View Full Version : How do I make a 2.5D Raiden shooter?
Madzack
27-07-2012, 11:12 PM
Hi, I'm thinking of making my own 2.5D shooter in a style of Raiden, Raystorm, or Thunder Force.
Do you know any game engines for beginners that can offer such possibilities, and comes with tutorials?
Bobtree
28-07-2012, 05:53 PM
I'm looking forward to TowerClimb (http://www.davioware.com/index.php?page=2), which was made with Construct Classic (http://www.scirra.com/construct-classic). The developer explains why here (http://davioware.com/forum/index.php?PHPSESSID=fe0c40fc101c53a84531521a4caa79 9a&topic=9.0).
Also popular are GameMaker and Flash. Then there are things like PyGame (http://www.pygame.org), (Python) and LOVE (https://love2d.org/) (Lua), and Processing (http://processing.org/) (Java).
I highly recommend learning Lua if you want to get into programming, as it's a great language and easy to start with, and it's used in a huge number of games because it's easy to embed and very fast and flexible.
augustuskent
29-07-2012, 01:53 AM
If you've got some experience in programming Unity is by far the easiest and most flexible engine to work with - and its free!
Even if you don't have much experience, their site also has a heap of tutorials - and their scripting reference/api has a really good search tool + there is an answers-styled database. You can literally google your questions and find answers within minutes.
djbriandamage
30-07-2012, 05:05 PM
What exactly makes Raiden 2.5D? The fact that there are areal and ground enemies? I've always considered that to be a 2D game.
squareking
30-07-2012, 05:37 PM
What exactly makes Raiden 2.5D? The fact that there are areal and ground enemies? I've always considered that to be a 2D game.
I think he means Raiden's visual style.
Mohorovicic
05-08-2012, 11:27 AM
More specifically, parallax scrolling which is so, so good in 2D games.
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