Wolfenswan
02-01-2012, 11:08 PM
Briefing/Summary
A Spetsnatz recon team has been advancing into CDF territory and has been instructed to take out a CDF Major that is going to pass them on a nearby road.But they have been spotted by local farmers and the local CDF officer has sent his men into the woods.The Spetsnatz are heavily outgunned but have to take out the Major and escape the forests to meet up with a friendly helicopter.
Map: Chernarus
JIP: No
Scripts: F2, some custom stuff
Requires: Combined Ops
Features
- randomized starting locations
- Trip Flares that react to player movement speed; they fire only when running and on a 1 in 10 chance when going slower
- Every 5 minutes the Spetsnatz trigger a trip flare, a marker will tell BLUFOR their position
- BLUFOR only has flashlights and flares, OPFOR have NVGs (but much less ammo)- OPFOR's escape heli is player controlled.
- The Predator Theme.
Discussion
A Spetsnatz recon team has been advancing into CDF territory and has been instructed to take out a CDF Major that is going to pass them on a nearby road.But they have been spotted by local farmers and the local CDF officer has sent his men into the woods.The Spetsnatz are heavily outgunned but have to take out the Major and escape the forests to meet up with a friendly helicopter.
Map: Chernarus
JIP: No
Scripts: F2, some custom stuff
Requires: Combined Ops
Features
- randomized starting locations
- Trip Flares that react to player movement speed; they fire only when running and on a 1 in 10 chance when going slower
- Every 5 minutes the Spetsnatz trigger a trip flare, a marker will tell BLUFOR their position
- BLUFOR only has flashlights and flares, OPFOR have NVGs (but much less ammo)- OPFOR's escape heli is player controlled.
- The Predator Theme.
Discussion