Wot I Think: Satellite Reign

When I consider Satellite Reign [official site] as a whole, a grand canvas spattered with raindrops, neon and bulletholes, I’m in love with it. Yes, it looks and feels a little like Syndicate, but 5 Lives’ Kickstarted RTS-RPG does not slavishly follow a model from the past. Its city is open, a series of district-hubs with opportunities and mission locations scattered across them, and there are many possible routes to victory.

Satellite Reign is, from the wide-scan satellite’s view, a thing of beauty and promise. But I’ve been down in the streets for the last few days to take a closer look at the city. Here’s wot I think.

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Wot I Think: Pillars Of Eternity – The White March Part 1

It’s been nearly half a year since we devoured Pillars Of Eternity. Now Obsidian are back with another great big chunk, in the form of the first half of The White March [official site]. Does the expansion give good reason to return to the Dyrwood? Here’s wot I think.

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The Witcher 3’s 16 Pieces Of Free DLC: What They Are, Where To Get ‘Em And Are They Any Good?

Adding 16 free lots of new quests, items, outfits and modes to a game which already had a hundred million things in it was an ostensibly generous move from the creators of The Witcher 3 [official site]. But how substantial is this stuff, really? I took a look at what’s really in each DLC, how satisfying it is, and where in the Northern Kingdoms you can find it all.

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Wot I Think – Shadowrun: Hong Kong

Shadowrun: Hong Kong [official site] is the third-and-a-half time around the block for this cyberpunk-but-with-elves roleplaying series, and by now there’s a routine and a rhythm. You build a Shadowrunner, a secretive mercenary who can fight with technical or mystical powers (or a combination of the two), leading a team of fixed-spec allies with big personalities through real-time exploration and turn-based action. This time, the setting is one of the touchstones of 80s cyberpunk, and we’re dealing with Triads, social segregation and city-wide nightmares in addition to the usual gang war, troll mercenaries and magic-assisted corporate espionage.

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Wot I Think: Planetary Annihilation – Titans

Announced and released today, Planetary Annihilation: Titans [official site] is an expandalone version of Uber Entertainment’s Planetary Annihilation. The original game, Kickstarted and released last year, was trapped in the orbit of two RTS giants – Total Annihilation and Supreme Commander. Staff at Uber had worked on both games and their new venture was seen as a spiritual successor of sorts, pitting enormous robotic armies against one another, backed up by Commander units, supply-and-demand resource management, and base-building.

Titans adds, tweaks and modifies but does it do enough to make Planetary Annihilation worthy of a second look? I’ve been playing since late last week and here’s wot I think.

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Wot I Think: Volume

Volume [official site] is a third-person, sci-fi stealth game, in which you direct a little dude around VR-styled, maze-like levels, dodging guards with wits and with gadgetry, with the aim of grabbing all the loot and getting out again. It’s out now.

I hope Mike ‘Thomas Was Alone’ Bithell’s new game wasn’t hoping to pre-empt any ‘turn down the…’ gags by hiring a celebrity voice cast, because sadly it wasn’t long before I started muting things.
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Wot I Think – Spider: Rite Of The Shrouded Moon

No-one’s done Spider Simulator yet, although there’s almost certainly someone somewhere waiting to press publish on a perfunctory Greenlight page, but in its absence this genteel puzzle game about web-spinning and fly-paralysing might fit the bill. Spider: Rite Of The Shrouded Moon [official site], from a team lead by Ion Storm alumnus Randy Smith, does much more than that, even weaving a careful and subtle tale in the background and, er, spying on you.

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Impressions: StarCraft II – Whispers Of Oblivion

The final expansion for StarCraft II, Legacy Of The Void [official site], is expected to appear before the end of 2015. But in the meantime, those who pre-order the game (don’t pre-order – Ed) can gain immediate access to the beta for prologue missions, Whispers Of Oblivion. We sent Rob Zacny in to take a look at both that short campaign, and the multiplayer for the expansion.

Perhaps it was unfair to expect too much from Whispers Of Oblivion. It’s a Legacy Of The Void pre-order bonus that will be free for everyone when the game launches later this year. It’s the StarCraft equivalent of a Happy Meal toy. I might have enjoyed it more, except that I started replaying the Wings of Liberty campaign, and thinking about all the places StarCraft 2 has gone — and hasn’t gone — in the last five years.

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Wot I Think: Submerged

Sometimes, just sometimes, it’s nice to take a break from all the murder. Even the most red-blooded psychopath needs a day off. Which makes Submerged’s [official site] combat-free, climbing-n-boating exploration of a half-drowned city an extremely refreshing time. Here’s wot I think:

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Wot I Think: King Of Dragon Pass

put your back into it; it's worth it

A Sharp and HeroCraft’s King of Dragon Pass [official site] is perhaps best described as a management game presented like a choose-your-own-adventure book, but that would be to profoundly undersell it. A new version arrived on Steam last week: is it still as good as the legends tell?
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The RPS Verdict: Rocket League

Rocket League [official site] is our Game of the Month for August, so Adam, Alec and Graham gathered to kick the tyres – and steer the balls – of the surprisingly nuanced cars-wot-play-football multiplayer game.

Graham: Rocket League might be my favourite multiplayer game in years.

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Wot I Think: Blues and Bullets

Blues and Bullets is an episodic adventure game in the vein of Telltale’s Walking Dead series, and documents the Untouchables’ Eliot Ness alt-reality, post-retirement involvement in a spate of disappearances and murders which seem to involve his old nemesis Al Capone. The first instalment is out now.

Blues and Bullets is a fan of everything. In one scene, it’s preoccupied with grisly cultist murders which evoke True Detective’s Yellow King. Then there’s a bit about a retired Eliott Ness running a burger bar and discussing Blueberry Pie recipes. Then there’s a huge, preposterous gangster shootout which has more than a touch of Max Payne to it. Then it’s a visit to an impossibly decadent, alt-history Hindenberg that’s so heavily Bioshock-inspired that it’s even owned by an A. Ryan. Then it’s a sort of James Bond introduction sequence featuring a monochrome gunfight set amid giant typography. Then it’s an odd couple comedy. Then it’s the gruesome evidence-combing of LA Noire. There’s a monster, a giant submarine and a knife fight with a masked maniac in there too.

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Wot I Think: King’s Quest Ch. 1 – A Knight To Remember

Oh wow.

I really had no idea what to expect of the return of King’s Quest [official site]. The original series were mostly terrible, twee and poorly constructed adventure games, but it had its moments, and certainly found its place in nostalgia. The news of its return after a few abortive efforts seemed like it could bode well, especially with The Odd Gentlemen (PB Winterbottom) behind the wheel. Trailers were confusing, not making it clear if it was an adventure game, platformer, third-person somethinger. But I waited to see. Here’s wot I think:

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