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View Full Version : Dungeon Siege 3 has a demo now



Malawi Frontier Guard
07-06-2011, 10:07 AM
The demo for Dungeon Siege 3 is now available on Steam, and about 1.5 Gb in size.

Come on people, let's play this highly anticipated new installment of a classic RPG™ franchise.

Led Zeppelin
07-06-2011, 01:42 PM
I played the demo and i can't say i'm impressed,i was expecting something better.I may buy it when the price drops.

Kelron
07-06-2011, 01:55 PM
Undecided. Like most demos, it makes you wade through all the "learning curve" crap before deciding you've played too much for free and ending it. There was really only one tough fight at the end, and obviously being a short demo you get no major decisions to make and no indication of what effect your decisions might have. Being an Obsidian game I have fairly high hopes for the latter part, but the demo doesn't impress. Also some of the voice acting is horrible.

Jockie
07-06-2011, 02:53 PM
Wasn't hugely impressed, It might be a decent hack'n'slasher, but it felt very consoley in terms of the control scheme (lack of key bindings will hopefully be sorted for retail) and the UI is big and ugly.

JohnnyK
07-06-2011, 07:16 PM
Is it me or can this only be played with a gamepad? I have an X360-pad connected, and while I could use the mouse in some menus (but not eg. the character select screen) ingame only the gamepad worked.

Jockie
07-06-2011, 07:23 PM
Worked for me with keyboard and mouse, I'm pretty sure you can disable gamepads in the main menu.

Malawi Frontier Guard
07-06-2011, 07:29 PM
I wonder why they bothered to have a health bar at all when you can just press continue on death and instantly get back up.

Jockie
07-06-2011, 07:30 PM
I wonder why they bothered to have a health bar at all when you can just press continue on death and instantly get back up.

I think that's for demo purposes because of the lack of save options, it mentions that normally you can only revive if one of your companions interact with you.

Malawi Frontier Guard
07-06-2011, 07:57 PM
Oh, okay. I don't read things in a Dungeon Siege game.

Otherwise yeah, I don't know. I'm sure there is fun to be had in Co-op, but you can say that about any game.

For single-player I found it a bit underwhelming as well.

outoffeelinsobad
07-06-2011, 08:24 PM
Keyboard camera controls: pissing me off since Dungeon Keeper.

Of course, DK had an excuse, since you could click on things in the world. Everything in DS3 is context sensitive, so I just press "E" when I get close enough to interact. So why am I controlling a camera with my "A" and "D" keys?

winterwolves
07-06-2011, 08:29 PM
I didn't like it either, I think the "old" Torchlight is much better for example.

Icarus
07-06-2011, 08:44 PM
Having played an hour or so of the demo this gets a resounding 'meh'. It's an okay hack-and-slash I guess but the controls just don't feel responsive, even with a gamepad. Both AssCreed games I've played were just so much more fluid and responsive, there's a slight delay here between pressing the button and the attack going off. I'd pay a fiver in a Steam sale I guess.

Burnside
07-06-2011, 08:55 PM
The most memorable thing about dungeon siege 2 for me was my pack mule Captain Oats, and the enormous amounts of armour he would eat. So I am disappointed at the lack of mules in the demo as far as I played.

Kelron
07-06-2011, 09:39 PM
I think there's promise there, it seems like a more tactical kind of action game than "click on everything you can see as fast as possible". The controls definitely need work, I have no idea what's wrong with WASD movement and right mouse camera control, or why I have to press E while standing in exactly the right place to collect loot, even though there doesn't appear to be inventory limits.

Mouth of 10000 Teeth
07-06-2011, 10:45 PM
<!--><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><!--[if !mso]><object classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui></object> <style> st1\:*{behavior:url(#ieooui) } </style> <![endif]--><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]--> I got very mixed feelings from this. On the positive side, I liked the fact that even in the demo there were definite rewards for exploration away from the beaten track. Also good were the presence of stat numbers and proper levelling up screens, which often seem to be falling foul of the streamlining-for-the-sake-of-it fad that is all the rage these days. My inner kleptomaniac appreciated the sheer amount of loot, the graphics were fairly pretty (although the animations were… odd) and I liked the style – I’m not a fan of the WoW cartoon culture and, shallow as it sounds, it kind of prevented me from getting into Torchlight properly.

In terms of negatives, it feels like it lacks the same edge of silliness that made me love the original game. I also didn’t like the possible class choices – I’m a magic fan and Fiery Bint was too hybrid for my liking. Combat doesn’t seem properly balanced, at least from the mage point of view. My ranged attacks were utter crap and changing target in a crowd could have been easier, which meant I just spammed the ‘whack them with a stick’ button until everyone except me had fallen over. Also my chosen level-up spell was the one that allowed me to pull a flaming jackal from my wizard’s sleeve, which as a string of words is fun but as a reality was just some dog that wandered off if nothing was actively attacking him at the time. I already have a real dog that is totally disinterested in my well-being and that meets all my being-neglected needs.

My biggest concern was that it seemed quite plot heavy for a demo, which makes me worry they’re going to try and segue into the Dragon Age/BG market of Some People In An Epic Tale. Rather than Some Idiots Smashing Up Narnia, which is always more what Dungeon Siege games have been about for me.

I want to like it, but I think with Diablo 3 and Space Marine coming out in the next year, they’re treading very precariously. Do I want to be able to punch dragons in the face with my Glove of Thumping? Yes. Do I want to have a party that consists of an angry armoured snowball, Geoff Capes and someone who can sneeze lightning bolts? Yes. Do I want to have to worry about some sort of [I]plot while I do this? Not really, no.

oceanclub
07-06-2011, 11:17 PM
I played it for all of 5 minutes before I quit. How does one take a Diablo-alike and make it worse? The camera/movement is absolutely awful and having to pick everything up is a chore (is there any reason I would _not_ pick something up while running over it?)

P.

Kelron
07-06-2011, 11:20 PM
Judging by the trailer at the end of the demo, there's an old man mage and a guns-and-boobies lady to round out the playable characters. I think "fiery bint", as you put it, is supposed to be a hybrid character. I actually liked how much flexibility there was in equipping your character - it's not the most intuitive system, but by equipping items that boost the right stats you can heavily change the way your character works in each form. I made her have a powerful ranged attack, so I could plonk down the fire aura thing on a chokepoint and sit behind it blasting people.

Personally I am hoping for a decent plot, because I can't sit through hours of hack & slash with nothing to keep it going.

Mouth of 10000 Teeth
07-06-2011, 11:47 PM
In that case I approve because she worked very well as a hybrid, I was just concerned that she was the magic class. I agree on the equipment point, although I'm a bit worried about the point you mentioned regarding inventory size. Hoovering up everything in sight is only fun if at some point you have to make decisions about what to take and what to leave. The transmute function is a good addition because if you are stacked to the rafters with axebling you can at least get a bit of cash for the less impressive bits.

To be honest, while I like the stats, I wasn't about to learn how they all stack just for a demo, so didn't play around too heavily with different load-outs. My comments about the plot are more about the intensity of it (and to a degree how seriously it tries to take itself), because for a demo it felt like there was an unusual amount of exposition. I'd have expected more focus on gameplay mechanics (longer with Mountbatten for party play, an example of a slightly more open area for an impression of what sort of scale we can expect*, a bit more variety in the available magic than just "would you like a fiery ball or a fiery dog or a fiery stick?" etc.) than on the story.

I'm probably being picky, but I expect a demo to tell me more what it will be like to play, not what reasons I will be given for continuing to do so. When one contains so much narrative, relative to other content at least, it gives (me) the impression that will be how the game as a whole plays. Of course I want a good plot and interesting character interaction/development. I just don't want it to make the action feel like it's drip-fed in little bursts so that one becomes a distraction from the other.

*That said, I did raise an eyebrow at the large stairway room with the spiders at the bottom. Gloomy, non-vital and large? More of this, please.

Riaktion
08-06-2011, 12:06 AM
I haven't played through all the demo yet.. just dabbled.. but man alive is it better playing with a 360 controller.

Now I know this, I will give it a proper go when I get chance.

360 controller all the way for me.

LarsWestergren
08-06-2011, 10:03 AM
I've played through the demo three times now, and I'm really liking it. Graphics are really good, the music and sound effects are even better, I like the voice acting, difficulty is high (=good) - on hard level you die after 3-4 hits so you have to dodge and block almost perfectly to survive (people who claim you can spam attacks are talking nonsense). Seems very polished and stable so far.

Anjali was much more fun to play than Lucas, and you really ought to use a console controller for it, it controls *much* better that way.

Only downsides:
-The sexism. All female characters have tight clothes and huge cleavage. Anjali is either flying around nude, or when in human form she has Lara Croft - Tomb Raider 3 era breasts that look like they would make her topple over, and when she runs she makes "sexy hip movements" that look impossible unless she has the spine flexibility of a cat.
-Stats aren't explained in the demo, so you don't know what an item with "Will + 3" is good for. Unless it is somewhere in the Help menues. Perhaps it will be better explained in the full game.
-Scrolling text with the controller is slow, and fonts are made-for-TV large.

Mana_Garmr
08-06-2011, 02:33 PM
It ran very well and looked pretty decent for me.

I do NOT like the camera options. The zoomed out camera isn't far enough out to bother with for getting a decent view of the area. The zoomed in camera is still higher than I'd like when I want to be close in, I'd prefer if it was lower down behind the character so I could see forward properly.

Controls were not at all comfortable for me. I was using mouse and keyboard though, and I don't use WASD as my default bindings in any game where I have a choice so being forced to use them was really throwing me off. They'd probably function well enough if I could re-bind actions to keys in a way I like. As it is now a controller would almost certainly be better. I also wish I could have the camera lock into position behind the character and use A and D to move my character sideways rather than turn the camera, as it is now whenever I was running backward I found myself turning the wrong way and I had a very hard time targeting enemies properly.

The readable popups for the books and notes that required scrolling down were far too small, there should definitely be an option to make them longer so you can get more lines of text up at once.

oceanclub
08-06-2011, 03:53 PM
I would love if they offer options to either lock the camera behind your avatar, and/or lock the camera to a fix position. As it is, the halfway house combination doesn't really work.

P.

Jeremy
08-06-2011, 09:31 PM
Yeah, I felt like I wasn't in total control of the movement, which is a serious issue. That combined with a lack of a good camera viewing distance made me feel like I was having one of those escape dreams where I keep tripping over stuff, and can't see clearly. I can see a great game underneath all that, but I don't want to have to fight the camera and movement, not with Torchlight 2 and Diablo 3 close around the corner.

Tei
08-06-2011, 09:46 PM
I have no idea what to do with the camera control. No idea. Nothins works. Maybe this has ben designed for a control pad? I just don't know.

And my computer shutdown of overheat just playing a few minutos. Just that. My computar can't (flat out) handle this game. I must upgrade my computer (that is not crappy to being first, but... he!).

Tei
08-06-2011, 09:48 PM
The good news (I think) is that these are trivial problems. A few lines of code modified, and this can be a good game, I think.

Mouth of 10000 Teeth
08-06-2011, 09:53 PM
I'm toying with the idea of pre-ordering this, in part to get the first two games for free. I loved the first one and never played the second, but heard good things about it. Then I remembered that this is a Chris Taylor game so may well follow the following pattern:

Total Annihilation (awesome)
Core Contingency (awesome)
Total Annihilation: Kingdoms (a game so bad I didn't even mention it when someone stole my copy)
Supreme Commander (awesome)
Supreme Commander: Forged Alliance (awesome)
Supreme Commander 2 (bilge)
? (Profit)

Now I know DS was (awesome) and I've heard DS2 was (awesome), so I'm really a bit nervous about this one.

Note on the camera controls: I agree with the point about the zoom levels, neither was ideal. In terms of swinging the camera though, I didn't really find it problematic.

imirk
08-06-2011, 09:58 PM
You forgot starsiege and demigod

Malawi Frontier Guard
08-06-2011, 10:30 PM
You mean Space Siege. That's a game anyone who played it would rather forget.

I liked DS2 a lot more than the first one, because it added a proper skill tree and activated abilities to the game instead of relying on completely automated combat. That got old pretty fast for me in the original, so I never finished it.

imirk
08-06-2011, 10:48 PM
right space siege, starsiege was a mech game

Jeremy
08-06-2011, 10:55 PM
I agree Tei... if they could work out just a few simple issues, then I could really see myself loving this game. I had an issue with the zoom in Borderlands, but then they allowed the user to tweak the LoD, which helped enormously.

Sceptrum
08-06-2011, 11:00 PM
This is not a Chris Taylor or Gas Powered Games game. Its Obsidian. Expect bugs and glitches.


I'm toying with the idea of pre-ordering this, in part to get the first two games for free. I loved the first one and never played the second, but heard good things about it. Then I remembered that this is a Chris Taylor game so may well follow the following pattern:

Total Annihilation (awesome)
Core Contingency (awesome)
Total Annihilation: Kingdoms (a game so bad I didn't even mention it when someone stole my copy)
Supreme Commander (awesome)
Supreme Commander: Forged Alliance (awesome)
Supreme Commander 2 (bilge)
? (Profit)

Now I know DS was (awesome) and I've heard DS2 was (awesome), so I'm really a bit nervous about this one.

Note on the camera controls: I agree with the point about the zoom levels, neither was ideal. In terms of swinging the camera though, I didn't really find it problematic.

DarkFenix
08-06-2011, 11:20 PM
Downloaded the demo, had a play for an hour or two, uninstalled. It's not bad as such, it's just meh. It's an action RPG but the characters are boring (which in fairness is the norm for action RPG's) and have few and boring abilities (unforgivable in an action RPG).

Perhaps Obsidian ought to take a look at Diablo 2, which had a bunch of different classes each with 30 different ways of shooting bad guys with sparkly things, hitting bad guys with sparkly things or making said sparkly things more powerful. That is how you make an action RPG fun, not give us a couple of characters with a paltry 9 abilities apiece.

Oh and the control scheme (in my opinion) sucks a large hairy testicle.

icupnimpn2
09-06-2011, 12:47 PM
Does playing with a 360 controller let you press left to go left? Or is it still press left to turn slowly left, like with the keyboard control.

Riaktion
10-06-2011, 06:50 AM
Does playing with a 360 controller let you press left to go left? Or is it still press left to turn slowly left, like with the keyboard control.
Left is left. The Left stick moves you around, right stick is the camera.

Seriously the game is a lot better with a controller.

Not saying its the best game in the world.. but its much improved with a controller.

Ezhar
10-06-2011, 01:39 PM
Obnoxious controls, boring gameplay, simplified interface tailor made for 3-9 year olds, story fails to awaken the slightest interest. Next!

ColdSpiral
10-06-2011, 01:42 PM
After playing the demo, I'm off to cancel my preorder for DS3 tomorrow.
The controls, the camera angle, the lazy voice acting, withered skill trees, and cookie-cutter loot left me totally uninspired.

TillEulenspiegel
10-06-2011, 05:38 PM
On the upside, all this Dungeon Siege talk has inspired me to dig up my copy of DS1. I'd only played DS2 recently and kinda hated it. But DS1 is so much better than I remembered!

The basic mechanics of a party-based action RPG are lots of fun. If it were an open-world game with some more diverse skill choices (think TES in party form), it would be fantastic.

Sceptrum
11-06-2011, 02:11 AM
Am I the only one who thinks DS3 demo is why publishers might not release demos before release soon?
To me it seems 80% of people are going to cancel their pre-orders (like I did), ofc that is if they really do.

Kelron
11-06-2011, 06:59 PM
Am I the only one who thinks DS3 demo is why publishers might not release demos before release soon?
To me it seems 80% of people are going to cancel their pre-orders (like I did), ofc that is if they really do.

I feel like publishers shoot themselves in the foot by releasing overly restrictive demos. This demo makes me think there might be a good game there, but I don't want to stake money on it. It lets you see very little of the game proper, presumably out of fear that if they give away too much for free, no one will want to buy the full product.

Compare that to the leaked Deus Ex:HR press demo which I've been playing (naughty naughty). I think it could be cut down a little and still make an excellent release demo for the game, because it lets me genuinely explore how the game works. I was doubtful about the game before, but now there's no question that I'll buy it because I'm enjoying it and the story's hooked me. There's certainly replay value in the demo, but people aren't likely to just play that instead of the full game because the demo makes them want to see the rest.

That for me sums up how a demo should work: it shows you a great game and makes you want to pay for more of it. Most demos these days are careful to restrict the amount of fun you can have in case you don't end up paying.

Tei
11-06-2011, 07:21 PM
Seriously the game is a lot better with a controller.

This type of conclusion makes me uninstall a game. If a game must be played with a pad, I don't play such game.

Mouth of 10000 Teeth
11-06-2011, 07:56 PM
I think Kelron is definitely right about restrictive demos. The best demos I've ever played - and which resulted in immediate purchases - were fairly sizable and feature-rich. C&C (3 full levels that showcased most of the units, I believe), UT (full unlimited multiplayer support for 4 or so levels), DX (huge level) and so on. The only thing I can think of to explain it is the same point Kelron makes - that devs/pubs are worried that by giving away too much playtime, people might not buy the full game. Obviously this is rubbish and would only apply in cases where the game isn't actually very good. I think it also ties in with the decreasing length of games.

Riaktion
12-06-2011, 11:19 AM
This type of conclusion makes me uninstall a game. If a game must be played with a pad, I don't play such game.

Fair enough.. is that exclusive to all games?

Bhazor
12-06-2011, 05:58 PM
I usually can't stand Diablo likes but I actually rather enjoyed this. I like the emphasis it puts on dodging and blocking which makes it feel much more like a hack and slash action game, which is fine by me. Compared to torchlight it seems much more satisfying in terms of challenge and coming from Obsidian it can't help but have interesting characters and dilemmas. As well as fascinating glitches.

On the down side character development does seem a bit sparse compared to some other games. Its also a bit cheap that equipment doesn't alter your appearance. The voice acting was mixed though I thought some of it was well done and the worst wasn't distractingly bad.

All in all I'll probably get it in the Gold/GotY edition in six months. Because this has DLC written all over it.

"simplified interface tailor made for 3-9 year olds, "
Games were so much better when you had to use command prompts weren't they? You seriously criticising a game for clearly laid out menus? Seriously?