View Full Version : The Red Solstice
03-11-2011, 08:16 PM
Last year we have posted some screenshots and anouncement about our indie game called Red Solstice, well this time we want to present you our gameplay trailer :)
I hope you will like it and enjoy it, if you have any questions, want to discuss , critics, anything, post here and we will answer you as soon as we can! :)
The Red Solstice is "8 player cooperative tactical survival shooter"
Kind Regards from
Ironward indie team! :p
03-11-2011, 09:10 PM
Hello and welcome to the forums! A few questions:
What makes this different from alien swarm?
campaign length ( as a guess of course as you're probably still building it) ?
Online battle modes? or Just strictly humans VS bots?
is there certain tasks that have to be done by certain characters? Because if there is. I'm going to cry
03-11-2011, 10:11 PM
Alien swarm is great game, but at first has only 4 players, TRS has 8
MULTIPLAYER - TRS
- TRS has randomly generated obstacles/missions/enemies
- constant lack of resources(ammo, healing supplies)
- great emphasis on organization of your team and gathering information of your surroundings so you can prepare for incoming enemy
- movement of your team is completely non-linear(GTA style), you decide where you go, which missions you finish, where you defend, what you attack
- you need to survive for 1h inside huge town :)
Pricing hasn't been yet decided but it will not be expensive then 20$-25$ top,we're even thinking of splitting both singleplayer and multiplayer so players can buy parts they like most.
Campaign is planned to have around 5-7 hours of gameplay, we are stricly dedicated to bring best multiplayer experience, so players never have exactly the same situation :) Which we hope will result in endless multiplayer games.
Only humans vs zombies, or to say, survival mode atm. Depends on game success we may consider another options.
I'am not sure if i understood the question, but i'll try to answer.
Every class, there is 8 of them has specific role in team, but they can do whathever they want, even take roles out of other classes if player who plays that class think he can do it, offcourse by not having specialized class for the task, the task itself may be slightly harder.
Example: Recon needs to place road flares to lighten the area for huge boss, recon is fast, and has better vision, and motion detector, means he is much less likely to fall in ambush then any other class, while recon is doing that marksman can efficiently take out fast enemies that hunt him. By placing that road flares this will give team enough vision and time to launch nuclear strike at that huge boss.
It's all about teamwork, having fun, and haveing that great feeling when you complete/survive impossible mission or task with your friends. :)
03-11-2011, 10:15 PM
ahhh Sorry I mean't along the lines of for you to open a specific door you need an engineer to open the door with some hacking codes rather than being a "heavy weapons guy" that in "real life" would just blow open the door.
04-11-2011, 11:26 AM
There is no tasks that require specifically one class and at the same time will stop you from completing the game.
Everything can be done with everyone, how effective, that's another story :)
There are some stuff like hacking, powering up lights in buildings etc.
04-11-2011, 12:05 PM
Will there be a demo?
04-11-2011, 12:24 PM
That sounds actually very interesting.
I'm looking forward to hear more about the class specializations - I love being able to do things other classes can't. This is one of the reasons why the new Jagged Alliance isn't doing anything for me.
Will definitely keep an eye out on this - obstacle overcoming based on your character's strengths sounds brilliant.
04-11-2011, 11:15 PM
Looks nice, is there a melee class?
05-11-2011, 10:28 AM
We plan to release playable version so you can try a game, probably multiplayer demo of some kind.
There is no melee class, closest to the melee class is assault and hellfire classes, specially hellfire as he is close combat(napalm and stuff).
22-01-2012, 01:02 AM
We have just released singleplayer gameplay footage for our game! :)
I hope you will like it! Any critics and suggestions are welcome, it's still in development and we are trying to make the best of it! As i say, everything is easily fixable until it's finished :)
Next trailer we plan to release will feature some ingame tactics in multiplayer session, we will try to adress key features and fun parts of our main focus -> cooperative multiplayer, and show you that The Red Solstice is not "just another multiplayer game" :)
29-04-2012, 07:56 PM
Hey people, it's been some time since my last post, i wanted to inform you that we started an IndieGoGo campaign, and we're actively working to release our first playable version before the end of this campaign so people can try it and see if they like our game or not, funds from campaign will go directly in developing game both faster and finishing it with the quality it deserves.
We've been making this beauty for 3.5 years, with almost no money or resources, but well as i say, in game development, motivation is sometimes, all you need :)
If you have few spare moments, please take a look at our campaign here and.. well decide if it's worth your support :)
29-04-2012, 09:21 PM
Annoying dramatic music.
I was honestly hoping that this might be a sequel to Solstice (http://www.mobygames.com/game/solstice-the-quest-for-the-staff-of-demnos). (Ignoring, of course, Solstice II (http://en.wikipedia.org/wiki/Equinox_%281994_video_game%29), as I never even knew that existed until now.)
As the cool kids would say, I am disappoint.
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