magnolia_fan
01-12-2011, 07:18 PM
EDIT (it'll be obvious I edited this thread, but I'm adding the "edit" anyway :P )
Hello all! Just wanted to present our indie game (we're a crew of 3, although not all of them working on making the games).
SteroidS is basically "Asteroids," but instead of being a ship destroying stones you're a scientist killing thugs, so it's score-based. I've seen some people expect the game to be more like a "shoot them up" where you go through different levels and fight bosses, which is not exactly what I intended. Maybe because they see tiny people running around they expect to behave like any other shooter with tiny people running around.
The idea of advancing through levels sounds fine to me, but I'm more inclined to quick gameplay sessions where you only focus on scores, and you select the stage you wanna be in, instead of "unlocking" the other stages or "discovering" them as you play. So I was thinking of ways to combine the "sense of advancing" with the scores thing, maybe small levels that let you go from room to room, but allowing you to select the one you want instead of "unlocking" them. How does this sound?
So, as I've put on the site's disclaimer: "input about what you like/dislike, as well as new ideas for
gameplay modes are welcome."
More info: http://www.thedomaginarium.com/steroids.html
There's a demo on IndieDB (http://www.indiedb.com/games/steroids/downloads) but I just replaced it with a new version of the demo (it includes the BSG from the last update). so I have to wait for them to re-approve the file (as of december 16th, if you read this in the future, demo should be ready).
Another demo link: http://www.fileplanet.com/223516/220000/fileinfo/Steroids-Demo
And that's all. The full game is $5.99
Hello all! Just wanted to present our indie game (we're a crew of 3, although not all of them working on making the games).
SteroidS is basically "Asteroids," but instead of being a ship destroying stones you're a scientist killing thugs, so it's score-based. I've seen some people expect the game to be more like a "shoot them up" where you go through different levels and fight bosses, which is not exactly what I intended. Maybe because they see tiny people running around they expect to behave like any other shooter with tiny people running around.
The idea of advancing through levels sounds fine to me, but I'm more inclined to quick gameplay sessions where you only focus on scores, and you select the stage you wanna be in, instead of "unlocking" the other stages or "discovering" them as you play. So I was thinking of ways to combine the "sense of advancing" with the scores thing, maybe small levels that let you go from room to room, but allowing you to select the one you want instead of "unlocking" them. How does this sound?
So, as I've put on the site's disclaimer: "input about what you like/dislike, as well as new ideas for
gameplay modes are welcome."
More info: http://www.thedomaginarium.com/steroids.html
There's a demo on IndieDB (http://www.indiedb.com/games/steroids/downloads) but I just replaced it with a new version of the demo (it includes the BSG from the last update). so I have to wait for them to re-approve the file (as of december 16th, if you read this in the future, demo should be ready).
Another demo link: http://www.fileplanet.com/223516/220000/fileinfo/Steroids-Demo
And that's all. The full game is $5.99