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CrazyEthan
04-11-2011, 07:53 AM
Hello everyone, I'm Ethan and I work for a small games developer, Mechanist Games. We're working on our debut title City of Steam (http://www.cityofsteam.com/).

If you've known of City of Steam and been following the game since it went public, be sure to sign up for our newsletter (http://www.cityofsteam.com/get_email) and keep an eye on the dev journals (http://www.cityofsteam.com/category/developer-journal) for up-to-date game development progress.

To those that don't know what City of Steam is (no surprise, we're still small, so getting widespread recognition is relatively harder for us). It's a browser-based MMORPG featuring a mix of industrial fantasy and steampunk elements, lightweight enough to play smoothly on even older computers and accessible straight from your browser. Even then, thanks to Unity 3D and a lot of in-house tools, we've managed to still make it look quite impressive,and stored all resources in but a few megabytes. Here is a quick look at the world CoS based upon.

1865 (http://www.cityofsteam.com/wp-content/uploads/2011/09/TheWorldMachine.jpg)

For a better picture of the game, check our latest Closed Beta Trailer, a lot has changed and improved since then, but it can still give a good idea for what we plan to make of our game:


http://youtu.be/ynmn3DjIDqA

Edit:


Hello all, we've opened gates of Nexus again, Beta is now launched and ready to play. Visit the link below if you don't have an account yet and start your journey in just minutes!
http://cos.r2games.com/signup

Thanks to your continuous support of our game, City of Steam has finally been approved on Valve's Greenlight approval system. We are thankful for everyone who voted for us and who spread the word! If you want to know more, you can find the full announcement here: http://cos.r2games.com/news/view/?id=1731

Also, we wrote up a dev journal (http://cos.r2games.com/news/view/?id=1787) (though delayed!), along with a video (http://www.youtube.com/watch?v=VhX8U14XarI), about the showcase of City of Steam at PAX East and GDC 2013.

We may be small, but we're very receptive to player feedback too, and strive to openly discuss the development process. Feel free to drop me a line and I'll respond to any questions you may have!

nayon
04-11-2011, 05:46 PM
The ships shouldn't just stand still in the sky. Make your environments dynamic with ships constantly moving around. A trademark of a x-punk environment is the setting being really busy.

Flobulon
04-11-2011, 07:50 PM
Based purely off that video alone, all I'll say is that brown and grey gets very old, very quickly - especially when your engine limits the detail of textures you can provide. I think it would look great if it was less rusted metal and more shiny brass. Or maybe just a bit more orange-sunset-y lighting. And yes, more movement would help a great deal. I guess what I'm trying to say is that it all looks too lifeless at the moment. Looks cool nonetheless, hope it goes well for you!

DigitalSignalX
04-11-2011, 09:30 PM
The ships shouldn't just stand still in the sky. Make your environments dynamic with ships constantly moving around. A trademark of a x-punk environment is the setting being really busy.

Even just a little drift niggles like a boat tied to a dock. Flags flutter. Actual steam venting somewhere etc. Otherwise, what's the plot again?

CrazyEthan
07-11-2011, 02:54 AM
The game is based on a series of RPG books named "The New Epoch", The world itself is a giant machine, and is, in fact flat. The elemental planes aren't found by mystical methods -- you can literally walk across the teeth of the world to reach them. The sun and stars are actually tethered to the world, orbiting as gyroscopic pieces of the superstructure of existence
(http://massively.joystiq.com/2011/11/05/city-of-steam-browser-title-features-unique-steampunk-world/)

CrazyEthan
07-11-2011, 02:58 AM
Thanks for your suggestions, as a small developer, we still got lots of improvements to make, and we will definitely take your idea into consideration!

Ghil
07-11-2011, 03:20 AM
*jaw drops*
I'm a huge fan of Steampunk, I can't wait to see where you're going with this!

CrazyEthan
07-11-2011, 05:48 AM
Perfect, we are also looking for advice from fans of Steampunk!

soldant
07-11-2011, 06:27 AM
Looks interesting though Steampunk isn't really my thing. Also: gee Unity is picking up in popularity, so many indie titles using it. Makes me kind of depressed that I can't do anything except make a cube spin in place. Out of interest: using UnityScript or C#?

Actually for some reason when I saw the title for the thread I thought it was going to be about Steam and some sort of city.

R-F
07-11-2011, 07:06 AM
"The world itself is a giant machine, and is, in fact flat. The elemental planes aren't found by mystical methods -- you can literally walk across the teeth of the world to reach them. The sun and stars are actually tethered to the world, orbiting as gyroscopic pieces of the superstructure of existence," according to the designers. Head to Light Speed Gaming for more on the setting and the game mechanics, and don't forget to view the video embed after the break.

So it's Exalted but Steampunk?

CrazyEthan
07-11-2011, 09:22 AM
YEAH, 'cause Steam is so famous, maybe you know City of Heroes and City of Villains, but this one is a brand new game, speaking of the UnityScript stuff, I will pass along your words to our developers.

CrazyEthan
07-11-2011, 09:28 AM
Not exactly, these two have different backgrounds and styles, City of Steam is based on "The New Epoch", and Exalted relates with Tolkin's stories. Maybe you can find more differences when Gameplay videos roll out.

CrazyEthan
07-11-2011, 10:08 AM
Answer for your question out of interest: C#

soldant
07-11-2011, 10:36 AM
Answer for your question out of interest: C#
Thanks, I was just curious, seems like most of the major titles are coded in C#.

Ghil
07-11-2011, 03:36 PM
Thanks, I was just curious, seems like most of the major titles are coded in C#.

C# is picking up steam with indies because of XNA, but most major engines are in C or C++, for the low-level access.

CrazyEthan
08-11-2011, 03:07 AM
Not a problem!

soldant
08-11-2011, 03:48 AM
C# is picking up steam with indies because of XNA, but most major engines are in C or C++, for the low-level access.
Yeah I figured it was more to do with familiarity with C#'s structuring which means only having to learn the new API in Unity, but UnityScript is similar to Java so I figured it might be easier for some new studios to work with. But you never see anyone working on a major project in UnityScript. Or Boo for that matter!

CrazyEthan
29-11-2011, 06:11 AM
We got a sensational hit from GDC China, and ready for GDC San Francisco next year.

SouperSteve0
05-01-2012, 04:16 AM
too much sparkly fairy noises. This isn't Sabrina the Teenage Witch.

c-Row
05-01-2012, 09:06 AM
A Dungeon Siege-style game in a Steampunk setting? Yes please!

CrazyEthan
10-01-2012, 09:44 AM
too much sparkly fairy noises. This isn't Sabrina the Teenage Witch.
Haha, you can choose not to use, and I think the history elements are attractive as we are updating the history of the game world.

CrazyEthan
15-02-2012, 09:01 AM
A Dungeon Siege-style game in a Steampunk setting? Yes please!
Cool, and the sneak peek test will start on 28th.

c-Row
15-02-2012, 09:21 AM
Cool, and the sneak peek test will start on 28th.

Sweet! Just signed up for a key.

TsunamiWombat
15-02-2012, 06:57 PM
'Free to Play'? Don your tinfoil hats and prepare for flaming.

I'll take a look and give actual, constructive comments when I get home.

TsunamiWombat
15-02-2012, 08:24 PM
Alright so I took a quick look.

Art Design: Very little of this shouts 'steampunk' to me visually. It all seems straight fantasy with some slightly industrial elements. Characters are hard to distinguish from each other visually.

Gameplay: I like the area of effect markers for using abilities, gives it an action game feel to me. Enemies do not seem very responsive or...threatening, at all. Their AI seems non existant based on this footage, BUT this is an early alpha.

Sound: Music was generic. Neither good nor bad. Would probably turn it off. Ease up on the fairy twinkle sound effect, I have to agree.

Calling this a steampunk game is a big stretch. This is fantasy, complete with elves and orcs, but with some INDUSTRIAL elements.

CrazyEthan
16-02-2012, 06:49 AM
Alright so I took a quick look.

Art Design: Very little of this shouts 'steampunk' to me visually. It all seems straight fantasy with some slightly industrial elements. Characters are hard to distinguish from each other visually.

Gameplay: I like the area of effect markers for using abilities, gives it an action game feel to me. Enemies do not seem very responsive or...threatening, at all. Their AI seems non existant based on this footage, BUT this is an early alpha.

Sound: Music was generic. Neither good nor bad. Would probably turn it off. Ease up on the fairy twinkle sound effect, I have to agree.

Calling this a steampunk game is a big stretch. This is fantasy, complete with elves and orcs, but with some INDUSTRIAL elements.

Thanks for your comments, Andrew at Mechanist Games. I'll try to explain a bit more on each. One thing to bring up is this is a browser-based game which doesn't require a special plug-in unless you count Unity 3D webplayer as one. I'm glad you understand this is an early version and the real problem is that most of the stuff we have up is from the version we had in November so I can actually tell you many of the things have changed! Oh for the much better... sooo much better... Also we are very conscious of the size of the download. Dungeons are just 800kb and a few dozen kb per additional floor within a dungeon tileset. The open scenes are all quite small too. Central (the biggest) is only 2.7mb, I think that's pretty damn awesome. This even blows me away because flash games are getting up to the 20mb range and well it's flash. :)


Art Design: Very little of this shouts 'steampunk' to me visually. It all seems straight fantasy with some slightly industrial elements. Characters are hard to distinguish from each other visually.

That's why we don't really call it steampunk as it isn't true to the genre and it wasn't our intention. We call it industrial age fantasy because I can definitely agree it is heavier on the fantasy side. In terms of the characters, perhaps in the new version we're at now it will be easier to tell them apart. Camera angles and such have been changed. I'd love to hear back on this after. I think steampunk fans will love the world the game takes place in.

The World Machine
839



Gameplay: I like the area of effect markers for using abilities, gives it an action game feel to me. Enemies do not seem very responsive or...threatening, at all. Their AI seems non existant based on this footage, BUT this is an early alpha.

To note regarding this. The gameplay has nearly completely been redone and actually doesn't look anything like this anymore. (Well ... maybe a little) This also meant we are almost finished re-writing the server and I can tell you that the AI is actually pretty sweet, but again, would love to get your take on it if you take part in the test. It won't be 100% but it will show off that it's not as boring as it has looked. Yeah the area of effects are fun to play with especially the icewall and firewall abilities.



Sound: Music was generic. Neither good nor bad. Would probably turn it off. Ease up on the fairy twinkle sound effect, I have to agree.

Great news in this regard because we completely agree. I don't know if you're familiar with the composer Daniel Sadowski (http://www.soundrama.com/news/gdc-2012-daniel-scores-two-new-sci-fi-games/#more-666) but he's actually working on several new pieces for us. In regards to the sound effects, almost all of them have been changed, so yeah completely agree.


Calling this a steampunk game is a big stretch. This is fantasy, complete with elves and orcs, but with some INDUSTRIAL elements.

Yeah, exactly. I hope that adds a little bit more flavor to the comments you posted. Would love to hear more. We're very community conscious and listen to suggestions and comments.

c-Row
27-02-2012, 12:11 PM
Just one more day... :)

CrazyEthan
31-03-2012, 11:20 AM
We got some really exciting updates recently! Check them out in the post.

Blackcompany
31-03-2012, 01:41 PM
Having read The Iron Council my China Mieville, I was looking for a game with just this atmosphere just yesterday. I love Steampunk and this looks like Steampunk done right. In fact the images of the city, with its wide open port and elevated rails, recalls to mind New Crobuzon in a good way. These game previews had me hooked....right up untill I saw the WoW-esque combat.

I know being a browser game does limit things like this, however, so I am willing to forgive much of this in a Unity game, whereas in a new AAA MMO like SWTOR I feel it is unforgivable.

What I was wondering, though...are there non-combat roles in this game? Can a person sell goods, or information? Can they simply skulk about and explore the backwater alleys of this dark industrial city, and learn valuable things? Or is this a combat-centric RPG only? Not knocking it if so, I know many people love those and they bring people to a site. But I have to think that with so many MMO's out there, a company looking to put one into a browser via unity might be willing to a try a few new things beyond just setting, in order to bring in a different audience.

CrazyEthan
01-04-2012, 04:17 AM
What I was wondering, though...are there non-combat roles in this game? Can a person sell goods, or information? Can they simply skulk about and explore the backwater alleys of this dark industrial city, and learn valuable things? Or is this a combat-centric RPG only? Not knocking it if so, I know many people love those and they bring people to a site. But I have to think that with so many MMO's out there, a company looking to put one into a browser via unity might be willing to a try a few new things beyond just setting, in order to bring in a different audience.

Thanks for the question. Now we only have 4 classes available on our website and we will have more in follow-up development. Good point, because a non-combat role is always good for balancing the game. You can always trade with your friends or other players, there is a dynamic economy system in City of Steam, you can check out the recent Dev Journal on the Marketplace (http://www.cityofsteam.com/design-dev-journal-2012-03-28-marketplace). Apart from the actual combat we will have lots for players to do, , you can also go around to show off your upgradeable House (http://www.cityofsteam.com/design-dev-journal-2012-01-10) as well as quests that just get you to explore. We are optimizing and improving the game in almost every aspect, if you are interested, please stay connected for more updates about the game.

CrazyEthan
09-05-2012, 04:50 AM
Seize the opportunity to start a new round of exploration in a steampunk and industrial world. We officially announced (http://www.cityofsteam.com/city-of-steam-alpha-release-date-set-in-july)the alpha testing date for City of Steam is July.

wuwul
09-05-2012, 07:42 AM
From the title, I immediately thought of a dystopian future in which Valve ruled the world.

On the topic, is this going to be pay-to-win crap like many such games, or will it be strictly supported by advertisements and/or cosmetic stuff?

Nalano
09-05-2012, 07:46 AM
Holy thread necro, Batman!

julialee
10-05-2012, 08:59 AM
I heard city of steam (http://www.dotmmo.com/city-of-steam-3527.html) is going beta now.

CrazyEthan
16-05-2012, 06:44 AM
From the title, I immediately thought of a dystopian future in which Valve ruled the world.

On the topic, is this going to be pay-to-win crap like many such games, or will it be strictly supported by advertisements and/or cosmetic stuff?

Hah, it's not the first time people linked City of Steam with Valve's Steam, the difference is obvious, City of Steam is a game, Steam is a platform. :) Referring to payment, there will be items and extras sold for added convenience, quicker results (for traveling, crafting, etc), and some non-gameplay affecting items, but at no point would someone paying money have an unreachable advantage against non-paying players who've put their time in the game. We're striving to give all players an equal footing, while still offering value to those who choose to pay for extras.

CrazyEthan
18-05-2012, 09:55 AM
I heard city of steam (http://www.dotmmo.com/city-of-steam-3527.html) is going beta now.

In fact, this game is going to the Alpha version in July. More details can be seen in the Alpha news (http://www.cityofsteam.com/city-of-steam-alpha-release-date-set-in-july)on the official website.

CrazyEthan
24-05-2012, 11:21 AM
First City of Steam Developer Vlog up. Greg, level designer at Mechanist Games, explains how we make levels with some in-house tools.

http://youtu.be/3-XdiMhAjFA

CrazyEthan
12-06-2012, 07:27 AM
New merchandise store (http://www.ivokelife.com/?partnerid=1018) and gaming forum (http://forum.cityofsteam.com/) up and running, be the early supporter for City of Steam and participate in the alpha test this July.

Spider Jerusalem
12-06-2012, 08:09 AM
looking forward to the alpha test. the game showed a lot of promise in that sneak peek a while ago.

CrazyEthan
15-06-2012, 04:24 AM
looking forward to the alpha test. the game showed a lot of promise in that sneak peek a while ago.
Sweet, we are now really close to the mid-July Alpha launch and everything is going fairly well. Be sure to stay connected, we have more updates coming soon.

CrazyEthan
19-07-2012, 09:54 AM
Only 1 day away now. If you've received a key, please got to our activation page (http://www.cityofsteam.com/cityosweb/default.php/gamekey/index) to activate it in preparation for the server open on July 20th. If you haven't, no worries, subscribe to our newsletter here (http://www.cityofsteam.com/get_email), subscribers will be guaranteed alpha key priority.

Sparkasaurusmex
19-07-2012, 04:07 PM
Looks good so far. I'm wondering when you'll get a letter from lawyers telling you to change the name.

edit:
While "alpha release" still seems like an oxymoron to me, kudos for not selling the alpha.

CrazyEthan
21-07-2012, 04:58 AM
Hi guys, we already opened the server and the alpha is underway! If you've already received a key, be sure to join in the test and offer us feedback; if you haven't, you still have various ways to get a key 1) Subscribe to our newsletters; 2)Try to snatch one from our partner sites (http://forum.cityofsteam.com/index.php?topic=665.msg5702#new), 3)Purchased a Collaborator Pack (http://www.cityofsteam.com/cityosweb/default.php/Pay)and get a guaranteed key.

Arglebargle
21-07-2012, 03:38 PM
In my initial attempts to get the game going, the game screen did not size to my desktop, and the initial intro quest wouldn't fire off. Character customization at this point is...low. Obviously, can't say much more about things.

CrazyEthan
25-07-2012, 07:55 AM
In my initial attempts to get the game going, the game screen did not size to my desktop, and the initial intro quest wouldn't fire off. Character customization at this point is...low. Obviously, can't say much more about things.
Some other players also encountered the screen issue during the alpha and we already got alerted. Character customization is not very thorough currently, but more customization will come in the future. We already received some nice suggestions on character customization. Before the second alpha weekend starts (27th), we will have a list of fixed-bugs and new features. Hope you can help us test play the game again this Friday.

CrazyEthan
17-08-2012, 12:07 PM
Gear up everyone! The final Alpha weekend for City of Steam will be open in just a matter of hours. If you missed out on a chance to play the game in our previous three weekends but interested in testing it out, check out our partner sites (http://www.cityofsteam.com/city-of-steam-final-alpha-mean-and-green) to get a key. If you've received a key already, activate it. If already activated too, well, all that's left is waiting... Alpha starts soon!!

Eophasmus
17-08-2012, 12:43 PM
Just took a look at the City of Steam site and some of the screenshots look quite nice. However the main thing that struck me (first impressions and all that) was the artwork for the various races on the Alpha is Almost Here! (http://www.cityofsteam.com/alpha-is-almost-here) blog post. How disappointing! For a self-proclaimed steampunk game, this seems to have the same generic overmuscled, oversexualised character design that infests fantasy. The right-most humans look like strippers, the anime goblins are incongruous with the other races, but worst of all: all females have either oversized chests or impractical armour. Some of the male characters even have unnecessarily low-cut tops!

Really, I'm getting sick of seeing this ridiculous cleavage-centric girl-armour. CrazyEthan, any chance of taking steps to pioneer non-sexist, adolescent-male pandering clothing for your female characters? It'd be a refreshing change to the fantasy genre.

CrazyEthan
24-08-2012, 03:27 AM
Just took a look at the City of Steam site and some of the screenshots look quite nice. However the main thing that struck me (first impressions and all that) was the artwork for the various races on the Alpha is Almost Here! (http://www.cityofsteam.com/alpha-is-almost-here) blog post. How disappointing! For a self-proclaimed steampunk game, this seems to have the same generic overmuscled, oversexualised character design that infests fantasy. The right-most humans look like strippers, the anime goblins are incongruous with the other races, but worst of all: all females have either oversized chests or impractical armour. Some of the male characters even have unnecessarily low-cut tops!

Really, I'm getting sick of seeing this ridiculous cleavage-centric girl-armour. CrazyEthan, any chance of taking steps to pioneer non-sexist, adolescent-male pandering clothing for your female characters? It'd be a refreshing change to the fantasy genre.

Sorry that you don't seem to like the artwork. Though we've never self-proclaimed ourselves to be steampunk. Other people have said that about us! We're an industrial style fantasy, incorporating traditional fantasy with mechanical equipment. As a fantasy genre, it's nice to have a fantasy character, isn't it? It would be great to pioneer such a gender neutral game that you're looking for and trust me, many of the developers here want to. But as a small indie company bringing out our first game, we don't have the market pull to make that influence. There are plenty of games out there that have tried, and failed, because not enough people want to play it! We here at Mechanist would rather have a successful game and integrate gender equality as a progressive change. Our players would be more receptive once the game is established and we'd make a bigger influence on the gaming industry once we're big too! Feel free to drop me a line if you have any other questions.

CrazyEthan
18-09-2012, 08:32 AM
We just put up some new dev journals (http://www.cityofsteam.com/category/developer-journal), here's your chance to get a closer look at some cool Ratling animations in Unity, backstories of the charming but manipulative Rivens and a wrapup for all available classes in City of Steam now. Any thoughts?

Lanko
18-09-2012, 03:16 PM
I can not play this game in the past and not listened about these game history in the past.i wish to play this game and i hoped personally liked it because its title is very entertaining to me city of steam....i can not show this video on the you tube because some technical problems in the internet.
NTEP scale (http://www.primescales.net/)

CrazyEthan
20-09-2012, 04:56 AM
I can not play this game in the past and not listened about these game history in the past.i wish to play this game and i hoped personally liked it because its title is very entertaining to me city of steam....i can not show this video on the you tube because some technical problems in the internet
Not to worry, in Beta, you'll be able to see far more content and features than Alpha! Hope you can test play Beta this November and give us some thoughts!

CrazyEthan
21-09-2012, 11:52 AM
Last chance for supporting City of Steam guys! The closing date of all Alpha Supporter Packs (http://www.cityofsteam.com/cityosweb/default.php/Pay) is pretty close now; to those who've been keeping track of City of Steam, don't miss the chance of being an honorable supporter for this game while receiving some amazing CoS swag at the same time!

Nikas
27-09-2012, 06:08 PM
i really like the steampunk idea

CrazyEthan
28-09-2012, 11:22 AM
i really like the steampunk idea
Thanks, we are close to Beta testing now, hope that you can help us test the game out in November!

Jesus_Phish
28-09-2012, 11:33 AM
Rats! Only seeing this project now and the alpha packs are gone. Love the style of it anyway, will keep an eye on it.

Squiz
28-09-2012, 12:39 PM
Thanks, we are close to Beta testing now, hope that you can help us test the game out in November!I think you are talking to a bot or a spammer there. Check his other posts.

Nikas
28-09-2012, 02:28 PM
Thanks, we are close to Beta testing now, hope that you can help us test the game out in November!

if it will be possible - i will do it with pleasure :D

CrazyEthan
29-09-2012, 10:16 AM
Rats! Only seeing this project now and the alpha packs are gone. Love the style of it anyway, will keep an eye on it.
Not to worry, Beta packs are underway now and scheduled to come out in October! Thanks for supporting us, if interested, feel free to drop by our community and post your thoughts, we're pretty receptive.

CrazyEthan
29-09-2012, 10:20 AM
I think you are talking to a bot or a spammer there. Check his other posts.
Hmm, judging from number of his posts, really not sure...

Jesus_Phish
29-09-2012, 11:31 AM
Not to worry, Beta packs are underway now and scheduled to come out in October! Thanks for supporting us, if interested, feel free to drop by our community and post your thoughts, we're pretty receptive.

Oh sweet that's not far at all!

CrazyEthan
08-10-2012, 09:28 AM
Check out a funny little video (http://www.youtube.com/watch?feature=player_embedded&v=MsEwxqDL7eY) we made while stressed-out over getting City of Steam Beta ready. Feel free to leave us a comment, too! As always, keep an eye on our Dev Journals for latest development progress we've made, and share your thoughts. Beta should be rearing its head out sometime in November.

Squiz
27-10-2012, 12:55 PM
I guess this thread could be moved over here now:

http://www.rockpapershotgun.com/forums/forumdisplay.php?21-For-The-Promotion-Of-PC-Game-Making-Projects-And-Things-Like-That

After all, that section has been created especially for that purpose.

CrazyEthan
29-10-2012, 09:49 AM
Hello everyone, we have plenty of great news share recently, so forgive me if this seems a bit spammy (but yeah...how else to spread the news on stuff like this..?)

First! Closed Beta Test will start on Nov. 16th (see more details via the announcement here (http://www.cityofsteam.com/its-here-closed-beta-release-dates)), coupled with more content and contests;

Second! We just got a new Beta Teaser Trailer (http://www.youtube.com/watch?v=3qTQJUVvuu8) up, so please share the video with your friends and help spread the word out;

Third! We now have brand new Beta Collaborator Packs (http://www.cityofsteam.com/beta-collaborator-packs-live), if you missed the Alpha packs, this is your chance to get a bunch of awesome extras for Beta!

Lastly! As we also have some goals to reach in Closed Beta, we do need your support to make them achievable. Check out the bonus content you could get in CBT on your Steam-o-Meter (http://www.cityofsteam.com/city-of-steam-o-meter) (it even includes developer humiliations; we may regret our enthusiasm later…).

Ok, enough of that before this gets too long, sorry for dropping so much on your guys at once… I’m glad to hear your comments on this though, so be sure to let me know what you think, or ask those questions I’m sure are crossing your mind!

CrazyEthan
02-11-2012, 06:17 AM
Thanks to support from the players, we've already achieved a set of goals on Steam-o-Meter (http://www.cityofsteam.com/city-of-steam-o-meter), be sure to continue your support for getting more bonus in Beta.

CrazyEthan
02-11-2012, 10:40 AM
I guess this thread could be moved over here now:

http://www.rockpapershotgun.com/forums/forumdisplay.php?21-For-The-Promotion-Of-PC-Game-Making-Projects-And-Things-Like-That

After all, that section has been created especially for that purpose.
Tried to get in touch with them before, but didn't receive a response.

CrazyEthan
09-11-2012, 11:22 AM
Let’s take a new glance at the Steam-o-Meter (http://www.cityofsteam.com/city-of-steam-o-meter) after one week of its release. The great thing is that really awesome stuff like “Powered Gauntlets” and “Challenge Dungeons” have already been unlocked and pushed to be ready for Closed Beta… and now we’re getting so close to the first Dev Humiliation ever. So everyone, keep pushing up the points and unlocking more early content (wouldn't you like to see that cute Marshpuggle?)

CrazyEthan
16-11-2012, 11:18 AM
Hi everyone, just wanted to drop by and give you a final reminder for City of Steam Beta: the first Beta Weekend will launch in less than 15 hours! If you are interested in joining in, sign up for our newsletter (http://www.cityofsteam.com/get_email) for a chance to receive a key (and regular development updates as well); also, check out our partners (http://forum.cityofsteam.com/index.php?topic=2345.0), they might still have a few keys left to give out. If you grabbed one already, great! Free your schedule and get ready to swarm into The Refuge tonight!

Dekkard
16-11-2012, 03:47 PM
So, this thread is about you promoting your game, right? Is that generally okay for the RPS guys? Did you ask them for permission first?

I'm not saying that I've a problem with that, but I'm a game developer, too... and I wondered whether it's okay to simply put up a thread about your game here.

Sparkasaurusmex
16-11-2012, 03:49 PM
Yeah, there's even a forum for this sort of thing, but this thread itself is grandfathered, I suppose- it's older than that forum.

Shooop
16-11-2012, 03:57 PM
What does this offer that any other MMO (of which there can be considered too many) doesn't already?

Dekkard
16-11-2012, 04:01 PM
Yeah, there's even a forum for this sort of thing, but this thread itself is grandfathered, I suppose- it's older than that forum.
So, this thread should actually be moved then?

Sparkasaurusmex
16-11-2012, 04:06 PM
No. "Grandfathered"

CrazyEthan
18-11-2012, 01:10 PM
Yeah, there is a new forum section for game promotion, I'll try to contact Jim (tried before, but no response yet) again and ask if this thread should be moved to the specific one!

harhis23
19-11-2012, 01:42 PM
Yeah. The game promotion section is absolutely the appropriate place... :)

CrazyEthan
20-11-2012, 09:28 AM
Yeah. The game promotion section is absolutely the appropriate place... :)
Jim said he'll do it soon. :)

CrazyEthan
12-12-2012, 12:00 PM
Hi everyone, we've got some great updates to share this week, so forgive me if this seems a bit spammy:

First! Autumnwane (CBT3) is around the corner, so be sure to free you schedule on December 14th if you’re interested in joining in.

Second! City of Steam is coming on Steam Greenlight (see more details here (http://www.cityofsteam.com/weve-kicking-off-our-steam-greenlight-campaign)), so please vote for us;

Third! We just got a new Closed Beta Trailer (http://youtu.be/ynmn3DjIDqA)up and running, so please share the video with your friends and help spread the word out;

Ok, enough of that before this gets too long, sorry for dropping so much on your guys at once… I’m glad to hear you thoughts on this though, please let me know what you think if any question is crossing your mind!

CrazyEthan
18-01-2013, 09:49 AM
Keep up the votes for our Greenlight project everyone, we've got a good chance to get greenlit next month.

Shooop
18-01-2013, 02:16 PM
And still not a single word of why anyone should look at this with any more interest than any other MMO out there.

CrazyEthan
21-01-2013, 10:30 AM
And still not a single word of why anyone should look at this with any more interest than any other MMO out there.


What does this offer that any other MMO (of which there can be considered too many) doesn't already?

Wow Shooop, sorry, I noticed I missed your question the first time you posted...Didn't mean to leave you in the dark there, again, sorry.

As for your question, what's different about CoS, well, for one, it has a fresh setting. Instead of using a tired fantasy one that isn't really grounded on anything besides the common tropes, we give it a more industrial age spin (think steampunk-ish).

The quests are filled with lore and depth. No one you talk to will simply say "Follow me!" for no other reason than to lead you into killing some generic monster of boss. There are reasons, motivations, conflicts behind each action. There is more to the game world than just a place where NPCs 'exist'. They all have their own stories. Same with what race you pick, it determines your personal family quest line.

If you prefer the customization side of things, upgrades and mods added to your weapon actually change its appearance, so you can tell (or show off if you're inclined) when someone's weapon is modified.

To give some variety to "the grind", we also have Challenge Dungeons, which switch aroud from just having to "kill all the mobs" and give other objectives to complete, like racing to a given point, finding all treasures, breaking all breakables, which are especially fun in groups.
On a more technical side, the game takes very little to load up and play. No long waiting times, no huge downloads or installs, just sign into your account and play (and yes, the game still looks that good despite being so light).

There's more of course (we have steambikes and jetpacks), but if there's anything specific you'd like to know, please ask (and I'll try not to miss it this time ;) ).

Shooop
21-01-2013, 03:48 PM
That reads like a canned press release for every single MMO ever made.

Quests filled with depth and lore? So what? Seen that already even in Skyrim. Didn't make actually going and killing those generic monsters and bosses any more fun. We don't need excuses to go dungeon crawling, we need the actual dungeon crawling to be fun.

I've already seen the "personal family quest" before when it was called "personal story" in Guild Wars 2. Still didn't make the game anything more than "get large group, stand there and press two keys until boss dies" boring crap. Again, the story didn't make the game, the gameplay made the game. And since the gameplay was crap...


So nothing. Just another crappy MMO.

Jesus_Phish
21-01-2013, 03:57 PM
Just out of interest, how much of the design was influenced by the Iron Kingdoms? I love that design style and I'm glad to see more people using it.

@Shoop: Horses for courses. Some people like WoW, some like ToR, some will like this. I personally like the art style of this game a lot which is making me look at it. I didn't like anything about Aion so I didn't pay attention to it.

gundato
21-01-2013, 04:18 PM
To provide a less vitriol-filled critique (seriously Shoop, did someone poo in your cornflakes? :p)


Wow Shooop, sorry, I noticed I missed your question the first time you posted...Didn't mean to leave you in the dark there, again, sorry.

As for your question, what's different about CoS, well, for one, it has a fresh setting. Instead of using a tired fantasy one that isn't really grounded on anything besides the common tropes, we give it a more industrial age spin (think steampunk-ish).
This has potential, although Guild Wars 2 and the Warhammer MMO both touched on "steampunk" to a degree. But I am still skeptical as to how much the setting will influence things, since people quickly saw that TOR was "WoW in space, with Jedi". Not that there is anything wrong with that, but I wouldn't really put the setting as too much of a selling point since it will instnatly devolve into "Yay... PotSmoker420 wants to team up with me. How quaint"


The quests are filled with lore and depth. No one you talk to will simply say "Follow me!" for no other reason than to lead you into killing some generic monster of boss. There are reasons, motivations, conflicts behind each action. There is more to the game world than just a place where NPCs 'exist'. They all have their own stories. Same with what race you pick, it determines your personal family quest line.
So TOR? I actually was surprised by how much effort Bioware put into even the random side quests on that front. But, at the end of the day, it was still a grind that I grew to hate with a passion.

Guild Wars 2 ironically went in the opposite direction and pretty much ignored all pretense of the quests being more than a grind, and it works. I no longer feel like I have a list of stuff I have to do, and instead I just do whatever seems fun at a given point.

And the personal quests thing has already been done by GW2 and TOR, so hard to really distinguish yourself with it.


If you prefer the customization side of things, upgrades and mods added to your weapon actually change its appearance, so you can tell (or show off if you're inclined) when someone's weapon is modified.
So we get into the "I want a strong item, but this upgrade looks like ass" angle, or you have ways to disable this. Don't get me wrong, I love the idea in theory. But there is a reason I have been using stones to make all my rifles look like the one I found at level 10 in Guild Wars 2.


To give some variety to "the grind", we also have Challenge Dungeons, which switch aroud from just having to "kill all the mobs" and give other objectives to complete, like racing to a given point, finding all treasures, breaking all breakables, which are especially fun in groups.
Personally, that sounds interesting to me, but I see two big problems with it:
1. The more detailed things are, the less pub-friendly a game is. There is a reason that ArenaNet had to drastically change the Winter event when they realized that keeping all the doylaks alive with a random group was nigh impossible. Because it just takes one griefer (or innocent newb) to screw up a team. So that boils down to needing to have dedicated groups, which has the potential to kill an MMO these days.
2. The hardcore MMO players LIKE the grind, so that leaves you the casuals. And TOR is an example of why the casuals can't keep a game alive.

Also, those "Challenge Dungeons" sound like a much less community-oriented version of the random events in Guild Wars 2. Which avoids the problems of 1 and 2 by NOT making you group up and instead just letting everyone in the area have fun.


On a more technical side, the game takes very little to load up and play. No long waiting times, no huge downloads or installs, just sign into your account and play (and yes, the game still looks that good despite being so light).
I would actually use this as your primary selling point. I am sure many people still have fond memories of Runescape, at least to the degree of being able to play it at work/at school/whatever with no real difficulties. As opposed to current MMOs that require you to set aside time to download and install everything on whatever computer you want to use.
I for one know I found it annoying to have to pre-download stuff in Guild Wars 1. Had to travel while playing, and I found myself periodically exiting the game to boot up my laptop, log-in, and grab all the assets for a new area while I still had good broadband (instead of hotel internet).


There's more of course (we have steambikes and jetpacks), but if there's anything specific you'd like to know, please ask (and I'll try not to miss it this time ;) ). So mounts and sprint?


Honestly, nothing really distinguishes this from the current status quo of MMOs. That isn't necessarily a bad thing, but I think TOR shows what happens when you aspire to be "About the same as the current best". People who already love what they are playing won't see a reason to join your MMO, and new players only count for so much. Especially when Guild Wars 2 has pretty much alll of those features AND has a history of how they handle the microtransactions (In other words, they don't screw their players on anything other than cosmetics and slots while providing a crapton of new content on a regular basis).

CrazyEthan
24-01-2013, 09:33 AM
That reads like a canned press release for every single MMO ever made.

Quests filled with depth and lore? So what? Seen that already even in Skyrim. Didn't make actually going and killing those generic monsters and bosses any more fun. We don't need excuses to go dungeon crawling, we need the actual dungeon crawling to be fun.

I've already seen the "personal family quest" before when it was called "personal story" in Guild Wars 2. Still didn't make the game anything more than "get large group, stand there and press two keys until boss dies" boring crap. Again, the story didn't make the game, the gameplay made the game. And since the gameplay was crap...


So nothing. Just another crappy MMO.
Didn't mean to go off and sound like a press release there ;) Anyway, I suppose all I can say at this piont is try it for yourself and see once Beta comes out. Whether you'll personally find it fun? I honestly don't know, everyone has their tastes. Evidently you've been burned by other MMOs before, so it's best to let the game speak for itself either way.

Shooop
24-01-2013, 05:29 PM
I despise "Mash two-three hotkeys until enemy dies" gameplay. That's what Guild Wars 2 was supposedly going to avoid and ended up being.

A story and setting don't make a game. They make the backdrop of a game - they don't matter nearly as much as what the player is doing during it. If it's going to be another game where the best way to play is to write a few macros, activate them, and then Alt+Tab to do something else for 10 minutes then we've already got plenty of those thanks.

You're telling us all about the setting and the story but nothing about what a player is actually going to be doing in them. Unless a game's story is offensively stupid (like Far Cry 3), it practically doesn't matter because the game's gameplay is what carries it.

Squiz
24-01-2013, 06:38 PM
You must have played some secret alternative version of GW2 to say something so utterly strange like you did in the first two sentences.

gundato
24-01-2013, 06:40 PM
You must have played some secret alternative version of GW2 to say something so utterly strange like you did in the first two sentences.
It depends on your class and what kind of battle it is.

If it is 1on1 or 1onMany (so non-zerg'd PvP and quest-based PvE), then you need to do a lot of dancing and maneuvering and need to definitely time your attacks.

If you are in a group though and are one of the ranged classes (or, at least, Engineer) then you can really boil down to "Click 2. Click 1. Wait for 2 to cool down. Click 2 again.

Squiz
24-01-2013, 06:49 PM
Only if you are playing in really big groups and in really basic areas. With basic I mean non-dungeon, -WvW, -Fractals zones and even in places above level 50 - 60 you cannot do this without backup. So yes, it depends on the kind of battle/situation you're in. But saying the whole game is like that is just plain wrong. Assuming you played more than a few low-level areas.

Shooop
24-01-2013, 07:08 PM
It's all about the number of players. If you take on a giant alone, you'll get smashed no matter what - you can only dodge twice per a minute. Which means you are going to get hit no matter what. And in what may be the absolutely dumbest fucking idea in the history of RPGs ever, once you're hit or you attack something, your movement speed is cut in half. So much for "we want players to stay mobile".

So the only way to get anywhere after you leave the starting areas is to get as many other people together and hope you found enough to overwhelm the thing you're attacking. There's a reason the most popular classes in the game are the warrior and guardian - they're the only ones with working damage mitigation abilities.

Squiz
24-01-2013, 07:21 PM
Again, your experiences do not mirror my own in any way. You can dodge much more often that two times per minute, extra stamina regeneration from level, traits, equipment, boons make it so a thief can dodge every few seconds at higher levels.

Elementalist (mist form, block skills, teleport, ride the lightning), Necromancer (minions, mass blinds, death shroud), Thief (shadow steps, even on weapon skills [shortbow], blinds, stealth), Mesmer (illusions, phantasms, blinds, stealth, blink), heck, all classes have their ways of avoiding or mitigating damage, you just need to use them, they are right there.

You can do fine on your own, if you play carefully and use your skills actively. Sorry to see that you have missed all that, the combat system is much deeper than click 1, click 2, repeat.

gundato
24-01-2013, 07:23 PM
It's all about the number of players. If you take on a giant alone, you'll get smashed no matter what - you can only dodge twice per a minute. Which means you are going to get hit no matter what. And in what may be the absolutely dumbest fucking idea in the history of RPGs ever, once you're hit or you attack something, your movement speed is cut in half. So much for "we want players to stay mobile".

So the only way to get anywhere after you leave the starting areas is to get as many other people together and hope you found enough to overwhelm the thing you're attacking. There's a reason the most popular classes in the game are the warrior and guardian - they're the only ones with working damage mitigation abilities.
...

Or you just don't enter an area until you are of the recommended level, avoid pulling everyone at once, and steer clear of the event-bosses unless people are around.

I run an Engineer solo almost all the time and never really have problems except for when I was going into the 60s areas to do the halloween event (when I was in the 30s :p). Currently in the 60s if I recall and still have no real problems.

Shooop
24-01-2013, 07:36 PM
Again, your experiences do not mirror my own in any way. You can dodge much more often that two times per minute, extra stamina regeneration from level, traits, equipment, boons make it so a thief can dodge every few seconds at higher levels.

Only three times every minute with the trait (which I did have). Not exactly a game-changer. Not when an enemy attacks every second or more.


Elementalist (mist form, block skills, teleport, ride the lightning), Necromancer (minions, mass blinds, death shroud), Thief (shadow steps, even on weapon skills [shortbow], blinds, stealth), Mesmer (illusions, phantasms, blinds, stealth, blink), heck, all classes have their ways of avoiding or mitigating damage, you just need to use them, they are right there.

Teleports are on long cooldowns. Blinds don't work on "champion" enemies and wear off too quickly. Minions have rudimentary AI and hardly any HP. Shadow step has a pitifully limited range and a long cooldown. Stealth doesn't stop homing projectiles.

Like everything in GW2, it's all great on paper but the the devs were clueless in how to actually implement it. So we ended up with a better-looking and voice-acted WoW.


You can do fine on your own, if you play carefully and use your skills actively. Sorry to see that you have missed all that, the combat system is much deeper than click 1, click 2, repeat.

You can in low-level areas yes. Once you meet the zombies though going alone anywhere is suicide without a zerg rush to back you up. And don't even think about fighting bosses...

gundato
24-01-2013, 07:40 PM
You can in low-level areas yes. Once you meet the zombies though going alone anywhere is suicide without a zerg rush to back you up. And don't even think about fighting bosses...
Then sign me up for the suicide squad!

Seriously dude, I do all that as a solo Engie. THe only thing I can't handle is (most) boss characters, and it is usually easy enough to say "Hey, SO and So is up at waypoint X" and you'll get two or three people to even it out.

Squiz
24-01-2013, 07:55 PM
Only three times every minute with the trait (which I did have). Not exactly a game-changer. Not when an enemy attacks every second or more.No. Much, much more often, say every 5-6 seconds. If you could dodge every second, where would be the point in attacking?



Teleports are on long cooldowns. Blinds don't work on "champion" enemies and wear off too quickly. Minions have rudimentary AI and hardly any HP. Shadow step has a pitifully limited range and a long cooldown. Stealth doesn't stop homing projectiles.

Like everything in GW2, it's all great on paper but the the devs were clueless in how to actually implement it. So we ended up with a better-looking and voice-acted WoW.Well, if you plan on just staying there without moving, then you'll get pummeled, yes. The combat system is about movement, timing dodges, using skills like blocks and teleports at the right moment and to avoid standing in a crowd of enemies which will take you down quickly. I cannot really say what your expectations were, but the combat system is much more fluid and dynamic than in other MMOs.

Shooop
24-01-2013, 10:42 PM
Then sign me up for the suicide squad!

Seriously dude, I do all that as a solo Engie. THe only thing I can't handle is (most) boss characters, and it is usually easy enough to say "Hey, SO and So is up at waypoint X" and you'll get two or three people to even it out.

Played both a thief and a necro. They're so laughably inept at anything but one-on-one combat with only minor enemies it's almost funny. Their only useful skills are on long cooldowns (the thief's eat initiative) and once you get to the Tarnished Coast(?) people stop being helpful. They know the enemies are just going to respawn a minute later so they just wait until someone else attracts their attention and then loot the area.


Well, if you plan on just staying there without moving, then you'll get pummeled, yes. The combat system is about movement, timing dodges, using skills like blocks and teleports at the right moment and to avoid standing in a crowd of enemies which will take you down quickly. I cannot really say what your expectations were, but the combat system is much more fluid and dynamic than in other MMOs.
I was expecting to actually, y' know... Move? Not just be free to slowly jog around an enemy to feel like I'm doing something other than relying on auto-attack and periodically a hotkey because they hit me anyway.

The movement speed penalty once the game considers you in combat pisses all over the concept of "stay mobile". There's not a whole lot of difference between standing still and trying to maneuver with it in effect.

Saying it's more fluid and dynamic than most MMOs is less a compliment to GW2 and more a sobering realization just how incredibly terrible MMO RPGs are. The world doesn't need an MMO with a different story, it needs one that's actually fun to play.

gundato
24-01-2013, 10:45 PM
Played both a thief and a necro. They're so laughably inept at anything but one-on-one combat with only minor enemies it's almost funny. Their only useful skills are on long cooldowns (the thief's eat initiative) and once you get to the Tarnished Coast(?) people stop being helpful. They know the enemies are just going to respawn a minute later so they just wait until someone else attracts their attention and then loot the area.
I haven't really had that problem. I find most people I run into to be fairly helpful. The ones who aren't tend to be morons who don't understand how to pull.

Necro is a bit weak from what I hear, but Thief is one of the strongest classes. It is 1on1 oriented, but with the right weapons you have a good range and the ability to dart in and out of close combat


The movement speed penalty once the game considers you in combat pisses all over the concept of "stay mobile". There's not a whole lot of difference between standing still and trying to maneuver with it in effect.
uhm...

That is the opposite of the experience I have had. Yes, there are gonna be some attacks you can't avoid without a dodge, but you should be pretty safe from melee foes. Or you should at least have an attack to disengage from melee. For my ENgineer, that means using either my net, my overcharged shot (knockback), or my jumping attack thingie. And that isn't even considering stuff like the portable ram and the like.


Saying it's more fluid and dynamic than most MMOs is less a compliment to GW2 and more a sobering realization just how incredibly terrible MMO RPGs are. The world doesn't need another one, it needs a decent one.
Well, clearly you are not huge on the genre, and I will agree that GW2 is not an ARPG. But it definitely is one of the best MMORPGs when it comes to fluid combat where you do more than spam buttons.

CrazyEthan
30-01-2013, 12:06 PM
To provide a less vitriol-filled critique (seriously Shoop, did someone poo in your cornflakes? :p)


This has potential, although Guild Wars 2 and the Warhammer MMO both touched on "steampunk" to a degree. But I am still skeptical as to how much the setting will influence things, since people quickly saw that TOR was "WoW in space, with Jedi". Not that there is anything wrong with that, but I wouldn't really put the setting as too much of a selling point since it will instnatly devolve into "Yay... PotSmoker420 wants to team up with me. How quaint"


So TOR? I actually was surprised by how much effort Bioware put into even the random side quests on that front. But, at the end of the day, it was still a grind that I grew to hate with a passion.

Guild Wars 2 ironically went in the opposite direction and pretty much ignored all pretense of the quests being more than a grind, and it works. I no longer feel like I have a list of stuff I have to do, and instead I just do whatever seems fun at a given point.

And the personal quests thing has already been done by GW2 and TOR, so hard to really distinguish yourself with it.


So we get into the "I want a strong item, but this upgrade looks like ass" angle, or you have ways to disable this. Don't get me wrong, I love the idea in theory. But there is a reason I have been using stones to make all my rifles look like the one I found at level 10 in Guild Wars 2.


Personally, that sounds interesting to me, but I see two big problems with it:
1. The more detailed things are, the less pub-friendly a game is. There is a reason that ArenaNet had to drastically change the Winter event when they realized that keeping all the doylaks alive with a random group was nigh impossible. Because it just takes one griefer (or innocent newb) to screw up a team. So that boils down to needing to have dedicated groups, which has the potential to kill an MMO these days.
2. The hardcore MMO players LIKE the grind, so that leaves you the casuals. And TOR is an example of why the casuals can't keep a game alive.

Also, those "Challenge Dungeons" sound like a much less community-oriented version of the random events in Guild Wars 2. Which avoids the problems of 1 and 2 by NOT making you group up and instead just letting everyone in the area have fun.


I would actually use this as your primary selling point. I am sure many people still have fond memories of Runescape, at least to the degree of being able to play it at work/at school/whatever with no real difficulties. As opposed to current MMOs that require you to set aside time to download and install everything on whatever computer you want to use.
I for one know I found it annoying to have to pre-download stuff in Guild Wars 1. Had to travel while playing, and I found myself periodically exiting the game to boot up my laptop, log-in, and grab all the assets for a new area while I still had good broadband (instead of hotel internet).

So mounts and sprint?


Honestly, nothing really distinguishes this from the current status quo of MMOs. That isn't necessarily a bad thing, but I think TOR shows what happens when you aspire to be "About the same as the current best". People who already love what they are playing won't see a reason to join your MMO, and new players only count for so much. Especially when Guild Wars 2 has pretty much alll of those features AND has a history of how they handle the microtransactions (In other words, they don't screw their players on anything other than cosmetics and slots while providing a crapton of new content on a regular basis).

Hey gundato, sorry for the late response, as for your comments:

- Quests, the story is there for those who love to learn more about the lore, the story, and their place within it. You're completely free to skipp all that and grind, if you prefer; most areas are level-locked rather than quest-locked anyway (and the quest-locked ones won't prevent your progress into the main areas or anything)

- There is no current way to disable mod appearance changes to your weapon, but they are not overbearing changes that would be in the way. In further versions though, once the game has a good amount of content and can stand to take an extra polish, we can consider adding disabling mods from appearing on a weapon.

- We received a lot of similar feedback about challenge dungeons being too group-heavy in Closed-Beta, and are right now working on making them more solo-able. Some of course wil need a group to get a decent score, but those would be further in (for hardcore crowd), and not mandatory. They're something extra to do for those who do like some variety and to group up to achieve goals.

- The high accessibility (light load) of the game is indeed one of our main selling points, especially since it's a browser game. If I didn't know better, I'd almost think you're trying to insult our marketing skills :P

- And on that point, there's part of the flaw in thinking to compare us with AAA client games. Don't get me wrong, I'm honored you'd compare us to Guild Wars or TOR, but in the end, what we are is a superior *browser* game (like you said, with what Runescape was doing). Our main competition are other browser games, and compared to those out there right now, we both look great and have great accessibility.

Given that we do well enough and can grow, it would be awesome to try and compete with well-known client MMOs, but that's still a bit much to expect, and a monumental goal to try to achieve as a small developer.

Our aim is to have City of Steam offer the kind of quality and content that one would expect from a AAA client MMO game, but all easily accessible from a browser (again, that sounds pitch-y, I know, but there you go :P ). It's actually encouraging (and we're grateful) that we would be compared to those MMORPGs, but we're really mostly going for the browser crowd. We have nowhere near the team size or resources to compete with big MMO developers ;)

CrazyEthan
21-02-2013, 10:01 AM
Hey guys, we're heading to PAX East and GDC 2013, feel free to drop by and play our game at booth 582 if you attend PAX! :P

CrazyEthan
06-03-2013, 10:30 AM
We have put up a new Dev Journal. We’re talking about the forum avatars made for the Top-tier Paragon supporters. If you are interested in how steampunky avatars should look like, feel free to head over to: (http://www.cityofsteam.com/art-dev-journal-quest-for-the-alpha-avatars).

CrazyEthan
25-03-2013, 09:00 AM
Hi everyone, check out our latest dev journal (http://cos.r2games.com/news/view/?id=1519) for PAX East preparations and more.

ambing1
25-03-2013, 11:43 PM
steampunk is a good idea. there are few good games out there exploiting the idea.
I'd say keep it up.
making the environment more interesting though should be one of the important details to consider. It makes players stick to the game.

CrazyEthan
29-03-2013, 02:50 AM
steampunk is a good idea. there are few good games out there exploiting the idea.
I'd say keep it up.
making the environment more interesting though should be one of the important details to consider. It makes players stick to the game.
The game takes place in a unique environment originating from a series of role-playing books written by our own Founder and Creative Lead, so there is a rich lore and story to the game, we do belive that even many steampunk gamers will adore. We're still trying to make the environment more interactive and interesting, a lot will be polished up before Open Beta is settled, stay tuned if intersted.

CrazyEthan
11-04-2013, 04:21 AM
We’ve just released a dev journal about a new feature, the Wilderness, which is a public instance where many players can be in at once. Please check more details through the following link if interested: http://cos.r2games.com/news/view/?id=1588

CrazyEthan
22-04-2013, 04:44 AM
Thanks to brilliant support from the players, City of Steam finally achieved its greenlight success, check the full announcement (http://cos.r2games.com/news/view/?id=1731) we just released for more details.

CrazyEthan
27-04-2013, 08:42 AM
Many updates for City of Steam recently! But here we got a big one - we announced the release date for Beta "early admission". The full announcement can be found here: http://cos.r2games.com/news/view/?id=1835 Feel free to share this around!