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Heliocentric
23-05-2012, 06:46 PM
Hah, someone gets to be the bum who gets a squad victory with level 1 characters while the other 3 hold their side of the deal.

Ravelle
23-05-2012, 09:47 PM
Operation Shieldwall (http://blog.bioware.com/2012/05/23/operation-shieldwall/), this weekend.



more banshees will spawn with Reaper enemies and might also spawn with other enemies

*sobs*


While I hate banshees with every fibre of my body, it's nice that Operation Silencer's failure actually has some consequence. That was the first time we failed an allied goal, wasn't it? Hopefully they'll keep changing things if we fail more.

I wonder if the negative effect of failure will reset at the next challenge or if it keeps piling up until the next banshee hunt.

Kadayi
23-05-2012, 10:11 PM
I suspect it won't pile up...having banshees spawning into Cerberus and Geth missions is going to be bad enough. Still interesting to see how it works out.

Simmura McCrea
23-05-2012, 10:50 PM
more banshees will spawn with Reaper enemies and might also spawn with other enemies

...
*cries in a corner*

eclipse mattaru
24-05-2012, 12:43 AM
I didn't enter Operation Silencer because I was swamped with work, I didn't know it failed. Now I feel guilty D:

The JG Man
24-05-2012, 01:14 AM
Adventures in Brokenville!

http://cloud.steampowered.com/ugc/577830787823146585/FEF2308A06ADEE551885E0B5ACADAFDAA7E46090/

http://cloud-2.steampowered.com/ugc/577830787823140263/0322F5D3EECA4F78766A743FED417E6C84DD0451/

http://cloud.steampowered.com/ugc/577830787823144458/BBAB6D064C6BA9B0D6193E6D876E6EBA4FCCF08F/

http://cloud.steampowered.com/ugc/577830787823137448/9A8B4BE3F1D641808E74B905B647A9748A82FCFC/

Kadayi
24-05-2012, 06:35 AM
LOL. Was funny, especially at the end with them all trying to shoot at you whilst we extracted. ;)

Sceptrum
24-05-2012, 05:20 PM
It's official! (http://blog.bioware.com/2012/05/24/mass-effect-3-rebellion-pack/)

And apparently Phoenix was not Protheans, but ex-Cerberus humans.



Cerberus Harrier Assault Rifle – These Cerberus-modified Mattock rifles are fully automatic. Cerberus gunsmiths reined in the recoil issues, resulting in a gun that stay on target, but delivers slightly less punch per round than a standard Mattock. As such, the weapon is typically utilized by Cerberus’ elite troopers, who train constantly to make every burst count.
Reegar Carbine Shotgun – This electrical weapon improves upon the arc pistol’s design by generating a sustained current on its target. This weapon is named for the Quarian Reegar family, whose marines have served valiantly against the Geth.
Krysae Sniper Rifle – This Turian antimaterial rifle is modified to kill Reaper enemies. The Krysae’s scope uses a rangefinder that adjusts to keep the target in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition is both armor-piercing and explosive. In a desperate move, the Turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort.


That sniper rifle makes the Widowophile in me glee and bounce...

Sarigs
24-05-2012, 05:32 PM
It's official! (http://blog.bioware.com/2012/05/24/mass-effect-3-rebellion-pack/)

And apparently Phoenix was not Protheans, but ex-Cerberus humans.



Cerberus Harrier Assault Rifle – These Cerberus-modified Mattock rifles are fully automatic. Cerberus gunsmiths reined in the recoil issues, resulting in a gun that stay on target, but delivers slightly less punch per round than a standard Mattock. As such, the weapon is typically utilized by Cerberus’ elite troopers, who train constantly to make every burst count.
Reegar Carbine Shotgun – This electrical weapon improves upon the arc pistol’s design by generating a sustained current on its target. This weapon is named for the Quarian Reegar family, whose marines have served valiantly against the Geth.
Krysae Sniper Rifle – This Turian antimaterial rifle is modified to kill Reaper enemies. The Krysae’s scope uses a rangefinder that adjusts to keep the target in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition is both armor-piercing and explosive. In a desperate move, the Turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort.


That sniper rifle makes the Widowophile in me glee and bounce...

Oh shiny, I've been away all week and not back to the weekend due to housesitting duties but looking forward to getting a fair bit of gaming at the weekend the assault rifle rounds interesting, I've not managed to unlock the Mattock in MP yet but once I got hold of it in SP run through I never looked at another weapon all the way through!

The JG Man
24-05-2012, 05:43 PM
Let's have a guess at some of the other things too.

Bloodlust ability - Health regeneration on (melee) kill?

Flamer skill - conal AOE flame damage makes the most sense to me.

Arc grenade - AOE Overload, got to be.

Tactical Scan - non-Geth wall hack?

Lash - improved melee, or short-range physical attack? I can see it breaking shields and barriers easily.

Smash - Do we have Slam in ME3? I'm guessing an ability that lifts and throws an enemy back to the floor.

Ravelle
24-05-2012, 09:35 PM
Woo! I wasn't expecting this in the least, what I nice surprise and I love they bring it out so rapidly as well.

QuantaCat
25-05-2012, 06:44 AM
Maybe Ill join up again for a game or so on the weekend.

Sceptrum
25-05-2012, 01:02 PM
I might get one of these...Collectors one perhaps (http://lupodirosso.deviantart.com/art/mass-effect-hoodie-project-STATUS-UPDATED-AGAIN-294739828) :P

Sarigs
25-05-2012, 01:42 PM
I might get one of these...Collectors one perhaps (http://lupodirosso.deviantart.com/art/mass-effect-hoodie-project-STATUS-UPDATED-AGAIN-294739828) :P


They're pretty badass, I don't normally buy into game merc but I'd be tempted by Kal'reegar's one or Wrex

Wizlah
26-05-2012, 01:59 PM
I must be getting stockholm syndrome. Firebase Condor is growing on me. Did it on silver today with a turian soldier, an infiltrator, and a human vanguard (two of whom were russian, chatting away the whole time - it's very motivational because no matter what they actually say, you think you're playing like shite, because of the tone of the language) against reapers. I was rocking my batarian soldier at level 12 with the oul' shootyboom striker and we comfortably managed a full extraction. Hold the hill, and you're good. the hacking locations can badly suck though. the one by the atv and ammo dump is okay, as is the one in the temporary shelter, but that wide open one at the foot of the hill is vile.

Wizlah
26-05-2012, 02:00 PM
Also, a potential gold run should be an all omega team - strictly batarians, vorcha and krogan. That's gotta be good for a laugh. And with the male quarian engineers, we should have a real selection for the all engineer team.

westyfield
26-05-2012, 02:17 PM
I like Condor. Had some amazing fun with the Striker grenade launcher the other day, the spawn at the bottom of the hill near the crates is perfect. If you miss, you'll hit the boxes/ground (because you're firing from above), and can take out everything that spawns there in one burst.

Oshada
27-05-2012, 07:04 AM
It's a bit sad that the Striker (and the Falcon) are affected badly by lag, they're best used when you're hosting.

Borklund
27-05-2012, 10:40 AM
I'm down for some co-op action. Add me on Origin, Borklund is my name.

The JG Man
27-05-2012, 11:41 AM
All projectile weapons are affected - Kishook, Graal, Scorpion, Falcon and Striker all become essentially useless with it.

apocraphyn
28-05-2012, 07:37 AM
Ah, go on. I'm up for a game or two with my Batarian Soldier/Krogan Battlemaster. Origin ID isss 'apocraphyn'!

Ravelle
28-05-2012, 09:07 AM
It's a bit sad that the Striker (and the Falcon) are affected badly by lag, they're best used when you're hosting.

Does anyone use the striker? Unless you're on bronze that gun is pretty much useless because it takes too much bullets to kill an enemy.

The JG Man
28-05-2012, 11:58 AM
Striker is good with an ammo effect, but I'd say is easily out-classed by the Falcon. It's not bad, just not good, a bit like a lot of the assault rifles really.

RakeShark
29-05-2012, 07:32 AM
In case y'all haven't seen it (multiplayer stuff bolded, important stuff underlined):


Patch 1.03 Notes:


Common to all Platforms:
-Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
-Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
-Fixed Action mode so it will now respect difficulty if set in the main menu
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
-Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
-Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
- Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
-Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
-Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
-Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
-Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
-Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
-Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
-Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
-Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
-Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
-Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
-Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
-Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
-Fixed game hitching of 1-2 seconds at start of waves
-Fixed clients occasionally seeing nonstop firing visual effects
-Fixed evaded projectiles having an erratic course
-Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
-Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
-Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
-Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
-Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
-Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
-Fixed an issue so Drell Adept Reave audio plays at full volume for all players
-Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
-Fixed a crash in conversations after Investigate Sanctuary mission
-Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
-Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
-Fixed the Memory Leak going in and out of Multiplayer Menus
-Added feature to remove AFK players after a set amount of inactivity
-Added a cooldown to Ops Survial consumable
-Made ammo consumables insta-reload and damage bonus

PC Only:
-Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
-Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
-Fixed an issue where users could not scan on galaxy map when right-click is rebound
-Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active

Kadayi
29-05-2012, 11:11 AM
-Added feature to remove AFK players after a set amount of inactivity

Bout time. Worst thing in the MP is point leechers.

The JG Man
29-05-2012, 11:12 AM
For clarification, because it isn't very clear, the ammo consumable refers to the ammo pack you use mid-game to replenish all your ammo, not the one you equip before the game begins.

Incidentally, this patch will also mean that it is harder to fight Primes and Atlases, which should give them some increased difficulty...or just mean that biotics are even more useful.

Borklund
29-05-2012, 12:40 PM
Rebellion is out now then I take it?

Sceptrum
29-05-2012, 02:51 PM
Rebellion is out now then I take it?

Most likely wait another 4-5 hours, as think they will put it up on servers at noon pacific coast time.

Ravelle
29-05-2012, 05:53 PM
Rebellion is ready for downloading guys.

Sceptrum
29-05-2012, 09:05 PM
Rebellion is ready for download indeed, but Origin just won't let me. Get an error message and best part it just says there is an error, not any specifics at all and then it leads to a 404 message.
EA Tech support were not helpful at all either...

Kadayi
29-05-2012, 09:53 PM
First impressions new maps are decent, though running around on Jade can be a bit of a nightmare if you've low shields/health as you're very vulnerable to distant fire. Tactically you're best to hold the upper level, and only go down if you have to. Goddess seems pretty fun, but can be a bit of a nightmare if the enemy have a few turrets up as there are some long views through the central space which is a hold point).

Only unlocked the Vorcha soldier so far. Seems pretty fun (flame thrower is nice), but takes getting used to. JG seemed to enjoy it.

Tried out the funky new Krysae Sniper Rifle, which just seems a tad OP. Maybe it's just the gib effect, but the gun seems to totally destroy pretty much everything.

Ravelle
29-05-2012, 11:41 PM
First impressions new maps are decent, though running around on Jade can be a bit of a nightmare if you've low shields/health as you're very vulnerable to distant fire. Tactically you're best to hold the upper level, and only go down if you have to. Goddess seems pretty fun, but can be a bit of a nightmare if the enemy have a few turrets up as there are some long views through the central space which is a hold point).

Only unlocked the Vorcha soldier so far. Seems pretty fun (flame thrower is nice), but takes getting used to. JG seemed to enjoy it.

Tried out the funky new Krysae Sniper Rifle, which just seems a tad OP. Maybe it's just the gib effect, but the gun seems to totally destroy pretty much everything.

Well we did play on bronze and even the Widow makes Cerberus confetti.

The JG Man
30-05-2012, 01:41 AM
http://www.youtube.com/watch?v=jqoD-2aBlfo&feature=youtu.be

The ultralight alloy for SMGs is also still broken.

RakeShark
30-05-2012, 03:42 AM
On the plus side, the Reegar is stupid fun. It's childishly giggle-worthy how fast this thing melts whatever's in front of you.

Oshada
30-05-2012, 06:38 AM
Looking forward to playing with the Vorcha and the new guns, I expect the Quarians to be shit as usual :P

[As an aside, whenever I hear Reegar I automatically think of Rhaegar and thus want to re-read the books x) ]

Sceptrum
30-05-2012, 08:38 AM
Still no go on my part. And seems other people have problems too. EA support had no idea what was wrong.

Hope they will release a separate downloadable installer, but that would be admitting something is not right with their Origin client.

Oshada
30-05-2012, 10:38 AM
I got a Phoenix Adept and hooooooly shit. Biotic explosions galore, Singularity, Lash, Smash are a perfect melange. Granted, I didn't finish the Gold match (wiped out at Wave 9 with three people) but damn. I would have gladly paid real money for this pack, if for the Ex-Cerberus Adept alone.

Regarding the maps, Jade and Goddess are both really good. Jade has more vertical levels than probably all the rest. Goddess is again different, good different. So far so good! (Although I do wish I could've unlocked at least one of the new guns before I had to do my Physics homework -_-)

The JG Man
30-05-2012, 10:51 AM
Yeah, I think I screwed up by not giving my adept Singularity. Lash is clearly designed to work with it. The problem is, to get any use out of Smash, you need to be in the open; adepts are weak enough as it is, not being fully specced into more health would surely be a problem, unlike for asari adepts considering all their moves are long range. I might be using a respec token later...

Kadayi
30-05-2012, 11:33 AM
Still no go on my part. And seems other people have problems too. EA support had no idea what was wrong.

Hope they will release a separate downloadable installer, but that would be admitting something is not right with their Origin client.

Best bet, uninstall ME3 and reinstall. Sometime repair doesn't do the trick, and it's necessary to nuke the site from Orbit.

Sceptrum
30-05-2012, 02:14 PM
Best bet, uninstall ME3 and reinstall. Sometime repair doesn't do the trick, and it's necessary to nuke the site from Orbit.

Read that other people have tried and didn't change. Plus, these posts from Bioware Tech support, from people with same issue shows that its not client-side.


Tried installing Resurgence on my laptop and it gave me the same problem. I'm pretty it is a server-side issue.


This appears to be a server side or ACCOUNT based issue. My PC has no issues, i own the Collectors Edition. My buddy down the street has the standard edition and is running into the same issue - so we tried an experiment. He came to my house and logged into Origin on my PC, downloaded and installed ME3 and then tried downloading the Rebellion DLC - EXACT SAME ERROR.

So there is nothing wrong witht he local clients - it's a server/Account issue.

Kadayi
30-05-2012, 06:12 PM
Sceptrum. I'm wondering if I dropbox you the DLC folder you can get it up and running.

Sceptrum
30-05-2012, 07:25 PM
Sceptrum. I'm wondering if I dropbox you the DLC folder you can get it up and running.

It won't and it will even be a violation of ToC. The DLC will be there, but won't be registered to my Origin account, so the assets will be locked.

Also did uninstall and reinstall Mass Effect 3 just to have that ruled out, and it did not solve anything. In fact I was able to download the other DLC without any problems (CE content, From Ashes & Resurgence). So it is definitely a server-side issue where Origin Store is unable to register that I've "bought" Rebellion and thus part of my account.

QuantaCat
30-05-2012, 10:49 PM
well, good luck in getting it resolved soon.

Wizlah
31-05-2012, 07:30 AM
The ultralight alloy for SMGs is also still broken.

pretty sure it's fixed. I tried it out on my hornet and my brand spanking new hurricane, and there was a definite change in the recharge time in on the powers menu when it was equipped. I haven't gone so far as to time the recharges in game, but it certainly seemed solid in terms of recharge.

Wizlah
31-05-2012, 07:48 AM
Things that happened yesterday:

Rebellion and update loaded fine on my gaming pc.

Rebellion downloaded fine onto my laptop.

Update gave me error 123.

Went through numerous hoops, before finally downloading EA's specially developed beta origin, then switched off read only on the origin games folder and all files and subfolders, then downloaded game, then used standard origin downloader to update origin to an earlier version, making sure NOT to uninstall the crazy super beta origin, just let the standard installer revert to the earlier version. Naturally, I had only done this last step after I'd tried installing super crazy beta, switched off read only, updated programme, uninstalled super crazy origin and reinstalled standard origin, only to have it try to REUPDATE ME3 AND not be able to do it.

Thought I was hunky dory.

booted up me3, only for it to tell me that the rebellion dlc I had downloaded could not be authorized and could I sign in to the alliance network using the account I'd downloaded it with. Which is, you know, my only origin account.

repaired all installs of me3 and dlc.

still not working.

went to desktop, checked I could still use rebellion, repaired me3 just for laughs.

went to store, saw that the victory packs and commendation packs were there.

tried to redeem victory pack TWICE. both times, i magically lost connection to origin servers, got dumped back to the main me3 menu, and went back in only to be told that I was a new n7 recruit and had none of my unlockables. each time, I quit out of me3 and restarted and everything was back to normal.

third time round, redeemed commendation pack (hurricane, yay), and then successfully redeemed victory pack.

sighed in relief, shut down desktop. went back to laptop one last time to check.

still wouldn't authorize rebellion dlc. cursed, played two extremely laggy games on silver without the rebellion dlc and ended up wasting 6 poxy health packs, because I refuse to rage quit.

Wizlah
31-05-2012, 05:00 PM
Will, spent almost an hour and near a tenner trying to get it resolved via phone. If nothing else, they've got shed loads of notes to give to their technical team. Decent lads that I was talking too, mind. It would seem EA have a technical support call centre somewhere in Nor'n Ireland.

Ravelle
31-05-2012, 10:03 PM
Looking forward to playing with the Vorcha and the new guns, I expect the Quarians to be shit as usual :P

[As an aside, whenever I hear Reegar I automatically think of Rhaegar and thus want to re-read the books x) ]

The male quarian engineer is the most support class so far, his temporary geth-like vision gives damage boost against targets scanned, it's strange we have not gotten an Salarian Medic so far.

westyfield
31-05-2012, 10:39 PM
Opened my victory pack to find... a Geth Plasma Shotgun level 2.

An incremental upgrade for a crap gun I don't use anyway. Grr.

Oshada
01-06-2012, 04:49 AM
GPS a crap gun??? Gott in Himmel!

Memph
01-06-2012, 05:51 AM
Innit just! That thar's crazy talk, when Infiltrator specced for weap dmg and a GPS is an absolute beast of a DPS class.
Charge - Cloak - Fire and you'll one-shot a Marauder, shields an' all - and that still allows for a follow-up shot before cloak gets cancelled. Rinse and repeat.
Plus with the choke attachment you can merrily snipe whilst bunkering down, killing anything without shields/barrier/armour in one or two shots.

I absolutely love the Reegar, but sometimes it's a bit of a bugger to judge it's extremely short range and a few too many enemies may close in before you can hit anything.

Memph
01-06-2012, 02:44 PM
Cripes that Cerberus Adept is fun. You can kill things you can't even see round corners half the time, although range is a bit lacking. He's pretty useless out in the open as it takes a hell of a long time to actually cast Smash.

I got my victory pack after, with bugger all in it but some lvl1 equipment. Meh.
No sign of a commendation pack though... Bio's forums seem to have people manually requesting them from support, which I can't really be arsed to do, so i'll just hope it turns up I suppose.

westyfield
01-06-2012, 03:57 PM
Cripes that Cerberus Adept is fun. You can kill things you can't even see round corners half the time, although range is a bit lacking. He's pretty useless out in the open as it takes a hell of a long time to actually cast Smash.

Is Smash the equivalent of Slam from singleplayer? Where you pick someone up then throw them to the ground?

Sceptrum
01-06-2012, 04:52 PM
Seems like EA-Bioware have no clue what the problem is and funny part is that people have reported the same issue a month ago and with no resolution...plus EA Tech support are utterly rubbish most of the time, telling me to download the Rebellion DLC, even though the reason I'm contacting them is because the DLC won't download! Add in that people have posted error logs and done lots of trial&error otherwise. I'm wondering if Bioware are thinking "it is only a couple of hundred people, the rest are fans".

The even more unfun part is that due to this mixup, I'm effectively barred from multiplayer, as vast majority of people have it installed. And there is only one way to get said DLC content, through the Origin client. And they can't release it as a separate download either.
Sad to say, it looks like Furius, my trusty Turian Sentinel, and his Saber won't cover the right flank in gold matches in the future =/

I'm going to sit in the corner and see how fast I can fill up a swear jar.

RakeShark
01-06-2012, 05:36 PM
I'm sorry to hear that Scep, you'd be loving the hell out of the Vorcha melee dirty fighter, as I am.

QuantaCat
01-06-2012, 07:28 PM
yeah. Ill be thinking of you as I play the standard soldier classes.

Ravelle
01-06-2012, 10:10 PM
Seems like EA-Bioware have no clue what the problem is and funny part is that people have reported the same issue a month ago and with no resolution...plus EA Tech support are utterly rubbish most of the time, telling me to download the Rebellion DLC, even though the reason I'm contacting them is because the DLC won't download! Add in that people have posted error logs and done lots of trial&error otherwise. I'm wondering if Bioware are thinking "it is only a couple of hundred people, the rest are fans".

The even more unfun part is that due to this mixup, I'm effectively barred from multiplayer, as vast majority of people have it installed. And there is only one way to get said DLC content, through the Origin client. And they can't release it as a separate download either.
Sad to say, it looks like Furius, my trusty Turian Sentinel, and his Saber won't cover the right flank in gold matches in the future =/

I'm going to sit in the corner and see how fast I can fill up a swear jar.

Oh EA, we give you so much yet you give us nothing.

Wizlah
02-06-2012, 09:10 AM
Seems like EA-Bioware have no clue what the problem is and funny part is that people have reported the same issue a month ago and with no resolution...plus EA Tech support are utterly rubbish most of the time, telling me to download the Rebellion DLC, even though the reason I'm contacting them is because the DLC won't download! Add in that people have posted error logs and done lots of trial&error otherwise. I'm wondering if Bioware are thinking "it is only a couple of hundred people, the rest are fans".

I was pleasantly surprised by the tech support guys I spoke to. There was a lot of 'stop me if you've done this already, but I just want to double-check' suggestions - they listened attentively, recognised my problem was pretty weird and sounded so apologetic and hacked off by the end that they couldn't sort it and had to punt it up to the next level. If I'm being picky, they should have asked some more details about my two computer set-ups, but still, no complaints about initial contact. Having said that, if I don't get contacted with further suggestions soon, I'll be pretty pissed off.

In truth, I figured that I was better contacting them and hoping to provide as much info as possible that they do actually sit up and try to resolve what sounds like a server/account problem. I figure I could suffer in silence or try and provide yet another account that causes them to properly examine it rather than say 'shit, some people's computer set-ups are just weird'.

Wizlah
02-06-2012, 09:11 AM
In other news, I shall be playing on and off today and tomorrow on my desktop when I'm taking a break from a job I'm working on, so I get to play my new favourite set-up - drell vanguard with the reegar. Crispy.

Wizlah
02-06-2012, 09:20 AM
Oh, and I picked up a krysae. I feel some infiltrator action coming on.

And in the game.

Sceptrum
02-06-2012, 11:24 AM
I was pleasantly surprised by the tech support guys I spoke to. There was a lot of 'stop me if you've done this already, but I just want to double-check' suggestions - they listened attentively, recognised my problem was pretty weird and sounded so apologetic and hacked off by the end that they couldn't sort it and had to punt it up to the next level. If I'm being picky, they should have asked some more details about my two computer set-ups, but still, no complaints about initial contact. Having said that, if I don't get contacted with further suggestions soon, I'll be pretty pissed off.

In truth, I figured that I was better contacting them and hoping to provide as much info as possible that they do actually sit up and try to resolve what sounds like a server/account problem. I figure I could suffer in silence or try and provide yet another account that causes them to properly examine it rather than say 'shit, some people's computer set-ups are just weird'.

I assume you spoke with them on phone. My only options was Live Chat (text) and Email Response. The Live Chat fellows were obviously trying to be helpful, but it seemed to me they were doing everything out of a script and just maybe their grasp on the English language was not perfect.

I did some more digging about the subject and found it has plagued Origin since last year with the freemium Battlefields and where there was no resolution to the problem. "Luckily" it seems Battlefield 3 users might have been also hit with the same error, and I mean "luckily", because it might make EA move faster if their milkcow franchise is hit too.

Seems like one workaround is for someone else to log onto my computer with their Origin account and download the DLC, I should be able to play on the maps at least. But I'm wary due to it might breaching ToS/ToC and EA aren't known for being lenient on bans.

Sceptrum
02-06-2012, 04:47 PM
HAH. Got the sonofabitch working.
Had to download a .torrent and extract the stuff into ME3 directory.

Noticed that the reason it did not work with just the DLC_CON_MP2 folder was because it required a _metadata folder.
Good going EA, I had to use PirateBay to get a free DLC working, since your system has a bug that seemingly has not been fixed since Origin was launched!

Still gonna pester them about that bug though.

QuantaCat
02-06-2012, 08:14 PM
HAH. Got the sonofabitch working.
Had to download a .torrent and extract the stuff into ME3 directory.

Noticed that the reason it did not work with just the DLC_CON_MP2 folder was because it required a _metadata folder.
Good going EA, I had to use PirateBay to get a free DLC working, since your system has a bug that seemingly has not been fixed since Origin was launched!

Still gonna pester them about that bug though.

Hooray for fun!

Wizlah
02-06-2012, 10:55 PM
Noticed that the reason it did not work with just the DLC_CON_MP2 folder was because it required a _metadata folder.

Congrats on resolving it (though, like I said in chat, bloody terrible that you have to use PirateBay to get your own copy working). Still no idea how I deal with my problem. I've got the dlc downloaded, it just refuses to authenticate it from my laptop. Dammit.



Still gonna pester them about that bug though.

Very good, sir. If you've had the problem, so will someone else.

ShadowyMOON
04-06-2012, 10:25 AM
Hello everyone, long time RPS lurker here. I'm ShadowyMOON on Origin too.
Looking forward to playing with some RPS guys, see you around.

RakeShark
04-06-2012, 04:38 PM
STG video inbound. Robot Rock to follow.

Kadayi
04-06-2012, 04:50 PM
STG video inbound. Robot Rock to follow.

Holding the line at Jade was pretty awesome, but the all Geth slaughter squad was brutal. :)

RakeShark
04-06-2012, 06:22 PM
Okay, we tried this yesterday but didn't catch a break. However, I think it can be done, in fact it has been before us.

http://www.youtube.com/watch?v=jFnlhkWounA&feature=plcp

So gg, we're done here? Not exactly. These guys had Talon X's, Claymore X's, and N7 Hurricane X's, and built to maximize recharge to spam powers. Not only that, but they're fighting Cerberus. Basically, they have the best chance.

I say we can do better, we can do harder, we can do far more stupidly.

I ask for 3 Turian of the soldier or sentinel variety volunteers crazy/stupid/brave enough to suffer through Thursday for not a Turian Special Forces against easy opponents, but for a Turian Regular Army desperation fight against GOLD REAPERS.

What do I mean by Regular Army? I mean we're not allowed to use the best guns in the game.

That means no:
- Claymore, GPS, or Reegar
- Widow, Black Widow, Krysae, or Javelin
- Carnifex, Talon, or Paladin
- N7 Weapons (except the Eagle)

That's right, we're scrounging the bottom of the barrel here for the weapons nobody in their right mind uses on Reaper Gold, because we're desperate and crazy. Yes, we're going to be beating our heads against a brick wall, but like all brick walls, they eventually crumble from several applications of Cobra missiles.

On the plus side, you'll be in a video.

Borklund
04-06-2012, 07:21 PM
Well I'm inspired as shit. Count me in!

ShadowyMOON
04-06-2012, 07:26 PM
Sounds like a great idea Shark, although I'm not sure my skills are up to par. But hey I'm available if you need people.

Memph
04-06-2012, 07:28 PM
On my adept/sentinel/engineer I rock a Locust and have the trigger held firmly down between power spam :)

Kadayi
04-06-2012, 07:38 PM
Surely incisors are the way to go Bootch ;)

I'm around Thursday, so can probably attend.

westyfield
04-06-2012, 07:42 PM
Pfft, if you're not rocking the default weapons, you're doing it wrong.

Mantis and Katana for life!

Simmura McCrea
04-06-2012, 07:43 PM
I'd be up for it, if my internet could stay connected for more than 30 seconds at a time.

QuantaCat
04-06-2012, 08:03 PM
damnit, Im not here on thursday. Have fun! maybe we can repeat it another time anyway.

Sceptrum
04-06-2012, 08:07 PM
If there'd be a spot, I'd take my Turian Sentinel, Furius. Ofc, he prefers his trusty M-99 Saber...

Kadayi
04-06-2012, 08:29 PM
The main problem with reapers is taking the banshees down fast enough and to not get overrun by the rest of the forces in the process it seems to me. Generally I find it's a case of getting killed by the ravagers that have sidled up on you unchallenged when you've been backpedalling away/avoiding the banshee in your midst, rather than getting taken down by the banshees themselves. We need a sure fire way to reduce them within a couple of seconds tbh.

Simmura McCrea
04-06-2012, 08:47 PM
A Mantis can take a Ravager down almost as fast as a Widow could, and shotguns at close range sure help.

QuantaCat
04-06-2012, 09:10 PM
yeah but Biotics work wonderfully against reapers. More so than the others.

Wizlah
04-06-2012, 10:39 PM
I may be about, and if so, will happily lay down suppressing fire on every motherfucker with my phaeston 7. I mean, we're talking Turians here.

Wizlah
04-06-2012, 10:43 PM
yeah but Biotics work wonderfully against reapers. More so than the others.

My current preferred playstyle is a drell vanguard making like a bowling ball against reapers with his hurricane and grenades. It never gets old.

Maybe a drell wetsquad gold run sometime? Tidy work.

RakeShark
05-06-2012, 03:22 AM
Oh, and if you're wondering what kind of video, well, videos like this:

http://www.youtube.com/watch?v=Fm9wx9oSvP4&feature=plcp

RakeShark
05-06-2012, 03:38 AM
The main problem with reapers is taking the banshees down fast enough and to not get overrun by the rest of the forces in the process it seems to me. Generally I find it's a case of getting killed by the ravagers that have sidled up on you unchallenged when you've been backpedalling away/avoiding the banshee in your midst, rather than getting taken down by the banshees themselves. We need a sure fire way to reduce them within a couple of seconds tbh.

Actually, I think our problem is actually holding the area. We need to learn how to kite the critters away from the hold position points. Might require a bit of trigger discipline to ensure more don't spawn when we want them off the point.

QuantaCat
05-06-2012, 05:20 AM
My current preferred playstyle is a drell vanguard making like a bowling ball against reapers with his hurricane and grenades. It never gets old.

Maybe a drell wetsquad gold run sometime? Tidy work.

+1 for this. I want to be able to use my drell named Frell again.

Sceptrum
05-06-2012, 07:19 AM
Damn my voice is accented...think I'll shut up more on mumble :P

Kadayi
05-06-2012, 09:13 AM
Actually, I think our problem is holding the area. We need to learn how to kite the critters away from the hold position points. Might require a bit of trigger discipline to ensure more don't spawn when we want them off the point.

It's definitely something we can work on. Albeit we've generally gone for a free and easy approach to the Golds so far (and on the whole it's worked) I think similarly to the video you posted earlier on we need to apply a bit of team discipline in terms of loadout and roles. Fundamentally we need the right tools for the job, rather than the tools people generally favour.

I also think rather than go for a worst weapons ever run (which will likely be pretty frustrating as well as resource draining tbh) I say lets put out the strongest suit we can and get the tactics right firstly. After that we can pare back the weapons etc for a hard as coffin nails gold.

QuantaCat
05-06-2012, 09:16 AM
Biotic splosion time.

Kadayi
05-06-2012, 09:46 AM
Biotic splosion time.

It's an all Turian run Quanta.

QuantaCat
05-06-2012, 10:17 AM
Tech splosion time

Simmura McCrea
05-06-2012, 01:04 PM
Interesting to watch the round from Bootch's perspective, but I feel the music's a little loud. You can't hear our totally in character banter. D:

Sceptrum
05-06-2012, 05:08 PM
Got lucky last pack... (http://www.bjoerkaas.priv.no/images/masseffect/lucky-pack.JPG)

RakeShark
06-06-2012, 07:30 AM
Alright, thoughts on training day #1:

Our biggest problem is going to be the later waves 7-10, when we have 2 banshees at a time spawning and rushing up to the high ground, not to mention 2-3 ravagers and 2-3 brutes with marauders and cannibals peppered in there. The "fall back to lower ground" seems to work for the first half, but we're having problems when we're getting cornered.

I think what we need to do during waves 7-9 is call out where the banshees are coming up from, and IMMEDIATELY cut and run the opposite way. Don't worry about doing damage to them, the focus should be trailblazing through the non-banshee side. If there's a Ravager getting a bead on you, try to run perpendictual to it, and the ones not being shot at by the Ravager immediate charge it and kill it dead.

Also, forgive being image heavy and all Hannibal planny, but I thought it useful to draw up a sandtable of Condor and a few game plans for situations.

http://i496.photobucket.com/albums/rr327/LandSharkCP/CondorSandtable2.jpg
The rest will be links with an explination:

http://i496.photobucket.com/albums/rr327/LandSharkCP/CondorB1.jpg
Battle plan for Wave 1-5 Banshees from the Right. Team 2 moves down to the pad and starts engaging/clearing the Landing Pad, Parking Lot, and High Valley. Team 1 falls back to the Landing Pad to re-engage the Banshees, falling back further if needed.

http://i496.photobucket.com/albums/rr327/LandSharkCP/CondorB2.jpg
Battle plan for Wave 1-5 Banshees from the Left. Team 1 moves down to the low ground and starts engaging/clearing the Construction Yard, Pocket, and Low Valley. Team 1 falls back to the Construction Yard to re-engage the Banshees, falling back further if needed.

http://i496.photobucket.com/albums/rr327/LandSharkCP/CondorB1b.jpg
Battle plan for Wave 7-9 Banshees from the Right. Team 1 and 2 move down to the pad and start punching a hole to the Insertion Point to funnel the wave via Landing Pad -> Parking Lot -> Low Valley. Team 2 will make the call to any alternate paths if need be.

http://i496.photobucket.com/albums/rr327/LandSharkCP/CondorB2b.jpg
Battle plan for Wave 7-9 Banshees from the Left. Team 1 and 2 move down to the pad and start punching a hole to the Insertion Point to funnel the wave via Construction Yard -> Low Valley. Team 1 will make the call to any alternate paths if need be.

http://i496.photobucket.com/albums/rr327/LandSharkCP/CondorH-N.jpg
The worst Hold Position location on Condor, the Extraction Point is the frying pan of painful death if we try to hold it for too long. These two loops are our escape/fallback routes to pull the spawns away from the point. Remember, we don't want the spawns to respawn, so avoid killing critters unless you see the whites of their eyes.

http://i496.photobucket.com/albums/rr327/LandSharkCP/CondorH-SE.jpg
Not a favorable Hold Position location, but it offers multiple escape/fallback routes, thus ideal. These two loops are our fallback routes to pull the spawns away from the point. Remember, we don't want the spawns to respawn, so avoid killing critters unless you see the whites of their eyes.

RakeShark
06-06-2012, 07:47 AM
Also, for further analysis, the number count on Banshees per wave:

Wave 1 - none
Wave 2 - none
Wave 3 - 2-4 depending on objective
Wave 4 - none (usually a pile of Brutes/Ravagers)
Wave 5 - 4-6
Wave 6 - none (usually a pule of Brutes/Ravagers)
Wave 7 - 6
Wave 8 - 6
Wave 9 - 6
Wave 10 - 6+ (depending on objective)
Wave 11 - 6+

If we're good and keep it at 1 missile per 2 banshees, we're looking at 15 total best case scenario. Keep in mind we might have a kill target objective round on Wave 10, so that total goes up to 19. That'll leave 1-5 missile for the road home to the Extraction Point. This is why we need to kill as many banshees with regular weapons as we can, because we're sure to only get 1 of them or miss them completely in a panic.

Borklund
06-06-2012, 08:44 AM
Mass Effect 3: Serious Business

An overly complicated plan isn't going to help, I think. It all comes down to prioritising the right targets and individual skill.

RakeShark
06-06-2012, 08:54 AM
Well I'm not demanding all plans be followed in the strictest sense under pain of death. Just tossing out some ideas of how to stay alive longer, considering we're using underpowered weapons and the least mobile race against a rushing enemy.

Besides, easier to have a plan and break it than have to come up with something brilliant in the heat of the moment.

Memph
06-06-2012, 09:43 AM
The big problem is the lack of crowd control and mobility for objectives. No decoy, no turret, no bots and only Overload spam to stagger the smaller fry. The only way to break from camp with no Infiltrator is brute force and it can be sheer luck where those Ravagers and Banshees are coming from.

I think the high ground is overall the best place - A group in the construction yard, or the drop-in zone can be successful, but of course that means plugging the bottlenecks appropriately, which Turians alone with little to no class synergy cannot do easily.
Maybe 2 Soldiers sniping and 2 Sents spamming Overload and warping any armour (with the weapon damage debuff ofc) seems to me is the best they got.

My main problem with the high ground, despite putting us furthest from spawns, is there's bugger all cover and what there is, is often dodgy to use, so you're constantly in panic mode as the potshots rain in and rockets curl around corners to hit you because you're not 'safe' as far as the AI is concerned. At least that's how the cover mechanic seems to work to me a lot of the time.

Maybe having both Snipers cover the right hillside with the long run-up and have the Techs hold the landing pad ramp a bit further down, FBWGG stylee and try to grab as many as possible using the cover for quick kills - (i'm not quite certain if you can grab over the boxes up top) and only fall back for Banshees/Brutes. When the Banshees do come, both Soldiers could switch to ARs/shotties and hose them down, whilst a Sentinel Warp spams and they should go down quick enough. The other Sentinel in the meantime moves to the opposite side to draw fire and hold other incoming back with Overload whilst she's dealt with.

Whichever way it's done, Bork's spot-on that more than a detailed plan, it's likely gonna take some madskills and maybe a bit of luck. Team awareness also. For instance; if a Sentinel's warping small mobs and following up with warp ammo, it's best to leave them to it and shoot something else. Anything not being shot at is left to shoot back. Preaching to the choir here I'm sure, but this happens too often with Biotics in PUGS I find, when I'm putting Stasis on things and everyone hoses them down before I can get Throw off and armoured mobs just waltz on through. There are too many mobs on Gold to all shoot at the same thing and it does no good to inturrupt biotic explosions just to rack up a kill - having a moan I know, but PUGS just don't seem to get this. It's also why the FoV gets my goat as it promotes tunnel-vision and I can't see enough of what's going on half the time. /end moan :) Time for a coffee.

Kadayi
06-06-2012, 10:59 AM
Been thinking about the Turian Soldier build for this particular challenge. I specced for Marksman & Proximity mines, but in truth in order to keep the prox mines flowing I barely used Marksman at all, esp given I was using the vindicator which is super accurate at distance anyway, but ammo light (marksman chews through ammo..and you don't want to be doing an ammo run unless you absolutely have to on condor). Memph and myself had little problem really in keeping the brutes and ravagers at bay from the right side just using standard fire, his powers and mines overall. I'm thinking maybe speccing for full concussive shot rather than marksman is the way to go (given the guns accuracy) and using the effect payload delivery system (disruptor III) of that to reduce the the banshee down to armour and thus more vulnerable to the sentinels who are loaded with AP III, and the prox mines I put down in their path as we kite them.

Also according to the wiki (http://masseffect.wikia.com/wiki/Concussive_Shot)


Against biotic barriers, the effectiveness of Concussive Shot is 3.5 times that of the normal effect.

Not too sure if that's accurate, but I have a few reset packs so will try a con/prox build later on, and maybe we can do some silver runs later on.


I think it all comes down to prioritising the right targets and individual skill.

After your boorish behaviour in the chat last night Borkland, I think you'll find your opinions don't really count for much as far as the rest of the regular players are concerned. Half the fun of the game is playing with people you get on with, and telling an established player like JG to STFU because you don't particularly care for a topic of conversation during the downtime doesn't exactly make for a good first impression.

Borklund
06-06-2012, 11:09 AM
After your boorish behaviour in the chat last night Borkland, I think you'll find your opinions don't really count for much as far as the rest of the regular players are concerned. Half the fun of the game is playing with people you get on with, and telling an established player like JG to STFU because you don't particularly care for a topic of conversation during the downtime doesn't exactly make for a good first impression.
Woah, what got into you? I can't disagree with you now? I never told JG to STFU, I merely stated my opinion and asked if we could get on with the game at hand.

Kadayi
06-06-2012, 02:06 PM
It's not about disagreeing, it's about being plain rude to people. We were sorting out equipment and builds, and talking about E3.

Borklund
06-06-2012, 03:17 PM
Being rude was not my intention. If JG is as offended as you are on his behalf I will apologise to him. I would hope two sentences won't get in the way of enjoying ME3 with fellow RPS readers.

Kadayi
06-06-2012, 03:49 PM
Back on topic: -

Played around with the revamped soldier build (prox & concussive) with Wiz, Memph & Sceptrum, using a Raptor for distance (and bullets) and Carnifex for up close. Pretty tidy on Silver tbh, but on Gold the main flaw with holding the higher ground is that if you have to retreat down the southern side you're pretty open to attack from anything below and you're easily undone if there's even more than a handful of marauders or ravagers loitering down there. It might be a case of having the 2 soldiers just concentrate on the banshee and the 2 sentinels clear the retreat/punch a hole.

QuantaCat
06-06-2012, 04:02 PM
I missed rudeness! Forsooth!

Also, awesome battle plan guys, good luck.

Wizlah
06-06-2012, 04:58 PM
It might be a case of having the 2 soldiers just concentrate on the banshee and the 2 sentinels clear the retreat/punch a hole.

Whilst I was on nursery run, I thought something similar. We kept everything comfortably at distance until we had to draw firepower away to deal with the banshees. Plus that second time, I got OHK'd whilst trying to retreat (which is down to me being crap) and then once Sceptrum tried to help out with the banshee, the fuckers started spawning at the landing pad to the left of the high ground, and we were fucked.

It's really a question of what we think most quickly fucks up a banshee. Sentinel's overpower shield damage rank 6 nicely messes up barriers, so combined with soldier's concussive shot and then both firing really fast, you should melt them down. But maybe two soldiers both hitting concussive shot and firing fast (or one with concussive shot and the other using a high ROF+marksman to spew out ridiculous bulletstorm), would work out as well. Regardless, it's a deffo a turian kill team dealing with a banshee, with the other two working on ravagers/banshees and then anything else.

I reckon there's a bit of a kill order for whoever is holding the perimeter whilst the banshee team are at work, and my vote would be for ravagers first then brutes. Or maybe warp brutes, then focus on ravagers, then finish off the brute. and if another banshee shows up whilst the kill team are dealing with #1, either use a rocket or make a judgement call depending on how close the kill team are to finishing the first.

I think it's crucial that you hold the high ground whatever, because once you lose it, that spawn point on the left will make it hard to retake.

Wizlah
06-06-2012, 05:00 PM
Also, whilst I think it, I was using the phaeston and the m5 phalanx, but on second thoughts, next time round I might go a phaeston and hornet for ammo back up. the phaeston with recoil compensation works fine for distance, but the hornet packs a punch up close, and bootch is still allowing it.

Kadayi
06-06-2012, 05:10 PM
Good observations that about the spawn point at the landing pad there Wiz. Definitely something that has to be keep in check. I think it's probably a case of trying to hold the line if they are coming up from the landing pad rather than retreating back. On the whole the other side isn't that hard to defend, as you have good visual range on everything and can generally keep anything coming up from the lower level pegged down. I'm wondering whether there's not an argument for 3 soldiers using prox and concussive (2 with disruptor and one with AP) to take advantage of prox mines to slow/reduce enemies on the access routes and just the one the sentinel spamming warp and overload.

Wizlah
06-06-2012, 05:11 PM
actually, bootch, you don't have any smgs down on your prohibited list. think you need to rethink that.

Wizlah
06-06-2012, 05:22 PM
Good observations that about the spawn point at the landing pad there Wiz. Definitely something that has to be keep in check.

So long as you have one person there, it's all fine. you definitely can't lose both from the left side though.



I'm wondering whether there's not an argument for 3 soldiers using prox and concussive (2 with disruptor and one with AP) to take advantage of prox mines to slow/reduce enemies on the access routes and just the one the sentinel spamming warp and overload.

Dunno. I think it's better with two sentinels and two soldiers. Another thought which occurred to me was I didn't use quiet time enough to mine the approach up to high ground with prox mines. My prox mines are generally specced for weakening the enemy rather than slowing them down. I was wondering if rather than disrupter, cryo might be a better way to go for soldiers.

QuantaCat
06-06-2012, 06:34 PM
actually, bootch, you don't have any smgs down on your prohibited list. think you need to rethink that.

N7 SMGs are also smgs.

Simmura McCrea
06-06-2012, 08:46 PM
actually, bootch, you don't have any smgs down on your prohibited list. think you need to rethink that.
Because all the SMGs are crap? The Geth SMG's the only one I've ever seriously used, and that as a backup weapon.

EDIT: Thinking about it, would a regular army have Geth guns?

Wizlah
07-06-2012, 08:46 AM
Great rejoicing. I have sorted out the problem myself. the me3 folder in my documents was hidden. I have unhidden it, the thing registered properly, everything is happy again. So I can play from my laptop. Not something I'd do for a gold turian run, I think, because I'd want the hardware setup to be optimal and not likely to impair performance on an already tight thing. But I should be around for that tonight.

Wizlah
07-06-2012, 08:49 AM
Because all the SMGs are crap? The Geth SMG's the only one I've ever seriously used, and that as a backup weapon.

I like the hornet as a put 'em down quickly when they're close weapon. The geth smg is alright for medium range hosing, and the hurricane is the ultimate 'OHSHITETHEY'REONMEDIEDIEIDIEDIE' because of it's loverly rate of fire. But obviously we're not using the hurricane.


EDIT: Thinking about it, would a regular army have Geth guns?

that would very much depend on whether we were fighting before the geth became friendly again, or after, I guess. Given that the turians released the plans for their krysae so that everyone could fabricate them, it's not out of the realms of possibility.

Kadayi
07-06-2012, 06:35 PM
http://steamcommunity.com/id/kadayi/screenshot/594721001670607089?tab=public

Challenge completed. Hard as coffin nails though (still likely to be run again though for those who are for it). Fundamentally the team was loaded up with APIII. 2 Sentinels 2 Soldiers and the strategy was to reduce the banshees barriers down using warp and funnel them into a kill zone at the top above the ramp where the prox mines/concussive shots and close range weapons could take them down before the rest of the horde could really overwhelm us. On the whole the strategy worked pretty well though we had a couple of Banshee OHKs due to the sticky nature of the geometry. As ever with gold fortune favoured us with the objectives to some degree. The first being delivery, second targets and third holding an area (which required some judicious use of rockets), but on the whole went far smoother than we expected for a wave 10 assignment.

ShadowyMOON
07-06-2012, 11:00 PM
Congratulations guys. When can we expect a video? :)

Kadayi
07-06-2012, 11:55 PM
Bootch is the video master. I believe he's working on the Geth infiltrator murder machine one presently so Turian gold might be a while. plus he'll no doubt be looking for some suitably sombre Turian tunes to go with it.

RakeShark
08-06-2012, 12:05 AM
Challenge video forthcoming.

Next week's challenge? I say either "EXPLOSIONS! EXPLOSIONS! EXPLOSIONS!" (Falcon/Scorpion, Human Soldier, Geth Gold Run) or "FACE STABBING FUN!" (Vorcha Melee, Cerberus Gold, Melee and Grab Gold medals for everyone).

RakeShark
08-06-2012, 04:45 AM
http://youtu.be/OV5M0Et30QM

Borklund
08-06-2012, 06:03 AM
Glad you guys made it! I missed this one, but I will be there for the next one. Melee or 'splosions sounds fun!

Memph
08-06-2012, 07:01 AM
Ha, great stuff! Nice tunes choices man.
Wasn't chuffed with my Phaeston locking up on round 9 with Banshees everywhere - think I'd gone down whilst pulling or priming my launcher and it glitched, only letting me fire one shot at a time then. When it did eventually let me switch back to launcher it fixed itself after firing, before the wave 10 hack thankfully.

"cursing alot means you might not make it" - lol.

RakeShark
08-06-2012, 08:54 AM
I'm tempted to just make a remix video of Kad saying nothing but "Fuck/Shit/Nice/Toast".

Kadayi
08-06-2012, 09:04 AM
"cursing alot means you might not make it"

Pfft. Loud cursing reduces Banshees barriers faster (it is known). In fact I should of cursed more. Also I'd of made it if it wasn't for that ravager carrying out a tyre inspection on the APC blocking my way. :(

*shakes fist*

Anyhows I must admit watching the video I thought it all went surprisingly smoothly, even with weapon malfunctions. Could of sworn wave 6 was targets, but I guess that might of been on the earlier test run. Sticking together on the high ground paid dividends both in getting people back into the action fast and reducing the artillery fire of the ravagers. Extraction didn't quite go as planned, however coming up through the pocket and between the platform and vehicles (beside ravager cockblockers) wasn't too bad a solution given it afforded some degree of cover from everything else.

I know a few people wanted to get this one Bootch, so it might be an idea to run it again over the weekend, though as I'm away you'll have to take over swearing duties.

1415

Simmura McCrea
08-06-2012, 10:26 AM
I'm happy to take up swearing duties, especially against Reapers.

RakeShark
08-06-2012, 10:36 AM
Fair enough, I can do another round of Turian crazies Saturday evening for you European folks.

Wizlah
08-06-2012, 10:40 AM
I'm happy to take up swearing duties, especially against Reapers.

one day, we should just do an all swearing gold. No comms without a swear. It really shouldn't be that hard.

And yeah, I need to get in on that turian gold run. Anything to stamp down the foul prejudice against turian soldiers.

You know, I hear they get monkey chants in the Ukraine and Poland.

Wizlah
08-06-2012, 10:41 AM
I'm tempted to just make a remix video of Kad saying nothing but "Fuck/Shit/Nice/Toast".

In a firefight, you want a man who can shoot and eat toast.

FACT.

Kadayi
08-06-2012, 11:27 AM
Fair enough, I can do another round of Turian crazies Saturday evening for you European folks.

Given the video intro I thought you'd send it as a response to those other guys who N7'd Cerberus on Condor.

Also might be an idea to add some appropriate tags so it gets Youtube hits (mass effect 3, turian, etc, etc). Also delete my first comment as I always get shields and barriers confused (not enough morning caffeine).


one day, we should just do an all swearing gold. No comms without a swear. It really shouldn't be that hard.

The likely effect will be massive swear explosions which will reduce the banshees barriers even faster. I naturally approve of this plan.


In a firefight, you want a man who can shoot and eat toast.

A strict toast & marmalade regime is the cornerstone of any successful gold run.

Also Bootch you can adjust the size+ position of the overlay in mumble under configure/settings/overlay. Might want to adjust it down for future videos, or just turn it off (presently no direct shortcut for that though, however again can be done under settings). As it's a little distracting.

Simmura McCrea
08-06-2012, 11:30 AM
I keep the overlay so that it's only people who are talking that are displayed. Changed it to that after my first ARPS session and haven't changed back.

In other news, I now have Fraps and a youtube account that matches my username. Expect me messing about with Fraps in future matches.

The JG Man
08-06-2012, 11:56 AM
In a firefight, you want a man who can shoot and eat toast.

That is an amazing sentence.

Kadayi
08-06-2012, 12:16 PM
I keep the overlay so that it's only people who are talking that are displayed. Changed it to that after my first ARPS session and haven't changed back.

Must admit I wasn't aware of that one myself. Under the overlay options right click on the users for filtering and set to talking/turn off self. Also worth going to edit and turning off bounding box, mute and channel. I wouldn't reduce the name size too far though as the name is illegible on the lower settings.

Also might be useful for regulars to add their forum avatars, which you can do under menu/self.

Sceptrum
08-06-2012, 12:49 PM
Awesome vid Bootcha. Now I'm just waiting for the Geth murder spree one ;) And the Asari one too...where you should include ALL the curses and toasts :P

Kadayi
08-06-2012, 01:20 PM
Awesome vid Bootcha. Now I'm just waiting for the Geth murder spree one ;) And the Asari one too...where you should include ALL the curses and toasts :P

No. I think we can do a way better Asasi commando gold run than that unplanned/ad hoc debacle tbh. It was a bit of a revive/rocket fest and only you made it to the team extraction Sceptrum :)

Albeit we started off well kicking ass when the engineers starting piling on and the turrets started going down then it became problematic. Also I think we were a little too spread out and so people weren't in a position to take advantage of biotic explosions as much as they could. I think 2 adepts geared for warp/statis (Vs justicar) and 2 vanguard is probably the way to go and trying to hold the labs, upper floor with Carnifex and (maybe) eviscerators loaded with APIII for maximum Atlas/turret takedown. lone wolf patrolling is just asking to be gunned down by a distant turret/highjacked from behind by a phantom and the Asari are just too squishy for their own good in those sort of situations.

The real fun will be an all Drell offworld kicksquad taking on Cerberus on gold at some point. :)

ShadowyMOON
08-06-2012, 07:55 PM
Republic Commando tunes! Nostalgia! Great job guys.
I'm impressed you put the Raptor to some good use, I've yet to find a role for it.

Borklund
08-06-2012, 08:05 PM
Soooo, this happened after the unfortunate disconnect (http://i.imgur.com/jmv2Z.jpg) I had playing with you dudes

What the fuck.

Edit: Phew, an Origin restart did the trick. My characters are back! That was scary :(

Simmura McCrea
08-06-2012, 08:29 PM
So, tried out recording a round. Turns out I neglected to record my own voice. Hopefully, that'll be fixed next attempt.

Wizlah
08-06-2012, 09:07 PM
I think 2 adepts geared for warp/statis (Vs justicar) and 2 vanguard is probably the way to go and trying to hold the labs, upper floor with Carnifex and (maybe) eviscerators loaded with APIII for maximum Atlas/turret takedown.

I reckon instead of cerberus, it should be reapers on goddess. I mean, getting back at the banshees has to count for something, right? Then Bootch can call the vid 'Payback is a blue-skinned boomy bitch'. 'Sonic Boom Girl' would also score high.

I'd argue for 1 adept, 2 vanguards, 1 justicar. that biotic dome specced for all heal will come in plenty handy for hacking missions, and the whole shut down/power up 4 routers/indoctrination devices/whatever, as well as keeping everyone hale and hearty whilst waiting for the shuttle to arrive. Vanguards may seem more risky, since part of their powers don't lend themselves to holding a position, but no reason that they can't charge from a central position and quickly return. Plus They do have that recharge shield on biotic charge which will count for a bit. and the justicar can reave, help set up biotic explosions with pull on the unshielded enemies, and maybe acts as a grenadier because they can get reduced weight on assault rifles?

If we want to make it more of a challenge, I guess we should set a target on biotic kills (gold for everyone? is that too much? or at least two gold medals, since you're effectively running two women boom teams, with one setting them up and the other goin' splodey boom.)




The real fun will be an all Drell offworld kicksquad taking on Cerberus on gold at some point. :)

set a challenge of combined target for either melee or biotic kills for each participant. set to music of Karate Kid, or any Michael Mann film.

CLEAN WORK.

Borklund
08-06-2012, 09:28 PM
http://www.youtube.com/watch?v=o_i7ZnlmHwQ

Oshada
09-06-2012, 05:37 AM
I don't know how I missed this, but it seems that BOTH the Victory and Commendation packs will give N7 weapons. Crappy Eagle II and Crusader II so far, hopefully I get a Valiant and a Hurricane! #TemptingFate (http://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate)

Borklund
09-06-2012, 08:45 AM
I don't have any of the new characters yet :( I will be playing a lot of ME3 this weekend, hit me up on Origin if you want to team up (Borklund, same as my forum nickname)

Simmura McCrea
09-06-2012, 10:52 AM
I don't know how I missed this, but it seems that BOTH the Victory and Commendation packs will give N7 weapons. Crappy Eagle II and Crusader II so far, hopefully I get a Valiant and a Hurricane! #TemptingFate (http://tvtropes.org/pmwiki/pmwiki.php/Main/TemptingFate)
Hoping for a Valiant for both.

Oshada
10-06-2012, 06:56 AM
WOW WOW WOW (http://www.kotaku.com.au/2012/06/strikingly-accurate-tipster-resurfaces-with-info-on-mass-effect-3s-multiplayer-dlc-extension/)

This guy was totally right about Rebellion (http://www.reddit.com/r/masseffect/comments/svwpo/info_on_next_mp_dlc/) as well. Damn, I'm excited, which is NUTS, since I didn't even expect to play the Multiplayer at first.

QuantaCat
10-06-2012, 07:31 AM
WOW WOW WOW (http://www.kotaku.com.au/2012/06/strikingly-accurate-tipster-resurfaces-with-info-on-mass-effect-3s-multiplayer-dlc-extension/)

This guy was totally right about Rebellion (http://www.reddit.com/r/masseffect/comments/svwpo/info_on_next_mp_dlc/) as well. Damn, I'm excited, which is NUTS, since I didn't even expect to play the Multiplayer at first.

made of win

Borklund
10-06-2012, 09:33 AM
That sounds amazing. Hopefully more details will be out soon, as last time that guy posted about a week or two before it became official right?

Kadayi
10-06-2012, 02:56 PM
Republic Commando tunes! Nostalgia! Great job guys.
I'm impressed you put the Raptor to some good use, I've yet to find a role for it.

I use it a lot on my Asari adept for when I know there's some distance stasis opportunities (like Dagger), then switch to the pistol for up close work. Raptors an ideal distance weapon when you want to pack in some headshots against multiple targets.

During the testing for the Condor run initially was using the Vindicator, which is damn handy, but slightly underpowered vs the Raptor, plus Raptor comes with a scope making HS a lot easier.

ShadowyMOON
10-06-2012, 09:30 PM
Rio map possibly to be the N7 academy? Explains all the new human classes too. I'm excited.

@Kadayi What about the Raptor's weight though? I play my adept with 200% cooldown for biotic 'splodin. Or do you mean the Asari justicar?

Oshada
11-06-2012, 04:46 AM
Mass Effect 3: Earth adds mods is quite interesting.

Simmura McCrea
11-06-2012, 11:38 AM
is quite interesting.
Probably weapon mods as opposed to game mods.

Oshada
11-06-2012, 12:41 PM
Yeah that's what I meant, both Resurgence and Rebellion didn't add new ones.

Kadayi
11-06-2012, 12:52 PM
@Kadayi What about the Raptor's weight though? I play my adept with 200% cooldown for biotic 'splodin. Or do you mean the Asari justicar?

Again depends on the map. Generally I just roll with a Carnifex if it's a tight map (which gives me 200%), but a larger one (like say Hydra/Jade) the Raptor comes in useful for rapid distant crowd control in conjunction with stasis and it's not that heavy a cooldown loss, plus I specced for HS damage, and a scope makes those a lot easier at distance.

Sihoiba
11-06-2012, 04:11 PM
The Crusader's pretty good I find. Think of it like a scopeless black widow you can fire from the hip.

RakeShark
12-06-2012, 01:05 AM
So I'm trying to do a Jade Gold Cerberus gold solo run with just my new infiltrator, and damn if it isn't hard.

alh_p
12-06-2012, 11:37 AM
Yo all, anyone around for ME3 teamwork fun this evening? I should be available from 6:30 ish (UK time).

The last (my first) session with RPS folk on ME3 taught me a lot. I've played a bit of gold and a lot of silver since then so i hope to be less of a bullet magnet...

Simmura McCrea
12-06-2012, 11:42 AM
gold solo
You're fucking crazy, man.

QuantaCat
12-06-2012, 12:08 PM
madness! MADNESS (http://www.youtube.com/watch?v=bfhkuXuQ9eA)I SAY!

Oshada
12-06-2012, 11:16 PM
Crusader III and IV.

WHY.

Memph
12-06-2012, 11:44 PM
Once again, I only get a Victory pack and no Commendation pack.
FFS :(

westyfield
12-06-2012, 11:51 PM
Got a Victory Pack and a Commendation Pack, despite having none of the new characters and thus being unable to complete the personal challenge.

N7 Valiant, N7 Hurricane, and Vorcha Sentinel was my haul. Pretty chuffed about the Valiant, I'd been after one of those for a while.

Memph
12-06-2012, 11:58 PM
Got a Victory Pack and a Commendation Pack, despite having none of the new characters and thus being unable to complete the personal challenge.

You needn't have been playing one, as long as someone in the team was and one of you made it out alive.

Sarigs
13-06-2012, 08:28 AM
Lol I got the exact same N7 weapons and character in my set as well!

The hurricane.....sure has some recoil....

RakeShark
13-06-2012, 09:11 AM
To give you a better idea of what I'm trying to do:


http://www.youtube.com/watch?v=FgpAvhfOJqk&feature=youtu.be

Best so far: Middle Wave 8

Simmura McCrea
13-06-2012, 10:57 AM
Only got the victory pack, with a Crusader. =(
Got the male Quarian engineer, though.

EDIT: Male Shepherd! Blasphemy!

Sarigs
13-06-2012, 11:25 AM
Only got the victory pack, with a Crusader. =(
Got the male Quarian engineer, though.

EDIT: Male Shepherd! Blasphemy!

Well as of yesterday evening I only had Victory pack, logged on earlier morning (5am - I had some time to kill before heading to work) and the commentation pack had turned up as well so it may be worth logging back in again to check before writing it off.

Simmura McCrea
13-06-2012, 12:01 PM
Hurricane II. >_>

Kadayi
13-06-2012, 12:44 PM
@Bootcha

Crazy boy :)

I should really look at trying a solo gold run at some point tbh, however I think I need to unlock some more high end gear mods.

Simmura McCrea
13-06-2012, 01:06 PM
So, initial thoughts on the male Quarian engineer: Me likey. Tried with 2 weapon loadouts: Eviscerator V and Carnifex X/Hurricane II. The Hurricane sucks, so I eneded up using the Carnifex exclusively. Scan is handy for some more damage, and keeping an eye on a target. Arc grenades are really handy. Need to get my grenade capacity gear upgraded.

EDIT: While I'm thinking about it, Bootch, what program do you use for encoding your videos? Windows movie maker loses my video, so I end up with audio and a black screen.

Wizlah
13-06-2012, 02:15 PM
Up to crusader iii. tried it out with my Quarian infiltrator, as I don't have a black widow. With extra damage and ammo capacity It's alright, backed up with a hurricane for spraying bullets at people.

Simm, the Hurricane is best suited for close up situations. best suited to vanguards. I like to pack one for emergency OHFUCKGETMEOUTOFHERE moments. Plus, once you get used to the lift, it works just fine from cover. combined with disruptor or cryo, it's a bit nasty. It's guaranteed to stagger folk and give you some breathing space.

You know they're going to nerf teh arc grenades. they're ridiculous right now.

I think I'm finally at the point that I can drop in on a pub gold and hold my own, at least with infiltrators and engineers.

Borklund
13-06-2012, 07:22 PM
Valiant, Hurricane, male Quarian Infiltrator and a bunch of cool gear. Awesomesauce.

RakeShark
13-06-2012, 07:41 PM
So far, my personal best:


http://www.youtube.com/watch?v=IkE2TEkJN-k&feature=youtu.be


EDIT: While I'm thinking about it, Bootch, what program do you use for encoding your videos? Windows movie maker loses my video, so I end up with audio and a black screen.

I personally use Fraps for recording and PowerDirector for producing. Light enough not to be a headache, but flexible enough to do some things with it. As for what codec specifically, I go with HDV MPEG-2, 1080i NTSC.

ShadowyMOON
15-06-2012, 01:45 AM
Valiant, Crusader, Male Quarian Engi and a few mods. Best rewards yet. The Valiant is amazingly good (don't have black widow).

Oh and Bootcha is insane.

Oshada
15-06-2012, 03:24 AM
Oh this video was hilarious.
http://www.youtube.com/watch?v=iggTLOLhbFc&feature=g-u-u

Kadayi
15-06-2012, 07:20 AM
Ending is great. Dumbass. :)

QuantaCat
15-06-2012, 12:27 PM
Finally got a quarian male engie.

Oshada
20-06-2012, 04:55 PM
No posts for six days? Sad :P

Sceptrum
20-06-2012, 09:06 PM
Still waiting for Bootcha's video of Geth Terminator slaughterfest on Glacier =)

westyfield
20-06-2012, 10:47 PM
Operation Savage. http://blog.bioware.com/2012/06/20/operation-savage/


Allied Goal: Eliminate 7,000,000 trooper-level enemies: Cerberus Assault Trooper, Husks, Cannibals, Geth Troopers
Squad Goal: Extraction on any difficulty with the squad using a mix of krogan, vorcha, or batarian classes

Allied Goal doesn't sound hard, Squad Goal also sounds pretty easy. I'll have to sit this one (and the subsequent victory pack) out though; I'll be away from my computer by the time the packs are awarded. Stupid expiry dates. >:(

Ravelle
20-06-2012, 10:55 PM
Sorry for the absence for the last couple of weeks guys, my internet is for unknown reasons really wonky and times out when my bandwitdh is pushed too much.

Oshada
24-06-2012, 02:08 PM
Had no luck with Public matches for Operation Savage, so I tried to solo a Bronze game with a Batarian soldier. Lost connection at Wave 8 :( So then I soloed FBWBG with a Level 5 Vorcha Sentinel :)

http://i.imgur.com/qkNkd.png

By the way, it seems that the Victory Pack won't have an N7 weapon this time around :(

ShadowyMOON
27-06-2012, 10:04 PM
Got an eagle from the pack, boo. Also pretty hard infiltrator nerf, not sure I'm alright with that...

In other news, has anyone tried the extended cut yet?

Simmura McCrea
28-06-2012, 01:42 AM
Finally got the failed Turian challenge run with Bork, Bootcha and Wizlah encoded. Will upload later today (yay weird sleep patterns).

EDIT: Fuck sleep. http://youtu.be/XXA9xns1uMs

x25killa
04-07-2012, 04:20 PM
Just posting here saying I be available for Mass Effect 3 Multiplayer anytime.

Name's x25killa on the origin service, My N7 rating is 600+.

Oshada
11-07-2012, 04:32 AM
HOLY SHIT (http://social.bioware.com/forum/1/topic/343/index/13065612)!

Memph
11-07-2012, 05:19 AM
Yup, Earth DLC in a week. Yippie!

edit: Platinum difficulty!? Oh, deary. I'm gonna have to start farming that medgel.

Borklund
11-07-2012, 11:56 AM
That looks amazing. See you on July 17!

Ravelle
11-07-2012, 06:31 PM
Phantom's playable classes now? Oh dear!

Kadayi
12-07-2012, 12:09 AM
Turian Condor platinum ..that's going to be fun.

Simmura McCrea
12-07-2012, 12:16 AM
Reaper Platinum.

*cries*

Oshada
12-07-2012, 04:01 AM
Actually, Reapers are nice. It's the Geth that pull out cheap bullshit and cause full wipes.

QuantaCat
12-07-2012, 05:28 AM
aaahhh.. one of these days, Im comin back, I swear..

Ravelle
12-07-2012, 10:14 AM
I wish they would release new enemies already. =/

QuantaCat
12-07-2012, 10:34 AM
Oh, the next enemies are going to be other teams.

Simmura McCrea
12-07-2012, 11:42 AM
The Reapers don't need to pull out cheap bullshit, they do it from the start. Fucking Banshees.

Oshada
14-07-2012, 08:33 AM
After playing about 17 random Reaper Golds today I agree that Banshees are ludicrous. Magnetic grab instakill :(

Simmura McCrea
14-07-2012, 10:39 AM
See last sentence of my previous post.

Memph
15-07-2012, 09:29 AM
Operation: Broadside (http://blog.bioware.com/2012/07/10/operation-broadside/) is on btw folks. All ya gotta do is Reapers on Gold - Ha.


Squad Goal: Extract at least one squad member against Reapers on Gold difficulty
Allied Goal: Extract 400,000 squads against Reapers on ANY difficulty
Special Circumstance: None

Squad Goal Success: All squad members awarded a Commendation Pack
Allied Goal Success: All players awarded a Victory Pack. Medi-gel cap increases from 5 units to 6.

Operation Broadside begins at 10am PST Friday July 13 and ends at 4am PST Monday July 16.

I'm sorted for the squad goal, but if a player is needed, do hit me up :)

ShadowyMOON
15-07-2012, 11:01 PM
Oh man, platinum Reapers. Brrrrrrrr. The horror.

Simmura McCrea
16-07-2012, 12:51 AM
Platinum Reapers: The only wave is the extraction wave, and it just spawns Banshees constantly.

QuantaCat
16-07-2012, 04:51 PM
Did the expansion hit already then? or was it this weekend and I missed it?

Ravelle
16-07-2012, 07:11 PM
Did the expansion hit already then? or was it this weekend and I missed it?

I believe it's still forthcoming.

Memph
16-07-2012, 07:42 PM
Tuesday or Wednesday ain't it? Possibly depending on what side of the pond one may be on.

I kinda hope we failed the weekend op, just to see what consequences they cook up. Unless it's just more banshees of course.

Borklund
17-07-2012, 09:54 PM
Reaper Platinum.

Banshees and Brutes wave 1. Geth Hunters wave 3. Geth Primes wave 4. Then all of the missiles, ammo packs, shield packs and medigel ran out.

Oh god.

Ravelle
17-07-2012, 11:00 PM
Reaper Platinum.

Banshees and Brutes wave 1. Geth Hunters wave 3. Geth Primes wave 4. Then all of the missiles, ammo packs, shield packs and medigel ran out.

Oh god.

Prepare the lube. ;p

Oshada
17-07-2012, 11:50 PM
And people have (http://social.bioware.com/forum/1/topic/343/index/13192211) already soloed it (http://social.bioware.com/forum/1/topic/343/index/13184704).

Wizlah
18-07-2012, 10:01 AM
Goddam. It would seem the mic on my headphones is fucked, so I'm going to see if I can find a replacement, but that could be sometime, so anytime I'm up on mumble, you can be assured I will be swearing like a mad bastard, even if you can't hear me.

In other news, that new acolyte pistol is weird. I could be wrong, but it feels like the first truly specialist purpose pistol, since all it really does is strip out barriers and shields, so's you can hit your targets with pull or something similar. I see you can get ultralight materials with pistols now, making me think that once I get it to a decent weight, I can combine it with a decent armour stripping weapon and manage a decent recharge speed. Means my justicar might finally drop her boomstick striker for white geth gold.

I like the London map most of the new ones, although it does force you to look up more. As per usual, I've still got no new characters. I picked up a PSP yesterday, only to get an incisor ix. sigh.

Ravelle
18-07-2012, 10:32 AM
And people have (http://social.bioware.com/forum/1/topic/343/index/13192211) already soloed it (http://social.bioware.com/forum/1/topic/343/index/13184704).

And probably spent thousands of dollars on packs.

Sceptrum
18-07-2012, 11:41 AM
I do enjoy the new classes, mostly the Paladin, Demolisher & Destroyer. Might have to test a new build for the Shadow.
But hot damn, ain't Origin fubar'ed. I have had disconnects all the time today.

Wizlah
18-07-2012, 11:58 AM
I do enjoy the new classes, mostly the Paladin, Demolisher & Destroyer.

One day I might have, like, two of those classes. But I'll have an Incisor X! (says the man still waiting for his krogan vanguard)


But hot damn, ain't Origin fubar'ed. I have had disconnects all the time today.

Wondered whether it was just me. Obviously not. Tried to play a white geth gold with my justicar packing the acolyte and eviscerator, and was doing fine till wave 9 and a disconnect. pah.

Also, I do like the new escort mission - really forces you to think on your feet as you move as a group. Although mostly I just reach for a rocket when it's on gold.

Partly because the few times I've been playing, I've just been grinding WGG, and it's my go-to defensive class, but I'm totally set on the justicar class these days. with the acolyte and the eviscerator, I'm on about 150%, and can pretty quickly deal with armoured targets. everyone else gets wacked with the acolyte (which stays charged whilst you fire off a power), then pulled, then boomed with reave. If anything, I find myself forgetting to spam reave on armoured targets, because I'm mostly a one woman booming machine.

Do have to learn to be more flexible with the biotic dome. I tend to put it up then hunker down in a position for long periods, but if you're a bit more mobile and you've got the recharge rate up, I just have to remember to put it up whatever position I'm in.

In summary, pah to the new classes. It's not like I'm going to get them before 2013 anyway.

ShadowyMOON
18-07-2012, 12:31 PM
Platinum is an amazing clusterfuck, but manage to beat it on the second try with a group of buddies. And one of them already got the N7 Fury, grr...

Oshada
18-07-2012, 05:32 PM
And probably spent thousands of dollars on packs.

Not really, they just played the game so much that they had pretty much maxed the ultra rares. If you have everything maxed at the start of a new DLC you get every new piece of content (maybe not now, since they've introduced Rare consumables). It's been out for more than 6 months anyway, plenty of time to max stuff.

Sceptrum
19-07-2012, 04:08 PM
Been playing a few randoms more to test out the new classes.

The Destroyer (Soldier) is damn fun with Piranha, as the Devastator Mode has increased accuracy and fire-rate, which means I empty the Piranha ammo drum in 2-3 seconds...also the Missile Launcher is nice, but the Multi-Frag Grenade is a bit wonky...with increased radius it hits more but damage is very low, but when I focus on damage, I have to almost hit dead-on to damage anything in a meaningful way.

The Shadow (Infiltrator or rather Phantom!) is fun as hell. On Silver if a Phantom has a wee bit barrier left, they are one-shotted with Phantom Strike. I usually almost-one-shot most mobs leaving them with 1-3 health bars after a Shadow Strike. And oh, it seems Tactical Cloak has gotten nerfed in duration or maybe it is just Fury's variant.

The Demolisher (Engineer) requires Grenade Capacity mod. The supply pylon is damn handy as it generates ammo clips and grenades at 10-15 second intervals and strengthens shields. It can be upgraded to either provide more shields or increased ammo/grenade generation frequency. Oh, you need the Grenade Capacity mod since the other two abilities for Demolisher are Arc Grenades and Homing Grenades. Negative side is that even with pylon you are going to run near ammo crates often to restock. Positive though is that you can use heavy-weight weapons, as grenades are not on power cooldown and the pylon has indefinite duration and you won't be spam deploying the pylons either.

Haven't given the Fury much look, but Annihiliation Field & Dark Channel seem very nifty and Throw is useful for detonating biotic combos.

The Paladin...love the class, but seems only RPS'ers I've played with are capable of understanding the uses of a shield...ie, GET BEHIND IT. I've deployed the shield at times to protect team-mates who are low on health or just ressed or doing an objective, but who then run in front of the shield, even though the enemy is firing at ME and I'm not taking damage at all. They could do as Simmura, and get behind me and start dropping the enemy troops with a sniper rifle, but that might be too advanced a thought to process. Otherwise, no tech-armor for the Paladin, and they get Overload & Incinerate along with Snap Freeze, which is a cone cold attack. Does not do much damage, but slows enemies down and makes them easier to kill, especially if armoured.

The Slayer (Vanguard) is modeled after the Drell, and at times seems to have as much hit points as one...They are a different take on the Vanguard, but not by much. They still got Biotic Charge, but have Phase Disruptor & Biotic Slash. The Phase Disruptor is a long-range beam attack that uses part of your barrier as ammo, while the Biotic Slash is a cone biotic attack with your katanaish sword. Phase Disruptor is decent, but should only be used at range (duh!) and if you are accurate, as the beam does not do an instant hit (basically seems to work like a Graal Spike Thrower). Haven't used the Slash too much since it usually requires you to be out in the open and the Slayer feels squishy. Nice for detonating biotic combos though I'd guess.
The Slayer though has new dodge and melee attack styles, as they basically do the Drell dodge animations while doing a short phase jump/teleport. The melee attack is with their katana and doing a phase jump at same time.

As for the maps, they are enjoyable. I like Rio a lot, as it has a nice mix of open and closed areas, plus Jesus is watching you, so don't let him down.
London is very open and you can easily be flanked by the enemy if not careful or lack of teamwork. One of the Hack Upload objectives though is a BITCH and is in the most open area where its damn hard to find cover.
Vancouver is okay too, a bit more open than Rio, but more enclosed at some areas than London.

Borklund
19-07-2012, 05:11 PM
I'll be on later tonight to play some games. I want to beat Platinum damnit!

ShadowyMOON
19-07-2012, 10:11 PM
Glad to hear your thoughts on the N7 classes Spectrum, I've yet to unlock them myself. Paladin does seem to be pushing the limits of PUG playability...

Wizlah
20-07-2012, 10:42 AM
As an addendum to sceptrum's notes, I picked up the destroyer yesterday, and specced up the grenades for wider impact - seemed to work out okay. For those of you not so good at placing your shots quickly (i.e. me), the Devastator mode combined with a Revenant is pretty awesome, doubly so with either assault rifle gear or warfighter package. You get extra magazine capacity with the devastor mode - at one point on a geth gold run, I just stood there pumping bullets into a prime without being taken down or reloading. It was quite ridiculous. I think as a grenadier using the striker,maybe combined with disruptor or cryo ammo, hooked up next to the new engineer's supply cable, you could lay down a shit load of suppressing fire and staggering explosions for your teammates.

Also, there is only one tune for this class, and the inevitable all destroyer gold run:


http://www.youtube.com/watch?v=KpbwMgy5Bxw

Wizlah
20-07-2012, 02:31 PM
Whilst grinding WGG, I tried out the destroyer with a couple of different weapon loadouts. Phaeston (with extra mag and armour piercing) +carnifex (extra mag and damage) was a good combo, because I got more regular missiles. that was quite handy, because the phaeston strips a prime's shields nicely with devastator, and then you just plug the fuckers with your carni.

then tried striker (recoil compensator+extra mag) and hurricane (extra mag+ultralight). works well with your grenades, and on the once occasion one of the other engineers had the actual cop to lay down a supply cable next to me (I usually take up the outside position when playing pub WGG), it was a ridiculous proper barrage. Really, a fucking beautifully explosive sight to behold. Hurricane takes down the primes, plus backs you up when you run out of ammo on the striker.

Oshada
21-07-2012, 03:49 AM
Destroyer with Typhoon + Piranha = win.

I've now had two successful Platinum extractions, although none featured a Wave 10 hack. What a coincidence! (NOT)

Borklund
21-07-2012, 07:48 AM
How many thousands upon thousands of credits does a platinum completion yield?

Oshada
21-07-2012, 07:48 PM
You generally get around 135k.

ShadowyMOON
25-07-2012, 10:44 AM
Destroyer sounds like my kind of thing and what I hoped Turians would be... must. get. now.

QuantaCat
26-07-2012, 07:00 AM
Who is all active on this? kad? sceptrum? Ravelle?

Sceptrum
26-07-2012, 09:23 AM
I'm up for a game if some RPSers yell out on Steam/Origin. Been playing Saints Row 3 & Darkness 2 a lot lately.

Borklund
31-07-2012, 06:31 PM
The last Op was a success, so everyone gets an Earth character! They're going to start handing them out in the next few hours.

Simmura McCrea
01-08-2012, 04:09 PM
Hopped on for a bit earlier to check out which N7 class I got. Ended up with the Slayer, and greatly enjoying it. Teleporting + sword + shockwave type thing? Hell yeah.

Borklund
01-08-2012, 05:20 PM
I got a Paladin. Don't like it :( Will be up for a game tonight if anyone else wants to give their new N7 class a spin.

Alevice
01-08-2012, 09:24 PM
The last Op was a success, so everyone gets an Earth character! They're going to start handing them out in the next few hours.

Got a Shadow. Holy crap, that is one flexible class. I loaded one with a Harpoon (and a weightless Tempest, pretty much useless for this class), and well, I fare rather well with both long range and melee. In fact I am considering dropping sniper rifles for this class entirely, and just use a heavy pistol (probably a carnifex) for emergency range and focus entirely on melee.

I had gotten the destroyer previously, and while it is quite good, I prefer to stick to my Vorcha Soldier. The piranha makes that class quite lethal.

Also, hi all. My user is alevicejones for anyone who wants to add me. :)

Sceptrum
02-08-2012, 02:10 AM
Got an unlock appearance for my Demolisher.

The Shadow (and Slayer) I'm focusing melee. Shadow can be downright nasty. Slayer is also fun due to phasing out when attacking and you can do a nice charge heavy melee.

Also, Destroyer with maxed-out Devastator mode has insane rate of fire. And couple that with Revenant and it can be messy.

Alevice
02-08-2012, 05:02 PM
I played a bit too much bronze, and kept getting my Shadow murdered. I tried playing it like a Krogan or Vorcha, and well, I was like a pincushion.I slowly reintegrated myself to Silver. Still, need to reevaluat what guns are good for her.

I had a fun moment last night:

So I was playing with other 2 guys on Firebase Giant against Reapers on Silver, with me playing a lvl 20 Batarian Soldier, equipped with a Phaeston and an Eagle. Honestly, for the most part, the Phaeston didnt pack quite the punch required for me to perform enough kills, and the Eaqle had a way too small capacity.

So we were on Wave 9, and for some reason my 2 squadmates died, probably Banshees. So it was just me to kill nearly the entire fucking wave. For reference, the Wave was conformed by Husks, Marauders, Ravagers and Banshees. By the time my squadmates died, there were still around 2 Banshees, probably 5 Ravagers, and apparently Marauders and Husks kept spawning. So I basically had to dispose of 2 of the toughest bitches in the entire game that could 1 hit kill me with no resurrection possible and 5 of the heaviest artillery assholes in the game too. So basically I had to keep running in circles, having the control room as y main killzone, and strafing all the ay to the bunker for supplies and recharge.

Husks by themselves give no much trouble, I could dispose of the with a bunch of melee punches. Problem is, they often break my cover, and if by any chance Banshees or Ravagers paid a visit, it was fucking game over. So I had to isolate all Husks, dealing with at most 2 at the same time, usually by having my Ballistic Blades dealing with them.

Marauders were also a problem. They aren't tough either, but dealing with more than one means I get pinned, leaving me defenseless against the much tougher assholes (becuase I would have to be stuck in cover). So it was a game of isolating each, and then draining shield with the phaeston while walking casualy towards them, and then proceed to kill them with melee.

Once most husks were dealt with, I had to make sure that those fucking banshees died as fast as they could. So the first one fell alone to one cobra missile, downward from the exterior to the connection ramp. The second one require me to bait her to be in the upper exterior area; luckily one Ravager escorted her - time for me to run like mad (note that Batarians are like the second slowest class) towards the control room, and then snipe her from there with another cobra missile. Wham, 2 gone, in addition to a few husks and Marauders I think. Yeah.

Ravagers were a fun surprise. As I said, the Phaeston really lacks some punch so others dont steal my kills. This time my life depended on it. I knew that trying to deal with ravagers from afar with a weapon with such a lame damage output would be suicide. Ravagers would kill me before that happened. So in the end, I had 2 of them lured to the corner section between the connection and the lower exterior. Ravagers don;t engage you directly at melee range. Rather they usually break their sacs and spawn tons of swarmers. Now, this is where the fucking Phaeston shined: since it has one of the lowest recoils in an assault rifle, I could strafe around each ravager right in front of their faces (not so close dues to their fucking acid drops tho), and riddle them with bullets, disposing rapidly of their goddamn swarmers, and having the two ravagers completely defenseless.

The last two were always hanging close to each other, with a Marauder as their bodyguard and a couple of armor plated Husks. The marauder was durable enough that he could kill me while dealing with one Ravager, and the husk could face rape me and leaving me defenseless; in addition to that, since the 2 of them were close to each other, I couldnt apply the melee range strafe dance anymore; the one that I wasn't attack me would get back enough so it could crush me with some cannon fun. So I had to circle around 2 times the maps to manage to have them right at the area connecting the control room with the lower exterior. I walked up the ramp, loaded my cobra launcher - time for the truth. If I fil this shot, I will die. I had used up all my medi gel and my sys ops packs. I managed to hit them at the right time - I killed the two ravagers and a couple of husks. Then I just gloriously smashed the last Marauder with the butt of my phaeston until he died.

Wave 9 cleared.

Holy shit. I shat my pants. The slightest mistake could have costed us the match. I fucking did it. MAAAN.


Alas, we died on wave 10 to a full Marauder platoon while we were uploading some STG shit at the control room.

QuantaCat
03-08-2012, 01:51 PM
Sounds like you had a lot of fun. Will join up soon again, as soon as I get more time to. (Aside from Perp online)

RakeShark
04-10-2012, 05:08 PM
So...


http://www.youtube.com/watch?feature=player_embedded&v=dZqwuHFIgIA

Turians with goddamned JETPACKS!

QuantaCat
04-10-2012, 05:21 PM
Dayim. that sounds... inviting :D

just wish theyd make large maps for eight players so we dont have to skip the fifth player.

Jesus_Phish
04-10-2012, 05:43 PM
Does anyone still get together to play this? I never really got around to it, but I remember what I played of it being fun.

Kadayi
04-10-2012, 05:56 PM
Had a lot of fun with it with the regulars, but not touched it a long time. Certainly wouldn't mind revisiting it at some point, but hard pressed to see when I'd get time with Borderlands 2 and Dark Souls currently on the go and XCom & Dishonored on the horizon.

Jesus_Phish
04-10-2012, 06:01 PM
There's some event this weekend for it right? Might give it another shot

QuantaCat
04-10-2012, 06:29 PM
Had a lot of fun with it with the regulars, but not touched it a long time. Certainly wouldn't mind revisiting it at some point, but hard pressed to see when I'd get time with Borderlands 2 and Dark Souls currently on the go and XCom & Dishonored on the horizon.

What he said.

Oshada
05-10-2012, 09:30 AM
That trailer is really good! I was about to post it in the thread yesterday but forgot somehow. Looking forward to more Turians! (what a shame there aren't any new Salarians)

Jesus_Phish
05-10-2012, 10:22 AM
Just realized I've got redeem codes for this from some of the action figures. Should check out what I get. I'm guessing it's just a random care package?

Alevice
05-10-2012, 03:53 PM
Just realized I've got redeem codes for this from some of the action figures. Should check out what I get. I'm guessing it's just a random care package?

From what I recall, it is just the collector rifle for multiplayer, whcih have become a rare unlock recently.

Alevice
05-10-2012, 04:56 PM
There's some event this weekend for it right? Might give it another shot

There is a weekend operation running until sunday, a big patch just went live yesterday, all promo items (battlefield solder, all the N7 weapons, etc) have been promoted to rare and ultra rare, which means you can get them in normal inagame spectre packs and such., and finally, a big DLC (new enemy faction, plenty of new classes and stuff) is coming on tuesday.

Ravelle
08-12-2012, 10:04 AM
Is anyone still playing co-op? If so is anyone interested in starting a group again and do some weekly matches?

Kadayi
08-12-2012, 11:43 AM
I played recently with Bootcha. Can see maybe playing a bit more again over the Christmas break.

Ravelle
08-12-2012, 06:28 PM
Cool, I've been meaning to go back to it but was not sure if it people were still in to it.