Wot I Think: The LEGO Movie Videogame

By John Walker on February 10th, 2014.

Traveller’s Tales have been on a real run lately, knocking it out of the park with Lego Marvel Super Heroes, Lego Lord Of The Rings and Lego Batman 2. So a game based on a movie about people made of Lego? What more could they want? Well, a lot more movie, perhaps a trilogy, for a start. Here’s wot I think of The Lego Movie Videogame:

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Wot I Think: rymdkapsel

By Alec Meer on February 6th, 2014.

An RTS? Relaxing? Next you’ll be telling me to try wrong-way driving to chill out, or read comments on one of John’s editorials to soothe away my troubles. Real-time strategy games are about getting the blood up, grinding your molars into paste, sleeplessly twitching with a frenzied need to conquer, existing in a hyper-alert borderland between focus and fury. RTSes. Are. Not. For. Relaxation.

Rymdkapsel is relaxing. Until it isn’t, anyway. Then it really isn’t.
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Wot I Think: The Wolf Among Us Episode 2: Smoke & Mirrors

By Alec Meer on February 5th, 2014.

Arriving some four months after October’s first installment of Telltale’s adventurish adaptation of fairy tales in the real world comic Fables, Smoke & Mirrors sees protagonist Bigby Wolf continue to investigate a series of murders. Given the cliffhanger ending of episode 2, you’ll forgive me if I’m plot-light in the below. I.e. no spoilers, but it does presume you’re fairly familiar with the game already.
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Wot I Think – Octodad: Dadliest Catch

By Nathan Grayson on February 2nd, 2014.

Octodad: Dadliest Catch has been a long time in coming. We first spent a whopping zero (s)quid on the original  freeware version back in 2010, And Octodad 2, as it was known back in ye olde pre-Double-Fine-Adventure days, took Kickstarter by (relative) storm in 2011. So here we are in 2014, and the second coming of the heart-stealing, identity-thieving octo-man/myth/legend is upon us. But is his flailing, frequently failing return worth the wait? Can what basically amounts to a single joke sustain an entire game for hours? Or does this version of Octodad slip on a banana peel, ruin its immaculate suit, and disappoint not only its own adorable children, but also all the adorable children in the world? Here’s wot I think. Read the rest of this entry »

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Wot I Think (Of The Open Beta): Hearthstone

By Rich Stanton on January 31st, 2014.

Every time Hearthstone launches the first thing you see is a box. The camera lingers on the bevelled edges of the lid, gaining height before tilting to settle on a top-down view. The inset stone glows with restive energy, clunks backwards and spins – in a surprise twist, the lid doesn’t flip open but splits vertically. Hearthstone‘s roots are in the real-world, and a big part of the joy in card games is the physical pleasure of playing with them. This lovingly-crafted box is the opening volley in answering one question; can Blizzard make a digital card game that feels like a real one?
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Wot I Think – Might & Magic X: Legacy

By Alec Meer on January 29th, 2014.

Might & Magic X, released last week, is a resurrection of the ancient first-person roleplaying series. It’s not to be confused with strategy-RPG sister series Heroes of Might & Magic, or Crusaders of Might and Magic, or Warriors of Might and Magic, or Legends of Might and Magic, or Dark Messiah of Might & Magic, or Might & Magic: Clash Of Heroes. Despite the scary number ten suffix and an unhelpful patina of dull lore, you can go in cold on this one, no prior experience of the series required. That was the case for me, and indeed I’ve consciously avoided tracking what this does or doesn’t do compared to the series’ past and its rivals in favour of having my own, unadorned reaction to it. Said reaction is below.
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The RPS Verdict: The Banner Saga

By Alec Meer on January 21st, 2014.

Separated from all else by a great storm that ripped the land asunder, Alec and Adam huddle on a fragile, knife-shaped peninsula to watch the world freeze and die. They dream of old gods, they think of roads not taken, they mourn for the lost. And they have a right old natter about Stoic’s recently released, uncommonly beautiful, Viking-inspired roleplaying/strategy/giants’n'conversation game The Banner Saga.
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Wot I Think: Broken Age

By John Walker on January 16th, 2014.

Having so recently written about the first hour of Broken Age, it doesn’t make too much sense to overly repeat myself here. So it’s well worth reading that first half of this review first. This one continues on from there. So here’s the rest of wot i think:

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Wot I Think: Nidhogg

By Graham Smith on January 15th, 2014.

Hey... Let's call it a draw?

Nidhogg is to swordfighting what Sensible Soccer is to foot-to-ball. It’s the International Track & Field of sticking people with pointy objects. It’s a two-player multiplayer distillation of a swashbuckling action movie, with every extraneous element burned away until all that’s left is a couple of buttons, a few moves and twice the concentration of drama and excitement.

This is Wot I Think.
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Wot I Think: TRIHAYWBFRFYH

By Alec Meer on January 15th, 2014.

Its full name being ‘The Rapture Is Here And You Will Be Forcibly Removed From Your Home‘, but there’s about as much chance as that fitting into our post title space as there is my being clean shaven for any reason except a funeral. It’s an exploration game, created by one Connor Sherlock (and what a fabulous name that is), set during an unspecified end of the world event. You have twenty minutes to do what you will. Then everything ends.

It’s a little bit amazing.
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Wot I Think: Metal Gear Rising: Revengeance

By Nathan Grayson on January 14th, 2014.

Metal Geaaaaaarrrrrrrr?!?!?!?! On PC? This particular collision of worlds – masters of espionage infiltrating the home of spyware, cyborg ninjas running amok in cyberspace – isn’t unheard of, but it’s far from the norm. Then again, Metal Gear Rising: Revengeance isn’t your average Metal Gear game. It dispenses with stealth almost entirely, favoring combo and counter-heavy action over tippy-toeing and mullet-rocking. But does the extra helping of over-the-top insanity gel with Metal Gear’s, er, also insane (but in a different way) universe? And how does the long-awaited PC port hold up? Here’s wot I think.

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