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Teddy Leach
18-06-2011, 08:58 PM
As the thread title says. I'm sure that a number of us do things on or for other sites, and I'm sure that I'm not the only one who would be interested in seeing what other RPS users get up to on the internet.

I'll start. I have a blog (http://manwithstuff.blogspot.com/) wherein I complain about things, occasionally talk about gaming and photography, and spork abysmal fanfiction.

I also have a Twitter (http://twitter.com/#!/ManWithStuff) where I complain about things and talk more about gaming, so if anyone would like to follow me, I'd appreciate it.

I'm also attempting to do the 365 photography challenge (http://365project.org/teddyleach/365), where I must take a photograph every day for a full year. My upload schedule is very haphazard.

I also have a YouTube account (http://www.youtube.com/user/TeddyLeach?feature=mhee), in which I do Let's Plays (which are on hold until I have more free time).

So, users of RPS, what things do you do?

deano2099
18-06-2011, 11:37 PM
My blog (http://blogs.warwick.ac.uk/loved) which I fail at updating on a regular basis, my Twitter (http://www.twitter.com/deanlove) where I'm occasionally interesting, the TV review site (http://television.thedigitalfix.com/) that I don't write for often enough (we're currently looking for volunteer writers, if anyone is interested), and lastly the website for my comedy shows (http://www.recklesscomedy.co.uk) in Leamington Spa.

Bad Sector
19-06-2011, 12:32 AM
What is this video (http://www.youtube.com/watch?v=yIN7-aL2Q1M)? It looks like Deus Ex, but it also looks like something else. Is it a mod? Also i haven't seen anyone trying a Quake 1 LP with Rygel's texture pack. Probably mostly because it takes *AGES* to load a map :-P.

Ok, on topic, my stuff... hmh... i've made some games. Unfortunately thanks to an impostor/cyberdouche who took over my web domain while i was unable to renew it due to health issues, i've lost most of my online stuff (well i still have it around here but not anywhere online). Most of whatever i have online is things i had elsewhere, but anyway here is a list:

1. Rombo (http://www.mochigames.com/games/rombo_v1/), a Flash-based FPS game. I did a bad choice initially of trying to blend mouse and keyboard controls in a non-mouselook environment (Flash cannot do that) instead of going full keyboard and this harmed the game a bit. After i fixed it, it was easier than originally intended. Beh, i suppose mistakes are lessons.
2. Dungeon Knight (http://www.mochigames.com/games/dungeon-knight/), a Flash-based turn-based puzzle game. A friend of mine told me that i should reverse the titles of these two games for some reason.
3. Rombo Rush (http://www.mochigames.com/games/rombo-rush/), sort of arena version of Rombo. Better level design, better controls, faster gameplay but everything else is the same. I have to admit that this was mostly an excuse to release *something* after months of doing nothing.

Ok, that's all finished games i have online. There are also some more i worked on, but they're not available anywhere else. However there is a small exception: if you have Debian Linux or a derivative (such as Ubuntu or Linux Mint) you can install the "Nikwi Deluxe" game which is an older game of mine that i initially made as shareware and later released as open source. Here is a video of it (http://www.youtube.com/watch?v=_RHmnUWih1A). Someone also did a PSP port but since i have no PSP i never saw it in real life. Thanks to this game i realized that game music really matters.

Some other unfinished stuff i've worked on:
1. Kryfo (http://dl.dropbox.com/u/5698454/kryfotest/index.html), a turn-based dungeon crawler would-be game in Flash, made using RayFaster 1, the engine i initially wrote for Rombo.
2. RayFaster 2 (http://dl.dropbox.com/u/5698454/rf2.html), a little more advanced Flash-based 3D engine which i wanted to use for Rombo 2 and a System Shock 1-ish game i wanted to make.
3. Alithia Engine (https://github.com/badsector/alithia/), an OpenGL 3D game engine which i started to experiment with some stuff and later decided to use it for making the SS1-ish game in there (http://dl.dropbox.com/u/5698454/alithia.af.png), although never went beyond a walker demo (http://dl.dropbox.com/u/5698454/ps/index.html) (it also has an in-game editor), and an arcade/exploration FPS but this too never went beyond the throwing textures at the wall and see what sticks (http://dl.dropbox.com/u/5698454/atest.trim.png) phase. The engine is very compact, minimalistic and fast though (reportedly it works even in some 1999 Intel GPUs... except the skybox) so i don't consider it dead. The in-game editor feels a bit weird though.
4. Which is why i'm making Runtime World (http://runtimelegend.com/tools/world/), a generic brush-based 3D world editor. I've tried and wrote many editors and engine tools until today (and was my primary job at a game company i worked before), but this one is easily the best and easiest editor i've written so far. I'm planning to use that editor with a custom engine for the arcade-y FPS game, although i haven't decided about the SS1-ish one yet. Jay from Rampant Games told me that Alithia Engine seems very suitable for dungeon-ish/underground environments and i tend to agree, although with Runtime World's negative brushes it is ridiculously easy to make tunnels (http://dl.dropbox.com/u/5698454/rtwtunnels.png). The editor is far from optimized at this point, however, and while making them is easy, calculating the geometry is slow.
5. Miltor (http://runtimelegend.com/pages/badsector/test/miltor/), a side-scrolling 2D Flash game. Unfinished and with some bugs but playable, although the levels are a bit on the hard side and mostly trying out stuff (f.e. the third level is a bunch of moving platforms just to test the moving platforms and as a level it is very hard). It is also the game i received the most positive comments from others, so it is something i do plan on finishing. Unfortunately the part i'm stuck with is sound and especially music which i need in MOD format. And personally i cannot make music in any format :-P. Which reminds me
6. Flash MOD Player (http://runtimelegend.com/pages/badsector/test/fmp/), which is -as the name implies- a MOD Player for Flash. For those who do not know, MOD is a music file format that has it's roots (and a bunch of technicalities) on the Amiga home computer although players and editors have been made for many other systems and the format has been extended as XM, S3M, IT, etc. Many games -especially at the past- used MOD or a derivative for their music (f.e. Deus Ex, Unreal and UT99 used S3M and IT files). Conceptually it is similar to the MIDI format, but it also stores the waveform for the instruments. My player only plays the original "MOD" files (although there is some XM support) and accepts some extensions (like up to 99 channels) introduced by later editors. I've used this library for the Flash games i mentioned above.
7. Runtime Mapas (https://github.com/badsector/mapas) (screenshot (http://dl.dropbox.com/u/5698454/mapas-3fda322abac917f8adb6085c6bf670d1ce08db9e.png)), a 2D tilemap editor i started writing back in 2003 (or 2005? I forget...) when i messed for the first time with J2ME games. I used it for various stuff since then and i extended it a bit. It is a mess actually and i want to rewrite it but it isn't much of a priority and, well, it works. Rombo, Rombo Rush, Miltor and a bunch of other games i haven't released or aren't available online now use maps made with this.

I've also have some lesser "test"/"gimmicky"/"minor" stuff (ie. random stuff from my dropbox folder) like
1. Super Black Sphere Avoider 2D (http://dl.dropbox.com/u/5698454/SuperBlackSphereAvoider2D.html), a very simple JavaScript game for a JS1K competition.
2. 3D racefield in HTML5/Canvas (http://dl.dropbox.com/u/5698454/rf3.html).
3. Another one (http://dl.dropbox.com/u/5698454/racefield.html). This is slower but looks better. Also has my pixelart head bouncing on the road.
4. A 3D prism renderer in Visual Basic 1 (http://dl.dropbox.com/u/5698454/391.png) :-P
5. More pixelart bouncing heads (http://dl.dropbox.com/u/5698454/3dbs.html)!
6. WebChoke (http://dl.dropbox.com/u/5698454/webchoke/webchoke.html), some sort of exploration game with randomly generated maps and ASCII art clearly inspired by roguelikes (but without the depth) written in HTML/JavaScript.
7. Raytracer with optional indirect lighting and antialiasing (http://dl.dropbox.com/u/5698454/htray.html) in HTML5/Canvas/JavaScript with WebWorkers. It really needs a fast PC and a modern browser or else it might take hours for a single frame. Actually it might take hours even with a fast PC and a modern browser since modern modern browsers seem to limit the CPU time for scripts... (f.e. i clearly said 8 webworkers in Firefox but i only got two :-/).
8. 3D tunnel with dots/circles (http://dl.dropbox.com/u/5698454/tunnel3d.html) in HTML5/Canvas. I want to make a screensaver at some point with this that is a bit slower and the camera moves sloooww around.
9. A BASIC dialect in Java (http://dl.dropbox.com/u/5698454/vb/index.html), nothing special.

I've also have a blog (http://badsector.posterous.com/) and another one (http://badsectoracula.blogspot.com/) but i still fail to keep them updated (well, i don't use the second one anymore). I mostly put rants or articles/tutorials on there, because usually i don't know what to write (or when i know what to write, i'm not near a computer :-P). I also have a Twitter account (http://twitter.com/badsectoracula) that, similarly, isn't updated that much. When it comes to social stuff, i'm most active on GitHub (https://github.com/badsector/) which is basically a repository to put code and my "activeness" comes mostly from my code commits, not any comments. And the fact i tend to add a new project almost every week :-P.

I also have a YouTube account (http://www.youtube.com/user/badsectoracula) where i post mostly random videos from the stuff i work on (like a bunch of videos form Alithia Engine's development, some shading 3D tests, a video from my Runtime World editor, etc).

icupnimpn2
19-06-2011, 01:06 AM
I made a submission to Repaneled (http://repaneled.blogspot.com/2010/11/icupnimpn2-repanels-transformers-3.html) a while back. Here's a t-shirt design I made (http://www.zazzle.com/alien_day_dream_tshirt-235036144163979038) just to try out Zazzle six years ago. I made a small range of dumb shirts as part of the experiment. Made $260 in sales (of which I saw $26). Here's an image I submitted to a shirt.woot competition (http://shirt.woot.com/Derby/Entry.aspx?id=34127) with the theme of "two" -- quite proud of my submission but did it late in the contest cycle.

Here someone has scraped one of my comments from RPS (http://www.google.com/url?sa=t&source=web&cd=67&ved=0CD4QFjAGODw&url=http%3A%2F%2Fwww.scopeagency.com%2Fbecome-a-cam-model%2F&ei=IDv9TfWpC4jo0QHZzaDcAw&usg=AFQjCNFmxcb21POZnrXD3teTg5tN6COXTA&sig2=RwSVXWmT6LJpx2xpAKn78w)(because they're so excellent) and reposted as a comment on some scam website meant to trap women into taking off their clothes on camera (my comments have that effect on women).

Ten years ago I made a couple of songs and put them up on mp3.com under the name of DJ Crimm. They were crude and offensive, but someone liked one enough to make a flash animation based on one (http://www.newgrounds.com/portal/view/84332). In the last 6 month period, at least one person out of the billions on earth has still listened to at least one of those old songs. (http://www.last.fm/music/DJ+Crimm)

Bad Sector
19-06-2011, 01:19 AM
@icupnimpn2:
I like the two ghosts design :-)

icupnimpn2
19-06-2011, 01:31 AM
@icupnimpn2:
I like the two ghosts design :-)

Thank you! Once I imagined it I needed to make it happen, even if that meant nothing.

I like the RayFaster 2 demo. Can't get Rombo to work, though. Problem with Chrome? I dunno!

Bad Sector
19-06-2011, 01:36 AM
Try this link (http://www.freeplaynow.com/online-games/play/1476/rombo.html), it might work. It is from another site. In theory browser shouldn't matter since this is running in Flash Player. But sometimes weird things happen.

icupnimpn2
19-06-2011, 03:46 AM
That link worked. Pretty nifty! Flash certainly doesn't seem like flash when raycasting is implemented

Spacewalk
19-06-2011, 06:47 AM
I roll with the crowd over at Glorious Trainwrecks (http://www.glorioustrainwrecks.com/) where most of my game development ventures start and usually never finish. A few times a month we get-together on IRC in order to spend two hours making games. I had to miss the one today because I was out but there's always the next one. Occasionally we'll do something massive like 529 games done in a weekend but that's pretty rare.

If you like making games why don't you pop 'round and join in on the fun.

winterwolves
19-06-2011, 07:24 AM
Well I make indie games, mostly visual novel and dating sims (http://www.tycoongames.eu), but recently also some RPGs and life sim (http://www.winterwolves.com). As you can see, I love manga artwork :) I also have twitter (http://twitter.com/pcmacgames/) and a Facebook page (http://www.facebook.com/pages/Winter-Wolves-Games/305229676335).

Ansob
19-06-2011, 07:00 PM
I suppose I should leave this here: http://www.punyhumangames.com/

We previously made Dystopia, which you may remember, and are now working on a sword-duelling game called Blade Symphony.

kyrieee
21-06-2011, 09:38 PM
4. Which is why i'm making Runtime World (http://runtimelegend.com/tools/world/), a generic brush-based 3D world editor. I've tried and wrote many editors and engine tools until today (and was my primary job at a game company i worked before), but this one is easily the best and easiest editor i've written so far. I'm planning to use that editor with a custom engine for the arcade-y FPS game, although i haven't decided about the SS1-ish one yet. Jay from Rampant Games told me that Alithia Engine seems very suitable for dungeon-ish/underground environments and i tend to agree, although with Runtime World's negative brushes it is ridiculously easy to make tunnels (http://dl.dropbox.com/u/5698454/rtwtunnels.png). The editor is far from optimized at this point, however, and while making them is easy, calculating the geometry is slow.

What did you use to make the UI? I'm experimenting with OpenGL with SDL but making a UI for an editor with just that is not efficient at all

Vexing Vision
21-06-2011, 10:54 PM
Oooh, I can plug myself!

I use my Twitter way too much to talk about computergames, boardgames, snarking about how unfair life is and marketing. Well, gaming related marketing (and sometimes social, too), so that's okay, I hope. I'm already carrying that around on my signature though.

I sometimes guestpost on various things for anyone who wants to have me. That's not many thing, but I recently got to talk at www.gamesbrief.com about how ridiculously easy it is to get a job in the gaming industry if you speak more than one language: http://www.gamesbrief.com/2011/06/getting-into-games-–-the-other-side/

Finally, I'm also able to hand out beta-keys to our upcoming game Legend of Edda (http://loe.gamescampus.eu), starting next Tuesday. Unfortunately for a UK site, like RPS, we're only covering French and German for now - our US colleagues are handling the international English market. :)

Bad Sector
23-06-2011, 12:08 AM
What did you use to make the UI? I'm experimenting with OpenGL with SDL but making a UI for an editor with just that is not efficient at all The whole editor is written in FreePascal (http://freepascal.org) and Lazarus (http://lazarus.freepascal.org/), which is a "RAD" (Rapid Application Development) IDE for FreePascal and includes a rich GUI-oriented framework (the "LCL" - Lazarus Component Library), based on FreePascal's component framework (the "FCL" - Free Component Library... i think). If you have used Delphi, it is like Delphi but open source, cross-platform (Windows, Linux, Mac OS X, Windows CE and in the future, iPhone and Android) and minus the Great Bloat. If you haven't, but you have used Visual Basic, it is similar but with a much more beefy and powerful language. If you haven't used Visual Basic, it is like Visual C# and the FCL/LCL design is very similar to Windows Forms. If you haven't used these, i ran out of similar IDEs/Frameworks. The Lazarus installer for Windows comes prepackaged with everything you need to start writing programs. There are a bunch of videos on YouTube about the program. Here is one i made at some point (http://www.youtube.com/watch?v=nZuddi3zR_0) with me making a doodling app in about 8 minutes. If you try it and want to do some OpenGL stuff, you need to install the "lazopenglcontext" (or something like that) package. It comes with Lazarus but it isn't installed by default. To install it go to "Package" -> "Install/Uninstall package" and from the right list select "lazopenglcontext" and press "Install selection". Then press "Save and rebuild IDE" and wait for the IDE to recompile itself (it'll take only a few seconds, the FreePascal compiler is very fast). Note that you can combine it with C code using DLLs so you can make a shell/editor for your engine (this is what i did when i was working in a game company a few years ago to make the tools). But generally when it comes to full editing programs, i prefer to make them engine agnostic.

kyrieee
23-06-2011, 01:22 PM
Thanks, that's very helpful!
I'm going to check it out

squareking
23-06-2011, 02:18 PM
Everything's a wip. :)

I am 1/2 of Moot Point (http://mootpoint.bandcamp.com/).
Here's (http://www.mediafire.com/?1b6x30vc1ekfu) a last-minute 2010 RPM project, Electric Questioner Cooperation: Empty Quotation Casino.
Solo ambient stuff (http://architectsofthehorizon.bandcamp.com/).

I'm a big fan of typography and graphic design, though I don't know enough about each to do anything with them yet (grad school, someday, hopefully, maybe). A few of the things I've made: this font (http://mirrart.tumblr.com/photo/1280/5845033164/1/tumblr_llrvhq0Z4J1qk0inr), these (http://mirrart.tumblr.com/photo/1280/5639955717/1/tumblr_llgawip61V1qk0inr) illustrations (http://mirrart.tumblr.com/photo/1280/5351301002/1/tumblr_lkymerK06N1qk0inr) and this poster (http://27.media.tumblr.com/tumblr_ll07jh6Y8A1qk0inro1_r1_500.png). I also did the stuff for the Bandcamp pages.

Jacques
24-06-2011, 11:43 PM
I run a fan site (http://www.gaminglove.net) for Eskil Steenberg's game, Love.

I also make websites, this is my portfolio (http://jacques.corbytue.ch).

I post stupid shit here (http://www.iamacyborg.com).

ashpanic
26-06-2011, 07:12 AM
I'm the editor of Nightmare Mode (http://nightmaremode.net/). We aim to write about games intelligently...something haughty and ambitious like that, anyway, haha.

's about it when it comes to 'my stuff'! Though I'm starting an internship at Destructoid soon so perhaps I shall have more..

JonJuan4
26-06-2011, 04:30 PM
This is my first time posting here at the RPS forums. Cool stuff!

Anyway, I did testing for these guys (http://www.dudgames.com). They're a start-up group that let me do some playtest of their game called Eggcitement. It's very simple and addictive, I find myself playing for hours (although whoever got that high score must be nuts!).

It's currently available in Facebook (http://apps.facebook.com/eggcitement/?ref=bookmarks), Kongregate (http://www.kongregate.com/games/Dudgames/eggcitement), Newgrounds (http://www.newgrounds.com/portal/view/572925) and probably other sites as well. Hope you guys like it.

cloudfrag
26-06-2011, 08:59 PM
I am building a web site that offers pay-as-you-go game servers (clicky is below).

dan.
27-06-2011, 12:41 AM
Hell, I'm drunk, let's pimp some old shit I did done. First up, a couple o' mods for Fallout 3 (if anyone still plays that):
1) A Peacekeeper Pulse Pistol (http://www.fallout3nexus.com/downloads/file.php?id=4007) from the awesome intergalactic puppet show that was Farscape. Some kind soul (ChanceAshaman) also ported it to work in New Vegas (http://www.newvegasnexus.com/downloads/file.php?id=35929).
2) A reskin of brurpo's Colt M1911 mod (http://www.fallout3nexus.com/downloads/file.php?id=2419). It comes in both clean and dirty versions.

Secondly, a (very old) reskin for the M1 Garand (http://www.gamebanana.com/skins/5820) for Day Of Defeat: Source. (Alternate download at Half-Life Files (http://halflife2.filefront.com/file/DoD_Source_M1_Garand_Wood_Reskin;48464).)