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Kelron
06-02-2012, 12:57 AM
With myself and other dabbling in mission making for the first time, along with all the usual authors, I think we have a few missions waiting for testing. If you have a mission ready for testing, post the details here and I'll update this post with a list so we can make sure at least 1 of them gets played on TacTues or impromptu sessions.


Name:
Author:
Numbers needed:
Testing needed:
Brief Description:




Name: fkoa_co36_avalanche_v1
Author: Kelron
Numbers needed: As many as possible.
Testing needed: Balance.
Brief Description: Defense against many, many enemies.

Name: fkoa_co32_grand_theft_aero_v3
Author: Kelron
Numbers needed: Any
Testing needed: Quick run.
Brief Description: Steal helicopters.

Coop24 Jihad Dawn.
Probably needs at least 8 players to test it properly.
Rescue a hostage from US forces and then plan attacks on the surrounding U.S military

Coop24 Blood of the War Machine Beta 2
Attack an oil refinery and destroy the oil derricks.
Some of you have played it before, I rebalanced it so it should be a bit easier

Coop16, Operation Samaritan Beta 2.
Probably my best mission, some of you will have played before, fixed some bugs and added a helicopter rearm script.

Name: fkco_adv56_patrolious_v1_wip
Author: Head
Numbers needed: 4 fireteams?
Testing needed: Why not after tonights TT?
Brief Description: OPFOR is on a patrol, Gur has found out where they will camp for the night and plan to strike while they are on the move (or not depending on commander)

Completely random location(as random as arma makes it)

Bodge
06-02-2012, 01:56 PM
Good plan,

Name: fkco_co30_guns_of_nagarone_v1 (TK)
Author: Bodge
Numbers: 10 min, preferably many more.
Testing: Balance and triggers.
Description: US special forces need to eliminate Arty guns and ammo in Nagara. They need to take down generators in Nur and defend the AO from an armoured counter simultaneously. MH6Js and Hummers are available for insertion.

Comrade Commissar
07-02-2012, 01:43 AM
Would be nice if mine could be tested aswell!

Name: [co28]technical_diff_v1_co (Takistan)
Author: MrWeed
Numbers needed: Around 10, more would be better.
Testing needed: Balance, triggers, scripts.
Brief Description: Insert into Zavarak, steal technicals from the local Militia and deliver them to the Guerilla outpost in the west.

Bushcat
07-02-2012, 06:46 AM
Name:Headhunters(co 37)
Author:Bushcat
Numbers:min 10
Testing needed:Havent played it so balance probably.Think all triggers and endings work.
Brief:Russian training camp being set up in Chaman.Insert via helos and eliminate the 3 training officers.

Name:Fired up(co 39)
Author:Bushcat.
Numbers:As many as possible.
Testing needed:Havent played ,but ends and triggers should work.
Brief:You are awoken in the dead of night by TK Army shelling your village,you have approx 3 mins to organise your defence.If the arms dump is overrun,you lose.You must inflict heavy casualties to force the attackers to retreat.

harakka
25-02-2012, 12:56 PM
Name (map): fkco_co36_roundabout_v1 (Takistan)
Author: harakka
Numbers needed: 10 minimum, 20+ preferable
Testing needed: Balance
Brief Description: Clear out Russian static defenses overlooking the roads near Shamali and seize Shamali village. The mission has JIP slots. It also currently has anti-materiel sniper and mortar attachments for dealing with the static defences from a distance, using them is up to commander's discretion.

Joseph-Sulphur
07-03-2012, 06:04 PM
Name: fkoa_co30_search_and_destroy_v3 (Zargabad)
Author: Joseph|Sulphur
Numbers needed: 10 minimum, over 20 preferable.
Testing needed: Balance and triggers
Description: Heliborne BAF forces must clear out 4 compounds south of Zargabad. Each compound is defended and insurgent sympathisers will attack raiding forces from nearby compounds.
Notes: No end trigger. Hints will appear when each compound is cleared.

Kelron
08-03-2012, 12:28 AM
Was Headhunters played at some point? I know the others were, deleted them from the list.

Bushcat
08-03-2012, 06:38 AM
Yeah,i think headhunters was played the week i couldnt attend :(
I still need to play about with fired up,thinking of scrapping it as a defensive mission,as i dont think peeps like defending?

Kelron
21-05-2012, 11:19 PM
Updated with a couple of my missions. Avalanche I made today, I need to make sure there's enough enemies to kill everyone in a blaze of glory. Would like to play it on TT if possible, it shouldn't take long. I also want to do Grand Theft Aero again sometime as my last revision hasn't been played.

Anyone else have missions for the list?

EBass
22-05-2012, 01:40 PM
I've got a few missions that need testing

Coop24 Jihad Dawn.
Probably needs at least 8 players to test it properly.
Rescue a hostage from US forces and then plan attacks on the surrounding U.S military

Coop24 Blood of the War Machine Beta 2
Attack an oil refinery and destroy the oil derricks.
Some of you have played it before, I rebalanced it so it should be a bit easier

Coop16, Operation Samaritan Beta 2.
Probably my best mission, some of you will have played before, fixed some bugs and added a helicopter rearm script.

Head
22-05-2012, 04:19 PM
Name:fkco_adv56_patrolious_v1_wip
Author:Head
Numbers needed:4 fireteams?
Testing needed:Why not after tonights TT?
Brief Description:OPFOR is on a patrol, Gur has found out where they will camp for the night and plan to strike while they are on the move (or not depending on commander)

Completely random location(as random as arma makes it)

EBass
30-05-2012, 05:21 PM
Sorry this is short notice, just finished uni so my social life is somewhat malleble and didn't want to set a date and then piss everyone off by moving it about. Anyway, got a mission (well a few, but only one test ready) that needs testing maybe between 7 and 10 tonight, anyone in?

Wengart
31-05-2012, 12:27 AM
I could do it.

Borklund
31-05-2012, 11:24 AM
You have my sword...

(7 and 10 tonight in what time zone by the way?)

Wafflynumber
31-05-2012, 11:58 AM
And my Axe...

(7 to 10 GMT?)

Nim.Was.Taken
31-05-2012, 03:02 PM
That's 2-5 US EST right?