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View Full Version : [EDITING] Washington's IED Factory v0.7



washington
31-01-2012, 06:40 PM
So, anyone who's played VTS with me knows that I'm a fan of IEDs. Unfortunately, I haven't found many scripts that does IED's and don't require addon/ace, so I've spent a few days (in way to many hours) on writing one instead.

After having watched a few episodes of Bomb Patrol Afghanistan, it seems they just slap ordnance on the IEDs/suspected IEDs and blow it. This script works in a similar way:
- An IED will detonate up if you run in the "kill zone"
- IED's can get remote [control] detonated by AI unit, if this is defined
- Engineers can "Examine" and "Place detonator" on IED objects, then "Detonate"
- Placement is either defined or randomized (on roads)

It *should* be easy to use/implement and add an x-factor to any mission you'd want to spice up a bit. It works on dedicated, but is not yet tested with a larger player count. Below is the IED_README.txt and further down, a demo mission with all the scripts.

[EDIT] updated links b/c 404
README
729

DEMO MISSION / SCRIPTS
730

Enjoy!

Siddin
01-02-2012, 10:04 AM
This is pretty nifty, Wash. Thanks for the hard work and extra explode-y death this will bring!

Joseph-Sulphur
05-02-2012, 11:19 PM
Oh wow, this is sweet. Nice work wash!