Wot I Think: The Talos Principle – Road To Gehenna

By John Walker on July 24th, 2015.

The Talos Principle [official site] arrived very late in 2014, such that it erroneously missed out on the Game Of The Year accolades it unquestionably deserved. It had puzzles to match the exquisite Portal 2, and a story which fascinatingly and engagingly explored the philosophy of consciousness and existence. But hurrah, it can now return to our attention some seven months later with the addition of Road To Gehenna – an extensive expansion pack with a whole new story. Here’s wot I think:

Read the rest of this entry »

, , , , , , , , .

29 Comments »

Wot I Think: Sorcerer King

By Adam Smith on July 22nd, 2015.

Stardock’s latest finds the sweet spot between boardgame-inspired strategy design and the Elemental series’ traditional 4X roots, and it mostly manages to stay within that sweet spot during its post-conquest play sessions. “Post-conquest?” you might be thinking. It’s unusual for a strategy game to start anywhere but the beginning – be that the beginning of a war, of history or of a new age of exploration – and Sorcerer King’s [official site] unusual setting is integral to an understanding of how and why it works.

Like Firaxis’ upcoming XCOM 2, Sorcerer King is the sequel to a game that you lost. Here’s wot I think.

Read the rest of this entry »

, , , , .

41 Comments »

Impressions: Niko – Through The Dream

By John Walker on July 21st, 2015.

Niko: Through The Dream [official site] is a ghastly title, but is it a ghastly game? I’ve been wandering through its dream-ish puzzles for a good while, to give you my impressions:

Read the rest of this entry »

, , , , , .

10 Comments »

Wot I Think: MechaNika

By John Walker on July 17th, 2015.

I’m getting a touch fed up of games that don’t make it clear they’re episodic. I had a lot of good things to say about MechaNika [official site] (along with some raised eyebrows), right up until it ended with an anticlimax, no suggestion of how it would continue, and no mention that it was an incomplete story on its Steam page. It really doesn’t help that there’s little to no optimisation for PC, either. Dammit people, these things aren’t hard. It’s incredibly cheap, I have lots of good things to say about it, but dammit. Here’s wot I think.

Read the rest of this entry »

, , , , , , .

16 Comments »

Wot I Think: Contradiction

By John Walker on July 15th, 2015.

Goodness, it’s now a trend! After Her Story, we’ve now got Contradiction [official site] – a full motion video adventure murder mystery. It’s like 1994 all over again, but in significantly higher resolution. Unfortunately, Contradiction is a little more authentically like a 1994 FMV adventure, right down to poor design choices and deeply wonky tech. Which is a shame. A meaty murder mystery would be perfect for this format, and there’s the legwork in here for that to happen. Here’s wot I think:

Read the rest of this entry »

, , , , .

13 Comments »

Wot I Think – Card Hunter (Steam Edition & Expansion)

By Alec Meer on July 15th, 2015.

Card Hunter [official site] is a free to play D&D-themed CCG/boardgame for one or more players, originally released two years ago as a browser game. It’s now been re-released on Steam, with a new, System Shock 2-inspired paid expansion. I jumped at the chance to go back.
Read the rest of this entry »

, , , .

38 Comments »

Wot I Think: Rocket League

By Adam Smith on July 14th, 2015.

Cars wot play football. Rocket League [official site] is daft concept treated with incredible care. The result is one of the most beautifully balanced, tense, exciting and skill-driven multiplayer games released in recent years. It’s absolutely brilliant.

Read the rest of this entry »

, , , , , .

40 Comments »

Wot I Think: The Magic Circle

By Alec Meer on July 10th, 2015.

The Magic Circle [Steam page] is a game about an unfinished game. A first person puzzle/exploration/action game about a fictional game also called The Magic Circle, to be precise. After years of development hell, The Magic Circle’s fans look upon it with a mixture of breathless anticipation and derision. Those few staff who still work on it either desperately want out or refuse to abandon their impossible dreams. Now you are inside this half-made game, exploring what it is and what it was, how it ran aground, whether it belongs to its creators or its players, and perhaps either redeeming it or destroying it.

It’s out now. The real Magic Circle that is, not the fictional one. Here’s what I think.

Read the rest of this entry »

, , , , .

20 Comments »

Impressions: Prismatica Is As Cheerful As Games Can Be

By John Walker on July 8th, 2015.

As is my wont of an early morning, I like to look through the new puzzle games appearing on Steam, in search of treats to share with you, my bestest internet friends. I’m not sure my pre-8am brain was quite ready for the extraordinary cheerfulness that occupies every moment of Prismatica [official site]. Ostensibly a game about rotating overlapping hexagons to move coloured tiles around, its real impact comes from the joyful bursts of colour and sound. Oh, such ludicrous joy.

Read the rest of this entry »

, , , , , , .

4 Comments »

Wot I Think: TIMEframe

By John Walker on July 8th, 2015.

There will one day be a game that brilliantly applies the time-loop concept. It’s not TIMEframe [official site], but that’s okay. This is a very pleasant, very brief little pocket of experiences that very nearly works very well. Here’s wot I think:

Read the rest of this entry »

, , , , , .

7 Comments »

Wot I Think: Devil May Cry 4 – Special Edition

By Rich Stanton on July 7th, 2015.

As the mighty PC strides into the future, a choice faces the great console developers. Support the biggest and most powerful platform on the planet or miss out on sales: seems like an easy decision, but the results can be questionable. When considering Capcom’s Devil May Cry 4: Special Edition [official site], for example, exhibit A would be DMC4’s original PC port in 2008, a straight-from-console affair that could only be controlled with a pad. Great game plus great hardware doesn’t always equal great experience. So, with the Special Edition now launched, does this devil finally get his due?

Read the rest of this entry »

, , , , , , .

15 Comments »

Wot I Think: Her Story

By Adam Smith on June 22nd, 2015.

A camera records the statements that a woman makes to the police in relation to her missing husband. Years later, you sit at a computer and search through a video database by typing in keywords. The computer searches for the keywords in transcripts of the statements and returns up to five results. To dig deeper, you’ll have to make connections, combine words, play detective.

Her Story [official site] is a game about crime and investigation from Aisle and Silent Hill: Shattered Memories designer Sam Barlow, and it’s one of the best in its field.

Read the rest of this entry »

, , , , , .

47 Comments »

Wot I Think: Lego Jurassic World

By John Walker on June 17th, 2015.

The prolific TT Games have a new Lego game just in time for the new Jurassic World movie. Covering all four Jurassic Park movies and featuring an awful lot of stompy dinos, how does Lego Jurassic World one fare in their ever-growing catalogue? Here’s wot I think:

Read the rest of this entry »

, , , , , , .

18 Comments »