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R-F
09-11-2011, 10:52 AM
What are all your most disappointing games? Have you ever been really excited for a game, only to get it, open it and discover it's absolutely terrible? Seen a game hyped to high heaven and back only to find that it's pretty damn mediocre?

For me, that game has to be Dragon Age Origins. It was just so dreadfully boring. It'd been hyped to high heaven and back as a spiritual successor to Baldur's Gate and I started playing it only to discover it was more a successor to BORING's Gate. The characters were flat and dull, the pacing awful and the constant "kill five enemies then advance to kill five enemies" was just irritating.

The worst part was that the game started out really well, with your character's entrance story being well crafted and then even Osgilliath (or whatever it was called) being kinda alright. But, of course, pretty much every interesting character died and you were stuck in a bunch of recycled terrains with the occasional interesting bit.

Luckily, I didn't buy DA2, but I've heard THAT was even worse.

What about you guys? What's your biggest video game disappointments?

TillEulenspiegel
09-11-2011, 11:24 AM
The worst part was that the game started out really well, with your character's entrance story being well crafted and then even Osgilliath (or whatever it was called) being kinda alright.
Yeah, half the origins and then the initial bit were a pretty good start. Shame about the rest of the game.

Black & White. So close to greatness, but gameplay quickly devolved into a micromanagey mess. Could have been much, much more. It's the reason I almost never preorder and don't trust most game reviewers. It got ridiculous ratings in a number of big magazines.

Horizons. I admit I've never actually played the released version, but there was no reason to after David Allen was thrown out and his whole vision was scrapped. It should have been an incredibly rich MMORPG with plenty of room for player-built stuff and a dynamically expanding undead horde that threatened civilization. And a crazy magic system that involved learning words in different languages and putting them together. Oh, and playable dragons, with their own aging system and lairs and flying and everything. Smush Guild Wars 2 and Mortal Online together, put it in a time machine to 2003, and that's sort of what Horizons should've been. A lot of it was achievable, too - just look at Ultima Online in 1997.

hamster
09-11-2011, 11:31 AM
Quake 3. Thought it had a single player campaign.
Cs source.
Ff tactics. Damnit I got the Japanese version!
Freespace 2. Played the port of the first campaign. Actually the dogfights felt really shallow.
Shadowrun. That's the iOS gears of war clone. Absolutely boring.
Gal civ 2 and sins of a solar empire. Just don't get it and half he time didn't know what the research upgrades do.
Gta 4. The most mInd numbingly banal game ever. What the hell is the point of an open world anyway if the missions are all templates?

metalangel
09-11-2011, 11:32 AM
Road Warrior (the sequel to Quarantine).

Quarantine was great. It had five meticulously detailed levels that felt alive with activity as you tooled around in your battlehovertaxi. Even once you had the code to access the next level it was still fun to keep doing fares and getting into adventures.

Road Warrior decided it needed a plot. Passengers all but vanished, replaced by cartoony mission givers who sent you out to kill five trucks or blow up a target or something. They even gave you the weapons, so customizing your taxi was gone too.

With just missions, no free roam, crappy "improved" graphics engine... bleh.

Althea
09-11-2011, 11:42 AM
The place you're thinking of is Ostagar, by the way.

My most disappointing game? Hm, that's a tough one. A very tough one. There's a lot to choose from, including a lot I barely remember or didn't play too much.

I think I'm going to have to go more specific than yourself, R-F, and go for Dragon Age: Origins - Awakening as the first one I'm picking. I wouldn't say I absolutely 100% loved and cared about Origins, but I thought it was a fairly good balance between the old-style RPGs that I find impenetrable and the more action oriented feel of MMOs and newer RPGs. The gameplay was as exciting as drinking a cup of tea in an retirement home whilst the residents slept, but at least it worked to some degree. For five years in development, too, it felt really sloppy at times. Female characters didn't have proper skeletons so their models were really odd, at times you'd see high quality textures right next to some horribly poor ones, and it seemed so half-finished.

But the quality control was absolutely horrific. There was a quest for Sigrun once you'd recruited her, and I was bouncing up and down excitedly because I fell for her instantly, and... nope, said BioWare. The quest had bugged massively. So I couldn't do it. Did a replay later, nope. When the patch came to *fix* the bug, guess what it did? A grand total of nothing! The balance in the game was also ridiculously poor. I played as a female Dwarf warrior with 2H specialisations and stuff, and towards the end I was just slaughtering everything in two or three attacks due to the massively powerful AoE attacks I had.

It also seemed really stupid how BioWare retconned the main character's death. They created a new "class" specifically for the expansion, so that you could play with a new character of sorts, but instead of forcing people who died in the main game to play that new one, they were like "lolololololol no lol we chnge that cuz we suks". It struck me as a stupid choice to make. Oh, and there was that problem with DLC gear (or at least some of it) carrying over from the main game. Amazing how BioWare can't do simple things like duplicate gear or whatever, isn't it?

Screwie
09-11-2011, 11:46 AM
Civ 5. I was so psyched for it after the brilliant Civ 4, I bought it before reading any reviews. Bitterly disappointed, I've probably logged under 3 hours on it and never gone back.

moth bones
09-11-2011, 11:54 AM
Dirt 2. I was a big fan of Colin McRae back on the old console ("Mind the cones!") so was really looking forward to a new, improved version. What I got was a load of pissing about with GfWL, followed by an interminable loading screen accompanied by the most hideous generic rawk imaginable, which could only be turned off by unplugging the audio lead from my PC. When I finally got to the game I found the racing to be OK, but lacking in the visceral physicality possessed by the original McRae, and surrounded by deeply irritating 'XTREME!' nonsense. Uninstalled in short order.

Dugular
09-11-2011, 11:57 AM
Uncharted 3 is the first thing to spring to my mind because it's so recent, and I loved the last two, which made this more gutting.

But on a PC front, hmm. King's Quest VII. I know series often have the goods and the bads, but the fall of brilliance between VI and VII was too much to bear. Oh wait, there was also King's Quest 8.

In fact, the last game of every Sierra series is probably a disappointment.

Althea
09-11-2011, 12:10 PM
Civ 5. I was so psyched for it after the brilliant Civ 4, I bought it before reading any reviews. Bitterly disappointed, I've probably logged under 3 hours on it and never gone back.
See, I can sort of understand where you're coming from with it, but I think 5 is good in its own ways. I think it cut a lot of the fat that it had gained by the end of Civ IV's life span, but the cost was perhaps a little too great.

Drake Sigar
09-11-2011, 12:26 PM
It also seemed really stupid how BioWare retconned the main character's death. They created a new "class" specifically for the expansion, so that you could play with a new character of sorts, but instead of forcing people who died in the main game to play that new one, they were like "lolololololol no lol we chnge that cuz we suks". It struck me as a stupid choice to make.
I agree, there needs to be more finality in death. Characters told the player they were going to die if they pursued a certain course, and players likely knew there was a strong possibility of an expansion or sequel. If the game won't even stick to the consequences of those choices, the choices themselves are cheapened. Then again, the expansion didn't make a whole lot of sense from the standpoint of most Origins characters. Why is my Dwarf noble here again? He's been absolved, right? Shouldn't he go back to his people and help reclaim lost cities?

Sigrun was one of the few good things about Awakening, and she didn't even notice my lovely beard.

Unaco
09-11-2011, 12:28 PM
Half Life 2.

Althea
09-11-2011, 12:28 PM
I agree
Bloody Hell in a handbasket, someone agreed with me.

Taidan
09-11-2011, 12:56 PM
Deus Ex: Invisible War, and that's pretty much this thread done. ;p

Although for reasons I've stated before, Fable 3 affected me more, as my girlfriend went into it full of anticipation and innocence, and came out of it a day later as jaded and cynical as any gamer who's been doing this for 30 years.

coldvvvave
09-11-2011, 01:14 PM
Everything I bought with a PS3 except Valkyria Chronicles. Uncharted 2 was boring, Killzone 2 was CoD-boring, SKATE... I don't even know why I got it, Ratchet and Clank was boring, Bayonetta was overthetop( as intended), stupid( probably as intended too), QTE-infested and boring, and Red Dead Redemption was brown, repetitive and boring. I sold my PS 3 soon after.

Inverselaw
09-11-2011, 02:01 PM
Moo3 and city in motion stand out right now. Moo3's problems are self evident, as for City in motion.

The game leaves me perpetually broke, you dont get enough information to know what to do and unless you do everything perfectly the city gets gridlocked to the point that the busses cant actualy move people around.

Rinox
09-11-2011, 02:02 PM
Super Meat Boy and Mount & Blade: Warband.

Tikey
09-11-2011, 02:04 PM
I've been disappointed by only a few games but the disappointment from Invisible war dwarfs everything that comes to my mind.

Icarus
09-11-2011, 02:06 PM
I know other people in the thread got there first, but Black and White, Quake 3 and Invisible War, definitely.

Also Unreal Tournament 2003. God, such a huge letdown after the original. Feeble weapons, I recall the sound design being a bit suspect, shonky-looking character models...

Althea
09-11-2011, 02:07 PM
Also Unreal Tournament 2003. God, such a huge letdown after the original. Feeble weapons, I recall the sound design being a bit suspect, shonky-looking character models...
And then a few years later came Unreal Tournament 3. Ugh.

Mohorovicic
09-11-2011, 02:12 PM
One of the many good things about being a pessimist is that you're never disappointed.

Dariune
09-11-2011, 02:12 PM
I have been dissapointed by quite a few games for varying reasons.

I think my first big dissapintment was Empire Earth 2. EE1 was phenominal and 2 was about as generic and boring as could be possible.

I agree with the OP about DA:O to an extent. It was marketed and appeared to be going back to a complex, though provoking, genuinly tactical, and statistically abundant RPG. What we got was a party based single player game which had MMO mechanics (to some degree) and less depth than a puddle in the heart of an african summer. But the story, characters and a few of the moments in the game did make it up a little.

DA2 however was a far bigger disappointment, albeit a more honest one. It had no resemblance what so ever to the roots in which its predecessor claimed and was action, action ACTION! I found nothing to enjoy about that game and felt sad that Bioware had fallen so far. It was at least honest in that it didnt pretend to be an RPG (in the genuine and oldschool meaning of the word before someone calls me out on that)

ME2 - I felt ME1, although not a hardcore RPG had some great moments, an engaging (if slightly generic) storyline, and enough customization to keep me happy for a while. Im not really sure what ME2 had but it certainly was neither engaging, customizable or fun for me.

There are more, but ive ranted enough.

P.s. Long time lurker, first time poster. Sorry my first post was a rant :)

Theblazeuk
09-11-2011, 03:17 PM
Its funny, I really enjoyed ME2 because it got rid of the ridiculously redundant inventory and the way it let me role-play as the Shephard I wanted to play, a fairly ruthless pragmatic who still saved people wherever possible (or in my first run, a goody two shoes with a slight temper). I couldn't RP however i liked, but for the first time in a long while I felt like I was making that character and the experience of the game my own.

HOWEVER this has probably been discussed a thousand times on RPS :) So instead I turn to the people disappointed with Freespace. THat is madness, that game is amazing. Sure the dogfights are a little underwhelming but no more so than the first one - and in 2, the scale of the fleet warfare compensated. Often you're flitting in between the huge ships and trying to keep the cruisers alive long enough to take down the enemy, only turning to the fighters to try and keep the smaller allies in the fight. But honestly as soon as that beam cannon punched through the Vasudan rebels I was sold.

The Innocent
09-11-2011, 03:35 PM
Well, there's a distinct difference between games that I'd consider disappointing and games I'd consider bad. Deus Ex: Human Revolution, for instance, was a great game, but it left me quite disappointed. It simply didn't recapture the spark of the original game, but it came this close. So I loved it, but, yes, was left wanting something a bit different.

So much ado had been made about Brink that I thought it would be something quite special. It was terrible. I can't fathom how the map design made it through testing. I almost think that Brink could still work with conquest-style maps ( la the Batlefield series), but of course it's too late for that.

The JG Man
09-11-2011, 04:44 PM
I'll chip in with Dragon Age 2. The odd thing is, I liked some of the things it tried to do and the entire narrative framing that was being sold as an idea really hooked me pre-release. In the end, it was dangerously under-utilised and other parts of the game were...less than stellar. That being said, I enjoyed it, but find it hard to bring myself back to playing it again. That being said, if owning ME3 gives you access to DA2 on the PC, like owning DA2 gave you access to ME2 on PC, I might play it again to see what the PC version + mods are like, although I suspect the issues I had were not discriminatory to just the consoles.

More recently, Battlefield 3. Something about it is rubbing me off in the wrong way. I'm not feeling that tinge of excitement I have done with the 3 (4, if you include 1943) previous iterations. If anything, it's making me want to go back and play 2142. I think it's the map design is really off-putting, some interesting balance decisions and...I'm just not feeling it. I've put in around 20 hours. Perhaps if I put in 20 more, I'll warm up to it further.

Lethys
09-11-2011, 04:55 PM
Dragon Age 2 managed to limbo below the pretty low bar I'd set for it as a result of following the forums and seeing the kinds of things the devs would say. I think the entire forum pre-DA2 was just a screaming match between the devs and their fans, where we said to them that what we're seeing isn't what we want and they said no, we know what we're doing because we're Bioware.

It's funny though that none of the changes they made bothered me nearly as much as the awful story that made no sense and took away all character impact.

acidtestportfolio
09-11-2011, 04:56 PM
brink

rage

battlefield 3 (to a point)

Althea
09-11-2011, 04:57 PM
That being said, if owning ME3 gives you access to DA2 on the PC, like owning DA2 gave you access to ME2 on PC
That won't happen. That was a PR stunt.

Fumarole
09-11-2011, 05:33 PM
Lords of the Realm III
So much potential for this strategy series and it was basically turned into an RTS. What a shame.

Theater of War
This game should have been a favorite of mine as it had all the elements that I love - realistic combat, World War II setting, 3D battlefield, detailed units and more. It just didn't mesh as well as I had hoped.

Two Worlds
I bought this because it was really hyped up on a message board I used to frequent. I played maybe an hour before uninstalling and never returning. Never again will I make a purchase based soley on one person's internet opinion.

League of Legends
Not so much for me as for many of my regular gaming buddies. They got hooked on this right away but it did absolutely nothing for me. Now we hardly ever play anything together as this seems to be all they play.

Batolemaeus
09-11-2011, 06:17 PM
GTA IV
It was just wholly forgettable. I played every single GTA game since the original. At least every single one that came out on pc.
San Andreas made me empathize with the main character. Even Vice City did. GTA IV? Maybe a little at the beginning, but that quickly evaporated. The plot was trite and outside of it there was little going on. What could've been a milestone in gaming was just a speedbump.

Fiyenyaa
09-11-2011, 06:20 PM
It's funny though that none of the changes they made bothered me nearly as much as the awful story that made no sense and took away all character impact.

Same for me, to be honest.
The snappier combat I thought was frankly an improvement, the setting being fixed I could live with, but the story was just below-par. I gave up almost as soon as Act 3 began.

sk2k
09-11-2011, 06:22 PM
RAGE
Arcania
Dragon Age: Origin
Quake 4
Ultima IX
Blood 2
Witchaven 2
Descent to Undermountain
...

Wizardry
09-11-2011, 06:49 PM
Ultima IX: Ascension. Ultima VIII: Pagan was rather disappointing, but with the promise of going back to the lands of Britannia in full 3D (it was a big thing back then, and the game ended up being technologically ahead of its time), I was rather excited. Then I played it. Pathetic. I still blame EA to this day.

Kaira-
09-11-2011, 06:51 PM
I think I'm going to have to go more specific than yourself, R-F, and go for Dragon Age: Origins - Awakening as the first one I'm picking.

Heh, I actually thought Awakenings was much better than Origins. Much smaller in scale, but still so much more interesting and varied locations, and the smaller scale of the plot and world made everything seem so much more... intimate. But yeah, all the problems you mentioned were still very jarring, not to speak about how silent your companions were.

My most disappointing game? Hm, this is a hard one... I guess it would be Force Unleashed. Ridiculously stupid plot, meh-gameplay and overall mediocriness really killed it for me. Lucky I paid only 10 for it, and I bought it for console so I can resell it.

Althea
09-11-2011, 06:53 PM
Heh, I actually thought Awakenings was much better than Origins. Much smaller in scale, but still so much more interesting and varied locations, and the smaller scale of the plot and world made everything seem so much more... intimate. But yeah, all the problems you mentioned were still very jarring, not to speak about how silent your companions were.
It was much better focused, I agree, but it was technically a bit of a mess, and it was only about 13-15 hours long, which compared to the main game isn't really all that long.

TillEulenspiegel
09-11-2011, 06:58 PM
Ultima IX: Ascension.
The writing was on the wall, though. I remember Ed del Castillo remarking that nobody really cared about bread baking in Ultima games, it wasn't important. That was a very useful warning.

Wizardry
09-11-2011, 07:05 PM
The writing was on the wall, though. I remember Ed del Castillo remarking that nobody really cared about bread baking in Ultima games, it wasn't important. That was a very useful warning.
But the severely scaled back interactivity was the least of Ascension's problems considering pre-VI Ultima games also had little interactivity. The tiny game world, funnelled exploration, continued lack of a party, even more actiony combat, retarded plot, bugs and general incompleteness were the main problems for me.

Vexing Vision
09-11-2011, 07:06 PM
I was extremely excited for Elemental. Indeed, it was the only game I pre-ordered last year. I did play and enjoy a bit of the GalCivs and everything else from Stardock seemed to be rather nice, so I was really looking forward to their reimagining of Master of Magic. I then got my special edition copy in the mail, loved all the little bits and pieces, installed the game, eagerly played for half an hour and.... then it became clear to me that there was pretty much nothing redeeming at all about the title. I did try for a total of another 10 hours to find something, anything...

I was also very disappointed with Civ 5. The tech-trees killed any replay-value the game was supposed to have for me.

Dougal Mcfrugal
09-11-2011, 07:13 PM
Ground Control 2 - the 1st one was great and I was really looking forward to the sequel but it was very meh

crysis 2, and not because of the graphics, I just found the gameplay very boring, shame really loved the first one (and the expansion)

also every PoP game after sands of time

Drake Sigar
09-11-2011, 07:17 PM
Only the most hardcore masochist can successfully navigate the mindfield of bugs that is Ultima IX: Ascension. I gave it so many chances, only to be repaid by having my save games corrupted.

Jockie
09-11-2011, 07:17 PM
Well, considering I actually rather liked Dragon Age and didn't entirely hate Awakenings (even though the combat became completely broken by the end), Dragon Age 2 is one of the worst rush-job cash ins I've seen in years. I still don't think it's a terrible game, but it seriously underwhelmed, with dangling unresolved plot threads, an awful ending that made a mockery of what went before and that painful repetition.

Also pretty much every Obsidian game, I love them as a studio and they quite obviously have greatness in them, but they keep getting it wrong. Kotor 2 was unfinished, Alpha Protocol made some terrible design decisions, Nwn2 was buggy and awfully optimised (and the editor was more than a little broken on release), Dungeon Siege 3 was just outright the wrong game for Obsidian to be making. New Vegas is the closest they've come (although maybe tied with Mask of the Betrayer). Hopefully Bethesda have them working on a Skyrim expansion that takes the no doubt lovely world and brings some character to it.

Scumbag
09-11-2011, 07:27 PM
Certianly agree with people on Deus Ex: Invis War, UT2003 and Black & White ("OH WILL YOU STOP EATING THAT YOU STUPID APE! STOP THROWING POO AS WELL!").
I always felt the biggest let down came with Unreal 2. The story was piss weak and after the huge, fluid original game I was expecting more. Way, way more. It was not bad persay, I and a few other people just expected far better then it actually was.

SirKicksalot
09-11-2011, 07:36 PM
The Witcher 2. I pre-ordered the collector's edition and ended up hating the game. The September update fixed many of my issues with it, but there are so many left! From the art design to the guessing game that potion drinking became, pretty much everything rubs me the wrong way. I'm actually thinking to sell the CE contens :/

Deus Ex HR. I like the original. I played the first level of the leaked beta and loved it. The boss fight were shit, but easily ignored. However the repetitive levels made me abandon it. I decided to quit somewhere in the third act when I returned to Shanghai and had to go through the same areas over and over again. The hub levels are so dead and uninteresting! I enjoyed the actual gameplay but I simply can't stand so much repetition.

Wizardry
09-11-2011, 07:37 PM
Dragon Age 2 is one of the worst rush-job cash ins I've seen in years.
http://i44.tinypic.com/2a4z31e.jpg

airtekh
09-11-2011, 07:53 PM
@SirKicksalot

I was mildly disappointed with Human Revolution too, mostly because I had set my own expectations far too high.


The hub levels are so dead and uninteresting!

I totally agree with this. I see others commenting on how great the hubs were and I'm wondering if we played the same game. Apart from the sidequests, there's practically nothing else of interest in the hubs.

Fiyenyaa
09-11-2011, 08:17 PM
Ground Control 2 - the 1st one was great and I was really looking forward to the sequel but it was very meh

Oh Christ, how could I have forgotten that!
I loved GC1 so much - it was far enough away from a trad-RTS for me to find it really interesting and fun, and the GC2 came along and pretty much scrapped everything that made the first one great.

Wayward_Ronin
09-11-2011, 08:22 PM
I was very disappointed in Brink. The idea of a multiplayer game with fluidity of movement at the core was exciting, but it didn't play to that strength at all. Movement wasn't fast or versatile enough and the maps weren't designed to accomodate any kind of interesting parkour play. On top of that the balancing was appalling on release, with only a few weapons worth using and a heavy class that felt pointless. I also felt that the weapons were unsatisfying and the grenades were downright terrible. The only thing that they really got right was the art design. The whole game felt like a terrible waste of a concept.

Crysis 2 was really pedestrian, and nowhere near as good as the first game or Far Cry. I usually don't throw in with the complaints about consolized games, but I can't help feeling that it's the reason Crysis 2 was so lumbering.

SephKing
09-11-2011, 09:16 PM
Call of Juarez: The Cartel
Don't really think there's a lot to say about this one. The first Juarez is in my top ...30ish games of all time and the second one was sort of ok but this was just plain horrible. Graphically worse than the previosu 2, gameplay as dull and repetitive as ever and some of the most annoying characters in gaming history.

Dead Island
Don't get me wrong, the game is good fun but I was expecting something more. The trailer gave the impression that it was going to be a dark, mature zombie survival game but it just ended up being a fairly run of the mill melee/shooter with a good coop mode.

F.E.A.R 2 & 3
What was once a grounbreaking horror action game with incredible graphics, atmosphere and AI made by a developer in it's prime has now devolved into a standard, dull shooter that lacks any scares, has graphics that are average at best and AI that feels like it was adapted from pacman.

Fable 3
Not only a poor port to the PC but also a poor sequel in general. If it wasn't for the fact that you can cheat on your game wife then fart in her face then this would be in the top 3 worst games I played this year.

RAGE
Essentially RAGE gaming equivelant of Michael Bay movies. Although it looks pretty (from a distance), it essentially is just the same thing over and over again with a slight variation in the environments. Every mission involved you going from point A to point B and shooting everything imbetween. Just to tack on a bit of extra length the developers added side missions that required you to revisit previous levels and do the exact same thing you did before ...ie shoot everything. Car combat was fun at first but the same constantly respawning enemies reminded me why I hated Far Cry 2 so much.

Herzog
09-11-2011, 09:17 PM
Painkiller - Nothing against the singleplayer campaign. It was good mindless shooting. But the multiplayer part was the most disappointing thing ever. After playing Quake 3 for four years I was looking for a new online fps and People Can Fly promised Quakeworld-like gameplay. Actually everything was there but the netcode was completely broken so you couldnt play with more then two or three other players. You had a promising new FPS but it actually was born dead because noone could play it.

vinraith
09-11-2011, 09:22 PM
The record holder for me, at least so far, is still Sins of a Solar Empire. I followed the development closely, and the discussion of it as a "real time 4X game" along with what was on display (and in combination with Stardock's outstanding reputation coming off Gal Civ 2) had me hugely excited. I preordered the boxed collector's edition, something I've not done before or since. I was expecting something akin to a Europa Universalis in space, or at least a real time Gal Civ, what I got was in most respects a bog-standard RTS with a slower pace and bigger map. That everyone else on the planet adored it did not help matters. I still go back to it periodically, because on some level I just can't believe that it is what it is, and because the love it gets in the PC strategy community is so intense, but there's just nothing there. Sword of the Stars, Distant Worlds, and AI War have all done a far better job scratching the itch I thought Sins was custom-built to scratch, which takes off the sting, but there's still this tiny element of "what am I missing?" attached to that game that may never go away.

buemba
09-11-2011, 11:45 PM
The biggest one for me is Advance Guardian Heroes. The game is pretty mediocre on its own, but when you call it a sequel to one of my favorite games ever you really twist the knife in my gut...

Neverwinter Nights - One of the few games I've ever pre-ordered. The editor is excellent, but that single player campaign makes Jade Empire look like Planescape Torment by comparison.

Modern Warfare 2 - I know it's fashionable to hate on CoD these days, so it's easy to forget just how good the sp in CoD 4 was. Too bad Infinity Ward apparently decided to let Michael Bay write and direct the sequel.

The Dig - LucasArts + Steven Spielberg + Robert Patrick voicing the main character? Sign me up! Too bad the game didn't live up to the caliber of the talent involved.

The Pandora Directive - Yet another sequel to one of my favorite games that didn't live up to its predecessor.

Spore - So much promise. Such a waste...

DX: Invisible War - No comment necessary.

TailSwallower
10-11-2011, 12:37 AM
Brink was definitely a disappointment. Such potential, such a lackluster game. I still think that every FPS should ape the Brink movement system though.

Deus Ex: HR. Still haven't finished it. Just can't be bothered. The most fun I had in that game was sneaking around the Police Station in the first hub, but after that it never grabbed me. It felt like the game was dragging on, but as others have mentioned it was probably just too repetitive.

Mechwarrior 2: Mercenaries is probably considered to be superior to Mechwarrior 2 in every way, but after starting it I quickly realised I didn't care about the Inner Sphere barbarians and loved the whole story surrounding the Clans. Still a great game, and I ended up playing it a lot and loving it, but Mechwarrior 2 is the one I remember fondly.

SirKicksalot
10-11-2011, 12:40 AM
I enjoyed the 8 hours of Brink I played. Nobody's online now :/ They should just make it f2p, it can still be salvaged.
So yeah, I regret my purchase although I'm also a bit pleased that I supported Splash Damage (they need it after two bombas in a row) and id Tech 4!

UnidentifiedFlyingTard
10-11-2011, 12:47 AM
Dare I say, Fallout 3.

I just expected more as a Fallout game really, seemed like a huge step back.

westyfield
10-11-2011, 12:56 AM
Operation Flashpoint 2: Dragon Rising. I never played Op Flash 1, but I did play ArmA. Op Flash 2 was supposed to be a more accessible, better polished version of ArmA - great!. It was going to kill Battlefield (and Project Reality). Then it came out, and it was a bit shit. No dedicated server support, a woeful mission editor, poor multiplayer (4-player co-op or 24-player capture the base, if I remember correctly), crap controls clearly designed for console gamepads with few buttons, and a boring singleplayer campaign that seemed like it was trying to be Call of Duty, but with hardcore mode on and larger maps.
That was the game that really made me stop and think about pre-ordering games - I've only made that mistake once since (Red Orchestra 2), now I rarely pre-order and when I do I make absolutely sure I know what I'm getting.

Mistabashi
10-11-2011, 01:09 AM
Dare I say, Fallout 3.

I just expected more as a Fallout game really, seemed like a huge step back.

Well it wasn't really a Fallout game, it was a Bethesda game set in the Fallout Universe. The whole "it's just Oblivion with guns" thing was actually rather accurate. New Vegas is much more Fallout-ish though, it still has it's share of issues but it feels much closer to the original games in tone.

Hensler
10-11-2011, 02:15 AM
Vampire: The Masquarade: Redemption. Not only was it the first game I ever pre-ordered, the first game I ever bought a collector's edition for, but when I got it and it didn't play, I bought and installed a new video card for the first time. I must have spent $600 on that damn game, and it was ass.

Nalano
10-11-2011, 02:31 AM
Too bad Infinity Ward apparently decided to let Michael Bay write and direct the sequel.

For such a cheap throwaway joke, that made me giggle way too much.

DXHR - I get they had to do the "everybody is always talking about the current sci fi gimmick" schtick that marks lackluster sci fi. Kinda. I get that massing NPCs leads to problems with rendering, and that the tiny maps were warren-like so as to make it feel like you didn't just spend two days wandering across two city blocks, and that all walks of life had to be represented within those two city blocks. I understand that the architecture had Adam Jensen's acrobatics in mind more than realism.

But goddamn, every time one of the local punks spoke, I wanted to bitch-slap the voice actor for accepting such a horrible, stereotypical role. They all ranged from cringe-worthy to kinda racist. Worse, some of those apartment buildings had no possible front entrances. Not within the realm of physics as we understand it today. I wonder if all residents had to come in through the sewers or in the fire-escape.

Spider Jerusalem
10-11-2011, 02:36 AM
everything. i'm disappointed in everything.

i wish i were kidding. but every game i play these days i can't be assed to finish. i just get so filled with ennui.

maybe it's me.

Username
10-11-2011, 02:38 AM
Dragon Age II is the most disappointing game I've played. Fell into the hype and paid the price. I was really expecting it to be an improvement on DAO - the rivalry/friendship dynamics, 10 year story, and established protagonist really intruiged me. Unfortunately, DA2 was a highly linear and severely rushed mess of a game. Basically, what Jockie said earlier.

CrazyEthan
10-11-2011, 06:54 AM
Dungeon Siege 3 is the most disappointing game for me, fucking awkward camera controls!

DigitalSignalX
10-11-2011, 08:14 AM
You guys have raised some great ones that I agree with:

Sins of a Solar Empire - I was (and still am) hoping for a spiritual sequel to the Homeworld series. Fail.
Dragon Age 2: Even though I've played it through three times, I am still disappointed by the same criticisms already raised - DA:O was such a superior game.
Dungeon Siege 3: I couldn't even finish it, and I loved the first two, replaying them often. Obsidian just spat this out like a cheap console clone and then added insult to injury with those PC controls.
Brink: TF2 with different maps and character models. The plot gets shoved in with 20 second cut scenes between rounds is silly.
Crysis 2: Everything that was lauded about Crysis 1 was chopped and removed from the sequel. The bleeding edge graphics, the ability to approach objectives differently in favor of extreme linearity, worse enemy AI.. it was epic fail imo.

This weeks craptastic game is LOTR War in the North - all the HUD elements and tutorials use controller symbols so I have to constantly refer to the options menu to remember what the KB controls are. Also some elements (like the map features and inventory item info) simply can't be accessed via the KB. You HAVE to use a controller. Wtf?

coldvvvave
10-11-2011, 08:33 AM
Half-Life 2

I mean, they scrapped the level with a submarine I saw in the leaked build? I wanted to explore it so much and they scrapped it. Also, I think the music was redone, I vaguely remember tacks in beta were like twice longer than in release build. Lack of Borealis, cleaners with flamethrowers, human collaborators, Merkava tanks, AK74's, OICW's and comat stalkers were also huge let downs. It was all in the beta( except collaborators and tanks, but those I saw on old screenshots and leaked arts). This wasn't really a serious complaint, but I kind of wanted HL2 to be more creepy, gritty and hopeless. I'm pretty sure it was intended to be more dark.

Nalano
10-11-2011, 08:46 AM
Half-Life 2

I mean, they scrapped the level with a submarine I saw in the leaked build? I wanted to explore it so much and they scrapped it. Also, I think the music was redone, I vaguely remember tacks in beta were like twice longer than in release build. Lack of Borealis, cleaners with flamethrowers, human collaborators, Merkava tanks, AK74's, OICW's and comat stalkers were also huge let downs. It was all in the beta( except collaborators and tanks, but those I saw on old screenshots and leaked arts). This wasn't really a serious complaint, but I kind of wanted HL2 to be more creepy, gritty and hopeless. I'm pretty sure it was intended to be more dark.

So, basically, more like STALKER?

cpugeek13
10-11-2011, 08:50 AM
Spore will now and forever win the "most disappointing award" in my book. It made me lose all respect for who used to be my favorite developer (Will Wright). Seriously, I can't even look at pictures of him anymore without feeling betrayed inside. What should have been one of the greatest games of all time, it has gameplay so dumbed down that it makes shoots-and-ladders seem like chess in comparison. I know its supposed to be more of a "toy" than a game, but if Simcity is legos, then Spore would be sticky, half chewed off duplos from the local daycare center. Seriously, this game was horrible.

ado
10-11-2011, 09:13 AM
Dragon Age 2 - kinda silly and obvious choice. Silly for me expecting it to be that good, obvious for... Well it obviously wasn't going to be a good game. It's obviously obvious. Anyway...

Deus Ex: Human Revolution - Two reasons why this was disappointing. 1) I expected too much from it. 2) It didn't deliver.
Ok, the truth is that I bought in to the hype around it, as did everyone else it seems because the damn thing isn't that good. Every gameplay aspect of it is clunky at best, presentation-wise it's a trainwreck with dodgy animations and cuboid design. What? Is it 1998 all over again? Am I supposed to wait for Quake 3 to reintroduce curved surfaces? And for anyone who says that the visual design or the story is good I'll have to slap them like a bitch with my copy of Blade Runner. And you better not because it's that steelbox 5-disc edition.

The Witcher - Everyone said it was good. Newsflash - it wasn't.

Mohorovicic
10-11-2011, 09:16 AM
So, basically, more like STALKER?

Ironically, about as much of SoC was scrapped as of Half Life 2.

I mean heck, I just realized both GSC and Valve went on and made two additional games based on the content cut off from the first one.

thejimster
10-11-2011, 09:28 AM
I'm also going to say Deus Ex: Human Revolution.
I didn't buy it at release, and avoided as much information as I could about it, but since buying it about a month ago I've got about 1/2-2/3 of the way through and given up. I'm not quite sure why I find it dissapointing though. I don't find the gameplay fast enough to be an adrenaline-fueled romp, but at the same time not slow enough to be a thinky-thinky let's pick apart this encounter slowly type. The story has (as far as I have got) been predictable and extremely dull. I might try again in a few months time and mix up my approach between non-lethal and lethal (was entirely the former on my first attempt) and see if that perks it up. I think I'm also slightly disappointed by a lack of something. Whilst there may be several paths through a level/methods of progressing, they all lead to exactly the same place and the final outcome is generic and doesn't represent how I've got there at all (i.e. stealthily navigating all the way through a level only to find the "boss" knows exactly what I've been up to?) which has made the whole exercise up until then seem entirely pointless.

coldvvvave
10-11-2011, 09:31 AM
So, basically, more like STALKER?
Actually, yes. HL2 already already has a similair setting( desolate post-Soviet wasteland with some high-tech and alien stuff here and there), but at some point they decided to lighten it up, make it brighter and a bit cartoonish. I browsed Overwatch wikia for hours and it seems they were originally going for a far darker game with more relistic design.


Ironically, about as much of SoC was scrapped as of Half Life 2.

Ha! I bought both leaked alpha builds for 3 dollars each. Stil have CDs somewhere.

BillButNotBen
10-11-2011, 09:36 AM
Brothers in Arms -
Somehow I've mostly managed to miss the whole "modern-linear-shooter" thing that everyone has been complaining about... mainly because I've somehow managed to miss the whole WW2->MW genre. I played Hidden and Dangerous, and then lots of things like Half Life and Bloodlines. Then I thought I'd like to try a WW2 shooter, after reading about them for so long... so I did some research and found out the the Brothers in Arms games were pretty well respected for having team tactics and characters and stuff.

And were $3 on steam....

So I booted it up and... er... good grief it's boring and awful. Terrible acting. Annoying characters. Very slow pace. LINEARITY TO END ALL LINEARITY!
I mean, I'd been reading all about how games had become linear corridors, but I didn't expect it to be that bloody extreme. I spent most of my time trying to get over small bumps and fences, or waiting for guys to open gates for me.
Or hiding behind things... I mean, I hadn't played many cover-based games... but I always used lots of cover in other FPS... i thought. But this game seemed to expect you to progress at a pace of one wall per ten minutes... and when I managed to jump ahead it totally broke the game.

I mean, I always thought HL2 and HL were pretty scripted and linear, but compared to this they were sandboxes. I could do without needing to use iron-sights to obscure whoever i was shooting at as well.

Worst game I've ever played? Maybe..

Fiyenyaa
10-11-2011, 11:27 AM
The record holder for me, at least so far, is still Sins of a Solar Empire. I followed the development closely, and the discussion of it as a "real time 4X game" along with what was on display (and in combination with Stardock's outstanding reputation coming off Gal Civ 2) had me hugely excited. I preordered the boxed collector's edition, something I've not done before or since. I was expecting something akin to a Europa Universalis in space, or at least a real time Gal Civ, what I got was in most respects a bog-standard RTS with a slower pace and bigger map. That everyone else on the planet adored it did not help matters. I still go back to it periodically, because on some level I just can't believe that it is what it is, and because the love it gets in the PC strategy community is so intense, but there's just nothing there. Sword of the Stars, Distant Worlds, and AI War have all done a far better job scratching the itch I thought Sins was custom-built to scratch, which takes off the sting, but there's still this tiny element of "what am I missing?" attached to that game that may never go away.

Actually, I agree with you. I really don't like the trad-RTS format very much, and Sins was basically just that reskinned.

DaftPunk
15-11-2011, 01:01 PM
Splinter Cell:Conviction



This game isn't what Splinter Cell fans like me were hoping for. Splinter Cell:Conviction is the weakest in the franchise in terms of gameplay and story. Let's put the issue of DRM aside. The developers and some reviewers have said that this game takes the series into a new direction. Well, if that direction is toward an over-priced mediocre third-person shooter, I agree.
The developers attempted to update the genre using a darker Sam Fisher with enhanced abilities and slimmed-down gameplay but missed the mark. This game plays out like a lame episode of "24".
I applaud Ubisoft Montreal for adding new gameplay and control elements but they gutted core parts of the franchise in the process. Where's Sam's silent and effective combat knife attacks? Or the pop culture references and witty dialogue between Sam and Grimsdottir? Where's the new stealth move (split jump, SWAT move, etc.) that NO ONE uses but everyone appreciates? Or the laugh-out loud, being caught from behind responses from guards? Where's the colorful level design and atmospeheric background music? Or the computer data hacking which filled in the back-story? And most importantly, why does Anna Grimsdottir now look like Flo from those Progressive Insurance commercials?
There's no real "stealth action" to Conviction. The new formula is simply: sneak, kill, shoot, outflank, repeat. The mission objectives are simple: kill everyone on that level. It felt more like playing "Rainbow Six Vegas". Which is fun at first but the combat quickly becomes repetitive and too frantic enough to savor. The beginning Malta mission is great and showed great promise. It's fun to see Sam as such a bad-ass out for revenge. However, by the second mission the action becomes monotonous, the storyline is stale and there are no surprises. Other reviewers have said that the single-player story is too short. That's not really true, it just feels short because there is no real substance to the game. The plot, including his daughter's "death", just doesn't make sense.
The other negative which kills this game is that the villians and their conspiracy are so weak. Black Arrow is just another evil private military corporation which makes for a very dull adversary and has already been done in Chaos Theory. Director Reed and Megiddo are a lazy plot device. If the conspiracy is as powerful as they say they are, they could easily execute a silent coup instead of using the EMP's. There are so many interesting possibilities with past adversaries who still want Sam dead, like Russia's SOBR, Israel's Shin Bet or Japan's ISDF. Remember killing Russian Spetsnaz (SC1), Talia Dal (SC2) and those Japanese commandos (SC3)? It's a wasted opportunity not to bring back any of his past enemies for another crack at Sam and Third Echelon.
Are there any good points to this game? Sure, the EMP backpack, the Victor Coste narration, the Mark and Execute kills, the interrogation scenes and the weapon selection are all great. These are things that I wish were in past games but these don't make up for what is missing. If you are a devoted Splinter Cell fan you will be disappointed by Conviction. If you are new to this franchise, the frantic third-person action and the multiplayer may appeal to you but it's still not worth $50.
The rumor is that this will be the last Splinter Cell PC game. The Sam Fisher character is simply too old and Ubisoft seems to have run out of story ideas for this franchise. I want Ubisoft to bring back Sam (and Michael Ironside) as the new director of Third Echelon and introduce a new younger Splinter Cell. Because it's a shame to say goodbye to Sam Fisher this way...he deserves better.

airtekh
15-11-2011, 02:16 PM
@DaftPunk

I'm a fan of Splinter Cell, and I wasn't disappointed by Conviction, because I knew what to expect.

If you're willing to accept that this game plays differently than it's predecessors, then it becomes very enjoyable in its own right.

Yes, it loses the primarily stealthy gameplay that has been a hallmark of the series, but crucially, stealth remains the best way of accomplishing things.

The 'last known position' mechanic, while unrealistic, works perfectly from a gameplay perspective. You take down guys as stealthily as possible, and if you're compromised you back off, and then flank enemies moving to where they saw you last.

Sam still feels like a badass because you can take down guys with a single melee attack or shot to the head, and the mark & exectue means you can take out multiple guys with one move.

Plot and story are not something I play most games for. Like you say, it's an epsiode of '24', just switch your brain off and enjoy the ride! I did think the voice acting in general was fantastic, special credit for the guys that voiced the enemies. They cover the spectrum between furious and terrified delightfully.

The biggest thing that annoyed me about Conviction (aside from Ubisoft initially saddling it with 'always-on' DRM) was the gadgets you get. It's alright in single player, but in deniable Ops and the Co-op campaign, every single one of your available gadgets gives away your position, causing more enemies to flood the area. It's occasionally dull moving through an area when you only have your pistol as a tool. I found myself throwing a couple of grenades just to liven things up a bit!

I don't know how well Conviction sold, but if it did well then there's no way Ubisoft would let it be the last one.