PDA

View Full Version : RPS Blood Bowl League - The many, many Divisions of Death!



Pages : 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34

groovychainsaw
09-02-2012, 05:10 PM
Hmm - it will go under consideration for next season. Its a good suggestion Zor, and i'll see if there's any way of doing it without adding to the admin load/ requiring a lot of rework to the in-game divisions. We've managed to keep this thing going for a good long time now and I think a lot of that is due to our structure, so I'm quite attached to it now :-). I agree that a short term goal is nice too, though, given how 'deep' the league structure is. Ill give it some thought. All other suggestions gratefully received, as always...

Jiiiiim
09-02-2012, 06:13 PM
I was tossing around ideas for six player divisions, too. So in the prem, two stay (champ and runner up) and four get relegated. In all other tiers, two get promoted and two get relegated. However, the idea behind this was actually to increase the mixing. At the moment, 50% of teams change division at the end of the season. Under my six-player thingy, 66% would, as I feel some teams can get stuck in their divisions. Slightly bigger divisions would also allow a little bit less random knockout luck.

Needless to say, no changes until I win this, okay?

Alistair Hutton
09-02-2012, 06:30 PM
Not a huge fan of 6 team divisions. Part of the joy of the divisions for me is that that each season is only a month, everything moves lovely and swiftly, every game is vital.

President Weasel
09-02-2012, 08:22 PM
I agree with Mr Hutton.

ntw
09-02-2012, 08:34 PM
I was tossing around ideas for six player divisions, too. So in the prem, two stay (champ and runner up) and four get relegated. In all other tiers, two get promoted and two get relegated. However, the idea behind this was actually to increase the mixing. At the moment, 50% of teams change division at the end of the season. Under my six-player thingy, 66% would, as I feel some teams can get stuck in their divisions. Slightly bigger divisions would also allow a little bit less random knockout luck.

Needless to say, no changes until I win this, okay?

Just to clarify, only in the championship is there a 50% team retention (/50% churn), in lower divs it's only a 25% retention (/75% churn) - barring dropouts, etc of course.

Vexing Vision
09-02-2012, 08:37 PM
Mr Hutton has the right of it - in a four team divison, at least 2/3rds of the matches definitely count (unlike, for example, in the Open where after 50% of the games, it's clear who still has a chance of winning and who doesn't).

I've certainly enjoyed the rise (and current fall ;)) of my underskilled, overreaching Amazons who were roughly at the same TV last season in the Champ's League as they're now - and I'm getting inducements against you next match, Nullkigan. ;)

Dog Pants
09-02-2012, 08:39 PM
For what my league noob two-penneth is worth, the way the structure is now works without intervention, an infernal machine as I read it described elsewhere. All movement between leagues is automatic, leaving the tactics on the pitch. If you get promoted out of your league, so to speak, then you'll get punted back down in short order and back among your peers. The Darwinian (again, stolen from elsewhere in this thread) progression of a team is, for better or worse, interesting in itself. Teams live and die in a larger scale mirror of the players. Maybe rather than trying to artificially protect teams for longetivity there could be a way of recognising those who have reluctantly retired, a hall of fame for fondly remembered teams gone by where coaches can reminisce and gloat over past glories.

As for nursery leagues to ease new players in, as one of such I'd much rather get stuck in and learn the hard way. If we're that inexperienced then we'll wallow in the minnow leagues among our peers, and if not then we'll be naturally handicapped by confronting better teams. The short term reward is simply winning games and being promoted, or at least striving to, and seeing your team progress.

HughTower
09-02-2012, 09:32 PM
And there, of course, is simply the chance of mucking up a thriving league that has given several of us much pleasure for a good while, and continues to grow, albeit slowly, season on season. The longer the climb up the ladder the less of an issue it becomes.

I think GC's right: if you don't want the promotion, ask not to have it. Or don't be so darn competent. :)

Dentharial
09-02-2012, 10:54 PM
So er...wow.

Whew.

Sovereign Right (Denthariel, HElf) vs The Tuftybrushe Fruitcakes (Kapouille, Halfling)

Seriously.

The Halflings win the toss and elect to kick to the Elves. The elves catch the ball and move to do a fairly standard pass up the pitch to score on turn 4.

Except that around the time they score, there are 4 Halflings off injured. Not so much as a stunned elf at any point thus far.

Ok, outnumbered but not out, the Halflings prepare to receive. The Elves dash forward, knock both treemen to the ground and proceed to kick ten types of stuffing out of the halflings. By the end of the first half, 6 halflings are out injured plus a 7th KO'd, and the Sovereigns are up 2-0, with only a KO paid in return.

Of course, both KOs wake up in the half time break, putting the elves back at full strength.

The Halflings prepare to receive yet again, but once again the Elves surge forward and systematically eliminate the halflings. As they score their third touchdown on turn 12, they have removed every single halfling from the pitch, 8 of them through injuries, 2 through KOs. Despite A bloodweiser babe, neither halfling wakes up and so it's the two lone treemen who face off against 10 elves (1 was KO'd again) in the final drive of the match.

The elves attempt to be greedy and score 2 touchdowns*, but a failed pass in turn 14 means that they have to be content with scoring just the one.

Final score:

Sovereign Right 4 - 0 The Tuftybrushe Fruitcakes

Injury final score: 8-0

I've got a lot of SPP to spend.

Kapouille got Nuffled so damn hard this match. It's really not just a case of halflings being halflings. He got a ton of 2 and even 3D blocks using his treemen and they would just roll AD/BD/Push constantly. I think one of the few times he rolled Defender Down, he of course rolled 3 Defender Downs with a single block, just to spite him. Plus little kicks in the teeth like getting an extra team reroll in turn 8 of the first half, even though he still had 2 left. Or rolling a Both Down and having his halfling injured, while my elf was fine to hop up in the next turn. Anything that could go wrong did, and anything that went right happened at a useless time or place.

Also...I'm terrified. Between the last game and this one, my run of good luck just can't keep going like this. I'm in for a world of pain at some point soon.

*In the first draft of this post, I typed 'KOs' instead of 'touchdowns'. Clearly a Freudian slip.

President Weasel
09-02-2012, 11:05 PM
Poor little guys. You big meanie.

Dentharial
09-02-2012, 11:09 PM
Poor little guys. You big meanie.

On that note, an extra special shout out to Kapouille who was just an awesome sport. He seemed to keep in good spirits all the way through, even when I made a joke about him having more turns left to play than players on the pitch (he responded by pointing out that he would pretty soon have more rerolls than players left on the pitch).

Kapouille
09-02-2012, 11:11 PM
Ganders Roomy was upset : "No way I'm gonna cook for those f***ing poncy, stuck up, snot nosed, cocky Elves. No f***ing way. You're f***ing kidding me!"

On those premises , the match wasn't going to go well... In fact, Ganders was so upset he had a heavy hand when adding lard to the royal pineapple & seafood sauerkraut. And everyone was feeling rather bloated after the 3 course pre-match meal. It was hard to focus on the game in those conditions and Sovereign Right clearly didn't leave the Fruitcakes any respite!

And the rest is history. Perhaps the most entertaining match played in the last seasons, and we're glad to have contributed to it!

Kapouille
09-02-2012, 11:13 PM
(he responded by pointing out that he would pretty soon have more rerolls than players left on the pitch).

And wasn't I right :)

Well, to be fair, I didn't lose a treeman like Preston John did! (Sorry, I didn't mean to hit so hard... Just hard, but a bit :P)
In fact, no a single long term injury, and that's for me a little victory :)

duff
09-02-2012, 11:21 PM
I didn't play any game against Chainsawhands, nothing happened. If he suggests we did, he's lying. I need to go and lie down.

ChainsawHands
09-02-2012, 11:57 PM
Not a great start for Elf Harm against duff's Brucey Bonus - duff chose to receive, and my Blood Bowl promptly crashed in protest. A swift match-reset later and I won the toss and chose to kick, which apparently Blood Bowl was fine with.

Everything from then on went... pretty well. A first-turn failure to pick up the ball by duff's runner let me grab it and score on turn 2, and then a blitz let me catch the ball and score again on turn 3. The dark elfs finally got the ball after that, and proceeded to score on turn 8. In a display of frankly sickening elfyness I then scored a 1-turn TD to go into the second half 3-1 up.

I received and, after a bad moment when I attempted to score early and failed a GFI, was relieved to get the ball back when duff failed a GFI of his own, letting me score. By the end of the match duff had run the ball into my half and had fouled my ST4 leaper off the pitch, so felt secure enough to stall for a turn inside of a cage before going for a TD. I ran my AG5 blitzer into the cage and knocked the ball loose, but sadly had neglected to position anyone to score, so the final score was 4-1.

Nuffle was not kind to duff, with several critical failures that let me get the ball, and no worthwhile injury dice to speak of - he gave my dirty player / sneaky git lineelf a -AV, but that was the only injury for the whole match.

Thanks for the match, duff, and better luck for the rest of the season!

duff
10-02-2012, 12:15 AM
I need a kebab.

Kelron
10-02-2012, 12:37 AM
Sounds like you had a worse time of it than I did against Alethron. 3-0 to him in a game characterised by my elves being repeatedly knocked out (or worse) by their noble brethren.

Also I picked up a MNG on my only player with tackle, fun times in elf town.

Heliocentric
10-02-2012, 12:43 AM
2nd loss, I'm out of contention for the league. Next i face goblins with a 14 player line up. I binned the injured ghoul and got 2 more.

So capped on all of my specialist players and with a good number of regular undead to soak up the chaos of a goblin team I'm hoping for at least 2 kills to match my all time best.

Also my zombies are nearly leveling up, will pro zombies screw up how people consider my team? :D

President Weasel
10-02-2012, 12:46 AM
Not a great start for Elf Harm against duff's Brucey Bonus - duff chose to receive, and my Blood Bowl promptly crashed in protest. A swift match-reset later and I won the toss and chose to kick, which apparently Blood Bowl was fine with.

Everything from then on went... pretty well. A first-turn failure to pick up the ball by duff's runner let me grab it and score on turn 2, and then a blitz let me catch the ball and score again on turn 3. The dark elfs finally got the ball after that, and proceeded to score on turn 8. In a display of frankly sickening elfyness I then scored a 1-turn TD to go into the second half 3-1 up.

I received and, after a bad moment when I attempted to score early and failed a GFI, was relieved to get the ball back when duff failed a GFI of his own, letting me score. By the end of the match duff had run the ball into my half and had fouled my ST4 leaper off the pitch, so felt secure enough to stall for a turn inside of a cage before going for a TD. I ran my AG5 blitzer into the cage and knocked the ball loose, but sadly had neglected to position anyone to score, so the final score was 4-1.

Nuffle was not kind to duff, with several critical failures that let me get the ball, and no worthwhile injury dice to speak of - he gave my dirty player / sneaky git lineelf a -AV, but that was the only injury for the whole match.

Thanks for the match, duff, and better luck for the rest of the season!

I do not believe this ramshackle tissue of lies. Stop using your jedi mind powers to make Duff think you played Blood Bowl today, it's cruel.

Screwie
10-02-2012, 02:10 AM
Taxiderm (Undead, Heliocentric) vs Dread Pool (Dark Elves, me)

I took the lead in the third turn with a straight dash up my left flank.

At this point, the weather changed, and sweltering heat warmed the stadium. For the remainder of the match, both sides ended up missing key players for a drive at a time.

Helio countered with a strong push in the centre where he manage to knock most of my team off their feet in a single turn, allowing two ghouls to scoot down the pitch with the ball. I could only muster 2 elves for defence (out of the 4 I could activate at all, because of stuns), but my Tackle blitzer and his plus-one wasn't enough. Helio scored on the 5th turn to equalise.

On the next drive he got a Blitz! and was able to catch his own kick - and in very nearly danger of taking the lead before the half was over. I managed to recover the ball but didn't have the time to reach the opposite end of the pitch before the whistle blew.

The second half was a lot messier than the first. I was outnumbered throughout due to several Badly Hurts and the sweltering heat stealing 1 or 2 players every drive. Meanwhile Helio also lost some key players (two of his ghouls spent most of the half KO'd) but he had plenty of zombies to fill the gaps.

Luckily for me Helio's ghouls botched a couple of pick-up attempts, which gave me time to insert my own players into the fray and encircle the left flank to try and reach his ghoul ball carrier. After a lot of shoving from both sides, Helio's carrier broke through the centre with a couple of bodyguards.

Thanks to my lineman with Wrestle (supported by another lineman with Guard) I brought down the ghoul and a third player took the ball up the left side before handing it off to a runner, who sprinted towards the end zone.

Despite a good tackle from a ghoul (getting a BD result which stunned the runner but not the ghoul), Helio couldn't pull back enough bodies fast enough to prevent the runner's blitzer bodyguard from grabbing the loose ball and scoring the winner a couple of turns later.

The final drive ground to a halt when one of my blitzers dodging through the LoS and blitzed his ball carrier out of his socks while still in the middle of his own half. The game ended shortly after with nothing but some more argy-bargy.

Final score: 2 - 1 to the Dread Pool

Woo! Finally, I clocked up my first win against an Undead team since I began in the DoD!

Also, I now have a third lineman who rolled a double on his first skill-up, and I'm pondering if I should take Guard a third time or not. I do wish some of my blitzers would catch that kind of luck...

Cheers to Heliocentric for the close, tense and scrappy game.

EDIT: For readability. I really shouldn't write these things at 1am!

Kapouille
10-02-2012, 09:25 AM
I need a kebab.

Hey, at least you scored one! Ask our cook, he may be able to accomodate.

mrpier
10-02-2012, 09:57 AM
Tom O'Bedlam beat my dogs (ratz) into submission yesterday in div. 4, his humans beating my skaven 2-nil. It was a close fought thing in the first half, where I had a couple of chances to score had the dice been more kind (they weren't exactly good chances to be fair, I needed a fair amount of dice rolls to pull them off).

The humans had a clear advantage in Block/Guard and Tom used that advantage to the fullest in the second half, I had set up a wide screen with the ratz hoping to exploit a weakness on either side of the pitch with my gutter runners, I soon realized this was a bad mistake when Tom manmarked all of my ratz which left me in a very poor position, and only able to get one block dice on a couple of his players. He soon got hold of the ball and got a good cage going down the pitch, which I at this point was poorly equipped to stop being just 6 players, I managed to harass him enough to score in turn 14 leaving me hopefully enough time to get a equalizer. I set up strong on the right side of the pitch and the kickoff was of course a blitz. I sent my AG5 GR to pick up the ball and attempt a throw to the LOS, he fumbled the pickup, and I now had no chance to score. Tom's humans also fumbled somewhere and I made another attempt at throwing the ball, this time the throw was fumbled and Tom could blitz away my gutter runner and walk in the ball in turn 16.


Thanks for the game Tom and well played.

ChainsawHands
10-02-2012, 02:14 PM
I like the divisions the way they are - 4 teams makes every match important, and as for short term goals, you've got a division to win every month! If you don't want to get promoted I'd say: tough, suck it up. The worst that can happen is your players might die; I've been playing elfs for quite a few seasons now, and the secret is to remember that it's not your team losing a player, it's Nuffle gaining a sacrifice. (And more practically, it's just going to make groovy's life more complicated, and the arcane mathemagic he has to deploy every month to reshuffle everybody is already enough to drive lesser men mad.)

ChainsawHands
10-02-2012, 02:17 PM
Oh, and sorry Al, but I've stolen another stat up from you: a lineelf got his first level and rolled 6+4. I'm not quite decided yet on whether to take +MA or just go for dodge.

duff
10-02-2012, 02:30 PM
Oh, and sorry Al, but I've stolen another stat up from you: a lineelf got his first level and rolled 6+4. I'm not quite decided yet on whether to take +MA or just go for dodge.

I feel violated.

Also, I agree with ChainsawHands, this is just making too much work for Groovy. If you win often you are going to end up playing harder teams... which makes sense to me.

Screwie
10-02-2012, 02:54 PM
Yeah I'm not fond of allowing players to choose whether or not they should be promoted - it adds complications, potential choice conflicts and is a lot of hazy work for for a very local (and arguably undeserving) gain.

As for the lower end, I will happily step back from the reasonably unpopular idea of a rookie under-league or any kind of soft/bashy segregation.

I do really like the notion of arranging the league into several tiers, each with their own championship division. It would be something cool for the lower leagues to aim for while they try and climb the long ladder to the top.

There would be some extra work needed in the planning (mainly how many tiers do we have, how promotion and demotion works, what to do with returning players/teams), but once it's all set up over I don't imagine it'd make a sizeable difference to the admins' workload.

It's better than my ideas, at any rate.

ntw
10-02-2012, 03:28 PM
Various results validated.
DivA rolled on.
Div7 rolled on.
Div1 rolled on.
DivG rolled on.

Janek
10-02-2012, 03:28 PM
Personally I don't think we need to do anything, but here's a suggestion if we do:

One idea that works in some of the Fumbbl leagues I'm involved in is to have a KO Cup between seasons - or in this case a number of simultaneous cups, corresponding to each tier of the league (1&A, 2&B, etc). If it were just the two divisions (I prefer bigger cups, but that'd escape the snappy format of the DoD as a whole), it'd be just three rounds, so would only be the same length as a normal season (probably shorter due to being less games to complete) Not sure how the Championship would integrate into this, mind, unless you lumped them with 1 and A. Needn't be every season, either, you could just have it in every fourth season or something, but it would increase diversity of opponents (a bit) and offer a minor trophy/bragging rights to aim for.

drawlien
10-02-2012, 03:51 PM
On Wednesday my Woodies faced off against MadDave123's Nurgle in what turned out to be a pretty hilarious match. Both of us got screwed by the dice, but mainly in the first half for MD and mainly in the second half for me!

First off I choose to kick and MD set up really strong on the line with only a pestigor toting freshly gained "Safe" hands and a skilled Rotter in the backfield. The kick-off result was "Throw a rock" and the Rotter at the back got K.O.'d. Then to compound MD's misery, the first move of the match saw "Safe" hands Pestigor fail to pick up the ball! I blitzed a hole in the line and got my AGI 5 catcher to pick up the ball. I then protected him as much as possible from a blitz, the turn ending when my Agi5 line-elf falls over on a 2+ dodge and K.O.'s himself. I can't remember if there was a failed dodge to blitz the catcher or if it was just unable to knock him down, but either way the TD was run in on turn 2.

Second Kick Off roll results in a Blizzard! I make claims that this will affect me more than MD (based on how a Blizzard helped my Amazons against Laneford's HEs in the Open) but MD is unsure. "Safe" hands Pestigor tries to pick up the ball and fluffs it. Again I flood the ball and pick it up with SuperCatcher. MD's scepticism about the weather helping him is proved well-founded when early on in the turn he fails a 3+ GFI and the re-roll trying to blitz the catcher. I make a pass to my Str4 line-elf and run him up towards the end-zone and score in around turn 4-5. 2 - 0 to the Hardwood Harpies.

Third Kick Off Result is Blitz! Woodies swarm through and catch the ball and run in the TD with a turn left before half time. 3 - 0. Not much happens before half time. By this point I may have lost a player or 2 to K.O.'s and had one lino BH but I have avoided the worst kind of beating a Nurgle team can dish out so I was able to field 10 players for the next half.

At some point Bright Sunshine happens on a Kick Off making it a bit easier for MD. I've got greedy by this point and want to get my Str4 lino his 3rd TD ensuring he levels up. It's all set up nicely and he's waiting in scoring range but the short pass to him is dropped despite a re-roll. Finally the Disturbing Presence has begun to have an effect. This is followed by several turns of me trying and failing to give the ball to Roid-Elf (who K.O.'d a Warrior at one point incidentally). MD is now wearing my team down and I help him by tring a 1D blitz that results in a Wardancer K.O.'ing herself as well as trying and failing to pick up the ball on the sideline.

"Safe" hands Pestigor proves that he can actually pick up the ball and despite brave defence attempts from about 4 elves trudges up the pitch - bashing all the way. MD gets him within 1 GFI of scoring on the last turn and actually considers not bothering to try scoring since the dice have been so crazy. Fortunately, he decides to and a consolation TD is scored.

Final Score 3 - 1 to the Woodies! Thanks for the game MadDave123, it truly was a bizzarre match at times!

alh_p
10-02-2012, 07:03 PM
ntw and I made the most of his day off work due to illness and the 'flexibility' offered by my day 'working' from home.

It ended 2-1 to NTW's rats, which is a surprise because he laid out half my team and might have expected to score more. In fact, the game was reasonably nearly a 2-2 draw but for a wayward pass down the line in my final turn, and a failed (admitedly risky) dodge at the end of the first half. Luckily no-one on my team died, a bunch of my players went down BH'd and the worst affected was a lineman who got a smashed ankle and -1mv. Not a directly a carreer ending injury IMO, but certainly enough to consign him to the LOS with fair regularity...

1 level up, my runner, who rolled double 6 and got +1 ST. Which is nice but also mildly annoying as I know I'll put him in more danger now and care more about losing him when I eventualy do (AV 7).

JayTee
10-02-2012, 08:25 PM
The Phantom Menace (Nec) (Rakysh) vs. The Dead Comic Society (Khe) (JayTee)

1 - 2

So Wednesday's game was going well for Rakysh, at Turn 9 he was 1-0 up I'd suffered a death (Trash Skeleton I bought after the last game), a career ending -1str to a Thro-Ra, and in my view he was about to force the ball forward again and nab another TD. But BloodBowl is a shoddy program sometimes and decided to crash and then fail to reconnect.

Rematch tonight and the scoreline hides the tense nature of the game, especially in the first half.

A ~700TV difference gives the Menace a Babe, Igor, Guapo The Rapid, and Ramtut III.

The Comics fail the toss again (I think that's 4 times in a row now?) and the Menace elect to receive, with a kick-off event once again of cheering fans netting the Comics another re-roll. In a stroke of luck the Comic's kick ends up almost in the far back corner. The Menace move up a Wight and a Wolf for a crowd-surf on a Blitz-Ra, and promptly roll BD-AD, re-rolled to BD-BD and they take the Turnover. The Comics "rush", as much as Khemri can rush, players up towards the ball, KO a Wight and shuffle a few players around.

The Wolf reattempts the crowd-surf, and 2 1D blocks are enough to force him off the pitch to Stunned and Ramtut promptly KOs a TG. The Comics shove some undead around, but a 1D block knocks down a Blitz-Ra and frees a Wolf up on the Menace's right flank. The Ghoul ball carrier runs up, perfectly launches the ball to the Wolf who burns a re-roll to catch it and runs down towards the TD line. A turnover comes from a failed GFI from a Wolf, and while the comics land a Blitz on the ball carrier Push re-rolled to Push does naff-all and the Menace manage to knock over the marker in the next turn. The Comics fail a GFI in trying to get a block on the carrier and the Menace walk in their TD.

The Comics receive, getting another re-roll and another excellent kick puts the ball in the far right corner giving the Comics 4 turns to move the ball virtually the entire pitch length. A Blitz KOs the same Wight again and in a shock turn of events the Comics actually pick up the ball. The Menace shift their heavy hitter down towards the carrier, knocking over the defenders and the Comics scramble to shift sides of the pitch managing a reform the cage in the middle of the pitch with the scary looking Wolves and Ramtut close by.

Ramtut however fumbles his Break Tackle and the Menace conceed a Turnover. Some bashing from the Comics frees up the carrier who shambles down their right flank but a quick calculation reveals a lot of GFIs is needed to score. The Comics mark up the fast movers on the Menace team and pray for some luck with their somewhat exposed carrier. The Menace Blitz and KO a Blitz-Ra, freeing up their Wolves and get one in contact with the carrier, but the second fails his GFI. With one turn to score the Comics Blitz free their carrier and succeed on their GFI rolls to run in the equaliser.

Second half starts with the KOed Wight remaining asleep, a KOed Blitz-Ra sleeping, and the KOed TG wakes up to rejoin the LoS. The Comics receive to a High Kick, but the ball bounces off the asleep TG it landed in anyway but the ball ends up close to the halfway line. A Thro-Ra just succeeds on the pickup and the Comics cage up on their left hand side, KOing a zombie on the LoS to boot. The Menace stun a blocking skeleton, Ramtut Break Tackle-s into contact with the carrier and the cage receives some markers.

The Comics knock free some support and manage to KO Ramtut removing the biggest threat to their cage on the pitch. The cage reforms near the halfway line and a Blitzing Wolf burns a re-roll only to roll up a skull. The Comics take their time, choosing to bash and move more support towards the cage rather than risk leaving the carrier too exposed. The Menace Blitz a Wolf into contact with the carrier and end their turn with the cage under some pressure.

A Blitz from a TG KOs a skeleton and frees up the carrier, the Comics mark up the Wolves and leave them with a lot of dodging to get in range of the carrier who scoots forward with some support. The Menace knock over some marking TGs and move a Wolf into contact with the carrier, but in return a Blitz from the Comics stuns the Wolf and leaves the carrier to move up towards the endzone well protected. A Wolf attempts to squeeze through past a skeleton but fails his dodge roll leaving the carrier safe from any attack in the next turn.

The Comics however notice the ball is on the wrong Thro-Ra (Both have been sitting at 15 SPPs for 3 games now...) and handoff the ball, burning a re-roll to do what many teams consider trivial. A stupid, greedy, Block results in a Turnover butwith their fast movers stunned, knocked over, or just well marked the Menace are unable to harass the new carrier. Of course the Menace promptly roll up double skulls and hand the TD to the Comics leaving 2 turns on the clock for the Menace to equalise.

All but one of the KOed players (A trash Zombie) wake up and the scary Ramtut III is back on the field. Kick-off is another High Kick but the Wolf fails the catch, but places the ball next to the halfway line making an equalise entirely possible.

But sadly the Ghoul fails the pickup and effectively hands the game to the Comics. The last turn for both teams sees some bashing for SPPs, but nothing appears on either team and the game ends with a whimper.

The first half was probably one of the most intense games of Bloodbowl I've played, with both teams nearly stopping the TDs and somehow I managed to succeed on every single GFI I needed to just squeak the ball into the endzone. The second half went rapidly downhill for Rakysh, as soon as Ramtut was KOed I could largely ride the STR and Block difference in bashing and it showed with it ending up a 7v10 match for the final stretch giving me plenty of space to mark players and walk the TD in.

Really I should have delayed an extra turn and left the result in no doubt barring a Riot turning back the clock, but meh. MVP landed on the TG who did naff-all, except kick badly and it unfortunately landed on a Zombie for Rakysh.

3 more players levelled for me, both Thro-Ras are now level 3 and my last TG hit level 2. We'll see how they roll and I'm obviously hoping for my third double on my TGs to give me 3 of them with Block :)

ntw
10-02-2012, 08:37 PM
I also expected to score more after a good start.

Within the first 2 turns Nuffle blessed the rats by injuring one DElf Blitzer, KO-ing another 2 (lineelfs?) and Crowdsurfing the scary WitchElf - however the crowd was obviously full of Halfings since despite managing to CS 3 of your players, they only ever ended up with stuns. I then postponed scoring the TD as long as I could trying to inflict more injuries or KOs, I have never done so many fouls! Nothing came of my dirty play though throughout the whole match, save one sent off rat.

Considering how one-sided the first half had been, I was disappointed to start the second with fewer rats on the field than DElfs. alh_p sensibly took the easy score to even it at 1-1 and then I managed to whittle his team down again before dodging a Gutter Runner free and completing a long pass to go up 2-1. The last drive was an uphill struggle for alh_p with my rats managing to apply constant pressure and even pop the ball loose, which the DElfs recovered without too much trouble when a pass to safety went awry. Running short of time and options left his only chance as a risky pass down the line which luckily failed leaving the clock to run out.

I definitely had the dice on my side (makes a nice change!) but never felt in control due to an inability to keep the DElfs off the pitch, I was able to knock them down, but not KO or injure them consistently. Another level on my MB StormVermin got him Guard.

JayTee
10-02-2012, 08:39 PM
Ohhhh, I was very confused for a while with Grab not working on my Tomb Guardian. I failed to realise it's only on a Block action, not a Blitz action, that you get to pick where the player ends up. Duhhh.

potatoedoughnut
10-02-2012, 10:45 PM
Ohhhh, I was very confused for a while with Grab not working on my Tomb Guardian. I failed to realise it's only on a Block action, not a Blitz action, that you get to pick where the player ends up. Duhhh.

Yes, but it still cancels side step on a blitz (and block).

Rakysh
10-02-2012, 10:47 PM
Ah, that explains it. All credit to JayTee, he was an excellent opponent with a really well built team. The 700 TV difference meant I got to try out some interesting stuff. Ramtut III is terrifying, with 6 strength, wrestle, break tackle and only loner as a negative. We look forward to our next match.

President Weasel
11-02-2012, 04:33 PM
Division 2

Red Skull Reavers (President Weasel) 0-0 Read in Tooth and Claw (NieA7)

We have agreed never to talk of this match again.

Jiiiiim
11-02-2012, 04:46 PM
what match?

groovychainsaw
11-02-2012, 07:31 PM
Couple of outstanding games (including my own! Set for early start tomorrow!) in the divisions, I'll be logging on to default these tomorrow night unless I hear some good excuses...

desvergeh
12-02-2012, 12:35 AM
Division 5 - Bishi Bashi Speshal vs The Rakish Rodents

A vicious game, with the skaven putting up a fierce resistance to the orcs aggression.

BBS initially fumbled their offence, but some extremely bad luck for the Skaven allowed the orcs to recover the ball and score. However the winds of fate swiftly changed, with the rodents managing a skillful equalizing touchdown, followed by a near-death experience by one orc blitzer.

In the second half the rodents spent no time to pull ahead, but leaving a worrying amount of time for the orcs to make their offence. Despite the best attempts by the skaven to bog down the orc forces, attrition took its toll, and the rodents soon saw their numbers dwindling.

Maybe spurred on by this, the rodent's rat ogre unleashed a savage blow on another orc blitzer, leaving the orc mortally wounded, with the apothecary unable to offer any assistance. With only a few skaven left to hold their lines, the orcs pushed through, scoring an equalizing touchdown on the final turn of the game.

Final score 2 -2.

WhiskeyTangoFox
12-02-2012, 03:30 AM
Division E - The Gridiron Maidens vs. Insert Witty Team Name Here

A game that will be looked upon in the annals of Blood Bowl history with heartbreak or relief, depending on the perspective.


The first half began with the expected Amazonian cage tactics. After some slow slogging through the Skaven defense, the Amazons made it into enemy territory. Due to frustration at the inaction, the crowd riled up one of the Skaven blockers to stomp on a downed Amazon. The inevitable ejection and call to the Apothecary resulted in a Badly Hurt Amazon and a missing Skaven for the match. Several more attempts were made to bust the cage, including a few caused fumbles, but the Amazons had quick hands to retain possession. In one last ditch attempt before halftime, an Amazon made a dash for the end zone, but tripped over a rat tail.

The second half proved to be much more exciting than the first. The Skaven returned the kick and drew the Amazon defenders in, creating a massive gap down the right sideline. The Skaven took advantage and made a perfect pass to the waiting gutter runner who ran the length of the field and danced along the end line for a turn to put the Skaven up 1-0. With only a few turns remaining, the Amazons needed to be extremely aggressive. They outnumbered the Skaven 10-9 after the Skaven kickoff and tried to find an opening in the defense. After a slight push up the right side, the Amazons switched fields with 2 turns remaining in a desperate attempt to score. A few broken necks on the Skaven side further reduced their numbers as they scrambled to cover the field.

It came down to turn 16 heroics/luck. The Amazons needed to push two Skaven out of the way, complete a hand off, and succeed in going for it... without any re-rolls. By some blessing of Nuffle, the Amazons succeeded and tied the score as time expired.

Final Score 1-1


Great match ntw! There were a number of rolls that definitely swung my way and I am not looking forward to when the luck swings back.

jlahnum
12-02-2012, 06:20 AM
Division 7 - Ulf's Marauders (Chaos) vs. The Longitudinal Life (Elves)

Both teams were fresh off a win, and eager to take each other on in fierce competition. They met on the pitch and The Marauder's won the coin toss and opted to kick to the Elf team.

A sharp onside kick from one of the Marauder's Beastmen left the ball sitting not far from the Line of Scrimmage. The Longitudinals were quick to scoop up the ball and form a loose cage while maneuvering a few players down field in hopes of turning this into an easy scoring opportunity.

Ulf's Marauder's response was as quick as it was savage. Starting off with Chaos Warrior Ulf the Forgotten ripping down the line of scrimmage and killing a line elf as his first action of the game. A combined onslaught of beastmen and chaos warriors tore the Longitudinal's cage to pieces. The Longitudinals realizing that they were not going to last long in a slugging match attempted a pass to one of their down field receivers. Perhaps it was the wind, perhaps it was the terror that must have been gripping the Longitudinal's ball handler after seeing his friend crushed by a gigantic chaos warrior but the pass was off its mark and left the ball sitting near one of the Marauder's beastmen who scooped it up. The Marauders then caged up themselves and began an inexorable drive down the field.

The elves harried them the whole way and slowly caused the cage to dwindle in size, but it was not enough and eventually the Marauders were able to score bringing the score to 1-0 with two turns left in the second half. The Marauder's kicked this time quite a bit deeper into the Longitudinal's half and they were able to pick up the ball far enough away from the line of scrimmage that they could get a breath and strategize on their next move. What happened next was a play of legendary proportions. The Longitudinal's managed to pass the Marauder's line as if it was made of paper, dodging and weaving their way down field and opening up numerous receivers for the pass. Despite a bit of trouble down field for the some of the receivers the Maruder's couldn't cover enough elves and a deep pass with seconds left on the clock found its mark and screamed home to a Longitudinal blitzer who cockily decided to throw a hit at the lone beastman standing in his way and push himself to the absolute limit in order to score on Turn 8 of the first half. Bringing the score to 1-1 at halftime.

The second half commenced with the Marauders picking up the ball early and moving into their usual cage position, while their chaos warriors worked to open up the center of the line and make a hole for the ball carrier. What followed was not the same smashing success they'd had in their first run down the field. Instead what ensued was pure madness as a melee that would encompass the entire second half broke out. The ball never made it much beyond the line of scrimmage as Elves, Beastmen and Chaos Warrior alike fought and scrambled to get the ball into their hands. Any time the ball would move in one direction or another it would inevitably find its way knocked loose and returned to the center of the pitch. Neither team could gain the upper hand in the ensuing brawl and the Longitudinals gave as good as they got. Notably their blitzers were almost invincible weathering blow after blow by the Marauder's chaos warriors and simply stepping aside as their hair blew gently in the breeze. Despite both team's best efforts the ball would remain contested for the entirety of the second half and the game ended in a draw 1-1.

This was a really fun game. My thanks to Ritashi for being a really fun and challenging opponent. I cannot emphasize enough what a thing of beauty that last minute score by him was in Turn 8. It involved a rather long pass, a risky blitz by his ball carrier with no re-rolls left and a going for it roll to drive it home. It was definitely a well earned score. The second half was pure madness but a lot of fun. I think the ball must have changed hands between us nearly every turn that half at least once. His blitzers were infuriating in their ability to just shrug as my chaos warriors and beastmen desperately tried to knock them down and failed consistently. They tied up a good majority of my defenders just between the two of them simply by refusing to fall over and Ritashi's smart use of their sidestep ability. Definitely one of the most fun games I've played lately. Looking forward to my next one, but not so much to the Elvish Blitzers that are sure to be on the field again, seeing as I'm playing Pro Elves for my next game as well.

groovychainsaw
12-02-2012, 12:20 PM
Me and snoozer just played our first game of the season, my humans up against his dwarves (urgh). I'm 120TV up, so snoozer gets a bribe to keep his deathroller going (urgh). I win the toss, choose to receive (whilst i still having breathing players) and get to work.

I work a couple of gaps with my linemen, keep away from the detharoller and sprint 2 catchers through, closely helped by either a blitzer or a block lineman on each side. The ball goes off pitch and so my thrower has it in his hands, and cages up midway into my half. Snoozer tries to mark up players, particularly my catchers (with a tackle/diving tackle guy - urgh) who take up 4 dwarves. No-one approaches my cage, apart from the deathroller, who break tackles away to approach. I push my cage onto the half way line, as snoozer's forces are split, heading right where only one dwarf is free so far, and getting away from the deathroller. My line punches the dwarves effectively, and good old galactus (the ogre) causes an early dwarf casualty, a troll slayer going down to badly hurt. My catchers upfield, surrounded by 5 players, try to work free, but to little avail.

Snoozer comes back at me, trying to approach the cage, having good success with knocking my catchers down but unwilling to leave them unmarked. The deathroller comes close to the cage, and one corner of the cage is attacked. My turn, I run the free elements of the cage up the right, stand everyone else up, then attack the linemen again, meeting moderate success and protecting the cage reasonably well. Snoozer hits back, knocking down my linemen and catchers very well, leaving a few 2 turn stuns down. The deathroller takes out a lineman badly hurt. Back to me, i think about stalling, but decide against it, open the path for the thrower and run it in, one go for it succeeds to score. 1-0.

Snoozer uses his bribe to keep the deathroller on (boo). At least I won't see it for the second half. I set up a standard 3 on the line and 4 columns behind, keeping off the sides so the remaining troll slayer doesn't get ideas about frenzying people off. The kick goes deep, snoozer uses his troll slayer to attack my left. The ball is recovered. I try to hold the line for a couple of turns. I receive a KO for my troubles, but I'm holding reasonably well. Snoozer egts the ball to half way, I start to tie it up a bit, runs through a gap through my line and gets one dwarf through to help. Unfortunately, his trollslayer fails a one dice on my blodging blitzer, 2 players get on the ball carrier and I make the hit, even collecting the ball afterwards with another blitzer. Unfortunately for me, snoozer gets the one dice right back at me, knocking me down but the ball rolls into the hands of my catcher, turn 7. All i need to do is dodge away to secure the half... but tackle/diving tackle moves up to mark me. Urgh. I try on turn 8 to hit hit with my ogre, but double both down and a loner means my catcher is exposed... Snoozer takes him down, but the ball lands favourably for me, next to my blodger. Snoozer goes for the hit, but gets a push, which makes life very tricky. He clears the other blitzer away, then blitzes my original one, but fails the pickup, ending the half (phew!).

Second half, a rock is thrown at kickoff. It must have been a pretty big rock, as one of snoozer's better linemen goes off with a fractured leg (apo'd to badly hurt). which is pretty crappy. snoozer's down to 9 men whilst im still on 11. Again he tries to push down my left, I attack back, killing his troll slayer (!). His attack starts to break down, his three linemen are getting attacked by the ogre and the rest of my team push upfield to attack the cage. But its not over yet. Snoozer breaks to my left with his str4 runner, creating a cage on the side. I shift my defence across (thanks to that MA advantage I've got!). Snoozer stands up his player left in my half, then passes (!) to him which goes very smoothly. One dwarf comes down to help, but I've got players free and knock the ball free. Cue a couple of turns of the ball being caught, but then knocked out as we shuffle players around. I've kept a few upfield and we're exchanging one dice blocks (fairly successfully). I manage to break out turn 15, make a go for it to leave myself with one goforit to score. Snoozer gets 2 players on my thrower again for turn 16, but I knock the diving tackle on away, make the dodge and goforit to score. final score, 2-0 to the 4 color villains.

Really good game, very close, and with good scoring opportunities for both players. Snoozer was pretty unlucky not to score in the first half, and very unlucky with the injuries, 4 down in the end, one by the crowd and 3 by me (2 troll slayers brought low by mighty blow). I received 2, one apothecaried. The deathroller made my life hard in the first half, but in the second, I had a noticeable strength advantage, with a good amount of guard and my ogre. Being on 9 players at the start of the second half made it near-impossible for snoozer to cover the pitch and I was able to squeeze the game out of him. BBManager is refusing to co-operate so I don't know exactly how lucky I was, it certainly felt like I had the better dice, I didn't need to use many rerolls and most of my options worked. I don't think I tried anything too unlikely to work, ubt I always like to see how much was my thinking and how much was just flukey dice :-). I continue to be thankful for the abundance of mighty blow in my team given the number of bashers I encounter. One blitzer got his second level, so I now have 2 tackle mighty blow blitzers, just in time to face Phil's skinks :-)

groovychainsaw
12-02-2012, 10:59 PM
Ok chaps, all divisions completed day 1 and moved on, any other game in there validated. Combat, you defaulted your game against Karandraz as you were a no-show, sorry!

ntw
12-02-2012, 11:25 PM
Division E - The Gridiron Maidens vs. Insert Witty Team Name Here

A game that will be looked upon in the annals of Blood Bowl history with heartbreak or relief, depending on the perspective.


The first half began with the expected Amazonian cage tactics. After some slow slogging through the Skaven defense, the Amazons made it into enemy territory. Due to frustration at the inaction, the crowd riled up one of the Skaven blockers to stomp on a downed Amazon. The inevitable ejection and call to the Apothecary resulted in a Badly Hurt Amazon and a missing Skaven for the match. Several more attempts were made to bust the cage, including a few caused fumbles, but the Amazons had quick hands to retain possession. In one last ditch attempt before halftime, an Amazon made a dash for the end zone, but tripped over a rat tail.

The second half proved to be much more exciting than the first. The Skaven returned the kick and drew the Amazon defenders in, creating a massive gap down the right sideline. The Skaven took advantage and made a perfect pass to the waiting gutter runner who ran the length of the field and danced along the end line for a turn to put the Skaven up 1-0. With only a few turns remaining, the Amazons needed to be extremely aggressive. They outnumbered the Skaven 10-9 after the Skaven kickoff and tried to find an opening in the defense. After a slight push up the right side, the Amazons switched fields with 2 turns remaining in a desperate attempt to score. A few broken necks on the Skaven side further reduced their numbers as they scrambled to cover the field.

It came down to turn 16 heroics/luck. The Amazons needed to push two Skaven out of the way, complete a hand off, and succeed in going for it... without any re-rolls. By some blessing of Nuffle, the Amazons succeeded and tied the score as time expired.

Final Score 1-1


Great match ntw! There were a number of rolls that definitely swung my way and I am not looking forward to when the luck swings back.

Going into the match with an extra substitute, I was looking to use my MB StormVermin and some tactical fouling to maintain a numbers advantage. Unfortunately it seems I neglected to mention the plan to the StormVermin, or in fact, the rest of the team. Throughout the match the Mighty Blow was completely ineffectual against the Amazon's highly protective chainmail bikinis (AV7), and it took the rats about 6 fouls and one sending off to force an injury - which was then Apo-ed to BH (and therefore the damn 'zon was back in play next drive). Even 2-3 Crowdsurfs resulted in nothing more severe than a stun - we must've been playing in front of a crowd of Snotling and Halfling spectators.

However the little furry chaps played excellently for me throughout the first half, even managing to apply pressure to the aberration of a ST4 Thrower and forcing a failed handoff (which luckily bounced into the target 'zon's hands) and a dropped ball from a sack (which luckily bounced into a nearby 'zons waiting hands). Nonetheless we forced the dirty, pretty things to try for a desperate dodging play to score before the half ran out, which failed.

Second half and the 'zons kicked to right behind the scrimmage line, playing perfectly into the rats hands (/paws?) and allowing them to sucker the 'zons in to committing too heavily (any rumours that it instead forced a panicked and failed throw backwards are completely unfounded). Gridiron Maidens charged the backfield, which opened up just the space required for a risky "pickup, throw and sprint towards the endzone" combo from the Gutter Runners. The 'zons quickly fell back and forced the noble rats to score shortly after, leaving far too much time remaining on the clock. Clearly by this stage, the chainmail bikinis had proven their superior defensive properties and the noble rats were only able to field 9 against the filthy harlot's 10, they tried to delay the inevitable and so very, very nearly succeeded - requiring a difficult and complicated final play from the 'zons to score. Nuffle's favour was clearly bought by the acres of nubile and supple flesh on display, and the 'zons made the necessary rolls to trot the ball across the line in the dying seconds of the game.

A slow and hard fought first half and a tense and exciting second half. Cracking match, cheers WTF.

DeekyFun
13-02-2012, 12:11 AM
Dandy-Lions (Deeky) vs Beasts of Bembridge (Janek)

The mood in the camp was jubilant after drawing the first game of the season. Utter defeat had seemed likely, so this was a good solid start. The management gathered in the tactics tent (next to the watermelon stand) to discuss the upcoming match against the Beasts of Bembridge. A plan was formed. The Beasts would likely want to get in close and tie up our players with their rotting tentacles and hideous visages. Given the Lions' fondness for aesthetics, this was not going to be a team they wanted to get face to face with. The plan would be simple, keep our distance, wait for the right moment, and punch through. It seemed all too easy. The coaches machinations were interrupted by the smell of something putrid...

As so the best laid plans... were smashed to bits. Although the Elves won the toss, by the time the whistle blew for the end of the half the team were one down. Several moments of panic in the face of the enemies corrupted fury had left the team making too many risky plays and too many errors. There was a touch of bad luck as our Blizter missed a vital catch in the opponents end-zone, the ball passing among the crowd until it landed, crushingly, back in the Lions half. With most of our players too far up the pitch is was too easy for the Beasts to pick it up and carry it triumphantly over the line. 0-1

Tired, wounded and pride-dented, the Lions took to the pitch for the second half understaffed and on the defence, neither of which were ideal conditions to be facing. The Beasts weren't having much luck with the ball themselves, fumbling a number of times on their drives, but their numbers were too many and too powerful for the Elven defence to mount much of a challenge. As time wore down, so did player numbers, until it was only a brave few who were left to try and protect against a more humiliating defeat. Their efforts paid off, and the clock ran down with the score remaining at 0-1. A good win for the Beasts, and a humbling mess of a game for the Dandy-Lions to try to forget about.

Final Score 0-1 to the Beasts Of Bembridge.

Some rotten luck and also some pretty bad planning plagued my game. Janek didn't get the best luck himself, it was a pretty sloppy game in terms of ball-play, but he kept his formation whereas my guys were all over the place, and once my numbers were thinning out, there was little chance of making a comeback. Luckily no deaths, but one linesman is missing the next game. Well played Janek!

Vexing Vision
14-02-2012, 10:51 AM
So my computer crashed big time, and I had to get myself a new one.

Imagine my surprise when I was busy reinstalling things, that I found out that my downloadlink from Blood Bowl LE had expired after only 21 days. That's been a while ago.

However, their customer service got back to me first thing Monday morning, and I am now reinstalling the just newly downloaded Blood Bowl LE and will be able to arrange matches again soon. If someone can tell me my password... Ugh! I hate reinstalls.

But with any luck, I'll get a new random seed to abuse. Those last matches did not exactly proceed according to plan.

/Edit: No really... how do I find out my old password? I tried all of the ones I expected to work. :/ And retrieving account information doesn't appear to do anything. :/

Screwie
14-02-2012, 11:40 AM
/Edit: No really... how do I find out my old password? I tried all of the ones I expected to work. :/ And retrieving account information doesn't appear to do anything. :/

Have you searched the official forums (http://forum.bloodbowl-game.com/viewforum.php?f=11)? This (http://forum.bloodbowl-game.com/viewtopic.php?f=11&t=295&hilit=password) thread may or may not help you.

Vexing Vision
14-02-2012, 11:52 AM
Good gods. Let me finally join the "Cyanide sucks"-horde.

/Update:

Oh THAT is helpful. I requested my account details (for my password). I got an automated email sent to my email address confirming my account name linked to my email.

Jiiiiim
14-02-2012, 12:52 PM
This is where I realise I have no idea what I set my password to be for Cyanide.

groovychainsaw
14-02-2012, 01:01 PM
Can you change it once you are logged in? If so, log in, change it to something and write it down. Thanks to increasingly paranoid rules to make passwords (eg You must use 10 characters, with one special character, one caps and one number, as I came across the other day...), I find myself writing more and more down these days. Still, means I can use complex passwords that aren't easily hacked, but are vulnerable to burglars...

/Edit, this is a reply to Jim, as unfortunately it doesn't help VV's situation. Why do we have these problems? Because Cyanide.

potatoedoughnut
14-02-2012, 06:07 PM
Hey Gorm sorry I missed you on steam, I've been away for a couple days so just got your message.

Hope things went (will go?) well vs the dwarves. It depends what team you're playing, but I'd try and stay out of base contact so they only get their 1 blitz per turn blocking, then try and use your (presumable) speed advantage to keep the ball away from them.

Kajo
14-02-2012, 10:45 PM
DIVISION 6: KAJERS (Necro, me) - IN NUFFLE WE TRUST (Goblin, DarkWeeble)


This is the match of the newcomers, both teams do not have a single levelupped player, but instead someone got killed in the past match.

I start the match with a TV of 890 (Werewolf killed), while DarkWeeble managed to buy some players before the start, bringing him to a total of 990 TV with 12 players; with the inducements, I bought a mercenary zombie to tie his players.

The match starts and DW field 2 of his 3 secret weapons: a ball and chain and a chainsaw.
My Wight catches the ball, and in 2 turns i see an opening in the center thanks to a double Both Down-Attacker Down of his Troll: bad choice, since DW manages to catch up and KO my Werewolf and knock down the ball carrier.
His pogo catch the ball and run down the opposite side, and he cages him with goblins by turn 5.

The following turns were "do-or-die" situations: First i try to defend that side, and try to blitz him with a ghoul with 2 go for it and a dodge; i succeed and pick up the ball; next turn DW dodges 3 times to gang up on my ghoul, but fails his blocking roll.
Open run for my ghoul that scores on turn 7. 1-0

I started with less TV, so he hadn't any bribes for his chainsaw (was knocked down in the previous drive btw) and his Ball&Chain (which have only threw a block once in 7 turns).

His Bombardier must enter play, throwing a bomb to a zombie; he catches (elf past life?) but fumbles it, and got KOed.

Second time starts but the match is almost sealed: DW has only 5 players standing, against my 11.
On top of that, i roll a Blitz! on my kick, so i can take a full turn before he even starts; Zombies, Ghouls and a Werewolf flood his half against a single pogoer: he despair, easy point, i think.
Match resumes and the ball goes out of play! My eagerness to score allows him to give the ball to his front line Troll, while my whole defence was on the other side!

But with only 5 players 2 turns is enough to cage the troll up, knock him down, and pass the ball to a ghoul (with a zombie! they were definitely elves), which scores 2 turns later. 2-0.

The match finishes 3-0, with a zombie breaking his arm against a Troll on the last block of the match. Oh well.

The key of the match was that while we had the same amount of KO/Injury 9-9 and 2-3, he only managed to come back after a KO once on 9 times.


Nice game overall, now i just need to beat the dark elves with 500+TV :D

Vexing Vision
14-02-2012, 10:59 PM
So while the UI and the functionality might suck lots (I knew my account name already, thanks!), the customer service is particularly helpful today.

I will be trying to be back in action. :)

Janek
14-02-2012, 11:06 PM
I guess they have plenty of practice.

President Weasel
14-02-2012, 11:07 PM
Congrats on your win Kajo, sounds like an action packed match.

VV, I can't believe that Cyanide's customer service are helpful. I am genuinely astounded - it didn't even occur to me to try them!

Skydancer
14-02-2012, 11:25 PM
I surely hope AgP logs in before the end of the week, I gotta play the second match!
Btw, congrats Kajo, remember you owe me a match.

Screwie
14-02-2012, 11:58 PM
Killer match Kajo. Well done on your win.


Nice game overall, now i just need to beat the dark elves with 500+TV :D

That would be meeee~

And the winner of our match will get promoted :D

Heliocentric
15-02-2012, 12:07 AM
Killer match Kajo. Well done on your win.



That would be meeee~

And the winner of our match will get promoted :DMeanwhile me and the goblins can kill each other.

President Weasel
15-02-2012, 12:34 AM
I surely hope AgP logs in before the end of the week, I gotta play the second match!


Definitely worth posting in your group thread to try to arrange a match; in the event of a no-show it's the primary thing the admins will use to try to work out who made an effort to play their game and should therefore get the points.
Also worth trying PMs on the forum, and adding him as a Steam friend and seeing if you can catch him that way. If you've already tried all these things, well done you :)

Nullkigan
15-02-2012, 12:40 AM
Despite the kickoffs being completely unfair (blitz when I was defending, snap when I was attacking, sunny weather after the amazon thrower was sent off) and an ungodly amount of punching by the 'zons:

DIV A: Supernumaries (Nullkigan, DElf) 3 - 2 (Vexing Vision, Ama) Seaside Sirens

Skydancer
15-02-2012, 12:55 AM
Can't find his forum name, invited him on steam but didn't accept the invite and mailed him ingame :c
Gotta try the division group though, forgot about that. Thanks.

Vexing Vision
15-02-2012, 11:23 AM
Despite the kickoffs being completely unfair (blitz when I was defending, snap when I was attacking, sunny weather after the amazon thrower was sent off) and an ungodly amount of punching by the 'zons:

DIV A: Supernumaries (Nullkigan, DElf) 3 - 2 (Vexing Vision, Ama) Seaside Sirens

I was playing very aggressive, figuring the lack of tackle and lack of major block or dodge skills would give me the advantage I need to punch the Elves. And I was right, mostly, punching was happening... but the darkies just refused to stay down while being mostly unable to retaliate. There were some KOs who all jumped back into action a few turns later, and a single BH despite my liberal application of force.

The first two Numaries' touchdowns were both two-turners I was unable to stop, mostly in thanks to the AGI 5 dodging dark-elf running literal circles around my girls. In return, the Numaries didn't have the punching power to really threaten my advances or stop me from simply pushing any blocking attempts away in a timely fashion.

The Blitz actually worked against me, because I foolishly overcommitted to the wrong side in an attempt to rush the ball, and was unable to stop the obvious result of my clear tactical mistake.

A 2-2 would have been relatively unchallenged, but with both teams out of rerolls and the superiour skills of my Amazons, I was calculating a reasonably high chance to score a 3rd touchdown in three turns involving stealing the elves' ball. However, that did not quite work out as planned.

Ah well. A level-up I was hoping for and I have my Kicker back with me next match, so all is good.

Kajo
15-02-2012, 12:09 PM
Killer match Kajo. Well done on your win.



That would be meeee~

And the winner of our match will get promoted :D

What? Promoted? I was thinking that the prize for the first was a demotion :(

Tom OBedlam
15-02-2012, 01:09 PM
Finally managed to buy an Ogre! Blighty's Blighters would proudly like to annouce the addition of Crash Huge, affectionately known to fans in the Ogre Kingdoms as 'Crash Huge', imagination not being much of an Ogre trait.

Jiiiiim
15-02-2012, 01:13 PM
Anyway, my championship-defining struggle with Jolima's vamps didn't go particularly well. I punched some thralls but watched his guys pull off magnificent play after magnificent play to go 2-0 up at half time (and that was with me receiving). Then my router just decided now was a good time to pack it all in and I disconnected. With 8 turns to play I suppose a draw wasn't absolutely impossible but it seemed a bit unfair to make Jolima do what he'd just done again and we just verified the score from when I'd dropped. 2-0 to the Vamps, got to win my last game to stay in the division. Again.

darkweeble
15-02-2012, 08:39 PM
My match against Kajo was a truly horrible thing to behold. First half went really well but the little green cowards just would not get out of "KO". I'll have something written up sooner or later, I think. I've been a bit busy this week.

Alistair Hutton
15-02-2012, 10:43 PM
Altdorf Army 1 - 1 Dead Can-Can

Dragon joins Smaug81 in the list of players who absolutely decimate me for 12 turns of the game only for me to pull off an utterly improbable multi turn move for the tie.

The game started with Can Can catching the ball on the line of scrimmage with a zombie and then (reinforced by Ramses) KOing my Ogre and associated lineman. This pretty much set the tone for the first half. Player after player wilted in front of the onslaught. Even conservative positioning by to only allow the blitz for Can Can still saw the single victim go to the injury box. Then Can Can left a weak corner to his cage and the heavily depleted humans decided to risk it but first a troubling mummy needed to be dealt with a single dice block. Only a skull-reroll-skull would stop the hu...

Oh, skull-reroll-skull.

The Humans engaged in some suicidal harrying play but couldn't summon up the miracle to stop the TD.

With 2 layers in the Injury box and 4 players staying in sleepey ville the hum team set up for a ridiculously improbable 1turn TD attempt. However idiotically ending the move of the blitzer to stop him getting round the other side put the kebosh on that plan.

Into the second half and the Army, down to ten men, was preparing Emergency Tactic 22B which involved the Hail Mary thrower, the plan was to run the majority of the team down field and force Dragon to choose between the ball or roughly where the ball was going to be. This plan was immediately thrown out the window when the kick went short and left it close to the line. The AA took advantage of the open wide zones and rolled a fragile pocket down the right flank, popped the ball to the catcher and he placed himself as best as possible in the cage-ete. The Undead pounced, I had forgotten about Ramses's break tackle and he charged past the Ogre guard and laid the Catcher out. The ball went into the hands of the Sleepy headed Ogre.

Who promptly failed his bonehead attempt trying to Blitz out of trouble.

At this point the Undead, I feel, over committed to squeezing the life out of the humans around the ball, leaving a gang of human outside the pocket free to position themselves as they pleased. Over the next few turns the ball was worked around the scrum, always, always going backwards until eventually it was back in the humans half. All the time humans leaving pitch to injuries and even more KOs. at the same time, Arnuld Wulf, nicknamed "The Beast" by Wolfenswan had worked his way out of the scrum (mostly by being knocked around by a pair of Ghouls) towards the touchdown zone. Suddenly a Ghoul trying to take down the Beast ran up against his rock hard abs and fell over.

Elfball was declared.

Wulf dodged out towards the TZ placing himself dead in the middle of it. The Army's Accurate, Strong Arm thrower dodged, picked up in a tackle zone and sent a pass at maximum range towards Wulf. The throw went wild and the corwd threw it back, tantalisingly close to Wulf. The Can Cans danced down field and surrounded the ball with 5 players.

But they hadn't heard. Elfball had been declared.

Wulf ran round the edge of the Undead guards, picked up the ball from under their noses, dodged out and went for it twice to score the utterly improbable game tying touch down.

But with 3 turns to hold out and only 7 players the Army wasn't in the best position. They strung themselves out as best they could and kicked off the ball, dropping it just over the halfway line. Alas, a blitz was not rolled. the Can Cans secured the ball on the half way line, the army Blitzed a corner of the cage to put a TZ on the ball carrier. With 2 turns left The Can Cans blitzed back freeing up the Ghoul, the needed to get his Ghoul 6 squares forward to make the touchdown on the final turn. There were a number of options, a risky squeeze down the right touchline, a dash to the left with a go for it, or get Ramses to smash the sole guard down the right to make it an easy straight run.

Problem - Ramses was marked up.
Solution - Ramses has strength 6 and break tackle.
Problem - Double 1.

So once against the Army manage to crawl off the pitch with a frankly barely deserved 1 - 1 draw.

Commiserations to Dragon and sorry for my frankly excessive hex based trash talk.

Who am I kidding, the hex based trash talk is the best.

President Weasel
15-02-2012, 11:18 PM
When Hutton declares Elfball, stand well back.

Gorm
16-02-2012, 01:07 AM
Just played Alinis dwarves. They beat me 2-1.

Alistair Hutton
16-02-2012, 10:11 AM
When Hutton declares Elfball, stand well back.

No, no. Stand really close. Mark up all my player, deposit as many tackle zones around crucial parts of the field as possible because it will make my resultant play all the more impressive. Elfball does not harm the opposition, much like whisking a tablecloth off a full set table without disturbing a piece of crockery. Elfball is like a pefectly executed magic trick that leaves the opponent wondering how I did it. (Spoiler: I roll lots of natural 6s)


When you need to stand back is when I declare Hammer Time, that's when the ball ends up in the hands of my Ogre. There's only one thing he's going to do - mostly faking a blitz forward only to hand off to a free Catcher to run in the touchdown.

groovychainsaw
16-02-2012, 11:25 AM
Me and Phil played last night, my 4 Colour Villains (Humans) vs his Prefistoric (Lizards).

I think I've played Phil more times since starting humans than any other team, struggling each time, so it was a familiar sight as I rolled onto the pitch. 4 Saurii with block, guard/break tackle on the Krox. Various agi skills on his skinks, including 2 +AG skinks (which should not be allowed). Me with my usual block block block mighty blow mighty blow team. Phil wins the toss and chooses to receive (I'd planned to kick, so that suited me fine). I set up 3 on the line, 5 across the middle, 2 tackle/mighty blow blitzers as safeties. Fine. Phil gets the ball, rolls up into 3 corners of a cage on the halfway, then hits with the krox. Who rolls skull skull, loners the reroll and gets 2 turn stunned for his troubles. Yey! I get some men around the cage, try to lock up the Saurii (only one has break tackle) and mark up the only other free skink in my half (as I know what they're like...). I then one dice the ball carrier, and score a push. Awww.

Phil strikes back, trying to clear out my players around the cage, but get a pretty unfortunate set of skull/push combos, leaving my players still in annoying positions. His skinks approach, to be annoying, and I get another shot at the cage. I push once, twice, then on the third effort get the knockdown, and the ball rolls straight into the hands of a saurus. Bugger. No blitz left, and the saurus is already in the melee. I end my turn, the saurus hands off to a skink who sprints into my half. Not enough safeties left there. I manage to get my 2 catchers free though, and sprint down for a 2 dice block. which naturally leads to a push/dodge pair and with sidestep, the skink only has to make the one dodge to score, which he does.

But at least its only turn 4, eh? I'm disappointed at my inability to capitalise on my good fortune though, but during that time at least one skink has gone down injured trying to dodge, so I'm starting to make inroads. On kickoff, my linesmen bash Phil's line and run my catchers deep into Phil's half. The ball's gone short, so I cage up on the halfway line, with my thrower in the centre. Not ideally what I'd have liked, but I'm stuck with it now... A couple of turns of Phil closing a net around me on the left side leaves me struggling a bit. I've made inroads versus the skinks, who have been left more unprotected, but I'm struggling to bash the lizards away. I open up my cage for a handoff to a blitzer, who makes 2 GFIs to get close to the endzone...

And is promptly marked up by a free skink (expected, with sure feet, even the gfi was easy), a marked skink (who dodges and makes a GFI to get there) and finally the break tackle saurus gets away and makes 2 GFIs to make the hit. How did i not see that coming. The ball is spilt. Phil tries to run it downfield, but is finally undone by a single GFI, spilling the ball near the halfway line. One saurus stands next to it, I blitz him away, get my catcher into the endzone, pick up the ball with my thrower and fling the ball towards him for my turn 7. A perfect launch! Somehow my catcher contrives to drop it though, with the ball in the endzone. I'm nearly redeemed when Phil tries to push my sidestep catcher off the pitch, and i choose to stand on the ball in the endzone (I could have scored!) but he fails the pickup too. A late attempt to blitz the skink who picked up the ball results in a push/push and the half's over.

Second half, need to hold on for a while. I know how quickly Phil can score, so I need to thin out his skinks. 2 are down already, both by his own hand, with failed dodges. I run the same move, getting my catchers to go deep and bashing the line. Once again, my cage forms up on the left and rumbles up the pitch. Once again, the net closes on the sideline. I look for the pass, but this time I'm trying to hit skinks whilst holding up the lizards. I get him down to 2 by turn 13. Phil's skink dodges into the cage on the side, makes the pick, but fails the dodge out. Too close. Time for a break-out. A couple of blocks sees my catcher grab the ball and sprint free. I don't goforit, as I've used my reroll already on the blocks. Mistake. Phil's turn, he knock me down with his break tackle saurus again making 2 GFIs to take me out. That catcher can't get to the line now, he's 8 squares away with only 7 possible. But the other one can...

I blitz with the ogre, taking out the saurus on the ball. Skull/both down (eeep). I reroll. I pass the loner and get Pow/Push. Yey! Knockdown. The catcher stands up, picks up the ball, runs acrossfield and throws a short pass to the other catcher, who runs in the the touchdown, turn 16. Whew. 1-1. I get a blitz at kickoff with no players near the line. Phil fails the GFI to pick up the ball and the game ends.

Properly tight game, as always against Phil. He probably had the worse of the dice. Although our block dice were fairly equal (in fact, I rolled a lot of skulls, but usually paired with a knockdown) they came at better times for me, helping me out no end. The skinks weren't so invulnerable today, failing dodges (phil rolled mostly 1s or 6s, explaining those great passages of play and also those less great) and getting taken out by my mighty blow/tackle chaps. I rolled some good d6 dice and some helpful injury dice, with a massive spike of 8s and 9s being rolled. Not really enough to do much to the saurii, but 2 turn stunning them a few times throughout the game. I just about managed the threat of the skinks. My mighty blow/tackle safeties were exactly the right idea, but I brought them into the line too soon when I saw the chance to attack the cage. If I'd have held back in the first half, I may have been able to hold off the attack better. Equally, my pass/catch once again failed to get me back into contention. It really shouldn't be that hard, when my thrower is as accurate as mine, for a catcher to do the job he is named for. Suffice to say, my one level was on harley quinn who gained Diving Catch to help with her butterfingers. Everyone else in the team was pretty solid, my reliance on mighty blow/block throughout proving handy. Onward to the last battle, all to play for in the final match :-).

AgP
16-02-2012, 10:01 PM
Hey Skydancer, very sorry for not being around, been really busy the last few days and had no time for Bloodbowl :(
Thanks for the invite, I'll add you on steam so we can get a game going. I'm free tomorrow night (friday) any time after 7.30pm, most of Saturday afternoon and Sunday morning after about 10am.

Skydancer
16-02-2012, 11:29 PM
Hey Skydancer, very sorry for not being around, been really busy the last few days and had no time for Bloodbowl
:(
Thanks for the invite, I'll add you on steam so we can get a game going. I'm free tomorrow night (friday) any time after 7.30pm, most of Saturday afternoon and Sunday morning after about 10am.


Thanks for showing up! I replied to you in our division's group.

Gorm
17-02-2012, 12:03 AM
I should have mentioned i managed to kill a dwarf in my last match.

Skydancer
17-02-2012, 12:19 AM
I should have mentioned i managed to kill a dwarf in my last match.

With poison, I guess.

ntw
17-02-2012, 11:08 AM
Poisoned beer is the only possible explanation.

Alini
17-02-2012, 11:18 AM
And a bribed apothecary XP
--------------
Alini: QUICK! HEAL HIM! DO SOMETHING!
Apotehcary: Wellllll... I could get him to just miss next game....
Alin: YES! Well done!
Apothecary: What? You want him dead? Ok!
Alini: NOOOOOOOOOOOOOO, Dingringggggggg!

Screwie
17-02-2012, 11:21 AM
Admin overlords, any chance we could have Div 6 shoved along to the next day?

It would be a lot easier for me to get my third game in this weekend than any time next week or the weekend after.

President Weasel
17-02-2012, 11:29 AM
Poisoned beer is the only possible explanation.

You can try taking off and nuking the site from orbit, but even then the little bastards might use thick skull to shake off the effects. I hate them.

ntw
17-02-2012, 12:21 PM
Admin overlords, any chance we could have Div 6 shoved along to the next day?

It would be a lot easier for me to get my third game in this weekend than any time next week or the weekend after.

If you see me on Steam tonight or over the weekend, bother (/remind) me and I'll roll it on if it hasn't been done by then.

groovychainsaw
17-02-2012, 12:35 PM
Nice to see dwarves being less invincible than usual. I also killed a dwarf in my opening game of this season. Welcome to the club, Gorm :-).

JayTee
17-02-2012, 07:32 PM
Blighty's Blighters (Human - TomO'Bedlam) vs. The Dead Comic Society (Khemri - Me)

0 - 2

I might do a full writeup later, but highlights from the game include:



A frankly ridiculous first half where at one point Tom had 2 players standing and everyone else on the floor, allowing me to faff around and score with no chance (Outside of a Riot) of an equaliser.
A second half where a skeleton intercepted a pass, breaking what should have been a superb TD, and allowing me to roll up my second TD.
Everyone recovering from their KOs every drive, and with 3 Apothecaries Tom walked away with not a scratch on anyone.
My Dirty Player/Sneaky Git Skeleton finally broke armour on a foul, only to stun someone and then go down Badly Hurt. He then stole MVP and remains probably the most useless lump on my team.


Really fun game, should have been much closer but that interception pretty much handed the game to me especially as the Ogre went down with Bonehead leaving my Skeleton a free run towards the endzone.

No skillups on my team, leaving me with no Tackle against the Skaven. Ugh.

ChainsawHands
17-02-2012, 08:44 PM
Admin overlords, any chance we could have Div 6 shoved along to the next day?

It would be a lot easier for me to get my third game in this weekend than any time next week or the weekend after.Division 6 rolled forward.

Skydancer
17-02-2012, 11:16 PM
Barebone Bareboners (Khemri - Me) 1 - 1 Agathis Avengers (AgP - Wood Elves)


Highlight of the 'high' points:

- First of all, I've never rolled push and stumble this much. BBManager said I rolled those more than two thirds of my dice and, since most of those dice were against catchers and the lone wardancer, the whole match resembled more a drunken brawl than a dangerous place to be.
- Second, I couldn't manage to injure an elf. Not even one. Got a couple KOs but, after seeing the ravenous elves rampaging through my lines scoring two injuries and three or four KOs, my wimpy team refused to make any further impression.
- Third, the lucky sod managed 20 dodges out of 23. That might seem normal for an elf team, but he used dodge a couple times at most, meaning he always finished his turn one square away from my own line.

That said, first half saw the usual Khemri trundle till the TD on turn 8. Got a touchback and decided to hand the ball to a mummy to play it safe, since I didn't want an elf to come in, steal the ball and cartwheel down the line while my team stares each other in the eye sockets. At about turn 6 I was able to break the elf team in two due to some block turnover and scored with impunity.

The second half was a bit more hectic, since the elves, after a couple turns tied by my line, ran down the right of the pitch over a tile wide corridor I left open in an amusing display of dimwittedness. With due haste (sorry, with undead due haste) my safety skellie put himself between the TD line and the catcher, hoping to 2D block him next turn, while a blitzra marked him from behind and a mummy jovially rolled about some squares behind. The usual wardancer frees himself from the same vice the catcher slipped away from and came helping him, trying to knock down the blitzra and getting a BD. My mummy marks up the lineman who also joined the fray and my hero skellie proceeds to 2D block the ST2 catcher from the diagonal bottom left toward the right line and gets:
push push
reroll
push push
moving the catcher up between the sideline and the wardancer, who KDs the skellie and lets the catcher score.
The last turns saw my throra managing to form a cage halfway through the pitch after a couple turns, only to get his ball knocked off a bit later from another streak of lucky dodges and blocks from our fellow AgP, only to fall in the hands of a mummy (as usual, inverse AG rule), which then gets surrounded by puny elflings and smashed down with a 2D block against scoring two stumbles from the wardancer. Sob. A catcher grabs the ball and tries to pass to a lineman over my line, a skellie fails to intercept but the pass wasn't good enough anyway. Turnover and my last turn trying to get some last time SPP, as usual without any luck.


Derp.


Edit: Div G may roll on!

The Brain
18-02-2012, 02:22 PM
Anupshi Rises (Khemri - Dog Pants) 0 - 3 Masquerade Ballers (Me - Elves)

It was an amazingly bloodless game due to a combination of the cowardess of my elves and some unlucky injury rolls by Dog Pants. According to BB manager he had 11 injury rolls against me and didn't get so much as a single KO while i managed to inflict two KOs and a casualty on a skeleton who failed his regeneration despite only breaking armour nine times. So it looks like I survived my Khemri match and now have enough money to finally buy an apothecary. It couldn't have come soon enough as it's Chaos up next.

Div 7 is ready to be rolled on.

Alistair Hutton
18-02-2012, 03:11 PM
Admins, any chance mine and Dragons game (Division 3) could be validated? I want to see if I got any level ups.

President Weasel
18-02-2012, 04:07 PM
Anupshi Rises (Khemri - Dog Pants) 0 - 3 Masquerade Ballers (Me - Elves)

It was an amazingly bloodless game due to a combination of the cowardess of my elves and some unlucky injury rolls by Dog Pants. According to BB manager he had 11 injury rolls against me and didn't get so much as a single KO while i managed to inflict two KOs and a casualty on a skeleton who failed his regeneration despite only breaking armour nine times. So it looks like I survived my Khemri match and now have enough money to finally buy an apothecary. It couldn't have come soon enough as it's Chaos up next.

Div 7 is ready to be rolled on.

This is a shame, as you have spoiled a perfectly good "wayhey Anupshi rises!" headline.

Pseudo310
18-02-2012, 07:27 PM
Uncle Bob's Circus smeared the Squigtown Stompaz all over the pitch. While it was luckily injury and fatality free (lucky for the Stompaz anyway) the injury done to morale and pride cannot be quantified. The game ended 2-0 to Uncle Bob and his terrible, terrible Circus.

potatoedoughnut
19-02-2012, 09:35 AM
So it looks like I've reached an activation limit on BB and I can't deactivate any copies (I have 1 on my home pc, the others were random computers I don't have access to).

Does anyone have any advice on how to get BB running/more activations? Stupid DRM.

somanyrobots
19-02-2012, 09:54 AM
Have you tried Cyanide support? Someone the other day claimed to have had a good experience with them. As odious as limited-activation DRM is, usually a support phone call is all it takes.

ChainsawHands
19-02-2012, 11:47 AM
Admins, any chance mine and Dragons game (Division 3) could be validated? I want to see if I got any level ups.One of your linemen levelled up.

Alistair Hutton
19-02-2012, 01:57 PM
And it was my otherwise unskilled Lineman. Who didn't roll a double.

Kick it is.

LowKey
19-02-2012, 02:35 PM
Snoozer and I played our game and the main thing I would say was grind. I managed to score late in the first half with a bit of dodging luck, the second half was a slow dwarf cage, Snoozer managed to get the ball carrier within scoring distance in the last few turns but I put some ghouls on him, he blitzed with no luck and failed the dodge, I secured the ball and that was that.

Unfortunately the scoring ghoul murdered himself on a 1d block, he was +1str but it is actually the first ghoul death/long term injury the team has received so I guess I should count myself fairly lucky.

Thanks for the game Snoozer, think it came down to me having the better dice in the end.

ChainsawHands
19-02-2012, 03:08 PM
Can't go wrong with kick.

ChainsawHands
19-02-2012, 05:17 PM
3-3 draw between Elf Harm and Let Them Eat Lembas. A very close and entertaining game, and very well played from Alethron. I'd say he played better than I did; I made a few mistakes here and there, but I don't think he did, and he was very good at punishing me for mine (and for my occasional double-1: damn rookie lineelfs). In the end, though, his superior play was up against quite sickening levels of elfiness from Elf Harm. Blitzing an AG5 player into a cage is my new favourite thing...

Thanks to Alethron for the game.

Oh, and my +ST block dodge leap catcher became the first on the team to hit 76SPP. Normal skill, so I'm thinking tackle or strip ball.

HughTower
19-02-2012, 05:53 PM
Please sir, could a kind admin reset the d/c'd game between Laneford and I when they have a chance? We're going to play Monday night now so it doesn't have to be immediate.

Thanking you.

ChainsawHands
19-02-2012, 05:59 PM
Please sir, could a kind admin reset the d/c'd game between Laneford and I when they have a chance? We're going to play Monday night now so it doesn't have to be immediate.

Thanking you.Match reset.

The Brain
19-02-2012, 06:21 PM
While you're at it Chainsawhands, could you roll on Div 7 to the then next day? I've got a couple of level ups on a blitzer and catcher that I'm itching to check out.

ChainsawHands
19-02-2012, 06:26 PM
While you're at it Chainsawhands, could you roll on Div 7 to the then next day? I've got a couple of level ups on a blitzer and catcher that I'm itching to check out.Match validated and day rolled forward.

Kelron
19-02-2012, 06:41 PM
Oh, and my +ST block dodge leap catcher became the first on the team to hit 76SPP. Normal skill, so I'm thinking tackle or strip ball.

That's too many SPP, I think you should fire him.

ChainsawHands
19-02-2012, 06:49 PM
Ooh... or I could give him frenzy.

Skydancer
19-02-2012, 08:05 PM
Can my last match be validated in div G and the division rolled forward please? Thank you!

groovychainsaw
19-02-2012, 09:33 PM
Well, I would skydancer, but neither of you entered it on the sheet.... Prepare the bricks! ;-)
(To clarify, admins only approve games that have been entered on the sheet, as we have no other way of confirming whether the score in game is due to a disconnect or is the real result in-game)

Additionally, every other match that WAS on the sheet has been approved and divisions moved on where possible. Official end of week 2 is tuesday for those of you who haven't played yet. Get on with it you lot :-)

Skydancer
19-02-2012, 09:48 PM
Of course. Done!

groovychainsaw
19-02-2012, 10:03 PM
And validated and moved on to day 3 :-)

somanyrobots
19-02-2012, 10:18 PM
The Lycanthropes won the toss, and chose to receive. Both teams set up aggressively on the line, and a bad kick gave the Lycanthropes a touchback. I waited too long to pick, though, so Cyanide handed the ball to one of my werewolves (not a terrible choice). But that ill-omened start rapidly reversed itself, as my very first block of the match killed a dark elf blitzer, who failed his Apo. And, while setting up my cage, my brand-new flesh golem, David Bowie, broke the leg of a lineman. Eeexcellent. The necromantics caged up on the right side, and settled in for some slow, plodding progress. However, poor rolls all around meant the cage stuck resolutely in place for several turns. The dark elves eventually encircled the cage, and s they crept around behind, the Lycanthropes broke through, handing off to a ghoul and having him sprint for the endzone. The dash was foolhardy; several dark elves effortlessly dodged free, marked him up, and took the ghoul down, picking up the ball in the process. But a failed GFI got the ball back on the ground, where the Lycanthropes got to the ball, picked it up, and put up a fresh cage around the new ghoul ball-carrier. The next turn, the lycanthropes ran the ball in effortlessly, for 1-0 on turn 7. We so dom then put up a hellishly impressive attempt at a two-turner to close the half. They hammered their way through the Lycanthropes' line, getting several runners in behind, only to forget to use their blitz, and not quite manage to score.

The second half started with Get the Ref, giving both teams a bribe, which mostly granted the Lycanthropes license to foul their hearts out. We so dom then attempted a repeat of their earlier tactic. Initial success: the elves dropped the lineesmen and got a witch elf into the Lycanthropes' backfield. But a failed dodge put the ball up for grabs, where the necromantics recovered it. David Bowie injured another elf, coming perilously close to a skill-up in his first appearance. As the dark elves crushed the cage, the Lycanthropes pulled out and routed around, advancing a WW to spitting distance from the endzone. Then two more injuries (seriously, I had the best armor rolls ever) effectively ended the match: We so dom's headcount dropped down to six, and at one point all six of those were on the ground, with ten necromantic players standing on top of them. The WW ball carrier hovered around the endzone, stalling for time, while the rest of the team just assaulted the elves. By the end of the match, there were three dark elves left on the field, with two dead, five injured, and one KO'd. 2-0, with a last-turn TD.

Final score, Lucky Lycanthropes 2-0 We so dom. My condolences to alh_p for the badly abused elves. And thanks for the game! A well-played match (though it had to be unbelievably frustrating), with team and tactics I didn't really know how to counter. He had me frightened when he came close to a two-turner at the end of the first half, and when he attempted to repeat in the second. Plus, my luck was ridiculous. It felt like I broke armor every time I made a block. And getting that first-turn kill + injury gave me an enormous advantage, since alh_p didn't have any subs (whereas I started with one, and picked up a second from the dead elf). I suspect his team may be headed for retirement, which would be the second I've done in (after DarkWeeble's ogres).

Also, whoever admins the league in BB Manager - I was attempting to upload an old match, and screwed up (didn't realize you have to watch the entire replay first). Does someone want to delete my upload of Feb 4, me vs WhiskeyTangoFox?

potatoedoughnut
19-02-2012, 10:21 PM
Smaug and I managed to play our Div A game after all (I was able to get the registration working correctly w/ some fiddling).

Final score was 1-0 to my necros over his Norse. The dice were a bit weird. The Norse couldn't knock my cadre of blodgers down very often with their lack of tackle, but when they did they almost always broke armour. The ball dice were quite nice to the both of us with I think maybe 1 failed dodge from either side all game.

GG smaug, smash em them amazons next.



Robots: you can delete your misuploaded match yourself, just click the red "X" next to it.

somanyrobots
19-02-2012, 10:38 PM
Robots: you can delete your misuploaded match yourself, just click the red "X" next to it.

Indeed! Totally didn't see that before. Thanks!

boots468
19-02-2012, 10:43 PM
The Rakish Rodents (Skaven, INinja123) Vs The David Icke Experience (Lizards, me)

My second game in a row of playing v skaven, and it was obvious from the start this was going to go very differently as I had over 800k of inducements to play with! The bulk of it went on Morg (he was excellent, generally bossing the melee) and a Wizard (he was awul, missing with his lightning bolt).

The skaven recieved first, but an unhelpful Rat Ogre and some failed dodges gave me the chance to knock over his ball carrier. The next few turns were spent with the ball bouncing around in lots of tackle zones, but using Morg's strength it came free and a skink managed to pick it up. Half my team then caged on the line and the other half punched some rats, causing several KOs but no lasting injuries. The skink then ran it in on turn 8 to give me the half time lead.

Second half saw an off the pitch kick, which was handed off to a saurus. The skaven were lacking the strength to get through the loose skink cage around him, and with most of the str3 rats tied up in the centre, he scored unchallenged in about turn 14. A blitz on the kick off saw me (unwisely) pour all my lizards forward - naturally the rats then quickly moved the ball downfield though, and looked set to score. An ineffectual wizard aside, some skink heroics managed to get the gutter runner down, but in the end some neat maneuvering saw a consolation goal in turn 16, leaving the final score as 2-1 to me.

It was a fairly bloody match - even with both apoc's saving a player from dead to badly hurt there were three mortalities - two linerats (one failed dodge, one by Morg (I think)) and a skink (failed dodge). The dice certainly favoured me at the crucial times - the Rat Ogre didn't achieve much, and the dodges which failed for INinja were the important ones. My rolls all suceeded when they needed to - lots of def downs when up against blodgers, and being able to just hand a saurus the ball really helped my second drive. And Morg was a total beast throughout!

Thanks for the good game INinja, hope your luck turns eventually!

Cacamas
19-02-2012, 10:48 PM
Of All The Brass Balls!
http://i1057.photobucket.com/albums/t382/Cacamas/merkel1.jpg
Sarko, Smerkel and Super Mario relax after their 'win'

Haughty CHARLES DE GAULLE was the hero for the TOP BRASS in their win against the unlucky BEAUTY AND THE BEAST. Haughty Charlie grabbed two TDs while HUGO CHŃVEZ had one more. But questions will be raised as to how three serious injuries hit their opponents; in one egregious case their key wardancer was conveniently ignored by the team apothecary. No concealed weapons were found in the routine after-match check, but this egregious result will remain in ignominy. And SMERKEL was smiling all the way to the bank with her MVP bonus, a result of the sympathy vote from her chums in the media because of a late rock to the head.
Their opponents did their best in less than fair circumstances with two well-worked TDs. But the beast did for the beauties as Haughty Charlie and his chums had the last laugh.

desvergeh
19-02-2012, 11:49 PM
Division 5 - Bishi Bashi Speshal vs Skittering About

Well Skittering About were out of luck even before the start of the match. The skaven were two players down due to injuries, and needed mercs to fill in... and their luck got no better with the match.

I started by kicking off, and the skaven positioned themselves well, grabbing the ball and moving it towards the orcs endzone. From there it all went wrong. My orcs showed no mercy, moving in and proceeding to bash seven shades out of the rats. An escape was attempted by the ball carrier, but the skaven did not get the blocks they needed. BBS moved in, got the ball loose and moved it in a slow cage up the pitch. an attempt was made to delay the score, but I managed to score the TD in turn eight.

At the start of the 2nd half only 8 rats were left in the game. The orcs grabbed the ball, and again started the slow progress up the field. After two more knock-outs of the rats (from push-outs) I scored midway through the half.

The rats were again to receive, and finally the babes did their thang, restoring the rats to 9 players... still not enough. A play was attempted on the right flank, but got bogged down in the green horde. The ball was knocked free, recovered by the orcs, and a final flukey TD scored on the final turn.

Final score 3-0 to Bishi Bashi Speshal.

And even his MVP went to one of the mercs :(

Hope you have a good final game of the season Ergonomic Cat.

drawlien
20-02-2012, 10:03 AM
Dear Groovy, Karandraz and I were not been able to play our match as planned yesterday and there is no way we can play before Wednesday or Thursday. Please could we have a couple of days extension? If not, I'm happy to have the game set to a draw.

groovychainsaw
20-02-2012, 10:44 AM
Hi Drawlien, as you asked so nicely, i think that will be fine :-). It looks like combat has gone AWOL for the season (has anyone heard from him - he's in danger of being dropped at the end of the season...), so as long as maddave is fine with this, I'm fine with it too.

alh_p
20-02-2012, 11:19 AM
Final score, Lucky Lycanthropes 2-0 We so dom.

Thanks for the write up SMR, alhough it seems faintly preposterous that my team appeared threatening given only 3 were left on the pitch by the end of the match! :)

I got a thorough pasting, losing 2 blitzers (including my favourite with mighty blow) to death by the velocitous application of reanimated flesh to the face. At least 2 or 3 of the 5 injuries were MNGs so I will be fielding a team of mercs for my last match in the div. Which is incidentaly against 'zons, so i'm inclined to think I don't stand much chance.

I get the sense I'm still biting off more than I can chew with BB. I'm embarrassed to say it but I think I'm going to dump this team too and restart with something more forgiving to the comparative noob that I am. Coincidentaly, it seems there is a vacancy in the Undead category and given my record of appaling armour rolls with two teams in the divisions so far, I've got a full lich field to reanimate (flexes palms and dons robe of Necromancy +1).

So I'm rebooting again with an Undead team and have marked up the spreadsheet accordingly. I'll also try to come up with a witty name for once. Maybe that's why the delves devided to eschew any kind of resistance to the necro horde?

Alistair Hutton
20-02-2012, 12:25 PM
Oh, and my +ST block dodge leap catcher became the first on the team to hit 76SPP. Normal skill, so I'm thinking tackle or strip ball.

Definitely Kick-off Return.

Alistair Hutton
20-02-2012, 12:30 PM
Ooh... or I could give him frenzy.

No, Kick-off Return.

President Weasel
20-02-2012, 12:37 PM
I'll also try to come up with a witty name for once.

I suspect someone will have taken them but:

Dead Certs
Dead Unlucky
The Corpse Corps
The I Love Wights
Ghoul Dinners
The Friendly Dead
the Victor Meldrew Fan Club

Oh wait, you said witty...

alh_p
20-02-2012, 01:12 PM
Not bad, not bad. I had been going for a dead Wire characters team (there's plenty enough for a starting 11!) but too many of my favourites aren't dead. I sorely wanted to type something like "Sgt Landsman laid about him on the LoS" or "Omar blitzed the ball carrier, causing a fractured leg"... I watched the end of series 5 last week and am now grieving.

May go for something less likely to lead to chagrin, e.g. if the zombie bubbles fails a regen and is killed.

Prester John
20-02-2012, 01:16 PM
Beauty and the Beast go down fighting to The Top Brass. Good game overall but the injury bat does for them once again, losing their wardancer in turn 2/3 with a permanent Agil Penalty. The rest of the team (just linemen - Treeman killed by Halflings!!! and Catcher out for a game) do their best and get 2 TD's but its not enough.

Well Played Sir.

President Weasel
20-02-2012, 02:01 PM
Not bad, not bad. I had been going for a dead Wire characters team (there's plenty enough for a starting 11!) but too many of my favourites aren't dead. I sorely wanted to type something like "Sgt Landsman laid about him on the LoS" or "Omar blitzed the ball carrier, causing a fractured leg"... I watched the end of series 5 last week and am now grieving.

May go for something less likely to lead to chagrin, e.g. if the zombie bubbles fails a regen and is killed.

A Wire characters team is a great idea, not least because you could call them Bodymore Murderland (or some variation, if that's taken already, e.g. the Murderland Morebodies). Don't worry that some of your favourite characters survived - they killed off the entire show.

alh_p
20-02-2012, 02:55 PM
Damn you that's exactly what i was going to call them, i just didnt post it in case i got ninja'd by someone reading the internets!

Should really say great minds think a like but was kidding myself that I was clever and unique. ;)

Kapouille
20-02-2012, 02:56 PM
Treeman killed by Halflings!!!

Sorry :P

technically speaking, the treeman's been killed by its own kind, no chance an actual halfling would manage that ;)

DeekyFun
20-02-2012, 07:10 PM
Barebones Bareboners (Skydancer) vs Dandy-Lions

The Dandy-Lions approached their final game with some trepidation. A loss in the previous match to Janek's Nurgle Team had dented their spirit almost as much as their armour. Faced with the prospect of a Khemri team, and more hard-hitting game time, nerves were high.

The Dandy-Lions started on the defence, and it was clear they were struggling to find a way through the hulking mass of Skydancers Tomb Guardians. The Khemri were afforded too much room to move their cage slowly down field. Fear of injury was fresh in the minds of the Elf team, who were hoping just to slow play down enough to avoid a touchdown that half. The plan failed, poor positional play allowed a Guardian to effortlessly swat a poor Elf out of the way and allow their ball carrier to stroll over the line just before the half drew to a close.

The second half opened with the Elves on the attack, and with a bit more space to move. They'd found their niche at this point; cowardly dodging away from the big mean non-living folk. In a surprising change of form, the Elves found several players in scoring positions, waiting for the thrower to make his choice. Skydancer got his Khemri into defensive positions, covering the Elves well, but there was little he could do as the Thrower handed off to a team mate who then threw risky pass into the hand of a Linesman who'd made it over the touchline. The Elves found themselves back in the game.

The euphoria was short lived. With the ball back in the hands of the Bareboners, the Dandy-Lions again failed to find a way to break their cage. Instead of getting stuck in, the Elves again opted to try and slow down the play, failing to realise that without men marking the opponents, they were free to move solidly. Skydancer, sensing the clock ticking, took some measured risks to get into a scoring position before the game ended, which paid off. The Elves tactics left them too exposed, pressed against their own end zone, and, on the last turn, the Khemri again broke through to trundle over the line.

Final Score.

2-1 to Skydancer.

I was too worried about the health of my Elves this match to be effective on defence. The strength 5 mummies were hard to work out a solution for, and I was hesitant to leave elves next to them. In the end, I opted to try and reduce the blocks, with the hope that Skydancer would require to make some dodges, but there was just too much time on the clock for that, and once Elves started falling down, the numbers meant I couldn't cover every option. Skydancer deserved his win, and it's all experience in the end. I also managed to kill a skelly, which should help give me a few more much needed SP.

Skydancer
20-02-2012, 08:54 PM
Might I add you suffered a bad turnover the same turn (the only turn) you could have blocked my carrier on the second half with your blitzer, following my careless block; that might well have turned the game around. I also add: I've been playing safe all the game, that single error could have cost me the match, mind you!

Also^2: damn passing teams.

alh_p
20-02-2012, 10:31 PM
It's done. The souls have been harvested and the Bodymore Murderlanders exist.

President Weasel
20-02-2012, 10:56 PM
Is one of the big guys called Bunk, oh please

Screwie
20-02-2012, 11:27 PM
Kajo and I just had our decider match for the top of Div 6. It was a calamity of bad rolls at the worst possible times. We both ran out of TRRs halfway into each half. My elfball failed me on every important pass and Kajo's ghouls had trouble just picking up the ball more than once. A disaster all round.

It ended a 0-0 draw, which means Div 6 has to be decided by TD difference + Cas difference.... which Kajo takes by a mile. Congrats!

My team are now approaching 1500k TV and still can't get a promotion :P

duff
20-02-2012, 11:37 PM
Division 1 is featuring just a sickening display of elven bastedry, 4 games played so far with 21 touchdowns.

laneford
21-02-2012, 12:21 AM
I just got elven basterised, losing 2-0 to the tiny dancers, not only outscored but also embarassingly outpunched.

My nurgle have found their level, and it's not quite good enough for the championships. Back into the lower divisions in search of less slippery, sweeter meats...

potatoedoughnut
21-02-2012, 02:38 AM
Division 1 is featuring just a sickening display of elven bastedry, 4 games played so far with 21 touchdowns.

Someone needs to get in there and kill some elves.

duff
21-02-2012, 04:18 AM
Someone needs to get in there and kill some elves.

I got an agi 5 one today!

ChainsawHands
21-02-2012, 10:57 AM
I got an agi 5 one today!Bless you, my son, for you do the work of Nuffle.

President Weasel
21-02-2012, 11:16 AM
Thank you Duffin, thank you.

alh_p
21-02-2012, 12:21 PM
Is one of the big guys called Bunk, oh please

Sorry to disapoint:

Mummies: Prop Joe and Sgt Landsman
Wights: Omar Little and Brother Mouzon
Ghouls: Jimmy Mc Nulty and Lestor Freamon
Zombies: Bodie Brodus, Bubbles, Herc Hauk, Cheese Wagstaff and Senator Clay Davis

Bunk Moreland is in the youth team and showing promise, with some great apptitude for dodging (surprisingly agile for a big man). I'll be looking to bring him in as rookie Ghoul as soon as the budget allows.

Kelron
21-02-2012, 12:52 PM
I got an agi 5 one today!

I've still got 3 left! Plenty for ChainsawHands to kill.

ChainsawHands
21-02-2012, 12:57 PM
I've still got 3 left! Plenty for ChainsawHands to kill.You've got 3 AGI 5 elfs? Me too!

They're utter bastards, aren't they?

President Weasel
21-02-2012, 01:18 PM
You've got 3 AGI 5 elfs? Me too!

They're utter bastards, aren't they?

My agi 5 blitzer on my old Dark Elf divisions team was a useless traitor bastard who was guaranteed, guaranteed, to fail even the simplest roll if it was important. His name was Iron Quinns, and I still hate him.
Alec Meer, on the other hand, was an Ag4 elf. He never let it stop him being a damn hero though.

ChainsawHands
21-02-2012, 01:40 PM
Oh yeah, I think Iron Quinns gave me a TD against you once.

Kajo
21-02-2012, 03:26 PM
Kajo and I just had our decider match for the top of Div 6. It was a calamity of bad rolls at the worst possible times. We both ran out of TRRs halfway into each half. My elfball failed me on every important pass and Kajo's ghouls had trouble just picking up the ball more than once. A disaster all round.

It ended a 0-0 draw, which means Div 6 has to be decided by TD difference + Cas difference.... which Kajo takes by a mile. Congrats!

My team are now approaching 1500k TV and still can't get a promotion :P

Yeah, it was painful to watch those dice rolling.

And i didn't concede a single TD in the whole season! You want my secret?


Make the other team roll 1s on decisive moments!

Jarvis
21-02-2012, 07:00 PM
Someone needs to get in there and kill some elves.

Div 2 is set to supply either chaos or necro next season so dead elves aren't beyond the realms of possibility.

President Weasel
21-02-2012, 09:19 PM
I am going to need some serious skill ups to get tackle as well as mighty blow on enough mans though.

NieA7
21-02-2012, 11:08 PM
Last time I played hands' Elfs they beat me up :( Did kill one of them though, still got the zombie.

Kelron
22-02-2012, 01:28 AM
Assassin now has multiple block. Will be very surprised if he survives long enough to do any damage.

Heliocentric
22-02-2012, 01:58 AM
So, Taxederm (Undead) faced DarkWeebles "In Nuffle we Trust" (goblin)
Taxederm's team value was up 260 points over the goblins, but not mainly because of super pro players, but because of an excess of zombies.

14 players strong facing a team with loners drafted in, things started standardly enough with Goblins receiving and the the ball and chain wielding fanatic dancing around ineffectively, the ogres and the mummies getting personal and goblins kept their distance but eyed up holes in the zombie line.

From there on in things degenerated into a brawl with the goblins team getting the worst of it and lots of triple dice blocks being issued by the Undead, the trolls/ogres (I forget) refusing to get up as a result of really stupid. The pogo lost the ball to a Wight tackle around its security detail and it was brought back into play by a ghoul who ran for his life, he was marked by goblins who were then removed by shadowing teammates moving for a safe touchdown on turn 2.

The turning point of the match followed where a short kick by the Undead was nearly snatched from the initial catcher by the scoring ghoul who managed to 'badly hurt' himself blitzing through the goblins shattered defensive line against a goblin (a fail gfi I think) in what would be my only injury in regular time.

The ball was disputed for the rest of the half only resulting in the Undead's second touchdown by a ghoul on turn 8 ending the half. During that drive the backbone of the Goblin team was broken, without a number of the goblins triple dice (with block) against the Trolls by Taxederms Wight's made for safe take downs but all injuries were shrugged off by regeneration, triple dice against the goblins specialists were a common sight too. Even fouls were fruitless resulting only in the odd KO and 3 zombies Ejected from the field. No fresh corpses whatsoever.

The second half saw a bombardier enter the pitch in the place of an knocked out ball and chain player and pogo, he bombed a zombie, who proceeded to in a manner which suggested his past life as an elf to catch the bomb then throw it in the wrong direction, but ultimately injure a goblin anyway.

7 player blocks and fouls on ogres took place while a ghoul ran the ball up the pitch alone, a 5 goblin tackle on the ball handler ghoul resulted in "both down" after a re-roll of 2 skulls. I had the option to try for a mummy touchdown but instead he joined the mass fouling of the ogres leaving a unmarked ghoul to collect the ball and carry it just short of a touchdown in on turn 15 on a slight amount of elf like bastardry, my last turn delivered the ball home but not until attempting a cluster of 3 dice blocks.

What should have been the goblins last turn and the last turn of the game was a pitch invasion which rolled the clock back for extra time. The goblin chainsaw finally managed a wound for badly injured against a ghoul and a cluster of KO's were suffered by the goblins.

In hopes of a killing for free recruits the very last action of the game was performed by a ghoul who dived half way across the pitch to foul a prone goblin for an injury.

DarkWeebl said he looked forward to seeing me again once his Monsters 'Rock' and 'Hard Place' are all grown up, I'm just glad to get some SPP for a change. My guard ghoul is my only player with an UP(thinking block unless I get a stat) but I earned copious SPP and the team will be fresh for next season.Maybe I can start to play the game as something other than a brawler with some skills.

So, Taxederm (Undead) 3-0 DarkWeebles "In Nuffle we Trust" (goblin)

Kajo
22-02-2012, 08:45 AM
the ball and chain wielding fanatic dancing around ineffectively

I've seen that!


The second half saw a bombardier enter the pitch in the place of an knocked out ball and chain player and pogo, he bombed a zombie, who proceeded to in a manner which suggested his past life as an elf to catch the bomb

I've seen that too! eheh

mrpier
22-02-2012, 12:47 PM
New edition of blood-bowl coming out?

http://http://forum.bloodbowl-game.com/viewtopic.php?f=5&t=813

And: http://forum.bloodbowl-game.com/viewtopic.php?f=5&t=817

Not much to go on yet, however I hope for chaos dwarves and more star players (and lots of bug fixes!).

Screwie
22-02-2012, 01:17 PM
Chaos Dwarves would be really cool, but I am itching for new star players.

I want my dual-chainsaw/dual-fanatic/dual-bomber goblin team please!

groovychainsaw
22-02-2012, 01:40 PM
Just having a chainsaw available for virtually any team for ~100k will make inducements that much more fun/useable :-). If they implement every player in the rulebook, iron out bugs and add chaos dwarves, I'd go for that. Anything less would be very feeble for an expansion.

NieA7
22-02-2012, 02:36 PM
I'd love to give the Slann a try, but even just the missing Star Players would be great.

Rakysh
22-02-2012, 02:59 PM
Slann, Chaos Pact and Underworld would be the hope. Art for the Slann could be hilarious.

ChainsawHands
22-02-2012, 03:16 PM
As I recall the only team there's any chance of them adding would be chaos dwarfs. The others (slann etc) are all... oh, I forget the details, but for weird GW licensing reasons they're treated differently, and it's only the ones in the Competition Rules that Cyanide are allowed to include.

Still, chaos dwarfs, star players and fixing the bugs would be good!

groovychainsaw
22-02-2012, 03:22 PM
Yeah GW don't support slann, chaos pact and underworld as they didn't make models for them. Whilst the guys that write the rules officially approved the teams, they are (presumably) not part of Cyanide's licence with GW for blood bowl, so are pretty unlikely to appear unless that has changed. The amazon listing does name it as the chaos edition, so those 3 teams would fit in, particularly chaos pact, but I suspect (if it exists) its just referring to the dwarves...

Rakysh
22-02-2012, 03:26 PM
Hope it's not too expensive then; wouldn't pay more than a tenner for a new team and bug fixes and star players.

ChainsawHands
22-02-2012, 03:28 PM
Hopefully it'll be like the Dark Elfs edition, where it was an excuse for a new SKU to get it back into shops but existing customers got it for free.

Vexing Vision
22-02-2012, 04:56 PM
Ooooh, I'd pay a tenner if they fix the AI.

Squiz
22-02-2012, 07:15 PM
Yeah GW don't support slann, chaos pact and underworld as they didn't make models for them. Whilst the guys that write the rules officially approved the teams, they are (presumably) not part of Cyanide's licence with GW for blood bowl, so are pretty unlikely to appear unless that has changed. The amazon listing does name it as the chaos edition, so those 3 teams would fit in, particularly chaos pact, but I suspect (if it exists) its just referring to the dwarves...In fact, if you'd ask GW, those races aren't really "official". They are playtested and nearly every BB league accepts them, but they weren't integrated into the official rules. However, it would be really really cool if the three races would be ported to Cyanide's BB.

DeekyFun
22-02-2012, 08:17 PM
I suppose it's waaaay too much to hope for a cleaner UI and hotseat leagues/cups?

Yeah, I thought so...

MadDave123
22-02-2012, 09:07 PM
It looks like combat has gone AWOL for the season (has anyone heard from him - he's in danger of being dropped at the end of the season...), so as long as maddave is fine with this, I'm fine with it too.I've been a bit slack this past week myself. I was out all weekend and didn't attempt to contact Combat. I've rectified that, but I haven't seen him post in the organising forum at all recently and I can't see him on Steam.

So I'm happy with whatever decision you make (presuming we don't manage to play the game tonight).

Wolfenswan
23-02-2012, 01:14 AM
Looks like DarkFenix and me will have to default our game in Div 3. He unfortunately doesn't have the time atm.

drawlien
23-02-2012, 10:47 PM
So Karandraz and I played our match and it was a bit of a shoot-out! Although, my woodies were actually doing most of the shooting. I got Blitz 3 times and consequently the score was 4-1 after the first half, slowing down in the second so that the final score was 6 - 2. I think that's the highest I've ever scored in a competitive match, if not ever. If Combat doesn't turn up for the final round my TD difference average will drop from 3 per match so far this season!

Thanks to Karandraz for being a thoroughly nice person to play against, especially with things not really going his way!

PS. I've rolled on the division so we're into the final round like everyone else now.

NieA7
23-02-2012, 10:52 PM
Just finished being on the receiving end of a pretty hefty beating from Jervis' Chaos freaks, finished 1-0 to him. Several injuries accrued during the brutal chaos drive in the first half (including a MNG on a ghoul and a niggling on a golem) left me some key players down and Jervis didn't make any mistakes I could capitalise on. I nearly broke away in the second but the other ghoul flubbed a dodge into space so that put paid to that, and there weren't enough turns for another Chaos TD thanks to some last minute heroics from a wight.

Looks like I'll be staying in Div 2 or B, if President W wins he'll go up, anything else and Jervis gets the chance. Now I need to decide whether to fire this golem or not. Niggling is pretty bad for a road block, but it takes ages to level the damn things up...

President Weasel
23-02-2012, 11:13 PM
Darn it, I was really hoping you'd draw so I would only need to draw against Grinn and finesse my way into Div 1 on the "results against second place player" rule. Now I have to do this the hard way. Still, after only a handful of seasons my chaos are already at the high water mark for my old Dark Elves; usually at this point Iron Quinns would have treacherously conspired to lose me a match and I'd be scrambling for results just to stay in Div B. It's quite refreshing to go into my last match of the season trying to get promoted to Div 1.

Jarvis
23-02-2012, 11:15 PM
Just finished being on the receiving end of a pretty hefty beating from Jervis' Chaos freaks, finished 1-0 to him. Several injuries accrued during the brutal chaos drive in the first half (including a MNG on a ghoul and a niggling on a golem) left me some key players down and Jervis didn't make any mistakes I could capitalise on. I nearly broke away in the second but the other ghoul flubbed a dodge into space so that put paid to that, and there weren't enough turns for another Chaos TD thanks to some last minute heroics from a wight.

Looks like I'll be staying in Div 2 or B, if President W wins he'll go up, anything else and Jervis gets the chance. Now I need to decide whether to fire this golem or not. Niggling is pretty bad for a road block, but it takes ages to level the damn things up...

It was a brawl for the entire and even though I caused plenty of injuries (and there were plenty 1 ko'd 6 various injuries only 1 of which regened) It was neither easy nor bloodless (I had 1 badly hurt and 1 chaos is missing the next game, instead of being dead) and beyond about 2 turns at the end of the first half could still have swung back against me, especially during NieA7's brake out - his clearing the path for the errant ghoul only took knocking over a single chaosman since i'd started to overcommit to the side where we were brawling. Happily I had ghoul's failure allowed me to correct that but while I actually managed to collect the ball I couldn't escape with it, I would've needed a single GFI next turn to get a second td but instead had to settle for an extra pass completion.

President Weasel
24-02-2012, 01:52 AM
2-0 to Grinn, and Jarvis gets promoted. According to my calculations I stay in Div 2 again by virtue of my better result vs Jarvis, and NieA7 gets bumped across to the letter leagues. Grinn gets demoted despite his victory.

The game itself was a brutal affair, rather like the Somme, if the Somme had had eleven players per side and took place on a pirate ship rather than a stretch of Belgian countryside. Despite the theoretically decent armour of my chaos warriors and Grinn's entire team, we ended with three or four in each casualty bin and another couple KO'd. This included two of my chaos warriors and Grinn's troll, with the highest armour ratings on the pitch. It got pretty brutal out there. Luckily the worst injury to either team was a -str to my block/mighty blow chaos man which got apoced to -av.

I almost managed to stop Grinn scoring in the first half, with the ball spending a great deal of time on the deck, getting repeatedly scooped up, and ending on the deck again soon after. However the almost was actually part of the reason for my downfall - when Grinn finally scooped the ball up (yet again!) and ran it over the line I only had one turn left, not enough time to score.

In the second half I pushed hard for an early equaliser, as I knew I needed the win to get promoted. I might have got it, too, if I hadnt burned all my rerolls and then needed to make one single go for it to blitz a covering blitzer off my ball carrier. It came up one, and that was the end of my promotion chances. I think I did manage to get some beastman paws onto the ball a couple of times, but never for very long. In the end Grinn managed to get the ball away from the remnants of my team and run in his second touchdown with the very last act of the match.

I think the scoreline flatters Grinn a little, but on the other hand I definitely didn't deserve to win that match, and I needed luck on my side to win 1-0 against Jarvis. I can't complain about missing out on promotion - and at least this time it's not because one of my players is a filthy traitor like Iron Quinns was.

You did good this season, chaos mans. Next season you'll have more skills and do better. Onwards to glory!

mrpier
24-02-2012, 06:57 AM
Could someone roll on div 4?

groovychainsaw
24-02-2012, 10:23 AM
I... thought I already had. But if I haven't (and no-one beats me to it), I'll do it when i get home tonight :-)

/Edit - @PW - gold star for you Sir, you understand how the promotions work! That (probably) makes 2 of us :-)

There are, of course, one or two reboots from higher up the leagues this season, which is going to make second place more valuable for a number of people once we get some double promotions going...

desvergeh
24-02-2012, 12:09 PM
Could someone roll on div 4?

Could you also roll Div5 to week 3. It was still on week 2 last night when I looked.

Graever
24-02-2012, 08:56 PM
Good day gentlemen.

I have the honour of being the owner and head coach of the future all-star team, the Codsbottom Brawlers. Having come to the conclusion that the future glory of the Brawlers would benefit greatly from actual teams to compete with I have come across your here fine league and I'm hoping to be given the chance to join you next season.

I'm still pretty new to both blood bowl and cyanides computer version of it. Hopefully my brief experience with it during open beta will be enough to let me lose gracefully rather than play like a headless chicken.

President Weasel
24-02-2012, 09:06 PM
Všlkomna!
You've picked a good time to show up - there's about a week left while everyone plays their last game of the season, then blood bowl grand poobah Groovychainsaw will work out the promotions and demotions, the drop outs and the rebooters and the new joiners, and then assign us all to our new divisions for next season.

Please check the first post in this thread for the link to the Great Big Spreadsheet o' Blood Bowl and add your details (with, if I remember right, 'N1' for your division). Check the "race balance" page of the spreadsheet to find which teams are available for next season, pick one, make a team, add the team name and race to the sheet - and then keep an eye on the thread.
End of the season tends to be a bit hectic as Groovy tries to get everyone to apply for the correct division, then reshuffles them to account for the inevitable last minute drop out or no show.

Post here if you have any questions, or have any problems!

President Weasel
24-02-2012, 09:07 PM
PS do you know you have a bucket on your head?

Heliocentric
24-02-2012, 10:30 PM
Could you also roll Div5 to week 3. It was still on week 2 last night when I looked.

Also roll on div 6 to "finished"I wanna see what my ghoul rolled.

potatoedoughnut
24-02-2012, 11:04 PM
Div A needs some mod attention too <3

Nullkigan
24-02-2012, 11:19 PM
I need to duck out of next season as I'm moving, will have no internet for a few weeks, etc. I've still got plenty of time to finish this season, at least.

President Weasel
24-02-2012, 11:22 PM
See you next season, Nullkington.
By the way, if you're in the London area I wouldn't mind grabbing one end of a couch or whatever.


If there's an admin around, please approve my shameful hammering at the hands of Grinn. I might get a skillup!

Jolima
24-02-2012, 11:31 PM
All admin thingy's have been thingied.

PW: You're mixing up your singular and plural verb forms, Graever should obviously be 'všlkommen', not 'všlkomna'! :-)

President Weasel
24-02-2012, 11:42 PM
Well, bugger. I am not a secret Swede like Jarvis, I am doing my best though.
Maybe I did that on purpose, because I wanted to say welcome to every Swede who might want to join the Divisions? Yes, that sounds almost convincing, let's go with that :)

I think I might just pretend to be Finnish, it's easier. I will just say "Niinpa" every now and again, and it will be several months before they think "hmm, he doesn't talk much".

Bah, no skillups. Thanks for adminning the thing though.

Heliocentric
25-02-2012, 12:34 AM
Under advisement my guard-ghoul star player is now speed 8. Woo! Who says undead are slow.

Graever
25-02-2012, 01:49 AM
I'll just interpret it as a welcome good enough for three of me. :)

Spreadsheet has been added to in a way that's hopefully correct and the brawlers are now eagerly awaiting their first game in a week or two.

(Also am very much aware of the bucket issue but I'm trying to be open minded about strange people with strange, bucketless ideas of public decency)

ntw
25-02-2012, 10:13 AM
<snip>...Spreadsheet has been added to in a way that's hopefully correct and the brawlers are now eagerly awaiting their first game in a week or two...<snip>

Yup, it looks good, you've passed the first test ;)

Dog Pants
25-02-2012, 10:34 AM
Anupshi Rises (Khemri, Dog Pants) 0-4 The Longitudinal Life (Elf, Ritashi)
The first end of season match for Division 7 was lining up to be an emotional affair. The Longitudinal Life were fighting for promotion in joint lead, Anupshi Rises desperate to save face after a season of terrible defeats. The Elves begin the game in good form, lacerating the Khemri lines while the team Thro-Ra steadfastly refuses to pick up the ball. Three turns in a touchdown is scored, while Anupshi has only an injury and a KO to show for their efforts. On the attack, Dog Pants manages to cage the ball into his opponent's half but with time and players running short breaks for the line with a Blitz-Ra. The runner is swiftly felled, and on turn 7 another Elven touchdown is run in, the injury boxes holding one KOd elf and another four skeletons. Just before the first half whistle the bitter Khemri line up to inflict some pain on their opponents, who wisely leave their mercenaries to take the punishment and otherwise stay out of the way.

The second half remains much the same, although the violence dies down somewhat. Anupshi failed to push through the agile Elven defenders, losing the ball and failing to pick it back up. The ball ricochets around the knot of players, finally settling on an Elf and leaving the Lifers to sail past the unprepared skeletons for touchdown number three. By touchdown four on turn 15 the Lifers had routed their opponents, who had taken to trying to beat their opponent up instead. The second half ended as the first, with the Elves sacrificing their least valuable players to the grasping dead hands of the Khemri LOS. The final whistle blows as the coaches share a good natured joke, and the players share a good natured gang-foul which would have killed one of the Elves were it not for their apothecary.

Season one ends for Coach Dog Pants, up in front of the pharaowners and in danger of getting the sack. It's been a disastrous season, borne mainly from lack of research. Lessons have been learned though, and while recovery from early bad decisions may be tough the Khemri are nothing if not perseverant. If Coach Dog Pants can avoid being buried alive with his team as punishment, that is.

Ergonomic Cat
25-02-2012, 05:12 PM
Sadly, as much as I love having a BB league, I think I'm going to have to withdraw next season. Being in the States means that mostly I can play in the mornings on the weekends with most people. And I'm finding that I can't really manage the kids (4 and 5) along with a game of Blood Bowl.

Anyone know of a good, USian league out there that's run in a similarly awesome fashion as this one?

Also, it looks like Ninja didn't get my message about our game this morning/evening. And I'm going to be doing phone system upgrades at work all morning tomorrow, so I think I'm just going to officially cede our match to him, since I can't make the scheduling....

jlahnum
25-02-2012, 06:05 PM
The Masquerade Ballers 2 (Elf, The Brain) vs. Ulf's Marauders 1 (Chaos, jlahnum)

The game began with the Marauders choosing to kick to the quicker elves, apparently thinking they should just let them get it over with and get it all out of their system. Sadly for the Marauders this line of thinking wouldn't pan our the way they hoped. The kick was to the Ballers mid-field and they quickly picked it up and snapped a quick pass to their thrower who was hanging out deep in the Ballers side of the pitch. The Ballers dodged through the Marauder's line and set up a couple of open receivers. Despite the Marauders best efforts and handing out the first injury of the game to a line elf courtesy of an angry Chaos Warrior the Ballers managed to get off an early score making it 1-0.

The Marauders set up to receive the kick and start the offensive drive. The Ballers spread out and stayed well away from the Chaos players who had set up a large line in the hopes of overwhelming the weaker elves. The Ballers kicked the ball very deep landing it just inside the Marauder's scoring line. A few quick blocks left another elf injured and the line of scrimmage open. Now, if the Beastmen could just pick up the blasted ball. Sadly Tzeentch decided to play hell with his boys and coated the ball in grease causing it to roll around the pitch and never enter a Beastman's hands. The Elves thinking this was hilarious ran down the field, used their superior ball handling skills to scoop up the slippery ball and ran in another touchdown to make it 2-0 for the Ballers.

The third kick of the first half saw the ball handled much better by the Marauder's Beastmen. They picked up and got a cage formed up and began a march downfield with only a couple of turns left to try and score. This time Tzeentch decided to test his chosen ones by addling their brains and making them forget how to block properly. Soon, instead of the broken forms of elves littering the pitch it was The Marauders themselves, laying strewn about as block after block failed for them and lead to an injured Beastman and the ball coming loose. The Ballers quickly snatched it up and made a mad dash for the end zone to try and make it 3-0. However, either their ball carrier pushed himself too far or Tzeentch was angry that the Ballers were ruining his fun as the Baller's ball carrier passed out in the end zone instead of scoring a touchdown. Ending the half 2-0 Ballers.

Ulf's Marauders set up to receive once again at the start of the second half. This time the Ballers kicked the ball very high and a Beastman managed to get under and catch the ball. Which proves that Beastmen can catch as long as the ball drops out of the sky like a rock launched from a catapult. This time they met much more success with their cage and sent another elf to the injury box as a Chaos warrior punched him hard in the head. As they caged the ball downfield the Ballers tried some sneaky tactics to infiltrate the Marauders cage but met with some failure of their own which left another elf dead after he failed to dodge past another Chaos Warrior. The Marauders marched the ball into the end zone to finally bring the score to 2-1 in favor of the Ballers.

Final kick off of the match and the Marauders decided to cleverly try an onside kick to the weakest part of the Baller's now porous line. They managed to leave the ball just a hair over the line of scrimmage and things looked good as two Beastmen eyed the ball hungrily. Still the Ballers were not having any of it. They ran up, picked the ball up and passed it deep into their own half to make the Marauders come to them. With just a few turns left, the Marauders were not taking the bait they instead decided to just beat up any elf that was downfield in the hopes of drawing the Ballers out and forcing them to try some offense. The Ballers obliged and passed downfield to an open catcher and threatened with a late game touchdown. The Marauders rallied quickly, smashed the catcher into the pitch and a nice fan tossed the ball to a nearby beastman who realized he was far too slow at this point to score before the match ended. In a desperate move he attemped a pass to one of his brothers near the line of scrimmage. It was a beautiful pass, unfortunately his beastman brother just watched the ball blankly as it sailed by him and landed on the pitch instead of in his hands. The elves had seen enough they dashed over to recover the ball so that the Marauders could not make the game tying score. They took some punishment but were able to play a stalling game and run down the clock to end the game.

Game ended 2-1 Ballers. It was a good game but man is it sometimes frustrating having no ball handling skills at all on my team. Watching Beastmen bumble around after the ball and repeatedly fail a 3+ pick up was amusing but also annoying at times. My Chaos Warriors were monsters though and ended up injuring three elves and killing one. For his part The Brain played a reallly good offensive game and took full advantage of any opportunity that presented itself. The only thing that stopped this from being a 3-1 game was his bad luck with the going for it roll in the first half which caused his elf to fall over. Overall a good game. This wraps up Division 7 and I think BBDave clinches the win for the Division with his Elf team The Longitudinal Life. Thanks for a fun season everyone I may see some of you next season.

darkweeble
25-02-2012, 08:18 PM
Sadly, as much as I love having a BB league, I think I'm going to have to withdraw next season. Being in the States means that mostly I can play in the mornings on the weekends with most people. And I'm finding that I can't really manage the kids (4 and 5) along with a game of Blood Bowl.

Anyone know of a good, USian league out there that's run in a similarly awesome fashion as this one?

Also, it looks like Ninja didn't get my message about our game this morning/evening. And I'm going to be doing phone system upgrades at work all morning tomorrow, so I think I'm just going to officially cede our match to him, since I can't make the scheduling....

Consider the RPS Open. It's basically play when you want with the fine folks of RPS!

drawlien
25-02-2012, 08:44 PM
Consider the RPS Open. It's basically play when you want with the fine folks of RPS!

Do you mean the challenge league?

Squiz
25-02-2012, 10:42 PM
I would like to give the Divisions another try, if I may. Last time didn't work out so well, this time I am prepared.

DWZippy
25-02-2012, 10:50 PM
Can I get involved? I just bought the game.

Nullkigan
26-02-2012, 12:24 AM
Looks like Clone High takes top spot on the aggregate casualties after an exhausting draw between them and the Supernumaries for div A. Dead->Dead on my 30spp NoS runner :(

MadDave123
26-02-2012, 01:21 AM
Howdy admins. I'm off on holiday from March 2nd -18th, with no chance of play BB during that time. I'm happy to stay in the leagues and give out defaults if that works, or I can withdraw from next season if that's better. Lemme know what's better. I fully intend to rejoin once I return though.

potatoedoughnut
26-02-2012, 02:26 AM
Looks like Clone High takes top spot on the aggregate casualties after an exhausting draw between them and the Supernumaries for div A. Dead->Dead on my 30spp NoS runner :(

Sorry about your runner :( I'm sure the super elves will stomp all over me next season.

The game was basically my necros grinding down the pitch, then Nullkigans Delfs doing their elf thing to prance around and score. End result was a 2-2 draw and a dead runner and MNG blitzer for Nullkigan.

Squiz
26-02-2012, 01:51 PM
I would like to give the Divisions another try, if I may. Last time didn't work out so well, this time I am prepared.Quoting myself here - From the spreadsheet and a post some pages ago I gather that Sgt.RageKage and his Orcs are on a hiatus at the moment. If he doesn't return for the next season, I'd like to send in an Orc team myself (therefore, that race is "overfilled" on the Race Balance sheet at the moment).

Edit: Entered my details into the spreadsheet.

DWZippy
26-02-2012, 03:07 PM
Added myself to teh list. Let me know when I can play? If Delf is overfilled, I'll try something else. I don't really know how this all works.

The Brain
26-02-2012, 05:02 PM
I'm pretty sure one of the Delf players is rebooting so you should be ok.

DWZippy
26-02-2012, 05:22 PM
Actually, I'm going to opt for Helves I think. I'm told they're more my style.I've edited the details accordingly.

Vexing Vision
26-02-2012, 09:06 PM
In the most bloody match in the history of the Sirens, my Amazon-team just destroyed the Brolaf Brigade, the first team they ever lost to, in a horrendous 2:0 featuring a total of four deaths (1 Amazon, 3 Norths) and six injuries (2 Amazons, 4 Norths), in the constant pouring rain. This secures me the third place in Division A and narrowly avoids a downgrade.

I will write a dirge for the slain northmen at one point.

LowKey
26-02-2012, 09:18 PM
Just a heads up, ill be keeping my undead in the divisions and not rerolling as previously stated

smaug81
26-02-2012, 09:32 PM
In the most bloody match in the history of the Sirens, my Amazon-team just destroyed the Brolaf Brigade, the first team they ever lost to, in a horrendous 2:0 featuring a total of four deaths (1 Amazon, 3 Norths) and six injuries (2 Amazons, 4 Norths), in the constant pouring rain. This secures me the third place in Division A and narrowly avoids a downgrade.

I will write a dirge for the slain northmen at one point.

Truly your revenge was comprehensive. By the end of the match I was down to two players on the pitch (my Yeti and an Ulfwerener). My injury box looked a little something like this (click to en-biggen):

882

The sheer number of rolls that went horribly wrong for me is difficult to recount. After many seasons early in my career handing out similar punishment to other teams, and a few seasons of going toe-to-toe with tougher opponents and surviving (if not doing particularly well), I finally got my comeuppance. Fortunately, I had already been considering rerolling, so this disastrous slaughter only served to push me over the edge. I've not yet decided for certain what I'll be rebooting to, but the once-meteoric rise of the Brolafs is officially over. My thanks to VV for at least making it a quick and decisive end. :P

Heliocentric
26-02-2012, 10:00 PM
@smaug81 Tell me the opponent was undead and took them as zombies :D

somanyrobots
26-02-2012, 10:00 PM
ntw and I met up yesterday for the Division E championship match! No inducements, since the teams had almost-equal TV. But the Lycanthropes had the edge, as they only needed a tie to secure their promotion, while Insert Witty Team Name Here (henceforth IWTNH) needed an outright win.

The match started off with the Lycanthropes receiving, in pouring rain; they moved for a right-side cage, and the two teams met up about the halfway line. Some light punching, until ntw rolled double skulls -> reroll -> double skulls on his first move of turn three. The Lycanthropes were in generous base contact, so they hammered their way through on the opportunity, getting a complete cage behind the skaven line and causing two KOs to boot. The necros continued to make great armor rolls, KO'ing another two rats as they parked the ball on the endzone and stalled for time. But with the entire skaven team KO'd or sleeping by the end of the first quarter, the Lycanthropes didn't have the heart to stall four whole turns, and ran in a TD, giving IWTNH four whole turns to try and equalize.

The second quarter opened with IWNTH's KOs mostly waking up, and his team massing on the line; they promptly knocked down the necros and sent a gutter runner on through for a scoring threat. The skaven kept in the middle of the field, trying to block the Lycanthropes in their own half while a thrower sat in the backfield with the ball. But a werewolf ran his way around to mark up the ball-carrier, prompting them to blitz him off and make the passing play. The waiting gutter runner made the catch and promptly tied the match with two turns left in the half. The Lycanthropes tried (halfheartedly) to engineer a pass-to-the-werewolf two-turner, but to no avail, and the half ended at a tie.

Both teams returned for the second half at full strength. IWTNH used the same strategy as before, throwing seven players on the line of scrimmage to bash their way through. And they did bash their way through, knocking down five necros, and squeaking a GR into the backfield to be the scoring threat. But the Lycanthropes matched the aggressive offense with aggressive defense. They made some risky GFIs, and marked up the ball carrier with both WWs, before putting a line of wights and ghouls in between the skaven line and their distant thrower. The skaven successfully threaded their way through though, with a pass to a gutter runner, who then ran the ball backfield to the would-be scorer. But the backfield GR failed his catch, putting the ball on the ground and giving the Lycanthropes a chance. Some zombies, a wight, and a ghoul scrambled back to the ball, KOing one GR in the process; and the other failed his pick-up the next turn, enabling a ghoul to get his grubby hands on it. At this point (turn 11), the Lycanthropes were feeling good; they had possession and a slight numbers advantage, and only needed to prevent another IWTNH score to win the division. The necros advanced with a loose cage, while IWTNH kept trying to get rats free to hit the ball carrier. And they did, twice, successfully bringing the ball-ghoul down in turn 16. The ball went off-field, but the throw-in was in the Lycanthropes favor - into the corner right by IWTNH's endzone, right next to where the ball carrier had been standing before. So the match concluding with said ghoul standing up, picking up the ball, and then running in the touchdown.

Final Score: Insert Witty Team Name Here 1 - 2 Lucky Lycanthropes
An excellent match from ntw! The dice did seem to go my way in key moments, certainly with his failed catch in the second half. I had been expecting to be playing catch-up for the last quarter, rather than making a leisurely six-turn drive. His skaven were a ruthless scoring threat (especially since I had no tackle), and if he'd made that catch it would've been a very different match.

Vexing Vision
26-02-2012, 10:12 PM
@smaug81 Tell me the opponent was undead and took them as zombies :D

Are you calling my Amazons smelly?

smaug81
26-02-2012, 10:18 PM
@smaug81 Tell me the opponent was undead and took them as zombies :D

Sadly, no, the Brolafs won't even live on as undead. They are merely gone, leaving only the scent of sweat, blood, and stale beer behind.

President Weasel
26-02-2012, 10:25 PM
Truly your revenge was comprehensive. By the end of the match I was down to two players on the pitch (my Yeti and an Ulfwerener). My injury box looked a little something like this (click to en-biggen):

882

The sheer number of rolls that went horribly wrong for me is difficult to recount. After many seasons early in my career handing out similar punishment to other teams, and a few seasons of going toe-to-toe with tougher opponents and surviving (if not doing particularly well), I finally got my comeuppance. Fortunately, I had already been considering rerolling, so this disastrous slaughter only served to push me over the edge. I've not yet decided for certain what I'll be rebooting to, but the once-meteoric rise of the Brolafs is officially over. My thanks to VV for at least making it a quick and decisive end. :P

Norsemen, they'll always* let you down in the end. They just don't have enough armour, and once other teams catch up with you in the block race and get a little guard you've lost your big advantage. Flat track bullies, the Norse, just like Amazons*.


(*and like a great deal of received wisdom, this is generally true but not always. Drawlien's terrifying Amazons left a trail of mangled enemies on their way to winning the Open a couple of seasons ago, in exactly the kind of developed, mid-high TV league that Amazons 'never' do well in)

President Weasel
26-02-2012, 10:30 PM
Actually, I'm going to opt for Helves I think. I'm told they're more my style.I've edited the details accordingly.

They have a nice simple game plan if you're a beginner - get some catchers down the pitch while keeping your thrower back, get one of your catchers unmarked, throw ball to catcher, touchdown. Speaking as someone who had a Dark Elf team in Division B for a lot of seasons, I still don't understand how that team is meant to work.

I'd suggest making another High Elf team and entering it into the Naggaroth open league, in the week or so til this season ends. Get a couple of games in, learn the ropes of the team, get your mistakes out of the way early :)

Heliocentric
26-02-2012, 10:32 PM
They have a nice simple game plan

No plan survives contact with the enemy.

HughTower
26-02-2012, 10:33 PM
Apologies for the monster post, but for the benefit of the newbies, this is a very thorough guide to fixing connectivity issues. I've got a new PC so I've had to go through this again. It's robbed from another user on another forum, but perhaps ntw can set it up in the spreadsheet as reference?

Avoiding Connection Problems.

Ok geezers, I have written this lil√Ę‚‚¨‚„Ębit to hopefully help those of you who are having problems connecting in multiplayer.

First of all this guide will change settings on your computer and will be done manually. There are programs that can automate the procedures but I have had mixed results when using them. When done manually I have had pretty much 100 percent success. (Again though there is always a first
time for failure and nothing is guaranteed.)

Secondly and most importantly √Ę‚‚¨‚€œ Always record any changes you make. If you write down any changes that you make, you can then always change them back in the event of something going wrong. This is especially true when setting your IP address (as will become apparent later), changing your network settings can mean you lose internet access, if you record the changes you make you can just enter the old values and easily get back on the net.

There are three major steps in helping to avoid connection problems and these are:

1. Setting a static IP address.
2. Port Forwarding.
3. Setting Firewall Rules/Exceptions.

STEP 1 Setting a Static IP Address.


In order to setup a Static IP address use the following link:

http://portforward.c...ng/staticip.htm (http://portforward.c...ng/staticip.htm)

The above page has a list of guides to follow depending on what Operating System you use, select the guide that corresponds to your setup.

When you choose an IP Address to set as static it is a good idea to choose a number that is a few higher than what your computer would normally be assigned. For instance if your computer is usually 192.168.0.1, then use 192.168.0.5 or something similar. This will help when you test to see
if your Static IP has indeed remained Static. If you use the original number (192.168.0.1) and you have only one device working on the network (i.e. your computer) then when testing it may not be clear if it is working or not. (Also please remember to only change the number following the third decimal point, changing the others will result in failure.)

To test if the Static IP Address is working, do the following:

1. Reboot your computer and Router.
2. Then do either 1) start>run and type cmd or 2) start>all programs>accessories and press the cmd icon.
3. In the black box that should appear type ipconfig and press enter.
4. Look for the entry that says IPv4 Address √Ę‚‚¨‚€œ if this Address is the same as the Static IP that you have assigned then you know
it is working.

STEP 2 √Ę‚‚¨‚€œ Port Forwarding.

Your router has a hardware firewall that protects your network and computer from attack.

The reason we need Port Forwarding is so that your router will let Blood bowl send and receive information through its hardware firewall (to the server and to your opponent√Ę‚‚¨‚„Ęs computer). A common problem with connection problems is that the router itself is blocking the game from sending and receiving information.

Now that you have a Static IP Address you can setup your Port Forwarding. To do this properly you will need the following.

1. The Static IP Address that you created.
2. Your router make and model.
3. The Port numbers that Blood Bowl uses to communicate with your computer, these are:

9103 UDP 9103 TCP
16962 UDP 16962 TCP
30710 UDP 30710 TCP

It has been said that TCP Port numbers are not needed, but in the past I have had problems enabling only the UDP ports and when I enabled
the TCP ports as well it worked perfectly. I must stress though that this may just be just coincidence and I have no idea why this was the case.

I have also encountered problems when combining TCP and UDP ports under the same Port Forwarding rule. By this I mean that some routers
allow you to forward a Port number in UDP and TCP under the same rule and therefore instead of creating two rules (one for UDP and one for TCP) you just create the one rule (for both).

As I have had problems combining the rules, I create a separate rule for both TCP and UDP; this means I have 6 separate rules. This way I have had no problems.

Always remember that when you create a rule you forward it to your Static IP Address.

The information I have just given you may seem confusing but all will become clear (hopefully) when you follow the instructions.

The following link has a massive list of Port forwarding guides for different routers. Find the guide that corresponds to your router
make and model and follow the instructions. (If you come across an advertisement you close it by clicking the X in the top right of the screen,
you will then be taken to the guide.)

http://portforward.c...routerindex.htm (http://portforward.c...routerindex.htm/)

STEP 3 Setting Firewall Rules/Exceptions.

You are most probably running a software firewall on your computer or using the windows firewall itself. These can often cause problems
when trying to connect in multiplayer.

Similar to the hardware firewall in your router, the software firewall maybe blocking incoming and outgoing communications.

The way to get around this is to create Port exceptions for the Port numbers that were used in Step 2. You can also create an Exception for
the program Blood Bowl LE. The way this will be done is different for every firewall and instructions for that can be found on the relevant websites.

There are some things to remember when using or setting up you software firewall for use with Blood Bowl.

Firstly, turning off your firewall does not mean that the ports that are needed will be automatically open. Some firewalls will actually close down ports if they are switched off. Switching off a firewall also can put your computer at risk from attack. For these reasons it is always best to
properly configure your firewall for use with Blood Bowl instead of turning the firewall off.

Secondly, when creating your Firewall exception rules, create separate rules for each Port number and protocol type as you did when you set up the Port Forwarding. (Remember you can create an exception for the Blood Bowl program as well in a software firewall.)

Thirdly, when creating your rules make sure you allow incoming and outgoing communications. This way your Firewall will allow you to
send and receive information. Sometimes when connecting to multiplayer you may find that if you issue the challenge you connect fine, but if someone challenges you it does not connect. This happens when your firewall is allowing you to send the challenges (outgoing communication) and connect but it is blocking your computer from receiving challenges (Incoming communications).

Lastly, some third party firewalls will actually control the windows firewall as well (Mcaffee for example), so keep an eye out for that.

Ok now you have done all you can, but you may still get problems because your opponent has not, that being said you should have a
massive improvement when trying to connect.

LowKey
26-02-2012, 10:49 PM
tell that to zorasters norse who demolished my nurgle in the first match of this seasons open

Jarvis
26-02-2012, 11:46 PM
Speaking as someone who had a Dark Elf team in Division B for a lot of seasons, I still don't understand how that team is meant to work.

I like to go with a full set of jump up blodgers, even without extra skills an elf is a scoreing threat and with jump up they can keep throwing blocks even from the ground (and don't lose movement geting up as well of course).

Your opponent can't concentrate of getting rid of key opponents like in most teams and this increases the chances of them overlooking a potential play you have.

Jiiiiim
27-02-2012, 12:56 AM
http://i479.photobucket.com/albums/rr151/Jiiiiim/Hughtower.png

With Jolima and Laneford still to play, the Championship is either going to me or his Vamps. Good effort Lizards, RIP Race "Manskink" Car.

potatoedoughnut
27-02-2012, 07:07 AM
@smaug81 Tell me the opponent was undead and took them as zombies :D

You can only raise 1 zombie per match.


Also, not manskink! (I'm glad he's dead)

Dentharial
27-02-2012, 09:10 AM
In the Sovereign Right camp, before the match:

The accountant took a moment to compose himself outside of the players’ tent. He’d been charged with taking a few moments out of counting the Sovereigns’ ridiculous piles of money in order to calculate what division the team might be promoted to. It had taken 3 days, and the invention of a new form of mathemagic, but he finally had an answer; one he was not too eager to present to the team.

Still, he could not delay forever, and so pushed back the gilded tent flaps and began the long process of getting all of the Sovereigns to focus on something that did not involve wine or money. A few minutes later, and they were all gathered around, and ready to hear the glorious news.

“So?”, demanded the captain. “What are we up against?”

“Well...erm... It seems there may have been a slight mistake in the initial signing. After taking a close look, it seems that there are teams that aren’t elves in some of the other divisions.”

“Well of course, my good man!” All the team had a jolly good laugh for a moment at the accountant’s stupidity before the captain continued. “Got to have some halflings in there to handle the food. And a team or two of humans can’t pose too much of a threat. Got to let the peasants have their fun!”

“Just so, your grace. But there are others too. Like...orcs. And amazons. And chaos. And...even...” Here the accountant lowered his voice to a whisper, barely daring to speak the dreaded words. “Even dwarves, your grace.”

Eleven elven mouths simultaneously spit out their wine, spluttering in shock. Desperate to avoid a panic, the captain quickly shouted them down, “We’ll just have to swallow our pride! Take a loss, stay where we are. It’s good and comfortable right here.”

“Unfortunately, your grace... That’s just not possible. The way the division scores have come out, we cannot help but be promoted, even if we lose the next match.”

“Bah! When have facts had anything to do with reality? Who do we have to pay to stay where we are?”

“I believe it’s some groovy fanatic, but that might not help too much either. There is a Khemri team being promoted from the lower divisions.”

Silence reigns for a few long moments. “So... Dwarves, you say?”

And now, on with the match report!

Sovereign Right (Dentharial, Helves) vs Beauty and the Beast (Prester John, Welves)

I'm writing this from memory at work the next day, so I'll likely get details wrong. Apologies.

I entered the match with my work half done for me. The Wood Elf treeman had been killed by halflings in their first match of the season, and the wardancer was taken out by our high elf cousins in the second match. This meant that the Wood Elves that entered the field last night consisted of mostly linemen (of which a good 3 or 4 were mercenaries), 1 thrower, and 1 catcher with only 6 armour.

With his luck starting as he meant to continue, Prester John lost the toss, and I chose to receive. Despite a fumbled pass (for that last dastardly SPP) in my very first turn, I quickly caged up and invited the wood elves to come and have a go if they thought they were hard enough. They did, and before too long there were a good 4 less wood elves on the pitch, mostly KO's, but one injury due to a failed dodge.

I honestly debated whether to stall and play like a much slower team, since I feared the lightning fast wood elves, but eventually decided to score in turn 5 and cross my fingers. Clearly Nuffle approved of the gesture and decided to keep every single elf asleep, so I kept my numerical advantage.

Nearly able to put 2 men on every 1 of his, any wood elf scoring threat was shut down, but Prester John was still able to persistently keep the ball out of Sovereign hands. The first half ended 1-0 to me.

The second half was more of the same, with the wood elves always outnumbered and never able to field more than 7 players at the start of a drive. I'm not sure I ever actually scored an injury, but I think there were 3 off injured by the end of the game through missed dodges and GFIs and never less than 3KOs at a time. It's also worth noting at this point that no high elf ever suffered worse than a stun (and that was rare too). The induced wizard was spent to hit a threatening high elf with lightning around 11, but only succeeded in knocking him down without even a stun. I scored again around turn 13, and a few wood elves woke up this time, but I'd thrown some more off in the meanwhile.

Not to go down without a fight, Prester John zipped a pair of wood elves down the left side of the pitch, moving to a couple of squares away from my endzone in turn 15. I burnt a reroll to knock him down, and the ball rolled off the pitch, to be thrown back onto the right side, just on my line. I'd already moved most of my players, so I shuffled a few around to threaten picking up the ball in the next turn but couldn't do too much.

Likewise Prester John had no players in scoring range, but did have one player that could make 2 GFIs to pick up the ball.

My final turn, and I'm ready to just hit End Turn without trying to add injury to insult. After all, I've won 2-0 up. It was a fun game, but I'd known I was winning the division before going in, and I suspect Prester John knew he was retiring the team so neither of us were....

Wait just a minute...

I can score... I can score!

I move one lineself next to the wood elf ball carrier. My blitzer makes a dodge and a go-for-it (rerolled) to blitz him down. The ball luckily rolls a square up the pitch, and not into the hands of either of the elves that moved already. Another lineself makes a dodge and a go-for-it to pickup the ball.

He then turns around and attempts a Not-At-All-Using-Performance-Enhancing-Magic 5+ pass. Perfect Launch! Perfect Catch! The receiving lineself runs towards my final target; a blitzer standing just 7 squares away from the touchdown endzone, so not even a GFI needed if I can get the ball into his hands.

The lineself makes the GFI to stand next to the blitzer, and holds the ball out for the handoff... which rolls onto the ground, ending the turn and the game. Ah well, I had more than my fair share of luck this season!

Sovereign Right 2 - 0 Beauty and the Beast

I had a fun first season, and also ridiculously fantastic luck. Good luck to all my previous opponents and hello to my future ones!

groovychainsaw
27-02-2012, 10:24 AM
In a similar manner to Dentharial, my team look around them for promotion prospects...

'So, if we go up, we're likely to be facing elves. Lots of elves.'

'Oooh, that'll be nice - all my tackling practice and punching things really hard practice should come in handy, we've never really faced any players without 7 layers of armour on'

'All we have to do is win our last game, and hope we've pipped that damnable Sponge on casualties'

'We have been pleasantly violent this season, that should be fine'

'Yeah, bashy'

'Yeah'.

So off we went. Lowkey with his undead vs. my (bashy) humans.

I opt to receive, hoping to terrorise his 4 ghouls into dying. This strategy doesn't really work, and a blizzard means that my usual 'run catchers forward as a receiving threat' is a lot less useful than usual (short throw is the longest allowed). But still, mighty blow, eh? I bash down lowkey's players, and he bashes back. I manage the mummies ok, but by turn 6, I'm pinned up against the sideline, having caused a grand total of 2 Casualties (one regenned). I dodge away, throw a perfect pass short to Harley Quinn (my catcher), who gets promptly knocked down and badly hurt next turn. But I'm still on the ball. I bash people away then try to pick up with Bullseye, my thrower, who fails the pick, even with sure hands. It IS cold, I need to buy him some gloves. Luckily, lowkey fails the dodge away after successfully grabbing the ball. I successfully pick the ball up, hand off to Professor Zoom (my other catcher), who needs one dodge to score. Which fails, to end the half. Bugger. Not terrible, 2 CAS scored, one regenerated vs. my one badly hurt and my guard blitzer remaining KO'd. I'll be fine.

Kicking off to lowkey, the blizzard remains. My linemen get bashed, and one immediately goes down badly hurt. Urgh. I try to pressure the line, leaving his cage in his side of the field. Push push push push. Urgh. Double skull. Reroll. Push. Urgh. Next turn, my ogre gets KOd. Urgh. 9 players on the pitch, missing my most experienced/strongest players. Lowkey has a lot of guard by comparison, and 2 str5 players. I run a rolling defence, but turn 13, all he needs is one dodge and one GFI (in the blizzard, so 3+ needed). He makes the dodge, then needs a reroll to get the GFI... which passes. Right, 3 turns to score.

Lowkey kicks very short (even with a kicker?). None of my good players have returned, I only have 10 on the pitch and need to score fast. I touch back to my blitzer who was standing on the line, and run 7 squares into lowkey's half (Lowkey's only mistake was leaving the wings wide open for me). Professor zoom looks to protect him (Str 2 levels of protection!) whilst everyone else marks up the players. Only one ghoul is free. One manages to dodge away and mark up, so the free ghoul gets a one dice. And scores block. Whew. I have enough support to get 4 players up there, make one blitz and one hit, free up my blitzer to run it in. 2 turns left, 1-1.

I kick off to Lowkey, my Ko'd players have returned. I tie up his line and run at his cage. I make some hits, pushing the ball carrier back into the cage. One catcher is free out on the left. If i can just get hold of the ball, and throw a crossfield pass.... turn 16, I get a one dice on the ball carrier, having blitzed in. I get the knockdown, and it rolls back onto my blitzer, who picks it up! Any other time, that would be great, but he can't throw, as he has blitzed. Bugger. End game, 1-1.

A good game, nice and tight, the blizzard limiting 2 teams who'd much rather be running and passing (probably my humans more than the undead) all game. The dice were pretty fair for the most part (although I had a good run of double skulls in the first half burn my rerolls, but it was balanced by having less skulls later on), but my armour dice were awful. Considering I was hitting just as much as lowkey, and against AV7 players with mighty blow players, I'd expected more than just 2 CAS for the game (not even a KO!). Maybe it makes up for injuring 3 dwarves earlier in the season, but my injury dice were awful, whereas lowkey's were the better side of average. It was annoying that my best players were out for half the game, but that's how it goes sometimes. Was a good game though, with the blizzard creating interesting (and challenging) tactical decisions for both teams. GG lowkey!
So let's see who we'll be up against next season...

'So lads, we're not getting promoted'

'What? Awww - I was looking forward to some squishy elves'

'And I've got some good news and some bad news'

'Errr...What's the good news?'

'There will definitely be an elf team in division 2'

'Yey! But - whats the bad news?'

'Well, there'll also be a rematch against the Red Skull Reavers coached by that infernal Weasel-man, and most likely a rematch against the Altdorf Army XI, who I know many of you are related to, but we need more violence against them next season than our last match-up'

'So Chaos and Humans again for us, but at least an elf team?'

'Well, dark elves, so not exactly weak. And they like to stab people'

'Bloody hell. Keep your armour on boys, we're going to need to keep our strength up for next season'

...Which is a nice way of saying I got my first stat-up for this team. General Zod, who has maimed a good number of players in his time with block/tackle/mighty blow has gained +1 Str. He is my new 'best player'. And will probably die first game next season. But still, +1Str on a blitzer! Handy. Also, I'll try to get in at least one 'kneel before Zod' line in if he kills anyone :-)

Dentharial
27-02-2012, 10:56 AM
By the way, I'd love some advice on where to take my team now development-wise. I've definitely got the cash now to get a 12th player, and I'm wondering what it should be.

I started my team with both blitzers and one thrower. I believe one blitzer and the thrower are now level 3, and the second blitzer is level 2. I've also got a smattering of SPP around the lineselfs, I think I have one level 3, and maybe another level 2, plus several that are close.

I know that catchers are meant to be the lynchpins of the high elf team, so part of me wants to bring one on board and start developing ASAP. On the other hand, I'm enjoying my ability to move the ball quickly away from my touchline, so I'm inclined to get my 2nd thrower to keep the team strong in that direction.

Can any more experienced coaches offer a persuasive argument one way or the other?

Heliocentric
27-02-2012, 11:11 AM
Once you pass 11 players begin to specialise. The kickers you don't field to receive, the fouler you don't use vs undead, the leader you swap out once his reroll is gobbled up. All of these things allow you to keep them safe and limit the TV bloat they represent.

Edit : auto correct fixed

Screwie
27-02-2012, 11:19 AM
I like to go with a full set of jump up blodgers, even without extra skills an elf is a scoreing threat and with jump up they can keep throwing blocks even from the ground (and don't lose movement geting up as well of course).

Your opponent can't concentrate of getting rid of key opponents like in most teams and this increases the chances of them overlooking a potential play you have.

Yup, I love this about Dark Elves.

Also much love for Jump Up! JU is often an underrated skill and is brutal in an AG 4 team.

My current DE team is a little more experimental. It's still early days but I'm aiming to have a proliferation of skills like Shadowing, Pass Block, JU/Diving Tackle... generally speaking, a heap of tricks that interfere with my opponent's turn (and improve my own players' movement speed to boot).

ChainsawHands
27-02-2012, 12:07 PM
By the way, I'd love some advice on where to take my team now development-wise. I've definitely got the cash now to get a 12th player, and I'm wondering what it should be.

I started my team with both blitzers and one thrower. I believe one blitzer and the thrower are now level 3, and the second blitzer is level 2. I've also got a smattering of SPP around the lineselfs, I think I have one level 3, and maybe another level 2, plus several that are close.

I know that catchers are meant to be the lynchpins of the high elf team, so part of me wants to bring one on board and start developing ASAP. On the other hand, I'm enjoying my ability to move the ball quickly away from my touchline, so I'm inclined to get my 2nd thrower to keep the team strong in that direction.

Can any more experienced coaches offer a persuasive argument one way or the other?High elf throwers are pretty good (safe throw), but if you want to move the ball quickly then a MA8 AG4 player with catch (and ST3 even!) will help you a lot more. I'd get all 4 catchers before the second thrower; the MA8 is excellent, and any elf can throw the ball in a pinch so the second thrower's not so essential.

(Of course I've mostly played elfs, who get the best catchers in the game, but high elf catchers aren't bad either.)

President Weasel
27-02-2012, 12:34 PM
In a similar manner to Dentharial, my team look around them for promotion prospects...


I'd been trying to assuage the disappointment of not getting promoted by telling myself it might be better to stay in Division 2 instead of getting promoted and mixing it up with the big boys when my team isn't ready. Stay here, get some easier matches, get some SPP on those chaos mans.
And now you're telling me I have to play Hutton's Horrible Humans again? And your bashy ones too? I hope the dark elves haven't got any skills...

ntw
27-02-2012, 02:00 PM
ntw and I met up yesterday for the Division E championship match! No inducements, since the teams had almost-equal TV. But the Lycanthropes had the edge, as they only needed a tie to secure their promotion, while Insert Witty Team Name Here (henceforth IWTNH) needed an outright win.

The match started off with the Lycanthropes receiving, in pouring rain; they moved for a right-side cage, and the two teams met up about the halfway line. Some light punching, until ntw rolled double skulls -> reroll -> double skulls on his first move of turn three. The Lycanthropes were in generous base contact, so they hammered their way through on the opportunity, getting a complete cage behind the skaven line and causing two KOs to boot. The necros continued to make great armor rolls, KO'ing another two rats as they parked the ball on the endzone and stalled for time. But with the entire skaven team KO'd or sleeping by the end of the first quarter, the Lycanthropes didn't have the heart to stall four whole turns, and ran in a TD, giving IWTNH four whole turns to try and equalize.

The second quarter opened with IWNTH's KOs mostly waking up, and his team massing on the line; they promptly knocked down the necros and sent a gutter runner on through for a scoring threat. The skaven kept in the middle of the field, trying to block the Lycanthropes in their own half while a thrower sat in the backfield with the ball. But a werewolf ran his way around to mark up the ball-carrier, prompting them to blitz him off and make the passing play. The waiting gutter runner made the catch and promptly tied the match with two turns left in the half. The Lycanthropes tried (halfheartedly) to engineer a pass-to-the-werewolf two-turner, but to no avail, and the half ended at a tie.

Both teams returned for the second half at full strength. IWTNH used the same strategy as before, throwing seven players on the line of scrimmage to bash their way through. And they did bash their way through, knocking down five necros, and squeaking a GR into the backfield to be the scoring threat. But the Lycanthropes matched the aggressive offense with aggressive defense. They made some risky GFIs, and marked up the ball carrier with both WWs, before putting a line of wights and ghouls in between the skaven line and their distant thrower. The skaven successfully threaded their way through though, with a pass to a gutter runner, who then ran the ball backfield to the would-be scorer. But the backfield GR failed his catch, putting the ball on the ground and giving the Lycanthropes a chance. Some zombies, a wight, and a ghoul scrambled back to the ball, KOing one GR in the process; and the other failed his pick-up the next turn, enabling a ghoul to get his grubby hands on it. At this point (turn 11), the Lycanthropes were feeling good; they had possession and a slight numbers advantage, and only needed to prevent another IWTNH score to win the division. The necros advanced with a loose cage, while IWTNH kept trying to get rats free to hit the ball carrier. And they did, twice, successfully bringing the ball-ghoul down in turn 16. The ball went off-field, but the throw-in was in the Lycanthropes favor - into the corner right by IWTNH's endzone, right next to where the ball carrier had been standing before. So the match concluding with said ghoul standing up, picking up the ball, and then running in the touchdown.

Final Score: Insert Witty Team Name Here 1 - 2 Lucky Lycanthropes
An excellent match from ntw! The dice did seem to go my way in key moments, certainly with his failed catch in the second half. I had been expecting to be playing catch-up for the last quarter, rather than making a leisurely six-turn drive. His skaven were a ruthless scoring threat (especially since I had no tackle), and if he'd made that catch it would've been a very different match.

A bad start to the match with 5 rats KOed within 5 turns, then somanyrobots sportingly scoring to give us a chance, which we capitalised on with almost everyone waking up again so we could score a typically zippy Skaven TD (lots of running, with an "easy" pass which was also protected by having a RR in the bank).
Receiving in the second half we stacked the line of scrimmage to make gaps (and hoping for injuries, but my MB StormVermin was ineffective all game) while hanging back with the Thrower. LL ran both WereWolves in from the weak flanks to mark up the Thrower (and both made both GFIs to reach him...) then put a second screen of players in the way, but some creative blocking opened up a "dodge, run, short pass, handoff, score" opportunity. Which naturally failed at the last handoff, and LL naturally beat the crap out of the Gutter Runners to secure the ball. Once again with a numbers disadvantage, the end result was all but inevitable - especially since LL only needed a draw to secure promotion. One brave GR managed to get a few blocks in on the Ghoul carrying the ball, even managing to knock him over once and send the ball out of bounds, but the throw-in was predictably bad for the rats and LL closed the game with an easy pickup and score.

Does Nuffle have a problem with fickleness? Ever since my first two teams I have felt that he has it in for me. I mean, sure I'll win a game here and there, or pull of the occasional outrageous play, but generally it just doesn't feel that the dice roll my way. Perhaps I only remember the bad rolls, perhaps it's just the way the game is and I was lucky with my first teams, perhaps I'm just a whinger at heart?

It felt like I couldn't break armour at all, whereas from my perspective somanyrobots seemed to roll nothing but POWs, which then went straight through the armour. With 8 KOs and one (luckily only Badly Hurt) casualty suffered vs 2 KOs and only one casualty (regenned IIRC) it was a brutally one-sided match, which we nonetheless tried to finesse as much as possible.

Once again (despite my grumbling) a thanks to all my opponents this season for being jolly nice chaps.

ntw
27-02-2012, 02:19 PM
Welcome to the newbies out there, looks like all your details are correct on the sheet and sounds like you're all raring to go.

We're looking to wind up this season within the week and based on past experience I'd expect next season to start by the end of next week at the latest. Re-read the first post, read all the info on the spreadsheet, signup to the groups, and most importantly, pay attention here - things tend to move fast once we start trying to get the season started...

Sorry to see the leavers go, hope to see some of you back again. Cheers to Hughtower for the networking info (added to the sheet) and finally if anyone has any queries, feel free to other an admin (on Steam) or post here.

ChainsawHands
27-02-2012, 03:04 PM
Does Nuffle have a problem with fickleness?A problem with fickleness? That's basically what he's the god of.

Dentharial
27-02-2012, 03:26 PM
High elf throwers are pretty good (safe throw), but if you want to move the ball quickly then a MA8 AG4 player with catch (and ST3 even!) will help you a lot more. I'd get all 4 catchers before the second thrower; the MA8 is excellent, and any elf can throw the ball in a pinch so the second thrower's not so essential.

(Of course I've mostly played elfs, who get the best catchers in the game, but high elf catchers aren't bad either.)

I can have four of them? And they have eight movement!? Why did I not know this already?

I mean...er... *coughs* Of course, it was part of my coaching plan because I wanted to spread out the SPP across my team and not just score a billion touchdowns with my zippy, catching gods. And yes, I am taunting Nuffle in the hopes that my reverse psychology might make him continue my lucky streak.

ChainsawHands
27-02-2012, 05:25 PM
yes, I am taunting NuffleOh, you poor fool...

Prester John
27-02-2012, 07:28 PM
Beauty and the beast, sans Beauty and the Beast limp into the last match, confident that the 4 mercenaries would be team players and the Wizard they hired would bring along his mates as promised. Sadly nether was true and the superior High Elves took the Wood Elves apart. Barely a sniff at a touchdown, oh well better luck next time!

Good Game Dentharial!

Squiz
27-02-2012, 08:21 PM
HughTower, thank you very much for posting these helpful tech notes. Maybe it would be a good idea to check if there are any troubles with my connection before I start into the season.

Zoraster
27-02-2012, 08:45 PM
The server has just come back up for those who've been waiting on it. Only just over two hours late... Cyanide are improving :)

President Weasel
27-02-2012, 09:08 PM
I still cannot connect, bah

Gorm
27-02-2012, 09:15 PM
I managed it 2nd time

Vexing Vision
27-02-2012, 09:47 PM
So what are the changes? WHAT ARE THE CHANGES?

smaug81
27-02-2012, 09:50 PM
I may live to regret this. . .

Once the server returns to life I shall be preparing the no doubt unoriginally and not all that amusingly named Irrelevant Illnesses [Nurgle] for a long and hopefully illustrious career in the Divisions. Or I may just get frustrated with the complete lack of basic skills and drop them within weeks. No doubt it will take some adjustment after my block-heavy Brolafs, but I'm looking forward to trying out a team with perhaps a bit more long term potential. We shall see how it goes. . .

Wolfenswan
27-02-2012, 11:33 PM
Queens of the Neighbourhood (Wolfenswan) 2 - 1 Dead Can-Can (Dragon-Reborn)

All together Nuffle disliked both of us but Dragon oh so slightly more.

In my receiving turn (where I forgot to place my 2 Blitzers and put down 2 unskilled Linos instead...)I got lodged at the left side and it slowed down to an annoying shuffle even though a lino managed to KO a mummy that stayed down for nearly the rest of the game. It looked as if everything had come to a grinding halt when Dragon rolled an Attacker Down on the left side and allowed me to barely squeeze through with my ST4 Thrower and score in the eight turn.

The second half saw me going for his ball carrier in the back field a bit too eagerly, failing a dodge shortly after and leaving the center widely open for him to score on his turn 14. In turn I began my 14th turn with focusing all my best girls at one flank, receiving a lucky kick that fell shortly behind the LOS, squeezing through with my ST4 catcher, followed by some Blitzers only to have the Thrower fumble the Ball. Dragon managed to shadow said thrower with his Tackle Wight and park a ghoul close to the ball. But with some lucky dices the ghoul was blitzed away, the thrower managed the dodge, picked up the ball and threw it right towards my catcher who made a dash for the finish line. In my last turn I risked a turn over by passing the ball to the Blitzer to have her get the SPP but everything worked out fine and I scored my winning touchdown.

WhiskeyTangoFox
28-02-2012, 03:30 AM
We so Dom vs Gridiron Maidens


In the battle of mediocrity of Div E, the dark elves of We So Dom met the amazons of the Gridiron Maidens. In order to avoid federal laws (as well as to facilitate some "friendly wagers") the match was played on ships in international waters. The fans were expecting a blood bath and it was rumored that the betting pool almost sank one of the ships in the flotilla prior to kickoff.

The details of the match are a little blurry as your faithful Blood Bowl beat-writer does not have sea legs (Editors Note: maybe it was the complimentary grog??). There were some awful passing "attempts" by the amazons which were promptly scooped up by the elves, creating an early 1-0 advantage. The rest of the match was a blur of a slap-fight in the middle of the pitch in which the amazons created gaps and scored twice, securing a consecutive 3rd place finish in the Divisions of Death.

The amazons suffered one casualty during the match (miss next game) and the elves lost some of their hired mercs they picked up off the docks. Rumors have said that the elves sailed off into the sunset in search of... something. We'll see if they are back in time for next season...

Final Result: 2-1 Gridiron Maidens


Well played match! My apologies for not taking better notes, but I look forward to seeing your next team in the DoD!

somanyrobots
28-02-2012, 04:30 AM
The rest of the match was a blur of a slap-fight in the middle of the pitch in which the amazons created gaps and scored twice, securing a consecutive 3rd place finish in the Divisions of Death.

Actually, WTF, I think you might have 2nd place on casualties? You're tied for points with ntw, so it gets into the tiebreaker rules. You guys had the same records (and actually the same scorelines!) everywhere, but I think you edge him out on maimings 6-5. If I'm reading everything right, which is a bit of an if, I'm still pretty new at this business.

And (again, if I'm reading everything right) BBM seems to confirm ntw's suspicions about our match - he was distinctly unlucky on armor rolls, while I was a bit above-average. Nothing compared to the mauling I dished out last match, but oh well, you can't brutally crush 'em all.

ntw
28-02-2012, 11:13 AM
The tiebreaker goes as follows :
we tied on points
we drew against each other
we both lost against somanyrobots
we both beat alh_p
So we need to calculate -
(TDs scored - TDs conceeded) + (CAS inflicted - CAS suffered)
to see who claims the highly prized second place. We have the same TD balance, so it'll all be down to CAS. I'm not able to access BB at the moment, but I fear somanyrobots' calculations are correct and that you have won the place on CAS balance. With the reboots and dropouts in the higher Divs that'll probably be enough to secure you a promotion!

@ somanyrobots - any chance you could link/post the BBM report from the match?

Squiz
28-02-2012, 06:53 PM
If anybody would be willing to give me a hand with testing for connection issues, that'd be rad. Specifically, I'd need someone to challenge me with any team and get challenged as well to see if my router freaks out.

Zoraster
28-02-2012, 07:15 PM
The Circus wrapped up my first season back in the Divisions with a 2-0 win over Gorm’s vampires, securing a first place tie breaker at worst. With Gorm down to eleven players for this one I decided to focus on the numbers game. With the Blodge/Leap vamp near untouchable to my rookie team lacking any wrestle or tackle I induced a bribe and opted for targeting Thralls so I could swamp the two Vampires. It worked well, with Gorm down to six players early in the second half and forced to make one die blocks and AG3 dodges aplenty.

For one turn it looked like Gorm was going to get the equaliser, as he managed to dodge his entire team away to form a pretty solid screen on the right flank and needed just one more good turn to secure the position. However it proved a false hope as next turn he one die blitzed with his BC, rolled both down and forgetting it wasn’t his block vamp didn’t reroll. Turnover and stun with the rest of his team in TZs. By the end of my turn the game was over after I stunned the Blodge Vamp, stunned a thrall and double surfed two more. Gorm was down to three players – all stunned – leaving me free to amble a black orc upfield for the second TD.

The Brain
28-02-2012, 08:04 PM
@Squirrelfanatic. I'd be glad to help out. Are you free right now?

Squiz
28-02-2012, 08:11 PM
@Squirrelfanatic. I'd be glad to help out. Are you free right now?Yes of course! My Steam name is "Squirrelfanatic", as is my Blood Bowl name.

Edit: Found your Steam profile, invite sent.

Gorm
28-02-2012, 08:24 PM
Good game Zoraster, my fault i lost for not paying enough attention. Might have been able to equalise and get a maybe middle of the table end to the season. Oh well. Not sure if i will stick with vamps.

EDIT: Going to change to Skaven, how do i make this known on the sheet?

Squiz
28-02-2012, 09:16 PM
My thanks go to The Brain for helping me out. Seems as if I can both challenge and get challenged without any problems, so I'm good to go.

President Weasel
28-02-2012, 09:28 PM
Excellent, more people should be like you.

LowKey
28-02-2012, 10:12 PM
heads up chaps, BB Legendary is 75% off on gamersgate for the next 10 hours if you're trying to convince a friend/loved one to get it

NieA7
28-02-2012, 10:42 PM
Hmm. Speaking of loved ones one of the other coaches in the Divisions may or may not be my wife. Can you play an online game from two computers on the same network?

JayTee
28-02-2012, 10:45 PM
Rattatatz (Skaven - mrpier) vs. The Dead Comic Society (Khemri - me)

2 - 2

Well a game where I walk away with a dead Blitz-Ra (Thanks regen, that's 4 deaths in a row you've failed on...) is likely to be a fairly bad game, but it was a pleasantly enjoyable game for all concerned.

The first drive was frankly the most ridiculous display of bashing I've ever seen. By turn 6 the Khemri had handed out 2 injuries and no less than 6 KOs, while the Skaven had yet to do anything more than stun a player. Turn 6 had 3 TGs and the ball carrier sitting on the TD line, and I really should have stalled a few more turns allowing the Skaven a single turn to score which would have been very hard if not impossible. But sadly I decided to walk in the TD and risk it. Stupid me.

5 of the 6 KOed Skaven wake up and a Quick Snap allows the Skaven to position themselves nicely. The Skaven neatly kill a Blitz-Ra and despite a plucky skeleton managing a 2D block on the threatening GR, wrestle brings them both down allowing the Thrower to pitch the ball neatly into his waiting hands and the 1st half ends on 1-1

The Khemri kick off again and the obnoxious slow speed of the Khemri once again allows the Skaven to slip through the lines and manage to take the lead, burning a re-roll on a dodge (Though giving up the chance to 1D block a TG for a crowd-surf, but you know that would have been double-skulls...) to get out of reach. I did a nice misclick when not following up a Push and made this play a bit too easy, I could have at least made the Skaven do one more dodge and have a -1 on their handoff but ah well. Hindsight.

Receiving this time the Khemri live up to their usual game and fail to pick up the ball, but the KOs start getting handed out again and the Khemri gain the upper hand in numbers. Despite a good blitz on the carrier the Skaven can't grab the ball and a Thro-Ra stands up, dodges out of reach (Yes really) and picks up the ball and the Khemri walk in the equaliser on the final turn.

So all in all an actually fairly textbook match. The Khemri bashed the hell out of the Skaven, the Skaven ran rings around the slow skeletons, and Regen utterly failed to be useful. By my count I think it ended with 4 injuries on the Skaven (Including 1 MNG on the +ag GR. Whoever players mrpier next, you can put the cheque in the post) and something like 12 KOs. Of course I somehow suffered the only permanent injury, the only time the Skaven managed to injure someone they roll Dead and stupid regen fails, but that's life eh?

In a surprising turn of events my Dirty Player/Sneaky Git Skeleton was a total legend, managing to hand out a crucial stun, 2 KOs, and an injury. That makes up for him being utter crapass up till now.

Also that hands me the win of Division 4. Huzzah. Also probably means I have over 1 million in cash, so the death of the Blitz-Ra isn't going to dent my coffer too much, just means I have to spent another few matches getting him Mighty Blow. Bah.

Really fun match, my thanks to mrpier for it!

It's clear that without a bit of tackle or just being able to bash freely, Khemri really struggle with ball-mover teams. There simply isn't enough speed on the team to harass the thrower in the enemy half and any players who break through the line. In some ways it may be better to kick short rather than long and keep the thrower closer to the LoS. Something to ponder for next season.

Zoraster
28-02-2012, 11:10 PM
Hmm. Speaking of loved ones one of the other coaches in the Divisions may or may not be my wife. Can you play an online game from two computers on the same network?

Yep, tried and tested against wifey in another league. Game worked well, but things got a bit frosty after applying chainsaw to her Wardancer :) Where we run into problems is having seperate matches running on the network at the same time. Gets a bit trying as there are three of us using it at the moment. It works for the most part, but there is an increase in network errors due to *cyanide*.

Oh, forgot to mention you may have to edit the net.xml on one of the machines to use a different port to 16962 for the initial handshake to work (located in ...\data\net)

DWZippy
28-02-2012, 11:26 PM
I've been having issues getting blood bowl to start. It just closes open launch, tried verifying it, can get it to launch after verifying it by not interacting with it at all until the menu screen which is.. less then ideal. Anyone had this problem? Anyone that can offer me some tips?

Getting tired of having to validate and reacquire 78 bytes every time I want to play the game.

NieA7
29-02-2012, 01:26 AM
Great, thanks Zoraster. Hope we don't meet though, I imagine she'd smash my team to tiny necro-pieces.

Screwie
29-02-2012, 01:41 AM
I've been having issues getting blood bowl to start. It just closes open launch, tried verifying it, can get it to launch after verifying it by not interacting with it at all until the menu screen which is.. less then ideal. Anyone had this problem? Anyone that can offer me some tips?

Getting tired of having to validate and reacquire 78 bytes every time I want to play the game.

Are you on Windows 7 or Vista? If so, have you tried running the program as an administrator? It might be trying to update but failing due to lack of privs.

Also, try disabling the movies in the options. I sometimes get a crash when loading the game due to those.

Dentharial
29-02-2012, 09:30 AM
So I was bored at work this morning and admiring ntw's sexy formulas in the spreadsheets when I noticed an error. On the Race Balance sheet, the 'New Pending Teams' column, somehow the Elf and the Lizardmen rows had their formulas replaced with a simple '1'.

If this was done intentionally for some reason, I apologise, but I couldn't see any reason why (there aren't any new or rebooting Lizardmen teams at all that I can see), so I fixed them to match the rest of the column.

LowKey
29-02-2012, 10:19 AM
Lizardmen was my bad i think, was going to reboot but changed by mind, i changed the R back but must have forgot to do the race balance sheet

ntw
29-02-2012, 11:18 AM
@ Dentharial, Good Man (/Elf), thanks. But FYI I think GC did the forumlae on that tab, mine tend to be messier than that ;)

@ LowKey - the race balance sheet should auto update, there should never be a need for anyone to manually change the values.

groovychainsaw
29-02-2012, 11:52 AM
Just a reminder chaps, season ends on friday! I'd like to do the promotions/demotions over the weekend if at all possible, so if you can get your matches wrapped up by them, that'd be very handy.

New guys! Pay attention as of this weekend - once the promotions/demotions are done (and I'll post something in a suitably bright colour) we'll need you to apply with your fresh 1000TV team in-game ASAP. Other guys, you should already know this :-D. There's likely to be a few double promotions this season, so those 2nd places were worth having after all. Down the bottom, we'll possibly see entire divisions moving up, I'll try to give people a shuffle as usual so you don't play more than 1 same person again.

/Additionally, good spot dentharial - as ntw said, the race balance sheet should update automagically, so no need for anyone to make manual edits there. Look fine with the formulas returned. Maybe I'll lock it if i can :-)

Kajo
29-02-2012, 12:20 PM
heads up chaps, BB Legendary is 75% off on gamersgate for the next 10 hours if you're trying to convince a friend/loved one to get it

Arrived too late, i think :/

I guess it's for annother time