Brawl Of The Wild: Double Fine To Publish Gang Beasts

By Adam Smith on August 19th, 2014.

Gang Beasts, even in pre-release form, is one of the best games I’ve played this year. It’s a multiplayer brawling game, with elements of Dreamcast classic Powerstone in among the wrestling and clumsy acrobatics. Whether you’re struggling to roll a momentarily unconscious foe out of a ferris wheel carriage, or stumbling headfirst into a meat grinder, Gang Beasts is a wonderful combination of applied skill and improvised farce. The next update, which will coincide with a Steam Early Access launch, places the game under the Double Fine umbrella. Details below.

Read the rest of this entry »

, , , , .

22 Comments »

Freeware garden: Americano

By Konstantinos Dimopoulos on August 19th, 2014.

A typical text-adventure screenshot.

They don’t merely dream of electric sheep these days. They have actually reached the point of loving old books and lusting over good looking if vacuous boys. Yes, today’s androids are indeed different. More sophisticated*. More mature perhaps and definitely more interesting as characters in and of themselves than as intriguing sci-fi concepts to be explored.

Evidently, they are also perfectly capable of enjoying cheery tunes during storms of melancholy and, of course, of savoring an Americano.

Read the rest of this entry »

, , , , , , .

3 Comments »

Enemy Starfighter Trailer Drums Space Battles Into You

By Graham Smith on August 19th, 2014.

Enemy Starfighter is a roguelike Starfox-like: roguelike, in the sense that each galaxy and its enemies are randomly generated and that there is permadeath; Starfox-like, in the sense that it skips some of the fidelity and simulation of Elite: Dangerous and Star Citizen in favour of a game more concerned with pure piloting and combat. As I wrote back in April, it at times feels more like you’re flying a gun than a spaceship.

Let the new trailer below explain.

Read the rest of this entry »

, , .

24 Comments »

Another Dawn: Mountain Now On Steam

By Alice O'Connor on August 19th, 2014.

I'm delighted by this blooming morning.

I think about my Mountain often, though I haven’t visited it since July. The time we spent with our virtual pet rocks was wonderful, but as my mountain entered what I think is old age, I grew concerned. Its musings had became awfully existential and it started babbling, gibbering. It’d fall silent for long periods. At times it seemed at peace but others… was my mountain dying? Not in the way that Graham murdered his either–something inevitable. I didn’t want to find out.

But as Mountain arrives on Steam (only £0.99!), I’m feeling curious. Hello, old friend.

Read the rest of this entry »

, , .

55 Comments »

New Middle Earth: Shadows Of Mordor Trailer Is Zeitgeisty

By Graham Smith on August 19th, 2014.

Middle Earth: Shadows of Mordor grabs the current zeitgeist like only licensed games can, cobbling together a third-person action game from bits of Batman: Arkham Asylum, bits of Assassin’s Creed, bits of Michael Bay-derived editing and sound effects. Is this a bad thing? Not necessarily. I like some of those things! I also like punching orcs. This could be a pleasant game, and the new cutscenes-and-combat trailer (mostly cutscenes) below introduces i) some new villains ii) your motivation as the player (not-spoilers: your family are killed).

Read the rest of this entry »

, , , .

36 Comments »

Space-Ninjas: Warframe Adding Zero-G Combat Mode

By Alice O'Connor on August 18th, 2014.

I'M GOING NOW BYE

Sure, running around in power armour blowing things up is great and all, but don’t all mecha big and small truly long to be among the stars? Free-to-play power armour ‘em up Warframe is releasing its mecha from the bonds of the ground and setting them free to frolick in zero-gravity and blow each other to pieces. The free-to-play co-op shooter’s fifteenth big update, named Archwing, will bring a whole new mode dedicated to the joys of space.

Read the rest of this entry »

, .

20 Comments »

Give Your Eyes, Teeth: Surgeon Simulator DLC

By Alice O'Connor on August 18th, 2014.

Let's have a look.

I couldn’t tell you how many eyeballs I’ve gouged out and teeth I’ve kicked in while playing video games. Lots, certainly (and in the game), but never to help people. New Surgeon Simulator DLC will let us altruistically enjoy sounds of eyeballs squishing and teeth tinkling, adding new operations starring those bodyparts. It’s bringing them over from the PlayStation 4 version, really, along with new environments like a bed smashing through the doors of a hospital hallway. Curiously, a graphics overhaul is also packaged into this £1.99 DLC, not coming as an upgrade for everyone.

Read the rest of this entry »

, , .

5 Comments »

Games Journo Sim: Always Sometimes Monsters Demo

By Alice O'Connor on August 18th, 2014.

For all the jokes about Doritos, the slider is actually the official snack of games journos.

“Brilliant but flawed” is how Ben described Always Sometimes Monsters, an RPG which sprawls and branches and reacts in squillions of ways depending on who and how you play. You’re a struggling writer making one desperate lunge at life, out of money, kicked out your apartment, and pining for a lost love. It’s perhaps a hard sell, so last week developers Vagabond Dog released a demo with an extra framing narrative to perfectly fit that horrible loser theme: you play a games journo who goes to the launch event, plays Always Sometimes Monsters, then writes a review.

Read the rest of this entry »

, , , .

6 Comments »

Nearing The Finish Line: Project CARS Gamescom Trailer

By Graham Smith on August 18th, 2014.

Videogames' best puddles.

There’s all kinds of things I like to pretend I’m above, like throwing recyclable materials in the normal rubbish when there’s no space left in the recycling bin. I feel no need to pretend that I’m above loving some shiny videogame graphics, though. The Project CARS Gamescom trailer is, like every image of the in-development racing game, absurdly gorgeous. And embedded below, obv.

Read the rest of this entry »

, , , .

32 Comments »

Team Fortress 2′s Workshop Now Accepts Merchandise

By Graham Smith on August 18th, 2014.

Don't worry, it's mostly t-shirts.

Team Fortress 2‘s Steam Workshop is a font of creativity, introducing all manner of new models and maps to the now seven-year-old multiplayer shooter. But what if you’re tired of new guns in-game and instead want more real world materials you can stick to your wall or wrap around your meatform?

Valve are now accepting Steam Workshop submissions for proposed TF2 merchandise. Anyone can submit a design, the community will then upvote/downvote as is their wont, and then Valve will swoop in and select the most popoular few for production and distribution via WeLoveFine. As always, the original creator receives a cut of the profits, and players get new dresses to wear like the one above.

Read the rest of this entry »

, , , , , .

11 Comments »

Kirk Out: Interstellaria v0.4 Trailer Is Mighty Fine

By Graham Smith on August 18th, 2014.

I’ve covered Interstellaria a couple of times before, but so far this moody space 2D space exploration game has been focused on exploration in space. Now that the development team’s internal build has hit v0.4, they’re ready to show planetary exploration in greater detail. The new trailer below includes spaceships landing on planets, FTL-like crews adventuring across their surface, and a spot of diplomacy with the likes of the smug captain seen above.

Read the rest of this entry »

, .

13 Comments »

Freeware Garden: Space Goblin In A Land Of Jello

By Konstantinos Dimopoulos on August 18th, 2014.

Awwwww, a cute little space-ship! Awwwwww, again.

Oh no, said Gelaga of Gelatos. Not again! It hasn’t been a 1000 years already, he whiningly added. But, the truth is he was wrong. It was exactly a 1000 years since the hideously horrible Moussaka abomination had last invaded the planet of the Jelly-creatures and promptly consumed its inhabitants, for it had always been an abomination that craved all that’s squishy and yummy.

Thankfully though, this time things could be different, for this is the time of the Space Goblin in a Land of Jello and Windows-only planet saving.

Read the rest of this entry »

, , , , , .

9 Comments »

Ships Of Steel: Sunless Sea’s Revamped Combat

By Adam Smith on August 18th, 2014.

Before discussing information about the upcoming combat redesign in the splendid Sunless Sea, I’ll share some information that you may already know. Failbetter’s collaboration with Bioware is not related to the recently announced Shadow Realms, which means there’s still something to look forward to even though Gamescom has chugged its last energy drink and collapsed for another year. We should all concentrate our excitement on Sunless Sea for now because it’s shifting and swelling like a lunatic tide. Details in the briny deeps below.

Read the rest of this entry »

, , .

13 Comments »