PDA

View Full Version : Star Trek Online Goes F2P on Tuesday - Here's Why You Should Care/Play It



Pages : [1] 2

Dominic Tarason
14-01-2012, 05:59 PM
That's today, by the way.


http://www.youtube.com/watch?v=x8anKF2HRt4

It was the little MMO that couldn't. First developed by Perpetual, and went nowhere. With the license in danger, Atari just threw the brand at Cryptic and told them that they had 18 months, start to finish, to produce and release an MMO. Understandably, it was rushed, buggy, downright half-finished in places and didn't have a wealth of content. Certainly not enough to justify a monthly fee.

Two years later, the Chinese MMO giant Perfect World have bought up Cryptic, and rather than make a slash-and-burn takeover, they've actually increased the development budget, undone the hiring freeze that Atari put on the studio, and seem to be providing far more support than the previous management ever did. The game is now almost unrecognizable compared to what was originally released. In a lot of ways, this is both the game that should have been released first time round, and the perfect business model for it.


http://www.youtube.com/watch?v=s3YOxtw47_s

STO is not Eve Online. It's the polar opposite. It's a fast, casual, story-driven MMO that can be played entirely solo if you want - if you're playing by yourself, then you've even got party management aspects to keep on top of, as you bring your four best officers with you on each ground mission. It's also almost comically generous with XP. I've played maybe a couple of hours a day for the past week and am at level 29 of 50 with no sign of slowing. I'm also currently on the main story quest intended for level 17 players - thankfully, everything scales to your level (no one-shotting everything or vice versa), and there's sidekicking both up and down, so you can always play with friends with very few barriers.

You can even level without playing - a new minigame provides a remarkably high XP reward. You build up a crew of named Duty Officer characters over the course of play, and send them off on 'off-screen' missions. Sometimes boring stuff like sensor diagnostics, sometimes interesting and risky stuff like breaking up a smuggling ring or breeding gene-spliced ubertribbles. If they succeed (and their missions continue even when you're not logged in), you get money, XP, loot and other rewards. It's pretty fun stuff, and you get kinda attached to your officers, especially when they die or end up in sickbay because something went horribly wrong.

The biggest change between launch and now is what they did to the ground combat. When it first launched, planetside missions were traditional MMO fare. Two groups of characters played awkward animations at each other until one side fell over. Now, it's much more akin to Tabula Rasa, for those who remember it - you play it in traditional shooter style, with crouching, cover, dodge-rolls, grenades, zoomed aiming, etc, but with more of a focus on the RPG stats under that. Weaker enemies can be killed in just a couple of seconds, and stronger enemies in 10 seconds or less. Only bosses provide any kind of protracted brawling, and they usually only appear once per major story quest. If you never played Tabula Rasa, just think 'Mass Effect Lite'.


http://www.youtube.com/watch?v=ovOsmnWquIs

On a tangent, the Borg have also been completely redesigned to make them more like they used to be - slow-moving intimidating cyberzombies that adapt quickly to your weapons, forcing you to stop firing and remodulate, or just bash them with something solid (you can't adapt against a Bat'leth to the face). They can also assimilate both NPCs and player characters. I've had to kill friends a couple of times because they got turned by a sneaky group of drones silently lumbering towards them. The latest major update brought a global event that happens every few days where all players (Federation and Klingon) team up to defend a whole open city map from a Borg ground army, and it's really impressive.

583

Ground combat is solid now - not great, but fun enough. The space combat is still the high point of the game. Better now that they've re-done the entire skill system to make it more logical and accessible. Depending on ship type, you can play it traditionally Star Trek-ish, circling round with your space-battleship and blasting away with broadsides, or play it a little more arcadey if you favor a Defiant-style 'escort' craft, which tend to be much faster and have a strong focus on forward-firing cannons rather than omnidirectional phaser banks. The larger 'fleet action' space battles that you can join from just a few levels in are really impressive, with up to 20 players against sometimes hundreds of enemies at once. Constant explosions all the time.

587

In general, it feels like a singleplayer RPG with a strong (but optional) multiplayer aspect. There's no grind here - literally none. Just doing a couple of sidequests, I've ended up levelling past everything intended for my character. There's even difficulty settings - it defaults to Easy (although they call it Normal here), you'll want to bump it up to Advanced for better combat XP and loot, and an occasional challenge. Getting KO'd or killed on Advanced or Expert difficulties can cause injuries to your character, which start out mild and can be quickly treated with an item, but multiple successive deaths can cripple you and require a costly trip to sickbay. The same applies to your ship.

I've been having a lot of fun these past few days - I just made my second character, a Gorn over on the Klingon side of the war (you unlock KDF characters at level 24, and they start out at level 20), and while the Klingon side of things looks to have a fair amount of content of its own, even if you combined both Federation and Klingon games, you'd maybe have 2-3 standard singleplayer RPGs worth of content. As a subscription MMO, that's bad. As a free-to-play game that you play with friends a couple of times a week? That's perfect. New content is being produced faster now, and the developers promise at least one major 'episode' (a major story quest with new locations, cutscenes, a boss, etc) added every week for the next couple of months.

STO has been a very pleasant surprise for me. When I first bought it (again, £2) I played maybe an hour or two and then decided to shelve it until it went F2P, so I've effectively gone in blind as a newbie, and been very pleasantly surprised by what I've played so far. The early quests are a bit weak (it shows that they were developed first), but you get more cutscenes, bosses and interesting locations about halfway through the Klingon arc. I've not even touched the PvP side of things, but mass PvE combat has run very smoothly so far, and even provided some notable space boss battles which require some teamwork and thought.

So, are we going to get a fleet (guild) going when it launches? Sidekicking works both ways, so low level players can play with veterans and vice-versa. High level players even get a respectable amount of XP from replaying earlier missions, which is nice. One thing I really like is that the game now acknowledges that you're in space and can communicate with people half a galaxy away - you get 95% of quests now from a massive captains log that just shows every quest available to your level and lets you accept and cash them in without having to fly anywhere. You can even pay a little in-game money to warp directly to the start of any major story mission. You can even replay it all again at your current level for a reduced (but still respectable) reward.

On a final note, I'll say that this is one of the best implementations of free-to-play that I've ever seen. Content-wise, there is NOTHING that free players cannot do. No barriers, no limits, nothing. The only thing locked off to subscribing players only is the Foundry, which lets players create quests and upload them to the community repository. Free players can play those, but not make them. Cash-shop wise, 90% of it is just fancy costume items and rare player/crew races for those folks who just HAVE to be a former-Borg. There's a few premium ships, but stat-wise they're identical to non-shop ones, but with usually a single extra skill slot. Yes, it's an advantage, but a fractional one that doesn't matter at all in a 20-player brawl.

And that's why I think you shouldn't turn your nose up at STO once it goes fully live on the 17th, and why veterans might want to give it another look. I will say this - if you're a vet, then roll a new character. A lot of experienced players have been really confused when they jumped back in because so much has changed.

Dominic Tarason
14-01-2012, 07:01 PM
The original version was developed in about a third of the time as any other MMO, thanks to Atari. I can only imagine how rough it was in beta. The F2P launch is pretty much the game it should have been in the first place.

It's weird to be saying this, but Perfect World seem to be a remarkably understanding publisher.

Cooper
14-01-2012, 09:07 PM
Im played a trial version. Hated it. Captured nothing about what makes Star Trek a great license.

But, knowng it was free to play soon and had had a lot of work done meant I was planning on giving it a go when it went f2p. Getting a cheap activation key is a good idea. Thanks for the heads up.

Wulf
14-01-2012, 09:16 PM
"Perfect World seem to be a remarkably understanding publisher."

This is a truth. The only thing they've done with Champions Online is instituted a bit of cash shop gambling, but the items to be gambled for aren't that special, and are just minor variations on stuff that already exists. I'm not sure whether this is Cryptic putting their foot down (I kind of doubt it) or whether Perfect World just said "We want you to do this, but you understand your audience, so we want you to do it your way."

And entertainingly, the gambling bags have been grossly popular because of that. It just goes to show what I've always said - if you treat people with respect, they'll pay you in kind. Respect is almost as important as having a good game, because if people feel that you respect them, and that you care about their input and their QoL in your game, then they'll be more willing to give you money. I'm certainly more willing to give money to developers like that. See, tight-fistedness on a developer's part makes me tight-fisted.

PW however have been putting a lot of money into Cryptic and a lot of good things have been happening to STO and CO. They've got a lot of new staff, and they've offered some of their staff better paying jobs within Perfect World, and they're cross-pollinating staff. Cryptic themselves seem to have only good things to say about them, too.

So, yeah. It's... really surprising.

Bungle
14-01-2012, 09:41 PM
The ground combat video didn't exactly sell the game. It showed a bunch of stupid AI characters standing still until they got shot. That didn't look fun to me.

Dominic Tarason
14-01-2012, 10:15 PM
The ground combat video didn't exactly sell the game. It showed a bunch of stupid AI characters standing still until they got shot. That didn't look fun to me.

That's an old video from when the new combat engine first appeared on the test server. Enemy AI is far more responsive now. I'm fairly sure I'm rushed down by a melee guy in every single fight, which is annoying but understandable.

Enemies outside weapon range are effectively blind, so you can take out a squad at a time without getting jumped by reinforcements.

icupnimpn2
14-01-2012, 10:40 PM
I am quietly excited about this one because of the single-player experience as you've described.

Dominic, does it let you save mid-mission or anything similar? Not being able to start and stop when I need to is a big barrier with MMOs for me.

arathain
15-01-2012, 12:04 AM
Thanks for the great write up, Dominic. I'll try to find time to give this a go. Actually, since it seems the best way to get the new baby to sleep when he's cranky is to put him in a sling attached to me, so I spend some time sitting around being a mobile hammock. That'll work.

Dominic Tarason
15-01-2012, 01:57 AM
Dominic, does it let you save mid-mission or anything similar? Not being able to start and stop when I need to is a big barrier with MMOs for me.

Each mission segment (usually 5-10 minutes or so) has a checkpoint, so you might lose a little progress, but you won't have to restart an episode from scratch.

One thing I do like is that you can jump into any raid-type mission in progress so long as it doesn't have the maximum number of players, so even that stuff is accessible, and this is all launched from a 'games in progess' list, so you don't have to worry about travel, so even large-scale co-op stuff is easily available.

trjp
15-01-2012, 05:57 PM
I played the first month and I wanted to like it but there were some staggeringly big issues...

The ground combat was appalling - tedious, repetitive nonsense below the standard of most F2P games - within a week I was actively avoiding it as much as possible.

The space stuff was actually quite good - but levelling was slow, encounters often lasted for a LONG time (repeating the same actions over and over).

Worst of all tho, there were just not enough 'carrots' to make you continue. When you play an MMO, there should always be a short-term goal - whether it's skills, a mount, new gear or whatever. In STO such things are few and far between - a new class of ships takes EONS to unlock and even then you often find nothing has really improved.

Then there was the PvP - which was as tiresome and repetitive a grind as I've ever seen - made worse by the fact that people would cheat wholesale reducing the whole process to more of an exploit than a game.

That's a lot of stuff to fix...

The JG Man
15-01-2012, 06:26 PM
First of all Dominic, great write-up. Secondly, god damn the Star Trek theme tune, it's too good and inspiring. I used to be quite the fan of the series, particularly of some of its games. Anyhow, I wanted to give STO a try, but after its release I, understandably, turned away from it. Can you clarify something for me though, if you know? If I were to buy a copy of it at retail, how would that affect my account? I imagine you could easily buy it fairly cheap now at retail, so if I was to do so, would that give me any discernible 'advantage'? I figure if I do end up playing it a bit, I'd be happy to drop a few quid if it was worth it.

As it goes, whilst the idea of playing with a Prometheus (is that in there?) or a Galaxy-X IS incredibly enticing, I'd have to go Klingon. The idea of kit-bashing some of those parts together is just too engaging.

Dominic Tarason
15-01-2012, 06:27 PM
That's a lot of stuff to fix...

All of that stuff has been fixed. Ground combat still isn't great, but it's fast and arcadey stuff and they've cut down heavily on the number of enemy waves you have to cut through.

Space combat is even better, and levelling is almost absurdly fast now. I've been playing for a week, fairly casually, and have just hit level 33. You literally gain a level for every two major quests, or 4-5 sidequests.

I'm pretty much drowning in fancy loot and XP and bonuses. I'm on an all-carrot diet. Just got some rare (but not befitting my build) ship gear for coming 1st in a couple of Fleet Actions that'll fund my next ship upgrade very easily.

PvP I haven't tried yet, but if it uses the same rules as the regular PvE combat, then I don't see how it could be broken. Heard good things about it, and you can join PvP matches directly from a match browser window, and queue for up to 3 game-types at once.

Dominic Tarason
17-01-2012, 01:29 PM
The F2P relaunch happens today. You really should give the game a look - it's not the greatest RPG you'll ever play, but I've had quite a bit of fun so far, and as far as I can see, the only time the game really nudges you into spending *any* money is when you hit the level cap and need more funds (in Dilithium, which can be exchanged for cash-shop points and vice versa) for your top-tier ship. You get free ships at levels 10, 20, 30 & 40. Just not 50.

You could still grind your way to it - it's still buyable using only in-game resources - but that'll probably take a while.

And yeah, my earlier comment still stands - I have never played an MMO where you level so quickly before. It's faster than many singleplayer RPGs, no joke. You'll easily go up a ship/tech tier (10 levels) every couple of days, and I just gained half a level (pushing me up to 36) overnight - as in, while I slept - due to my Duty Officers.

Everything you do is scaled to your level, so you don't need to worry about out-levelling content, which is good.

The JG Man
17-01-2012, 02:07 PM
Just had a look on the wiki and...well, the Klingons don't get much in the way of ship variety, do they? Is their kit-bashing any good? Otherwise it's escort (need me some MVAMing) or cruiser (Galaxy X!!!!!!) for me.

Dominic Tarason
17-01-2012, 03:04 PM
Klingons get a lot of cooler, more unusual designs, but yeah, they've basically got half as much content as the Feddies. Makes sense, as you unlock them at level 24, and they only go from 20-50.

Someone on SA posted these two charts showing off all ships for both sides:
http://imgur.com/c8lWk
http://imgur.com/VIjmu

Klingons also get carriers, which are pretty cool. Feds don't really do the whole 'fighter' thing.

Drake Sigar
17-01-2012, 03:04 PM
My gripe was that the game involves shooting anything that moves. I realise that's true of all video games, but it's especially noticeable here because that kind of attitude goes completely against the Starfleet philosophy. I'm sorry, but if you bring the action to the forefront while removing the diplomacy and dry political maneuvering, it's just not Trek.

It's like editing out the five minutes of The Good the Bad and the Ugly where they stand around preparing to draw their weapons in favour of keeping the action going. That scene IS the Good the Bad and the Ugly.

The JG Man
17-01-2012, 03:22 PM
I mean all the banding of ships look fairly similar, but that was something unique to the Feds; all their ships looked like kit-bashes ANYHOW. You can still edit parts of Klingon ships though, right?

I agree, Drake. It seems to be a tendency of ST games to go "Oh, here's a short-cut to violence!" It's why my favourite ST games were Klingon Academy because...well, you were the Klingons, so it was okay, and Bridge Commander because there were times where combat was ill-advised and didn't just save you from fighting, but aided you later!

Also, tensest scene in film, apart from maybe the beginning of Inglorious Basterds. Still, the entire film is absolutely fantastic. It helps that the music during the stand-off is perfectly synchronised too. What a damn good film. Might have to get it on physical media...

arathain
17-01-2012, 04:46 PM
Has anyone grabbed Rock Paper Starfleet?

The JG Man
17-01-2012, 06:34 PM
Isn't that kinda redundant unless we were all on the same server? That'd require a bit of organisation which there isn't...yet. Despite that, it's good. I'd also propose Rock, Phaser, Shotgun.

Also, just to ask again about something I brought up previously; if this was bought at retail, would that give any advantage or change any of the benefits I had? Like I said, paying a few quid extra for longer benefits is pretty nifty.

Cooper
17-01-2012, 06:52 PM
STO is all on one server, right?

I'm pretty sure it's all one server with PvP limited just to certain areas.

Anyway, I'll be firing it up later.

Rock, Paper, Starships? Or is that in use for EVE?

The JG Man
17-01-2012, 06:57 PM
Oh, if that's the case, fair enough!

When it comes to Steam, I'll be D/Ling it!

On a semi-related note, it was funny realising I should cancel my TOR subscription. Not that I won't go back to it (maybe) but that I'm waiting for my friend who's also playing to stop having stupid exams.

mickygor
17-01-2012, 07:19 PM
I bought this when it was on sale on steam in the '10 Winter Sale, or just before, I forget which. Never got round to playing it. It's 83% downloaded now :)

arathain
17-01-2012, 08:23 PM
"...Rock, Phaser, Shotgun..."

Oh, nicely done.

Heliocentric
17-01-2012, 09:21 PM
You've bent my ear, I think I'll try and coerce my fiancée to play this with me with honeyed mentions of mass effect comparison.

JayTee
17-01-2012, 09:30 PM
Downloading at a snail's pace currently, you've intrigued me enough to give it at least a fair shot.

ttcfcl
17-01-2012, 10:00 PM
I definitely will be checking this out again. I played some last year when the Foundry had been released. People were really newbie friendly. There were some mechanics that were kind of confusing and the in-game help didn't help much, but you just ask general chat and there was always someone nice. One thing I thought was funny was tribbles reproduce in your bank and inventory if you forget any food in there with them xD (tribbles act as temp buffs items.) Also not all ground quests are 'shoot ALL the aliens', they have 'diplomatic' missions. Like one was a corrupt ferengi working on a base station. After doing some investigating, you could convince him to play it straight, turn him in to his merchant brothers and have them deal with him, or turn them all into Fed Sec and get all the ferengi's business licenses revoked xD

cosmicolor
18-01-2012, 12:47 AM
This seems like it's a little different to the usual MMO fare, so I'm giving it a download. Can't do any harm, at least, even if I'm not so much into Star Trek.

Cooper
18-01-2012, 03:35 PM
Meh.

It remains as it did when I first played it. they've clearly changed, a gerat deal for the better, a lot of it.

But it remains an MMO in Star Trek unifiorm.

The MMO gets a recognisable universe, recognisable factions. It gets a quest structure format. It gets its world building half done for it.
The MMO also gets some really interesting mechanics - the space combat, with the emphasis on movement and positioning is very interesting.
The MMO also gets some interesting NPC management systems out of it.

Star Trek? It gets taken to a universe where the primary drive for captiains is their payment in credits.
Where captains have to BUY bits for their ship.
Where captains spend 80% of their time in combat.
A wide, open, lonely galaxy replaced with one crammed full of fleets bumping into each other.
Intrigue and exploration replaced with repetitive MMO mechanics.

It still feels like a standard MMO riding on the back of the Star Trek license, with very, very little done to make it feel Star Trek.

I'm going to reinstall A Final Unity tonight and play that...

arathain
18-01-2012, 08:10 PM
Hey, this is kind of neat. Violent, but neat. I have a couple of newbie questions regarding player skills:

Do ground abilities come only from kits? Do space abilities come only from bridge officers? I can spend skill points on stuff that promises to enhance all sorts of abilities, but it's not quite clear how I get those abilities.

cosmicolor
18-01-2012, 10:56 PM
I'm in on this now as Jo'hn Steiner III, Tactical Officer. Will give it a fair go at least.

The JG Man
18-01-2012, 11:14 PM
I'm willing to bet that whatever nasty you have to use, it won't be the case with the Steam version. Regardless, I'm waiting for that because of Pando. That doesn't exactly help you though, I suppose.

vecordae
18-01-2012, 11:15 PM
Only for the game download. You can uninstall Pando after the game is installed. From that point forward the game client handles the patching.

Williz
19-01-2012, 12:10 PM
I wish Tabula Rasa had stuck around goddamn that was the only MMO I ever enjoyed due to it's story and gameplay (Well near the end after they added the FPS like system)
But I was seriously upset when the MMO was closed down :'(

I did actually buy STO when it first came out and was rather... Unimpressed but if it's good like you're saying now OP I guess it can't do any harm to re-download it and have some fun until GW2 is out.

Dominic Tarason
19-01-2012, 08:10 PM
As others have said, don't go into this expecting deep dialogue and examinations of interspecies interactions. Aside from the point-and-click adventures from back in the day, Trek games have usually been about the phasers n' torpedoes side of the Federation, and the setting of this one is right in the middle of a new Federation/Klingon war and about five simultaneous galactic invasions.

As an example of how comically generous this game is with XP, I've not played it for more than 10 minutes over the past two days. I've STILL gained a full level and change (from 36 to 37.5) from the passive duty officer XP gains. I'm especially glad that the game scales to your level. If it didn't, I'd have skipped 90% of the game.

Anyway, here's something useful: http://t.co/EzJQ9jER

Want to bypass that awful Pando downloader for the game? Grab that. It's the autopatcher, stripped of all the game data. It'll run, see that you don't have any of the game data files, and pull everything down from the main file server instead of choking your line with pseudo-torrents. Much faster and more reliable.

The JG Man
21-01-2012, 12:59 AM
I caved in. Can't be bothered to wait for the Steam version, or more precisely, if it does come out, I'll delete this one and download it from Steam. Not that I'm really bothered either way.

I also used that link Dominic, so thank you, greatly appreciated.

Chevy
21-01-2012, 01:43 AM
Thanks for the patcher, Dominic! Downloading now.

Williz
21-01-2012, 03:46 AM
This games been on Steam since retail? At least it's still on my Steam list from buying it from retail and it works fine all patched etc.

BenWah
21-01-2012, 04:06 AM
Can I play a tribble?

The JG Man
21-01-2012, 05:07 AM
This games been on Steam since retail?

The game was removed from the listing just before it went FTP. If you already have the game, I believe it's received whatever update necessary for it to carry on working normally. I'm confident it'll go back under the Free To Play section under Steam, it's merely a question of when.

So, completed the tutorial and reached the starbase. The ground combat isn't too bad, although it seems a bit convoluted to get to the proper third-person shooting mode...two button presses, in the right order? It's not a big deal, but I don't just see why you can't press one and do it. Similarly, I'm not overly keen on the speed control for the ship. I may need to do a fair bit of remapping to get things comfortable. I also found that my ship turned as slow as hell, but maybe that's just starting it up.

Anyhow, I dived in and am an Engineer (I think?) but I haven't used any of my skill points yet because good lord, that looks complicated. Still, my name is Odan and my ship is the U.S.S. Convergence. Do we have a fleet yet for RPS?

One final, curious thing; when I downloaded that link, I ran the executable of the patcher from inside the zipped folder, without extracting it. Now, I don't know how much of an impact that had, but I cannot actually find the folder for the game. It's installed, obviously, but I tried doing a search for it in all the usual places, doing a search in the search option of the Windows panel and I just can't find it. Any idea where it'd auto-download to? On top of that, when I went to create my character, the screen appeared to get bombarded with menus and I ended up not being able to see the character I was creating. Fortunately, he looks alright, but that was a bit frustrating.

//EDIT: I think it downloaded it all to a temporary folder. That is...bad. I may wait for it to come out on Steam afterall...//

Still, the ground combat is decent and the ship combat seems decent enough. Obviously need to sink a bit more into it, but it has promise, I'll give it that.

Dominic Tarason
21-01-2012, 06:06 AM
The ground combat isn't too bad, although it seems a bit convoluted to get to the proper third-person shooting mode...two button presses, in the right order?

You just press B to switch between RPG and shooter controls. As for space combat, your starting ship is pretty terrible and handles like a beached whale. If you want something more agile, the moment you hit level 10, get an Escort, which is Federation standard language for 'small, fast gunboat'. They're best played like a fighter, with lots of cannons on the front and turrets on the rear, wheras cruisers are more age-of-sail material with broadsides aplenty.

Also, the game has been pulled from Steam for the moment, because it was previously under the Atari banner. I think Perfect World want to integrate Steam achievements and other standard stuff before putting it back up.

scorpionbruno
21-01-2012, 06:26 AM
I'm a huge SF fan and when it became FTP I jumped to Warpspeed and entered the galaxy.

Leveling up is fairly easy and the story so far is great.

Childhood memories are coming back while playing :-) . Being Commander Kirk is Da bomb .

Dominic Tarason
21-01-2012, 10:02 AM
Oh yeah, one more handy tech-tip that springs to mind: In the launcher, click 'Options' in the top-right and tick 'disable on-demand patching'. What this does is force the game to download EVERYTHING, rather than try to intelligently call down patch and content data on demand as required.

It'll probably mean a couple of hours worth of download now, but much less waiting later.

The JG Man
21-01-2012, 02:25 PM
As for space combat, your starting ship is pretty terrible and handles like a beached whale. If you want something more agile, the moment you hit level 10, get an Escort, which is Federation standard language for 'small, fast gunboat'.

Like I said in a previous post, it's a toss up between wanting a Prometheus and a Galaxy X, where I think the latter just nips in, so I may carry on the cruiser route. Regarding Steam, I'm aware of what they're doing, I just wish it was done quicker.

Gentleman Jim Stacey
22-01-2012, 12:26 PM
Started playing on Tuesday. IMO it's fucking great and has made me totally forget World of Tanks.

Space combat is really great and the whole thing just gives me a huge Trekkie nerdgasm. I hope there's a Romulan faction in the future, or at least Cardassian (if the whole Romulan homeworld being destroyed thing is a problem).

Vexing Vision
22-01-2012, 01:11 PM
So is this still "everyone's a captain, have at you"-style? Or can I actually populate my crews' ship with my friends?

To this point, Puzzle Pirates is the only MMO that ever managed to get multiplayer-vessels done RIGHT. I don't want to be the captain, I want to be the tactical officer or doctor!

Gentleman Jim Stacey
22-01-2012, 02:53 PM
Sounds cool on paper, but it would amount to twiddling your thumbs for 20 seconds and then pressing the torpedo hotkey.

R-F
22-01-2012, 03:01 PM
This is known as "you play this game and realise STO is terrible". (http://www.artemis.eochu.com/)

Heliocentric
22-01-2012, 04:15 PM
Sounds cool on paper, but it would amount to twiddling your thumbs for 20 seconds and then pressing the torpedo hotkey.

An mmo I can play while eating a meal, bargain.

Labbes
22-01-2012, 04:44 PM
Is there a RPS fleet going on or are you all space captaining for yourselves?

Dominic Tarason
22-01-2012, 07:33 PM
This is known as "you play this game and realise STO is terrible". (http://www.artemis.eochu.com/)

That's great if you can cram five very like-minded people with their own computers into a room. Unfortunately, that's a multitude of luxuries that most of us don't have. Oh, and it's $40.

celt
22-01-2012, 09:23 PM
Playing it due to this tread. Loving it so far.

It's very complex. Lots of depth. I don't understand quite a few of the many interlocking systems but I'm having a blast. I hate immediately understanding everything I need to do. I keep being impressed with the design decisions I DO understand. I love Trek and this is making me love it more.

It scares me how much I'm enjoying it so far. I'm weirdly hoping it fails me soon because I was hoping to have my MMO slot open for Tera Online when it hits.

vinraith
22-01-2012, 09:26 PM
Anyway, here's something useful: http://t.co/EzJQ9jER

Want to bypass that awful Pando downloader for the game? Grab that. It's the autopatcher, stripped of all the game data. It'll run, see that you don't have any of the game data files, and pull everything down from the main file server instead of choking your line with pseudo-torrents. Much faster and more reliable.

Thank you for that, Dominic. With that I can give this a shot now, rather than waiting for it to turn up on Steam.

The JG Man
22-01-2012, 09:38 PM
If you get it to work vinraith, can you tell me how you did it? I ran the .exe as an extracted file, but not in its own folder, and it downloaded everything, but to a temporary folder. When I next tried to play, it wanted to download it all again. Some stupidity on my behalf, sure, but if you do get it to work, that would be useful for me.

Perhaps if enough of us are on, we can make RPStarfleet or some sort.

Labbes
22-01-2012, 10:36 PM
How about "Rock Paper Phaser"?

R-F
22-01-2012, 10:41 PM
That's great if you can cram five very like-minded people with their own computers into a room. Unfortunately, that's a multitude of luxuries that most of us don't have. Oh, and it's $40.

It's entirely possible to play over Vent or Skype.

Gentleman Jim Stacey
22-01-2012, 11:41 PM
I thought leveling was slowing down, then I turned it to Advanced and now I'm getting 2K plus just for system patrols. I'll be a Klingon by sundown.

Dominic Tarason
23-01-2012, 01:08 AM
If you get it to work vinraith, can you tell me how you did it? I ran the .exe as an extracted file, but not in its own folder, and it downloaded everything, but to a temporary folder. When I next tried to play, it wanted to download it all again. Some stupidity on my behalf, sure, but if you do get it to work, that would be useful for me.

Given that temporary folders self-clear, the solution is pretty obvious - actually unzip it before you run it.

The JG Man
23-01-2012, 01:30 AM
I thought that too, but then it occurred to me that it'd still need to download somewhere. Not to mention, I alt-tabbed a few times while playing and saw the directory the .exe was in, but there was nothing else there. Sufficed to say combining the two, I find it weird. I'm not above saying I screwed up, but if someone else tries it and I found out where it goes to, that would be good to know. My internet speeds are not great, not to mention sharing bandwidth with housemates; I'd rather wait and get a better idea than waste time and frustrate other internet users in the house.

Besides, uni work will keep me busy likely for the next three days, so it's not like I'd be able to play anyhow...The solution is likely obvious, but I'm in no hurry :)

vinraith
23-01-2012, 01:31 AM
Given that temporary folders self-clear, the solution is pretty obvious - actually unzip it before you run it.

What Dominic said. Copy the contents of the .zip to the director where you want the game installed, then run the .exe and it'll download everything there.

The JG Man
23-01-2012, 01:42 AM
Short wait :P

I read something about it not being good to install it to Program Files due to the way the game updates; where did you install it to and I'll set it going some point tomorrow?

vinraith
23-01-2012, 01:51 AM
Short wait :P

I read something about it not being good to install it to Program Files due to the way the game updates; where did you install it to and I'll set it going some point tomorrow?

Under Win 7 it's a good idea to install all your games outside the program files directory. I went with C:\games\STO

The JG Man
23-01-2012, 01:53 AM
They all are, but noted for the future.

I also don't have a 'games' folder, bizarrely. Anyhow, I'll set it going tomorrow. Thanks for the help, obviousness aside.

vinraith
23-01-2012, 02:36 AM
They all are, but noted for the future.

I also don't have a 'games' folder, bizarrely. Anyhow, I'll set it going tomorrow. Thanks for the help, obviousness aside.

You won't have one by default, just make one.

Win 7's user account control system has a way of interfering with a lot of game systems. It's particularly pronounced if you try to run mods, but can crop up in unusual and surprising ways all around. It's nothing you can't work around, but the easiest solution is to just keep your stuff outside the program files structure, and thus outside the province of UAC.

dan.
23-01-2012, 03:36 AM
I think I'll wait until it's back on Steam until I try it out, but in the meantime could I just suggest Rock, Paper, KHAAAAN!

Vexing Vision
23-01-2012, 06:39 AM
Tried it out and been playing yesterday, thanks to Dominic's recommendation.

This "you are an Ensign, have a ship" is really, really, annoying. I can't be the only one who actually just wants to be a crewmember before levelling up high enough to get my own ship? A sense of progression?

Shipcombat seems fun, I like the Bridge Officer stuff, and if I can't crew on other people's ships, I'll just treat this as an interesting single-player game.

Gentleman Jim Stacey
23-01-2012, 06:45 AM
Finally unlocked Klingons. I'm sitting at the character creation screen extremely tempted to go with this TOS Klingon I made (for those who don't know, in the original series, Klingons were white people with shoe polish rubbed on them and fu manchu beards) but I don't know if I'll like it 20-30 hours later.

Labbes
23-01-2012, 09:33 AM
You should go for the TOS Klingon. If you don't like him 20 hours afterwards, you can still make him look prettier.

Williz
23-01-2012, 10:08 AM
If anyone wants to team up or some such my name is Williz or Willizxy in the game.

I'm having fun with space combat but I'm not too huge of a fan of the ground combat but it does provide a nice break from flying around.

Gentleman Jim Stacey
23-01-2012, 11:11 AM
Did a little fighting in my new Bird of Prey...something that fun should be illegal. Is that what Federation escorts are like? If so I'm switching from cruisers when I get Captain.

Dominic Tarason
23-01-2012, 02:41 PM
Did a little fighting in my new Bird of Prey...something that fun should be illegal. Is that what Federation escorts are like? If so I'm switching from cruisers when I get Captain.

Yeah, BoP's are roughly equivalent to escorts. Lots of frontal cannons with narrow firing arcs and turrets on the rear so they can fire THOSE forward as well.

The JG Man
23-01-2012, 03:49 PM
Ground combat is...not good. It's merely sufficient, but I don't know why they don't just go full TPS with it rather than be constrained by arbitrary MMO mechanics that neither add nor take away from the experience.

Space combat is satisfying. I wish I had a slightly less sluggish ship, but even early on I can see the need for tactics, utilising what you have etc. Unfortunately there's too many bastards with Galaxy-class ships waving them in my face. Yeah, well, just you wait till I have one too!

Williz
23-01-2012, 04:20 PM
Gonna get an Escort when I (hopefully) reach Lt command tonight and blow some bitches up in my speedy ship.

JayTee
23-01-2012, 08:22 PM
So I've been bumming around in this for a while now, hit 31 on my Engineering chappy today and have a 23 Klingon Tactical monkey. I'm quite liking the game so far, though it is for me a generally entirely single-player experience (Apart from a few things I'll come onto in a moment).

Things I like

Space combat is fun. Seriously good fun. The number of options I've got is pretty impressive, it feels like EVE combat (ish) only less 'click on buttons and go to sleep while orbitting'. Bridge Officer skills have a lot of customisation, I've got options with how I arm my Cruiser, and you actually can plan some tactics such as orbitting, head-on charges, etc.

The Duty Officer stuff is pretty cool. It's a steady source of experience, some items, and gives me more options for customising my play style in space combat and ground combat. My Klingon has been obnoxiously unlucky however and has had 3 officers die and 6 currently in Sickbay, but my Fed character is rocking away.

I quite like some of the event stuff, the random Borg invasions to sectors is good fun (Romped up through a level in under 10 mins thanks to the experience boost), the hourly events give me something fun to do if I get tired of the Episode crap, and it reminds me of one of the few things I liked about Warhammer PvE with Public Quests. It's also my only real chance to interact with other players. Woo.

Levelling is pretty easy, not really that boring (I'm quite enjoying the Episode stuff for the variety of missions even if it generally is space combat -> ground combat -> space combat -> done) and I really like that the rewards scale to your level so I can go back and quickly replay a mission to get a replacement item appropriate to my level.

Things I don't like

Ground combat is total crapass. So far it consists of me spamming turrets and shield generators, assist-train on a particular enemy, and rinse and repeat. Unless I'm missing a trick there is no point in doing the fancy rolls and dodges, the enemies are obnoxiously boring (Though the Romulans in the current Episode track are a bit more varied than the Klingons previously) and it's a general groan from me every time there is a ground mission. DO NOT WANT.

Crafting is crapass, though to a lesser extent. Having to slog up to another sector, run around in a weirdly designed base, and not being able to produce anything useful except consumables without a lot of grinding is annoying. Admittedly I've not really spent much time on this so perhaps I'm being a harsh judge with not much experience.

The UI is clunky. The stupid chat window doesn't auto-scroll to the bottom of the text if you change zone, I've frequently had my Ground character locked out of any actions (No buttons do anything until I leave the zone. Fun) for no particular reason, and the ship power-level display/controls is either way too fiddly to operate, or too basic. Oh and the quest window scales weirdly.

Quests that aren't episodes are total crapass. They offer almost zero rewards (Seriously, 10 diplomacy xp and less xp I get for doing a quick 'patrol'? Um, what?) and are sometimes so obtuse in the route to completion, Trade Deal on starbase 36 I'm looking at you, that you end up looking up a walkthrough as it is distinctly non-obvious how to complete it.

I'm mostly undecided on PvP. Like most games it seems heavily loot-driven, I got utterly schooled in the last match I played as one player could run up to me, knock me on my ass, and then kill me. I could do literally nothing to stop this. Fun. But the Space Combat one I played was pretty good fun, again I was fairly underlevelled/under-equipped so died easily enough, but ended up with a positive K/D ratio so I was happy.

I doubt I'll be playing this for ages and ages, but it's a fun distraction so far.

Dominic Tarason
23-01-2012, 08:53 PM
Oh, nifty - something I just discovered. Alienware are giving away 10-day subscription bundles with a bunch of extra perks. I think the keys are still valid, and they've got plenty left.

http://www.alienwarearena.com/giveaway/star-trek-online-subscription-bundle/

I recommend saving these until you're level 40+, so when you hit 50 (where your free ride officially ends), you get a free top-tier ship and a respec.

BwenGun
23-01-2012, 09:21 PM
Oooh, that is nifty. Thanks for sharing!

As to the game... started playing it yesterday to kill time whilst my friends catch up to my level in TOR so we can quest together. And I've got to say I'm enjoying it quite a lot, combat feels a lot like a mix between EVE and Nexus the Jupiter Incident. Though ground combat is, as said, still pretty bad.

Gentleman Jim Stacey
24-01-2012, 12:47 AM
Ground combat is a lot more fun when you have a bat'leth.

vinraith
24-01-2012, 02:36 AM
I'd really hoped they would have changed the tutorial. Using what was once one of Star Trek's greatest, most unstoppable foes as the damned tutorial enemy really gets things off on the wrong foot.

Gentleman Jim Stacey
24-01-2012, 07:48 AM
I'd really hoped they would have changed the tutorial. Using what was once one of Star Trek's greatest, most unstoppable foes as the damned tutorial enemy really gets things off on the wrong foot.

You're mistaken. As far as I know the tutorial enemies were never the Dominion.

lol

Labbes
24-01-2012, 12:56 PM
My ig name is Kiran Aldor, so if you want to fleet up, just give me a nudge.

Edit: Okay, since you need charname and handle, try Kiran Aldor@mrlabbes or something. Not sure if there's an easier way to make this work.

The JG Man
24-01-2012, 01:21 PM
I'd really hoped they would have changed the tutorial. Using what was once one of Star Trek's greatest, most unstoppable foes as the damned tutorial enemy really gets things off on the wrong foot.

Did you ever play Elite Force? It was handled well then. Because it was a holo-deck exercise.

My in-game name is Odan, serving aboard the U.S.S. Convergence. My account name is, surprisingly, the_jg_man.

Vexing Vision
24-01-2012, 02:27 PM
I'm the female Trill science-officer Syn'Dari, serving on the aptly named U.S.S. Synergy.

I can't see myself engaging with other players anytime soon though, and will most likely continue to run this as a moderately entertaining single-player experience until I hit some kind of paywall. IS there a paywall you hit, dear experienced players?

The JG Man
24-01-2012, 03:34 PM
From what I've read, no. As in, this is how it should be done. You can't create new missions, but you can play them. You have limited accessibility to, say, inventory space and how many characters you can create, but they're all expandable with points. It's why I'll probably keep it as a back-burner game because there's nothing really stopping you from playing it leisurely.

Gentleman Jim Stacey
24-01-2012, 03:57 PM
I tried to inject some masculinity back into the Federation by naming my ship U.S.S. Stalingrad.

JayTee
24-01-2012, 07:46 PM
I can't see myself engaging with other players anytime soon though, and will most likely continue to run this as a moderately entertaining single-player experience until I hit some kind of paywall. IS there a paywall you hit, dear experienced players?The only paywall could be argued to be the Vice Admiral ships, which require Cryptic Points to purchase. However, with 2 character slots you can crank out 16,000 dilithium per 24hrs, which equates to somewhere between 50 and 60 points per day (Price dependent) using the dilithium exchange in-game, which means you're looking at about a month to afford one of these.

BwenGun
24-01-2012, 09:16 PM
I tried to inject some masculinity back into the Federation by naming my ship U.S.S. Stalingrad.

I couldn't resist calling my latest escort USS Warspite for similar reasons. Thus far it's living up to the name, dealing destruction with reckless abandon in PVE fleet actions.

Gentleman Jim Stacey
25-01-2012, 03:24 PM
I'm more tolerant of ground combat than I think most are, but I can't help but agree that if they've taken it this far towards a shooter, they need to just go all the way and Mass Effectize the combat

The JG Man
25-01-2012, 05:46 PM
I wouldn't mind the ground combat if I had more to do than "left click left click left click, right click, left click". There's no correlation to aiming and firing too. Aiming mode is essentially a cover for the fact your aim makes minimal impact. I'm also getting a bit weary of ship combat because I have so little to do at the moment.

madd
25-01-2012, 09:51 PM
I'd be interested in joining up/creating a RPS fleet as well! My in-game handle is qmaw@qqmaw.

I'm quite liking the space combat so far! Does anyone know how to best get Dilithium? I've done a few exploration missions, but those are just dull.

The JG Man
26-01-2012, 03:33 AM
I'm slowly coming to terms with what...well, anything actually does. That aside, is there a hide-HUD button? I have some screens I need to take of NCC 93007 - U.S.S. Diligence. The Convergence was decommissioned, but I'm okay with that really. I'm a bit disappointed that it seems like the Galaxy-X requires Cryptic points...but we'll see how much into the game I get. I would happily pay for the odd thing if it's a decent price. I also know that if I got a Gal-X, I'd be calling it the Divergence because nothing else is going to be done with that big-ass cannon.

Anyhow, I'm getting the hang of things now and it's pretty good. This new cruiser seems to have a decent balance of damage and doing some PvE stuff has gained me some decent gear. Whilst I like though that the game doesn't hold your hand at all, it's too complex to get away with that and it needs to be more easily communicated. I also still haven't worked out half the key-strokes for accessing windows (or should I say LCARS?). I'm going to follow missions, but do a bit more event and team actions to try and stay in space.

To add as well, Odan@The_JG_Man Add me and let's get RP...Something going. What names are there? Rock, Phaser, Shotgun, Rock, Paper, Starfleet?

Kandon Arc
26-01-2012, 03:48 AM
Coming back to STO after open beta a couple years back, it's definitely come on a lot. For one thing, Klingons can actually do stuff other than pvp, which is nice. The duty officer system is a nice addition, although after a while you get so many credits and dilithium, it's hard to know what to do with them. IMO I think they've got the balance between paid and free content down, though as not much a fan of Star Trek, I don't have any particular favourite ships that might be locked off; which might be an annoyance for fans.

After watching Archer the other night I was really tempted to go ahead and my ship the USS Daterape (http://www.youtube.com/watch?v=SUtud5NoqFQ). I fear people may not have understood the joke though.

scorpionbruno
26-01-2012, 06:54 AM
I'll gladly join an RPS fleet.

Williz
26-01-2012, 09:44 AM
Finally got my Cruiser last night and spent about 2 hours completing the Gorn Minefield PvE... Holy fuck that thing takes ages and is quite unforgiving at times...

JimTheDog
26-01-2012, 10:06 AM
Okay. I am tired of waiting for 'legitimate' RPS people to start a fleet. We need five people to do so. I am Kellings@JamesDogworth, and I've tried to add two people's handle/username combos I've found in this thread. Add me, and hopefully we can get this ball of charged particles rolling.

(PS, I have no idea what I'm doing.)

The JG Man
26-01-2012, 12:49 PM
Finally got my Cruiser last night and spent about 2 hours completing the Gorn Minefield PvE... Holy fuck that thing takes ages and is quite unforgiving at times...

Almost exactly the same for me. I died some time through it and had to navigate from the start through the Gorn already cleared. That was less than fun. What was your tag? Your name seems familiar and I'd find it hilarious if I was actually in the group with you last night.

BwenGun
26-01-2012, 01:44 PM
First time through Gorn minefield it actually went fine, getting back to the later objectives when you die is irritating, but going full impulse over the frigate infested zones means it only takes a minute to get back into the action. Something I know from experience, as playing an escort I die four or five times during the Minefield due to the habit of wandering into range of fifty new enemy ships on a regular basis and having hull strength that makes the titanic look sturdy. The only saving grace is that I put out so much damage that I have at least once managed to destroy a battleship with a single attack run, though part of that was due to sheer dumb luck when it comes to torpedoes slipping in just as shields failed, I of course then died instantly when the two other battleships and battlecruisers nearby targeted me.

Though last nigh I jumped into a horrible run through where the frigates spawn point changed for some reason so that it was right on top of our own spawn, meaning nobody could move out from the spawn. I tried for fifteen minutes to clear them out but it was rather pointless so I gave up.

Also my ingame name is Bwen'gun.

Williz
26-01-2012, 05:09 PM
JG, I think my ingame name is Willizxy@Williz or Williz@Willizxy

I'm not sure which one but try adding both to your friends and it;s quite likely we were in the same one! I am however flying with the /v/ fleet as it's got around 40 active members and we do fleet activities.

Yeah the escort spawn point can change if too many get kited to the FED spawn. That's never fun.

Gentleman Jim Stacey
26-01-2012, 05:13 PM
Just heard about the free tier 5 ships for both Fed and Klingon during the anniversary. Awesome news as I was worried about running around in a tier 4 at level 50.


Starfleet Command is commissioning the new Odyssey class cruiser starship that weekend. Players level 5 and above should report to Engineer Kani (in front of Admiral Quinn’s office on Earth Spacedock) for a mission to take one of the new Odyssey class ships on a shakedown cruise. Complete the mission to receive an Odyssey class ship of your very own.

When the Klingon Defense Force intelligence service alerted the High Council with Starfleet's activities, they decided to launch their newest ship, the Bortas (Vengeance) class starship the same day. KDF officers level 21 and above should report to Engineer Tum’Era (in front of the Great Hall on Qo’noS) for a similar shakedown mission. Those who complete the mission will earn a Bortas class ship of their own to command.

These two ships will be free to everyone during the event, regardless of level or rank. The ships require you be level 50 to fly them in combat, so characters of lower level will find an item in their inventory that they cannot use until they reach level 50. After the event, these two ships will no longer be obtainable for a while. We have not finalized details yet on when they will return, but we will announce the details once we have them.

Klingon has been a blast, just got my Vor'cha battle cruiser. Now I need to grind 5 levels to get my Galaxy class for Fed. I'll probably name it U.S.S. Mamayev Kurgan. Again, trying to inject badassery into the Federation.

The JG Man
26-01-2012, 07:43 PM
I'm confused by that; you need to be level 50 to get the ship, but you don't? At least the Klingons get something almost as soon as you start. Whatever, I'll be pushing through. I'm only level 10, so at least I may get the Klingon cruiser.

And I'll add you Williz. It may not have been you, but it does sound familiar and the fact we were doing the same thing is at the very least a massive coincidence.

EDIT: Anyone else get a 900mb patch?

Gentleman Jim Stacey
26-01-2012, 09:45 PM
Read it again.

You can earn the ship from level 5 but you get a token that you redeem at level 50.

The JG Man
26-01-2012, 10:13 PM
Ahhhhhhhhhh, that's pretty damn sweet then!

Zorganist
26-01-2012, 10:49 PM
I've added most of you, although there might be a few I've missed- I'm Tethok@Zorganist

I've only had the game for two days, but I'm enjoying it so far. Space combat has been far superior to ground, but I haven't had to do so much of the latter yet, fortunately. The novelty of a good Star Trek game hasn't worn off yet, either- I still say 'engage' in my head everytime I go into warp.

And I had a 450MB patch.

Cooper
26-01-2012, 11:42 PM
Tempted to pay for a month just to give the foundry a go. Some foundry missions are actually pretty damned good. And do a much better job of 'feeling' like Star Trek than the game itself..

Anyway, I'm Cooper@Cooper42 and would be up for some fleet action some time. because if nothing else, whizzing around in an escort on glass-canon suicide runs is bloody fun.

Rii
27-01-2012, 12:43 AM
Okay, I admit it: this retired Trekkie is vaguely impressed.

But I'm feeling a real lack of ... oneness. The game feels like a collection of pieces rather than a harmonious whole. I think it's the UI mostly. The bridge view should, I think, have been the centrepiece. Receive missions in the ready-room, updates on the viewscreen, personnel management, etc. at various consoles...

Obviously that's relatively cumbersome, but it'd be easy to comprehend and one would maintain that mental map even when using shortcuts and the like. Whereas at the moment I'm like "... and where was that pile of stats/skills again? Oh, right, the 'L' key."

Sovereign6
27-01-2012, 01:29 AM
This is one of my favorite games at the moment. I'm 47 already and I really love the space combat. Though, I wish there were more classes of ships. If anyone needs help or anything just let me know :)

Williz
27-01-2012, 01:38 PM
Sovereign6; ingame name would be a start ;)

I could use some spare parts for a lieutenant cmndr if you have any?

The JG Man
27-01-2012, 03:07 PM
Whereas at the moment I'm like "... and where was that pile of stats/skills again? Oh, right, the 'L' key."

I couldn't agree more with you on that one. I only feel like some of the buttons make sense, but that if I go and change the bindings, I'll just get myself more lost. Not good.

Anyhow, did a fair bit last night. There was one sequence, and I'm kicking myself for not taking a screenshot, where all my away team had massive rows of injuries I hadn't bothered to cure; I also didn't know the regenerators were bloody expensive and that doctors at bases could heal them for free. Oops! Lesson learnt and now my away team is being vaguely effective without falling down every 2 seconds. Ground combat still sucks, but at least it's passable. Space combat all the way, really.

Labbes
27-01-2012, 06:00 PM
Personally, I just use "U" and "I", because you can access most of the important stuff from there. I just hit lvl 21, which means 1 toolbar is exactly enough for all my space skills+items. Dreading the moment I get Ramming Speed, so much wasted space (har)...
Guild Wars really spoiled me on clutterless UI.

CuriousOrange
27-01-2012, 06:57 PM
I'm Bad'men@KillerKoala or maybe KillerKoala@Bad'men. Anyway, send me an invite please, would like to join the RPS fleet. Then hopefully we can take down the Crystalline Entity which seems to be invincible.

Althea
27-01-2012, 07:05 PM
Out of curiosity, how big is the client download? I'm guessing around 6-7GB?

Spider Jerusalem
27-01-2012, 07:31 PM
Out of curiosity, how big is the client download? I'm guessing around 6-7GB?
3gb if you use pando. about 6gb otherwise.

Labbes
27-01-2012, 09:07 PM
I've added everyone I think, I hope it's alright if I didn't write anything. Don't have the best internet connection, so I play during the day most of the time. I'd say as soon as five people are online at the same time, we should go found a fleet! All for the pretty emblem, costume slot and bigger bank!

Gentleman Jim Stacey
27-01-2012, 09:15 PM
Got a Defiant. Love it, lots more fun than just turning in circles dishing out beam array broadsides with a cruiser. Really really REALLY regret getting the Vor'cha now instead of the Captain level raptor or bird of prey. Cruiser gamplay is just frustrating and boring to me now.

Labbes
27-01-2012, 09:24 PM
Got a Defiant. Love it, lots more fun than just turning in circles dishing out beam array broadsides with a cruiser. Really really REALLY regret getting the Vor'cha now instead of the Captain level raptor or bird of prey. Cruiser gamplay is just frustrating and boring to me now.

Cruiser gameplay, for me at least, is at the moment much more about using the right ability at the right time. Basically, I use an ability I guess every 1-3 seconds (science ship ftw). I still haven't used an Escort, how does it compare?

JimTheDog
27-01-2012, 09:25 PM
A reminder - we need like, five people to form the RPS fleet and make it easier for us all to hook up. Add me as a friend in the social thing - I am Kellings@JamesDogworth

The JG Man
27-01-2012, 09:59 PM
Out of curiosity, how big is the client download? I'm guessing around 6-7GB?

3gb if you use pando. about 6gb otherwise.

Bare in mind that the full game comes to over 11gb. You can opt to download the minimum and stream in new content on loading up a new area, but I recommend that if you're going to be downloading it all anyhow, you might as well update to the full amount anyhow so it's done and dusted.

Reminder that I'm Odan@The_JG_Man. Just hit level 20 and got my Cheyenne class cruiser. It's armed with 2 forward dual-phaser banks for that "I want to look like I have lots of power" feeling, even though it's maybe not the best for Cruisers. I have lots of abilities now which I'm spamming and seem to work.

Althea
27-01-2012, 10:03 PM
Bare in mind that the full game comes to over 11gb. You can opt to download the minimum and stream in new content on loading up a new area, but I recommend that if you're going to be downloading it all anyhow, you might as well update to the full amount anyhow so it's done and dusted.
The installed footprint isn't the issue, just wondered if it'd be a morning download or a day long download. Thanks.

MOKKA
27-01-2012, 10:17 PM
I started to play a few days ago. So far I'm around Level 12/13 (I don't pay very much attention to such things) and I have no Idea what I'm doing in this game or if the stuff I am doing is somehow effective. I'm still having fun though, despite the UI being a complete mess.

If anyone's interested in teaming up, I think my name is Neubauer@chvatil.

Dippledop
27-01-2012, 11:14 PM
How do you download it all at once? I got 4 gb so far and the rest is streaming in. I see no option to download it all at once.

The JG Man
27-01-2012, 11:20 PM
If you select 'Options' once you've first opened up the launcher, you get a selection list. Selecting 'Disable on-demand patching' will force it to download it all when you next log in. You can also set a proxy too, which is useful if you care about those things.

(Welcome to the forums too!)

Dippledop
27-01-2012, 11:41 PM
Thanks! Streaming data piecemeal is a big no no with my clean formatted 'have games as much in once block installed' fetish.

Althea
28-01-2012, 01:04 PM
Ugh :(

I got it installed today, and I created my first character. Due to the game booting at 1024x768 and not changing until I got in-game proper, I wasn't particularly happy with my character. I logged out, logged back in, deleted, changed the settings etc and then worked on a new one... only for the game to say "invalid", log me out and now I can't log back in.

I think the servers might be down for maintenance or something, but that just sucks :(

Inverselaw
28-01-2012, 01:48 PM
The tailor is also an expert plastic surgeon :p

Yesterday I did the comet line of quests and I have to say I was really impressed, of all the things I could expect in a mmo, dark corridor horror shooter was not one of them :p

Its lots of fun though on advance im advancing way too fast and now im doing lvl 16 missions at lvl 19.

also add me for the fleet, Ipsum@Inverselaw, If the name hasent been picked yet I think the rule is usualy the last word is a pun so Rock paper starship is my vote.

Althea
28-01-2012, 02:17 PM
The tailor is also an expert plastic surgeon :p
Just found that out :p

So, I'm still technically in the tutorial and so far I'm... surprised, but ambivalent. I don't know if I'll play this a lot, but so far my only gripes are really due to the controls and stances. And the fact my character always looks the same. Argh :p

Gentleman Jim Stacey
28-01-2012, 02:59 PM
Cruiser gameplay, for me at least, is at the moment much more about using the right ability at the right time. Basically, I use an ability I guess every 1-3 seconds (science ship ftw). I still haven't used an Escort, how does it compare?

Escorts are like fighter jets...very tight turn rates, focus on forward damage. On my Defiant I have dual beams, dual cannons, dual heavy cannons, and a torpedo in the front, and two turrets in the back. So when I'm facing towards my enemy the DPS goes through the roof.

I still regret buying a Vor'cha but I made it work just by putting 6 beam arrays on it. I think its what's referred to as a "Beam Boat"...everything dies in 20 seconds. Still getting a BoP or Raptor at Brigadier General, though.

thegooseking
28-01-2012, 05:13 PM
I have a really, really bad track record with MMOs. Often I start with enthusiasm, and then it tails off. Plus I have lots of other demands on my time. But I'm actually liking this more the more I play it, so we'll see what happens. I like that (in common with other Cryptic games, even if PWE's influence has been positive) it seems like pretty much whatever I want to do with my captain and ship (within reason) will be viable to some extent, so there's less pressure to take boring 'optimal' paths.

I'm Rowboat@Implied_Cataclysm on the U.S.S. Caledonia, but I'm still low-level. I like it a bit slower than most.

Althea
28-01-2012, 09:05 PM
I'm Kylara@UnravAlthea on the U.S.S. Some Name Wot I Forgot.

Enjoying it so far, in a way. It's... a little crude, but for free I've certainly got no complaints. If this is improved, I dread to think what it was like before.

The JG Man
29-01-2012, 03:09 AM
I still hate ground combat.

Also, fuck the Romulans and their heavy plasma torpedoes, especially their standard plasma torpedoes you can't target and seem to take 50%+ off my cruiser's hull. Still, just under 5 levels till I can get a Galaxy class.

Althea
29-01-2012, 10:35 AM
I keep getting my controls stuck between "shooter" and "traditional" (i.e. selection with the mouse), which keeps frustrating me. Certain keys like 'holster' also seem to only work whenever they feel like it.

The combat is alright, but the shooter mode feels a little weird.

Gentleman Jim Stacey
29-01-2012, 11:29 AM
Used my third slot (from the Alienware gold promo, thanks again to whoever posted that) for a female Orion.

KDF is just cooler, and they have more specialized ships so I made this engineer just so I could get the most out of carriers and that ridiculously huge Brigadier General battle cruiser. I got my Tac for BoPs and raptors (who I just got to lvl 40 - Hegh'ta BoP is pure evil looking and fun as hell).

I got 7 days to grind my Fed and my new KDF Orion slave girl to lvl 40 for the totally free captain and Rear Admiral/Brigadier General, which is plenty of time, but I have a feeling my lvl 21 KDF engineer who I just made will get there faster than my lvl 33 Fed tac.

Also, for whoever mentioned it earlier, there is no real pay wall in this game. The lvl 50 c-store ships, upon further inspection, aren't leaps and bounds ahead of the last free ones at lvl 40. They just have special abilities like saucer separation or Federation cloaking. Some are actually weaker than the 40s, like the B'Rel BoP refit which has less HP than the Hegh'Ta. All you might need to do is buy gold for one month (or get a promo key) and get all your free extra bank, BOff, inventory, character, ship, etc. slots that way, which is a huge bargain as all of that would be a lot more than $12-ish if bought individually. And if you're that cheap, just buy C-points with dilithium.

BTW, this game gets more and more fun and interesting as you start learning what exactly the hell you're doing. So all of you just starting out, stick with it until at least Captain.

QuantaCat
29-01-2012, 12:04 PM
I know this is probably the wrong thread for this: but I played early 2011, and stopped after three months due to timelack. But now, I cant get into my account. It doesnt recognise my email addy and everything. Anyone else have this experience?

EDIT: also PS: the "payable" ships were payable before it went F2P anyway. There is no real loss, really. Content is all there.

Vexing Vision
29-01-2012, 04:44 PM
Alright, been playing for a wee bit.

The game has one major issue - it's so much more fun not playing it than playing it. This isn't even meant snarky - my work-life is currently a madhouse of (surely illegal) overtime and pain, and I've done a total of two missions this week.

But what I have done is log in twice a day for five minutes to send out my assorted Duty Officers to perform various tasks which sound a lot more fun than the few missions I've played so far.

That's fun! And I wish it was a standalone game.

Everything else is ok. The ship combat is entertaining (especially with a Science ship) but the semi 2-d area is getting on my nerves already. Move animations look downright bad (and this has nothing to do with graphical quality), and the ground combat is quite utterly boring. I love that I can just send out NPCs to actually play the game for me - this is a perfect solution!

The JG Man
29-01-2012, 09:33 PM
I am now of the opinion that the devs forgot to balance the entire Romulan quest-line. Objectives go on far too long or there are too many ships to take out, combined with the fact that the Romulan ships have a tendency to unleash un-hittable torpedoes that remove half your hull. They also seem to throw in battleships for no real reason. I'm playing on the hardest difficulty, but I'm not really sure what I can in my cruiser against a Warbird that can fire a salvo that immediately removes an entire shield array, whilst being propped up via numerous buffs.

Considering you get almost the same exp, I might start running them on the second difficulty level. The game is merely passable and I won't except awful balance.

madd
29-01-2012, 09:41 PM
I've had to change the difficulty as well! I'm only in a squishy escort, but usually that's not a problem--unless there is a battlecruiser around (d'derix, or something). Those things are ridiculously more difficult than anything i've encountered so far. They stun, kill your weapons, and then shoot 4 heavy yield torps in your face, which is incredibly annoying and results in a stupid number of times i've died to them. Short of trying to stay behind them i've got no clue how to deal with that crap. Other than that, combat is actually fairly fun. I'm not sure whether to stay in my escort though. While the damage is nice, dying is no fun at all.

Althea
29-01-2012, 09:48 PM
I am now of the opinion that the devs forgot to balance the entire Romulan quest-line. Objectives go on far too long or there are too many ships to take out, combined with the fact that the Romulan ships have a tendency to unleash un-hittable torpedoes that remove half your hull. They also seem to throw in battleships for no real reason. I'm playing on the hardest difficulty, but I'm not really sure what I can in my cruiser against a Warbird that can fire a salvo that immediately removes an entire shield array, whilst being propped up via numerous buffs.
That kind of reminds me of one of the earlier missions - you have to escort some slightly bizarre Vulcan dude who goes a bit funny during the quest text (he snaps at you for no reason, at least that's how I interpreted it), and you end up in a "boss battle" with a ship. It fires torpedos at you that, whilst they can be targeted they generally hit you before you can do anything, and it got a bit annoying as it kind of just dumped you into the battle.

Cooper
30-01-2012, 12:19 AM
Had a stab at the foundry. Wanted to see if I could mock-up the opening forst 1/2 hour of "A Final Unity" (without breaking the copyright issues they have of 'no licensed works can be used...')

Thing is, you can't have multiple objectives. So no dialogue / diplomacy vs. combat options here. Either you fight the Romulan or you don't. Which also makes putting puzzles into the game pretty inmpossible.

The JG Man
30-01-2012, 02:09 AM
The Romulan missions have so many great opportunities for not doing combat because of the context, yet I'm having to do way more fighting than I did against the Klingons which is absurd. I'd also like the game to stop throwing bloody battleships at me when I only still have a heavy cruiser. Also the Hirogen, who I have no god damn idea why they're here, can piss off too with their ridiculous damage/health combo. I feel like the difficulty curve just went crazy after the Klingon missions, as you're neither eased into it or provided with that much useful equipment to counter the problems through quest rewards.

I was gonna push on and get a Galaxy class tonight, but I was a bit short and should really go to bed early. I think it's all made worse though by the fact that this is Star Trek; combat has been an integral part, in so much as it hasn't been. I'm not saying I want every mission to resolve in peace talks, but blimey, the Romulans have had an awful chain-of-events according to the timeline, but it's okay! Instead of helping those in need, they send ship after ship to me. There's also tons of hypocrisy too. "Oh, can't let the Romulans have Borg technology!" whilst high-level Federation ships are adorned with Borg adaptations along their hulls.

Inverselaw
30-01-2012, 03:19 AM
meh the romulans are easier for me to handle then the late series kligons who could often just overwelm me completly. Now granted my HC is better fitted compared to my old cruiser but still. Its only the mo'something escorts which take bloody forever to die.

"Fire at will" works really well as a anti torpedo weapon since not only does it fire at random targets (and thus you dont have to click on the tiny balls of plasma) but also it has the unmentioned trait of having 100% accuracy, pretty useful to hit those aforementioned tiny balls of plasma.

Gentleman Jim Stacey
30-01-2012, 09:57 AM
Being a Bird of Prey pilot really makes you hate selfish cruiser players who go into PvE team scenarios without having points in threat control. The difference is me flying around unbothered, free to dish my epic DPS, or dying every 10 seconds so its like I'm an empty slot on the team.

JG man, don't turn into one of those people.

The JG Man
30-01-2012, 01:55 PM
Ha! My experience in previous MMOs has taught me the value of team-work as well as single-mindedness. Whilst I haven't put things into threat control, as I see my self going more assault cruiser (I'm biding my time till I inevitably buy a Galaxy X) I do make sure to buff and support nearby ships in larger actions with extended shields and engineering team. I like that I can do that though as well as pumping out reasonable fire power. There's certainly plenty of scope for playing how you want without totally punishing yourself at the same time.

I do have the Klingons unlocked, but I'm going to leave them for a short time. I am looking forward to tearing things up in a Bird of Prey though.

Cooper
30-01-2012, 04:44 PM
Yeah. Playing a Federation escort entirely geared towards DPS in PvE scenarios is an absolute pain if cruiser players are not taking the aggro. I can deal with getting popped when I'm the last player standing in range; but having to stop engines at 9k in order to deal my damage, or otherwise be the main target, is just a pain.

madd
30-01-2012, 11:38 PM
I just hit 40 and now entered one of the Alienware promo codes. My inventory and bank slots doubled, which is absolutely brilliant as that's what i've been annoyed about the most so far! Thanks again for posting that!

I'm really quite enjoying the game so far. The combat got much better after cranking up the difficulty and works quite well for me in the current segment (cardassian. the romulans were very lackluster). I'm just not sure whether I want to stick to my fleet escort. It's fun, but without a lot of specific survival abilities i'm dead in seconds. I imagine a big cruiser might have a lot less trouble with that.

deano2099
31-01-2012, 03:42 AM
Would this work well as a two-player co-op thing?

Inverselaw
31-01-2012, 08:34 PM
It works quite well as a single player experience so I dont see whjy you couldent play it co-op. A friend would be more understanding of the between mission breaks as you sort your loot, get new ship and all that jazz.

Madd i got bad news for you, that increase inventory space is only as long as your subscribed, which is 10 days on the alien ware option. Thankfully you do get increased inventory space every rank up however.

Hey guys, In order to get the fleet off the ground I was thinking of logging in at a specific time and starting a team so that the rest of you could come in and join it using the handy social interface. We only need five people logged in, after that thers a fleet list in-game that you can send join requests to, so once its created joining is a breeze.

I'm thinking tommorow (Wednesday) at 20:00 UTC as im operating under an assumption that most of you are in europe (so 3pm EST)

The JG Man
31-01-2012, 09:22 PM
Congratulations Captain on a new ship. NCC 93007. U.S.S. Glacier

Galaxy class, bitches.

Now I don't care if I die a lot because I am happy. I will also try to find a way to make it work past rank 40 because Galaxy > Sovereign. In addition, I don't even know why they bothered coming up with alternative designs for Captain level cruisers; the other two completely suck in comparison.

And that sounds good, Inverselaw.

Labbes
31-01-2012, 09:54 PM
I got my shiny new Intrepid today, and I had enough of circling around enemies and giving them broadsides. So I decided to go with Dual Beam Banks and Torps and Turrets! It's very entertaining, especially against Hirogen escorts. Nothing more fun than outmaneuvering your opponent.

@JG Man: Glad I'm not the only one who tends to die a lot in new ships. You're right though, Galaxy class kicks ass and anyone who chooses another design is plain wrong.

@Inverselaw: I'll be there if my connection lets me.

Gentleman Jim Stacey
01-02-2012, 10:31 AM
My Hegh'Ta is half Borgified. I need the deflector in the console, and then I'll be a glowing green bird of everlasting death.

madd
01-02-2012, 01:56 PM
gah .. so much for my newly gained slots, eh. i'll try to make it tonight.

I just gained access to the SFT missions (and started borgification, yay), and they seem like a lot of fun, especially with a good team. I hope we'll be able to get some cooperative flying going on soon!

Gentleman Jim Stacey
01-02-2012, 07:58 PM
btw I'm @Grafico, everyone feel free to add me.

If people show enough interest, I'd be willing to start a Rock, Paper, Bat'leth fleet for the Klingon side (I barely touch my Fed anymore)

Inverselaw
01-02-2012, 09:13 PM
Ok just made a chat channel called "RPS Chat" you guys can join, and now im looking through the names here trying to find the people to invite.

You can look in the social list too for me, I have forming RPS fleet as a status.

Also the social system in this game is way more awkward then it needs to be.

dan.
01-02-2012, 09:19 PM
It's back up on Steam again (http://store.steampowered.com/app/9900/), by the way.

Gentleman Jim Stacey
01-02-2012, 09:36 PM
I won't be using the steam version because I don't want anyone to know how much I play this game...

Inverselaw
01-02-2012, 10:51 PM
Right well the fleet is up so the rest of you can join in using the social interface

The JG Man
01-02-2012, 11:32 PM
We'll need to organise a Klingon fleet at some point. I'll start working on a Klingon character shortly, probably this evening. Like I said though, £16 for a Galaxy X! Preposterous. Yet, I see them around.

I won't be using the steam version because I don't want anyone to know how much I play this game...

Yeaaaah, pretty much this. I have 'real life' friends on Steam.

Gentleman Jim Stacey
02-02-2012, 12:57 AM
Rock Paper Bat'leth is a go.

http://i39.tinypic.com/11t2xxj.jpg

Gentleman Jim Stacey
03-02-2012, 12:15 AM
Bortas is one boring ship. Not that there's anything wrong with it, it's just totally not my style. It is kind of ugly though. Odyssey is a beauty though.

Glad to have the free ships...will keep using escorts/raptors/birds of prey

_Jackalope_
03-02-2012, 06:25 AM
I'm really enjoying this. The only other MMO I've really spent any great amount of time on was Guild Wars, but then my brother jumped ship to WoW so it languished. I've also been giving DCUO a go and have enjoyed that too.

First time playing I created a human as close as to me as I could get. Completed the tutorial, did the first couple of missions and then had a gander round the Starbase. I was standing at a desk and looked down to see a 3 foot blue alien, with squat legs, tiny arms and a big proper martian type head and wearing what appeared to be an Admiral's dress uniform. It was at that point that I realised I'd completely missed the point of the rather nice char-gen and started from scratch with a custom alien. Copying the little blue dude seemed a bit pathetic so I tried to make a giant, as tall as I could make him. Was able to cheat the system a little by setting max height and then fiddled with the body and arm lengths to make him appear even bigger. He's basically Peter Steele or Lurch but bald, has gills and is luminous pink. This time I skipped the tutorial and was very pleased to find myself in San Francisco at Starfleet Academy. It made a lot more sense to start here and really gave it that proper Star Trek feel to the game that I had found missing on the first attempt.

Their way of persuading me to actually fork out REAL money is by providing costumes I would really want and recognise such as TOS and movie outfits. I'm witholding the urge to get Wrath of Khan and TMP uniforms for the moment. I haven't bought anything on DCUO as I haven't seen anything I recognise. I forked out for the ToS Bundle and got some dress uniforms and bought the TOS Constitution. They aren't the standard crew outfits but now I am having great fun tearing about in a vintage Constitution. Apparantly I got a shuttle too, but I have no idea how to use it.

I actually have a very limited clue as to what I am doing outside of the single player assignments. I've been completing the tutorial missions when assigned, but not really understood them fully. The ship combat is the strongest part of the game for me, away missions are OK, my TOS phaser livened it up a bit, and the ship interior for the Constitution caused a lot of geeking out. That you can walk to other areas in the ship really pleased me, before playing I assumed I was restricted to the bridge.

Gentleman Jim Stacey
03-02-2012, 09:25 AM
First time playing I created a human as close as to me as I could get. Completed the tutorial, did the first couple of missions and then had a gander round the Starbase. I was standing at a desk and looked down to see a 3 foot blue alien, with squat legs, tiny arms and a big proper martian type head and wearing what appeared to be an Admiral's dress uniform. It was at that point that I realised I'd completely missed the point of the rather nice char-gen and started from scratch with a custom alien. Copying the little blue dude seemed a bit pathetic so I tried to make a giant, as tall as I could make him. Was able to cheat the system a little by setting max height and then fiddled with the body and arm lengths to make him appear even bigger. He's basically Peter Steele or Lurch but bald, has gills and is luminous pink. This time I skipped the tutorial and was very pleased to find myself in San Francisco at Starfleet Academy. It made a lot more sense to start here and really gave it that proper Star Trek feel to the game that I had found missing on the first attempt.

In hindsight I regret making a human too. I think I'm going to buy some more character slots and make an alien science officer (to use Voyager and the Odyssey with).

Labbes
03-02-2012, 10:01 AM
@Jackalope: If you enter "JIH MUSHA SOH" here: http://startrekonline.com/enter_key you will get the Wrath of Khan uniform for free. Cheers!

sinomatic
03-02-2012, 05:51 PM
Been playing for a few days, still don't really have much of a clue what I'm doing, but finding it all strangely addictive so far. Fairly sure I have totally messed up on my skills/ship setup, but I imagine that's likely on your first playthrough when you've not bothered to read a wiki or some such.

Still, I'm rather happy with aimlessly floating through the galaxy, making it up as I go along.

Harlander
03-02-2012, 08:36 PM
I'm Xeriaris@entity447b. Just getting started, really.

The JG Man
04-02-2012, 04:06 PM
While the server is down for maintenance, officers of the fleet, I've just crafted a crap load of weapons and a few other things. If you are in need of some lt. commander/commander/captain level weapons, just ask.

In addition, the bank is rather very full. Please take a look and see if there's anything you want. With about 1m more credits, we can get a second tab we'll use for putting in materials for crafting so that we can pool together and craft some good stuff. If you do withdraw an item, please donate some money as every little bit will help. Thanks!

Despair Squid
04-02-2012, 09:48 PM
I meant to post in this thread sooner, but I was too busy actually playing the game to get around to it. WHOOPS

Anyway, if anyone needs a heavy escort to cackhandedly fly directly at any battleships while more capable captains take potshots, I'm Mootzilla@Mootle. I probably messed my skills and traits up, but I do know I can reliably take out three Klingon ships with a few cannon scatter volleys and a torpedo spread.

Also is there an RPS fleet I should know about?

The JG Man
04-02-2012, 10:26 PM
Yup, Rock, Paper, Starfleet. A lot of the people who have posted in this thread have joined it. Contact one of them and they'll give you an invite. We also have a Klingon one called Rock, Paper, Bat'leth.

Zorganist
04-02-2012, 10:55 PM
I was grinding for dilithium, thinking you needed it to buy new ships, then find out you got one for free with each rank up. Started a new character and decided not to waste so much time in the Delta Volanis cluster- still a science officer, but I'm now a Trill, Erina@Zorganist.

I'm a Lt. Commander and I think I'm starting to get the hang of things better now, and I've been much more successful in ground combat since I started using the RPG controls. That being said, it is a bit annoying how the game tells you virtually nothing about what anything actually does ("Oh yay, this new deflector dish gives a 3.8 bonus to my Gravitron Emmiters. BUT WHAT DOES IT MEAN?!), and is it just me, or does everybody else always run out of Mineral Samples/other triangle-type materials when they're crafting?

The JG Man
04-02-2012, 11:14 PM
You do need it if you want to diversify at Admiral rank and for general other things; it costs 120K to buy a second rear admiral ship, but bare in mind you can also trade dilithium for C-points which obviously do a whole host of other things...

I agree though. Lots of things are hidden away with their meanings.

thegooseking
05-02-2012, 12:41 AM
That being said, it is a bit annoying how the game tells you virtually nothing about what anything actually does ("Oh yay, this new deflector dish gives a 3.8 bonus to my Gravitron Emmiters. BUT WHAT DOES IT MEAN?!)

I think graviton emitters affect knock, repel and slow abilities (like tractor beams and repulsor beams and so on), while inertial dampers increase your resistance to those things and so on. Generally it won't explain it on the equipment, but if you press K and open the skills window, you can find the relevant skill and it'll be explained there. I think. Unless for some reason the equipment does something completely different to the similarly named skill. Which would be odd.

Gentleman Jim Stacey
05-02-2012, 02:42 AM
That being said, it is a bit annoying how the game tells you virtually nothing about what anything actually does ("Oh yay, this new deflector dish gives a 3.8 bonus to my Gravitron Emmiters. BUT WHAT DOES IT MEAN?!)

Right click on the device and select "info" and everything will be explained to you.

Zorganist
05-02-2012, 11:12 AM
Right click on the device and select "info" and everything will be explained to you.

Well that's useful, thanks. And could someone hit me up with a Rock, Paper, Starfleet invite as well, it'd be appreciated.

Gentleman Jim Stacey
06-02-2012, 01:33 PM
Im switching to polaron weapons because I like the color pink. Please put any spare mk x or xii polaron stuff into the fleet bank. I just put in 4-5 mk X consoles to make up for me taking out the two polaron dmg consoles :)

Vexing Vision
06-02-2012, 01:42 PM
As I've been treating the game exclusively single-player with an auction house (hello Diablo 3!), I don't even have any idea how to send tells or whispers to other players.

I wouldn't mind being a silent fleet member as I'm quietly crafting away Mk 6 items and log in once a day to send my Duty Officers on their various tasks, but I wouldn't even know how to contact anyone. :P Nor do I have any idea what my actual username is - is that the Perfect World account or that GFWL shit that somehow strangely seems to be connected to it? Or just my character name?

Harlander
06-02-2012, 02:36 PM
They take the form of character_name@<PW account name>

Despair Squid
06-02-2012, 04:37 PM
As I've been treating the game exclusively single-player with an auction house

It's good to see I'm not the only one mostly ignoring the MMO aspect of STO, so I suppose that just makes it an O - which is totally a thing and not just some BS I made up.

I'll also take a fleet invite if somebody can fire one off my way.

Vexing Vision
06-02-2012, 05:13 PM
They take the form of character_name@<PW account name>

In that case it's Syn'Dari@vexing01

I think. I have never seen myself, so I can't comment on that. There's probably some way of finding out.

Cooper
06-02-2012, 08:30 PM
cooper@cooper42

Will see if anyone's on later today / tomorrow and poke them for an invite.

Been playing it mostly single player. Still feeling really ambivalent about it. It occasionally feels like Star Trek, always feels like a half-decent, half-shoddy MMO (which breaks the Star Trek feel), occasionally feels like a really fun space shooter, sometimes makes me cringe in their attempts at fan service ("Everything old is new" looking at you...)

I want a Galaxy ship when I become Captain. Why would you not? Thing is, I like the tactical boff abilities, and have focused on that. I cannot see much fun to be had in the engineering department. Even the assault cruisers don't allow for anything above lieutenant abilities. Which means my lovely High Yield Torpedo III salvo is lost. Which makes me sad faced.

I'm torn between the glee of whizzing around in an escort and being Captain of a Galaxy class cruiser.
This is an unfair dilema.

Fuck it, I'm gonna re install Bridge Commander.

The JG Man
06-02-2012, 10:40 PM
Cooper, I've tried adding you as a friend. I'll keep another eye out. As for playing it solo, don't worry, most of us have been, apart from partying up to do encounters who occasional missions together (good when you're replaying them).

Also, the level of skill is not the important aspect, but how far along it is in their skill list. If it's the first one, they'll be able to use it wherever. If it's their fourth skill, well obviously you might encounter problems. Bare in mind though that if you don't pick a Galaxy, the escort is a Defiant so it's not a total wipe out. That being said, yes, I love my Galaxy class; the day I found a quantum torpedo and equipped it, the Galaxy class was perfected.

And Bridge Commander was a stupidly good game.

Cooper
07-02-2012, 02:06 AM
Also, the level of skill is not the important aspect, but how far along it is in their skill list. If it's the first one, they'll be able to use it wherever. If it's their fourth skill, well obviously you might encounter problems.
Yeah. High Yield torpedo at Lt Commander level spits out four pretty bombs of death. At Ensign it's just 2.

I can completely understand it from a game-balance perspective (tanks v dps).

It's a good thing that boff skill points come so think and fast. I hate MMOs where you have to know what your 'endgame' build will be before you even start a character.

dan.
07-02-2012, 06:27 PM
Ok, I think I've added most of you (although I was getting a few "Unknown user"s), I'm Izzie@dan.

I'll hit up the RPS chat later to try and get in the fleet.

Gentleman Jim Stacey
08-02-2012, 04:45 AM
Event coming up during the Dominion featured episodes that looks like basically a rip-off of the Mann Co. crate loot/buy key for it system. One of the possible contents is a Galor class Cardassian cruiser. Pretty cool.

Everyone on the STO forums is acting like Cryptic were cought throwing babies into meat grinders, but that's to be expected. The more a PC gamer plays a game, the more he hates it and the people who make it.

Vexing Vision
08-02-2012, 11:28 AM
. The more a PC gamer plays a game, the more he hates it and the people who make it.

This is only true for online games. But good gods of gaming, this is true.

Inverselaw
08-02-2012, 08:31 PM
lots of people playing STO are weary of Perfect world. Some asian MMO's are barely more then interactive gambling systems where the payout is virtual goods, and this statement isint very much at odds with some of PW's other properties.

So mostly people are worried about how much this is a sign for things to come, that and cardie fans horrified at "having" to spend what is most likely going to be quite a large amount of money to get that ship.

tf2, ddo and plenty of other games have shown that you can make a f2p game that works well and dosent give the players the impression that they are beeing abused (its always about perception). But as ive said before there are plenty of others which are downright exploitative (like Entropia Universe, to take a western example). People are just worried (well from the way they talk, they are sure) that STO may be moving from the former to the later category.

Should that happen, it would certainly be unfortunate.

Gentleman Jim Stacey
09-02-2012, 07:31 PM
Q: How long with the Cardassian Lock Box be available?
A: From around 10:00 am PST on Thursday February 9, 2012 to around 10:00 am PST on Monday March 19, 2012. Actual times may vary by a few hours depending on maintenance schedules.

Inverse owes me a Slug-O-Cola.

deano2099
13-02-2012, 09:33 AM
Started playing this yesterday - got to level 5, enjoying it although the ship combat bits are starting to really drag now, hopefully that'll improve as I get a better ship. They're fun, but just take too long.

It is giving me a hankering to go back and play 25th Anniversary/Judgment Rites/Final Unity though.

Gentleman Jim Stacey
13-02-2012, 10:05 AM
Started playing this yesterday - got to level 5, enjoying it although the ship combat bits are starting to really drag now, hopefully that'll improve as I get a better ship. They're fun, but just take too long.

It is giving me a hankering to go back and play 25th Anniversary/Judgment Rites/Final Unity though.

It does get much better. When I went to get a Fed engineer and science officer to level 5 in time to get the Odyssey, combat was excruciatingly slow compared to what I'd become accustomed to. I'd say lvl 20 is where you really start getting some cool ships - ships with enough weapon slots and bridge officer ability slots that make combat something deeper than "broadside for 5 minutes until it dies."

QuantaCat
13-02-2012, 10:46 AM
By the way, remember when I lost my account info? They have the best. service. personnel. ever.

Also, in reply to upstairs: playing as a tactical captain is a whole different game altogether. Try it.

The JG Man
13-02-2012, 03:41 PM
Started playing this yesterday - got to level 5, enjoying it although the ship combat bits are starting to really drag now, hopefully that'll improve as I get a better ship. They're fun, but just take too long.

What's your handle in game? I have a couple pieces of low level ship gear I can give you that can help and you can join the fleet and chat with fellow RPSers.

deano2099
13-02-2012, 05:02 PM
What's your handle in game? I have a couple pieces of low level ship gear I can give you that can help and you can join the fleet and chat with fellow RPSers.

I think it's Ellasis@deano2099 - cheers.

QuantaCat
14-02-2012, 12:20 PM
Im Signild@QuantaCat.

Inverselaw
14-02-2012, 06:59 PM
If you look in the fleet finder interface in the social tab you should find not only the RPS fleet but also a list of all currently online members who have invitation rights (which should be all of them). After that its just a simple task to pm them in order to get the actual invitation.

Also you can join the chat channel "RPS Chat" that we are still using so that players playing Klingon characters can still talk.

Zorganist
15-02-2012, 03:03 PM
Started a Klingon character and so far I'm not all that enamoured. I didn't particularly want to play as any of the default races, and trying out an alien character just didn't feel right (I settled for a Gorn, eventually), the red-ness of the interface is a bit overbearing and being dumped in a room at Level 20 and given a load of skill points to assign isn't the best way to start an MMO (apart from not being able/bothered to make enough content, I don't see any reason why the Klingons can't be played from the start, and from Level 1). Also Qo'nos seems a lot laggier than Earth Spacedock, and a lot less intuitive as a central hub.

Ground combat is still meh, but Raptor combat has been immense fun (The bird-of-prey was a bit too fragile for my liking/ability), but it doesn't distract from the nagging sense of not really wanting to play as a member of the Klingon Empire, and the eye-bleedingly red interface. I'm now just more tempted to buy an extra character slot and roll a Fed Tactical officer instead.

Gentleman Jim Stacey
16-02-2012, 01:52 AM
Birds of Prey only seem squishy. Your extremely high defense means the AI is going to miss over half of their shots at you, plus you use the battle cloak to get out of tight spots (and for ambushes that can leave targets dead in seconds - it gives a significant damage boost for 10 seconds after decloaking). Your ridiculously high turn rate (much higher than raptors and escorts even) means your enemies have to fire at full healed shields most often instead of being able to hammer away at one facing. And on top of all that, with the right gear and skill distribution you can actually tank it up a fair bit. My BoP has 33,000 hull and 7,500 shields on each facing.

Fact is I've found the Hegh'Ta Bird of Prey to be more survivable than carriers and battle cruisers in many (maybe even most) situations. It's definitely requires the most attention to play but that's actually a virtue to me, not a fault. I think you're missing out. I implore you to give it (and the Klinks in general) another chance sometime.

That goes for all of you! JG, I keep telling you your Klink could be to lvl 44 for STFs within a day or two - Klink missions give 7,000 XP per shot, and then you get 2-3 levels in an hour from doing mirror events. The empire needs you! (actually, I just REALLY prefer my BoP to my Fleet Escort lol)

The JG Man
16-02-2012, 04:33 AM
I'm about half-way to 28 (?) through doffs. I may keep it going like that.

Also, apologies for disconnecting just now. Windows decided it needed to update and I can't be bothered to go back on. Considering I'm not feeling well either, I should've been in bed a good few hours ago...

QuantaCat
16-02-2012, 04:59 PM
AAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa. short names for "effects" is the reason I just loathe MMOs. They make me want to throw up.

The JG Man
20-02-2012, 03:55 AM
In a continuing mission to not do my essay due in...well, tomorrow now, I present to you my short guide to the STFs - Special Task Force missions that some of us have been going on. More are getting to the point where you can do them, so these are intended to be spoiler-free, concise, instructions on how to do them, useful for when you fight alongside RPS members and when you're PUGing it.

Note, these are only the space ones because haha, ground combat.

Cure Space:
-Main objectives
.1. Defend central ship.
.2. Take out Borg shipyards.
.3. Take out final ship.
-Bonus
.1. Make sure central ship takes no more than 24% damage.
.2. Complete main objectives 1 and 2 within 15 minutes.

For the person defending the ship, they need self-sufficiency; healing abilities, good fire-power and strong defences are a necessity. Usually this role goes to someone in a cruiser, but it's not exactly capped; an escort with great fire-power could do it just as well. The defender though will have to stop increasingly difficult waves of ships attacking the central ship (which can be repaired). When all shipyards are up, each one will deploy two Bird of Preys. Usually, the shipyard being attacked by the rest of the group will deal with the BoPs coming from that yard, but don't necessarily rely on that. When one yard is down, the remaining shipyards will produce Raptors, obviously more powerful, but then there's 4 versus 6 (and 2 of those will generally be attacked by the group). When the final yard is down, 2 Negh'Vars will attack, however by that point you can join the rest of the group, who should assist in taking them down first.

The rest of the group will have to engage Borg-housed shipyards. These are controlled by a Cube and 8 nodes, split into two layers of 4. You have to attack from the bottom up; eg. you can damage the shields of the Cube, but it will take no hull damage while any of the nodes are active. Similarly, you can attack a node that is in between the Cube and the node beneath it, but it will take no damage. Intermittently, the shipyard will spawn a Raptor or two to attack you. It is good order to both at least damage the BoPs (and then later Raptors and then Negh'Vars) attacking the central ship to assist your lone team-mate and to attack each shipyard as a group, lest you get easily squatted by the defending Raptors and Cube.

Once all the shipyards have been destroyed, if you protected the central ship successfully and beat the timer, you will get a bonus bag with some nice loot in. Regardless, the ship will warp out and you will have to take out a final ship; a carrier. Its spawns can be annoying, but easily taken out with minimal focus on them or AoE (Area of Effect) damage. It's big and broad though, so you can stand there and pummel it. All in all, a fairly easy end.

Infected Space:
-Main Objectives:
.1. Take out Borg ships.
.2. Take out the transwarp hub.
.3. Take out remaining craft.
-Secondary Objectives:
.1. Prevent the hub from being repaired.
.2. Complete the mission in 15 minutes.

Immediately encounter a Cube and 2 Spheres. Take'em out. Nice and simple. After this, the elements of the hub open up to attack. It is advisable you all attack one side. From here, focus on the generators surrounding the transmitter. As you reach each transmitter, there will be a Sphere waiting there. Best to take it out ASAP. When you take out the first generator, the hub will start dispatching ships in two types. The first will be Spheres that will attack you, whilst the others will be Spheres and Probes with the 'Nanite' suffix. Taking these Nanite ships out should be a priority. You will fail the secondary objective if one of them so much as touches the transmitter for half a second. Whilst they're not too hard to take them out, it's advisable that the group switches to attack them to make things quicker. The same goes for any ship.

As you continue to destroy the generators, more Spheres and Nanite ships will appear and will need to be taken out. Once one transmitter has been destroyed, move to the other and repeat the process. Note that once one transformer is down, the amount of ships sent through the hub will increase; not just in regularity, but in how many actually appear at once. Once the second transmitter is down, the hub will spew out one final, large craft you will need to deal with. At this point, it is best to give attention to this ship rather than the hub; whilst the hub does have weapons, it poses little real threat, especially now that no other ships will appear. Take out the craft than the hub. If you completed the optional objective, it will appear along with the rest of the loot above the base.

At this point, I feel obliged to say I've listed my favourite two STFs, in the order I like them. They're also the easiest to do with a screw-ball team, even if you don't end up getting the bonus objectives. With that in mind...

Khitomer Accord:
-Mission Objectives
.1. Defeat Borg craft.
.2. Destroy Transwarp Hub x2
.3. Mission Failure: Let 10 craft through the Time Vortex.
.4. Defeat final craft.
-Secondary Objectives
.1. Complete main objective 2 in 10 minutes (starts immediately after the destruction of the craft from objective 1).
.2. Let any craft through the Time Vortex.

This one requires you to work well as a team, moreso than the others. Whilst Cure Space may require the guardian to ask for help, it's slightly different here. Anyhow. As you arrive, there will be a large craft you will need to destroy. Destroy it. From here, you'll need to work tidily. Immediately after the destruction, the timer for the optional objective will appear, along with the two transwarp hubs becoming attackable. They, in turn, will spawn a set of 3 Probes each that will head towards the Time Vortex, situated between the two of them. One person will need to head to each of the transwarp hubs to destroy the set of probes (which do not attack) before they reach the vortex. In the mean time, they can destroy any generators they have time for.

The remaining three players will need to proceed to take out the hubs. This process works almost exactly the same as Infected Space, however each component requires less damage to go down, however, every two generators destroyed (on one side) a Sphere will appear and attack. This is of particular interest for the person taking on the probes on the transwarp hub away from everyone else; they need to be sure they can take on a Sphere if they take on too many generators. Some can and that's awesome, but beware if you can't. Damaging them is merely enough as it speeds things up.

When one hub has been destroyed, the 4 players switch to the other side to take it down and repeat the process, however not only does the remaining hub dispatch probes more regularly as a result, it also escorts them with some Spheres. It is generally advisable that the person destroying the probes on the other hub (who transferred over) at this point assist the person who was doing the same task on the current hub. To trigger the completion of the bonus objective, you only need to destroy the hubs and make sure no ships get through the portal. If you destroy the hubs, but there are still ships up and around, you will still succeed. Your bonus loot will appear at the end of the mission.

Once you have wiped out the remaining Borg, you will need to take out one remaining craft. I...think it's really stupid and makes no damn sense, but there you go. Every so often it'll do a massive frontal attack; not enough to one hit kill at full hull and shields, but a very good chunk. This can, however, be disabled with a (lucky) disable of the ship's weapons. Other than that, it has a plasma torpedo aoe to be worried about, but will eventually go down.

So there we go. I've now successfully killed time AND helped. Hoorah! After you complete each mission, you will definitely be rewarded with 1 Borg Data chip. These can be exchanged in DS9 for anti-Borg weapons, armour pieces etc. Similarly, you can get Rare Borg Salvage which allows for the same, but requires less of them. You may also find "Common/Rare Engine/Deflector/Shield Borg Tech", which are tokens that can be exchanged for a part of a set for that specific item, ie. engine piece for engine piece (or if you are fully stocked with gear, exchangeable for dilithium). You can choose from two sets; MACO (which is more for tanking/support) and OMEGA (dps). The Common denotes a Mk. X piece, Rare Mk. XI. Unfortunately, the set bonuses from these items don't cross the Mk. boundary, so having 2 pieces of MACO X and 1 MACO XI will give you the two-set bonus, but not the third.

Until you are in full Mk. X/XI gear (and are level 50) it is strongly advised you do not do the Elite versions. That being said, you shouldn't go into the STFs completely wanting for gear; be fairly well equipped for your level. That being said, knowing what to do will serve you a lot better, in most cases, than having the gear.

The successful completion of each mission will reward you with a loot bag containing, as mentioned, a data chip and 2 other random pieces of gear, usually of blue quality or above. Anything that isn't a chip or salvage will be bind on equip, so you may want to ask fellow RPS members you've run with what you've each got, in case you can swap or what not. You will also be rewarded with 480 dilithium (for the non-elite, non-'holiday' bonus). The bonus loot bag will consist of three items, each rolled for separately, apart from incidents where there may be two pieces of Rare Borg Salvage, which are rolled for as one item.

Alcuras
20-02-2012, 03:19 PM
Just installed this at the weekend. Seems pretty good so far and while buying C points seems to be quite useful I don't yet feel I am missing out on anything important. No where near these STFs mission yet but looking forward to something more involved then firing randomly at the biggest thing moving.

Will try to join the RPS fleet sometime (Alcuras@alcuras)

Gentleman Jim Stacey
20-02-2012, 10:13 PM
I haven't given up on STO, not by a longshot, but the ME3 demo has me pretty hooked right now. Once I get a Krogan or Quarian engineer my thirst should be slaked.

Burnside
23-02-2012, 05:49 PM
I'm late to the party, but have been enjoying STO a fair bit (as burnside@primal-skree) so I should say hello to the fleet!

For anyone who's enjoying it enough to want to spend a little cash (and I mean little), I picked up the 'deluxe download' edition for £6, which includes 30 days of subscription, 500CP, some good starter kit, a couple of extra races, character and ship slots.

So basically it's worth it for the CP alone - bargain.

Gentleman Jim Stacey
25-02-2012, 08:51 AM
I think I found something to do now in PvP. My finely honed Hegh'Ta set-up fucking rapes.

http://i.imgur.com/VML79.jpg

(I'm Kurando)

QuantaCat
25-02-2012, 05:56 PM
I like STO, I really do. But what you just said, disturbs me greatly.

madd
26-02-2012, 05:56 PM
I haven't really been active much lately, but i haven't given up on STO! I just got Dark Souls recently .... that series is one of the few i get really obsessive about. Will be back for STFs and (hopefully) elite stuff soon! (qMaw)

deano2099
01-03-2012, 12:17 PM
Just reached level 45 (of 50) - enjoyed it a lot more once I got an escort with cannons, though got slightly frustrated when I reached the point where story missions alone weren't enough to level you up. Also still not convinced I 'get' the ground combat. Should probably look at these STF things soonish then.

The one thing I need to not do is hit 50, spend £12 on a Defiant, and then immediately stop playing because I've 'completed' it.

Zorganist
01-03-2012, 06:59 PM
The one thing I need to not do is hit 50, spend £12 on a Defiant, and then immediately stop playing because I've 'completed' it.

You could always spend the £12 on extra character slots instead, and try to 'complete' it with Cruisers/Science vessels. That's what I plan on doing, except with Escorts/Cruisers.

QuantaCat
02-03-2012, 08:22 AM
Cruisers are the zing.

Gentleman Jim Stacey
03-03-2012, 07:17 AM
Are all MMOs like this? I've barely played in the last week because I feel like I'm done with it. Doing endless raids so I can have better gear to do more raids does not appeal to me. Maybe I just don't have the MMO gene.

I could see sticking with it long term and having motivation to grind for gear if PvP was overhauled. Right now its "PvE vs. other humans," so it's incredibly unbalanced, not to mention taking forever to get a match. Only one map for each mode doesn't help either.

I'm not even really interested in pursuing my Intrepid-R fantasies with my science captain, because it would entail dozens of hours doing story missions I hate, only to get back to doing endless STFs for the sake of being better prepared for more STFs.

At this point I'd much-much-much rather have a Bioware-style (design and production values) singleplayer RPG with this awesome space combat that lasted 30 hours instead of this theoretically endless MMO. It boggles my mind how there are people who have been playing this for two years straight.

Zorganist
03-03-2012, 12:08 PM
Are all MMOs like this? I've barely played in the last week because I feel like I'm done with it. Doing endless raids so I can have better gear to do more raids does not appeal to me. Maybe I just don't have the MMO gene.

I could see sticking with it long term and having motivation to grind for gear if PvP was overhauled. Right now its "PvE vs. other humans," so it's incredibly unbalanced, not to mention taking forever to get a match. Only one map for each mode doesn't help either.

I'm not even really interested in pursuing my Intrepid-R fantasies with my science captain, because it would entail dozens of hours doing story missions I hate, only to get back to doing endless STFs for the sake of being better prepared for more STFs.

At this point I'd much-much-much rather have a Bioware-style (design and production values) singleplayer RPG with this awesome space combat that lasted 30 hours instead of this theoretically endless MMO. It boggles my mind how there are people who have been playing this for two years straight.

I've got the same sort of anxieties, although I'm not quite as close to 'finishing' the game. With other MMOs, World of Warcraft being a prime example, once you hit the level cap and expended all of the high-level questing with one character, you could start another (possibly of a different race/faction etc.) and go to different areas whilst you're still levelling, so even if you don't do the high-level PvP or raiding there's still more game to play because you have different areas to explore. You can't do that in STO because, even with a new character, you'll be flying around the same space, doing the same missions- there is only one path to the endgame, and once you've played it you've played it.

More PvE content and missions at all levels of the game would be the best addition that Cryptic could make, so you have less of a linear path to the endgame; you'll still always be able to 'complete' the game, but you can easily start another character of a different profession and play different missions, taking an alternative path to the one you used before.

Runic
06-03-2012, 10:19 PM
I'm a long time lurker, first time poster. Could I have an invite to the Federation Fleet? My character is Randell Urick, captain of the USS Gravitas Deficit. I would be much obliged.

Cooper
07-03-2012, 03:44 PM
More PvE content and missions at all levels of the game would be the best addition that Cryptic could make, so you have less of a linear path to the endgame; you'll still always be able to 'complete' the game, but you can easily start another character of a different profession and play different missions, taking an alternative path to the one you used before.
I guess it depends upon how much you focus on the mission strings. I'm just finishing the Romulan arc and am mid-Captain in level. I don't play vast amount of PvE / PvP outside of the missions, but just a bit here and there seems to provide a lot of xp.

Unless there's a significant slow down in levelling speed, I can't see myself finishing all the arcs before I hit the cap. Which will allow me to save the other arcs for a new character.

Cooper
23-03-2012, 02:03 AM
I've got into STO again recently. Finally reached admiral ranks.

There still an RPS fleet? IF so, an invite to Cooper@Cooper-42 would be welcome.

Inverselaw
24-03-2012, 04:06 PM
invite sent, I havent seen anyone these days though. I mostly just log in once or twice a week for a set of stf. The 2800 story line was quite fun though.

torgen
24-03-2012, 07:10 PM
A friend drug me into this, and I played a lot for week. Then, others things intruded, so now I just log in for 10 minutes 3 or 4 times a day to queue doff missions. I leveled from 22 to 24 just from doff missions, which was surprising.

jnx
24-03-2012, 09:06 PM
Played it on release, it was awful. I wanted to love it, but there were just so many so bad issues and a severe lack of content. I hear it's better these days though.

QuantaCat
25-04-2012, 09:41 AM
who the hell still thinks its the same game?! this game is unrecognisable from times before. It can be fun.

(also, the only MMO I know of that has adventure like combatless missions)

Winged Nazgul
25-04-2012, 10:42 AM
I don't think the spambot really cares.

QuantaCat
25-04-2012, 11:14 AM
spambots ARE getting clevererererer.

Tink
09-05-2012, 03:00 PM
Any chance I could get an invite to the RPS fleet if it is still about? My names grinder@tinkerdink

Thanks.

Elesium
24-05-2012, 02:15 AM
This still running? I.E the RPS fleet. If so how many people actually still play this?

dsch
24-05-2012, 04:44 AM
I tried it. Could not get out of the first tutorial mission. I think I was supposed to talk to someone but the conversation refuses to start.

wormball
26-06-2012, 12:04 PM
I tried this a while ago but lost my internet connection for a couple of months and haven't gone back, if anyone fancies playing (I'll be starting from new again) let me know.

I thought it looked like it had potential but it's my first MMO so I got a bit confused with some of the stuff so someone to help figure it all out would be good.

Finicky
26-06-2012, 12:53 PM
Are all MMOs like this? I've barely played in the last week because I feel like I'm done with it. Doing endless raids so I can have better gear to do more raids does not appeal to me. Maybe I just don't have the MMO gene.

I could see sticking with it long term and having motivation to grind for gear if PvP was overhauled. Right now its "PvE vs. other humans," so it's incredibly unbalanced, not to mention taking forever to get a match. Only one map for each mode doesn't help either.

I'm not even really interested in pursuing my Intrepid-R fantasies with my science captain, because it would entail dozens of hours doing story missions I hate, only to get back to doing endless STFs for the sake of being better prepared for more STFs.

At this point I'd much-much-much rather have a Bioware-style (design and production values) singleplayer RPG with this awesome space combat that lasted 30 hours instead of this theoretically endless MMO. It boggles my mind how there are people who have been playing this for two years straight.

All mmos are this, you are just one of the few who seem to catch on BEFORE spending years doing the things you said (grind x so you can grind Y more efficiently so you can grind Y some more, a very pointless skinnerbox loop).

Imo count yourself fortunate and don't play mmos.

Space Indaver
26-06-2012, 02:10 PM
I just downloaded DDO today. Bugger. But I fancy getting into this! I'm usually online while Americans are asleep, if that appeals to anyone.

Heliocentric
26-06-2012, 02:20 PM
All mmos are this

Planetside, Guild Wars (not actually an mmo I know) and D&D online want to talk.

I know D&D online has quests and xp needs stuff, but my low level play was generally just like coop action rpg, we didn't need to grind rare loot, or buy anything. We just worked together and summoned badgers, had pet badgers and shape shifted into badgers.

Still, I got bored when my friend was too busy to play, but I can't stand dragon age or most diablike games so take my judgement with a cup of salt.

wormball
26-06-2012, 02:35 PM
I'm about during the morning/day in the UK (GMT + 1hr)

Finicky
26-06-2012, 03:22 PM
The more a PC gamer plays a game, the more he hates it and the people who make it.



I played cs 1.1-1.6 for over 6 years, battlefield 1942 for 3 years until upgrading to vista cuased my gpu to no longer work with the game..., played world of tanks for 2 years since beta, terraria for 200+ hours, tf2 for 200+ hours, red alert 2 for over a year, rtcw for over a year etc etc. The only reason I stopped playing most of those was because I stumbled across a game I liked even more.

I don't dislike any of those games now and don't even know anyone who dislikes any of those games.

Diff is all of those are mechanically solid, enjoyable games whereas many modern games have you chasing an unlock/progress carrot for a hundred hours that keeps you hoping things will go from bad to better somehow when you finally get to the end of the rainbow , then when you get there you find just another pot of shit.

That is why people hate modern games more the longer they play them.

In the pre-carrot/filling bars days it was obvious within hours if a game was worthwhile or not. (now you sometimes still can but people stick around anyhow because of the unlock/loot fever)

Cooper
26-06-2012, 03:45 PM
Star Trek Online's endgame is made infuriating because there is a -vast- amount of exceptionally good fan-made missions available that are left to languish whilst the focus is on the STF grind.

STO is not a good enough RPG game at its heart to make playing through foundry missions worthwhile on its own. Foundry missions need to be in the same loop as the rest of the game; they need to come with some kind of (unexploitable) reward as an alternative to grinding STFs.

An alternative that, you know, might actually run the risk of fulfilling the point of any Star Trek game; that you are a captain in bloody StarFleet not some cannon fodder monkey in a tin can...

frightlever
26-06-2012, 03:53 PM
I know D&D online has quests and xp needs stuff, but my low level play was generally just like coop action rpg, we didn't need to grind rare loot, or buy anything. We just worked together and summoned badgers, had pet badgers and shape shifted into badgers.

Sounds like you guys were sett.

Space Indaver
26-06-2012, 11:45 PM
Am I being stupid or is there no way to "press F" when you're using a 360 controller?

Nim.Was.Taken
27-06-2012, 01:03 AM
Is there an RPS Fleet floating around?

Nim.Was.Taken
13-07-2012, 06:44 AM
Just checking in again: is anyone do be playing this particular video game?

QuantaCat
13-07-2012, 01:34 PM
Definitely. There is an entry on the server list thread, with a name for the guild and everything.

Ive been distracted too much by other things to play further, though. (perpetuum online being most of it)

bonkers
24-05-2013, 03:37 PM
Romulan expansion is out.
And biggest thing (for me): that gave everybody(?) up to three free character slots. So I am finally able to create a Romulan and Klingon character without buying a slot extension.

QuantaCat
24-05-2013, 06:23 PM
Well I subbed years ago, so I already had more than two slots.

But yay.

Anyway, anyone want to start a Romulan Paper Shotgun fleet?

The JG Man
24-05-2013, 07:03 PM
I was really tempted to re-install this. I might have to. Grrr. If there's enough numbers?

QuantaCat
25-05-2013, 08:39 AM
well ill mostly be playing with a friend of mine. but yeah, doesnt hurt to have a fleet up.

QuantaCat
26-05-2013, 07:36 AM
just noticed that you end up joining starfleet or kdf if you play romulans anyway. also, why isnt the rps fleet doing the starbase building thing?

Choca
26-05-2013, 02:52 PM
If you guys need any money or equipment, throw me an in-game mail (account name is @Akwartz), I'm pretty much a gazillionaire in Star Trek Online.

QuantaCat
26-05-2013, 03:17 PM
likewise.

I would love to see an awesome base being built.

internetonsetadd
26-05-2013, 05:11 PM
I just remembered that I installed this last night in a fatigued stupor.

sinister agent
26-05-2013, 05:33 PM
I ARE PLAY THIS.

You guys (and neverwinter being somehow enjoyable, even if RPS has abandoned it sadface) have convinced me to give it a go. I'm Libiris@sinisteragent, though I've basically just finished the tutorial so far. Having four mooks running around behind me is a strange experience, but the potential for variety with the ships and ground stuff and that is quite promising.

QuantaCat
26-05-2013, 07:06 PM
it has its moments, but the newer content is definitely better. the romulan stuff so far is excellent.

I hope they keep the amount of quality theyve put in the romulan experience up.

also note: you can play without any grinding up level 30 or 35. after that, you might start doing some of the daily missions to reach the first admiral rank. but thats ok as you get to fly a galaxy for the entire 30 to 40 stretch :D

The JG Man
26-05-2013, 07:12 PM
The best part of keeping your old ships is giving them your hand-me-downs from your current craft. I think my Galaxy has some quantum torpedoes...I really should re-install this.

QuantaCat
26-05-2013, 07:19 PM
you even friended me, jg.

also, I have no clue who is running the rps fleet, but they are kind enough to have left a grabbag of equipment for captain to admiral levels.
I wouldnt have a problem doing pvp. the shipcombat system is robust enough to have some sweet tactical fights.

also also, I play a lot with new players. its good to find out details about teams before you just jump in and get shot over and over again. the match level feature is hidden a bit, I think.

QuantaCat
26-05-2013, 07:26 PM
I made a thread in the social gaming section. please defer to that for fleet stuff.
http://www.rockpapershotgun.com/forums/showthread.php?10582-Rock-Paper-Starship-the-Star-Trek-Online-fleet&p=307676#post307676

Inverselaw
27-05-2013, 02:51 AM
oh man you guys are still playing? Unless im mistaken I do beleive im the RPS fleets fleet leader. Is there anyone I could hand the staff to? I dont expect to get back to the game heavily.

QuantaCat
27-05-2013, 05:03 AM
me please. signild@quantacat

(Ill make sure theres enough people with a command function so its not just dependant on me)

QuantaCat
27-05-2013, 08:34 AM
Also, Cooper is still leader, but I think he doesnt play much at the moment. Ill talk to him about stuff. (Im still up for leading, though, just let me know when youve done it)

edit: actually, ignore that. please make me lead, Cooper hasnt been in the game since september 2012.

internetonsetadd
27-05-2013, 11:02 AM
I played for about four hours, well into the night. Surprisingly fun. Should I cross the 10-hour mark it will surpass Guild Wars to become my longest-played MMO of all time.

trjp
28-05-2013, 12:49 AM
I played for about four hours, well into the night. Surprisingly fun. Should I cross the 10-hour mark it will surpass Guild Wars to become my longest-played MMO of all time.

I've argued this a million times but Guild Wars isn't an MMO so STO just became your longest played MMO - if it is, indeed, an MMO ;)

For me an MMO has to have the possibility of 'massive' number of players playing together in a single 'world' - Guild Wars can't do that and so it's not an MMO IMO

Neither is Neverwinter for that matter - max players in the same place 'playing' is about 15-20 - 3-4 times better than Guild Wars but still not 'massive'.

Sheer player count who happen to be online clearly doesn't count, otherwise Counterstrike and Diablo would be MMOs too.

QuantaCat
28-05-2013, 05:09 AM
I like cryptics MMOs. the most players you ever encounter are 45. Its instanced to hell and back.

iridescence
28-05-2013, 05:17 AM
For me an MMO has to have the possibility of 'massive' number of players playing together in a single 'world' - Guild Wars can't do that and so it's not an MMO IMO

Neither is Neverwinter for that matter - max players in the same place 'playing' is about 15-20 - 3-4 times better than Guild Wars but still not 'massive'.

I think I actually prefer MMO-type games where a lot of the content is instanced. It was something I enjoyed about DDO and GW and one of the positives of Neverwinter and SWTOR. I like being in a guild and being able to group with people. I like having some form of big economic market. I don't really like seeing dozens of strangers with dumb names hopping by me in the world, especially if the game is trying to make out that I'm a big hero on an important quest.

On-topic: Tried STO. Was completely confused how ship combat worked, died a few times. Meant to go back and try to figure it out but sort of lost interest. I do remember that game has amazing character creation though. May have to go back and give it another look.

QuantaCat
28-05-2013, 05:26 AM
I love the ship combat. its similar to starfleet command, obviously simplified a bit but you can pull off tricks and manoeuvres based on what kind of bridge officers you have, and which skills they have.

mixed with the randomness of weapons you can put on your ship. I love my breen transphasic cluster torpedoes that spawn shieldphasing mines on impact.

Choca
28-05-2013, 02:42 PM
I love the ship combat. its similar to starfleet command, obviously simplified a bit but you can pull off tricks and manoeuvres based on what kind of bridge officers you have, and which skills they have.

Yeah I enjoy the ship part too, my only regret is that the battles you face are either mind numbingly easy while levelling or stupidly hard in end game.