Wot I Think – Castlevania: Lords of Shadow 2

By Rich Stanton on February 26th, 2014.

In Castlevania: Lords of Shadow 2 you play as Dracula, who over the course of many tortuous cutscenes is established as one of the most powerful beings in this game’s universe. Phenomenally mighty! Even god’s afraid of this guy!

Then a few hours in you’re told not to step on leaves in case they rustle, and attract some goatman who’ll instakill you via cutscene. It’s the worst stealth section I’ve ever played in anything, ever, and topped off by the fact that immediately afterwards you rip goatman’s face off with no trouble whatsoever. A small part of a huge game this may be, but it amply demonstrates why LOS2 totally sucks.
Read the rest of this entry »

, , , , .

95 Comments »

Wot I Think: Strider

By Rich Stanton on February 25th, 2014.

Hands up folks, who wants to play a game that makes you feel awesome? That looks incredible? The game that has had my stomach doing somersaults, my right thumb hammering away for all it’s worth, and my brain pumping out adrenaline like Coca-Cola at a Justin Bieber concert? Strider is that game! Oh man Strider is that game. YES! If ‘it’ for you is 2D combat platformers that push every big red button at once, then Strider Is It!
Read the rest of this entry »

, , , , , , .

44 Comments »

Wot I Think: Thief

By John Walker on February 24th, 2014.

It’s been a very long time coming, first confirmed in 2009, but the new Thief is out this week. Tomorrow in the States, Thursday in Australia, and Friday in Europe. Having just managed to get a copy of the game in time, I’ve done nothing but play Thief for three days in order to be able to tell you wot I think:

Read the rest of this entry »

, , , , , , .

434 Comments »

Wot I Think: Ikaruga

By Adam Smith on February 20th, 2014.

Developers Treasure are masters of the shoot ‘em up though and Ikaruga is among their greatest works. That would be reason enough to recommend it – a superb entry from a developer horribly under-represented on PC – but there’s more than mastery at work here. Applying the sort of twist that could snap a neck, Radiant Silvergun had already shown Treasure’s willingness to reinvent and subvert the traditional shoot ‘em up without cracking the mould completely. Even though a decade has passed since its original release, Ikaruga may still be the ultimate expression of the developer’s refined risk and reward mechanics. Here’s wot I think.

Read the rest of this entry »

, , , , , .

75 Comments »

Wot I Think: Journal

By John Walker on February 19th, 2014.

In 2011/12, Richard Perrin and his Locked Door Puzzle studio brought us the enigmatic and fascinating Kairo. Journal is utterly dissimilar – a minimalist adventure game about teenage life and loss, driven by conversation choices rather than puzzles or inventories. As RPS’s oldest teenager, here’s wot I think:

Read the rest of this entry »

, , , , , .

15 Comments »

Wot I Think: Banished

By Alec Meer on February 18th, 2014.

Banished is an indie sandbox city building simulation, in which you have free reign to grow a nascent medieval town using only the resources gained from the land around it. You build and you harvest, and you keep your population healthy enough in order that they might breed and expand. It’s out now, and I spent the weekend with it.

It made more sense once I decided that everyone in the town had tapeworm. Their prodigious appetites and the strange ease with which they would starve to death had more reason to it then. If I became frustrated, all I had to do was picture these weather-worn medieval folk shovelling endless amounts of fish, venison, potatoes, peppers, berries and mushrooms down their brown-toothed maws, only for the grim parasite in their guts to hoover half the goodness out of their rich harvest, leaving these peons hungry to the point of collapse.
Read the rest of this entry »

, , , .

200 Comments »

Wot I Think: Pandora – First Contact

By Adam Smith on February 17th, 2014.

After several months in cryosleep, I finally landed on Pandora, a world teeming with life and ripe for exploitation. The setting and intro movie stirred memories of Alpha Centuari in the muddy pool of my mind, and while it would be unfair to expect any game to live up to that legacy, I was hoping that Pandora would scratch certain troublesome itches. I spent a few hours with the game just after release but only just found the time to plunge in for an entire weekend. Here’s wot I think.

Read the rest of this entry »

, , , , , .

75 Comments »

Cardboard Children: Cadwallon – City Of Thieves

By Robert Florence on February 13th, 2014.

Hello youse.

As we build up to the announcement of my GAME OF THE YEAR 2013, I think it’s worth taking time out to think about games that get lost in the mix. By “the mix” I mean the mix of hype and excitement and drama that coincides with all these new releases and such. I don’t think this column is of any use at all if I don’t occasionally point you in the direction of good games that I think have been forgotten. And the one we’re talking about today has been forgotten, for sure. It seems that it isn’t very popular at all, and I’m not sure why. Well, I kinda am sure why.

It’s Cadwallon: City of Thieves.

Read the rest of this entry »

, .

17 Comments »

Wot I Think: Jazzpunk

By Adam Smith on February 13th, 2014.

Jazzpunk isn’t an adventure game, it’s an interactive sketch show. Its puzzles are slight and there’s little incentive to advance the scrap of a plot until each area has been scoured and sucked dry. Leave no stone unturned. Despite the setting – a techno-retro, trenchcoat-clad Cold War – the levels aren’t packed with clues, they’re packed with gags. Occasionally, a sidequest emerges from an alleyway but the solution is a punchline rather than an insight. Here’s wot I think.

Read the rest of this entry »

, , , , , .

31 Comments »

The RPS Verdict: Double Fine’s Broken Age, Act 1

By Alec Meer on February 12th, 2014.

From the distant, waterlogged land of Bath Spa, John Walker sits at a keyboard and dreams of another world. A world by the sea. A world where 95% of its male population are bearded and wear Converse. Untold distances away, in said sea-neighbouring world of Brighton, Alec Meer also sits at a keyboard and imagines a tourist-besieged town made up of yellow buildings and fading magazine publishers.

Somehow, the two writers’ minds reach each other across the gulf of space and time. And they have something they must discuss: Double Fine’s Kickstarted revivalist adventure game, Broken Age, whose first ‘Act’ was released last week. They talk of its two lead characters, they talk of its unfinished nature, they talk of its puzzles, they talk of what they wanted but what they got, they talk of shrunken heads and peaches.
Read the rest of this entry »

, , , .

134 Comments »

Wot I Think: The LEGO Movie Videogame

By John Walker on February 10th, 2014.

Traveller’s Tales have been on a real run lately, knocking it out of the park with Lego Marvel Super Heroes, Lego Lord Of The Rings and Lego Batman 2. So a game based on a movie about people made of Lego? What more could they want? Well, a lot more movie, perhaps a trilogy, for a start. Here’s wot I think of The Lego Movie Videogame:

Read the rest of this entry »

, , , , , .

46 Comments »