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cosmicolor
10-11-2011, 01:53 AM
So would I be the only RPSer to have bought it? Seeing as it's the first new Sonic game in a while to get a PC version I thought I'd make a thread.

Basically, the gimmick is that you play as two versions of Sonic - The one from the Mega Drive/Genesis originals aka "Classic" Sonic or the "modern" Sonic who's been in all the rubbish Sonic games as of late (hence the Generations in the title). "Classic" Sonic's levels are 2.5d and "Modern" Sonic's are the more recent style of being more a racing game than a platformer. Sonic's much maligned friends are restricted to plot stuff (some fluff about time being distorted or whatnot) and giving out challenges, variants on levels that require you to do something different, such as beating a double to the end of the level, or getting to the goal with a limited amount of rings, etc etc. Included is unlockable art and music which gets itself unlocked as you play.

Since you're all (who read this thread) probably wondering how the port is, I'll say "could be better". It currently suffers from poor optimisation, with even people with top-end rigs made to run Battlefield 3 at 60fps with everything maxed out and whatnot having trouble with this game, as well as various other bugs that you may or may not encounter, including one pretty damn big one for people with Nvidia Optimus tech in their video cards or something. Sega have already patched it once, but there really should be another one or two, yet nothing has been heard so far. It also has really limited graphical options, with those being limited to AA, shadows, reflections and v-sync (as well as resolution but that's practically a given).

However it does look really pretty, has double the framerate of the console versions (assuming your system's powerful enough) and there's the possibility of mods and custom levels too. And it's at least 10 cheaper than the console versions.

I'm currently quite enjoying it despite said performance issues, made my way to the second set of levels. Here is some Youtube footage of an early level:


http://www.youtube.com/watch?v=qjDJd6Ay5jw

thegooseking
10-11-2011, 02:03 AM
My computer is nothing special, and I did not notice any of the performance issues of which you speak. But maybe I was just lucky. I'm nearly "finished" the game. I just have to collect the last two boss keys and then face the last boss. But then after that there's a lot more to do; it's the kind of game where repeating the levels to hunt red rings or get S-ranks is actually fun (albeit more fun in the earlier levels than the later ones).

Also, for the past few days I have had stuck in my head the theme from Sonic 2's Casino Night Zone, a level only available in Generations as retailer-specific DLC that I didn't even get.

Hensler
10-11-2011, 03:01 AM
So would I be the only RPSer to have bought it?

Bought, haven't played it yet. Maybe this weekend, depending on how much work I get done tomorrow and how much of my time Skyrim devours. I did play two different consoles demos of Sonic Generations, and really enjoyed it.

Icarus
10-11-2011, 01:34 PM
I bought it last night after watching TotalBiscuit's video of it- mainly for confirmation that the game is actually good, rather than anything else- and have been playing it this morning. I'm having a lot of fun with it (the underwater sections are still shit, though) and I would recommend it whole heartedly.

agentorange
10-11-2011, 01:44 PM
I've never had interest in Sonic, but the quicklook on giantbomb (http://www.giantbomb.com/quick-look-sonic-generations/17-5198/) made it look really fun. If I had the money to throw around I would certainly pick it up.

Alcuras
10-11-2011, 01:46 PM
I have it and I think it is good. The old Sonic really takes me back to playing on the Mega Drive as a child. The graphics are really nice, although it does stutter a bit on some levels. I didn't like the default keyboard controls - it really needs a controller!

c-Row
10-11-2011, 01:48 PM
I am yet undecided about whether to get it for PC or XBox. For me Sonic is about sitting in the living room in front of a huge TV screen, joypad in hand, but the PC version costs so much less. The age-old console problem...

The JG Man
10-11-2011, 02:59 PM
There was a bit of interest around the last thread I did on it...but, I'm awaiting my copy. I wanted the boxed copy, so another couple of weeks of waiting, but I'm fine with that. Very excited to play another good Sonic game, especially as the last was relegated to the Wii.

Dugular
10-11-2011, 03:42 PM
....depending on how much work I get done tomorrow and how much of my time Skyrim devours.

So you won't be playing it this weekend then ;)

metalangel
10-11-2011, 03:48 PM
This unfortunately will have to wait a while, it's a mistake chucking it out into the deluge of much-bigger name games. In the spring it could do quite well.

CaptainCasey
10-11-2011, 04:21 PM
I've just been disappointed with Sega and the fact that they ran Sonic into the ground. I had all the Sonic games for Genesis and enjoyed the Dreamcast version. But everything since has just been rubish (even if it is pretty) I'm sorry Sega I do not respect you any longer, even if you're on PC.

DarioSamo
10-11-2011, 04:27 PM
Personally I think it's great, sonic on the PC at 60 fps and 1080p is glorious. I came for the classic side, and stayed with the modern. It's really fun to blaze through and speedrunning the game doesn't require you to do an uber technical analysis. Improving your times even by just a second feels rewarding.

There's a few stutters on Chemical plant and the speed highway running down part tho.

It's got a great soundtrack as well if you're the kind of gamer who enjoys game music too.

Playing with something else than a keyboard is mandatory tho. Even if it's just a port, I can't wait for the mods that might come out in the future. Porting Unleashed day levels? Improving the classic Physics?

Flint
10-11-2011, 05:45 PM
Fantastic game. One of the best of the year for me. First time in years I've genuinely fallen in love with 2D platforming as well.

Hensler
10-11-2011, 06:16 PM
The port is good? Sega's had some pretty awful ports and non-existent PC support the past few years. They surprised me with Shogun II, but that was it.

DarioSamo
10-11-2011, 07:13 PM
The port is good? Sega's had some pretty awful ports and non-existent PC support the past few years. They surprised me with Shogun II, but that was it.

There are a couple of issues regarding the port, but it depends on your system a lot.


While most decent graphic cards will pull a steady 60 FPS, the stutters while loading a level depends a lot on your CPU/RAM/Hard Drive speed. My current card is at 40-50% usage whenever the game is at 60 FPS(you can pause to check that as well, since no game logic is being processed then), but when it stutters the GPU usage lowers to like 20-30%. Certainly there's a bottleneck there.



It MIGHT crash sometimes. During my playthroughs I've only had 3 crashes so far, since Friday. And that's from playing it enough to get 100% completion.



There's a bug with Optimus video card setups. The game won't detect your dedicated GPU right off the bat, and it'll use the low-end card instead. There are some workarounds I think, tho it's expected to be solved in an update/driver update soon.



Some people report crashes when trying to access the online mode. It works fine for me.

That's all I've heard so far. Not that bad considering I've seen worse problems on dedicated PC releases, so it's pretty good for being a port. I'm just amazed at how good it looks and the FPS it's rendered at.

It certainly doesn't use a lot of technical eye candy, but oh boy, it does use them well to make something so visually attractive. Must be all the color after seeing so many grey-brown games lately. :)

The JG Man
10-11-2011, 07:26 PM
Personally I think it's great, sonic on the PC at 60 fps and 1080p is glorious

Consoles at 30 fps and 720p, PC at 60 fps and 1080p. What does this mean?

PCs have Blast Processing.

siegarettes
10-11-2011, 08:41 PM
I torrented it. It looks like the first Sonic game in a while that might not be totally shit, but that's mostly because they are reworking levels from old nostalgia trip Sonics.

That said, Sega does nothing but horrible PC ports. I bought Space Channel 5 a while ago and I swear there are some performance issues that are making the game harder than it should be, which put me off of it for a while.

I also bought Virtua Tennis 4 on daily deal a while ago and it was so bad I had to request a refund from Steam because I could not stand it. It required a mandatory GFWL (ugh) update that actually BROKE the game and made it unplayable.

Sonic Generations also has that horrid Optimus issue, where it does not even detect your main graphics card, which causes it to not even start up. I was able to get it running by using a ridiculous workaround, but it still has said performance issues.

cosmicolor
10-11-2011, 10:03 PM
It's a shame that Sega don't seem to be too worried about patching the game again, there's some definite issues still yet they have so far said nothing about them, not even on the game's official boards. Or maybe I'm just used to devs posting on forums with the players and whatnot. Who knows what will happen.

I quite liked modern Sonic's version of City Escape, made me want for a Sonic Adventure 3 in this engine. Maybe one day...

Wulf
11-11-2011, 12:48 AM
The performance issues got me a bit. I had to shut down a lot just to get it to behave. Also, giving it a higher priority also seemed to help. I'm just hoping it's something they'll look into and fix.

But yeah, it's loads of fun. I've been loving the hell out of it. It's everything that's ever been good about this corner of gaming. It's fun, it's exhillarating, it's silly, and it doesn't take itself seriously. And it has a really weird plot line that I've been fascinated by, despite the plotline also being purposefully nonsensical. Coming off of Gemini Rue and straight into To the Moon and this? My gaming time has been pretty awesome, lately.

I'd honestly recommend this.

And Modern Sonic's version of City Escape...

Holy crap.

WHAT A RUSH. @_@ My brain was buzzing from all the stimuli. I was snowboarding at great speeds through San Francisco with robots shooting at me, and I was grinding on their power lines, and THEN giant truck, and THEN giant truck with buzzsaws, AND THENNN giant truck with buzzsaws and ROCKETS. THAT THING COULD FLY?!

If there's one thing I've learned through all this, though, it's that I kind of like Eggman's style, even if I don't so much care for him as a character.

And doing newer stages in ye olde Sonic style, and older Sonic stages in the modern Sonic Adventure 2 style? I cannot argue with that. It's great stuff. I have only praise for this, really. Well, except for the performance issues. MOSTLY PRAISE.

Hensler
11-11-2011, 01:01 AM
I torrented it.

With the porting issues Sega usually has, I can understand why someone would torrent it, and at least you're honest about it. But it kind of takes away any legitimacy you have in criticizing it.

c-Row
11-11-2011, 09:16 AM
I torrented it.

http://forum.cinefacts.de/attachments/fun-total/72084d1317810786t-der-lustige-bilder-thread-ons3l.gif

cosmicolor
11-11-2011, 09:42 PM
Patch released!


quote:
Updates to Sonic Generations have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- USA flag is now correctly displayed in Online Mode.
- Fixed an issue where the Shop menu would become unresponsive at low frame rates.
- More accurate timing clock to 60Hz—may fix some issues with fluctuant frame rates.
- Updated default keyboard layout.
- Keyboard controls now correctly support drift.
- Screen display has been sharpened when AA is disabled.

Notes:
- Users of NVIDIA Optimus graphics cards may experience an issue where the Configuration Tool fails to detect the Optimus card. NVIDIA are working on fixing the problem, and will get an update out shortly, during the next driver release window.

- If you experience any other problems, please contact customersupportuk@sega.co.uk with details. To help us identify and fix the issue, please provide as much information as possible on your PC hardware, and the issue that you’re experiencing

My own PC isn't exactly meeting all the recommended reqs, but I wonder if I'll see any improvement. Nice to know that they do care after all.

The JG Man
11-11-2011, 10:32 PM
The fluctuation of frame rates seems more to do with those general issues people were reporting with places like Chemical Plant modern. Of course, without the game, can't tell yet.

As regards for caring, it does suggest that any DLC that would come out, the PC is likely to see.

cosmicolor
11-11-2011, 11:09 PM
Just tried out that stage, still seems to stutter. Game does seem to be running somewhat smoother though.

Scumbag
11-11-2011, 11:44 PM
A Total Potato first impressions thing if you care for his stuff:
http://www.youtube.com/watch?v=iFkVk7Sp28I&feature=channel_video_title

DarioSamo
19-11-2011, 03:16 AM
For any RPSers who care out there, I'm trying out on developing a mod for the game for getting Classic Sonic in the Modern stages for the lulz. :P It does have some interesting results tho. When it's finished, the mod should only be about a couple of MBs, and it could be installed easily.

Some stuff still might crash tho(like the spindash in 3D mode), but here are some vids.


http://www.youtube.com/watch?v=oPc-0auc4D4

http://www.youtube.com/watch?v=RqVsZyWHRi8

http://www.youtube.com/watch?v=8fd7eNncl38

The JG Man
19-11-2011, 05:13 AM
Ah, so they're your videos. Seen them floating around on Sonic Retro and NeoGAF. Looks very cool.

One more week and I'll have my boxed copy. Then I shall join in the fun!

DarioSamo
19-11-2011, 01:04 PM
Ah, so they're your videos. Seen them floating around on Sonic Retro and NeoGAF.

The internet feels like a pretty small world sometimes doesn't it? :P

The JG Man
20-11-2011, 05:29 AM
Just watched the Rooftop Run and Crisis City vids.

When you mod the game to allow you to play Classic Sonic in the Modern levels, how does that work exactly? For example, can you still play Modern Sonic's level with Modern Sonic, or does this just replace rather than add to? And, while I'm at it; how feasible is new levels being added to the game, or is it too early to tell?

DarioSamo
20-11-2011, 06:45 PM
When you mod the game to allow you to play Classic Sonic in the Modern levels, how does that work exactly? For example, can you still play Modern Sonic's level with Modern Sonic, or does this just replace rather than add to?
Actually, the levels are renamed and swapped. So modern sonic plays on the classic levels. I don't like that too much tho, so I haven't bothered to fix the levels so modern doesn't crash... yet.


And, while I'm at it; how feasible is new levels being added to the game, or is it too early to tell?
Seeing how easy it is to just swap out stages and stuff, I'd say it's pretty possible. A lot of stuff isn't hardcoded, and the objects are all just easy to edit XMLs. When I got more free time later, I'm interested in working on a visual object editor if noone has developed one by that time. :)

The JG Man
20-11-2011, 09:23 PM
To be honest, Modern in Classic will just benefit from the Homing Attack which, you can get for Classic anyhow. He seems largely redundant in that position.

That sounds very exciting. I can see a good modding team eventually coming together to make an HD remake of Sonics 1-3&K. Long task, but hey. I'm sure someone with the skill to actually do it has already had this thought too :p

Xercies
20-11-2011, 11:55 PM
I'm surprised Sega itself isn't looking at this for a test bed to make Sonic 1-3 into glorious 3D like it is in the "classic" stages. Would definitly like to see that to be honest.

The JG Man
21-11-2011, 12:00 AM
They'll be keeping it open. They have to considering they're running out of ideas as to how to re-release them. Of course, the next step is porting the new engine behind Sonic CD to 1-3&K.

But yeah, something like that would be immensely fantastic.

Memph
21-11-2011, 01:17 AM
I am absolutely loving this game. To have my ultimate all-time favourite brand of platformery on my Steam list makes me all warm and considerably fuzzy. Or maybe i should have shaved this week. But anyway the sounds! the colour! There's not a dirty wall, grubby bog or serious looking, shouting shootymen in sight. Today I reached City Escape and by the end of both acts I was grinning from ear to ear, despite the 'epic trance' autotuned backing track; which dammit, i ended up liking just as much, along with most of the other splendid music. I haven't just sat back and beamed at my screen like this since I pulled my first sawblade from the wall in HL2 and set about making zombie chum.

Surprisingly, as I never got on with the Adventure titles, I find modern Sonic just as fun as classic and the change of pace wonderful after some tricky, sometimes frustrating platforming of classic, you then get to burn-up, balls-out through a fair chunk of every Act 2 in the screen melting, SSX crossed with Wipeout kinda gameplay of modern. Shaving seconds off my times is joyous, every time.

As with many others it seems though, i could do without the stuttering in places. I get a few seconds of hefty chugging on Chemical Plant (tubes / 2nd water section), Sky Sanctuary (collapsing pillars) and the running down the building bit. It's literally 3 seconds, then it's ok again, but those 3 seconds feel like a long damn time boosting down a water tube at a godzillion miles a minute.

c-Row
21-11-2011, 09:03 AM
Still haven't played it yet, but from what I keep reading Sonic Generations doesn't feature any remakes of levels from Sonic CD...?

thegooseking
21-11-2011, 09:32 AM
Nope. Although to my mind that's less of an oversight than having none from Sonic 3. And the one from Sonic & Knuckles is kind of weird, given that that was more of a cutscene than a level in the original game. It's good, but it's not 'classic'.

Flint
21-11-2011, 10:04 AM
Nope. Although to my mind that's less of an oversight than having none from Sonic 3. And the one from Sonic & Knuckles is kind of weird, given that that was more of a cutscene than a level in the original game. It's good, but it's not 'classic'.
There's a huge love for Sky Sanctuary within the fandom though and the stages were chosen by Sonic Team polling the fans as well as the Sega branches all over the world, which might explain why it was chosen.

The only Sonic CD bit is the fight with Metal Sonic. I'm guessing the reason there's no proper level from it is because it's not really a 'mainline' Sonic game - all the games in SonGen were ones that were released on the top platforms of their times (Son Colours is a Wii exclusive but also firmly regarded as one of the main modern Sonic games), whilst Mega CD was a bit of a gimmick device with not much success. It's harder to explain the lack of Sonic 3 stuff though (other than the game trying to keep the three-zone 'chapters' and a S3 would've been one too much): Sega/Sonic Team has a bit of history to not paying much attention to Sonic 3 as its own thing and stuff like Ice Cap (which is the #1 thing people remember and love from S3) has always been missing from their commemorative releases. Alternatively, both games are ones with "problematic" soundtracks (Sonic CD's different soundtracks for different regions by different people, S3 with its heavy Michael Jackson involvement which Sega has been trying to hide away ever since the problems with him started) which could be a reason, even if not very likely (esp. since most of the Sonic CD music in SonGen is from the US OST rather than Jap/Eur).

That said, I wouldn't abandon all hope yet. Sonic Unleashed was backed by a lot of additional DLC stuff long after its release, and I wouldn't be surprised if additional stages would be given out via that method for this one as well. Or at least, that's what I'm hoping.

thegooseking
21-11-2011, 11:35 AM
Crap, it's been a long time. Turns out I was thinking of the Hidden Palace Zone. I'd totally forgotten what the Sky Sanctuary Zone was actually like, and I thought the Hidden Palace Zone was the Sky Sanctuary Zone (remember, of course, the Hidden Palace Zone as the cut level from Sonic 2). I'm all embarrassed now.

The JG Man
29-11-2011, 09:41 PM
I have inadvertently played this game for 3 hours today. S ranked everything up to and including Egg Robot. For funsies, I beat both bosses up to then on hard. Need to get a load of red rings though from the main levels. That being said, there are lots of cool little bits, from lighting to being able to play Sonic Boom while fighting Metal Sonic, but I will say this; it is a great game. I say that not as a person who obviously likes Sonic, but looking at it as objectively as possible. Sure, I don't know why they didn't go all the way with classic physics, but I can control both him and Modern fine. No waiting to start the game, you just do. Story is a little short considering what they could work with, ironic considering what great lengths they've gone to appease fans, but the quips and comments are good.

I say this coming off the back of Skyward Sword which I had issues with controls, had far too much padding and caused frustration. The only time I've had any complaints in this so far are the weird FPS slow downs in Chemical Plant, which are already known, and some of the side missions aren't the most exciting, but even they are fun in their own way.

I'm looking forward to completing this and it being like an old Sonic game; running through it again because you can. Even with everything S ranked, the level so far have been fun enough to justify replayability for the sheer hell of it. Sega and Sonic Team have really turned themselves around and made 3D Sonic viable AND, brought 2D back into the limelight where it deserves to be.

cosmicolor
29-11-2011, 10:01 PM
Yeah, the replayability has been really good so far. I have yet to beat it yet I find myself running levels just to try for S ranks or to get all the red rings, or just a shorter time. I do wish restarting a level didn't take a life though.

LGM
01-12-2011, 04:24 AM
This game is so addicting! I've almost got everything done in it now, man there's a lot of challenges! I hope they unlock the pinball game soon or at least put it up for sale as DLC, seeing as how pirate copies have it unlocked.

Flint
01-12-2011, 09:46 AM
I hope they unlock the pinball game soon or at least put it up for sale as DLC, seeing as how pirate copies have it unlocked.
You're honestly not missing out on anything without it. It's okay but has pretty much zero challenge.

Ravelle
01-12-2011, 12:13 PM
My experience with generations is pretty much Oh man I love this game! until I land face first in to an enemy and loose all my 80 coins. :(

The JG Man
01-12-2011, 03:20 PM
Good lord, they nailed the difficulty curve didn't they? Chaos City and Rooftop Run are knocking me out over and over...and yet it's still fun (apart from a couple of camera foibles in CC). Game consistently looks amazing; the descent of the clock tower in RR is absolutely amazing and one of my favourite shots in this year's games.

Flint
01-12-2011, 08:14 PM
the descent of the clock tower in RR is absolutely amazing and one of my favourite shots in this year's games.
Yeah, the descent was a major WOAH moment in the original version too. But I also really adore what they did with the ascent in Generations. In the original, Sonic goes through a platforming section to get high up. In Generations, he simply runs the damn thing up like Sonic should. Absolutely wonderful.

The JG Man
01-12-2011, 08:34 PM
I also like how they've done a pretty good job of mixing up all the tropes. Unfortunate that between the fan and staff pickings we ended up with so many cities, but it's done well:

Green Hill - ...the green hill.
Chemical Plant - industrial/water.
Sky Sanctuary - ruins/aerial.
Speed Highway - city (I don't actually like this level too much).
City Escape - city.
Seaside Hill - beach/water.
Crisis City - fire/city
Rooftop Run - city/carnival
Planet Wisp (although I've yet to play it in Generations) - industrial/forest

Still a lot of city, but at least in the final third, they're mixed up well.

The JG Man
04-12-2011, 02:38 AM
Finished the story. Egg Dragoon takes a little too long, but is otherwise fun whilst the final boss was kinda meh. Not bad, but not good. It wasn't really clear what you had to do other than hold down boost. The final few cut-scenes were nice too. Time to go back and 100% it before I can relax and enjoy the game as an old Sonic game of just taking on the levels in a row. Other than that, it's pure and simple fun.

DarioSamo
04-12-2011, 03:30 AM
Finished the story. Egg Dragoon takes a little too long, but is otherwise fun whilst the final boss was kinda meh. Not bad, but not good. It wasn't really clear what you had to do other than hold down boost. The final few cut-scenes were nice too. Time to go back and 100% it before I can relax and enjoy the game as an old Sonic game of just taking on the levels in a row. Other than that, it's pure and simple fun.

Final boss is a big pile of crap. The 3Ds final boss is so much better for some reason... : /

Anyway, on Hacking news, I'm pretty happy most of this game seems easy to mod so far. Everything in nice user-readable XMLs, and heck, might as well give it a try, since we never know when we might get a Sonic game on PC once again...

Currently developing a small application so people can edit the object layouts and such. Maybe we can hope to see added challenges by modders in the future. ^^

The JG Man
04-12-2011, 03:45 AM
I didn't think the final boss was a big pile of crap, but I did think it was a wasted opportunity.

As for hacking, would it be possible to do a swap to play as Classic Tails in Act 1s? His flight mechanic is there, so unless he doesn't have a running/jump animation, it should theoretically be doable, right?

DarioSamo
04-12-2011, 03:49 AM
I didn't think the final boss was a big pile of crap, but I did think it was a wasted opportunity.

As for hacking, would it be possible to do a swap to play as Classic Tails in Act 1s? His flight mechanic is there, so unless he doesn't have a running/jump animation, it should theoretically be doable, right?
No one has found a way to import custom models without the game crashing yet. I've seen texture swaps and animation swaps... but no model swaps so far. Probably due to the different skeletons or animation set?

The JG Man
04-12-2011, 03:52 AM
That's a shame, but oh well.

It'll be interesting to see what mods come out for this as indeed, there may be a long time before the next PC Sonic (excluding Sonic CD's re-release), although I hope that the sales on the PC were enough encouragement to Sega that actually, it's got a good place on the PC. Considering it held a decent position in the top sellers in Steam (which if to my knowledge is based on money, not amount of sales) considering the other titles coming out of at the time, I'm sure it did well.

Edit: Reading a thread on SonicRetro; possibility of porting Unleashed levels to Generations?!

The JG Man
04-12-2011, 08:45 PM
Savannah Citadel on Sky Sanctuary. Do it.

Edit: To give this post a little more chunkiness, I really feel that Sonic Generations looks absolutely stunning. I'd go so far as to say it's visually far more appealing than Battlefield 3. Even if the fidelity isn't comparable, I just enjoy looking at Sonic more. More colours, different things going on. The backgrounds alone are full of loads of things and whilst the backgrounds in BF3 are stunning, they still seem distant. In Sonic, you very much feel like you are treading in different parts of it, not to mention how some of the background stuff in Modern can be traversed on, giving a fantastic spin on depth of field.

Repeat, I'm not saying that Battlefield 3 doesn't look absolutely amazing, because it does, but Sonic is just more interesting to look at. Ironically, I'd say one of the few other games that really rivals this is Mirror's Edge, a sort of 3D platformer/racing game...made by DICE.

cosmicolor
04-12-2011, 08:55 PM
I would agree with that except the high reqs (doe to the prettiness) mean I can't get a stable 60fps on my machine :( In fact this game and Witcher 2 are what's making me want a new gfx card.

The JG Man
05-12-2011, 03:24 AM
Savannah Citadel on Sky Sanctuary. Do it.

Special Stage (from Sonic 2) - doppelganger races.
Star Light Zone - ANYTHING.
Hydrocity Zone - Seaside Hill.

100%'d up to and including Seaside Hill. That's S ranking every act and challenge along with all the red rings and hard modes for Metal Sonic, Shadow and Egg Robot. Some of the red rings have been well hidden, some bloody hard (City Escape act 2 first one, I'm looking at you). Game still holds up and is really great.

The JG Man
07-12-2011, 03:14 PM
I heard you like on-disc DLC (most likely). (http://blogs.sega.com/2011/12/07/sonic-generations-casino-night-pinball-dlc-steam/)

Other than it being a Christmas present due out on the 26th, it fortunately isn't overly expensive. I will happily cough up 1 for something silly and fun, especially with the music as good as it is.


http://www.youtube.com/watch?v=uo9SNZnUnQs

Flint
07-12-2011, 03:47 PM
It's a bit of a play-once-and-forget kind of thing. It's alright fun but also lacks any sort of challenge or similar altogether so you just spend a forever chucking Sonic around the stage. I had to purposefully throw my balls away to finish it after I had been toying with it for ages. Pound's not a horrid price though.

c-Row
15-12-2011, 09:16 AM
Got it for the Box of X'es and suffer from controller input lag. Yay...

The JG Man
27-12-2011, 09:11 PM
Gonna leave these here. The textures and music works alarmingly well.
<a href="http://www.youtube.com/watch?v=-zCkHesMoAE&amp;feature=related" target="_blank">
http://www.youtube.com/watch?v=-zCkHesMoAE&amp;feature=related (http://www.youtube.com/watch?v=-zCkHesMoAE&feature=related)

I imagine Casino Night DLC will become available either tonight after the SG daily sale, or once the entire sale is over. Which would be a shame, but eh.