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View Full Version : RPS Blood Bowl League - The many, many Divisions of Death!



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sketchseven
04-10-2012, 05:41 PM
Division F - The Hertlingbrad Scholars 0 vs 3 Death Vengeance of Doom

A match played entirely in the pouring rain.

Wink played solid Blood Bowl backed up by very good dice; block dice especially were really hot, and he scored 3 KOs, 2 injuries and also killed one of my Blitzers after the apoc decided dead was so good he'd serve it up twice.

I played alright Blood Bowl (I think anyway) with very bad dice; there was absolutely nothing I could do, even with five team re-rolls. At one point a Saurus got 2D blocked about four times without a single knockdown result. About the only mistake you could say I made was not blitzing a lone skink who had sneaked into position when my thrower failed for the second time to pick up the ball at the start of my first return drive. The dice only started to come back to me in the last turn or two of the match by which point it was all over anyway.

For those who are interested:
D6 DaWink 4.85 sketchseven -5.58
2D6 DaWink 5.59 sketchseven 1.56
Block Dice Success 69% vs 49% Turnovers 3% vs 7%


Thanks for the game Wink, was just one of those old Blood Bowl things.

20phoenix
04-10-2012, 10:39 PM
I forgot about very long legs. i went for that.

+MV every time - you're two skills away from a 0 chainpush one turner!!

Gorm
05-10-2012, 12:55 AM
meh i've done the one turner before, i'm liking the leaping/intercepting bastard at the moment. Next game i will hate it.

sketchseven
06-10-2012, 12:30 AM
Could some kindly admin please validate my Div F match with wink please?

Joeyjojojuniorshabadoo
06-10-2012, 01:39 AM
trying to get ahold of ntw on the devision k forums and steam friend request but nothing yet, so hopefully he checks this forum :)

ChainsawHands
06-10-2012, 02:10 AM
Could some kindly admin please validate my Div F match with wink please?Ask, and ye might happen to receive.

somanyrobots
06-10-2012, 07:28 AM
Snoozer and I just "played" our match. By which I mean I suffered one of the most thorough Nufflings I've ever received and conceded in turn 9. I just didn't have the heart to play the match out to conclusion and watch my necros get bashed down into a pile of dusty bones. Very good play by Snoozer; he earned the win, Nuffling or no.

If an admin could roll on div 2 tomorrow, we'd be very grateful; hopefully I can put up a less pathetic showing against NieA7 :p.

President Weasel
06-10-2012, 09:32 AM
I'm afraid that won't be possible, 'robots. For I have rolled on your Division today!
Day 2 in Division 2 is now open for business.

sketchseven
06-10-2012, 12:50 PM
Ask, and ye might happen to receive.

Many thanks, Hands of Mechanical Whirring Blades

President Weasel
06-10-2012, 02:10 PM
My match against Desvergeh was 1-0 to him at half time, with me setting up for my drive in the second half, when the game lost connection because his internet died. The Cyanide-o-tron decided I won 3-0, which seems unlikely. We're going to try to reschedule, if that turns out to be impossible we'll admin a draw.

So... Desvergeh's internets came back up, and we played our game, and it was brutal.
My wandering apoc saved Jim di Griz from death, my standard issue apoc offered to turn Resi Kaae's broken collarbone into a death (I declined) and new guy Richter, in his second ever match, took a niggle and was fired along with Resi (43spp, block, mighty blow, +1 move, I'll miss him).
I got off lightly. Des's team got brutalised, failing injury rolls left and right.
I fouled his troll a couple of times early on, eventually getting a BH that didn't regen. The orcs held on manfully (orcfully?) without him for most of the first half, but couldn't quite get the touchdown they needed.

The second half started with 10 orcs lining up against 9 chaosmans. Considering Des brought 3 subs and I brought one, you could tell the first half had been a bit bashy - but that was nothing on the second half. When I ran my touchdown in at the start of turn 16 there were 6 orcs and 6 chaos left on the field.

Red Skull Reavers (Pres Weasel, Chaos) 1 - 0 Bishi Bashi Speshal (Desvergeh , Orcs)

NieA7
06-10-2012, 04:06 PM
Snoozer and I just "played" our match. By which I mean I suffered one of the most thorough Nufflings I've ever received and conceded in turn 9.

I just saw your roster, I take it you've not seen how much Grinn kicked me about otherwise you wouldn't be complaining so much. I had 220TV killed and another 200 MNG'd - I feel sorry for you with your full 6 positional players all at at least lvl 2, must be hard ¨.¨

Everblue
06-10-2012, 04:41 PM
My norse team in another league is down to 500 TV after 2 games. I have 2 positionals left.

NieA7
06-10-2012, 04:53 PM
...So it could be worse, but I still feel Nuffle giving my +ST zombie a -ST was particularly mean.

somanyrobots
06-10-2012, 05:23 PM
I'm afraid that won't be possible, 'robots. For I have rolled on your Division today!
Day 2 in Division 2 is now open for business.

In my defense, it was tomorrow in my time zone. All praise to the admins!

And yeah, the Lycanthropes are actually in pretty decent shape, only a couple of serious injuries in their history. Last night's match was more of a morale thing, Snoozer's armor rolls were off the charts and starting the second half with 7 players on the pitch was rather foreboding. Let alone that (my own colossal mistake) I set up thinking it was turn 8 instead of turn 9, so had ludicrously poor positioning. Just a deeply depressing start to the second half, that game wasn't going to get any better.

NieA7
06-10-2012, 07:16 PM
Grinn managed to get 50% successful armor breaks in his match against me, even with a fair bit of mighty blow that felt a tad harsh against AV8. I had 6 players left for most the second half, two of which were ghouls in a sea of tackle. One of them drowned.

Actually, looking at my match stats I clearly can't cope with bash teams (Chaos, Nurgle, Orc, Dwarf, Norse) as Necro as well as other types: my record (6 wins, 6 losses, 3 draws) is noticeably worse than against hybrid (9/4/3) and agile (3/2/1) teams. Anybody got any tips? I've tried bashing back (get slaughtered) and pulling back and marking space (works for one turn, then they're in my face and I can't dodge away) but I've never come up with anything really convincing.

potatoedoughnut
06-10-2012, 07:52 PM
Grinn managed to get 50% successful armor breaks in his match against me, even with a fair bit of mighty blow that felt a tad harsh against AV8. I had 6 players left for most the second half, two of which were ghouls in a sea of tackle. One of them drowned.

Actually, looking at my match stats I clearly can't cope with bash teams (Chaos, Nurgle, Orc, Dwarf, Norse) as Necro as well as other types: my record (6 wins, 6 losses, 3 draws) is noticeably worse than against hybrid (9/4/3) and agile (3/2/1) teams. Anybody got any tips? I've tried bashing back (get slaughtered) and pulling back and marking space (works for one turn, then they're in my face and I can't dodge away) but I've never come up with anything really convincing.

Yeah I've encountered a similar problem. My general strategy with my necros vs bash is to try and break through with the ball and use my speed to stay out of blitz range. This usually involves marking a lot of players, which then leads to getting blocked a lot, which is bad. On D I just try to play stall the cage and hope for an opening, but it's hit or miss. Or try and get them to score and score myself quickly, which usually doesn't work with just speed but agi3.

In general recently I've found my necros have been far less effective vs 2000TV teams than in the mid 1000s. Part of that has been sub-par dice my last several game (both injury and ball handling), but part of it is just not really having the skills to effectively deal with a lot of teams, and then there's my poor coaching.

Having a perpetual rookie ghoul is a huge handicap and I think once my other ghoul dies (he already has a niggle) the team will really struggle to get anything done.

Heliocentric
06-10-2012, 08:16 PM
Actually, looking at my match stats I clearly can't cope with bash teams (Chaos, Nurgle, Orc, Dwarf, Norse) as Necro as well as other types

Foul... Honestly, how often do you do it? twice a match right? Well, if fouling goes aainst you thats a shame, but if you injure a few players the momentum shifts, suddenly MV4 zombies are encapsulating, stronger more skilled and faster players, and then fouling them.

Once you get the opponent down to 3 players you can try picking up the all and everything.

[/exagerating but still true]

Zombies are for being hit, they are there to slow down your opponents, skill them as such, for example, i prefer wrestle to block as if you ever get the numbers advantage your opponent would be hesitent to give you an opportunity to foul even more.

Werewolves, ghouls and wights can carefully manage the ball, but ghouls and zombies should be in the thick of it.

But ghouls are fragile? Yes, and tempting, an opponent who sticks around trying to injure the ghoul is one fouled the next turn. When your ghoul dies your opponent might cheer, but to you its just another BH you replace with the infinite money all corpse teams end up with, sure you might have to wait a whole game until he is a blodger but that's a risk you'll have to take.

El Cubo
06-10-2012, 08:42 PM
Clone High vs. Wayward Gladiators

potaetoedoughnut got the first half to attack. His guys failed to penetrate, the block dice were full of skulls and both downs. I got to harass the ball carrier but couldn't get it loose. It was passed to the ag4 wight who was forced to make a semi risky break for it. As the first action on my turn the yhetee skull-bd'd himself and failed the loner roll. This left my team wide open so I couldn't do much more for the remainder of the half.

On my attack drive the yhetee double skulled again, but fortunately the ball landed quite securely in the middle of my formation. The formation was a little too loose, though, as the necros could get players in without so much as a dodge roll. Both of us got some players to guard the ball. Things didn't look too hot for me when the ball bounced in the undead's favour. That was when when luck turned around and potaetoedoughnut failed a couple of crucial dodges. I got the ball and started to be successful in blocking as well. By the end, six undead were sent off so I got away pretty easily. And so the game ended 1-1.

***

It wasn't an easy match, but Nuffle saved me from the shame of defeat! Again!

potatoedoughnut
06-10-2012, 08:43 PM
Foul...

But ghouls are fragile? Yes, and tempting, an opponent who sticks around trying to injure the ghoul is one fouled the next turn. When your ghoul dies your opponent might cheer, but to you its just another BH you replace with the infinite money all corpse teams end up with, sure you might have to wait a whole game until he is a blodger but that's a risk you'll have to take.

Fouls aren't as effective against high AV bash teams like chaos, orcs, or dwarfs.

The problem with getting ghouls injured at high TV is that is hard to level them up again. I've had a rookie ghoul for 10 games now and earned a grand total of 3 spp while picking up 4 injuries and 2 KOs. With no skills and opponents that have tackle and MB it's hard to get anything done with them. They unreliable ball handlers and even when they get the ball they fall over pretty easily. And they're often taken out of the game at some point due to stun/KO/cas so they don't have the opportunity to do much.

Heliocentric
06-10-2012, 09:00 PM
Fouls aren't as effective against high AV bash teams like chaos, orcs, or dwarfs.

Its funny, these teams are actually easier to slow down. Take out their sure hands guy or their passers. But, sure, you break armour less, thats why you use more assists. :D

OpT1mUs
06-10-2012, 09:05 PM
Hello, I wish to get stomped in this league of yours, so please add me in.

Nullkigan
06-10-2012, 09:06 PM
I'm sorry, but complaining about necromantic teams having a hard time dealing with the specialism of another team just reads to me as "I'm sad my team can outdo other teams in ONLY 90% of situations". You can occasionally be outbashed and have a slow line? So what! You have a huge number of really good positionals, and whilst they're mixed between bash and ball it's the best mix in the game and you never have access to less than four for either tactic. Topped off with cheap disposables you can use to foul, low TV and regeneration. Ghouls getting ganked is a balance mechanism for them being good ball handlers.

There's a reason they're one of the most popular teams, and it's not because people are into extreme diets.

Although the comments on TV differentials/high level players do need to be addressed again soon. Especially with the way the league is currently set up. I still feel bad about having an average tv advantage of about 800 this season, but I like playing my team. With only three matches a season it is way too easy for a single bad game to dump super-levelled teams down amongst newbies.

Also see: arguments about the long-term balance of high-AV teams, such as chaos, dwarves, and yes most of the undead teams.

Heliocentric
06-10-2012, 09:08 PM
Hello, I wish to get stomped in this league of yours, so please add me in.

See, this one has the right attitude. go to the first post and add your name on the spreadsheet linked by the word "here" rename a "FREE SLOT" to your name and fill in your details

OpT1mUs
06-10-2012, 09:12 PM
I did, just didn't know what to put under Division , I am a complete scrub at this..

Heliocentric
06-10-2012, 09:12 PM
I'm sorry, but complaining about necromantic teams having a hard time dealing with the specialism of another team just reads to me as "I'm sad my team can outdo other teams in ONLY 90% of situations". You can occasionally be outbashed and have a slow line? So what! You have a huge number of really good positionals, and whilst they're mixed between bash and ball it's the best mix in the game and you never have access to less than four for either tactic. Topped off with cheap disposables you can use to foul, low TV and regeneration. Ghouls getting ganked is a balance mechanism for them being good ball handlers.
I completely agree except the bolded bit, ghouls dont need to be on the ball as i previously suggested, and the deep pockets go a long way to resolve their fragility.

I mainly play necro because I'm obsessed with the idea of having a team full of other peoples players, but even without that fun (and money saving) mechanics) I'd still likely consider necro because they are a decent team.

Sure they take a long time to develop, but eh, this IS a persistent league.

I did, just didn't know what to put under Division , I am a complete scrub at this..

We will need to start a new season, we just started game 2 of 3, we'll likely be wrapped up in 2+1/2 weeks for a new start.

NieA7
06-10-2012, 09:20 PM
I'm sorry, but complaining about necromantic teams having a hard time dealing with the specialism of another team just reads to me as "I'm sad my team can outdo other teams in ONLY 90% of situations".

Erm, I was saying I couldn't do it, not the team, I wasn't complaining I was asking for advice, and being high strength is hardly a specialism when 5 teams can do it. Apart from that, good summary!

somanyrobots
06-10-2012, 09:32 PM
NieA7 and I met up today, the first time my boys have played against another Necromantic team. I had a sizeable TV advantage, giving him Nekbrekerekh and a Babe. NieA7 won the toss and chose to receive, setting up a very strong line to punch through my weak zombie LoS. He came out roaring, hammering my line and scoring two stuns in the process. Then he failed a hand-off between his ghouls, giving me a small opening. I moved a wight onto the ball, and started dashing players up to cover it; but the second player to get in position, my less-skilled werewolf, failed his GFI and his reroll, getting KO'd in the process. NieA7 caged up in the middle of the field, but still well within range, so I was able to get a zombie and a werewolf onto the ball carrier. NieA7 broke for the sideline, trying to reform his cage away from my players. He zigzagged down the field, his +AG ghoul consistently dodging away, until finally I got my (accidental) Strip Ball ghoul to make a block on him and free up the ball. But when I passed a player over the ball to pick it up (Side Stepping away from a block), the bounce went straight into a whole pile of NieA7's players. Dang. NieA7 wound up with a turn 7 TD, after which one his KO recovered and neither of mine did. Dang. Then we both lost a player to Sweltering heat, but his was a zombie and mine was a Flesh Golem. Dang. The weather then switched to pouring rain; I received the kickoff and made a valiant attempt at 2-turning EEEELFBAAAAALLLL, but was thwarted by the rain and the difficulty of playing necros like they're elves. End the first half, 1-0.

The rain stopped, at least, as I received in the second half still down two players. I played very loosely, aggressively pushing upfield. I got lucky, as NieA7 tried to exploit my gaps a couple of times only to be thwarted by failed dodges. The drive ended with a seriously risky handoff to a marked-up werewolf; but he made the grab, dodged free, and scored a TD in turn 11. 1-1. The ref ran the clock down to resume, while my KOs finally woke up, evening things up a bit (though I had a zombie who'd been sent off for fouling, as well). NieA7 caged up heavily on the left side, and things settled into a bashfest. I did succeed in shaking the ball loose in turn 14, but the bounce stayed near his team. But he didn't pick it up for a turn, which let me bash in, push a zombie onto it, and bounce it behind his mob. I got a werewolf to the ball, and a ghoul in position to run at it; but he knocked the wolf down, and picked the ball up with a wolf of his own. But the maneuver ate a couple of vital turns. NieA7 still had one trick up his sleeve, though. He dodged a wight away from the mess, and got him just barely within scoring range. My ST4 wight blocked him, but didn't knock him down. So on turn 16, NieA7 opened up his ball carrier in terrific style, and had Nekbrekerekh throw a sure-thing 2D block against that wight...and rolled double-skull, double-skull. Game end, 1-1.

Read in Tooth and Claw 1 - 1 Lucky Lycanthropes

My thanks to NieA7 for a terrific match! Very enjoyable, and challenging throughout. The dice broke slightly in my favor, especially in clutch moments (the werewolf-handoff and Nek's spectacular failure), which makes it even more impressive on NieA7's part that I barely scraped out a draw. I suspected at the start of the season that Tier 1 would be more than a match for me, and it appears to be true :).

OpT1mUs
06-10-2012, 09:39 PM
We will need to start a new season, we just started game 2 of 3, we'll likely be wrapped up in 2+1/2 weeks for a new start.

Can I change my team in that time, like if I decide not to play Khemri, can I just change it in the table before the league starts?>

Heliocentric
06-10-2012, 09:44 PM
Can I change my team in that time, like if I decide not to play Khemri, can I just change it in the table before the league starts?>

Until your join the league ingame you can change as often as you like as long as you don't pass the race balance limits on the spreadsheet (max of 5 teams per race) Necromantic, Nurgle and Skaven are the only teams maxed atm.

If you fancy an unreasonable challenge vampires and ogres are entirely unrepresented.

Everblue
06-10-2012, 10:40 PM
Although the comments on TV differentials/high level players do need to be addressed again soon. Especially with the way the league is currently set up. I still feel bad about having an average tv advantage of about 800 this season, but I like playing my team. With only three matches a season it is way too easy for a single bad game to dump super-levelled teams down amongst newbies.

Also see: arguments about the long-term balance of high-AV teams, such as chaos, dwarves, and yes most of the undead teams.

It's only a three game season! If you play your TV appropriately then you'll get promoted and be back towards the top again, and only have had to play three games against weaker teams. If you don't get promoted then your argument is defeated!

And anyway - you haven't played me yet! My TV is only 200 less than yours I think.

NieA7
06-10-2012, 10:57 PM
Yeah I've encountered a similar problem. My general strategy with my necros vs bash is to try and break through with the ball and use my speed to stay out of blitz range ... On D I just try to play stall the cage and hope for an opening, but it's hit or miss. Or try and get them to score and score myself quickly, which usually doesn't work with just speed but agi3.

Yes, the low Ag is a killer even with dodge. Must be a way of doing it but while the zombies are excellent fodder you only have to lose a couple on the pitch and suddenly the Ghouls and Wolves are a lot more vulnerable. Harassing the ball works well sometimes but others it just leads to overcommitment. That said I think I've only successfully stalled a full cage once or twice, even if there's been a few forced rolls along the way. Tricky, doubly so now I've got a rookie wolf and ghoul to manage. Perhaps more surgical blitzing is called for, with frenzy it's often possible to break things up a little.


...My thanks to NieA7 for a terrific match! Very enjoyable, and challenging throughout. The dice broke slightly in my favor, especially in clutch moments (the werewolf-handoff and Nek's spectacular failure), which makes it even more impressive on NieA7's part that I barely scraped out a draw. I suspected at the start of the season that Tier 1 would be more than a match for me, and it appears to be true :).

'twas frustrating to be denied at the end by that turnover machine star player (two turnovers, one a 2+ lonered and one a double skull lonered), but in all honesty my second drive had come more than a little unstuck, I was lucky the wight was even in a position to score. 5SPP between the rookies, but surviving Snoozer's dorfs will be a challenge, hopefully Grinn can put a dent in them.


It's only a three game season! If you play your TV appropriately then you'll get promoted and be back towards the top again, and only have had to play three games against weaker teams. If you don't get promoted then your argument is defeated!

TV difference isn't so bad usually, though a better selection of star players would be nice. Still, tackle and guard are the really vital skills and there's hardly any stars with those even in the full CRP. I guess it comes down to the teams that have great skills but so-so stats, average skills and stats, and great stats but so-so skills - the latter will always do better at high TV, the former at low.

Jiiiiim
06-10-2012, 11:06 PM
I mean, Wolves are potentially incredibly powerful killers, and their claws slice open high AV, so if you're playing against bash it's going to involve a lot of surgical lupine strikes.

ntw
06-10-2012, 11:08 PM
trying to get ahold of ntw on the devision k forums and steam friend request but nothing yet, so hopefully he checks this forum :)

Hrm, didn't have a SteamBuds request - sent you one back tho.

Jiiiiim
06-10-2012, 11:17 PM
Track and Field (Jim, zons) v Tuftybushe Fruitcakes (Kapouille, flings)

The seconds of my stunty matchups this season was a lot closer than the first, anyway. My entire strategy was to hurt the flings, and in order to do that, I tried to make sure every zon was standing next to one at the end of my turn. Then, hope for a failed dodge which, I'm fairly sure, never actually happened. Anyway we succeeded in pushing them into a 3 by 3 square and I thought "man this is going to be awesome" and fireballed it. Two badly hurt wasn't bad I guess, but I was envisioning every single player dying in a fiery maelstrom. Kapouille, startled into life, threw his remaining upright fling right to the touchline. 0-1! I received the ball and trundled slowly up the line to score at the end of the first half. 1-1!

We received a touchback for the second half, and inched up the left, looking furtive. Kapouille placed every single fling in an unbroken conga-line-snake-thing around my ball carrier, but I was able to knock her free with some excessive chain-pushing. The side effect was I was now pretty stuck near the sideline. One failed block later and Kapouille had the chance to just shove my carrier off the pitch, and totally did. The ball, clearly a zon supported, scattered directly to his touchline. Ah Ha Ha. He tried to pick it up, but shoved it off the pitch again, right next to one of my isolated linewomen who was trying to have a quiet smoke away from the action. Flings crumbled like a delicious cake and we were able to see out the remainder of the half, scoring on T16. The one-turner couldn't happen because of my AMAZING KICKING PROWESS, so it finished 2-1 to heroic Jim. Surprisingly close!

Zoraster
06-10-2012, 11:20 PM
It's only a three game season! If you play your TV appropriately then you'll get promoted and be back towards the top again, and only have had to play three games against weaker teams. If you don't get promoted then your argument is defeated!

And anyway - you haven't played me yet! My TV is only 200 less than yours I think.

Quite. Nullís argument lacked validity last time but is even weaker now with the new format. Teams can now quickly find their natural level after dropping out briefly like Nullís mob. Good coaches who reboot or veterans who join up will quickly blitz through the divisions through good use of inducements rather than have to spend nine months slogging through easy mismatches in coaching ability. TV is a non-factor.

Nullkigan
06-10-2012, 11:39 PM
TV is a non-factor.

Bahahahahaha. Real, reliable mechanical bonuses are a non-factor? Inducements are either not reliable (anything and everything except non-loner Stars) or not condusive to the long-term development of a team (either by eating SPP or encouraging unfamiliar plays). Just because you can still win with inducements doesn't make them any less of a shitty band-aid.

Dropping powerfully built teams down amongst the fresher ones isn't unfair? They're better at winning AND killing. There's a double penalty of losing a game (and thus not being put into an appropriate tier next season) and losing your players because they can be hurt more reliably.

I'm not concerned about being dropped a tier - I'm not the best of players. I do however feel bad about playing coaches who, because of the nature of the league, suffer a massive penalty to their chance to win just because I fucked up. It wasn't fun when I was on the recieving end of powerclombers, and even though my team isn't built like that I know it's not going to be fun for my opponents.

And none of this addresses the problem of some teams being decidedly balanced towards a short or long league, with perpetual leagues inevitably favouring the latter, so you create a glass ceiling. The new format has lowered that ceiling, but it's also made it so the shards of glass that fall from it stab the squishiest people first.

chadsexington
06-10-2012, 11:42 PM
I'd like to withdraw from the league and maybe reroll a new team next season or the one after.

I haven't enjoyed a game in a while and its becoming more of an unpleasant chore than something I look forward to.

Thanks

boots468
07-10-2012, 12:03 AM
Necromantic, Nurgle and Skaven are the only teams maxed atm.

My word, are we losing players overall? I remember there once being a queue of players waiting for a chaos slot to open up, and several wanting to start as lizards/delfs.

Also, how's the new(ish) tier system working out for everyone as opposed to the old dual-ladder method? There was talk of reviewing it after a while, but no-one seems unhappy with it so far.

NieA7
07-10-2012, 12:50 AM
I mean, Wolves are potentially incredibly powerful killers, and their claws slice open high AV, so if you're playing against bash it's going to involve a lot of surgical lupine strikes.

Guard's a killer for that though - if you don't get the knockdown on the first hit and there's a lot of guard about it's often two against for the second. Coupled with tackle on the dorfs it gets pretty hairy (that's why lizardmen tend to be a bit easier to deal with despite the strength, with less guard they're easier to set up for a Necro-style strike). Or at least that's what I've found to date, probably need to play a better positional game.

I'm OK with the structure as it is at the moment, I actually quite like mixed TV games on either side of the equation.

Everblue
07-10-2012, 02:26 AM
Still, tackle and guard are the really vital skills and there's hardly any stars with those even in the full CRP. I guess it comes down to the teams that have great skills but so-so stats, average skills and stats, and great stats but so-so skills - the latter will always do better at high TV, the former at low.

But you can get tackle and guard with inducements. Quite easy to forget that. You also only really need 1 or 2 tacklers in your team. The threat of it is just as important as it's actual effect.

But anyway - everyone has their own opinion on mixed TV. I personally seem to see particularly fast teams such as lizards doing extremely well at low TV. Apologies for banging on about it, but the OCC champion last season (250 team league in its 15th season) was 1800 TV lizards, who got chopped down to 1300 TV during the season. They are second this season, just behind a 2700 TV chaos team.

potatoedoughnut
07-10-2012, 03:02 AM
But you can get tackle and guard with inducements. Quite easy to forget that. You also only really need 1 or 2 tacklers in your team. The threat of it is just as important as it's actual effect.

A lot/most teams can't get guard on a merc. And on a merc wrestle is often as good or better because you'll have less TOs.

Zoraster
07-10-2012, 06:19 AM
Nullk a majority on the net will fully support your positions. They will also say you should nearly always receive, norse are only viable at low TV, caging is a good plan A, always take the strength etc etc. BB groupthink is an ass, and all these things are demonstrably false.

RPS alone provides ample contrary evidence. The Divisions have been dominated by finesse and hybrid teams with bash not winning a title since the opening dozen games of the LE era. Since then every single title has gone to an AV7 or stunty reliant team bar one High Elf triumph. No claw player has ever featured in a title winning team, and I don’t think there has even been a POMBer. Dwarf, Chaos and Orc teams have rarely even reached the top flight with just the occasional season here and there. Only Laneford’s Nurgle have had a regular presence at the top and they’ve been bouncing around more than chasing the title.

You struggle against these teams. That doesn’t mean they are broken. You are weak with inducements but they work fine for coaches who know what they are doing. You say you are not the strongest of coaches; are these not simply weaker areas in your game rather than issues with BB?

Why do you think I can regularly get results with inducements? I’m no better than these guys. Well okay, I’m clearly stronger than some but I’ve also been doing it against the RPS elite like Jol, ‘hands et al. I’ve had the best part of a decade since inducements were introduced learning how to take maximum benefit. As with everything in BB if you put the effort in to learn what does and doesn’t work for you you’ll find inducements are far from a shitty band-aid. The essence of BB is controlling space. The coach who better utilises his 88 TZs will win most games. Everything else is gravy.



Dropping powerfully built teams down amongst the fresher ones isn't unfair? They're better at winning AND killing.

Clearly they aren’t or they wouldn’t be getting relegated that far in the first place. As for returning teams we’ve always had that issue but it is far less of a problem with the new format with the quicker journey back up the tiers.

Far from a negative I’d say it is far better. There is less time for new coaches to form bad habits and commit to bad builds before getting taught the error of their ways. New coaches will learn the value of getting key role players like a wrackler while their team is still young and easy to build. And of course it helps avoid the phobia of TV gaps when you face the normal sort of disparity you get in any perpetual league from the outset. These weak high TV teams are mainly inefficient TV wise thus giving an easier introduction into the use of inducements before you reach the authentic big boys. Bottom line these teams are down with the rookies for a reason.

karandraz
07-10-2012, 06:50 AM
Hey folks, just thought id let you admins know i dont think me and INinga132, am pretty sure the deadlines past, we had arranged to play our match on tuesday but sadly I had to work unexpectedley late at work to cover a colleagues shift. sorry to be a nuisance :)

Nullkigan
07-10-2012, 07:40 AM
Snip
I had a longer post where I picked apart what you were saying (I'm sure people who joined the league for fun are happy to know that I'm a shit player with a poorly built team and that they should get used to a winners-only balancing system that ignores both team development AND ELO at the same time), but as I realised that as it was almost all as caustic as that in-parentheses remark I'm going to stop myself from posting any more of it.

Better, more experienced, players can go further with less, fine. That's not the whole story though.

I think I'm quitting at the end of the season. This is getting beyond silly and I should really be the change I want to see.

Jiiiiim
07-10-2012, 08:32 AM
Aw :(

Stay Nulk! I still love you! Also I don't think I've ever had the opportunity to play you yet!

groovychainsaw
07-10-2012, 09:20 AM
Well I don't want to dive in to this sort of exchange too deeply, but I'm always happy to take on constructive criticism, and I really don't want to see people getting frustrated with the divisions due to the new structure.

Does the new structure mean bigger TV differences are occurring through the divisions? Yes, particularly in the middle tiers. Does playing a few games with bigger TV differences break the divisions? I'm not so sure. Admittedly, I've been the one giving away inducements to my opponents so far, so it's a difficult position to be in.

Have other people found it really difficult using inducements against teams 300-400TV higher than themselves, or do they enjoy the challenge? Personally, I lean on the 'it's part of the fun of the game' side. But I can understand some people feeling frustrated.

(Also, a quick reminder - you don't always have to hire star players - you can hire a journeyman and give him block or tackle or *something else* to help against the opposition - something I did a lot when playing as norse, who get great journeymen, so you can have a block/tackle player for 120k)

Heliocentric
07-10-2012, 10:15 AM
I would love it if the draw had some kind of selection bias that favoured similar TV. Losing without getting a sniff at victory without even getting nuffled is grim.

Dog Pants
07-10-2012, 11:07 AM
I'm sure people who joined the league for fun are happy to know that I'm a shit player with a poorly built team

Well as the guy playing you next, I'm glad to hear it :)

Since the restructure my performance has suffered badly. Pre-restructure my stats were 4 losses, 5 draws, 3 wins, with all but one loss in the first season and a steady trickle of promotions thereafter. After the restructure I took a pounding from a higher TV team which cost me two key players, and my stats became 4 losses, 4 draws, 0 wins. Now clearly there may be a number of factors here, so I'm not suggesting my plummeting performance is solely due to the new structure, but coincidence or not I'm finding I'm having a much harder time post-restructure. However, that also presumably means others are winning more.

Thinking back to when we were voting on the rejig, I commented that the system was going to produce more inequality in the teams and make newer teams more likely to lose, and new coaches less likely to stick around. I stick by the former, but I couldn't say whether it's affecting the overall league population.

This isn't meant to be a complaint about my league position, or a damning statement of the new structure, and certainly not an 'I told you so', but a record of my experience pre/post change. I might have lost my two veteran Tomb Guardians in the same game regardless, which appears to have been the catalyst of my downfall, but maybe my fall would have had more cushioning with a lower amount of more experienced teams dropping down with me.

Squiz
07-10-2012, 11:18 AM
I'd like to withdraw from the league and maybe reroll a new team next season or the one after.

I haven't enjoyed a game in a while and its becoming more of an unpleasant chore than something I look forward to.

ThanksThat looked like a rough experience yesterday (first turn kill, misfiring Wizard, failed dodge followed by a pickup by an opposing player), and from what you told me it was not the first time recently. I have to admit that I was looking forward to this return match (our teams already had a game a few seasons ago which resulted in a demotion for my Orcs) but this was just ... not the way games should be.

Edit: The game can be validated btw.

Nullkigan
07-10-2012, 11:32 AM
Well as the guy playing you next, I'm glad to hear it :)

I was wondering why my next game hadn't occured yet... did the spreadsheet/ingame list change at some point? I could have sworn I was playing someone else. I'm away Monday-Thursday :P

President Weasel
07-10-2012, 12:13 PM
the new structure is flatter, therefore there is a higher chance of a new team being matched against a higher-TV one. It's not the end of the world when it happens, although it would be a damn shame to lose players because in their first outing they got kerb stomped, before they learned that what goes around comes around and the occasional stomping is part of blood bowl's rich tapestry.

NieA7
07-10-2012, 12:51 PM
Just looked at the sheet, something's gone wrong for the Championship table - Janek's win is showing as a draw.


I would love it if the draw had some kind of selection bias that favoured similar TV. Losing without getting a sniff at victory without even getting nuffled is grim.

I'd rather go back to the old 2-all-down structure than start influencing the draw by TV, but as I mentioned I'm happy with how it is now. When we were doing the re-org I favored the pyramid structure which was even flatter than this. It always hurts losing a game and losing some players, but BB is from the same school of thought as roguelike-likes, your dudes are going to die and they ain't coming back.


the new structure is flatter, therefore there is a higher chance of a new team being matched against a higher-TV one. It's not the end of the world when it happens, although it would be a damn shame to lose players because in their first outing they got kerb stomped, before they learned that what goes around comes around and the occasional stomping is part of blood bowl's rich tapestry.

A good point, perhaps we should emphasize the challenge league as the starting point for the first few matches.

Dog Pants
07-10-2012, 01:14 PM
I was wondering why my next game hadn't occured yet... did the spreadsheet/ingame list change at some point? I could have sworn I was playing someone else. I'm away Monday-Thursday :P

Oops, I hadn't realised I'd also assumed you weren't playing me, despite my previous post. I've posted in the org thread to try to get something sorted.

Losing players is part of the game, yes, and building a team back up from a crippling defeat is part of the fun (by which I mean the Dwarf Fortress kind of fun), but it's a lot easier to recover when you are dumped down into low TV leagues. Maybe that shouldn't be the case though, since in order to get an easy recovery that would warrant you having a few unbalanced games against those lower TV teams, which is no fun for them.

Consider the league as it stands filtered into a flat structure as a representation of the old leagues, though. Tier 1 is the equivalent to the old Div 1/Div A, but with the bottom two slots filled by promotions from Div 2/Div B, the equivalent of being promoted to the top divisions from a 1st or 2nd place in the old rankings. That's not too different, and at that level of game I would assume all teams concerned to be fairly high TV.

Take Tier 2 then. You can equate that to the old Div 2, Div 3, Div B and Div c. So a team promoted to that tier could be making the equivalent jump of the old Div D to Div B, facing off against the relegations from Div A/1. That's quite a difference, and while it's the most extreme scenario it would on average happen four times per season. That's a lot more kerb stomping than you would have encountered before, and we do seem to be seeing some coaches getting disheartened after several crushing defeats in a row. And why wouldn't they? The odd beating keeps things in perspective, but nobody likes being a whipping boy.

Personally I've no intention of leaving. If my Khemri become too much of a chore I'll 'sack the coach' and start a Goblin team. Losing as a Goblin team is just as much fun as winning!

Everblue
07-10-2012, 01:18 PM
I really don't see the problem with the current structure. There are no really scary teams in the lower divisions (even my chaos team is still not very scary), and people don't seem to be bastards for fouling and killing as they are in other leagues and online. The scariest killer team I've come up against was in the FOL, and was a TV minimised Necro team with piling on wights and ST4 MB wolves.

You get TV500+ differentials in all leagues that I've played in so far, and the very short season structure we have means that lower TV teams have a better chance of climbing the ladder.

cyberpunkdreams
07-10-2012, 02:11 PM
...but this was just ... not the way games should be..

Damn. I thought that was what an ordinary match looked like.

chadsexington
07-10-2012, 04:32 PM
Damn. I thought that was what an ordinary match looked like.

I've had 5 deaths in two games. Add in a slew of injuries and there you go. I seem to be having some bad luck when it comes to the dice, and I need a team that doesn't shatter when you get some bad rolls.

Alternatively I could attempt a finesse team that stays away from opponents, but either way, I just was not enjoying the games. I was only going through the motions and not really caring the outcome - and thats no way to spend an hour.

Joeyjojojuniorshabadoo
07-10-2012, 05:57 PM
I just noticed in devision K that joose lost 2-1 against xenny? i thought those we suppose to be admin'd draws or wins for the team playing against xenny cause she wasnt able to play this season? or did that change?

cyberpunkdreams
07-10-2012, 06:06 PM
I just noticed in devision K that joose lost 2-1 against xenny? i thought those we suppose to be admin'd draws or wins for the team playing against xenny cause she wasnt able to play this season? or did that change?

No, ntw's match was adminned, but I took over from her just for the rest of this season.

potatoedoughnut
07-10-2012, 06:24 PM
I like the new structure primarily because I get to face more different coaches. With the old structure there was a lot less mobility so you would end up rotating between the folks around your level. With the new structure I've had the pleasure of playing more new coaches in 2 seasons than I did in the past 3-4.

Regarding TV I don't think it's too big of an issue for an experienced coach. I think the real issue is having a new coach squaring off against a veteran, and in that scenario TV or inducements aren't the primary deciding factor. Plus learning how to effectively use inducements is a skill and the sooner you get practice the better.

And the thought that bash teams are killer is not true, especially here at RPS. Unless a team is specifically built for it chaos is no more deadly than elves. Especially at low TV chaos is pretty tame. STR != cas, you need skills like MB, claw and PO. Speaking of, I have not faced a single CPOMB player my entire time here. I think the only team I've even seen PO on is norse. I think a lot of the fear of bash teams is quite unjustified.

You will lose players to CAS eventually. I've had some bloody matches vs elves where my armour just wouldn't hold up. It wasn't becuase the elves were killer, it was just dice. I haven't look at every roster in the DoD, but I'm pretty sure none of them are built around killing opposing players.

cyberpunkdreams
07-10-2012, 07:02 PM
I haven't look at every roster in the DoD, but I'm pretty sure none of them are built around killing opposing players.

You've obviously not seen my goblins. ;>

(Not really)

Everblue
07-10-2012, 07:04 PM
Maybe the reason that finesse and stunty teams have dominated in RPS is that people are simply too nice to bash then then 'doughnut?

Quite often I look at Chainsawhands' pro elf team and wonder how he's managed to get them to that state.

Janek
07-10-2012, 07:48 PM
Agreed that both RPS leagues are relatively bash-light compared to most places. Case in point: Hands' elf catcher is completely ridiculous and cannot be allowed to live.

ChainsawHands
07-10-2012, 07:54 PM
Case in point: Hands' elf catcher is completely ridiculous and cannot be allowed to live.Is that the ST4 one, the AG5 one, or the ST4 AG5 MV10 one?

Heliocentric
07-10-2012, 08:41 PM
I haven't look at every roster in the DoD, but I'm pretty sure none of them are built around killing opposing players.
Killing is instinct not the skill list. I choose wrestle zombies so I can foul the blodgers.

The Brain
07-10-2012, 09:22 PM
Is that the ST4 one, the AG5 one, or the ST4 AG5 MV10 one?

And yet my catchers have been getting killed reliably as soon as they get 2 skills. It ain't fair (cries).

Cacamas
07-10-2012, 09:43 PM
Blackest of Black Blacks 3 - 0 Field Forgers

Short 'n' Sweet Summary:
1st half: Smash bash smash bash => TD
2nd half: Smash grab => TD, Smash grab => TD

Recoil was a gracious opponent, even as I hit his guys and then hit them some more. An enjoyable game overall (but I would say that, wouldn't I).

Dog Pants
07-10-2012, 11:16 PM
Div G: Anupshi Rises (KHE, Dog Pants) 0 - 2 Supernumaries (DElf, Nullkigan)

A violent match was on the cards in Div G today, with the blunt object of Anupshi Rises versus the surgical instrument of Supernumaries. The crowd get the first blows in though, rioting before the game even starts. Once the pitch is clear the Dark Elves continue with the large scale violence, flattening the entire Khemri front line in order to send a lone Witch Elf deep into their defence. As the beating on the line of scrimmage continues a couple of linemen also penetrate, but the ball carrier, hovering well back, is caught off guard by a Blitzing Tomb Guardian who uses his Break Tackle to good effect. The ball comes loose as the carrier fails to hand off, and the Guardian trips and falls harmlessly at his feet. Recovering the ball, the Dark Elves charge it through the shattered Anupshi front line with markers peeling off after lurking defenders. Despite some managing to catch up, the ball carrier saunters on for a mid half touchdown.
The Supernumaries kick short after the teams are reformed, and the ball fails to be recovered by a clumsy Thro-Ra (is there another kind?). A Dark Elf Blitzer snatches the ball away, but is tripped on his escape. This time the Khemri cage the ball before retrieving it, but the half ticks away and ends with Anupshi Rises' new +ST Thro-Ra taking a shattered ankle as compensation for his recent good luck.

The second half starts more skilfully, with the Khemri catching the ball right off and pushing up the left field in a lop-sided cage. As the two teams meet a solid line forms, with curses and moans crossing the no-man's land between. The tension breaks quickly when a Witch Elf is launched off the end of the line and into the crowd, and the 'Dark Elf Air Force' leap en-masse over the Khemri. They can only worry the well defended ball carrier though, who surges forwards into contact with a weakened section of the defensive line. Despite good support, his impetuousness puts him on the wrong end of an Assassin's blade, and the ball ends up among his escort. A confident push by a circling Witch Elf nudges the ball back over to the Supernumaries side of the lines, where it is picked up by a lineman who backpedals deep into friendly territory and away from the ensuing brawl. From the melee a rushing skeleton somehow manages to catch up with him and knock him over. He recovers and quickly passes long to the waiting Witch Elf, well into the Anupshi half. She is quickly supported and while a number of Khemri manage to get back, only one ineffective Tomb Guardian can threaten her. The touchdown looks imminent, but a lightning bolt from the crowd flattens the unfortunate Witch, frying her for the rest of the game. The Dark Elves recover the ball again, but there are now more opponents than friendly around the ball. A brawl ensues on the side-line, with the ball being knocked around as much as the players. It looks as though the only Dark Elf near the ball is about to be sent crowdward to leave the Khemri free to recover it, but when the attacking skeleton manages to only knock himself over the path is opened for a straight pass to a waiting receiver on the touchline, who chalks up a second touchdown for the Supernumaries.
With only seconds left as the teams reform for a quick Anupshi revenge beating before the whistle blows, the Dark Elves catch the Khemri flat-footed and burst into the ill-defended half to catch the ball. Panic ensues among the now-defenders as they scramble to prevent a shock last-second third touchdown. They only manage to get markers to the ball carrier, and a very quick repeat of the last touchdown, to a Dark Elf receiver waiting on the touchline, looks to be on the cards. However, the unlucky thrower fumbles and the whistle blows with the ball sitting at his feet.

Skydancer
07-10-2012, 11:52 PM
I conceded to Alini's wall of guard. It was too much even for my hardened team of bastards. Please admin the game in div A to 2-0 for her, thanks!

Squiz
08-10-2012, 05:41 PM
Could someone please admin my last game against Chad in Division F?

ChainsawHands
08-10-2012, 06:58 PM
Could someone please admin my last game against Chad in Division F?I've validated it.

Alini
08-10-2012, 08:28 PM
There was death on both sides... fans were cheering and crying at the same time... mummy wrappings were getting mingled with troll-slayer hides... it was BloodBowl.

President Weasel
08-10-2012, 08:58 PM
I might have to admin draw my third match in Division B; I go away on the 12, which is the day week 2 is supposed to end, and I will be back late on the 21st, which is the day before week 3 is supposed to end (and also a Sunday night, which is RPS pen and paper roleplay over mumble night).
If Jarvis and I can arrange something at short notice for Monday 22nd, or if there are delays anyway for other people, I might be able to get my game in. Otherwise we'll have to set it to a draw, I'm afraid.

MrJoose
08-10-2012, 10:01 PM
Could my Division K game be validated please? I have a silly but pleasing Dwarfy purchase I want to make and the wait is killing me :D

20phoenix
08-10-2012, 10:31 PM
Could my Division K game be validated please? I have a silly but pleasing Dwarfy purchase I want to make and the wait is killing me :D

On a similar note once my game gets validated I will finally have enough cash for a rather entertaining skaven purchase :)

ChainsawHands
08-10-2012, 10:32 PM
Could my Division K game be validated please? I have a silly but pleasing Dwarfy purchase I want to make and the wait is killing me :DMatch validated.

Everblue
08-10-2012, 11:34 PM
Crunchy Skaven (Ska, Zenohero) 1 - 0 Doomdark's Revenge (Cha, me)

The plucky skaven faced down the implacable chaos horde for a 1-0 win, which was mainly down to the heroics of a couple of gutter runners. First half some comedy blocking from the chaos allowed the skaven to run clear and cage around the end zone. Backtracking beastmen forced a score on turn 5. The chaos needed a quick TD - they charged forward in the centre, and a fight ensued. It came down to a hand off in 2TZs for my 3 armed beastman, then a block, then a 3+ dodge. The last part failed, leaving the score 1-0 at half time.

In the second half Zeno sportingly allowed me an extra turn when the wizard bug ended my turn early, but I still couldn't score. Some brave-dodging-into-cages from linemen and gutter runners slowed the chaos advance down, meaning that a hand off (with a reroll) was needed on the last turn. Sadly this failed, and the day belonged to the rats.

Congrats Zeno - best of luck in the last week of the season

grinn
08-10-2012, 11:51 PM
Hey groovy, your mailbox is full so will paste the message I was trying to send you here:

I was just playing my divisions match against snoozer. We got a disconnect at half-time. Two of his level 5 players were dead (one lineman, one blocker) and another blocker KOd at the start of the second drive. The score was nil nil, I was receiving.

His apo was used. Mine was still there. I had a troll KOd and a lino reserve. He was starting with a 10 dwarf squad, me 11.

I managed to fail a gfi in the last turn of the first half to score.

Needless to say things looked pretty grim for snoozer (not to mention adieu to two skilled players).

We leave it in your hands to admin the score as we can't play again this week.

Indefatigible Snoozer
09-10-2012, 09:36 AM
I think Grinn should get the win.

Although it was a genuine cyaniding, it's perfectly understandable if Grinn harbours a niggling doubt about the disconnect - I had lost two lvl 5 players (lost as in dead), and was likely to lose the game. A lesser man might give in to temptation.

Obviously, anything could have happened in the second half, but on the balance of probabilities a 1-0 to Grinn was the most likely outcome.

Heliocentric
09-10-2012, 09:52 AM
Although it was a genuine cyaniding, it's perfectly understandable if Grinn harbours a niggling doubt about the disconnect - I had lost two lvl 5 players (lost as in dead), and was likely to lose the game. A lesser man might give in to temptation.

Obviously, anything could have happened in the second half, but on the balance of probabilities a 1-0 to Grinn was the most likely outcome.
To be fair, deaths and disconnects are just more strongly felt when corpses occur. My last 2 - 0 loss was a default but I was genuinely 2 - 0 down on turn 13, but the fact I had killed my opponents Wight made the default really sting now the Wight is right as rain and skipping in the daisy's instead of pushing them up.

Maybe I should request the player retires the player for prosperity.

Dentharial
09-10-2012, 01:36 PM
Just to say that I like the volatility of the current ladder structure.

I've been on the wrong side of a few bad match-ups, and been getting stomped a bit more than I think is my fair share lately, but I think it's worth paying this price for the benefits of playing with more new people, and there being a mentally lower entry barrier to new players or rebooting.

I'm also very against any idea of TV arranging or weighting. Doing so will only delay the difference until Tier 1/Champs, at which point the divide will be even larger.

sketchseven
09-10-2012, 02:05 PM
I'm still in favour of the new ladder structure. Coming up against higher TV teams is just one of those things, learning to use the inducements system to balance things out is one of those things I need to work on - getting the decision right there will go a long way to making life easier.

Squiz
09-10-2012, 02:45 PM
I'm still in favour of the new ladder structure. Coming up against higher TV teams is just one of those things, learning to use the inducements system to balance things out is one of those things I need to work on - getting the decision right there will go a long way to making life easier.I agree with this. Inducements are a vital part of the game, even in the mutilated state in which they have been implemented in the Cyanide version. RPS coaches mostly are a very nice bunch, so new people might even have an easy time getting used to play teams with varying TVs.

NieA7
09-10-2012, 06:20 PM
To be fair, deaths and disconnects are just more strongly felt when corpses occur. My last 2 - 0 loss was a default but I was genuinely 2 - 0 down on turn 13, but the fact I had killed my opponents Wight made the default really sting now the Wight is right as rain and skipping in the daisy's instead of pushing them up.

Odd. When I had a game DC a while ago and my opponent took the win instead of replaying the stat injury I'd suffered stuck - still got the gimpy Wight to this day. I thought all injuries carried over even if the game DCs later on?

Kajo
09-10-2012, 07:13 PM
Odd. When I had a game DC a while ago and my opponent took the win instead of replaying the stat injury I'd suffered stuck - still got the gimpy Wight to this day. I thought all injuries carried over even if the game DCs later on?

I'll check tonight if he's dead

Joeyjojojuniorshabadoo
09-10-2012, 07:40 PM
devision K has 1 last match to be validated before week 2 is done for us

The Brain
09-10-2012, 07:46 PM
This is completely off topic but I've got a Planetside 2 beta key that needs a good home. Any of you fine chaps want it?

Heliocentric
09-10-2012, 07:56 PM
This is completely off topic but I've got a Planetside 2 beta key that needs a good home. Any of you fine chaps want it?
*begs like a dog*

Kajo
09-10-2012, 09:13 PM
I'll check tonight if he's dead

He's alive.. but i have a draw on the match :(

The Brain
09-10-2012, 09:14 PM
Sold, to the fouling bastard that my elves still have nightmares about!

smaug81
09-10-2012, 09:16 PM
Jarvis and I just finished up our Div B match, which was a fairly predictable drubbing for me, given the 350k of inducements I received. No permanent damage done to anything but Rotters, though, so I count that as a win!

That completes week 2 for our division, and as PWeasel mentions above, a prompt rolling on would be beneficial to give him and Jarvis the best chance of getting their week 3 match in. If a kindly admin could do the honors, I'm sure they would be showered with gratitude. ;)

Jolima
09-10-2012, 10:05 PM
Jarvis and I just finished up our Div B match, which was a fairly predictable drubbing for me, given the 350k of inducements I received. No permanent damage done to anything but Rotters, though, so I count that as a win!

That completes week 2 for our division, and as PWeasel mentions above, a prompt rolling on would be beneficial to give him and Jarvis the best chance of getting their week 3 match in. If a kindly admin could do the honors, I'm sure they would be showered with gratitude. ;)

Done in 10 chars.

Jarvis
09-10-2012, 10:45 PM
Done in 10 chars.

Cheers muchly. 3 level ups later and I now have 8 level 4 players.

laneford
09-10-2012, 11:03 PM
A 2-0 victory for me over Mr Dragon gives me a very slender chance of a championship victory if I batter Chainsawhands' invincible super elfs.

Of course, if I lose and Janek beats Mr Dragon, I'll likely be relegated.

Conflicting.

ChainsawHands
09-10-2012, 11:57 PM
I'm very disappointed in you, Mr Dragon...

Macavity
10-10-2012, 09:47 AM
Sorry I vanished with no notice or warning at the end of the last round; just changed jobs and life is a bit hectic at the mo

Squiz
10-10-2012, 10:54 AM
Jarvis and I just finished up our Div B match, which was a fairly predictable drubbing for me, given the 350k of inducements I received. No permanent damage done to anything but Rotters, though, so I count that as a win!Wait, why do 350k of inducements mean that you'll probably lose? That's a Wizard (those guys are a lady of questionable reputation against Nurgle), an extra re-roll, and two babes right there.

Everblue
10-10-2012, 10:58 AM
I'd take a bribe over the babes any day of the week.

Today for example - yep, bribe.

ChainsawHands
10-10-2012, 11:31 AM
Bribes are a distraction; you'll end up fouling rather than going for the ball. Always go for the ball, it's the only thing that matters!

groovychainsaw
10-10-2012, 11:54 AM
Sorry I vanished with no notice or warning at the end of the last round; just changed jobs and life is a bit hectic at the mo

No probs Macavity, happens to the best of us. You'll be welcome back should things calm down in the future ;-)

Everblue
10-10-2012, 11:57 AM
He's a Nurgle coach, is he not? He gets the ball by killing all the opposition and then hoping he's got a reroll left to pick the damn thing up.

Squiz
10-10-2012, 01:32 PM
He's a Nurgle coach, is he not? He gets the ball by killing all the opposition and then hoping he's got a reroll left to pick the damn thing up.That would be more like Chaos. In my view, Nurgle is better off hampering the opposition and waiting for the enemy to make a mistake than going for the injuries.

Everblue
10-10-2012, 01:43 PM
But what if the opposing coach waits for him to make a mistake?

ChainsawHands
10-10-2012, 01:46 PM
A mistake like moving all his players out of position for a foul?

Squiz
10-10-2012, 02:24 PM
But what if the opposing coach waits for him to make a mistake?Come on, everyone knows that Nurgle are best at waiting!

Everblue
10-10-2012, 03:09 PM
A mistake like moving all his players out of position for a foul?

Only someone who has a stupidly high TV pro elf team with one-in-a-million stat choices would say that.

If we ever meet in game, I am literally going to foul your ass off.

The Brain
10-10-2012, 03:59 PM
I like to take a foul against AV7 teams but not against anyone else. But not with my Elf team since they need to stay the hell away from other players, even if they are lying down. Although saying that, I don't think my inducement choices are very good to begin with.

NieA7
10-10-2012, 04:00 PM
I have fouled and killed a Chainsawhands Elf. It was the only high point of being utterly thrashed by the bastard elfs (out maneuvered, out bashed and out scored), and even then I needed hands' help to do it - I only rolled a -Ag, it was his apo that really finished the poor guy off.

Freakishly the zombie I got for that has gone on to be something of a high performer...

Heliocentric
10-10-2012, 04:05 PM
Sold, to the fouling bastard that my elves still have nightmares about!

Many thanks, mercy will be granted when we meet next.... *guffaws* Not really, but you felt good for a moment right? That's what counts.

ChainsawHands
10-10-2012, 04:06 PM
Only someone who has a stupidly high TV pro elf team with one-in-a-million stat choices would say that.

If we ever meet in game, I am literally going to foul your ass off.Yes, you're absolutely right: I'm the only coach ever to suggest that fouling isn't a very good tactic, and it's all because I'm deeply concerned about the welfare of the AV7 team I've been coaching for 17 (holy crap, 17!) seasons now. ;-)

ChainsawHands
10-10-2012, 04:09 PM
I have fouled and killed a Chainsawhands Elf. It was the only high point of being utterly thrashed by the bastard elfs (out maneuvered, out bashed and out scored), and even then I needed hands' help to do it - I only rolled a -Ag, it was his apo that really finished the poor guy off.

Freakishly the zombie I got for that has gone on to be something of a high performer...-AG's the same as dead (worse probably), but I'm glad to hear he's gone on to be successful in his post-mortem career.

20phoenix
10-10-2012, 06:21 PM
I'd take a bribe over the babes any day of the week.

Today for example - yep, bribe.

Drop the reroll for the bribe not the babes unless you're a rookie side. I find rerolls for inducements very negative and very often go wasted. I'd rather take 2 coaches and 2 cheerleaders than take an induced reroll.

I also dont see why you would have to pull all your players out of position for a foul. If you are on offence set up the screen and the cage and the remaining players and part of the screen provide the assists for the foul target. On defence its a bit more situational. If my opponent is short on time I'm unlikely to foul anyway as I want all hands to the pump keeping him out. The exception to this is penultimate turn and only one player is in scoring range. I'm going to foul the crap out of him. If my opponent has lots of time I may throw in fouls at the end of my turn using players who are already positioned as assists. If hes camped out by my endzone with me having little chance at the ball i'm just going to beat on his team to try and make him decide between his team or the stall in which case it doesnt matter that my players are out of position.

Squiz
10-10-2012, 08:39 PM
Quadskulls, we meet again. Lost to sketchseven due to a skull-skull re-rolled to a ... you guessed it ... skull-skull in the last turn of my half with my ballcarrier at the endline and half my friggin team surrounding him. Frenzy Blitzer tries a cheeky block... the rest is history.

Dammit sketchseven, I thought I had you in my pocket! :) Nice play on your side, too many free blocks given by me though. This will be a memorable game.

Oh and sorry about the deaths.








He-he-he.

sketchseven
10-10-2012, 08:40 PM
Division F - Hertlingbrad Scholars 1 vs 0 Rock, Paper, Sneaky Git

Points of interest:

- Squirrelfanatic has a player called Heliocentric. How can you not gangfoul a player with that name? I didn't resist, but sadly only got a badly hurt for it.
- Squirrel throwing away a score on turn 8 of the first half because he wanted to hit more of my players. And yes, he rerolled double skulls to double skulls and finished with a turnover and no score.
- Squirrelfanatic killed my thrower. And a lineman. And had a good go at a blitzer earlier in the half before the apoc stepped in and saved him.

Really not having any luck with the injury dice in the last few matches. The few times I do break armour I only ever seem to get stuns or KOs. Actual SPP scoring injuries are so rare I barely see them. Whereas my teams all seem to be made of much more breakable stuff.

cyberpunkdreams
10-10-2012, 09:16 PM
Squirrel throwing away a score on turn 8 of the first half because he wanted to hit more of my players. And yes, he rerolled double skulls to double skulls and finished with a turnover and no score.

I lost (could have been a draw, maybe even a win) a game with my gobbos due to doing just that. Funnily enough, my opponent was Squirrel. He should have learned from my mistake! ;)

Squiz
10-10-2012, 09:47 PM
Normally I really don't do this stuff like that. I know better. But man, I really needed to press my advantage during my half because I knew that the humies probably would outrun me in theirs.

President Weasel
10-10-2012, 10:04 PM
I might have to admin draw my third match in Division B; I go away on the 12, which is the day week 2 is supposed to end, and I will be back late on the 21st, which is the day before week 3 is supposed to end (and also a Sunday night, which is RPS pen and paper roleplay over mumble night).
If Jarvis and I can arrange something at short notice for Monday 22nd, or if there are delays anyway for other people, I might be able to get my game in. Otherwise we'll have to set it to a draw, I'm afraid.

Jarvis went to the trouble of getting his week 2 game in and then playing his div 3 game against me early.
I almost wish I'd taken the draw - for a game that ended 1-0 to him it felt a lot more one sided than the scoreline would suggest.

Squiz
10-10-2012, 10:36 PM
If sketchseven's and my game in Division F could be included into the next batch of verifications, that would be rad.

Everblue
10-10-2012, 11:12 PM
done done 10 chars etc

Gorm
10-10-2012, 11:23 PM
My next opponent, Karandraz, hasnt posted on the group page yet but he did accept as a steam buddy. I havent managed to catch him online yet. So when does t his week end?

Joeyjojojuniorshabadoo
10-10-2012, 11:34 PM
sent cyber a friend request on steam since im assuming you are playing for xenny still

cyberpunkdreams
10-10-2012, 11:37 PM
sent cyber a friend request on steam since im assuming you are playing for xenny still

Indeed. I can play whenever.

smaug81
11-10-2012, 12:46 AM
Wait, why do 350k of inducements mean that you'll probably lose? That's a Wizard (those guys are a lady of questionable reputation against Nurgle), an extra re-roll, and two babes right there.

I actually ended up with a Wizard, an Igor, and two babes. I tend to opt for very defensive inducements against a stronger bashy team, because I'm frankly more concerned with limiting long term damage than winning the match (though that really only applies to the Igor, honestly. . . ).

In this particular case, I feel like the loss was unsurprising because the inducements available offer little that can help make up for my complete lack of Guard. In a bash on bash match, having less Guard than your opponent puts you pretty well on the back foot. Or at least, that's been my experience to date.

Note that this is not to say that Jarvis didn't simply play quite well, nor that my own coaching couldn't have been better. I'm by no means complaining, just observing that the match went largely as I expected. :P

ntw
11-10-2012, 02:10 AM
Just looked at the sheet, something's gone wrong for the Championship table - Janek's win is showing as a draw...<snip>

Fixed.

(stupid 10 char limit)

Squiz
11-10-2012, 07:26 AM
done done 10 chars etcThanks mate!


I actually ended up with a Wizard, an Igor, and two babes. I tend to opt for very defensive inducements against a stronger bashy team, because I'm frankly more concerned with limiting long term damage than winning the match (though that really only applies to the Igor, honestly. . . ).

In this particular case, I feel like the loss was unsurprising because the inducements available offer little that can help make up for my complete lack of Guard. In a bash on bash match, having less Guard than your opponent puts you pretty well on the back foot. Or at least, that's been my experience to date.

Note that this is not to say that Jarvis didn't simply play quite well, nor that my own coaching couldn't have been better. I'm by no means complaining, just observing that the match went largely as I expected. :PFair points, I understand what you mean. It's not that I haven't had those experiences myself - for example, I am playing Jiiiiim's Humans in the Open tonight, they have over 900TV in inducements to give away to my Lizards - I just have also experienced the other side of inducements. Which mostly was extra team re-rolls saving my sweet bottom, Bloodweiser Babes getting my Skinks back up and Wizards delaying an enemy touchdown for a few rounds. Guard is indeed really difficult to substitute with inducements if you can't get a decent Star Player with that skill.

Talking of which, both a Black Orc Blocker and my Troll uk_john have leveld up (with normal rolls) after yesterday's heartbreaking loss against sketchseven. Guess which skill I chose for them. :)

mrpier
11-10-2012, 08:11 AM
Guard is indeed really difficult to substitute with inducements if you can't get a decent Star Player with that skill.


AFAIK there's exactly one star player who has guard, Slibli. So unless you play lizardmen he's not available.

Squiz
11-10-2012, 09:57 AM
I play Lizards in the Open League, so Slibli was right there in my mind.

President Weasel
11-10-2012, 11:50 AM
My plummet from the pinnacle of the old, takes-a-long-time-to-get-to-the-top-of, ladder system to the foot of the newer pyramid system seems set to continue - I think there's only one result in the last match in Div B that can save me from yet another straight-seasons relegation.

I shall fight any moves to re-re-jigger the system until I am back near the top :)

Squiz
11-10-2012, 12:36 PM
My plummet from the pinnacle of the old, takes-a-long-time-to-get-to-the-top-of, ladder system to the foot of the newer pyramid system seems set to continue - I think there's only one result in the last match in Div B that can save me from yet another straight-seasons relegation. I shall fight any moves to re-re-jigger the system until I am back near the top :)My experience is that I only ever get promoted by accident or if other people drop out. Usually, I miss promotion by a draw outcome that would have had to be a win or a loss when I would have needed a draw. Also, as an Orc coach, I totally vote for putting injury count before total touchdown count when there is a draw for the first place of a Division at the end of a season.

sketchseven
11-10-2012, 12:55 PM
I am consistently average.

cyberpunkdreams
11-10-2012, 12:56 PM
I am averagely consistent.

Everblue
11-10-2012, 01:00 PM
The four-team division system basically means that you need to win three games to get promoted. It's very tough indeed!

President Weasel
11-10-2012, 02:23 PM
The four-team division system basically means that you need to win three games to get promoted. It's very tough indeed!

Actually you only need to win the right game, and have the other results go your way. A win and two draws is enough to get you through if everyone else draws, or if the only other win in the division is by the person you beat.
Two wins will almost certainly get you through.

Dog Pants
11-10-2012, 07:26 PM
Quick off topic note for anyone who doesn't realise: With the release of Blood Bowl Chaos Edition you can now register any copy of BBLE on Steam. Handy if, like me, you bought it on disk.

Squiz
11-10-2012, 08:08 PM
Dog Pants, does that mean that I can still use my CD version as a standalone if I decide that I don't want to use it on Steam lateron? I don't see why I shouldn't be able to, just wondering.

Dog Pants
11-10-2012, 08:41 PM
I tried my still-installed CD version, but there's been a patch so it wouldn't let me in. It's possible that it won't like two different versions using one player key. I'll try to update it (always a huge pain) and let you know how it goes.

NieA7
11-10-2012, 08:47 PM
Actually you only need to win the right game, and have the other results go your way. A win and two draws is enough to get you through if everyone else draws, or if the only other win in the division is by the person you beat.
Two wins will almost certainly get you through.

I've had 4 seasons with 2 wins and a draw/loss but I've never won a promotion from any of them, only been honestly promoted when I got all 3. It cuts both ways with such short seasons, they're very unpredictable which is part of the attraction. Only downside is the time it takes to get all the apps in for the new seasons in the first place.

Corkir
11-10-2012, 09:45 PM
I see someone has validated my game in div c. We were hoping to leave it open for a possible replay if the other game in our division lasted beyond screwies holiday after screwie lost connection half way through the first attempt. While the 2-0 isnt going to cause any issue as we agreed it was the fair outcome anyway it will be a shame if we would have had a chance to replay it.

For future reference what is the best way of dealing with this in future? We left it off the spreadsheet but hadnt asked for a reset as we didnt want one yet.

AgP
11-10-2012, 11:08 PM
Tried to play my game with Helio tonight, but unfortunately after 5 turns my pc imploded and reset. Could a kindly admin please reset the game so that we can try again?

Everblue
11-10-2012, 11:19 PM
that's my fault Corkir - you did the right think leaving it off the spreadsheet. it was my mistake - I'm really sorry

Everblue
11-10-2012, 11:21 PM
just a reminder that week 2 ends tomorrow

Everblue
11-10-2012, 11:54 PM
(I want to reroll Khorne in the divisions)

(I know it's not allowed)

(:()

(the sadface doesn't work too well in brackets does it?)

ChainsawHands
12-10-2012, 12:15 AM
Tried to play my game with Helio tonight, but unfortunately after 5 turns my pc imploded and reset. Could a kindly admin please reset the game so that we can try again?I've reset it this time - next time try to mention what division you're in though, there are rather a lot of them to look through. ;-)

Heliocentric
12-10-2012, 01:06 AM
I've reset it this time - next time try to mention what division you're in though, there are rather a lot of them to look through. ;-)

Next time just let me keep my uncalled for victory ^_^

President Weasel
12-10-2012, 01:26 AM
I see someone has validated my game in div c. We were hoping to leave it open for a possible replay if the other game in our division lasted beyond screwies holiday after screwie lost connection half way through the first attempt. While the 2-0 isnt going to cause any issue as we agreed it was the fair outcome anyway it will be a shame if we would have had a chance to replay it.

For future reference what is the best way of dealing with this in future? We left it off the spreadsheet but hadnt asked for a reset as we didnt want one yet.

A post with DIV (whatever) PLEASE DON'T VALIDATE THIS GAME YET in big letters would be a good start, followed by an explanation. I tend to wait until I see a result mentioned here, or a "please validate our match", before I go and start looking for games to validate, but once I'm in there I'll check the divisions for other matches I can validate too. I try not to validate ones that are not mentioned in the thread and/or noted in the spreadsheet, but there are a lot of matches and sometimes the admins are under time pressure to end a week or whatever.

mrpier
12-10-2012, 06:04 AM
Alistair Hutton can't play me until Sunday (maybe Saturday evening) so Div. 1 could use an extension until then.

Dog Pants
12-10-2012, 07:59 AM
Dog Pants, does that mean that I can still use my CD version as a standalone if I decide that I don't want to use it on Steam lateron? I don't see why I shouldn't be able to, just wondering.

Now that the Steam version has eventually downloaded and I have the retail version patched, I logged onto both separately without any issues. The only concern I have is that the Steam version already knew my account details, it must be sharing some of the local content somewhere.

Heliocentric
12-10-2012, 08:08 AM
Me and agp will play in Saturday. Much apologies for delay.

Squiz
12-10-2012, 08:14 AM
Now that the Steam version has eventually downloaded and I have the retail version patched, I logged onto both separately without any issues. The only concern I have is that the Steam version already knew my account details, it must be sharing some of the local content somewhere.Oh, that sounds good to me, will register my game lateron. I mean, I have it on my Steam Library anyways, but that should come in handy.

drawlien
12-10-2012, 09:27 AM
I had a great game with my dwarves against Cyberpunkdreams' gobbos last night. He not only devastated my team (with his normal gobbs, not the secret weapons!) but managed to score 2 TDs on passing plays! One was a gobbo to another gobbo in the end-zone to get the first score of the game, the other a turn 15 desperation TTM to get the draw.

So it ended 2-2 in the end. As a mark of respect for a good BB opponent my dwarves put a friendly boot or two in one of the Trolls nadgers after knocking him down in T16 (no damage done of course). Thanks for the game Cyber!

groovychainsaw
12-10-2012, 12:05 PM
I see someone has validated my game in div c. We were hoping to leave it open for a possible replay if the other game in our division lasted beyond screwies holiday after screwie lost connection half way through the first attempt. While the 2-0 isnt going to cause any issue as we agreed it was the fair outcome anyway it will be a shame if we would have had a chance to replay it.

For future reference what is the best way of dealing with this in future? We left it off the spreadsheet but hadnt asked for a reset as we didnt want one yet.

Hi Corkir - something we've done in the past (and it IS in the rules somewhere i think) was mark the game as R-R for the result if it was awaiting a replay. Usually I check scores, particularly 2-0 scores against the sheet first, so an R-R would hold me up and at least get me asking a question. Of course, you might have risked it getting reset (as someone would have presumed you wanted the reset to occur to enable the rematch?), but we could still default it 2-0 later if necessary. For results stuff, the sheet is king, as any post in here can get quickly lost, and even a PM could get missed if someone else admins the result.

Gorm
12-10-2012, 12:14 PM
Me and Karandraz arent going to be able to play until Saturday. I hope that isnt over the deadline.

Zoraster
12-10-2012, 02:13 PM
Hi Corkir - something we've done in the past (and it IS in the rules somewhere i think) was mark the game as R-R for the result if it was awaiting a replay.

Yeah I think the R-R would certainly have resulted in a reset. Not sure how it was put in the rules but wasn’t it originally suggested for that specific purpose? The game took place a week ago so methinks we would need a different ‘do not touch’ marking on the sheet if all the admins were to have any chance of remaining informed. Maybe an X-X with R-R for reset request? It is an extremely rare situation though.

potatoedoughnut
12-10-2012, 04:46 PM
Looks like BBCE is $10 on steam sale this weekend. That's no different than the "conversion" price, but if anyone new to BB is looking to pick it up this is probably a good opportunity.

ChainsawHands
12-10-2012, 04:50 PM
Looks like BBCE is $10 on steam sale this weekend. That's no different than the "conversion" price, but if anyone new to BB is looking to pick it up this is probably a good opportunity.This doesn't seem to be the case. LE is £7.49, but CE's still showing as £19.99. Are you logged in with LE registered on Steam? That will show the "old player" price.

cyberpunkdreams
12-10-2012, 07:08 PM
I had a great game with my dwarves against Cyberpunkdreams' gobbos last night. He not only devastated my team (with his normal gobbs, not the secret weapons!) but managed to score 2 TDs on passing plays! One was a gobbo to another gobbo in the end-zone to get the first score of the game, the other a turn 15 desperation TTM to get the draw.

Aye, I thought it was a great game as well, thanks. The dice went with the gobbos a little, for once, but no serious Nuffling either way. For the record, that was my third successful goblin-throw touchdown in two games.


... a friendly boot or two in one of the Trolls nadgers after knocking him down in T16...

I think it was a grand total of about eight boots in fact! :p

chadsexington
12-10-2012, 09:07 PM
Anyone have any idea if they changed anything in the chaos release or is it more of an (standalone) expansion pack?

Everblue
12-10-2012, 09:15 PM
Ok, welcome everyone to Everblue's Patented Arse Kicking Post. Herewith a review of remaining matches.

Division 1 - Hutton/Mrpier have thrown themselves on the mercy of the Admins, and request an extension until Sunday. Bwahahaha! A laughable claim! But yes, fine. You can have an extension until Sunday.

Division 2 - For some reason the result from the Grinn vs Snoozer match from week 1 has not been updated to the spreadsheet. Can this be rectified please? After incurring the Wrath of Corkir I am now frightened of the spreadsheet.

Division C - MadDave v Walrus. Can't see anything in the thread for the division. I propose adminning a draw unless we hear back by the end of tomorrow.

Division D - Yet again the red-headed stepchild of the league. A grand total of zero games - seriously, I weep for humanity. I understand both games are to be played tomorrow. Let's look again tomorrow night.

Division E - Another one! Zero games played. Rubbish, the lot of you. Dentharial v Ininja was supposed to be last night, not sure what happened there. Gorm and Karandraz are cheerfully talking in the thread about Monday or Tuesday. Could you try tomorrow lads?

Division H - Graever v Wolfenswan still outstanding, I think they've agreed to adminning a draw, so if we haven't heard back on that by tomorrow I propose doing just that.

Division L - Dissident v Sollitus missing. They are talking about Sunday in the thread. NO! NOT SUNDAY! THE DEADLINE IS TODAY. YOU HAVE UNTIL TOMORROW YOU MISERABLE WORMS! Oh, ok. But I'll admin your ass at midnight on Sunday.

All other leagues can be moved on - can someone please do that?

Ta

NieA7
12-10-2012, 09:46 PM
The Div 2 results haven't been updated for week 1 because the in game calendar is different than the spreadsheet schedule - we're following the game calendar and filling in the spreadsheet results as and when those matches are played (so Grinn and Snoozer's game was actually in week 2 and DC'd, as per a couple of pages back).

Everblue
12-10-2012, 10:00 PM
I knew I was right to be scared! What should I do?

NieA7
12-10-2012, 10:58 PM
Last post (http://www.rockpapershotgun.com/forums/showthread.php?54-RPS-Blood-Bowl-League-The-many-many-Divisions-of-Death!&p=199584&viewfull=1#post199584) was Snoozer offering Grinn the win after a DC, so 1-0 to Grinn on the sheet I guess (the last days fixtures match up).

Walrus
12-10-2012, 11:37 PM
Haven't heard anything from Maddave. Tried adding him on steam but he hasn't been online I guess...

Dentharial
12-10-2012, 11:50 PM
Div E Week 2

Da Blu Moonz (Dentharial, Orcs) VS The Rakish Rodents (iNinja132, Skaven)

This is the inspirational story of how people can stand up and make a difference.

Da Blu Moonz had been having a tough time lately, culminating in last week's defeat where they got out-injured by skaven. With 2 of their Blitzers down for the count, they tromped sadly onto the pitch with their mere 1350TV to face a full 16 players of 2140 TV skaven.

When the opening block of the Rat Ogre managed to kill a poor orc lineman, whose nickname was simply 'Cudant Fink Uf One', all the green shoulders on the pitch seemed to slump a little lower.

"No." said the halfling chef. "Have 2 rerolls from them. Hell, have them at the start of the second half too."

The orcs rallied with the support of the little halfling, securing the ball in a cage and slowly rumbling forward to score in their turn 8. But most of the skaven that had been removed from the pitch were only KOs, and they shook themselves awake to return to the field. With the entire skaven team lining up to try and punch some orcs and deal some damage before the whistle, the greenskins braced themselves to lose more players from their skimpy, substitute-less roster.

"No." said the fans. They charged onto the pitch in what appeared to be total chaos, but was actually a careful, surgical strike to take out most of the skaven LoS, and prevented many of the blocks that should have happened.

Still, as the second half began, the skaven were easily able to secure the ball, and start advancing forward. Despite leaving a hole open for the orcs to put some pressure on the ball carrier, the thrower was able to hurl it forward where it should easily be retrieved and passed to a Gutter Runner to score.

"No." said an errant wizard apprentice from the crowd. "Lightning bolt!" he shouted, apparently hurling a crayon at the aggressive gutter runner and successfully knocking him down with no other effect.

Nonetheless, it was enough to throw a wrench into the skaven plans, who were forced to bring rats up from further back and take a couple of extra turns to score. Turns that the orcs used to try and even the scales by stomping rats into the ground, while waving bribe money at the referee.

"No." said the referee. "Keep your money. Just get your mojo back, and win this one for me."

But how could they? With the score at 1-1, a mere 3 turns on the clock, and a full 11 ratmen lined up against only 9 of them... Wasn't it better to avoid risks? Wasn't it better to just play for the draw?

"NO!" roared the crowd. And as the ball sailed down from the kick into the orcs thrower's waiting hands, the crowd returned to the field, knocking over an orc and the troll in their zealousness to stun a full 7 of the Skaven players.

And so did the hand of Nuffle himself descend onto the shoulder of the orc thrower, and lo, a voice boomed out. "LONG HAVE YOU TAUNTED ME, ORC THAT IS NAMED BLACK KAT UNNA A LADDA. KNOW TODAY THAT I AM EQUALLY AS BITCHY TO THINE FOES AS I AM TO YOU. GO NOW, THE WAY IS CLEAR."

And so it was.

So it was.

Da Blu Moonz 2 - 1 The Rakish Rodents

LowKey
12-10-2012, 11:56 PM
Yes Wolfenswan has dropped out so the current and next games are forfeit, not sure if they should be draws or wins even if I lost a thrower to secure my win :)

Dog Pants
13-10-2012, 12:48 AM
Dentharial, that is an inspired match report.

Gorm
13-10-2012, 01:12 AM
Just wanted to say that one of my players out injured a whole orc team last week and he should be stopped because he is a horrible player.

cyberpunkdreams
13-10-2012, 04:01 AM
Great match report ;)

chadsexington
13-10-2012, 05:35 AM
I know i've dropped out, but I'm trying to be sporting about it and offering a match to my opponent in Week 3. If he doesn't get back to me, it can be admin'd to a 2-0 default to him.

I plan on coming back after a 1 season break - unless there is a tight spot and you need a new team.

Has any decision been made yet about any of the three new races?

potatoedoughnut
13-10-2012, 07:29 AM
Cdorfs and underworld are ok. Khorne is not, at least for the time being.

Kajo
13-10-2012, 10:28 AM
Division D - Yet again the red-headed stepchild of the league. A grand total of zero games - seriously, I weep for humanity. I understand both games are to be played tomorrow. Let's look again tomorrow night.

Actually Div D had a game, but it was defaulted anyway.

Graever
13-10-2012, 03:54 PM
Division H - Graever v Wolfenswan still outstanding, I think they've agreed to adminning a draw, so if we haven't heard back on that by tomorrow I propose doing just that.

Wolfenswan seems to have given up on the leagues judging from his post (http://www.rockpapershotgun.com/forums/showthread.php?54-RPS-Blood-Bowl-League-The-many-many-Divisions-of-Death!&p=196091&viewfull=1#post196091). Not really had time to try and get a confirmation on it from him but since I haven't heard from him either I'd say a draw would be the fairest decision

Jarvis
13-10-2012, 04:12 PM
Are we going to update the spreadsheet with the new races for people to apply for?

NieA7
13-10-2012, 05:24 PM
And speaking of the new races, now there's another 2 (potentially 3 in the long run) teams to choose should we drop the race cap to 4? Anyone in a race with 5 can stay there for now, but it'd be good to get a bit more variety out there if possible.

ChainsawHands
13-10-2012, 05:45 PM
And speaking of the new races, now there's another 2 (potentially 3 in the long run) teams to choose should we drop the race cap to 4? Anyone in a race with 5 can stay there for now, but it'd be good to get a bit more variety out there if possible.We've got at least two of everything except Vampire and Ogre, and only three races at five, so I don't really see the need: I'd say we're pretty varied already.

NieA7
13-10-2012, 06:35 PM
It's a good spread but the fuller races tend to be bashy and the lighter races tend to be agile/hybrid so there's a bit of a skew overall. Not much though so happy either way.

chadsexington
13-10-2012, 07:07 PM
Is there a line for rerolling as chaos dwarves? If there is a spot open I'd like to take one, seeing as I'm junking my current team anyway.

Gorm
13-10-2012, 07:24 PM
Just played my Division E game. 2-1 to my lucky bastards.

Jarvis
13-10-2012, 09:56 PM
Is there a line for rerolling as chaos dwarves? If there is a spot open I'd like to take one, seeing as I'm junking my current team anyway.

If enough people want to take up the slots for a race that it'll take it over the limit then the priority goes to the highest person in the league and works it's way down.

We've not yet had this situation with the new flatter structure so we've not yet needed a secondary tie breaker for this.

chadsexington
13-10-2012, 10:43 PM
If enough people want to take up the slots for a race that it'll take it over the limit then the priority goes to the highest person in the league and works it's way down.

Well I'd like to reroll as cdwarves for the next round - should I write something in the spreadsheet or should I wait until after the season to see if there are enough slots left?

Heliocentric
14-10-2012, 12:37 AM
Blah

The reset match went worse, 2 -0 by turn 4 against.

I managed to hold on until the end only allowing it to get to 3-0, and i was defeated at every chance trying to get my own TD.

I also fouled an AG5 catcher 9 times... NOTHING okay, I eventually KO'd him after a long chain of stuns- but it was pitiful.

being 630TV down is just leading to not picking up any TV myself. At least I was handsomely paid for my loss and I can now field my second werewolf.

cyberpunkdreams
14-10-2012, 01:05 AM
I just played Xenny's last DoD match for her, won 2-0 and leveled two players. It's ironic: I've won both of hers and been defeated in every single one of my own matches both here and in the Open recently (whether nuffled or not). Perhaps the pressure gets to me? ;)

Zoraster
14-10-2012, 05:38 AM
If enough people want to take up the slots for a race that it'll take it over the limit then the priority goes to the highest person in the league and works it's way down.



We might want to rethink that for a one-off special case. Chaos Dwarfs are one of the most popular rosters in the game and a long haul team too. I wouldn’t be surprised if they are immediately over-subscribed and barring a coach dropping out I doubt a slot will come open for quite a while. Maybe a random draw would be appropriate if this comes to pass.

Personally I’d love to get Underworld on the field soon. They are my favourite race in the game but as I get to play them a fair bit on TT I guess I’ll wait and see how much demand there is.

Alistair Hutton
14-10-2012, 11:40 AM
Division 1 - Rattataz vs Altdorf Army

5 stinking Skaven touchdowns to only 3 in response by the army. And a catcher killed himself face planting after a dodge.

Booooo

mrpier
14-10-2012, 01:43 PM
Fun game, Al's men had the skills to take out my ratz, but they were oddly resilient to leaving the field, and since there was a lot of goals there were many opportunities for them to wake up from KOs too.

Dolphan
14-10-2012, 02:26 PM
Hi all, I'd quite fancy joining for the next season. I think I was in the very first season of the very first RPS league way back in the mists of time, but I've only just picked up the LE. Adding to the spreadsheet now.

Alistair Hutton
14-10-2012, 03:03 PM
Fun game, Al's men had the skills to take out my ratz, but they were oddly resilient to leaving the field, and since there was a lot of goals there were many opportunities for them to wake up from KOs too.

Yeah, I was rolling plenty of two dice blocks against your Gutter Runners with Tackle Mighty Blow players and I just could not punch them hard enough to injure them. Very disappointed at the lack of Skaven smashing that went on.

The silver lining from the match is that my Ogre got an injury and MVP so will level up to get either Guard or Block depending on the rolls.

Kajo
14-10-2012, 07:38 PM
Blah

The reset match went worse, 2 -0 by turn 4 against.

I managed to hold on until the end only allowing it to get to 3-0, and i was defeated at every chance trying to get my own TD.

I also fouled an AG5 catcher 9 times... NOTHING okay, I eventually KO'd him after a long chain of stuns- but it was pitiful.

being 630TV down is just leading to not picking up any TV myself. At least I was handsomely paid for my loss and I can now field my second werewolf.

But you got some SPPs from the first match :p

Joeyjojojuniorshabadoo
14-10-2012, 07:45 PM
My match against Xenny needs to be adminned in devision K, the only thing i have to look forward too is 1 level up...out of my 8? matches so far ive had 4 where the only spp ive gotten is from MVP, i can feel the rage comming

LowKey
14-10-2012, 07:48 PM
Hi all, I'd quite fancy joining for the next season. I think I was in the very first season of the very first RPS league way back in the mists of time, but I've only just picked up the LE. Adding to the spreadsheet now.

Hello! Looks like you passed the first test as the spreadsheet looks grand, the last day of the last week of this season is the 22nd so make sure you keep an eye on the thread around then

Prester John
14-10-2012, 09:13 PM
Field Forgers vs Beauty and the Beast

5-0 drubbing for the Forgers. The Forgers had 3 disadvantages, TV, Coach Experience and the Dice. and the dice were really bad. Thanks for the game Coach Recoil, i think you got landed in a tough division despite its low level.

Alistair Hutton
15-10-2012, 11:21 AM
Looking back I realise now my mistake was I forgot to answer the important question - "Who's the bash"?

I was the bash but I played Mr Pier like I was playing against Orcs.

desvergeh
15-10-2012, 11:22 AM
Division B - Bishi Bashi Speshal vs Irrelevant Illnesses.

The final match of the season saw my orcs facing off against a Nurgle team. After the bashing I had taken in my last two matches against Chaos, I wasn't entirely sure that I was going to have much of a team left at the end of this.

The first half saw tremendous bad luck on both sides, with the orcs managing to fall over everytime they sprinted, and the Nurgle team ineffectually bashing, and fluffing crucial passes. Little progress was made to push the Nurgle drive, and the half ended with 2 players out for both teams (including a -1AV on the new orc blitzer just hired to replace my lost star from the previous match).

Fortunately my orcs had a deep enough bench to still field a full team, giving me a nice edge over the Illnesses. This allowed me enough room to outmanouvre the Illnesses, and run the lineman ball carrier up the outside of the pitch. Whilst I stalled for time before the TD, the Illnesses continued to pound my players, reducing my advantage to 1 player. Turn 14 - 1-0 to Bishi Bashi Speshal.

With only two turns left, there was little chance for an equalizer, so the Illnesses elected to instead rack up some SPP by trying to kill my players and make short passes. Fortunately (for me) they only succeeded in the second part of that, and the match ended with my team more or less intact.

Final score - Bishi Bashi Speshal 1, Irrelevant Illnesses 0.

groovychainsaw
15-10-2012, 05:16 PM
Sorted otu a couple of matches, defaulted a couple of outstanding week 2 games, everyone's on week 3 and final day of the season is: 22/10! (Next monday)

Alistair Hutton
15-10-2012, 06:53 PM
CURSE YOU NUFFLE. CURSE YOUR ROTTEN HIDE.

See, I'm cursing him in Comic Sans that's how much I'm cursing him. Jeremy Throat Smasher my new rookie Ogre levelled up. "Great", I thought "Guard or fingers crossed Block on a double".

And lo - a double was rolled. And it's a double six.

FRIKINFRIKINFRIK.

I know. I know on an intellectual, analytical level that Block is by far the better choice here. I had a discussion with Chainsawhands once about when to pass up a +ST roll and the list we came up with is Snotlings and Big Guys without Block. He's not a Snotling but he is a Big Guy without Block.

But...

IT'S PLUS ONE STRENGTH.

How can I turn it down? What an invidious choice Nuffle has thrown my way. In 240,000,000 level ups this is the first +ST I've got. And on a Big Guy. He's already strong but being stronger still is awesome as that negates opposition Big Guys. But Block is like the absolute premier number one skill for big dudes who aren't Frenzying, Juggernauting beasts. Oh I don't know. I'm so conflicted and confused.

How can I pass it up? Should I pass it up?

chadsexington
15-10-2012, 07:04 PM
It makes multiple block that much better. Although, block is still probably the better choice

El Cubo
15-10-2012, 07:06 PM
How can I pass it up? Should I pass it up?

Let Nuffle decide: Roll a die. On 6 pick str otherwise choose block.

20phoenix
15-10-2012, 07:13 PM
Am I right in thinking Wolfenswan has quit this season?

Gorm
15-10-2012, 07:35 PM
Block is the better choice for sure. But +1 St.

Everblue
15-10-2012, 07:46 PM
I read a lot that block is a better choice - but you do only need 1 assist for 3dice with a ST6 ogre, and failing that is a 1/27. I'd be tempted to take the ST.

And you only need to roll another double to get Morg!

The Brain
15-10-2012, 08:49 PM
Your more likely to roll another double than another +ST. Saying that, I've never rolled a double on a big guy yet so I have no real idea what I'm talking about!

ChainsawHands
15-10-2012, 08:54 PM
I read a lot that block is a better choice - but you do only need 1 assist for 3dice with a ST6 ogre, and failing that is a 1/27. I'd be tempted to take the ST.Failing a 2D block with Block is only a 1/36 chance of failure. It's just better.

I mean, I'd probably take the +ST, but I'd be wrong to do so.

Sollitus
15-10-2012, 08:57 PM
Ok i think im going to reroll a team for next season....dark elves arent doing it for me......im thinking chaos or a something of the sort....something with a little more bashyness.

Heliocentric
15-10-2012, 09:01 PM
Ok i think im going to reroll a team for next season....dark elves arent doing it for me......im thinking chaos or a something of the sort....something with a little more bashyness.

Delves start with 4 blockers, chaos start with 0. Just an FYI.

Failing a 2D block with Block is only a 1/36 chance of failure. It's just better.

I mean, I'd probably take the +ST, but I'd be wrong to do so.

But a 3D block has more outcomes where your opponent gets splatted and you don't than 2D with block. But yeah, getting block is a good idea. However ST6 can break tackle into 3 tacklezones(a typical 4 man cage) on a 3+ and get 2D on a st3 player even if the entire 4 man cage is guard players.

Its an interesting one. Empirically right Vs feels right.

cyberpunkdreams
15-10-2012, 09:14 PM
Ok i think im going to reroll a team for next season....dark elves arent doing it for me......im thinking chaos or a something of the sort....something with a little more bashyness.

Are you still going to play our match?

Alistair Hutton
15-10-2012, 10:11 PM
I demand Zoraster weighs in on this issue. The fate of my team hangs in the balance.

Alistair Hutton
15-10-2012, 10:26 PM
Delves start with 4 blockers, chaos start with 0. Just an FYI.


But a 3D block has more outcomes where your opponent gets splatted and you don't than 2D with block. But yeah, getting block is a good idea. However ST6 can break tackle into 3 tacklezones(a typical 4 man cage) on a 3+ and get 2D on a st3 player even if the entire 4 man cage is guard players.

Its an interesting one. Empirically right Vs feels right.

On the blocking issue it depends how you look at it, if facing a non-blocker that 2D with block gives you a 75% of laying the smackdown whilst 3D without blocking is only 70% chance

cyberpunkdreams
15-10-2012, 10:46 PM
So, the Black Bombers came, saw, and drove the Red Hot Pokers into the pitch. 3-0 (yes, you read that right) to the goblins for their second ever victory, along with four levellings. A goblin throw was attempted in the last turn, but wasn't to be.

Edit: I should note that touchdown #2 was made possible by a goblin throwing a successful long bomb (the guy who was supposed to be in the middle of the chain wasn't there for reasons we won't discuss).

Along with their draw vs Drawlien in their last match, this has been the Bombers best ever season. Sadly it's not enough to win the promotion though, whichever way the other match turns out. I've realised that the DoD is an especially tough environment for goblins: it's hard to win matches, so you stay in the bottom tier, which means continually playing new teams with a lower TV as the filter into the divisions, and that means no inducements for bribes and other goodies. Weirdly, I'm finding playing a rookie goblin team in the Open easier, due to all the inducements on offer. I think they're way more important to a goblin team than probably any other.

(PS Any admins around to validate the match?)

Everblue
16-10-2012, 12:24 AM
Division G, week 3

Doomdark's Revenge (me, Chaos) v Supernumaries (delf, Nullkigan)

Despite rocking a 400 TV deficit and precisely zero players with tackle, the plucky chaos underdogs grabbed a desmond against the the dodgy-blocky-annoyingy dark elves.

They spent their inducements on a useless wizard, a useless bribe, and a useless tackle beastman, and the first 7 turns were a lesson in being annoyed because you can't lay a finger on the bastards.

At 2-0 down after 7 turns (with two injured beastmen to rocks thrown from a suspiciously feminine-looking bearded crowd) all looked lost, but then a touchback allowed the Utarg of Utarg (ST5 chaos warrior) two turns to score, which he did by cunningly running forward, luckily surviving a block, then bulldozing his way out of a bunch of players to the line.

2-1 down at half time the coach gave his players a stern talking to and the second half was a textbook slow grinding drive to tie the score at 2-2 at full time. To add joy to overwhelming joy, Lord Doomdark is no longer the worst player on the team having finally hit level 2.

The result means that Nullkigan wis the division - congrats to him, but I'm left rueing my defeat to Zenohero last week.

Joeyjojojuniorshabadoo
16-10-2012, 03:05 AM
i had a +1 str kroxigor once upon a time, with guard also, happiest day of my life till he was fouled by a doochbag and killed, i stopped playing for over a week after that happend

chadsexington
16-10-2012, 03:41 AM
i had a +1 str kroxigor once upon a time, with guard also, happiest day of my life till he was fouled by a doochbag and killed, i stopped playing for over a week after that happend

And what happened the first game you came back after that week? Pray tell.

In case you can't recall, I've managed to capture the moment (http://i.imgur.com/8WRAj.jpg)

potatoedoughnut
16-10-2012, 06:30 AM
AH I think you should fire the ogre. This is obviously the best option to save you the torment of making this decision. In completely unrelated news, I look forward to playing our day 3 match sometime soon (after you fire the bugger).

Squiz
16-10-2012, 08:14 AM
And what happened the first game you came back after that week? Pray tell.

In case you can't recall, I've managed to capture the moment (http://i.imgur.com/8WRAj.jpg)Why didn't you use that Apoth?

Screwie
16-10-2012, 08:32 AM
Why didn't you use that Apoth?

The Apoth might have been spent already on that other injured guy.

ChainsawHands
16-10-2012, 11:45 AM
However ST6 can break tackle into 3 tacklezones(a typical 4 man cage) on a 3+ and get 2D on a st3 player even if the entire 4 man cage is guard players.Yeah, that is pretty awesome. Not exactly low-risk on a bonehead loner, but still pretty awesome when it works.

If it was one of the ST6 or 7 players it'd be block no question, but with ST5 the +ST is really tempting; I doubt I'd be able to turn down a gift from Nuffle like that.

Squiz
16-10-2012, 12:36 PM
Yeah, that is pretty awesome. Not exactly low-risk on a bonehead loner, but still pretty awesome when it works. If it was one of the ST6 or 7 players it'd be block no question, but with ST5 the +ST is really tempting; I doubt I'd be able to turn down a gift from Nuffle like that.The problem is you'll be finding yourself relying on that player way too much. Depending on the rest of the team I'd rather go with Tackle, Dodge, or Sidestep (although Stand Firm might be an easier option here) for maximum annoyance in a passive role.

Edit: Also, it's not as if your opponent can't tie up that one player or stand someone in its way. Low movement means little maneuvrability, so it is really easy to block a viable path to the cage. Ogres et al. are way better at being a pesky roadblock for the cage than charging into it and falling over.


The Apoth might have been spent already on that other injured guy.You are probably right. I just saw that "1" next to the red cross and assumed that there still was a treatment available. It probably had already been used, the sign is greyed out.

chadsexington
16-10-2012, 12:42 PM
Why didn't you use that Apoth?

because that was Joeyjojo's L6 star catcher, not mine. His first game back from rage-quitting the game for a week and I killed his star catcher. I like to bring it up every few months in case he forgot

Squiz
16-10-2012, 12:48 PM
because that was Joeyjojo's L6 star catcher, not mine. His first game back from rage-quitting the game for a week and I killed his star catcher. I like to bring it up every few months in case he forgotAh, I see. Well, looking at your poor Norse I'd say Nuffle went all "Giveth and you shall receiveth" on you.

ChainsawHands
16-10-2012, 01:35 PM
The problem is you'll be finding yourself relying on that player way too much. Depending on the rest of the team I'd rather go with Tackle, Dodge, or Sidestep (although Stand Firm might be an easier option here) for maximum annoyance in a passive role.

Edit: Also, it's not as if your opponent can't tie up that one player or stand someone in its way. Low movement means little maneuvrability, so it is really easy to block a viable path to the cage. Ogres et al. are way better at being a pesky roadblock for the cage than charging into it and falling over.I can't imagine picking any of those over block: it's that or the +ST, really (well, maybe pro I suppose but I'd still say block is better). You're right that taking the +ST to go for break tackle cage breaking isn't the most practical thing, but you would totally feel like Nuffle's motherfucking chosen one on the rare occasions you pulled it off.

Basically I'm saying block is better, but +ST is more awesome.

Squiz
16-10-2012, 01:39 PM
Oh sorry, I somehow imagined the player in question to already have Block. I have an Ogre like this (Block, then rolled a 12) and went for Tackle. Never regretted my decision, he racks up the casualties.

cyberpunkdreams
16-10-2012, 02:08 PM
(well, maybe pro I suppose but I'd still say block is better)

Pro gives a slightly higher turnover risk, but not by much. There's just a few percent in it, depending on whether you'd risk using a TRR to reroll a failed pro roll... probably not. The question is whether you'll be using the player for anything else other than being a roadblock. If so, I'd take the pro.

Screwie
16-10-2012, 02:31 PM
Indeed. Pro offers a nice improvement in a broad range of areas (blocking offense, Loner, other negatraits, dodging, TTM, GFI, etc), while Block is a better improvement in just two (blocking offense and defense).

Whether or not Pro is worth it depends on if the player employs those other areas and how often. Many big guys won't at all, making Block the clear winner for them.

(I do like Pro, though.)

cyberpunkdreams
16-10-2012, 02:34 PM
Indeed. Pro offers a nice improvement in a broad range of areas (blocking offense, Loner, other negatraits, dodging, TTM, GFI, etc), while Block is a better improvement in just two (blocking offense and defense).

Whether or not Pro is worth it depends on if the player employs those other areas and how often. Many big guys won't at all, making Block the clear winner for them.

(I do like Pro, though.)

I went for it on a Treeman in a Wood Elf team, it helps with take root and standing up. For a team where TTM is an option I'd maybe take pass instead... depends really.

Everblue
16-10-2012, 02:39 PM
Yeah, it does depend. For my Open Flings I would never use pro to reroll take root (to the extent that if I've used my reroll for the turn I will generally not act with my trees at all), and so pro is only for TTM, blocking and dodging. Less of an issue for woodies.

That's part of the fun that I'm finding with learning BB - how seemingly similar players have different roles in the team and should be used differently.

groovychainsaw
16-10-2012, 02:41 PM
Pro is useful for every turn you want your big guy to do something. Given my previous ogre on a human team mostly just stood there, it wouldn't have been helpful and he was a willing recipient of stand firm, guard, grab etc.etc (no doubles, note!). If you want a big guy to take an active role, take pro, it helps the big negatrait (bonehead/wild animal etc.), improves blocking somewhat AND particularly lets you try and reroll pushes for fun every turn. I've got one with block AND pro in the stunty league and he's aces :-). Generally, for a roadblock, block is perfect. But str 6 means the other big guy needs 2 assists (or a lot of luck/block) to shift you. So it's a tricky one, for sure.

MrJoose
16-10-2012, 05:03 PM
Alas, ntw tells me he is not going to be around for the next 10 days, so he won't be able to play our game. Its an unfortunate end to an odd season for Div K, but can someone admin the game for us?

Heliocentric
16-10-2012, 05:21 PM
ntw lost to my rotters in the stunty league. I left him a broken man.

Which is odd because far more of MY men got broken.

palindrome
16-10-2012, 09:20 PM
I've just bought the Chaos edition which I believe is compatible and while I haven't really played since release I wouldn't mind trying out a Norse team.

Cacamas
16-10-2012, 09:41 PM
Blackest of Black Blacks 2 - 1 Rock Paper Supper

A fun game with Zoraster ends in a fairly comfortable win for me, the final TD for the 'flings arriving on the final turn to put a better gloss on the score. It sure is nice to have a str4 ghoul though; without him it would've been significantly harder to get those 2 TDs.

So all three of us finish on equal points. Now to read those tie-breaker rules...

EDIT: gah, head-to-head decides it first. Oh well, Prester to go through then.

Zoraster
16-10-2012, 09:55 PM
EDIT: gah, head-to-head decides it first. Oh well, Prester to go through then.

Prester lost to me though hence we move onto the second phase. 'Flings may not be contenders in three way tie breaks but we still count so get that abacus out :)

Joeyjojojuniorshabadoo
16-10-2012, 11:33 PM
that was a screenshot from that jackass's view, its ok im going to kill histomb guardains on his pub team

Cacamas
16-10-2012, 11:35 PM
Prester lost to me though hence we move onto the second phase. 'Flings may not be contenders in three way tie breaks but we still count so get that abacus out :)

Halflings don't count surely? They're too small, right?? ;)

President Weasel
17-10-2012, 04:58 AM
THE ANSWER IS BLOCK, YOU FOOLS.
BLOCK!
LIKE BLOCK CAPITALS, AND BLOCK TROLL, AND BLOCK OGRE.

Every turn you want your big guy to do something? What you want him to do is anchor your line and support your mans. Block, guard, stand firm. It's not rocket surgery, but it is awesome. Everyone* wants a big guy with block, the +str and pro are luxuries for afterwards.


*except possibly skaven - I'd take claw first on a rat ogre, follow with juggernaut, and just gleefully frenzy around wrecking players up - and minotaurs, if you're a) taking the minotaur and b) making an active mino instead of a tentacle one - although if you get a double that's a good prompt to change your mind and go for a block and tentacle mino instead.

Squiz
17-10-2012, 06:54 AM
THE ANSWER IS BLOCK, YOU FOOLS.
BLOCK!
LIKE BLOCK CAPITALS, AND BLOCK TROLL, AND BLOCK OGRE.Like I said above, I am used to big guys getting Block as if it was a normal roll for them. :P Block is awesome.

Recoil3842
17-10-2012, 12:41 PM
Field Forgers vs Beauty and the Beast

5-0 drubbing for the Forgers. The Forgers had 3 disadvantages, TV, Coach Experience and the Dice. and the dice were really bad. Thanks for the game Coach Recoil, i think you got landed in a tough division despite its low level.

Cheers Prestor John. It was a drubbing and a half that game, but I did enjoy it, and as has been in each of the three games of my first season, I have learned something new. Wood Elves are nimble though.


Having said that, I would like to retire the Field Forgers, and replace them with a Dark Elf team called Revellers in Sorrow (1000 TV). I think maybe the Humans were too 'Jack of all, Ace of none' for me, so I could not concentrate on one play style. Not that I am saying if I had I would have won any games. I hope there is no problem with this, and that it does not annoy my league mates with the thought that they will be playing against a new low TV team again.


To do this I would need to retire my Human team from the league at the end of the season (or once the final game is played), and reapply with my Dark Elf team into whichever league I am placed into?


Again, I hope this does not cause any dramas.

groovychainsaw
17-10-2012, 12:45 PM
That's fine recoil! The system is there to let people change if they're not enjoying their current team, and humans are a hard one to get to grips with (I'm still figuring them out 10 seasons after starting them!).

chadsexington
17-10-2012, 01:41 PM
Has anyone put forth some thought on how to allocate Chaos Dwarves for next round? Are there more than 5 people that would reroll to them for the next season?

Also, regarding ST.

I have a pub khemri team - 2 TGs have block, 1 has +1ST. So far, the blocking TGs are far more useful. I try to ensure that my 6ST TG gets a triple die block each turn, but it doesn't happen often enough. He'll be leveling soon though, so assuming I don't get a double, he will choose multiple block, which will make him that much better.

Double dice against two linemen, or double against two ST4's with only one assist. I think thats where ST6 will really shine.

groovychainsaw
17-10-2012, 02:06 PM
I had some trouble the other night getting my chaos edition to play with a legendary edition - it came up with the port 16962 error until I switched to my legendary version, which fixed the error, so I'm not sure about compatibility yet (unless i was just unlucky). Assuming we aren't in another cyanide situation, I'm happy to let in chaos dwarves and underworld teams for next season (I'd like to give a couple of seasons to see how khorne fare).

I *think* we'll keep the limits at 5 for now, and I think the fairest way to introduce the new teams would be to have a random draw for all players who want use them (assuming we have more than 5 players?). Obviously, if less than 6 players want to use the new races, there's no issue, barring the aforementioned compatibility problems. Anyone else had connection issues?

mrpier
17-10-2012, 02:14 PM
I've played one game against a LE opponent (two if screwie played with LE yesterday) without a hitch.

LowKey
17-10-2012, 02:15 PM
Think i might stick an underworld team in for the lark, i played an open game last week with chaos v legendary and it worked, first attempt disconnected but i think that was wonky internet

Screwie
17-10-2012, 02:15 PM
I would guess since Chaos Edition is technically a different game, you need to set up any firewall exceptions/etc again as you did for Legendary?

EDIT: Yeah all I've done so far is update my LE install to version .5 - not had time to sort out CE yet.

chadsexington
17-10-2012, 03:05 PM
I uninstalled LE and have been playing CE against LE constantly without problem. I would have to assume that if you had to set up your firewall for LE and you neglected to do it with CE then you may have some issues.

Zoraster
17-10-2012, 03:11 PM
Only issue I’ve heard hinted at so far is a crash caused by the fix to jugs vs wrestle. Very little info though, and none that I’ve heard from a trusted source but it is a fairly rare interaction on Cyanide. I’m snowed under with work at the moment so probably won’t have a chance to test it out before the end of the season but it might be an idea if someone could. It has been suggested to be a specific LE vs CE issue and given the continental drift like pace of Cyanide patching...

groovychainsaw
17-10-2012, 03:12 PM
Gah - maybe it was that then - I know the port was open, but maybe it's some game-specific firewall-related issue. I'll look into it. Look like just me though ;-). I've updated the race balance to allow Chaos Dwarves (CDwa) and Underworld (UW) to be selected for next season. We'll see how many people opt for them before we go to drawing straws etc.

Additionally, is everyone still happy with 5 players per race, or would you prefer us to switch down to 4 again to push towards diversity? We'll have some overhead with the new races so 4 would be doable (of course we would not take out anyone in an 'oversubscribed' race, we just wouldn't let any new players use that race until a slot became available).

Screwie
17-10-2012, 03:18 PM
I am very tempted to give Underworld a shot, but I'm not ready to give up my Dark Elf side just yet.

As for race balance, I would be fine with dropping down to 4 as soon as prudent.

chadsexington
17-10-2012, 03:39 PM
Gah - maybe it was that then - I know the port was open, but maybe it's some game-specific firewall-related issue. I'll look into it. Look like just me though ;-). I've updated the race balance to allow Chaos Dwarves (CDwa) and Underworld (UW) to be selected for next season. We'll see how many people opt for them before we go to drawing straws etc.

Additionally, is everyone still happy with 5 players per race, or would you prefer us to switch down to 4 again to push towards diversity? We'll have some overhead with the new races so 4 would be doable (of course we would not take out anyone in an 'oversubscribed' race, we just wouldn't let any new players use that race until a slot became available).

Are we just going to post here our requests for CDwa/UW or are we just going to fill out the spreadsheet and see how it turns out? I'd be fine with knocking it down to 4 teams per race ... provided Khorne makes it in after next season ;)

groovychainsaw
17-10-2012, 03:49 PM
Hmmm - it would be best to tally them on the sheet, but changing your race for next season might be a bit premature (as you might not get the new race you want). How about a complete fudge (for now) - enter your coach name on the season info sheet at the bottom, alongside the race choice if you want one of the 2 new races. It should then appear in the race balance totals and we'll see who wants in. If we get more than 4 (as I'm likely to lower the bar for race balance) then we'll go to a random draw for those races, if not, everyone will get to play as the new race. Sound ok?

ChainsawHands
17-10-2012, 03:58 PM
I think we should leave the limit at 5. We've already got a really diverse mix of races, so why not let as many people as possible play the teams they want to rather than limiting them to address something which isn't even a problem? (And I say that as someone with two Nurgle teams in his division this season.)

groovychainsaw
17-10-2012, 04:05 PM
That IS true, we do have a good spread of races already. Moving it down to 4 won't lock off too many, there'd still be a good choice of bashy (Lizards, Khemri) and agile (HElf, Elf) right now. But yeah, people seem to gravitate towards a more diverse set anyway. Just for my own curiosity, I've moved the race balance sheet down to 4 to take a look at it, but I'm happy to bow to the consensus on this...

Zoraster
17-10-2012, 04:06 PM
I wouldn’t reduce the limits. TBH I’d be more inclined to loosen them further and make them more a soft cap as long as we remain north of 48 coaches. The more beginner friendly races especially should always be available to beginners.

We’re big enough with so small divisions that racial limits don’t have all that much impact on opposition anyway. Case in point my last score of matches has seen dwarf and rat teams form a third of my opposition. I haven’t played a Khemri or Elf team for over a year, Norse for 18 months and I’ve never played a Necro team since they were introduced despite them being one of the more popular teams. I’ve never actually played High Elf either as my opponent had computer problems the one time I was drawn with them.

groovychainsaw
17-10-2012, 04:16 PM
A lower race cap than current should mean you play different races more often, which would help with your second issue (luck of the draw notwithstanding?). It should mean more people have to choose those Khemri or Pro Elf, too (which have tended to be unpopular choices), again improving the variety of your opposition. I don't think, for an experienced blood bowl coach, being forced into a choice of only 5 or 6 races is that big an issue, although I always keep an eye on the race balance to ensure we have a mix of 2 or 3 agility and bashy teams open to people rebooting/joining.

It's a good point that it makes things a little difficult for new coaches by taking away the 'easier' starting teams though. I'll give it some more thought.

Zoraster
17-10-2012, 04:20 PM
Which is why I made the point about Necro who have nearly always been at/near the maximum but I've never played. Likewise Wood Elves who I met last round for the first time since the second LE season. Racial balance has zero real impact on what we meet when coach numbers dwarf league size to this extent.