Valve Time Force: Super Time Force Now On PC

By Alice O'Connor on August 27th, 2014.

That guy!

Super Time Force launched on Monday, while we were off enjoying the holiday (I sat in a park in St. Albans in torrential rain with a bottle of wine, because reasons), so have a reminder that it’s out.

The time-twisting shooty platformer’s port from Xbox is fancied-up, as one would hope. Capy Games bunged in a new mode and more levels, renamed it to make a most entertaining acronym, and also teamed up with some other folks who play loose with time, Valve. See, Super Time Force Ultra (what wags!) on Steam also has Zoey from Left 4 Dead and TF2′s Pyro and Saxton Hale.

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StarCrawlers Trailer Has Turn-Based Spaceship Crawling

By Graham Smith on August 27th, 2014.

StarCrawlers is Legend of Grimrock in a spaceship: a first-person, grid-based, procedurally generated party-RPG with turn-based combat against robotic enemies onboard derelict spaceships, interspersed with choose-your-own-adventure plot progression and environment puzzles. *gaaaaasp* Sorry, that was a lot of adjectives.

When I last wrote about it, it was halfway towards a Kickstarter goal it would eventually almost double. Now there’s a new trailer below, released ahead of the game’s showing at PAX, and it beats through all the adjectives I just listed above only with pictures. Moving pictures.

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Aww: Musical Planetary Puzzler Awe

By Alice O'Connor on August 27th, 2014.

It's no mountain. Yet.

I’m no certified freeware gardener. I couldn’t advise you on freeware landscaping, freeware for south-facing computers, or the best freeware for dog owners. However, even the most amateur freeware appreciator can grab a little freeware wrapped with elastic bands from by the Tesco checkout, plonk it into a vase on the desk, and write a little card pretending it’s a gift.

This morning I’ve been gazing at Awe, a brower-based musical little puzzler about discovering patterns to plant a planet. Gosh, freeware? For me? But who could it be from?

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Mix Drinks For Cyberpunk Dogs: Valhalla

By Alice O'Connor on August 26th, 2014.

YOU'RE DRUNK, SIR WAFFLES.

Who cares about future-dogs? Call of Duty: Ghosts mind-controls its dog, Westwood’s Blade Runner game blew its up, and Dog of Dracula, well, just look how he turned out. Is life so grim for all future-dogs? Not if you’re any good at cyberpunk bartending game VA-11 HALL-A (or Valhalla, because that’s just awful). Sukeban Games have released a prologue chapter of their tend ‘em up for pre-orderers, which has you mixing drinks for a load of adorable talking corgis. They run their own dog toy company and have hired your bar for a private party, see.

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Parkitect Kickstarter Trailer Revives Old Theme Park Vibes

By Graham Smith on August 26th, 2014.

When we last covered Parkitect, it was but a dream in the GIFs of its development log. Now it’s a dream on Kickstarter, with substantially more images, GIFs and details for the Theme Park-like theme park management game. It’s already raised $14,505 Canadian dollars towards its $50,000 goal with 26 days left on the clock, and the trailer below is well-worth a watch to see the team’s progress thus far.

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Mont-Martyred: Assassin’s Creed – Unity

By Adam Smith on August 26th, 2014.

Today, I give thanks that there is yet another trailer for Assassin’s Creed: Unity crouching in a corner of my inbox, hidden hype-blades snarling somewhere within. I’m genuinely grateful for this one because it manages to contain all of the reasons I’m excited about a new Assassin’s Creed alongside most of the reasons that I’ll probably stop playing after an hour or two. The good stuff first – Ubisoft’s gargantuan CreedCrafting studios make big budget pop culture history that I’m always delighted to explore. The bad is the cloaked figure leaping from a rooftop, doing the same old things in another city, in another time. Following, jumping, stabbing, killing. Where’s the mystery?

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Shadow Of Shadow Of The Colossus: Titan Souls Trailer

By Graham Smith on August 26th, 2014.

Titan Souls began life as a Ludum Dare entry created in just a couple of days, but the allure of epic, 2D boss fights is strong. The game which Nathan called “Shadow of the Colossus meets Dark Souls” has now expanded into a full game, and there’s a new trailer below.

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Live$treaming: Amazon Buying Twitch For $970 Million

By Alice O'Connor on August 26th, 2014.

It's a logo.

Hey gang! Remember those rumours that Google planned to buy Twitch for a cool billion dollars? That’s not happening. The livestreaming service has been up for sale, though. Amazon announced yesterday that, all things going well, they’ll buy Twitch for $970 million in cash money. Being owned by Amazon is good for us users, Twitch say, because they’ll have the support to do new stuff faster.

The buyout would help explain Twitch’s unpleasant changes this month. It’s wiped huge archives of old video and started muting copyrighted audio in saved videos, cutting costs and getting legal ducks in a line. Investors tend to care more about that sort of thing than users do.

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Giants – Citizen Kobe: NBA 2K15

By Adam Smith on August 26th, 2014.

In this edition of ‘News that emerged during Gamescom but slipped through the net’, let us discuss baskets and the balls that so neatly pass through them. NBA 2K15′s PC release will be equivalent to the PS4 and XB1 versions, which is good news. When a sporting console release straddles the past and the present, the PC has often found itself relegated to the past, presumably to maximise the number of possible players. Not so with NBA though and that’s cause for celebration – 2K’s basketball series has the greatest career mode in any sports game franchise. It’s sport as RPG and I find it enormously compelling, despite knowing next to nothing about point guards and low posts.

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Freeware Garden: Impulse

By Konstantinos Dimopoulos on August 26th, 2014.

This picture could be a metaphor for all sorts of things.

Deck 16′s Impulse┬áis a deceptively simple game on paper. All it asks of you is to guide a little neon circle (a.k.a. “your craft”) from point A to point B and notice how gloriously fun those ancient, physics-based propulsion mechanics still are. Intriguingly it does consider itself a mash-up of Super Meat Boy and Lunar Lander too.

The fact that it starts off with fourteen levels worth of tutorials should of course be indication enough that Impulse is not as straightforward as one would expect. Simple to grasp, yes, that it definitely is and its controls are as intuitive as these things get, but even coming close to mastering the little devil requires efforts of herculean proportions.

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RSPCA Approved: Free-Range Dragons

By John Walker on August 26th, 2014.

Spry Fox, they behind Triple Town, and the recent not-quite of Road Not Taken, have just announced their latest project: Free-Range Dragons. And finally, because my local Tesco keeps stocking battery-farmed dragon eggs despite all the strongly worded letters I’ve sent them.

Free-Range Dragons is, we’re told, about “the joy of movement”. And the first trailer for it is below.

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Choose Your Own Spaceship – 50 Mins Of Civ: Beyond Earth

By Graham Smith on August 26th, 2014.

It hasn’t quite struck home for me yet that Civilization: Beyond Earth is only two months away, but this video helps. It’s 50 minutes of lead designers Pete Murray and David McDonough playing and talking through civilization creation at the start of the spiritual successor to Alpha Centauri: selecting the sponsors who can fund and define your reason for travelling to the stars, the spaceship you’re flying upon, the cargo you can put onboard, and how those choice and more can affect the faction you end up playing as when the game begins proper.

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Grappling Jellyfish: Deep Under The Sky Trailer

By Graham Smith on August 26th, 2014.

Colin Northway made Incredipede, a game about building a walking-and-climbing creature from muscle and bone. Rich Edwards made Pineapple Smash Crew, a bright, explosive squad shooter. When their forces combine, it turns out they form Deep Under The Sky: a single-button game in which you play a jellyfish who swings around in the clouds of Venus. It’s out now for $10 direct from the developers.

Can’t afford it? Developers Colin Northway and Rich Edwards have a solution for you, if you like the style of the trailer below.

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