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outoffeelinsobad
15-11-2011, 10:04 PM
Might as well get started now, eh?

Here's the map mod Alec mentioned: http://www.skyrimnexus.com/downloads/file.php?id=145

This makes the game pretty: http://www.skyrimnexus.com/downloads/file.php?id=131

This one fixes the ugly faces: http://www.skyrimnexus.com/downloads/file.php?id=30

Here's a clock for your loading screen, so you can remember to feel guilty for neglecting everything that isn't Skyrim: http://www.skyrimnexus.com/downloads/file.php?id=98

Enhanced night sky, for those who like stars: http://www.skyrimnexus.com/downloads/file.php?id=85

Nalano
15-11-2011, 10:14 PM
It took less than a day since release to come out with a nude mod and four underwear/skin mods for female characters.

I called it (http://www.rockpapershotgun.com/forums/showthread.php?1751-Bethesda-knows-what-the-boys-and-girls-like.&p=47884&viewfull=1#post47884). I fucking called it!

Squiz
15-11-2011, 10:27 PM
The mods available so far seem to contain primarily emergency patches (and boobs... man, c'mon guys!). I think we have to wait and give the modding scene a bit more time to create the really neat and more complicated stuff.

Edit: Good to see that the Skyrim version of the ModManager is already around though.

Serenegoose
15-11-2011, 10:34 PM
It took less than a day since release to come out with a nude mod and four underwear/skin mods for female characters.

I called it (http://www.rockpapershotgun.com/forums/showthread.php?1751-Bethesda-knows-what-the-boys-and-girls-like.&p=47884&viewfull=1#post47884). I fucking called it!

To be fair, calling that is akin to calling the sunrise. Not precisely taking a big gamble with that prediction, were you? :P

PeteC
15-11-2011, 11:20 PM
The mods available so far seem to contain primarily emergency patches (and boobs... man, c'mon guys!). I think we have to wait and give the modding scene a bit more time to create the really neat and more complicated stuff.

Edit: Good to see that the Skyrim version of the ModManager is already around though.

I don't think the construction set has been released yet. We'll have to wait for that before the really interesting mods are available.

Nalano
15-11-2011, 11:31 PM
To be fair, calling that is akin to calling the sunrise. Not precisely taking a big gamble with that prediction, were you? :P

Killjoy.

/10char

apricotsoup
15-11-2011, 11:33 PM
This is a really simple one I like, a high res night sky that works with the games constellations.

http://www.skyrimnexus.com/downloads/file.php?id=85

Anthile
16-11-2011, 04:25 AM
Using that "enhanced" graphics mod, I made a sort-of side by side comparison:

http://img40.imageshack.us/img40/1185/2011111100015.jpg

http://img821.imageshack.us/img821/8952/2011111600002.jpg

Actually, I'm not quite sure if I already used ultro settings in the first screenshot.

DWZippy
16-11-2011, 04:31 AM
I'm usually a big stickler for sticking to vanilla gameplay for the first go round, but I think Hi Res sky with constellations is essential for my lion king reenactments every evening outside Whiterun... Thanks for posting that!

outoffeelinsobad
16-11-2011, 04:49 AM
@Anthile: Not sure what I'm looking at there. Your first shot looks similar to mine WITH the FXAA post process injector. I saw a huge increase in detail when I installed it, which I will maybe post screenshots of tomorrow.

soldant
16-11-2011, 05:05 AM
@Anthile: Not sure what I'm looking at there. Your first shot looks similar to mine WITH the FXAA post process injector. I saw a huge increase in detail when I installed it, which I will maybe post screenshots of tomorrow.

Was going to say... I can't really see a difference.

sinister agent
16-11-2011, 07:17 AM
Horses with My Little Pony textures. (http://www.skyrimnexus.com/downloads/file.php?id=295)

I cannot decide exactly how brilliant this is.

Peter Radiator Full Pig
16-11-2011, 09:38 AM
I honestly cant see a difference between the two screenshots, in terms of graphics.
Actualy differences include the shot shows more the the room, bow is missing, and there are now wodden planks visible beside you.
But in terms of quality, they appear identical.
Then again, I always want mods that decrease the graphics, so I can play games on my old pc that really has no chance of running skyrim, or any new game for that matter.

Unaco
16-11-2011, 12:52 PM
called it (http://www.rockpapershotgun.com/forums/showthread.php?1751-Bethesda-knows-what-the-boys-and-girls-like.&p=47884&viewfull=1#post47884). I fucking called it!

Whoop-de-f*cking-doo! Do you want a prize or something? What?

90% of the game playing population called that, Nostradamus wrote a quatrain referring to it, and it was what Harold Camping was actually predicting. Sh*t... I even saw some game blog with a piece about how it would be the first mod, and then a follow up when it was the first mod. It's mentioned in the Elder Scrolls themselves FFS.

On the actual subject of Mods... I take it there's no actual word on when the Creation Kit/Construction Set will be out for SkyRim? I have faith that it won't be long... and if it's being delayed, I'm hoping there'll be some work done to certain parts of it. I only got my copy yesterday, so only a couple hours in... quite content to sit back and play just now. But I would like to get in there and start poking around, start tweaking a couple things.

Nova
16-11-2011, 03:34 PM
PC Gamer made a Top 10 mod list (http://www.pcgamer.com/2011/11/14/the-10-best-skyrim-mods-so-far/) already.

outoffeelinsobad
16-11-2011, 03:39 PM
Without FXAA Post Process Injector:
http://img841.imageshack.us/img841/4346/tesv2011111609254813.png

With FXAA Post Process Injector:
http://img3.imageshack.us/img3/9647/screenshot3532.png

Hopefully, you can see that the mod enhances the color and sharpens otherwise dull textures. I like it.

CrinnyCow
16-11-2011, 04:16 PM
Without FXAA Post Process Injector:
http://img841.imageshack.us/img841/4346/tesv2011111609254813.png

With FXAA Post Process Injector:
http://img3.imageshack.us/img3/9647/screenshot3532.png

Hopefully, you can see that the mod enhances the color and sharpens otherwise dull textures. I like it.

Can you speak for any sort of performance hit?

baboonanza
16-11-2011, 04:21 PM
Not noticeable on my i5/5850/High settings. I should add that it comes with a low-saturation option if you don't like what it does to the colours (like me).

outoffeelinsobad
16-11-2011, 04:38 PM
No lag whatsoever, with a GTX 260M.

CrinnyCow
16-11-2011, 04:54 PM
Hmmm... So would you say my GTX 570 could handle it? It is definitely a profound improvement. I'm probably going to give it a go when I get out of work.

Theblazeuk
16-11-2011, 04:58 PM
Whoop-de-f*cking-doo! Do you want a prize or something? What?


Come on, if you're going to be *that* knee-jerk rude about his little bit of harmless fun you should at least swear like you mean it. Especially given such a pointless censoring of one letter in a word.
.
Will check out the star mod, but I'm really hoping Bethesda will release a patch soon. Just want to clear up some small lag issues...

Berzee
16-11-2011, 09:13 PM
pointless censoring of one letter in a word.

The asterisk actually stands for "roli", I believe. Possibly "rederi", or even "ancy knit sto".

Berzee
16-11-2011, 09:15 PM
Has anyone happened across something in the way of a Guide For Modding Stuff? Some hopefully simple stuff like replacing textures or models or things like that? I would like to make some tweaks of my own but I am a dunce.

Smashbox
16-11-2011, 10:24 PM
The 'use more of my RAM' mod (http://www.skyrimnexus.com/downloads/file.php?id=134) noted in the PC Gamer list seems smart. I wonder if there's any reason not to use it.

Jockie
16-11-2011, 10:45 PM
Not noticeable on my i5/5850/High settings. I should add that it comes with a low-saturation option if you don't like what it does to the colours (like me).

Just tried it now and yeah, the high saturation version is actually painful.

sinister agent
17-11-2011, 07:58 PM
Graphics fiddling to make it look a bit comic-book-y. (http://www.skyrimnexus.com/downloads/file.php?id=420)Sort of like Borderlands. Looks like a nice idea from the images, though I've not tried it yet myself, thought someone here might like to.

Smashbox
17-11-2011, 08:28 PM
What are your most-wanted (non-UI related) mods? I'd really like to see the classic food-eating survival mod, and also a mod that affects survivability in snowy regions based on apparel. I want to freeze to death. And I want my horse to freeze. I wonder if that's even within the realm of possibility.

Edit: Also camp/cookfires and bedrolls. (I can SEE the bedroll on the saddle, let me use it!)

Jockie
17-11-2011, 08:38 PM
A survival mod would be great, with a nice rebalance of the skills (and the speed at which they level, an all-in-one slow down doesn't do what I want from a mod).

Mostly I'm curious to see what the scene veterans come up with and if the guys who made Oblivion Overhaul, Marts, and Francisco are going to make the huge game changing (game-making) mods we saw for Oblivion

Berzee
17-11-2011, 09:03 PM
Mods I want --

Replace underwear with long johns so I can steal dead people's clothing and still feel respectable.

Unarmed Combat as a skill (with poisonable non-armor gloves)...a Dodge skill (with big bonuses if no armor is worn) would be nice, but Alteration with mage armor perk is fine for that...I doubt if new skills can be added though. *hopes against hope*

Finally, any type of mod that gives you more interesting reasons to do things like Chop Firewood, maybe even adds some more of those Harvest-Moon style tasks. I know, honest pay for honest work, but after you've dived into a couple dungeons and gotten a lot more pay for dishonest work, there is not much allure left in living like a lumberjack.

Smashbox
18-11-2011, 12:28 AM
Add spears!

Outright Villainy
18-11-2011, 01:18 AM
Without FXAA Post Process Injector:
http://img841.imageshack.us/img841/4346/tesv2011111609254813.png

With FXAA Post Process Injector:
http://img3.imageshack.us/img3/9647/screenshot3532.png

Hopefully, you can see that the mod enhances the color and sharpens otherwise dull textures. I like it.

I don't like that one much at all, seems really oversaturated, and completely kills the misty faded look to the game. Maybe that's what you mean by flat textures, but that just looks really atmospheric to me, the other one just throws it all into stark contrast, and it doesn't look too great.

Spider Jerusalem
18-11-2011, 03:11 AM
skyrim borderless window is pretty much the only mod i use.

sinister agent
18-11-2011, 11:03 AM
Economy harshening (ie: things more expensive to buy, scarce loot and less 'you found 3,000 gold' items, and for god's sake, stop putting gold and valuable gems inside dead animals. Oh, and have people charge you for using their workshop. No, you can't use my alchemy table to turn 20 of flowers into 500 potions. Sod off), food/sleep thing (including bedrolls, portable/buyable worktable equipment). Possibly combat harshening - a couple of hits should take you or anyone out.

A configurable levelling brake, too.

Basically, FWE/MMM for Skyrim would be superb. And a built-in inventory limiter. Getting bored of resetting my carry weight every time I play.

Faldrath
18-11-2011, 12:12 PM
I'd like something to slow down game time a bit. I hate arriving at a town around noon, talking to 5-6 people and bam, it's 8p already.

sinister agent
18-11-2011, 01:23 PM
I'd like something to slow down game time a bit. I hate arriving at a town around noon, talking to 5-6 people and bam, it's 8p already.

There's a mod on skyrim nexus that does that. It seems to cause shrine effects to last for ages though, but that might be a bug that's already in the game.

Shane
18-11-2011, 01:30 PM
Made this post in the Skyrim thread too.


Been trying some modes lately and the thing is that some of them, the FXAA one, Sharpen Effect and the Performance enhancing one, have their own dxd9.dll and shader.fx files. Which one of these should be used?

Edit: Other than the aforementioned ones, here are some others I have been using:

Sun glare (http://www.skyrimnexus.com/downloads/file.php?id=116)

Skyrim Better Performance (http://www.skyrimnexus.com/downloads/file.php?id=123) (increases your fps by about 10-15, worked for me)

Anti-aliassing and Sharpen Effect (http://www.skyrimnexus.com/downloads/file.php?id=21) (Didn't really like the sharpness effect, using the FXAA injector mod instead)

Detailed Bodies (http://www.skyrimnexus.com/downloads/file.php?id=256)

Armor Improvement (http://www.skyrimnexus.com/downloads/file.php?id=106) (awesome but the performance really takes a hit)

mrpier
18-11-2011, 01:34 PM
I thought shrine effects were supposed to last indefinitely, or until you replace the effects at another shrine, exactly like the world stones that give you the sign powers.

fearlessgoat
18-11-2011, 03:33 PM
Large Address Aware (http://www.skyrimnexus.com/downloads/file.php?id=202):

Simply the must have mod if your getting random crashes. The 2 gig limit on this game exe makes it crash if you max out settings.
Dont use if you only have 3 gigs, your system will become unstable.



Add this as well if you have a decent rig:





iMinMemoryPageSize=100000
iMaxMemoryPageSize=5000000
iMaxAllocatedMemoryBytes=1800000000


(put the above into Skyrim.ini)



BSAopt (http://www.skyrimnexus.com/downloads/file.php?id=247)



This is the unpack-er for the files.
You will notice a lot of mods are using the high res versions for characters. ( a few dodgy mods out there using this as there work)

Seems the game has a bug where it dosnt use the hig res versions that are included in the texture dir.

Unpacking them and putting them into the data folder in place of the normal ones works.

Or you can just make your own textures, like I did and have your character as batman :)









I have tried a lot of mods but most of the texture mods I have looked at, add very little or in most cases have glitches.

Jams O'Donnell
18-11-2011, 03:39 PM
Not had a chance to implement this stuff myself yet to see what difference it makes, but Dead End Thrills has a piece on the settings he's using to get his screenshots: http://deadendthrills.com/2011/11/madness-in-the-method/

Grizzly
18-11-2011, 03:51 PM
there is Another night sky mod (http://www.hard-light.net/forums/index.php?topic=79063.0)

Might be the same one linked, but still...

sinister agent
18-11-2011, 03:56 PM
I thought shrine effects were supposed to last indefinitely, or until you replace the effects at another shrine, exactly like the world stones that give you the sign powers.

Ah, I wondered about that. There's a readout saying "x hours" in the active effects bit, though, and it didn't seem to correspond with.. well, anything.

That would make more sense, though, as the time limit rendered shrines in obliv and morrowind were completely useless.

Trees_are_pretty_cool
19-11-2011, 06:53 PM
Can anyone tell me how this mod works? How does it improve performance?
http://www.skyrimnexus.com/downloads/file.php?id=123

I think there was a similar thing for F:NV?

Smashbox
19-11-2011, 07:27 PM
Same question from me - the readme seems suspiciously vague.

Squiz
19-11-2011, 07:58 PM
Heya! Finally picked this up, game is installed, onwards to the mods. Everybody should at least check out this tool, the Nexus Mod Manager (http://www.skyrimnexus.com/news/article.php?id=28). For those who have little or no experience with modding their Fallout/Elder Scroll games: It's basically a program that helps you install, manage, and uninstall all your mods as well as making the process of detecting and solving conflicts between different mods much more easy. Highly recommended to use!

There is even a video tutorial linked, so it is really easy to get to know and learn to use the manager.

Batolemaeus
19-11-2011, 09:34 PM
Looks like they didn't replace the engine after all. To think that I got flack for insinuating that they would reuse the engine for skyrim..

Has someone ported the Oblivion/Fallout stutter remover already?

Hensler
19-11-2011, 10:39 PM
Looks like they didn't replace the engine after all. To think that I got flack for insinuating that they would reuse the engine for skyrim..

Has someone ported the Oblivion/Fallout stutter remover already?

It's definitely upgraded Gamebryo engine. Majorly upgraded, but the old bones are still in there.

fearlessgoat
19-11-2011, 11:59 PM
It's definitely upgraded Gamebryo engine. Majorly upgraded, but the old bones are still in there.
There`s a lot of old bone`s there, more so than whats new.
Im 50/50 if this should be classed as a new engine. I can see what they have done in places and are probably focusing there next engine for the next gen of consoles. Especially since it takes so long to write an engine.

The good part about all of this is that modders can have an easy time porting mods across. A few mods already have done this.
Plus with some of the texture mods it really makes the game shine.

DigitalSignalX
20-11-2011, 01:26 AM
I've got the night sky mod installed, it looks spectacular. Tried the FXAA and found it to be just too saturated despite some tweaking, and I kind of like the realistic but less-then-super-crisp cloud swept feel of the world.

If you haven't already, try enabled tree shadows in the ini, which makes such a great deal of difference. Why this isn't default on is crazy. I also slowed down the time scale by 1/2 which makes the cycle seem a bit less rushed, and lets you actually enjoy a sunset.

Want List:

A horse whistle.
A horse stamina bar that appears while mounted.
"Hide Helmet" option.
NPC's who say "I give up" during battle will actually go neutral and quest related "must kill" ones won't cry uncle at all.

I know the horse will come if you use the "wait" function for an hour, but standing still for 60 minutes to call your horse is silly. As tempted as I am by the nude patch, wait for better シ An Eyecandy version is being worked on...

Hensler
20-11-2011, 04:12 AM
Major thing I want right now is a better implementation of companions and using them tactically. A tactical companion mod, a hardcore difficulty boost, and an unlimited (or at least 4 ) companion mods would be great. That's what I used for New Vegas, and it definitely made it a lot more fun for me - a little Icewind Dale in my Elder Scrolls please.

DigitalSignalX
20-11-2011, 05:35 AM
I'd like something to slow down game time a bit. I hate arriving at a town around noon, talking to 5-6 people and bam, it's 8p already.

In console, type "set timescale to 10" - this slows down the clock by 1/2 (default is 20) and do a quicksave. It will save the setting even after exiting.

Batolemaeus
20-11-2011, 04:39 PM
It's definitely upgraded Gamebryo engine. Majorly upgraded, but the old bones are still in there.

More importantly, the old bugs.
I can see the microstutter. I know where it comes from. I can see all the glitches I have seen in oblivion and the fallouts. It's really disappointing how a mechanically interesting game is so badly executed technically.

thegooseking
20-11-2011, 08:43 PM
Major thing I want right now is a better implementation of companions and using them tactically. A tactical companion mod, a hardcore difficulty boost, and an unlimited (or at least 4 ) companion mods would be great. That's what I used for New Vegas, and it definitely made it a lot more fun for me - a little Icewind Dale in my Elder Scrolls please.

It feels like a regression tactically (at least from Fallout 3). Yes, I can issue direct orders, but honestly I don't usually care where they go or whom they attack in situations where orders are possible. I'd like at least to be able to say general things "stick to ranged attacks" (yes please) or "get in close" (no, don't get in the way of my arrows).

Issuing direct orders would be a lot more useful if it didn't require initiating dialogue, though (especially as you can't initiate dialogue in a fight and dialogue doesn't pause the action). If you only have one follower, it could be as simple as pressing a key to go into orders mode, but that would conflict with multiple follower mods. I'd suggest F1-F4 for orders for separate companions, but I already bound those to the interface keys they were used for in Oblivion, so I'd hate that. Maybe use the numpad.

Speaking of the numpad, I would like numpad enter to be bound the same as return. Numpad enter is easier to get to from the mouse, which the interface will insist on making us use. Ergonomics! Maybe I could just rebind it to numpad enter, but I don't actually want to unbind it from return, because I use that sometimes, too.

If we're going to be really fanciful, I'd love it if, in orders mode, you could tag trap triggers and tell your followers to avoid them (to be honest, I haven't checked whether you already can, but I would doubt it). Actually, I think I'd prefer that to having the AI just avoid them anyway (assuming orders mode was bound to a keypress and not initiated through dialogue; otherwise it would be a pain). I don't know if that would be possible, though.

ColdSpiral
20-11-2011, 11:54 PM
It feels like a regression tactically (at least from Fallout 3). Yes, I can issue direct orders, but honestly I don't usually care where they go or whom they attack in situations where orders are possible. I'd like at least to be able to say general things "stick to ranged attacks" (yes please) or "get in close" (no, don't get in the way of my arrows).

Issuing direct orders would be a lot more useful if it didn't require initiating dialogue, though (especially as you can't initiate dialogue in a fight and dialogue doesn't pause the action). If you only have one follower, it could be as simple as pressing a key to go into orders mode, but that would conflict with multiple follower mods. I'd suggest F1-F4 for orders for separate companions, but I already bound those to the interface keys they were used for in Oblivion, so I'd hate that. Maybe use the numpad.

Speaking of the numpad, I would like numpad enter to be bound the same as return. Numpad enter is easier to get to from the mouse, which the interface will insist on making us use. Ergonomics! Maybe I could just rebind it to numpad enter, but I don't actually want to unbind it from return, because I use that sometimes, too.

If we're going to be really fanciful, I'd love it if, in orders mode, you could tag trap triggers and tell your followers to avoid them (to be honest, I haven't checked whether you already can, but I would doubt it). Actually, I think I'd prefer that to having the AI just avoid them anyway (assuming orders mode was bound to a keypress and not initiated through dialogue; otherwise it would be a pain). I don't know if that would be possible, though.

The real shame is that basically everything you've mentioned, except the trap avoidance, was present in TheTalkieToaster's brilliant Companion Share & Recruit (http://tesnexus.com/downloads/file.php?id=3066) for Oblivion. I'm utterly amazed by Bethesda's failings to integrate what the modding community has created for a previous game in the series in favour of an inferior system (they do this with Minecraft, too). TheTalkieToaster made his way to Fallout3/NV with great results; hopefully he'll be working on Skyrim soon.

Personally, I'd love to see a collaboration between the teams (or ideas) behind Kvatch Rebuilt (http://tesnexus.com/downloads/file.php?id=15412) and Real Time Settler (http://www.newvegasnexus.com/downloads/file.php?id=36922). Find a band of refugees and help them set up a new settlement. In my mind it blends seamlessly with an upgraded crafting system - the blacksmith and lumber mill are the heart of the township and generate resources for construction.

outoffeelinsobad
21-11-2011, 01:34 AM
http://www.skyrimnexus.com/downloads/file.php?id=607

Might be worth keeping an eye on.

Wulf
21-11-2011, 05:49 AM
Mods, you say?

Well... this is a thing that happened (http://s12.postimage.org/vrfln8ua3/werewolf_wife_1.png).

(I am highly amused by this, yes.)

Hensler
21-11-2011, 06:13 AM
Well... this is a thing that happened (http://s12.postimage.org/vrfln8ua3/werewolf_wife_1.png).



I play video games to GET AWAY from my real life, not recreate it:).

Wulf
21-11-2011, 06:43 AM
Wait, that's recreating real life?

What sort of crazy Alter-Earth life do you live? I'm envious.

Skalpadda
21-11-2011, 07:02 AM
Speaking of the numpad, I would like numpad enter to be bound the same as return. Numpad enter is easier to get to from the mouse, which the interface will insist on making us use. Ergonomics! Maybe I could just rebind it to numpad enter, but I don't actually want to unbind it from return, because I use that sometimes, too.


You can use the E key instead of Enter in the menus with the default key bindings. The game just never tells you this for some reason.

Nalano
21-11-2011, 07:18 AM
I play video games to GET AWAY from my real life, not recreate it:).

Furry.

/10char

Shane
21-11-2011, 09:21 AM
Mods for character models

High Quality Eyes (http://www.skyrimnexus.com/downloads/file.php?id=498)

Detailed Lips (http://www.skyrimnexus.com/downloads/file.php?id=689)

Gameplay related

Killable Children (http://skyrimnexus.com/downloads/file.php?id=774)

FPS limiter (http://www.skyrimnexus.com/downloads/file.php?id=34)

Animation

Tweak for running forward with a bow (http://www.skyrimnexus.com/downloads/file.php?id=389) (Didn't really work for me)

Dual Wield Animation Fix
(http://www.skyrimnexus.com/downloads/file.php?id=248)
Skinny animation for muscular armor (http://www.skyrimnexus.com/downloads/file.php?id=213)

Textures

HD Clutter and Furniture (http://skyrimnexus.com/downloads/file.php?id=120) (A WIP mod with the modder tackling the textures, one folder at a time)

Tree LODs with shadows (http://skyrimnexus.com/downloads/file.php?id=194)

FXAA injector tweaks

Realistic Skyrim V2 (http://www.skyrimnexus.com/downloads/file.php?id=191#) (highly recommend this one)

Subtle Realistic Coloring and Sharpen (http://www.skyrimnexus.com/downloads/file.php?id=217) (This is quite good too)

Minor Stuff

Glowing Ores (http://www.skyrimnexus.com/downloads/file.php?id=193)

HiRes Road Signs
(http://skyrimnexus.com/downloads/file.php?id=436#)
Font replacement (http://www.skyrimnexus.com/downloads/file.php?id=95)

Rain ripples imporved (http://skyrimnexus.com/downloads/file.php?id=603)

Squiz
21-11-2011, 09:38 AM
In console, type "set timescale to 10" - this slows down the clock by 1/2 (default is 20) and do a quicksave. It will save the setting even after exiting.Are you 100% sure about the saving? I know that my FOV console settings do not get saved between sessions. Also, did you experience any differences in health/mana/stamina regeneration times with different time scales?

Batolemaeus
21-11-2011, 09:45 AM
Realistic Skyrim V2 (http://www.skyrimnexus.com/downloads/file.php?id=191#) (highly recommend this one)

That modder would be advised to go outside and pay some attention to colours.
It's like that mod is trying to emulate bad game lighting instead of the rather well done lighting of skyrim.

Nalano
21-11-2011, 10:19 AM
That modder would be advised to go outside and pay some attention to colours.
It's like that mod is trying to emulate bad game lighting instead of the rather well done lighting of skyrim.

Yeah. I dunno about his part of the world, but over here, the sun is bright. It kinds looks like he's going through life with a pair of sunglasses surgically attached to his face.

Alez
21-11-2011, 10:25 AM
In console, type "set timescale to 10" - this slows down the clock by 1/2 (default is 20) and do a quicksave. It will save the setting even after exiting.

Thank you very much. I set my timescale to 2. Now night and day actually means something, i love it. Haven't noticed any weird effect so far but haven't played much like this. And unlike FOV command, this seems to be saved permanently.

Shane
21-11-2011, 12:00 PM
Yeah. I dunno about his part of the world, but over here, the sun is bright. It kinds looks like he's going through life with a pair of sunglasses surgically attached to his face.

Yea, it is a bit too dark, I use the mod with maxed out brightness. Still I find it much better than the vanilla lighting and color palette.

EBass
21-11-2011, 05:27 PM
To be honest I'll stick with my vanilla playthrough, the game is unstable enough without putting mods on it. Besides the mods released so far will mostly be cosmetic little things.

I'll probably come back to it after a year or two once a couple of the total overhaul mods have been released.

Giaddon
21-11-2011, 05:43 PM
The must have visual mods so far for me are

No more blocky faces (http://skyrimnexus.com/downloads/file.php?id=30)
Detailed faces v2 (http://skyrimnexus.com/downloads/file.php?id=26)
Realistic water textures (http://skyrimnexus.com/downloads/file.php?id=711)
FXAA Injector (http://skyrimnexus.com/downloads/file.php?id=131) with these settings (http://skyrimnexus.com/downloads/file.php?id=760)(ESSENTIAL, the game looks so much better with this one)

I also use a better blood texture mod and a sunglare mod, but those are more of a personal preference. The mods above are easy to install and make the game look great(er).

DigitalSignalX
21-11-2011, 06:01 PM
I can confirm the timescale change does save after exit, my FOV changes didn't either until actually editing the .ini file. The Glowing Ore mod would have been really handy when I first started, I missed so many deposits while exploring because they blend into the terrain so easily. Will for sure use on my next play through down the road, but smithing atm is 100 so no need for it :(

Shane
21-11-2011, 06:51 PM
Edit: Woah, sorry, wrong thread.

Edit2: Anyway, here are some good FXAA Injector tweaks

http://www.skyrimnexus.com/downloads/file.php?id=823

http://www.skyrimnexus.com/downloads/file.php?id=200

HighRes Horse Skins (http://www.skyrimnexus.com/downloads/file.php?id=596)



FXAA Injector (http://skyrimnexus.com/downloads/file.php?id=131) with these settings (http://skyrimnexus.com/downloads/file.php?id=760)(ESSENTIAL, the game looks so much better with this one)

I agree, that tweak is the one that I am currently using. It's probably the best I've come across, yet.