View Full Version : Games with Collapsing Ceilings? (Help welcomed!)
Achkas
04-12-2011, 05:08 PM
Hello RPS people,
I'm currently working on an article on collapsing ceilings in games for my new blog, and was wondering if any of you might be able to name any games which feature ceiling collapses, or equivalent events, as prominent parts of the story or prominent stumbling blocks to narrative progression? Bioshock is my prime example at the moment, but I'd really appreciate any help finding any others, especially ones that have their ceilings collapse in interesting ways. I'll post a link to the article when it's done and credit anyone who helps find and catalogue these, erm, elusive collapsing ceilings.
Thanks!
Greg
Lambchops
04-12-2011, 06:32 PM
My initial thought with this was "doesn't this happen in every linear action game ever?"
My second thought was "hmm can't think of any examples that spring to mind."
My third thought was "wonder why that is? Is it just because there are so many of them they all bleed into one or are developers particularly bad at making ceiling collapses memorable? I men if they happened in real life they wouldn't be something you would forget in a hurry would they?"
Err . . . yeah. Sorry for not being of any particular help here. i'll be interested to see how the article turns out, it's definitely not something I've seen written about before so kudos for that!
To try and be more helpful, the Prince of Persia games did this a lot (though more commonly it was the floor crubling or you were on top of the ceiling rather than stuff falling on you). Also I guess it happened memorably to me in Spelunky on the ice levels. There's a giant yeti king guy and I found out to my displeasure that when he roars he can dislodge the celing and you end up getting insta squashed.
Ice-Fyre
04-12-2011, 06:34 PM
Sonic 2/3 don't some of the boss fights have rocks falling down...
Althea
04-12-2011, 06:39 PM
The latest Alone in the Dark, I believe.
Nalano
04-12-2011, 06:42 PM
NWN2's main campaign ends with the ceiling collapsing on your party in a very "rocks fall everybody dies (http://tvtropes.org/pmwiki/pmwiki.php/Main/RocksFallEveryoneDies)" sort of way.
The beginning of Skyrim gives you a linear path by having the ceiling collapse on the path you're not supposed to take (as well as blocking off potential backtracking).
Battlefield 3's second mission has you backtracking through a battlefield after an earthquake knocks out every path but one.
Wizardry
04-12-2011, 06:45 PM
Eye of the Beholder is perhaps one of the most famous examples. You enter the sewers, hear a noise, turn around and find the entrance caved in.
Taidan
04-12-2011, 06:45 PM
World of Warcraft has at least a couple of encounters that involved having to dodge debris that falls from the ceiling whenever the oversized boss you're fighting stomps his feet or something.
Also, Red Faction: Guerilla is probably the Holy Grail of "Collapsing Ceiling" gameplay. Although, to be fair, it's more a case of "Collapsing Everything" most of the time.
Oh, and a few notable bits in Another World.
FunnyB
04-12-2011, 07:14 PM
In a thread on this subject, we must mention Resident Evil 1.
"You were almost a Jill sandwich!"
Gnoupi
04-12-2011, 07:17 PM
King Arthur's Gold (http://kag2d.com/)? Ok, not a single player game or with an actual story, but there sure is a lot of collapsing in there :P
Besides, Batman Arkham Asylum, with the elevator and Harley Quinn? Or the collapsing floor with Bane?
In Medal of honor in one of the first missions you are standing on a roof and it collapses. Don't know if that counts, but maybe it can help you. You're on top of a collapsing ceiling?
Splynter
04-12-2011, 09:41 PM
Eh, the Uncharted games? Three in particular has the *SPOILERS (MAYBE?) burning chateau scene.
Nalano
04-12-2011, 09:49 PM
Just about any game with a load-bearing boss (http://tvtropes.org/pmwiki/pmwiki.php/Main/LoadBearingBoss).
TailSwallower
05-12-2011, 01:02 AM
I think Singularity uses it a few times - ceiling falling in to block your path at one point, and the floor falling in (well, it would be the ceiling if you were on the level beneath) so you end up stuck in some sewers.
I don't know if you're specifically thinking of scripted events, or destructible environments, 'cause obviously a game with destructible environments would give you plenty of opportunities to collapse ceilings, and have them collapse on you.
Juan Carlo
05-12-2011, 05:25 AM
Sudden cave ins are an over used and cheap device for blocking return paths or preventing the player from going places the designers don't want them to--so it seems like there are tons of examples (even if I can't think of any right now).
In terms of which games used it well or memorably, though, the original Half Life had some interesting sections where ceilings would collapse. In fact, in many of these you are usually on top of the ceiling and you "fall through" into the room below, so it's a bit of a variation on the usual "cave in to prevent progression" trope. In Half Life, though, it's just as often"ceiling collapse as an exciting set piece" or "ceiling collapse as a scripted means of abruptly switching environments" as it is merely a path blocking device.
Also, not sure if it counts technically, but when I saw the title of the thread the first thing I thought of was the garbage level in "Dark Forces" (which had ceilings which could potentially crush you as a nod to the famous "Star Wars" trash compactor scene). This sort of "ceiling collapse" is more a staple of platform games, though (i.e. arbitrary crushing ceilings that you have to time running through just right in order to avoid being crushed)
agentorange
05-12-2011, 05:48 AM
In a thread on this subject, we must mention Resident Evil 1.
Resident Evil 2 also has a collapsing ceiling, when the 2nd form of Burken breaks through the ceiling in the labs.
Painkiller has a boss which can only be killed by hitting it with sunlight, which you do by blowing open the top of the cave.
Shane
05-12-2011, 05:56 AM
Skyrim: Used right in the beginning to keep you on a linear path
World at War: Used as a setpiece during the Russian level, where Reznov saves you from the rubble.
Vexing Vision
05-12-2011, 07:58 AM
BioShock 2 has a lovely set-piece within the first hour of gameplay where both ceiling and floor collapse.
Achkas
05-12-2011, 09:52 AM
Thanks a lot everyone, will consider all of these, please keep suggestions coming if you can think of any others. Thank you in particular to VexingVision; I'm already concentrating a lot on Bioshock as a particularly annoying example of this trend, but the Bioshock 2 example you've just raised is actually the complete opposite, it represents the opening up of player freedom rather than the massive squashing of it. If we're both thinking of the bit where you find yourself in (wait for it) deep water? ... ... (*cough*)
And Lambchops, yes, my thinking on this issue is quite similar. It just seems a spectacularly literal and overused device to limit player freedom that I think most of us don't really even notice anymore because we've come to accept it as an essential part of the genres we play. I'll think more on this and try and put it into some coherent sense this week.
Drake Sigar
05-12-2011, 10:02 AM
The first Penumbra game. You're investigating an abandoned mine, I'd be disappointed if there weren't a cave-in.
mike2R
05-12-2011, 10:31 AM
Minecraft has "emergent" collapsing ceilings with its sand and gravel mechanics. Never dig straight up!
Vexing Vision
05-12-2011, 10:42 AM
If we're both thinking of the bit where you find yourself in (wait for it) deep water? ... ... (*cough*)
Yep - It's the set-piece that worked for me the best in the entire series. Very lovely.
Tikey
05-12-2011, 11:19 AM
Call of Cthulhu: Dark corners of the earth has you escaping from a collapsing cave near the end of the game.
thegooseking
05-12-2011, 11:40 AM
Jade Empire has a boss that you can only defeat by causing the ceiling to collapse on its head. The Fox Spirit, on whose behalf you're fighting the creature, says to you afterwards something along the lines of, "I had not thought to defeat my enemy by dropping a mountain on it!"
Smashbox
05-12-2011, 03:03 PM
One man's collapsing ceiling is another man's collapsing floor. So most games.
Berzee
05-12-2011, 03:07 PM
Majora's Mask
except instead of a ceiling
the moon
edit: oddly I can't think of a collapsing ceiling with any clarity since the spiky ones in yon old Mario games
Smashbox
05-12-2011, 03:10 PM
There's that scene in one of the HL2 episodes where a 'helicopter' is shooting into the barn you're sheltering in and all the boards on the ceiling (roof) are splintering apart. Not strictly collapsing, though.
~
Snargelfargen
05-12-2011, 04:33 PM
There are several dungeons in Oblivion where tunnels collapse. This always happens when you are conveniently just around the corner, providing the (not working) illusion that the caves are larger than they really are.
Smashbox
05-12-2011, 04:42 PM
I watched my roommate playing Uncharted 3 the other day and there's a scene where ...
SPOILER
... you're on a cruise ship with a glass ceiling, and the ship capsizes, so the ceiling becomes a sort of wall. You can see the waterline through the glass, and then, surprisingly, IT COLLAPSES.
The water/fluid is actually pretty well done in that game.
Unaco
05-12-2011, 05:01 PM
FEAR I think used it. FEAR Extraction Point as well, I seem to recall that's how the beginning is set up... you fall through the collapsing floor (it's a collapsing ceiling below you) and get separated from the others.
TailSwallower
05-12-2011, 11:20 PM
Minecraft has "emergent" collapsing ceilings with its sand and gravel mechanics. Never dig straight up!
I don't know quite how things work in Terraria as I'm still rather new to it, but I did manage to get killed by a falling boulder... It would have been hilarious if I wasn't playing on Mediumcore and had to go back to recover all my gear.
illiterate
08-12-2011, 12:56 PM
Half life 2 - The reason you end up in Ravenholm...
Vandelay
08-12-2011, 05:22 PM
Tomb Raider had many, the most notable one being when Lara attempts (and seemingly fails) to escape from a collapsing pyramid at the end of Last Revelation. Can't actually remember if any of that is in actual gameplay or not though.
Skalpadda
08-12-2011, 05:48 PM
Does the end of Mass Effect count? I can't remember if the ceiling collapsed, but a lot of stuff did and I remember your character being dug out from under a bunch of rubble at the end.
fearlessgoat
08-12-2011, 06:33 PM
Dungeon Master
First time I ever seen something like that in a game.
Slightly off topic, check out this guys speed run, took my months to complete this game. This fella does it in under 20 mins!!
<iframe width="420" height="315" src="http://www.youtube.com/embed/Ho5E05Bi3bU" frameborder="0" allowfullscreen></iframe>
Birdman Tribe Leader
08-12-2011, 07:52 PM
King's Quest 6 has one in the Catacombs section.
frightlever
08-12-2011, 10:14 PM
in Overlord you have to collapse a ceiling to kill a Dwarven mini-Boss. I distinctly remember having to blow up supporting columns, but I'm kinda hazy whether the ceiling did actually fall in. Pretty sure it did. Wasn't there a similar mechanism in... Dark Messiah Might and Magic? And one of the recent Wolfensteins? (by recent I mean I didn't play it at school on a PET). Sorry, someone with a better memory might have it jogged.
Yippo
09-12-2011, 01:47 AM
It's already been mentioned in context of the single player, but BF3 has collapsing ceilings in multiplayer too.
If a building is destroyed with explosives (i.e. if enough load-bearing walls are damaged), the building will collapse. If anyone's inside, they die. This frequently takes the form of the walls disintegrating, allowing the ceiling to collapse.
The same happens in BF: Bad Company 2, as well; this is preceded by ominous creaking inside the structure.
illiterate
09-12-2011, 08:54 AM
yeah with never enough time to escape, i cant count the number of times i became a pancake, all because the tank didnt like me firing rpg's at it...
NWN2's main campaign ends with the ceiling collapsing on your party in a very "rocks fall everybody dies" sort of way.
The beginning of Skyrim gives you a linear path by having the ceiling collapse on the path you're not supposed to take (as well as blocking off potential backtracking).
Battlefield 3's second mission has you backtracking through a battlefield after an earthquake knocks out every path but one.
no doubt in this post he wrote right
nice post man...
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