View Full Version : Red Orchestra: Heroes of Stalingrad - Thank God for forums
redox
14-09-2011, 02:11 AM
I used to just buy games without reading forum posts. I haven't done that since Merchants of Brooklyn got released on Steam.
Anyway, just read this on the RO:HoS forums -
How do you make UE3 run so poorly? http://forums.steampowered.com/forums/showthread.php?t=2118663
S.T.A.L.K.E.R.
14-09-2011, 02:20 AM
Runs fine for me @ 1920x1200, most settings to High/Ultra. Only problem I am having is with Crossfire which is probably AMD's crappy drivers.
Mistabashi
14-09-2011, 02:28 AM
What is that forum post you linked to supposed to show? Seems like a bunch of gamer-teens whining about stuff in that oh-so-constructive way that they do.
redox
14-09-2011, 02:40 AM
What is that forum post you linked to supposed to show? Seems like a bunch of gamer-teens whining about stuff in that oh-so-constructive way that they do.
That's what I thought at first, but the mood of the thread is similar to other forum posts.
Jamison Dance
14-09-2011, 05:20 AM
Not much has changed since the beta. Still fun, still super buggy and clunky.
TixyLixx
14-09-2011, 06:15 AM
The game is fun but I have 6970crossfire and I'm often getting 20-30 but averaging around 40.... there's no excuse to be running that badly on that kinda setup. I mean Unreal Engine 3 usually runs silky smooth and perfect and yet Red Orchestra 2 seems to have 200pings on most servers and low frame rates.
Just hoping 11.9s or new profiles will fix the problem for the frame rate because it is a really fun game, just really unplayable atm.
Luckily, Tripwire is the kind of company that will patch a game to hell and back post-release, usually adding extra content etc.
Wolfenswan
14-09-2011, 09:06 AM
Thy just need to optimize the game more.
Its only DX9 for god sake!
I love internet people.
redox
14-09-2011, 12:31 PM
The game is fun but I have 6970crossfire and I'm often getting 20-30 but averaging around 40.... there's no excuse to be running that badly on that kinda setup. I mean Unreal Engine 3 usually runs silky smooth and perfect and yet Red Orchestra 2 seems to have 200pings on most servers and low frame rates.
Just hoping 11.9s or new profiles will fix the problem for the frame rate because it is a really fun game, just really unplayable atm.
Just read through this on the Tripwire forums - Unplayable Release FPS http://forums.tripwireinteractive.com/showthread.php?t=63069
agentorange
14-09-2011, 12:33 PM
They are doing things with the engine that no one else has yet attempted. There are bound to be some issues.
redox
14-09-2011, 01:03 PM
They are doing things with the engine that no one else has yet attempted. There are bound to be some issues.
Agreed.
I'm wondering if they've uploaded an older build? This is what happened with Merchants of Brooklyn. Something similar happened recently with Dead Island too.
Unaco
14-09-2011, 01:10 PM
They are doing things with the engine that no one else has yet attempted. There are bound to be some issues.
Should they not then delay release, fix the issues, then release?
GraveyardJimmy
14-09-2011, 01:20 PM
Agreed.
I'm wondering if they've uploaded an older build? This is what happened with Merchants of Brooklyn. Something similar happened recently with Dead Island too.
I wouldnt have thought so. They've been releasing builds almost nightly through steam. They probably have the hang of it by now.
Insanity
14-09-2011, 02:07 PM
It's currently Unplayable for me on all settings with my GTX 570, hopefully they sort it out soon as the game is very good when the fps is over 30.
People with terrible PC's whining about how they can't play.
To the guy above me: I have a GTX 570 and am currently playing it on the highest settings averaging around 60 fps. Make sure your drivers are updated and maybe consider that you are lacking in terms of CPU or RAM.
Roarster
14-09-2011, 02:16 PM
I haven't tried the full game yet (my internet connection is barely faster than dial up) but apart from the wonky server browser I had very little problems with the beta so it's certainly not broken for everyone.
And who'd trust anything they read on an internet forum anyway, least of all a gaming one...
Insanity
14-09-2011, 02:19 PM
People with terrible PC's whining about how they can't play.
To the guy above me: I have a GTX 570 and am currently playing it on the highest settings averaging around 60 fps. Make sure your drivers are updated and maybe consider that you are lacking in terms of CPU or RAM.
How nice of you to make ignorant assumptions on my system. I am running the latest drivers and have 6GB of RAM and a 3.2GHz Quad Core processor. There is something wrong with their game and many people with the same graphics card with decent specs are having problems.
Please go and check the forums before you leap in with your ridiculous accusations, or, better yet, don't post at all.
Stevo
14-09-2011, 04:40 PM
Some stuff on FPS here.
http://forums.tripwireinteractive.com/showthread.php?t=63374
Played a good 2 hours on the RPS unoffical server there and loved it! Really enjoyed my time (bar the stupid Deathmatch mode).
CrinnyCow
14-09-2011, 04:44 PM
I'm playing it just fine with a Athlon x4 @ 3.0, 4 gigs of ram, and an HD 4890. Not exactly a beast rig and I'm running it fine on high. It's a great game so far.
Smashbox
14-09-2011, 05:40 PM
How nice of you to make ignorant assumptions on my system. [...] don't post at all.
Why the rudeness? Be civil, please.
Phinor
14-09-2011, 06:38 PM
Should they not then delay release, fix the issues, then release?
How do you delay a retail release that is already shipped to stores? That was very likely a major factor as to why they didn't announce another last minute delay. You can't delay a game that is already being sold through other channels.
Personally, it runs flawlessly on my ATI 6970 with everything at ultra except shadows. The one thing everyone needs to remember is that no one ever bothers to create a forum topic about how well a game runs on their computer but everyone is willing to complain about the game NOT running well. For every person posting about poor performance, there's usually at least a handful of other people with no such issues.
Nullkigan
14-09-2011, 07:00 PM
Some stuff on FPS here.
http://forums.tripwireinteractive.com/showthread.php?t=63374
Played a good 2 hours on the RPS unoffical server there and loved it! Really enjoyed my time (bar the stupid Deathmatch mode).
Firefight should be gone now. Every other map (except Gumrak) is on 50-50 Countdown and Territory.
redox
14-09-2011, 07:34 PM
Review here - http://gamers-underground.com/content/1149-red-orchestra-2-review.html
Via - http://forums.steampowered.com/forums/showthread.php?t=2120096
Stevo
14-09-2011, 08:08 PM
Played a solid hour and a half on a smaller 32 man server and just wow. Probably my favourite FPS iv played. Really love the game, constantly makes you feel paranoid about what lies around the corner. Death can come from anywhere.
Acidburns
14-09-2011, 08:46 PM
It runs great on my GTX 570 as well. I wonder if the problem is with certain motherboard / GPU combinations?
Anyway, I've only played about 3 hours of multi player but I have enjoyed it a lot. It did crash one though. I've been playing on 60 player servers, great fun. I agree that it is very tense.
Also bug free for me, I guess it's pot luck. A lot of folk do seem to be having problems though.
metalangel
14-09-2011, 09:27 PM
Have played about two hours, thoughts and questions:
-my stats don't seem to have been saved, do I need to really play through three whole rounds (until the map change and some kind of results screen showing levels going up) for all my kills and stuff to get recorded?
-anyone able to get it working with a 360 joypad? It just won't recognize the triggers or action buttons (which are all working fine in other games and the control panel)
-man, I hate Fallen Heroes (or whatever the map in the huge open square is), it's just sniped, sniped, tank. The next map to come up (in a big factory) was a lot more fun
-performance is good but not great... 20-30fps most of the time, have fiddled around with the settings... playing on 2010 MacBook Pro i7
-animation is a bit jerky
-controls are rather stiff and clunky, moving in and out of cover or changing stances is especially poor, is there any way to have the icons for whatever position you're currently in always displayed?
-is it even possible to go from prone to in cover without first crouching?
-"CANNOT PRONE HERE" "NO ROOM TO TURN HERE"
Overall, from just two hours of play (training mission and first SP mission, quite a few rounds on both the MP maps mentioned above) I like it. I'm not madly rabidly in love yet, but I've had some really tense moments and some really frustrating ones.
Insanity
14-09-2011, 09:36 PM
Why the rudeness? Be civil, please.
I don't appreciate his arrogance in assuming it's my fault and not the dev's that the game doesn't run. I have been pulling my hair out trying various tweaks and fixes to get this to run properly and then someone doesn't have any problems comes along and says it must be my fault.
I'm hardly going to hug him...
Nullkigan
14-09-2011, 09:46 PM
-my stats don't seem to have been saved, do I need to really play through three whole rounds (until the map change and some kind of results screen showing levels going up) for all my kills and stuff to get recorded?
-man, I hate Fallen Heroes (or whatever the map in the huge open square is), it's just sniped, sniped, tank. The next map to come up (in a big factory) was a lot more fun
Stats tracking is borked. Only TWI severs are currently recording them. Other servers are coming online with that as Tripwire manually add them to their database. We're in the queue somewhere, but literally nobody knows what they're doing or how long it will take. The effects of stats (including preorder unlocks) are currently not implemented but should be ready with the next patch.
Fallen Heroes TE is pretty terrible because it lacks any real sort of cover and is open to exploitation with artillery (you can call it directly on the enemies spawn and it will kill them). It's a MUCH better map in Countdown, where you don't have tanks or sniper roosts to worry about and all the small walls are actually good cover. It (TE version) should not be in our rotation, unless someone has fiddled with it.
suibhne
15-09-2011, 01:03 AM
I want to like this game so much, but it's just not there. Tons of rough edges right now, and performance on my rig is terrible - between 20-40fps on most maps (with an "optimized" config running mostly low-medium settings), even tho I can play Crysis 2 with everything super-high at 60+fps. Does not compute. :(
Once Tripwire fixes the rampant performance problems (which, yes, I know don't affect everybody - but many, many people are posting about it on the Steam and Tripwire forums, including a lot of RO2 beta-testers who swear their fps got halved by the retail release...), it might be a really great game. Right now, it's not ready for primetime yet.
jp0249107
15-09-2011, 02:12 AM
I'm loving the game to pieces. It's really grabbed me in a way no other game has in quite some time. Bad Company 2 was a great experience but got old quickly, but this game will have continued support and they've promised free DLC in the future. Not to mention the modding community has had support from the outset of the project. I feel like I not only bought a game, but I invested in it. I'm willing to forgive the rough edges right now seeing as they aren't exactly a large company. Not to mention developing for PC is (from what I hear) harder than consoles because they don't have a single rig to bug-test for.
All in all though, I'd say this is an amazing game. I can understand some of the criticism on here but for the love of God don't go on the official forums and look for opinions there. It's just a bunch of whiny neckbeards getting all hot and heavy because they think they are entitled to something.
metalangel
15-09-2011, 07:48 AM
I think people have seen those MW3 and BF3 preview videos (all heavily edited) and are expecting similar ludicrous production values as well as a hardcore manshoot.
Capt. Eduardo del Mango
15-09-2011, 09:32 AM
First mainstream review here, from Gamespy (http://uk.pc.gamespy.com/pc/red-orchestra-heroes-of-stalingrad/1194575p2.html), giving it 4.5/5. I'm not going to play it (back off to the land of academia and its military grade firewalls soon), but I'm sure it'll be fixed soon and I'd love to see it do well - 90% reviews from big reviewers are a good start.
Lukasz
15-09-2011, 09:53 AM
-anyone able to get it working with a 360 joypad? It just won't recognize the triggers or action buttons (which are all working fine in other games and the control panel)
why would you do that??
GothicEmperor
15-09-2011, 10:10 AM
I think people have seen those MW3 and BF3 preview videos (all heavily edited) and are expecting similar ludicrous production values as well as a hardcore manshoot.
I'd say Red Orchestra is more of a 'hardcore' manshoot than either of those videos. But yeah, good point.
suibhne
15-09-2011, 10:24 AM
All in all though, I'd say this is an amazing game. I can understand some of the criticism on here but for the love of God don't go on the official forums and look for opinions there.
I've only been perusing the Tech Support section, so of course that's a biased sample, but the point of most of the technical complaints on the official forums is simply: yes, there might be an amazing game somewhere inside RO2, but the many problems are preventing many of us from finding it. I have every faith that Tripwire will eventually sort it out - maybe in a few days or a week, maybe in a few months. But that should've happened before the game's release. They don't get a pass on this botched launch just because they're Tripwire, and we shouldn't reduce this point to "just a bunch of whiny neckbeards".
First mainstream review here, from Gamespy (http://uk.pc.gamespy.com/pc/red-orchestra-heroes-of-stalingrad/1194575p2.html), giving it 4.5/5.
Correction - they gave it a 4/5 (80%, but that's a silly formula ;) ). They said the score would've been a 5/5 but for the game's significant technical problems at launch, which resulted in deduction of an entire point - and even that only because of Tripwire's previous record of superb post-launch support. That's the same reason I'm really optimistic about the game...in the long run.
metalangel
15-09-2011, 10:55 AM
why would you do that??
Because I want to! A lot of it requires finger-contortion even after I've remapped the keys and I'm curious to see if I have any more luck on the pad. Certainly I keep fumbling my stance and in/out of cover a lot at the moment, something I never have a problem with in Deus Ex or Gears of War on 360.
I'd say Red Orchestra is more of a 'hardcore' manshoot than either of those videos. But yeah, good point.
That's what I mean... they want the hardcore game mechanics AND the good looks of a mainstream (with self-healing tanks) game.
GraveyardJimmy
15-09-2011, 11:24 AM
Correction - they gave it a 4/5 (80%, but that's a silly formula ;) ). They said the score would've been a 5/5 but for the game's significant technical problems at launch, which resulted in deduction of an entire point - and even that only because of Tripwire's previous record of superb post-launch support. That's the same reason I'm really optimistic about the game...in the long run.
Correction - they gave it 4.5/5 (9/10) http://www.rockpapershotgun.com/forums/image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAI8AAAAbCAIAAAD K9kuRAAASOklEQVRoga1af0xUZ9Z+blpiozE22rRNW3bjmux+l XU3tI1dspCNKX98heC6RKtRiTFGE1dNaEtXKkhQE2EpZedjh/F6mZ1vgMEBiux0iuMwHXCYHYdfszDAOIAyFBS6w69BQJAf9/X9/njvDCPKj6948oZk4N5nzn2ec857znsBXZ2NjLb23Tes8uLVm6f n+tjDrheL+eSJ6O7If/JEfLGwk5N93Z6yF4tJKW1xftXZVbDKi7Gai/ruG66VbDAYf+a6c2UNji22JscFg/Fn10o2vEDBnjwRFTyqb/1SweMFCjY80lKoWV/1/dvNLZkvCpNSWmXa++13b14Vtra2yVZz/arUumGI7endNjj8nqDk5uen1uahZI8eDagLQyanfudyh9puJ74 QTErpvW6t0bRpZi7CYNzs6bn+omAttSdc7tDJqd+pC0OmpwdfC ObMjI8XMDb+AX/1z4Wa0NXcsrJanp7r3363kdAIQiO+r37V2fr1mv2klNK6+uSGp jcIjXo8+0Gxdt3gYMPaMefmJgQl92DgXUKjHwy8+6Jia3Cwobx iw+PZDwiNamh6o6Exde2YlNIbhlir7TVCI/Lz868KW+vqk1e8ZQW15uenBCV3v/8XhIYTGuV7uF2pwsyMb42ODg07irXrHs/+mtAoQsNd7tAXUrha22TfV79K6A5Cowjd/n31q+2uvDViEjIrKDmXO5Qx8Hj210XF60ZGW9cI6/PdUanhe7id0Ki8vDz+6p8VPFaMrRXUct258n31q3PkXUJ3ErqT 0B0NTW80OS6s0ddblmMudyih2wmNIDT88dyvyis2rLGLmZubUK 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http://media.gamespy.com/spy/imgs/imgs_stars_4.5.gif
Pretty sure thats 4 and a half stars. (look at the top of page one)
redox
15-09-2011, 01:14 PM
First mainstream review here, from Gamespy (http://uk.pc.gamespy.com/pc/red-orchestra-heroes-of-stalingrad/1194575p2.html), giving it 4.5/5. I'm not going to play it (back off to the land of academia and its military grade firewalls soon), but I'm sure it'll be fixed soon and I'd love to see it do well - 90% reviews from big reviewers are a good start.
There's a pretty big difference between that review and this one (45/100) http://gamers-underground.com/content/1149-red-orchestra-2-review.html, and not just the scores.
From the Gamespy review -
"Is it any surprise then that a shooter aiming to include so many different features could have used another month or two in the development oven?
Broken VOIP isn't the only issue with RO2 at launch. To be blunt, at launch this game has more bugs than a Stalingrad defender's bed roll. Performance varies massively between similar system specs, and a server bug sees pings occasionally reaching stratospheric heights. Every now and then a tank will don a cloak of invisibility, and the server browser is only slight less painful than being shot in the groin. The list goes on and on, but I have the utmost faith that most will be remedied in the coming weeks.
Tripwire should be applauded for not being afraid to innovate, but at the same time I wonder if they've bitten off a little more than they could chew."
And they gave it 4.5/5?
It's as though Gamespy are reviewing it in a state that they think it'll be in when all the bugs are sorted out. Whereas the Gamers Underground review is based on the condition that the game is currently in.
Stevo
15-09-2011, 01:20 PM
GamesUnderground uses the word "lolgraphics" in his review, his point is mute.
redox
15-09-2011, 01:28 PM
GamesUnderground uses the word "lolgraphics" in his review, his point is mute.
Yeah I cringed when I read that. Based on the gameplay videos that I've watched the graphics do look pretty good.
Stevo
15-09-2011, 01:46 PM
Yeah I cringed when I read that. Based on the gameplay videos that I've watched the graphics do look pretty good.
The graphics do what they intend to do, give a gritty representation of the locations. If everything was lovely and green and what not it would just destroy the atmosphere imo. I like them and the indoor sections are some of my favourite around.
Lukasz
15-09-2011, 01:58 PM
Because I want to! A lot of it requires finger-contortion even after I've remapped the keys and I'm curious to see if I have any more luck on the pad. Certainly I keep fumbling my stance and in/out of cover a lot at the moment, something I never have a problem with in Deus Ex or Gears of War on 360.
but but... console pad is so inferior to mouse and keyboard. and in a game like RO2 (which i did not play yet but i played RO1 A LOT.) you will get slaughtered badly. even if you are a pro with a pad, a noob with keyboard and mouse will kick your butt.
but if they put option for the pad it should work correctly therefore i wish you good luck with making it work.
suibhne
15-09-2011, 02:31 PM
Pretty sure thats 4 and a half stars. (look at the top of page one)
Pretty sure that's a mistake. Either that, or the review itself is a mistake:
Broken VOIP isn't the only issue with RO2 at launch. To be blunt, at launch this game has more bugs than a Stalingrad defender's bed roll. Performance varies massively between similar system specs, and a server bug sees pings occasionally reaching stratospheric heights. Every now and then a tank will don a cloak of invisibility, and the server browser is only slight less painful than being shot in the groin. The list goes on and on, but I have the utmost faith that most will be remedied in the coming weeks. If it was a Codemasters game I'd be worried, but Tripwire Interactive (http://www.gamespy.com/company/733/733190.html) has built an excellent reputation for post launch support. It's still highly playable, but the issues mean we can't help but knock a point off an otherwise perfect score. Come back in a month or two and it'll be a much smoother experience.
(emphasis added, obviously)
The graphics do what they intend to do, give a gritty representation of the locations. If everything was lovely and green and what not it would just destroy the atmosphere imo. I like them and the indoor sections are some of my favourite around.
The graphics are pretty good at high settings - good enough that nobody should be knocking any points off. Otoh, they look pretty bad at low settings, which is what's currently required for adequate performance on many reasonably powerful (and even high-end) computers due to the game's performance problems. With almost everything turned to low or medium, I have to say that the game's graphics are pretty unattractive compared to the other MP games I've played (with much better performance, incidentally) in the last 5 years or so.
I'm sure Tripwire will fix this problem. In the meantime, tho, it's tough to review the graphics because it's impossible to know what the game will end up achieving with reasonable performance.
metalangel
15-09-2011, 06:25 PM
but but... console pad is so inferior to mouse and keyboard.
With the greatest respect, spare me. I'm quite certain I will get my butt kicked, but I'd like to find out for myself. My pinky is getting cramp from trying to hit SHIFT to make me sprint all the time.
BTW, there is some sort of support in there, because when I first started playing my 360 pad was sitting connected (but unused) on the table by the PC, and when I fired my first shot the rumble feature kicked in and made it vibration noisily, making me jump! :p
GraveyardJimmy
15-09-2011, 06:35 PM
Pretty sure that's a mistake. Either that, or the review itself is a mistake:
Knocking a point off is not the same as knocking a whole star off. They have half stars, obviously what he was referring to as he said knock a point off an otherwise perfect score. If knocking a single point off a "perfect score" moves you from 100% to 80%, theres something wrong. Hence why it went from 5 to 4.5. (or from 10 one point down to 9).
Stevo
15-09-2011, 06:40 PM
Some news.
Quote:
<table width="100%" border="0" cellpadding="6" cellspacing="0"> <tbody><tr> <td class="alt2" style="border: 1px inset;"> Everyone,
I wanted to make everyone aware first off that we're hard at work addressing the issues that have been discovered since the launch. Additionally, we'll be releasing the first patch for the game today in just a little while. This patch will address among other things:
- fixing the day 1 unlocks not working
- spawn menu looping bug
- various crash fixes
- decreased AI MG accuracy for vehicle AI
To be quite frank with you it has taken us a little longer than usual to get an update out post launch. Without going into the boring technical details, the patching functionality built into UE3 is heavily geared toward consoles. So we've struggled a bit working out how to properly do patches on the PC, without requiring a massive download. Anyone in the beta remembers that every update for the beta was fairly large, and this is the reason why. We had thought we had all of this worked out before the final release, but that was not the case.
So rather than saddle you all with a multi-gig download for a small code patch, we've been slaving away on the patching system to get this issue resolved. Fortunately, it looks like we've finally cracked this issue, and will be able to deliver code patches to you all now without requiring overly large downloads.
So once again, you will see an update today, and many more to come. Thank you for your patience while we work diligently to get these issues resolved for you. </td> </tr> </tbody></table>
Quote:
Regarding performance
We're working diligently on performance, but improvements/fixes for performance are going to take a bit longer. The fact of the matter is, as a PC game we really pushed the boundaries on the game's content. I know a lot of people have said things like "well I can run game X at 100 FPS on the highest settings." Well that may be true, but game X is most likely a console port and designed to run on a much lower spec machine than RO2. Honestly gamers have gotten a little too used to console ports designed to run on 4-5 year old kit. Everyone talks about the golden age of PC games in the 90's. Well back in that golden age it was very common for a new game to come out that pushed the hardware curve, and people would just update to keep ahead.
Others have said "but I think game X looks much better than RO2, I don't understand why RO2 runs worse." Beauty is in the eye of the beholder of course, and whether someone thinks game X looks better than RO2 is usually down to whether people like our visual style. We don't go over the top with most effects, while other game studios make EVERYTHING from dirt to concrete shine like it's covered in vasoline or go crazy with their post processing. But at the end of the day, when you boil it down to cold hard data, RO2 is pushing more polygons, models, and shaders than most (if not all) other shooters currently on the market. To put it another way, there may be other games that are pushing more details on smaller levels, but we're pushing lots of detail in much larger levels than other games are doing.
With that said, there are improvements that can still be made, and there are things we could have done better before launch. In all of our testing internally the the game was running great on a wide range of hardware (for example, I have a five year old AMD FX-60 dual core with an 8800 sitting next to me that runs the game at a solid 50 frames per second). But as we have learned during the beta and launch there are certain types of PC configurations (even very powerful ones) that are struggling to run the game at a good framerate. So here is what we are working on to address these issues:
Level art optimization: for our levels we tuned our visual detail based on the test hardware we had in our offices. And for these machines the game ran great. But it turns out there are certain CPU's/video cards that frankly just choke on the number of objects we're throwing at them to render (even high end ones). It isn't that this hardware is bad, it just has different strengths/weaknesses than the hardware we developed the game for. So over the coming weeks we're going to be optimizing the levels to have less visible objects in view at one time, which should greatly increase the performance on these levels. Since this is a pretty extensive operation, it will take some time, and what you will likely see is us roll through 1 map at a time releasing an optimized version of each map.
General optimizations: we'll also continue to work on general optimizations to the engine/codebase itself. Some improvements will happen right away, others will be ongoing. This will be ongoing until we get to the point where we feel the majority of users are reasonably happy with the performance they are getting.
So how can you help? By getting us perflog dumps which will help us get the information we need to improve the performance. Please check out this link here for information on how to do this:
http://forums.tripwireinteractive.co...ad.php?t=61789 (http://forums.tripwireinteractive.co...ad.php/?t=61789)
The more information we have, the easier it will be to track down these issues. So thank you for your patience while we get these issues sorted. And rest assured we're hard at work to make that happen.
oatish
15-09-2011, 06:45 PM
Yeah, it has launched rougher than I would have hoped but I am finding the core game to be very satisfying. So far, a couple CTD's and poor pings have been the biggest issues (in SP and MP respectively) but I have found 3x local-ish servers that at least get me under 100.
metalangel, please pass along the word if you find out how to set up a 360 Gamepad as your controller. I want to entice a few console gamers to at least try this game (it is specifically up their alley) but the "scary computermen controller" leaves them in a weakened condition.
Insanity
15-09-2011, 06:51 PM
It's great to see they're sorting things (although with Tripwire I knew they would).
And even though I do have to run it on low to get consistently 30fps+ I'm still enjoying it immensely.
metalangel
15-09-2011, 08:38 PM
metalangel, please pass along the word if you find out how to set up a 360 Gamepad as your controller. I want to entice a few console gamers to at least try this game (it is specifically up their alley) but the "scary computermen controller" leaves them in a weakened condition.
Will do. At the moment it only seems to recognize me moving the analogue sticks, when I click on a function and then push/move something on the stick. It's worth noting that even though it doesn't put anything into the slot saying what button I just pushed, it does seem to know that I've pushed the button. Perhaps it just can't display the name but it has bound it? I'll go try.
EDIT: Very strange! While it doesn't show me as having bound the right trigger to FIRE, left to ADS and X to reload, when I then entered the game they let me do those functions! Meanwhile, though it does show that I bound movement to the left stick, moving it around doesn't do anything. So I can stand there and fire and reload (everything a good soldier needs, I suppose). There's also nothing in the options screen to bind freelook to anything, so perhaps some ini hacking is needed, or proper hacking/Tripwire intervention. If I figure out anything else, will post again.
EDIT EDIT: While we're at it, does anyone know if it's possible to set a default rifle-sighting range? Having to put it back to 200m or 300m every time I spawn is both annoying and getting me killed.
cairbre
15-09-2011, 09:17 PM
I think you will get blown to bits using a 360 controller.
cairbre
15-09-2011, 09:27 PM
Never played the first game but really enjoying this game. Took me a few hours to get the hang of it thou. Haven't tried squad leader or commander I am cannon fodder
redox
16-09-2011, 01:02 PM
Another review here - http://cheatcc.com/pc/rev/redorchestra2heroesofstalingradreview.html 3.4/5
Via - http://www.metacritic.com/game/pc/red-orchestra-2-heroes-of-stalingrad
CuriousOrange
16-09-2011, 05:01 PM
I exceed the minimum specs, I exceed some of the reccomended specs I don't think it's rediculous for me to expect the game to be playable.
But no, I'm 'used to console ports' etc. I don't know what he's talking about. I expect console ports to look crap and run crap. Pc games I expect to look gorgeous on high end hardware but be very scalable due to the nature of the platform.
Stevo
16-09-2011, 05:25 PM
I exceed the minimum specs, I exceed some of the reccomended specs I don't think it's rediculous for me to expect the game to be playable.
But no, I'm 'used to console ports' etc. I don't know what he's talking about. I expect console ports to look crap and run crap. Pc games I expect to look gorgeous on high end hardware but be very scalable due to the nature of the platform.
No PC games "can" look gorgeous on high end hardware. Frankenstein machines are always going to take a hit when your trying to push your software.
Stevo
16-09-2011, 07:31 PM
A great video on RO2.
<iframe width="560" height="315" src="http://www.youtube.com/embed/arr343eHwSE" frameborder="0" allowfullscreen></iframe>
Hate FallenFighters map it's just a campers heave.
Warskull
17-09-2011, 08:09 AM
-anyone able to get it working with a 360 joypad? It just won't recognize the triggers or action buttons (which are all working fine in other games and the control panel)
Certain inputs on a 360 controller require them to use specific APIs (x input.) most games ported from the 360 will have it, but PC specific games can be hit or miss. If you are serious about trying to use a pad, just go buy a copy of xpadder. It only runs about $10 and is a very flexible and useful program. It allows you to map your controller to mouse movements and keyboard presses, has built in turbo functionality, allows you to map multiple key presses to a single button, and can let you right up a button as a modifier key.
It will solve all your problems with getting a controller to work with any game. As you get better with it you will really appreciate some of its features and be very glad you bought it. I think an older version (5.3) might still be available for free in some places too.
http://xpadder.com/
Seriously, if you use controllers at all with the PC you should use it.
corbain
17-09-2011, 04:08 PM
The Video has convinced me.. so i just picked it up for under £20 at Greenmangaming (use code WORLD-ATWAR-20PEC) and am downloading now
Isometric
18-09-2011, 09:04 PM
Yep I'm running it fine, not having any problems. All settings on as full as they go. The game is brilliant. There is a lot of upset people for some reason, I don't understand it to be honest. It's like they are playing a totally different game.
Nullkigan
18-09-2011, 09:25 PM
Random crashes (see above argument, I get them too), major balance issues, lack of controls, entire sections of code under development (class restrictions, unlocks, clan matches), inconsistant frame rates, and a still wonky server browser seem to cover the majority of complaints. Their patches also tend to introduce more bugs: a while back you used to sometimes spawn with your weapon firing. Usually embarrasing, sometimes fatal. The code they put in place to prevent that now sometimes goes into overdrive so when you've been alive for ten minutes and are nowhere near your spawn location, the first time you try to shoot simply wont work. And don't forget they've had to roll back at least two patches so far. Something I've not actually seen done on steam before.
I don't really want to make this into a terrible complaining post, but it's painfully obvious that Tripwire lack a project manager, any real form of QA, or a desire to listen to feedback (look at the config pages and universally panned "do everything" button).
The game itself can be great fun on the right maps. We've been getting a good player count on the RPS server since the latest patch, and I've only had to tempban one person for excessive idiocy :D
grasskit
18-09-2011, 09:56 PM
well my hardware is like few generations behind and it runs the game just fine. i can see how people can be upset about a buggy release, though it seems to me that majority of problems can be easily fixed in few weeks or a month. whats important is that the core gameplay is fun as hell, even if its a little rough around the edges
Gentleman Jim Stacey
19-09-2011, 07:39 AM
What a frustrating game. The core is great, but it needs months and months of constant patching. The performance, the bugs, the joke of a team that is allies thanks to UN-historical Mkb and UN-historical crappiness of T-34 and UN-historical recoil, slow rate of fire and absent selector switch on PPSh. Legendarily lopsided maps like Commissar's House and Red October Factory, etc.
Right now its about 80% frustration, 20% enjoyment. The only time I can have fun in this game is on Spartanovka.
It just seems like an indie developer attempting to make a multiplayer FPS with high production values to stand shoulder-to-shoulder with Battlefield and Call of Duty was an extremely over-ambitious effort.
The entirety of their QA testing was a friends and family beta and then a public beta, and it shows. What's really sad is that the beta felt like a beta, but retail feels like an alpha.
thyfather
19-09-2011, 08:21 AM
well my hardware is like few generations behind and it runs the game just fine. i can see how people can be upset about a buggy release, though it seems to me that majority of problems can be easily fixed in few weeks or a month. whats important is that the core gameplay is fun as hell, even if its a little rough around the edges
A month is too late they are going to lose LOTS of sells, if they dont fix it faster because Battlefield 3 and other AAA releases .
Stevo
19-09-2011, 06:04 PM
A month is too late they are going to lose LOTS of sells, if they dont fix it faster because Battlefield 3 and other AAA releases .
No they won't. The game is fine. So far it's been patched pretty much every day and iv seen my FPS double. Iv gotten 4 crashes in a total of 14 hours game time which im fine with. Plus the game couldn't be any more removed from Codfield 3.
JimBob
19-09-2011, 09:13 PM
They have pretty high sales regardless of the slow development, bugs, and poor single player "campaign". I think they do lack proper QA processes and probably need to bring in an experienced manager.
Nevertheless I am happy with the game for what I paid for it. I knew it would be like this following the threads on Tripwire, and it has ended up being released in beta. I suspect RPS and Eurogamer are postponing reviews still the first batch of patches goes through and fixes the obvious problems it has.
On dual core 3.0Ghz and a modest but pretty good 9800GT the game runs pretty well for me, but textures are messy, even at ultra. At a distance on ultra or low, I can't see enemy colours. The server browser has never worked even with fixes. Character models do not change from light to dark conditions and thus look digital, not immersive.
But I think these things will be fixed eventually, and I don't think they could have postponed release as people were getting sick of waiting. I mean we saw screenshots in June 2010 (http://www.rockpapershotgun.com/2010/06/07/fact-o-pics-red-orchestra-heroes-of-stalingrad/) here. So I have bought it knowing it would probably be a bit wonky, but would get better along with mods. I think some people may have been misled though thinking they were buying something polished like a AAA title - the reviews are late in coming.
redox
19-09-2011, 10:52 PM
They have pretty high sales regardless of the slow development, bugs, and poor single player "campaign". I think they do lack proper QA processes and probably need to bring in an experienced manager.
Nevertheless I am happy with the game for what I paid for it. I knew it would be like this following the threads on Tripwire, and it has ended up being released in beta. I suspect RPS and Eurogamer are postponing reviews still the first batch of patches goes through and fixes the obvious problems it has.
On dual core 3.0Ghz and a modest but pretty good 9800GT the game runs pretty well for me, but textures are messy, even at ultra. At a distance on ultra or low, I can't see enemy colours. The server browser has never worked even with fixes. Character models do not change from light to dark conditions and thus look digital, not immersive.
But I think these things will be fixed eventually, and I don't think they could have postponed release as people were getting sick of waiting. I mean we saw screenshots in June 2010 (http://www.rockpapershotgun.com/2010/06/07/fact-o-pics-red-orchestra-heroes-of-stalingrad/) here. So I have bought it knowing it would probably be a bit wonky, but would get better along with mods. I think some people may have been misled though thinking they were buying something polished like a AAA title - the reviews are late in coming.
I've been thinking that since last week.
Miker
20-09-2011, 03:08 AM
Does anybody else's game take a loooooong time to pull down servers? It might be my Internet, but good lord, it's slow as hell for me.
Nullkigan
20-09-2011, 08:40 AM
Once the server list starts updating it's usually pretty fast. The problem is that it only updates the server list every two+ minutes and pressing any of the filter options or category tabs clears it and tries to start a refresh which therefore requires that you wait two+ minutes.
Fortunately, the steam browser (View->Servers) doesn't have this refresh problem. Instead it sometimes loses servers. Opening the console (' on qerty boards, with no localisation for language as far as I can tell) and typing open server.herosquad.org should normally get you to the rps server though.
corbain
20-09-2011, 10:50 AM
I've added the RPS server to my steam favorites as well, but whenever i go to view them, it appears for a second or two and then dissapears.
There are no filters applied, so it's very strange
I've added the RPS server to my steam favorites as well, but whenever i go to view them, it appears for a second or two and then dissapears.
There are no filters applied, so it's very strange
I had that problem in the beta. The RPS server would not stick in my favourites, no matter how often I favourited it.
Now I'm just not bothering to play it at all.
Grizzly
20-09-2011, 11:46 AM
I suspect RPS and Eurogamer are postponing reviews still the first batch of patches goes through and fixes the obvious problems it has.
Jim Rossignol, RPS resident FPS guy, has been on holiday and has returned this monday. So he's probably playing trough it right now.
well my hardware is like few generations behind and it runs the game just fine. i can see how people can be upset about a buggy release, though it seems to me that majority of problems can be easily fixed in few weeks or a month. whats important is that the core gameplay is fun as hell, even if its a little rough around the edges
I think the point is that they should never have gotten themselves in to this situation in the first place. These issues shouldn't have to be fixed in a few weeks or months. They shouldn't exist at all. I (like everyone else here) paid for a complete product and that's what I expected, but it's not what I received.
Tripwire obviously learned nothing from the disastrous launch that Killing Floor had and and obviously neither did I. And that, all in all, is rather depressing.
Gentleman Jim Stacey
22-09-2011, 06:22 AM
So now today's patch with "client performance optimizations" reduces tons of people's framerate by 30%.
This is a joke, right? Tripwire are trolling their fans. It's the only explanation.
Grizzly
22-09-2011, 09:47 AM
A shortcut is the longest distance between two points - An example of Murphy's law.
grasskit
22-09-2011, 01:56 PM
So now today's patch with "client performance optimizations" reduces tons of people's framerate by 30%.
This is a joke, right? Tripwire are trolling their fans. It's the only explanation.
thats funny cause i got a performance boost for sure, although it was decent to being with. only problem i have with the game atm is random stats and achievements
Chorltonwheelie
22-09-2011, 08:35 PM
Hello.
I can't here any team voice (any suggestions very welcome) but apart from that I'm having a whale.
Running just peachy on a Duo 6600@3.1 and GTX560ti.
Not done a lot of MP since doom2 Lan party's so if your on the RPS servers forgive me for erratic behaviour ('cos I can't hear you probably....obviously not because I'm bobbins, Oh no).
corbain
22-09-2011, 09:28 PM
One thing i'm getting mighty peeved about is that i'm being continually session banned for "speed hacking", or at least I think so.
What generally happens is I have a bout of rubberbanding, some "speed hack detected" messages pop up, and then at some point in the next 10 minutes i'll be booted off the server
It just happened to me on the RPS server
Nullkigan
22-09-2011, 09:45 PM
I revoked the SB, but I'm having trouble finding the speed hack detection settings. Pretty sure I've seen a config guide for them somewhere...
Generally, if that happens, you can pop in the the RPS steam chat room and bitch until someone (myself, Wolfenswan or Bodge) revokes it. I recognise your name so I know you're good people :)
Edit: Aha! Found it. I've set it to be 66% more forgiving. The the default behaviour is meant to be kick, not session ban, so I'm not sure if it has taken. I suspect either another tripwire bug! Unless another admin got to it first.
Capt. Eduardo del Mango
22-09-2011, 09:50 PM
Downloaded RO2 overnight and had my first go at it just now. Settings on medium, 60fps pretty constantly, no lag issues - everything seemed to be working 100% fine (Phenom II X4 965, Radeon HD 4890, 8gb DDR3 2Ghz).
Wide performance differences across similar systems are a pretty common sign of a game that's outreached its grasp (see ArmA2). Making any hardware config work with your software is always the biggest PC programming challenge. I do hope they get it sorted - it's great fun and it's a shame people are missing out.
corbain
22-09-2011, 09:53 PM
Thansk Nullkigan, i'll give it another go
Land Squid
22-09-2011, 10:00 PM
I get that bug all the time(on different servers). Most of time I don't actually get kicked, I just get a message coming up telling me I'm a dirty cheater :(
Nullkigan
22-09-2011, 10:10 PM
The only settings admins seem able to tweak (based upon a quick search, I thought we had more control than that so I'll check the mailing lists later) is the number of "strikes" a player is allowed and the punishment once these are exceeded. Packet loss and rubberbanding are the most common false positives.
One possibility is to set the number of strikes to something high like 100, but PB and VAC do not (afaik) check for these types of hacks specifically because Tripwire's code does it instead.
redox
23-09-2011, 12:28 AM
This is a pretty interesting read - "TWI releasing patches removing environmental details deliberately" - http://forums.steampowered.com/forums/showthread.php?t=2134950
2 screenshots - 5th comment down - http://forums.tripwireinteractive.com/showthread.php?t=65724
Tripwire have responded with this -
"Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail." And unfortunately, another symptom of almost all recent shooters being console ports is everyone just cranks there graphics up to Ultra no matter what hardware they have, then come crying to us that the game doesn't run very good on their 3-5 year old hardware. This being due to the fact that games designed to run on 5 year old console hardware usually run awesome on 5 year old machines on the highest settings.
Sorry to be blunt, but sometimes I have to http://forums.tripwireinteractive.com/images/smilies/smile.gif" http://forums.tripwireinteractive.com/showpost.php?p=901895&postcount=11
grasskit
23-09-2011, 01:07 AM
i guess that comment would make sense, if not for people with higher end systems having problems, but maybe thats just vocal minority?
Gentleman Jim Stacey
23-09-2011, 08:00 AM
As a general statement about WW2 games, the amount of Wehrmacht and SS worshippers and outright Nazi sympathizers they bring out of the woodwork really disgusts me.
But its especially worse in this game since its on the eastern front and they can live out their fantasies of slaughtering untrained hordes of untermensch. They don't get to revel in that kind of fantasy like they can in western front or even north African games where its just a slow but steady stream of failure.
When you think about it you could probably blame WW2 games for helping to keep neo-Nazism alive. I mean even if its only 1% more popular in 2011 than it is in some alternate-reality 2011 where no one's made a WW2 game, it still has an effect on some (young, stupid, impressionable) people. It starts with thinking the uniforms, their black and dark brown guns, and their steampunk looking tanks are badass. And then for some people it leads to fanboyism and favoritism. And for others, far worse.
And this is why fixing the balance issues (which un-historicicity, if that's even a word, is to blame for) is going to be like pulling teeth. A massive chunk of the game's players will never stop trolling and pretending like they can never kill T-34s and the Mkb needs a recoil reduction. I don't know why I'm letting it get to me as much as it is, but I can't help it.
I really look forward to the Rising Storm official mod, where the most you can expect is some stupid threads arguing about the atomic bombs for the seven millionth time since 1945, or people typing "BANZAI!" in the game chat, which I much prefer to "HEIL HITLER! KILL THE SUBHUMANS!" (which I swear I've seen dozens of comments in the same vain of).
The Vietnam and WW1 mods could be good too...though I'd prefer France over Britain for the allied team in the WW1 mod, sorry RPS :)
Herzog
23-09-2011, 08:29 AM
Anyone can tell me if it is possible to play in lan mode without an internet connection? If it works... is this game any fun with 16-20 people? I read mostly about games with 32 to 64 players.
Hope someone can help me. Btw setting up lan parties in a remote location without internet access has been getting a pain in the ass within the last few years :/
GraveyardJimmy
23-09-2011, 09:37 AM
As a general statement about WW2 games, the amount of Wehrmacht and SS worshippers and outright Nazi sympathizers they bring out of the woodwork really disgusts me.
This is my biggest gripe with games like this. Visiting the tripwire forums, or the darkest hour forums or the IL2 forums, the amount of people with =SS= in their name or arguing that "fascism isnt always bad" or "Hitler was OK really" makes me quite angry. I also feel quite uneasy about people wanting to create realism clans based around SS groups (obviously tripwire do too, making all SS clans display atrocities committed by the unit prominently).
However, I wouldn't say that the basement, online SS fans are the same active neo-Nazi's. The kind of neo-nazi's who are politically active, beating up immigrants and such are most likely not the same people who act out a fantasy of being a german soldier online.
Wolfenswan
23-09-2011, 11:40 AM
I'd argue against WW2 games being a reason for someone to become a nazi (apart from a stupid & annoying internet-toughguy fanboy). From my experience most are already outright nazis to begin with and use the backdrop of the game to express their ideology more freely (there are several far-right gaming clans in Germany; an issue that became big enough to bring people to found an antifascist gaming network (http://antifa-gaming.de/portal/news/index.php)). Apart from those there's the fair share of "the good wehmacht" fans who generally depict the Wehrmacht as the honourable and good soldiers who didn't commit attrocities and where lead into their demise by the crazy nazis. Think of right-wing ala Stauffenberg and his prussian-conservative club.
The amount of those nicks seems to be far less than it was in RO1 (might just be the server though) but I've seen the few share of open and cryptic (using numbers in place of letters etc.) names and tend to kick them rather loosely. I haven't enacted a strict rule or anything as Null is the main admin. Might just do if we agree where to put the line.
redox
23-09-2011, 01:01 PM
i guess that comment would make sense, if not for people with higher end systems having problems, but maybe thats just vocal minority?
Not from what I've been reading.
Here are the patch notes from yesterdays update -
"Red Orchestra 2 Update Released
Updates to Red Orchestra 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Fixed a bug where all sound would sometimes cut out when the map changes
- Various crash fixes for server and client
- Client performance optimizations
- Single Player Fix - fixed "double music" playing when loading the game from a checkpoint
- Added the ability to enable webadmin through the commandline. This will allow you to override what is in the ini files, thus fixing up any issues with inis getting overwritten by updates. To enable webadmin via the commandline add EnableWebAdmin=True to the "?" separated commandline parameters. To set the webadmin port add WebAdminPort= to the "?" separated commandline parameters." http://store.steampowered.com/news/6336/
No mention of removing environmental details? -
"Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail." And unfortunately, another symptom of almost all recent shooters being console ports is everyone just cranks there graphics up to Ultra no matter what hardware they have, then come crying to us that the game doesn't run very good on their 3-5 year old hardware. This being due to the fact that games designed to run on 5 year old console hardware usually run awesome on 5 year old machines on the highest settings.
Sorry to be blunt, but sometimes I have to http://forums.tripwireinteractive.com/images/smilies/smile.gif" http://forums.tripwireinteractive.com/showpost.php?p=901895&postcount=11
Gentleman Jim Stacey
23-09-2011, 01:55 PM
However, I wouldn't say that the basement, online SS fans are the same active neo-Nazi's. The kind of neo-nazi's who are politically active, beating up immigrants and such are most likely not the same people who act out a fantasy of being a german soldier online.
I agree. There are varying degrees.
Wehrmacht fanboyism, don't really mind unless they show other warning signs...they can always say "they fought a clean war!" even though that's B.S., but they could be ignorant since that's still the common conception of them
SS I start to really worry for obvious reasons.
And then you get the guys in the history section saying that Hitler was protecting Europe from Bolshevism or that the Holocaust was a series of isolated incidents perpetrated by overzealous fanatics that's been blown way out of proportion.
redox
24-09-2011, 02:58 AM
This is a pretty interesting read - "TWI releasing patches removing environmental details deliberately" - http://forums.steampowered.com/forums/showthread.php?t=2134950
2 screenshots - 5th comment down - http://forums.tripwireinteractive.com/showthread.php?t=65724
Tripwire have responded with this -
"Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail." And unfortunately, another symptom of almost all recent shooters being console ports is everyone just cranks there graphics up to Ultra no matter what hardware they have, then come crying to us that the game doesn't run very good on their 3-5 year old hardware. This being due to the fact that games designed to run on 5 year old console hardware usually run awesome on 5 year old machines on the highest settings.
Sorry to be blunt, but sometimes I have to http://forums.tripwireinteractive.com/images/smilies/smile.gif" http://forums.tripwireinteractive.com/showpost.php?p=901895&postcount=11
I guess we'll have to wait just over a week for Jim to mention anything about this.
TWI - "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail."
RPS, do you agree with Tripwire?
Gentleman Jim Stacey
24-09-2011, 07:20 AM
It was an arrogant response and it was completely full of shit. I don't even know where to begin with the console port excuse.
TWI are a small company and are very dedicated, but they still bend over backwards to blame problems with the game on ANYTHING but the game itself. I guess it just comes with the territory of developing for money.
LeiterJakab
24-09-2011, 11:07 AM
Unfortunately I can't find the fun in this game so far. Gentleman Jim you described it pretty well earlier.
rayne117
24-09-2011, 06:52 PM
People with terrible PC's whining about how they can't play.
To the guy above me: I have a GTX 570 and am currently playing it on the highest settings averaging around 60 fps. Make sure your drivers are updated and maybe consider that you are lacking in terms of CPU or RAM.
Glad you haven't posted in a while.
As any PC gamer should know, some games will just not work with some setups. And some will work, but are too buggy at the moment.
jp0249107
25-09-2011, 05:11 PM
If anything, the biggest problem with the game is the awful community. I haven't seen the SS or far right types but I'm in the US and our communist/fascist groups aren't too involved in gaming from what I know. Most of the chat consists of people all capping "WHY R U CAMPING NOOBZ" or "COMANDER SUCKS". If it's not that it's some troll complaining about how his game isn't running as well. I understand that you don't like how optimization and patching is being handled but if yer gonna complain go clog up the forums not my chat log. I'm liking this game so if you don't then get off.
grasskit
25-09-2011, 05:19 PM
i dont see how those sort of comments are any different from every single multiplayer fps though.
LeiterJakab
25-09-2011, 09:56 PM
I'm liking this game so if you don't then get off.
I'm interested in what you like about it. I don't want to give up on it just yet, so I'm interested in how other people play it.
I could imagine the fun is in there somewhere, but I think if it's that difficult to find, the game should make some effort to give hints on how to play it.
Stevo
25-09-2011, 11:05 PM
I'm interested in what you like about it. I don't want to give up on it just yet, so I'm interested in how other people play it.
I could imagine the fun is in there somewhere, but I think if it's that difficult to find, the game should make some effort to give hints on how to play it.
Should it?
Probably best played over voice chat with a mate to talk you through it.
The thing that makes RO good is that generally you can spend a whole match fighting over something that isn't a objective in it's own right (the fire escape for Grain Elevator for example)
It's a tense game where every kill you get you should feel thrilled, it's a bit more then simply running up to a objective and killing everyone on the way. You gotta be patient. Sometimes you'll die 3 times in one minute. You just got to use your brain and think logically.
Kelron
25-09-2011, 11:36 PM
I'm interested in what you like about it. I don't want to give up on it just yet, so I'm interested in how other people play it.
I could imagine the fun is in there somewhere, but I think if it's that difficult to find, the game should make some effort to give hints on how to play it.
What I like about it:
Tense, atmospheric gameplay that offers a change of pace from most multiplayer shooters. Death comes fast in the open but careful use of cover and smoke offers good protection. I like the contrast between the long range standoffs and the brutal assaults.
Rewarding team play - yes, it's true of most games, but I've been noticing it particularly here. Even having other players nearby to cover you and someone putting down smoke for assaults makes a huge difference without needing voice chat or serious organisation.
Shooting people is fun. You can die fast but you can also kill fast, and the bullet penetration is something you don't find in many games. I find it immensely satisfying to storm a building and take out the defenders before they react, or pepper a wall with a machinegun because I know someone is hiding behind it.
Mostly excellent maps, with well placed cover, multiple attack routes and plenty of ways to outflank your enemy.
What I don't like about it:
Too many semi automatic guns. There's something about sprinting around with a bolt action rifle and a bayonet that makes me love the game, but it puts you at a severe disadvantage when half or more of the enemy team has semi auto weapons (Commander, 3-4 Squad Leaders, 2-4 Elite Riflemen, 2-6 Assault (with unlocked weapons) and possibly standard riflemen with unlocks all have access to semi auto rifles).
Rifles in general and German assault weapons could stand to have their accuracy reduced a bit. I don't know how realistic it is, but any rifle has almost pinpoint accuracy within about 200m, and not many of the maps involve engagements beyond that range. I don't find it makes for fun gameplay, and it reduces the impact of snipers (which are limited to 1 a team anyway).
Bugs, performance issues etc. I'm not having too many of these now but I'm avoiding playing on 64 player servers. I'm sure they'll be fixed in time, it's just a question of how long.
LeiterJakab
26-09-2011, 06:17 PM
Thanks for the answers. I have another question. Does anyone have continuous success with the alies, or any success at all?
Wolfenswan
26-09-2011, 07:22 PM
if we're a decent sized, organized group on mumble and play allies we tend to win most games.
Kelron
26-09-2011, 07:41 PM
Thanks for the answers. I have another question. Does anyone have continuous success with the alies, or any success at all?
Honestly it still comes down to player skill far more than any weapon balance issues. Fast aim isn't even essential as long as you flank enemies and stay in cover as much as possible. I've had plenty of high scoring rounds as a standard rifleman, and racking up kills isn't the only way to help your team. Just getting into a capture zone and hunkering down in a good spot is often more useful and higher scoring than sniping from a window.
While I do have my complaints about the high accuracy of the MP40 and MkB42, that's only a small portion of the German team that's more effective at range than their Russian counterparts. I'd much rather have a PPSh inside a building, and it can still be used up to about 100m if you brace it on something. The rest of the rifles and machine guns seem pretty similar for both teams.
Chorltonwheelie
03-10-2011, 06:36 PM
Nobody on the unofficial RPS server. Everybody given up then?
Kelron
03-10-2011, 06:38 PM
We have a game planned for 20:30 UK time on Wednesday. There's not enough players for it to be populated all the time.
Chorltonwheelie
03-10-2011, 06:59 PM
It's a shame. That server browser's so broken.
I don't want to give up on it just yet though.
rangst
03-10-2011, 07:08 PM
GamesUnderground uses the word "lolgraphics" in his review, his point is mute.
Ok I'm sorry, this is off topic and replying to an old post but really? His point is "mute"?
Nullkigan
03-10-2011, 07:11 PM
http://steamgraph.burstpixel.net/index.php?action=graph&appid=q35450q104320q22350q55150q1200&jstime=1&from=1312153200000&to=1317682800000
Figured this might be of interest to some (Space Marine is a completely different genre, but did come out roughly the same time and has even worse multiplayer issues as it's p2p only).
Joseph
03-10-2011, 08:07 PM
I'm giving the game some time for TWI to sort it out a bit. It's great fun, just a trifle too annoying to get a game going.
Jamison Dance
04-10-2011, 06:52 AM
That and the upcoming stat reset. :(
Chorltonwheelie
04-10-2011, 01:33 PM
That and the upcoming stat reset. :(
Yeah, just seen that.
Though with only a few hundred players online earlier today it's not going to upset that many people.
I imagine the triumphalist way they announced it, full of self congratulation and bluster, probably will raise a few heckles.
Still, I've forked out for it now so here's hoping........
Wolfenswan
04-10-2011, 01:51 PM
The stat reset (http://forums.tripwireinteractive.com/showthread.php?t=68644&page=2) is a good thing and I'm looking forward playing again. Btw.
For a limited time all players will earn double experience in Red Orchestra 2.
CuriousOrange
04-10-2011, 02:29 PM
The game runs great for me. My settings are all switched on to High/Ultra at 1680x1050. I have a Q8300, 2 gigs of Ram and a 4850 with 1 gig of Ram. BF3 on the other hand is completely unplayable at minimum settings at my resolution, it's only vaguely playable at 720p, but that makes it look terrible and makes it unplayable due to me only being able to see 3 feet in front of me.
Absolutely loving RO2. It's incredibly atmospheric, I actually prefer the graphics in it to BF3s, they are much more understated lacking all those effects. But to me it's much crisper and better looking because of it.
Honestly gamers have gotten a little too used to console ports designed to run on 4-5 year old kit. Everyone talks about the golden age of PC games in the 90's. Well back in that golden age it was very common for a new game to come out that pushed the hardware curve, and people would just update to keep ahead.
Brilliant, will have to save up some cash and buy the game just for that.
Oh and it just gets better
"Sorry guys you can't have it both ways. Either we cut down detail in the levels and it runs better for a wider range of people, or we leave the detail and then everyone complains about "OMG this game doesn't run as good as every other game I play that just happens to be a console port with low detail." And unfortunately, another symptom of almost all recent shooters being console ports is everyone just cranks there graphics up to Ultra no matter what hardware they have, then come crying to us that the game doesn't run very good on their 3-5 year old hardware. This being due to the fact that games designed to run on 5 year old console hardware usually run awesome on 5 year old machines on the highest settings.
:D those are the best things i've read all day
Chorltonwheelie
07-10-2011, 12:25 PM
Just played with new patch installed.
It played just fine before however the server browser would stay blank unless I exited and restarted the game. This is still the same, no change.
My stats were just silly, through the roof with thousands of kills I never had, hundreds of headshots I couldn't do and a Hero status I didn't earn. This has stayed exactly the same, no reset.
Has anyone any idea what this huge patch actually did?
Edit. Stats HAVE reset at 17:00 gmt (Wolfenswan or any Mods, feel free to move this to the other thread. I'm not proud or pushy ;) Here's hoping for a browser fix.
metalangel
07-10-2011, 12:30 PM
I dunno, but when we played Wednesday I was unlocking achievements by the score for things I hadn't done.
Wolfenswan
07-10-2011, 12:40 PM
Just played with new patch installed.
It played just fine before however the server browser would stay blank unless I exited and restarted the game. This is still the same, no change.
My stats were just silly, through the roof with thousands of kills I never had, hundreds of headshots I couldn't do and a Hero status I didn't earn. This has stayed exactly the same, no reset.
Has anyone any idea what this huge patch actually did?
http://www.rockpapershotgun.com/forums/showthread.php?895-RPSOrchestra&p=44348&viewfull=1#post44348
most of game/rps server related stuff goes into that thread.
Gentleman Jim Stacey
08-10-2011, 02:26 AM
So new patch yesterday. Today they wipe the stats.
Only:
- Stats aren't wiped for everyone (still some lvl 98s running round)
- Stats are still bugged
- The bug where sound cuts out after map change still isn't fixed after two attempts
God bless Tripwire for trying but they were way out of their league when they made this game. You can't make a wanna-be AAA FPS with 15 people.
Nullkigan
08-10-2011, 09:01 AM
It's actually a lot more than two attempts. The server files are on version 13.
metalangel
08-10-2011, 01:22 PM
They wanna reset stats, fine. Leave achievements alone. Even if some were incorrectly awarded, others were earned legitimately! I feel for anyone who played through singleplayer and is gonna lose all record of their suffering.
Kelron
08-10-2011, 11:52 PM
I got the campaign completed achievement after the first mission. Not that it matters at all if you have achievements you didn't earn.
Gentleman Jim Stacey
12-10-2011, 07:11 AM
http://www.youtube.com/watch?v=dFH5TfLnovM
Alex Bakke
12-10-2011, 07:43 AM
What's so wrong about that video? Looks legit to me.
Gentleman Jim Stacey
12-10-2011, 07:50 AM
What's so wrong about that video? Looks legit to me.
...
The joke is RO2 is hard, unlike 99.9% of other multiplayer FPS games, and that's why it's not as popular.
Alex Bakke
12-10-2011, 05:05 PM
Ah, well now I feel like a tool :D
The sound cut off at the last moment, so I missed the last 5 seconds or so of dialogue.
Gentleman Jim Stacey
12-10-2011, 05:47 PM
He goes "This is too hard!" and then starts freaking out and hitting the monitor lol
Gentleman Jim Stacey
03-12-2011, 07:53 PM
Playing Batman: Arkham Asylum really exposes how badly Tripwire mangled the Unreal engine with RO2.
The president's condescending post saying basically "hurdurr you retards all got used to console ports, RO2 is a model of efficient programming" is even more ridiculous now that a console port on the same engine not only runs better, but looks much better.
coldvvvave
03-12-2011, 10:08 PM
Playing Batman: Arkham Asylum really exposes how badly Tripwire mangled the Unreal engine with RO2.
The president's condescending post saying basically "hurdurr you retards all got used to console ports, RO2 is a model of efficient programming" is even more ridiculous now that a console port on the same engine not only runs better, but looks much better.
Not sure about Arkham Asylum, but Batman: Arkham City runs pretty bad even with DX11 disabled.
Chorltonwheelie
03-12-2011, 10:15 PM
If not Batman then Bulletstorm. Runs sweetly with everything turned up to eleven on my ageing rig.
I so wanted to love RO2 but it's a pigs ear.
Gentleman Jim Stacey
04-12-2011, 02:40 AM
Not sure about Arkham Asylum, but Batman: Arkham City runs pretty bad even with DX11 disabled.
I meant to say Arkham City, my bad. And it runs great for me, even on my old ass 2.8 ghz dual core from 2007 and my GTX 260. Its maxed out except for hardware physics too.
It really makes RO2 look like even more of a mess in comparison
jp0249107
04-12-2011, 03:18 AM
It's a pity how the game ended up. I got a trial pass through steam and tried out the first one and had a blast. Large maps and big battles had me pumped for RO2 to see how they would improve on the formula. I'm still holding out for bigger maps with the DLC they'll release but I'm won't hold my breath.
Even with all the work they're putting into it they drove away potential customers with the horrible release, small maps, and run and gun gameplay that isn't what I was lead to believe the game was all about. I don't know what state the game is in now because I haven't played it in a while, but once they add some better maps and iron out the remaining problems, I think a free weekend may be the only way they could attract attention back to the game.
I say all this being totally ignorant of coding and having not played the game in months so take my potentially ass-backwards opinion with a grain of salt. I say most of this with respect to TWI because Killing Floor was great and I had a good experience with RO1. Square Enix has messed up a couple of times with some duds and I'm still an unabashed fanboy (I even thought the infamous laughing scene was touching and poignant haha) so an awesome indie developer that goes into servers and asks the community how things are going deserves some leeway in my book.
Lukasz
04-12-2011, 11:44 AM
so the game is a flop?
I loved RO but i dont' have a rig to play RO2 :( so can't try it myself.
DaftPunk
04-12-2011, 11:47 AM
so the game is a flop?
I loved RO but i dont' have a rig to play RO2 :( so can't try it myself.
I wouldn't say its flop,it has really good challenging gameplay but game is badly optimized which hurts overall experience.
Stardog
04-12-2011, 11:56 AM
Even with all the work they're putting into it they drove away potential customers with the horrible release, small maps, and run and gun gameplay that isn't what I was lead to believe the game was all about.
Were you playing the correct game?
The maps are bigger or as big as RO1, although I don't play tank maps. The Apartments map is Danzig from RO1, but modified. And I'm not sure what you mean by "run and gun gameplay".
GraveyardJimmy
04-12-2011, 01:00 PM
Were you playing the correct game?
The maps are bigger or as big as RO1, although I don't play tank maps. The Apartments map is Danzig from RO1, but modified. And I'm not sure what you mean by "run and gun gameplay".
They are not bigger than RO1. I am a fan of both games, but thats not true. There are no maps as large as the huge combined arms maps (such as arad or the farm map).
By run and gun, I think he means that the speed of the game is faster than red orchestra, but its not run and gun, though you can seem to survive more with that tactic than you could in RO1.
metalangel
04-12-2011, 03:53 PM
I find I only survive and play effectively if I go as Assault. Almost all of my rifleman games don't go very well. I've been playing Flashpoint and ArmA for years but I find RO to be even more unforgiving. I can almost never find the enemy and they just kill me from some spiderhole that I can't see.
Played for a bit yesterday, the servers are all fairly quiet (hell, the vast majority were empty). I wonder if too many are set to realism, so if you want a ranked game but no realism you don't have much choice. One server was addressing the low player numbers by keeping the population at a minimum of 20 using bots, and removing the bots of more players tried to join once it filled.
Scumbag
04-12-2011, 04:44 PM
so the game is a flop?
I loved RO but i dont' have a rig to play RO2 :( so can't try it myself.
As mentioned before, not a flop, but some people REALLY ripped it to peices on release. The way that SMGs are far more acurate, the fact the German MKb is OTT overpowered and the fact it has a leveling and stored stats system rubbed up the old core the wrong way. Mix that with the fact there are no real combined arms maps yet and only 1 tank type per side and the whole thing feels much smaller.
ALSO add to that the bad performance for UE3, the fact its one of the worst offenders of "Brown&Bloom" this year and the rather incorrect English VOs on both the Germans and Russians.
Still, I've enjoyed it enough to pour over 80 odd hours into it.
EDIT:
Played for a bit yesterday, the servers are all fairly quiet (hell, the vast majority were empty). I wonder if too many are set to realism, so if you want a ranked game but no realism you don't have much choice. One server was addressing the low player numbers by keeping the population at a minimum of 20 using bots, and removing the bots of more players tried to join once it filled
Aye servers are a bit dry. Old Gits army and a couple of others are usually active, but most of the 50+ player servers are realism only. Think there is a Powerbits one that I find filled frequently thats non-realism with a 48 player limit, but some of the people there can be dicks.
metalangel
04-12-2011, 04:51 PM
Do Old Gits do a non-realism server? Theirs is one of the few I find that's frequently busy. Powerbits is the one I mentioned that uses bots to ensure there's always at least 20, and it's not realism.
jp0249107
04-12-2011, 05:41 PM
Were you playing the correct game?
The maps are bigger or as big as RO1, although I don't play tank maps. The Apartments map is Danzig from RO1, but modified. And I'm not sure what you mean by "run and gun gameplay".
I guess in terms of where the battles take place I felt like it was very confined. When I got a trial of RO1 I played one map where there were a couple of houses in a field and some trees lining the perimeter, but players were spread out and taking potshots at one another and I was alive for a lot longer than I've been while playing RO2. "Confined" is probably how I felt while playing it but I'm a sucker for huge maps like the ones that the Project Reality team came up with so my view could be a bit off compared to the standard that most games operate on.
I hate the inherent cynicism, contrarian attitude, and general negativity that accompanies gaming culture today so I don't like being negative about a game that has so much promise like this, but it just didn't do it for me. This is just my opinion though and I like the company so more power to anyone who loves the game!
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