Mod Of The Century: Distant Worlds Star Trek

By Adam Smith on August 21st, 2014.

Distant Worlds is the best space strategy game ever made, although I’ll permit some leeway for the Master of Orion 2 lovers and have a real soft spot for Ascendancy. Hell, if you want to argue a case for Master of Orion 3, I’d love to read it but I’d need a heavy dose of sedatives on hand in case things became a little too weird. If you haven’t already acquainted yourself with Distant Worlds, my conversation with Edward James Olmos about its charms and intricacies may be just what you’re looking for. If you’re already a convert, news of a Star Trek complete conversion mod should be very exciting indeed. It’s here.

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Freeware Garden: Glitch Dungeon

By Konstantinos Dimopoulos on August 21st, 2014.

John knew that a collision reversal could be incredibly dangerous. He also knew the heinous dragon could not be stopped in any other way.

Having so far miraculously avoided glitch games and all related jams, I decided to give Glitch Dungeon a try for three reasons: a) one must try everything at least once, b) its trailer looked promising, and c) I quite love games set in dungeons.

Granted, Glitch Dungeon’s dungeon is quite obviously not of the garden Dungeons & Dragons variety, what with the game being a 2D puzzle platformer and all, but still a dungeon it is and like all proper dungeons it is filled with spells, quests, puzzles and monsters. And joy. Oh, yes, and meticulously planned glitches too.

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2K Games Cheap, Borderlands 2 Free This Weekend

By John Walker on August 21st, 2014.

There’s no such thing as a free Borderlands 2 weekend on Steam, my grandmother used to say. Well, granny, look who’s the “stupid-faced, manchild, crushing disappointment to the Walker family” NOW. Gearbox’s cel-shaded gabbling co-op ARPGFPSOMGWTF is currently experiencing rather big discounts, and is available to fart around in (after a fashion) from now and all weekend without your wallet shedding a single tear. And indeed save a bunch on all manner of 2K games from now until Monday, including XCOM Enemy Unknown for £3.75 and Enemy Within for £6.60. Or all three BioShocks for £6.80.

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Five Nights At Freddy’s Looks Creepier Than Knotweed

By John Walker on August 21st, 2014.

I almost don’t want to know what Five Nights At Freddy’s really is. I feel like it can never live up to the bemusing insanity of its in-game trailer. A trailer that made an actual l come ol from my mouth at the end.

Freddy Fazbear’s Pizza is some sort of grotesque cut-price Chuck E Cheese, where the kids are entertained by animatronic life-size puppets of Freddy the bear and his robot friends. And, well, at night time they seem to come to life. You’re hired as an overnight security guard to… do something about it? Prepare to NOPE.

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Teleporting Platformer Super III Is Cute, Launches Kickstarter

By Graham Smith on August 21st, 2014.

When I last wrote about Super III, it was but a twinkling GIF in its creator’s eye. Now it’s a series of GIFs, a trailer, a Kickstarter page, and multiple steps closer to delivering the kind of old-fashioned, action-platformer about a teleporting alien that perhaps you grew up playing.

Personally I grew up playing platformers with product placement like Zool, Cool Spot and Robocod, but this looks much better. Video embedded below.

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Atari Reviving Alone In The Dark & RollerCoaster Tycoon

By Alice O'Connor on August 20th, 2014.

They go up-tiddly-up-up, they go down-tiddly-down-down.

Atari today is not the company behind the Atari 2600 and Atari ST of The Good Old Days. The name and the brands it owns have been passed around for years in oh so many buyouts and licensing deals. Atari today is a tiny company subsisting on marrow sucked from the corpses of its faded brands; in March it employed only ten people. However, they do still have some big (or once-big) names to sling around.

This week Atari announced new Alone in the Dark and Rollercoaster Tycoon games. And, sure, a new Haunted House too, I guess, whatever.

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Come Die With Me: Don’t Starve Together

By Adam Smith on August 20th, 2014.

Don’t Starve Together is the sort of stern instruction that was once delivered by frowning parents to their newly married offspring as they set out to find a partner for life. The ruddy-faced matron wouldn’t tell her son to make sure he wooed a girl who always washed behind the ears, and the cracked lips of an aged farmer would not part to instruct his daughters in the ways of romance and wedlock – instead, mother and father both would have one piece of advice. “When you settle down with a spouse and begin a life of your own, eternal bliss can be yours if you follow this advice – Don’t Starve Together.” Then they’d slip a withered turnip out of their breeches, pass it across and shut the door of the family home for good.

Don’t Starve’s upcoming multiplayer mode will allow you to relive the good old days with your own friends and it’ll be entering closed beta before September 23rd.

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Former Deus Ex And BioWare Devs Announce Sienna Storm

By Graham Smith on August 20th, 2014.

The lead writer for Deus Ex, the senior designer for KoToR 2 and Neverwinter Nights 2, and the designer of Magic The Gathering: Tactics walk into a Kickstarter project to make a hand-drawn, non-linear techno-spy thriller with digital card mechanics called Sienna Storm. “Why the stretch goals?” asks the potential backers. “Because we want to also hire Deus Ex and Unreal Tournament’s composer to do our music and Obsidian’s creative director Chris Avellone.”

Rimshot. Crowd laughs. Applause. But – record scratch – it’s not a joke and a Kickstarter video for the cool-but-confusing game awaits below.

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Borges ‘Em Up: Intimate, Infinite

By Alice O'Connor on August 20th, 2014.

If I were to recommend one author to people wot like games, it’d be Argentine short story writer Jorges Luis Borges. Oh sure, video games crib from loads of fantasy and sci-fi authors, but that’s all set dressing. Borges is closer to what games are. His stories are often systems–rules, puzzles, and riddles–and concepts as much as they are narratives, all supporting each other. And, like the best games, his stories end once they’ve satisfactorily explored their ideas. Many devs I know dig him.

Intimate, Infinite might be a mite puzzling if you don’t know Borges, but I liked it. Released this week by Robert Yang (who did splendid interview-o-game-make series Level With Me for us), it’s an experimental collection of games adapting a Borges story or trying to capture some part of it.

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Conjoined: Eight Minutes Of Binding Of Isaac: Rebirth Co-Op

By Graham Smith on August 20th, 2014.

Alice already delivered information about how co-op will work in Binding of Isaac: Rebirth, but if you weren’t paying attention at the back of the class, perhaps you’d like to see the mode in action. Designer Edmund McMillen has played the game for seconds shy of eight minutes, showing off some of the new co-op challenges, items and abilities that extend the Nicalis’-developed game beyond “remake” territory into the well-established “remake-sorta-sequel-sorta-standalone-expansion-sorta” territory.

Anyway. Watch the video below. It’s got about a million tears in it.

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Game Kebab – King’s Bounty: Dark Side Released

By Alice O'Connor on August 20th, 2014.

'BLUH!' goes the vampire.

“The crown prince of night meats!” is what DonerDudes.com might declare Stepney Fried Chicken’s doner kebab (£3.95 with chips and a drink). “The next morning I felt like Baudelaire on acid!” muse GreaseStain. There’s no need, of course. When the number 25 night bus deposits you in Stepney, you’ll find yourself facing Stepney Fried Chicken. You know exactly what you’ll find should you enter that door, and what you’ll get out of your purchase. No surprises, only meat.

Similarly, King’s Bounty: Dark Side has left Early Access and formally launched. It is another King’s Bounty game. You understand.

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The Golf Club Drives To The Green, Is Released Now

By Graham Smith on August 20th, 2014.

When it comes to sports games, yearly releases never make sense to me. What you’re pursuing is a stationary target – the best representation of a physical sport possible – and all the incremental improvements and balance tweaks that get you there seem better delivered through regular updates. The Golf Club, then, is a smart thing that should have always existed. It’s just been released – i.e. it’s no longer in Early Access – and Chris Livingston enjoyed the time he spent building deer-covered courses in its editor.

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Freeware Garden: Comedy Quest

By Konstantinos Dimopoulos on August 20th, 2014.

Enjoying some fine comedy. Thank you for asking sir!

If it weren’t for the obviously spoileriffic title, I’d have loved to present you with a riddle. A riddle that’d probably go a bit like this: “What looks like an early Sierra adventure, plays like a late Sierra adventure, smells a bit of Lucasarts and does stand up comedy?” I am certain that nobody would have cried “Comedy Quest!” to that and that’d be sad. Hence, this post’s title and, frankly, this very post itself.

Now, you see, you know.

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