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View Full Version : ToME (Tales of Maj'Eyal) new version released!



Burchard
06-06-2011, 02:56 PM
I posted in the "whatchu playin?" thread, but I feel this needs one of it's own.

So the graphical roguelike ToME has a new release out, and it is fantastic. It has a very approachable interface and many wonderful features. There are online profiles (to stalk eachother with), there is an integrated IRC chat (which also shows people's agonizing deaths as well as wondrous item finds), and there are great little pieces of lore to find and read. I just want to apologize to those that may have had things to do, as this is a cunning time thief.

This is the man's site, which contains Win/Linux/Mac versions, but I have created a mirror for the Windows version so we don't murder the man's site. Visit below, download win version further below. Screenshot at the bottom.

http://te4.org/

Download:

http://te4.org/download

Screenshot:

http://cloud.steampowered.com/ugc/578924792259689066/6D369E2E35DBD132AEEF55A8C7D18E5DE35EB3FF/


P.S. Don't forget to hit Esc and save your game!

mlaskus
06-06-2011, 03:48 PM
I just finished the tutorial, what a simple rougelike! I like it a lot. Thanks Burchard.

celt
23-06-2011, 07:03 AM
Sorry for the late response, but are the dungeons and the world generated randomly in this game? I know it's a roguelike assumption to assume randomization, but reading the description of the game on the website talks about quests, multiple dungeons, and an above ground world so much that it makes me think the game is a pre-conceived story with things in fixed locations. Am I wrong?

Harlander
23-06-2011, 08:56 AM
Anyone here ever try ToMENET, the concurrent multiplayer ToME? (actually it split away from ToME several versions ago and is nowhere near as slick, but still)

Sigh
23-06-2011, 08:08 PM
Sorry for the late response, but are the dungeons and the world generated randomly in this game? I know it's a roguelike assumption to assume randomization, but reading the description of the game on the website talks about quests, multiple dungeons, and an above ground world so much that it makes me think the game is a pre-conceived story with things in fixed locations. Am I wrong?

I've only played a few hours of the game, but I know it does have traditional randomly generated levels and such. Besides that, it looks like you start with a certain quest, and will randomly come across other quests as you venture along.