Wot I Think (Part One): Wildstar

By Philippa Warr on June 13th, 2014.

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts. In part one, she covers the first 18 levels of combat, questing and exploration.

“Help! Bees! Bees everywhere! HELP ME!”

This recent Wildstar experience reminds me of that bit in My Girl where Macauley Culkin angers a bunch of hostile buzzbings several levels higher than him, realises his questing partner Anna Chlumsky has wandered off to sell loot and tries to escape by falling into a lake. He dies, tragically and so do I. But where Macauley Culkin stays dead and loses his glasses I am resurrected and resolve to give those weaponised bees a combat-based telling off that will become the stuff of legend.

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HTR+ Brings Scaletrix-Like Thrills To Your PC

By Ben Barrett on June 5th, 2014.

Alright kids, grab your skateboard and bad haircut, it’s time for a trip to the ’90s. It’s time to remember how great Scalextric was: a game-toy which let you race cars with none of the millions-of-dollars downside and all of the friend-beating upside.

That’s the world that HTR+ Slot Car Simulation wants to take you back to, only now with none of the nowhere-to-put-it downsides either, or all that awkward set up time. Hit the accelerator over the jump for tire-burning trailer action. Read the rest of this entry »

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Wot I Think: Murdered – Soul Suspect

By Adam Smith on June 4th, 2014.

Murdered: Soul Suspect is the tale of a silly man solving his own stupid murder. It’s an insubstantial game that won’t haunt your hard drive or your memory for long, but before I hammer the nails into its coffin, I’m going to talk about the good times and the merriment we enjoyed together. Despite the flimsiness of its mechanics and structure, Airtight’s dead detective drama has a certain hokey charm and I’m glad I spent a few hours in its company, but it’d be best enjoyed with a Mysterious Science Theatre commentary and an audience willing to riff on its weirdly earnest ghost stories. That’s the good times done with. Here’s wot I think.

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The RPS Verdict – Wolfenstein: The New Order

By Alec Meer on June 4th, 2014.

In a bunker deep beneath the blighted surface of The United Blokes Of Great Britain For 100% British Blokes Only, at the halfway point between Brighton and Manchester, Alec and Adam shelter from Farage’s dread Lager Sentinels and think of an alternate reality where Osborne hadn’t privatised oxygen to the highest bidder at Bilderberg and Milliband hadn’t ordered that we all eat bacon sandwiches via our ears. If only some lost hero could arise and save them from this terror.

While they waited for salvation that would never come, they cast their minds back to a videogame they once played. A videogame about fighting Nazis, and Nazi dogs, and robot Nazi dogs. A videogame named ‘Wolfenstein: The New Order.’ Perhaps discussing it would remind them of better times. As their miserable existences might end at any second, they did not even try to avoid massive spoilers.
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Wot I Think: Distant Worlds – Universe

By Adam Smith on May 30th, 2014.

No tease before the jump here, let’s get straight to it. Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone, starting with an old friend. The transcript below explains all.

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Wot I Think: Tropico 5

By Alec Meer on May 30th, 2014.

Tropico 5 doesn’t deviate far from the series’ blueprint – real-time city-building on an initially low-tech, low-wealth Caribbean island, with you playing the role of a cartoonish dictator who’s as benign or malign as you care to be, now with a revamped campaign mode and added multiplayer.

I’ve spent a big chunk of this week with it, and have now left its sun-kissed beaches and mouldering tenements to bring you the following report. If it matters, I skipped Tropico 4 so can’t tell you anything about how it compares to that.
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Wot I Think: Among The Sleep

By Adam Smith on May 29th, 2014.

Furniture seems to snarl and rear in the shadows, shifting uncannily. The hum of a fridge is the growl of a nightmare creature, all shadow and spite, and every door handle is farther away than even tippy-toes can reach. Among The Sleep begins with the promise of a waking nightmare, of familiar things corrupted and seen from a new perspective. It begins as a game about a frightened child in a house at night but like many childhood fears, the illusion doesn’t last. Here’s wot I think.

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Wot I Think: The Wolf Among Us Part 4 – In Sheep’s Clothing

By Alec Meer on May 28th, 2014.

The fourth part of Telltale’s inadvertently long-running adaptation of fairy-tales-in-modern-New-York comic Fables was released yesterday. As, like its predecessors, it can only be bought as part of a season pack, part of me questions the wisdom of writing it up individually, but hey, I’ve started so I’ll finish. I do avoid largely spoilers below, but it’s going to be pretty nonsensical if you’ve not played the series so far.

Everything’s going in the right direction now. This is the episode of Telltale’s fairy tale noir adventure where the brooding atmosphere of menace and distrust is fully backed up by events and implications. While, to a significant degree, the overly-obviously-titled ‘In Sheep’s Clothing’ is a retread of prior episodes’ structure, it’s finally moving away from questions and onto answers, as well as capitalising on some character relationships which had been either lightly sketched or outright abandoned since the first episode. With the net tightening – whether around the perpetrator or around our heroes remains an open question – there’s a real sense that people are in danger, and that I might be the one to bring doom to their door.
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Wot I Think: Always Sometimes Monsters

By Ben Barrett on May 27th, 2014.

If you’re bored of your own listless existence, Always Sometimes Monsters aims to offer an alternative. Starring a character of your choosing who is down on their luck, broke, homeless and love-lost, it’s about their quest to get their flat back, cross country for their ex’s wedding and preferably become rich and famous on the way. Naturally, I ended up a homeless loser who can’t put the past behind him, shot in the face in a ditch. Here’s Wot I Think and, much like the game, it contains discussion of a number of topics that some readers may find unsettling.

I’m not sure exactly how you’re supposed to choose your avatar in Always Sometimes Monsters, but I went for the guy I named James because he had absinthe at a party. While others wimped out with wine and beer, this was a man who didn’t piss around with lesser alcohol. Despite my legendary light-weightedness, it was something I could respect. And it is, immediately, where my experience of the game will differ from yours.

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Wot I Think: Watch Dogs

By Graham Smith on May 27th, 2014.

Press E to grieve. But put away your phone first, at least.

One day you will purchase a multi-pack bag of assorted crisps. Maybe because you’re going to a party, maybe because you’re living on a budget. You won’t be overly fond of any of the contained flavours, every bite will feel a little on the soft side of fresh, and the individual packets will be 90% air, but you’ll at least feel comforted by having choice and abundance.

Welcome to Watch_Dogs, the latest videogame from Ubisoft. You play as Aiden Pearce, a brooding packet of cheese & onion whose hacker-criminal past has led to the death of his niece. Now you must run, drive and hack around its ready salted open world on a quest for truth and vengeance, alternating between salt ‘n’ vinegar main quests and a prawn cocktail of crafting and side missions familiar from Far Cry 3 among others.

Running low on crisp flavours, I may just end my review right here. But there’s something of Watch underscore Dogs stuck in my teeth and I need to unpick it. This is wot I think.

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Wot I Think: Out Of The Park Baseball 15

By Adam Smith on May 26th, 2014.

Out Of The Park Baseball doesn’t simulate a sport, it simulates a world. Tracking franchises, coaches, leagues, rosters and rules, the game is capable of generating a fictional world built around America’s Pastime. Previous releases have been among the most impressively simulated and highly regarded sports management games ever released, and the new season’s release doesn’t disappoint, despite some undercooked new features. Here’s wot I think.

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Wot I Think: Bound By Flame

By Richard Cobbett on May 23rd, 2014.

Half a pound of tuppenny rice, half a pound of treacle, that's the meal you probably ate last. Pop goes the evil...

Bound By Flame is a game written by spiders, which is goddamn terrifying. They’ve learned to use technology! They have our internet! They know our secr- Oh, wait. It’s just Spiders, the French developers that last brought us Mars: War Logs. It’s an RPG that came out of nowhere, but its fans do seem oddly rabid about it. Is it worth your time though? Here’s Wot I Think…

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Wot I Think – Wolfenstein: The New Sequel

By Alec Meer on May 23rd, 2014.

Wolfenstein: The New Sequel Order is part-reboot, part-sequel to the 21st century Wolfenstein games. Primarily set in an alternate 1960, this big, brash, violent, occasionally moving, singleplayer-only first-person shooter tells the story of a fight-back against a hitherto undefeated, planet-conquering Nazi empire wielding otherworldly technology. Despite having to downgrade graphics card to play it, I’ve spent the last few days with its remarkably long campaign.

I’m fascinated by William Joseph “B.J.” Blazkowicz’s eyes. Someone’s put an awful lot of work into those eyes. His is the quintessential first-person soldiermanhero’s face (indeed, it’s based upon the archetype of that grizzled beefcake design, from his first appearance in 1992′s Wolfenstein 3D), but the eyes come from someone else. Haunted, sad, soulful, sometimes tender – they reveal that this mass of muscle is also a walking wound, and in that they represent the anachronism at the heart of this latest, surprisingly excellent Wolfenstein game.
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