wars licensed fare of Zen Studios. I still dabble in the lightshow occasionally though and a new Guardians of the Galaxy table seems like a good excuse to shake off the ball rust. Judging by the trailer (below), the new table will fall in the Zen tradition of ramp-heavy high-scoring theme park tables. Lots of bang for your buck (actually $2.99), but not necessarily a whole lot of skills and processes to learn.

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