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Rii
08-06-2011, 03:29 PM
Well?

Strikes me that what was missing from this announcement was, well, games. Oh sure there was some third-party nonsense and that's all well and good, but that's not what I'm there for. And Nintendo for their part announced only Smash Bros. (which I'm not really interested in) and later said they shouldn't even have announced that as they haven't actually started working on it!

Obviously the games will come, but if nothing else their absence at E3 suggests the system is further away than I'd like and left the presentation feeling a bit flat. I'm particularly disappointed in the continued absence of modern iterations of Pilotwings, Starfox and F-Zero. Pilotwings in particular is a perfect title by which to 'bridge the divide' between casual and core gamers for Nintendo as Mario Kart does.

And for fuck's sake Nintendo, give us some specs.

EndelNurk
08-06-2011, 03:35 PM
If hardware is the only thing we're going to get then this sounds much better than all of the motion sensing nonsense. The opportunities for asymmetrical gaming are very attractive. You're absolutely right though, it means nothing if no decent software appears for it.

SMiD
08-06-2011, 03:39 PM
I agree with you on the games front. Though I do understand that this is very new and devs are still wrapping their brains around how best to use the hardware. Here's hoping they come up with some very clever and innovative titles that uniquely exploit the tech.

And I'm pretty stoked that I can bring my Wii library (both hardware and software) over to the Wii U. I'd be slightly perturbed if I had to leave behind the Wiimotes, nunchuks, motionplus, Wiifit (WIFEY'S), and classic controller when jumping to the Wii. That's quite the hardware investment.

Ian
08-06-2011, 04:38 PM
I'll just paste over what I said in the console gaming thread:


Anybody see the stuff about the Wii U? The shame of it is that it'll turn out exactly like the Wii in as much as there's real potential to do some interesting stuff with it and bring some real improvements on certain genres to the console markets (strategy is the one that leaps out at me, but with a pointer or touchscreen you've got potential for management type things, different sorts of puzzlers, etc.) but it'll just go completely unused. There'll be, like, 5 games that actually make the most of it.

On the Wii, for example, I think Metroid Prime 3 was one of the best console shooters because the controls were (for me) better than playing one with a pad. And The Conduit... well they worked really hard on the controls but then forgot to make an actual good game to go with it. I really liked PES08 on the Wii as well. Sure it looked ugly but I thought the controls for that were excellent and let you do stuff in games that with a regular pad set-up it'd be much trickier to do, and I'm sort of sad that nobody's tried to ape this on PC with a decent mouse-based set-up for a game as then you'd have even more accuracy.

Shakermaker
08-06-2011, 05:12 PM
And for fuck's sake Nintendo, give us some specs.

No proper specs yet, but this is a pretty good list:


Size: Approximately 1.8 inches tall, 6.8 inches wide and 10.5 inches long.
New Controller: The new controller incorporates a 6.2-inch, 16:9 touch screen and traditional button controls, including two analog Circle Pads.[/B] This combination removes the traditional barriers between games, players and the TV by creating a second window into the video game world. The rechargeable controller includes a Power button, Home button, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons. It includes a built-in accelerometer and gyroscope, rumble feature, camera, a microphone, stereo speakers, a sensor strip and a stylus.
Other Controls: Up to four Wii Remote™ (or Wii Remote Plus) controllers can be connected at once. The new console supports all Wii ™ controllers and input devices, including the Nunchuk™ controller, Classic Controller™, Classic Controller Pro™ and Wii Balance Board™.
Media: A single self-loading media bay will play 12-centimeter proprietary high-density optical discs for the new console, as well as 12-centimeter Wii optical discs.
Video Output: Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, component, S-video and composite.
Audio Output: Uses AV Multi Out connector. Six-channel PCM linear output through HDMI.
Storage: The console will have internal flash memory, as well as the option to expand its memory using either an SD memory card or an external USB hard disk drive.
CPU: IBM Power®-based multi-core microprocessor.
GPU: AMD Radeon™-based High Definition GPU.
Other: Four USB 2.0 connector slots are included. The new console is backward compatible with Wii games and Wii accessories.

8-bit
08-06-2011, 05:23 PM
They announced pikmin 3 and all those games in the showreel (I know they are images from other consoles) are likely to be on the WiiU. I don't really see where they are going with it though, most games are going to be mulitplatform and if this ends up being on the same level as 360/ps3 in terms of power then who is honestly going to jump ship for it?

What is the most strange thing is that they didn't really announce a platform but the controller for it, and as I said in the other thread I think the design is awful. I wonder if it will support the cube controller.

Rii
08-06-2011, 05:36 PM
They announced pikmin 3 and all those games in the showreel (I know they are images from other consoles) are likely to be on the WiiU. I don't really see where they are going with it though, most games are going to be mulitplatform and if this ends up being on the same level as 360/ps3 in terms of power then who is honestly going to jump ship for it?

Well it's nice for Nintendo that robust third-party support appears likely this time around, but for my part I don't really give a shit. I mean, I'm sure there'll be multiplatform titles (that aren't also on PC or are otherwise a better fit for Wii U or whatever) here and there that I'm interested in, but they're not really a factor in my consideration of the system. I'm interested mostly in Nintendo's offerings.

I'd like for the system to be rather more powerful than PS3/X360, if only because it seems like it bloody well should be and it'd be nice when I'm playing that aforementioned rare multiplatform title to know that I'm getting the best experience possible, but I'm not expecting anything remarkable. If I want jawdropping graphics, that's what my PC is for. The important thing is that Nintendo will be able to offer games that don't seem to be belong to a previous decade.


What is the most strange thing is that they didn't really announce a platform but the controller for it, and as I said in the other thread I think the design is awful. I wonder if it will support the cube controller.

It doesn't.

For my part I think the controller looks fine and I trust the reports of those who've used it that it's comfortable and works well. Also a big fan of the updated aesthetic. Incidentally, the unit itself is apparently roughly 2/3rds larger than Wii.

solipsistnation
08-06-2011, 05:39 PM
I'd be more impressed if they hadn't straight-up faked the demo reel. The graphics are on-par with other systems because they ARE from other systems.

http://consumerist.com/2011/06/nintendo-admits-it-used-footage-from-other-systems-to-show-off-capabilities-of-wii-u.html

I have to admit that I have no interest in a new Nintendo console. I expect nothing good to come of it-- it'll just be another cavalcade of damn Mario games, and a new Zelda, and a bunch of random crap that everyone has played a thousand times before, but slightly shinier and with half-baked gimmicks based on the fancy controller/tablet thing, which isn't bad for a standalone device (when I saw it, I though it WAS a standalone device-- a portable Ben Heck-style Wii, which would be pretty cool if it wasn't for the fact that Wii games are underwhelming as a whole) but which is still kind of behind tablet technology in general. A resistive touchscreen? A stylus? Really? Does it run Palm Pilot software too?

Yeah, Nintendo, whatever. Microsoft may just be repackaging PCs and Sony may be too expensive and kind of a joke now, but at least they put any effort into it at all.

8-bit
08-06-2011, 05:50 PM
“The important thing is that Nintendo will be able to offer games that don't seem graphically entirely out of place in 2012.”

I was looking more to the future with my comments really, if the WiiU isn't significantly more powerful then by the time the next xbox/ps are announced its going to look like the wii all over again. Third parties will go to the other consoles because they will be better graphically and the wiiu wont be getting the same quality of multiplatform games in the long run. But we have no idea what the console is capable of yet because they wont show us any proper games so this is all just wild speculation from me.

“It doesn't.”

Shame, I think that's the best controller ever made for a console, I suppose that means support for cube games is right out then?

I do like the look of the actual console though, its like a wii and an xbox had a baby, adorable is the word I would use.

edit: stupidly I just realized it will have a keyboard, sure it wont be a proper keyboard but its a hell of a lot better than struggling to enter characters with a d-pad or wii remote. stress free text entry on a console, I never thought I would see the day.

Rii
08-06-2011, 05:58 PM
I'd be more impressed if they hadn't straight-up faked the demo reel. The graphics are on-par with other systems because they ARE from other systems.

When Nintendo themselves have nothing to show it's hardly surprising that third parties don't either. And if Nintendo was aiming to deceive me as to the console's capabilities by borrowing PS3/X360 footage they failed, because I was disappointed in how poor it all looked. So I was actually rather pleased to learn that it wasn't representative footage.


I have to admit that I have no interest in a new Nintendo console. I expect nothing good to come of it-- it'll just be another cavalcade of damn Mario games, and a new Zelda, and a bunch of random crap that everyone has played a thousand times before

It's not Nintendo's fault that they have more A-list IP than they know what to do with.


A stylus? Really? Does it run Palm Pilot software too?

You did see the part where the guy drew Link, right? I'd like to see you do that with your finger.

Sagan
08-06-2011, 06:00 PM
The Wii U has potential I guess. It's obviously not close to as exciting as the Wii was.
Based on what it turned out to be, I guess their lessons learned from the Wii are that you can't do all that much with motion control after all, and that you need solid hardware or third parties aren't going to support you properly.

The Wii didn't move the medium forward all that much. We expected it to, but the biggest thing it brought us were dancing games.
Nobody is expecting the Wii U to move the medium forward. But then the DS with it's touch screen had much better games than the Wii. So I guess it made sense for them to move in that direction.

The Wii U also has enormous potential as a media center. If the controller has a decent range, you could just carry it everywhere in the house and use it to control music. And you could watch Youtube videos or DVDs and if you want to prepare the next video or change settings you could do that on your own little screen and keep the video running on the main screen. Since this is Nintendo though they will probably mess it up.

All in all I'm cautiously optimistic about this whole thing.

Rii
08-06-2011, 06:16 PM
“The important thing is that Nintendo will be able to offer games that don't seem graphically entirely out of place in 2012.”

I was looking more to the future with my comments really, if the WiiU isn't significantly more powerful then by the time the next xbox/ps are announced its going to look like the wii all over again. Third parties will go to the other consoles because they will be better graphically and the wiiu wont be getting the same quality of multiplatform games in the long run. But we have no idea what the console is capable of yet because they wont show us any proper games so this is all just wild speculation from me.

I agree. Strategically Nintendo should be aiming for a considerable (yet not generational) tech advantage over PS3/X360 so as to:

1. Encourage the tech-sensitive console crowd (which of course is on PS3/X360 now) to 'upgrade' to Wii U.
2. Allow Wii U to offer the 'best version' of current generation multiplatform titles.
3. Ensure that the system can plausibly receive cut-down versions of PS4/X720 multiplatform titles when those consoles arrive.

I think it's unlikely that the system is as powerful as it should be to fulfil those criteria perfectly, if only due to the system's diminutive physical size (although it is significantly larger than Wii) which suggests limited cooling requirements. Or, y'know, Microsoft-level recklessness in systems design. :P


Shame, I think that's the best controller ever made for a console, I suppose that means support for cube games is right out then

Yeah, I loved the GCN controller too. I still can't believe Nintendo went for Sony-style analogue-stick positioning with the Wii 'classic' controller. I don't know about backwards compatibility with GCN titles.

solipsistnation
08-06-2011, 06:40 PM
It's not Nintendo's fault that they have more A-list IP than they know what to do with.


Pfft. They know EXACTLY what to do with it-- milk it for all it's worth. It's just BORING.



You did see the part where the guy drew Link, right? I'd like to see you do that with your finger.

I'm not saying that styli in general are bad-- I'm just saying that we have better technology these days than resistive touchscreens. Saying, "Well, it's not a tablet-- it's a controller" is disingenuous-- it looks like a tablet and is being set up as working like a tablet, so if it _doesn't_ work like a tablet, it will be a massive disappointment.

And here's somebody drawing something comparable with their finger:

http://www.youtube.com/watch?v=LGMudNWBgyE

http://www.youtube.com/watch?v=pp8h97oCrX4

The technology is there-- Nintendo just isn't using it, and will, instead, release a console next year that was already out of date before it was announced. Again.

Tei
08-06-2011, 06:47 PM
the Wii U is interesting. But is Nintendo, and Nintendo do a lot of things backwards, so who know? supposedly we will see BF3 running on the thing. Lets wait and see, and maybe laught and facepalm.

Rii
08-06-2011, 07:04 PM
The Wii U has potential I guess. It's obviously not close to as exciting as the Wii was.
Based on what it turned out to be, I guess their lessons learned from the Wii are that you can't do all that much with motion control after all, and that you need solid hardware or third parties aren't going to support you properly.

The Wii didn't move the medium forward all that much. We expected it to, but the biggest thing it brought us were dancing games.

As an artistic endeavour I think the Wii and the technology it introduced was largely a failure, in that most of the best games on the system are those for which the Wii's until-recently-unique qualities are incidental. It's ironic that it seems we'll have to wait until the very last breath of the system - Skyward Sword - to marry excellent use of motion controls to an otherwise excellent game.

In terms of Nintendo's stated objective for the Wii of greatly expanding the video game audience beyond the traditional gamer, I think it was a qualified success. Only a qualified success in that this expanded audience has turned out to be a fickle one, and not a particularly reliable source of revenue. This isn't so much an issue for Nintendo as it might've been because they made a profit on the hardware from Day #1, but undoubtedly they've come to the realisation that what the core gamer lacks in numbers he makes up for in reliability.

Of course that's not to say that Nintendo have given up on their expanded audience. The question is how to more reliability extract money from them. Mario Kart Wii was deliberately pitched as a gateway drug for casual gamers into the world of core gaming. And the sales numbers have been such as to make Call of Duty turn green with envy. Undoubtedly Nintendo will be attempting to replicate this straddling of the line in future, which is one reason why I'm astonished that Pilotwings is yet to put in a (non-handheld) appearence given that it would seem to be a perfect fit.


The Wii U also has enormous potential as a media center. If the controller has a decent range, you could just carry it everywhere in the house and use it to control music. And you could watch Youtube videos or DVDs and if you want to prepare the next video or change settings you could do that on your own little screen and keep the video running on the main screen. Since this is Nintendo though they will probably mess it up.

All in all I'm cautiously optimistic about this whole thing.

I'm disappointed that they didn't actually announce any of the games I was hoping for, but 'cautious optimism' is my reaction to the system at this point too.

And yeah, Nintendo will undoubtedly screw something - or probably many things - up with the broader applications of the technology. Apparently they've brought in outside help to create the Wii U's online ecosystem this time around (my inner fanboi was hoping for a Nintendo + Valve/Steam announcement at E3 :P) but I doubt it'll be enough.

Lambchops
08-06-2011, 07:34 PM
Just read Ian's post, that's pretty much my take on it as well. Though instinctively this seems a lot safer than motion control was, in terms of it's potential to lead to some interesting games, it seems a lot less of an unknown quantity than motion control was at the time.

I doubt I'll be rushing to get one, and as it's a Nintendo product it will probably take ages to go down in price.

Rii
08-06-2011, 08:01 PM
The discussion (http://forum.beyond3d.com/showthread.php?t=60271&page=10) amongst the disturbingly technically literate folk over at Beyond3D seems to be edging towards consensus that the system is noticeably more powerful than PS3/X360.

The JG Man
08-06-2011, 10:05 PM
By way of tech, it'll be okay on arrival. "It can do 1080p" says Reggie. Wow. Yeah. Great. Where's the innovation, Ninty?

Oh right, a controller, of which only one can be used per Wii U has to be kept in line of sight and will rarely be used for anything truly creative. Did I mention it's called the Wii U?

Christ Nintendo, you're better than this.

Rii
08-06-2011, 10:15 PM
Oh right, a controller, of which only one can be used per Wii U has to be kept in line of sight and will rarely be used for anything truly creative. Did I mention it's called the Wii U?

What's this about LOS? I've heard rumours of it being confined to a single room but that's all. Same reason only one controller is supported: wireless tech limitations.

The JG Man
08-06-2011, 11:27 PM
I thought I'd read LOS somewhere, but I'll be honest; I can't remember where or when, just that I thought I had.

I can understand there are limitations, but they need to be worked around. Personally, I'd call that a crippling lac of foresight and something Nintendo should resolve ASAP.

Rii
09-06-2011, 12:03 AM
I can understand there are limitations, but they need to be worked around. Personally, I'd call that a crippling lac of foresight and something Nintendo should resolve ASAP.

The only way to enable streaming to multiple 'pad' controllers that I can think of would be to compress the streams, which would then require decompression hardware on the controller, increasing cost and reducing battery life significantly. Of course they'd have to be encoded on the console side first, eating CPU cycles that could've used for other things. And the encode/decode process would inevitably add latency, thereby affecting gameplay.

It's obviously not our job as gamers to care about such issues, but I'm not sure this is something they can effectively work around.

Regarding range, I'll just copypasta this post from ToTTenTranz over at B3D as I suspect he has the right of it here:


That info comes from Reggie's interview from Gametrailers.
He says it's "designed to work in the same room", but then he says something like "but the Wiimote was also designed to use in the same room, yet you saw me using it across a large hall, through a big audience".

The range of a wireless communication depends not only on distance but on either you have walls\doors in between, how thick they are, what materials they're made of, either there are more communications using the same frequencies\channels, etc.
I guess what he means is that you can probably use the controller in another room but it depends so much on other factors that Nintendo simply cannot promise you it'll work in every situation, as they can only make sure it'll work if you're in the same room.

The JG Man
09-06-2011, 12:25 AM
Fair enough on the sight thing.

As for the controller, as far as I'm concerned, the disadvantages far out-weigh the advantages. I'd rather multiple controllers or nothing at all. The Wii was all about playing together, which it actually did pretty successfully. That's excluding all the crappy party games too. The Wii U just turns that around and it makes no sense. The technology is impressive, of that I do not doubt for a second question, but it's not quite there yet. I think the Wii U is gonna be left behind once the next Xbox and PS consoles come out. Supposing Move and Kinect get rolled in as 'part of the package', their limitations aside, they cater for multiple players. The Wii U controller looks like it wants to be a jack of all trades and in doing so, really does look set to become the master of none.

Time will tell, but that controller is so far off the mark. Sure, it'll have its occasional uses, but will that really be enough to justify?

solipsistnation
09-06-2011, 01:55 AM
The only way to enable streaming to multiple 'pad' controllers that I can think of would be to compress the streams, which would then require decompression hardware on the controller, increasing cost and reducing battery life significantly. Of course they'd have to be encoded on the console side first, eating CPU cycles that could've used for other things. And the encode/decode process would inevitably add latency, thereby affecting gameplay.

Or you could use multiple channels, or a wireless protocol that uses one channel but is faster than whatever they're using for a single controller, or, well, lots of ways.

Having a single controller is, I am pretty sure, a cost-control issue. Everything about the controller/screen says it's designed to be cheap-- you couldn't have the rough equivalent of an iPad with joysticks without it costing a TON of money, and that puts it well out of the core audience of kids-whose-parents-buy-them-Nintendos-- "$400 for a second controller? My goodness no!" I don't see how they'll make this thing actually decent without making it insanely early-days-PS3-expensive.

pl4t0
09-06-2011, 02:22 AM
Metro: Last Light and Aliens: Colonial Marines are being prototyped on the WiiU, so they say.

If they can get a proper version of it as one of the launch titles, I'm pretty much sold on the idea of it...the controller looks cool (and, if you get a look at the bottom, comfortable - it has just as many buttons as an X360 controller too, AND works with the wiimotes), and then they've got the hardcore games to back it up. I'm just glad that Nintendo has finally gotten the balls to even go so far as to compromise between hardcore and casual.

The JG Man
09-06-2011, 02:42 AM
Having a single controller is, I am pretty sure, a cost-control issue.

But then if you go along the line of inquiry, it doesn't explain why you would subsequently not be able to use another one at the same time. It's clearly a tech thing, but I still think it's rubbish.

Rii
09-06-2011, 09:10 AM
Or you could use multiple channels, or a wireless protocol that uses one channel but is faster than whatever they're using for a single controller, or, well, lots of ways.

I just assumed that Nintendo wasn't actually holding back on supporting more pads merely for shits and giggles and that there is actually a real bandwidth issue here.

And yeah, there are other ways around it. One of them would be to cut down the resolution of the streams being transmitted, or the framerate. Another way would be to support only one wireless connection but to allow more pads connected via USB.

Nintendo are obviously still exploring the issues here as they haven't actually ruled out more than one pad simultaneously, but none of the potential workarounds are pretty.


Having a single controller is, I am pretty sure, a cost-control issue.

In the same way that every console system ever has shipped with only one controller.


Everything about the controller/screen says it's designed to be cheap-- you couldn't have the rough equivalent of an iPad with joysticks without it costing a TON of money, and that puts it well out of the core audience of kids-whose-parents-buy-them-Nintendos-- "$400 for a second controller? My goodness no!" I don't see how they'll make this thing actually decent without making it insanely early-days-PS3-expensive.

It's nothing like an iPad; it has no 'guts': minimal logic (nothing resembling a CPU) and onboard memory. It's a gamepad with a screen and motion control functionality akin to MotionPlus without the pointing ability of the Wiimote. No doubt it'll be the most expensive controller out there (unless Kinect counts as a controller) but no more than $100 retail at the outside.

Zorganist
09-06-2011, 11:00 AM
The presentation was massively confusing, but from what I've read the tech demos that Nintendo had were rather very good. It certainly looks like it has potential, but I'd still like to know a price for it beyond saying that Wii U will be 'good value'.

On the one controller per console front, most local multiplayer-centric games that I can think of don't need the second screen. And one final thought, if you have two people playing the same game, one could have a Classic Controller and use the TV as a screen, and the other could play with the Wii U, using the screen on that, thus eliminating the need for annoying split-screen in local multiplayer.

deano2099
09-06-2011, 12:47 PM
Shame you can't use a DS as an extra controller.


On the one controller per console front, most local multiplayer-centric games that I can think of don't need the second screen.
Well obviously, but that's the problem. When I first saw this I was excited, because you get four of those controllers and you can multiplayer games where there's a shared environment on the TV, but each player has his own screen in which he can have information unique and private to himself. That would open up some fascinating possibilties for new local multi-player stuff that hasn't even been invented yet. Board game conversions are the obvious place to start thinking about it, where each player has things in his hand not revealed to the other players. Can't be done on current systems, though Zelda: 4 Swords sort of did it, you just needed 4 GBAs and 4 link cables, making it nigh on impossible.

But of course, the cost of four of those controllers would be horrendous. But it only supporting one... as people have said, that kills the multi-player party side of things. Or at least means it will be no more developed than on the Wii.

It really is aimed at the single player market, which is probably what we'd call the 'core' market these days. And maybe it will allow for some clever things to be done, but it also seems like a missed opportunity.

Vexing Vision
09-06-2011, 01:04 PM
I keep thinking about using the touchscreen as a personalized gamepad - now give me a hardcore spaceship simulation where I can assign several people to different stations (changing their controllers according to their station's required functionalities), and let's have a cruise through space.

Yes, that would sell the console to me. However, I have been hoping for something similar for the Kinect/PS Move too...

Rii
09-06-2011, 03:03 PM
The presentation was massively confusing, but from what I've read the tech demos that Nintendo had were rather very good. It certainly looks like it has potential, but I'd still like to know a price for it beyond saying that Wii U will be 'good value'.

Yeah, that's what Sony said about the PS3 too. And assuming you valued the Blu-Ray and media server functionality (to say nothing of the SACD capability!) they were right. Didn't make it any easier on the wallet.

For my part I'm expecting USD $299.


The Wii was all about playing together, which it actually did pretty successfully. That's excluding all the crappy party games too. The Wii U just turns that around and it makes no sense. The technology is impressive, of that I do not doubt for a second question, but it's not quite there yet. I think the Wii U is gonna be left behind once the next Xbox and PS consoles come out. Supposing Move and Kinect get rolled in as 'part of the package', their limitations aside, they cater for multiple players. The Wii U controller looks like it wants to be a jack of all trades and in doing so, really does look set to become the master of none.

My concern is that between the various elements of the pad (i.e. the traditional gamepad, the touchscreen, the motion controls) and the MotionPlus Wiimote (which may turn out to be the only way for a second/third/fourth player to play) with optional Nunchuk attachment and shells like the Wheel/Zapper, devs will struggle to invest the time needed to take full advantage of the potential of any one interface, let alone the potential for combinations of them in multiplayer. I think - particularly at first - we'll see a lot of lazy, gimmicky applications for the various features simply to tick checkboxes without regard as to whether using them makes sense for that particular game.

I notice that Nintendo has ruled out support for the non-MotionPlus Wiimote on the system, which a number of people are upset about (and understandably so) but which is obviously an attempt to establish a baseline of capability in terms of motion controls between interfaces (both MotionPlus Wiimotes and the Pad include a gyroscope that the original Wiimotes lacked, although the pad only has one where the MotionPlus has two) and thereby reduce the pressure on devs. So it's clear they recognise the problem.

solipsistnation
09-06-2011, 03:37 PM
But then if you go along the line of inquiry, it doesn't explain why you would subsequently not be able to use another one at the same time. It's clearly a tech thing, but I still think it's rubbish.

Well, cost control in the sense that the hardware to stream video to the controller is expensive, and adding 1-4 more sets of it, or hardware powerful enough to run 4 at once, would be really super expensive...

Either way, yeah. Rubbish.

Especially if you have 2 kids and 1 fancy new console with 1 fancy new controller, and not even the option to buy another one and keep your children from battling for control of the controller.

The JG Man
09-06-2011, 03:56 PM
Oh, I appreciate the tech required would be high, which is why I don't think this is a good idea. If they don't have the tech yet, don't do it. I can't think of a console to date where the main controller has been limited to one person at any time. It's absurd. There are still a vast collection of games that can be played split-screen. What's the Wii U's offerings going to be? "Hey, you can either play with your friends, who have to use Wiimotes which aren't as cool, or you love hot seat playing, right? Well, lots of that!" It just boggles the mind.

Berlin
09-06-2011, 04:20 PM
I'm blown away. Thought that Nintendo's going down this year but hell, they amazed me with their E3 stuff - both the 3DS and the Wii U, which I'm saving for money since tuesday.

Rii
09-06-2011, 05:40 PM
Comments from Shiggsy courtesy of Eurogamer (http://www.eurogamer.net/articles/2011-06-09-only-one-wii-u-controller-per-console):


The Wii U supports just one touch-screen controller per console, Nintendo's Shigeru Miyamoto has confirmed.

But if a game should require more, a 3DS could theoretically be used instead.

[...]

So far we've seen multiplayer Wii U titles using up to four Wii Remote Plus controllers for additional players.

[...]

But is the Wii U technically robust enough to stream to two controller screens at once? Nintendo is still researching the prospect.

"We are doing research about if someone brings their controller to their friends house and they want to play together on Wii U to whether or not something like that would be possible," said Miyamoto.

It seems to me that they announced this console too early.

Tei
09-06-2011, 06:12 PM
It seems to me that they announced this console too early.

Announcing the console now, can announce a console that is more powerfull than the XBox 360 and PS3 ( 8 years old hardware ). Announcing the next year, may risk announcing a console that is less powerfull than XBox 720 and PS4.

Nintendo can pretend WiiU is "Wii++", then show a "core game" with better graphics that a XBox, and that will win the day. The plan is sounding.

Rii
09-06-2011, 08:17 PM
Announcing the console now, can announce a console that is more powerfull than the XBox 360 and PS3 ( 8 years old hardware ). Announcing the next year, may risk announcing a console that is less powerfull than XBox 720 and PS4.

Why is it so important to announce at E3 at all though? TGS is three months away and would've given them additional time to nail down exactly what they can and can't do with the system and maybe even have allowed them to showcase or at least announce some games for it! And if that's not enough time they could always announce at a conference of their own early next year. It's not like they don't have experience hosting them.

You don't get a second chance to make a first impression, and this unveiling certainly hasn't gone off as smoothly as Nintendo would've hoped.

Zorganist
10-06-2011, 12:32 PM
Why is it so important to announce at E3 at all though? TGS is three months away and would've given them additional time to nail down exactly what they can and can't do with the system and maybe even have allowed them to showcase or at least announce some games for it! And if that's not enough time they could always announce at a conference of their own early next year. It's not like they don't have experience hosting them.

You don't get a second chance to make a first impression, and this unveiling certainly hasn't gone off as smoothly as Nintendo would've hoped.

I think the announcement at E3 was as a response to all of the leaks and rumours that were doing the rounds. Though it would have been better to announce the console later, when they had more time developing it, it would have been even worse if every single feature had been leaked before the official announcement.

I also think they desperately needed something to put in their conference as well, apart from the Wii U they didn't announce an awful lot.

Rii
10-06-2011, 01:13 PM
I think the announcement at E3 was as a response to all of the leaks and rumours that were doing the rounds. Though it would have been better to announce the console later, when they had more time developing it, it would have been even worse if every single feature had been leaked before the official announcement.

Yeah, that makes sense.


I also think they desperately needed something to put in their conference as well, apart from the Wii U they didn't announce an awful lot.

I actually thought their 3DS line-up was pretty good. After hearing them rattle off Starfox, Mario, Mario Kart and Zelda (in addition to Pilotwings which I'm already interested in) by the end of the year plus third-party stuff like MGS, Resident Evil and Sonic Generations I actually entertained the idea of buying the system until I remembered how little battery life it has and how overpriced it is. If they'd announced a game bundle and/or price cut for the system I think they could've comfortably ridden out E3 on that and Skyward Sword alone. Not like it would've been any weaker than Microsoft's conference. :P

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