PDA

View Full Version : Gw2 pvp



apricotsoup
01-08-2012, 12:14 PM
Here we can talk about ze pvps

I know there's a lot of interest in the WvW and I shall happily jump in along with you chaps and chapettes for that but I was also curious as to whether we were growing any teams for the arena based PVP as I'd certainly be interested in joining in for some of that.

My plan is to play my asura warrior primarily at first but I'm quite willing to try a few other classes as well for pvp should we get too many.

So, anyone else fancy some little teamwork?

Screwie
01-08-2012, 12:25 PM
I've not played any sPvP since BWE1, but I had a really good time. I would definitely be interested i playing this side of the game more.

I believe that we'll also be able to set up custom tournaments, so we could have a few friendly PvP contests for guildees only as special events.

sendmark
01-08-2012, 12:31 PM
Yeah PVP always ends up as my main interest. It does look like GW2 is much less about the build, so pretty much any character class seems viable in a team. With the maps they have atm, it seems to be all about fast movement to claim and assist points + defensive skills to hold off attackers.

desvergeh
01-08-2012, 01:15 PM
I didn't get around to trying pvp in any of the BWE, only tried the RvRvR (which was very impressive). Is it ultra-competitive and aggressive if you screw up?

Have enjoyed the pvp in WoW and WaR, but I've never enjoyed being mouthed off at over xbox live.

There are obviously the extremely competitive areas of pvp in this (monthly/yearly tournaments), but are there also more casual pvpers just looking for some fun? Or will I just spend my time being tea-bagged by uber Charr?

noaru
01-08-2012, 02:07 PM
Doing some sPvP with a premade team sounds perfect. I don't know if I want to play PUG sPvP considering what unorganized crapfest this usually is.

I think small scale battles in sPvP fit like a glove the mesmer I'm going to be playing.

And we can adapt the group composition very easily, you can jump into sPvP with a 5 minute old char if you need to change the class you're playing.

apricotsoup
01-08-2012, 02:13 PM
You can jump in pretty quickly but it's probably best to be at least a little familiar with a character because you're likely going to want to change up the skills and gear you go in with.

But yeah the system is so adaptable that any class can be pulled into a group without too much warning.

Kismet
01-08-2012, 02:16 PM
I tried sPvP only during the first BWE, but I'd be interested in venturing there with other guildies.

Days of regular team trainings, scrimms and tourneys are long gone though, so unless I get a terrible crush on the format my commitment will most likely be on the casual side of the spectrum, especially in the early days after release (so many things to do!).

noaru
01-08-2012, 02:28 PM
You can jump in pretty quickly but it's probably best to be at least a little familiar with a character because you're likely going to want to change up the skills and gear you go in with.

But yeah the system is so adaptable that any class can be pulled into a group without too much warning.

Oh yeah, that's for sure. I gave the most extreme example, which might work after 1y of GW2 when you're going to be pretty familiar with what other classes do (especially if you've been pvping against them in the meantime).

Aedrill
01-08-2012, 02:40 PM
I'm in. I won't go into WvW before my character reaches at least level 30, so before that I want to do some arena fighting. It would be great to form some sort of a team and play together.

On the side note - what do you think of GW2's system? Do you think it's deeper than the one from the original? There's one thing that bothers me - only one class. I miss multi-class system from GW 1. Besides that this new concept seems pretty deep and fun. Didn't have the chance to try the trait system but it looks like it's pretty complex.

desvergeh
03-08-2012, 10:28 AM
Tried the structured pvp last night with some friends.

First couple of games went well, then we bumped into a group who seemed to know how to play their classes and actually stayed grouped together! Needless to say we got stomped.

Still, did see that the pvp will provide a mixture of players, some of which I might actually be able to beat!


One note that is a slight concern... as all classes can do all things (tank, heal, dps), it kind of means you never know who you should be targetting first. Usually you kill the healer first, or you just end up dpsing people whilst they are healed to full. However as any one of the enemy could be the healers, how do I prioritise targets? Or is it just that I need to observe and adapt better, and this is one of the changes I need to get used to compared to WoW?

Aedrill
03-08-2012, 10:52 AM
I didn't play PvP yet so don't take me for an expert but from what I've seen while playing Mesmer and a bit of Engineer (DPS/Support and Support respectively) I think you need to be good at being pain in the neck for your opponent. In "normal" MMO you'd look for the healer first, now you need to find the support guy and make sure you make his job as annoying as possible while the rest of the team gets rid of DPS's and Tanks. In GW1/WoW/Any other MMO you'd know who should be your target by checking classes, here you need to actually look at your opponent and see what he/she is doing. I guess it'll take some time to get used to but will be fun when (if) we finally get it.

Screwie
03-08-2012, 11:07 AM
At the basic level, the game itself does help in this area. The fact that boons and conditions are universal between all classes and highlighted on your UI, and the big red outlines around enemy AoEs, means you don't have to know exactly what your enemies' skills do in order to react to them.

Aedrill
03-08-2012, 11:32 AM
Yeah but that's from the defensive point of view. If you need to avoid the skills, it doesn't matter who's using them. But if you want to prevent them, you need to be observant and able to spot all those little signs. If you see mesmer with a staff, you're sure he's supporting his team by casting random conditions on your team and random boons on his. If he's running with a sword, he's DPSing but can still be very disruptive thanks to illusions. With engineer it should be quite simple as it's mainly support class, although I'm sure it's possible to make a Control or DPS build with it. Question is, how effective will it be.

I honestly can't wait to get into PvP as it looks like very deep and well thought system. And the fact I'm in a guild with people share my view on games and gaming makes me even happier.

manveruppd
06-08-2012, 05:36 PM
On the side note - what do you think of GW2's system? Do you think it's deeper than the one from the original? There's one thing that bothers me - only one class. I miss multi-class system from GW 1. Besides that this new concept seems pretty deep and fun. Didn't have the chance to try the trait system but it looks like it's pretty complex.
Frankly it's ok as casual fun but I'm guessing it'll get really old very soon. GvG in GW1 was much better and deeper, with multiple routes to victory, and multiple viable strategies which you could adjust on the fly if you found the one you chose not to be working. Point capture maps are more about movement than fighting - even when you do meet the enemy it's likely to be an asymmetrical battle so you'll either win or lose easily. It's not gonna be quite as bad in an organised team with voice comms, but it's still going to be mostly 1v1 or 2v2 battles, which gives much less scope for the kind of teamwork we had in GW.

Sadly, even if they do reintroduce GvG as a competitive mode (instead of the lame point capture maps), or even something like HA/Tombs with a sequence of different game types to play through, it's not gonna bring back the same depth of teamwork because of the way the game now works. Now we get 15 skill slots instead of 8 so it's much easier for everyone to have a well-rounded build, whereas in GW1 everyone was a specialist, we had to rely on our teammates a lot more. There's still scope that specialist builds will emerge in GW2 as well though, which means maybe we'll get a bit of the old school kind of teamwork. I mean there's combos already, but frankly they're underpowered, and so readily available that you don't need to build specifically with them in mind, you can just bring the build of your choice, spam your skills, and reliably pull off combos randomly. I'm very hopeful they'll find ways to improve it though, because the core gameplay (when you're playing as an individual), is great fun, and if they manage to tweak the system to add great teamwork on top of that it'll be awesome!

So yeah, bottom line is I'll be very interested in spvp if we get a team going, and although to start with it probably won't really matter what you bring until custom team builds emerge I definitely plan to leave a character slot empty so I have the option of making something different if the team has a specific need.

Aedrill
06-08-2012, 05:59 PM
Frankly it's ok as casual fun but I'm guessing it'll get really old very soon. GvG in GW1 was much better and deeper, with multiple routes to victory, and multiple viable strategies which you could adjust on the fly if you found the one you chose not to be working. Point capture maps are more about movement than fighting - even when you do meet the enemy it's likely to be an asymmetrical battle so you'll either win or lose easily. It's not gonna be quite as bad in an organised team with voice comms, but it's still going to be mostly 1v1 or 2v2 battles, which gives much less scope for the kind of teamwork we had in GW.

Sadly, even if they do reintroduce GvG as a competitive mode (instead of the lame point capture maps), or even something like HA/Tombs with a sequence of different game types to play through, it's not gonna bring back the same depth of teamwork because of the way the game now works. Now we get 15 skill slots instead of 8 so it's much easier for everyone to have a well-rounded build, whereas in GW1 everyone was a specialist, we had to rely on our teammates a lot more. There's still scope that specialist builds will emerge in GW2 as well though, which means maybe we'll get a bit of the old school kind of teamwork. I mean there's combos already, but frankly they're underpowered, and so readily available that you don't need to build specifically with them in mind, you can just bring the build of your choice, spam your skills, and reliably pull off combos randomly. I'm very hopeful they'll find ways to improve it though, because the core gameplay (when you're playing as an individual), is great fun, and if they manage to tweak the system to add great teamwork on top of that it'll be awesome!

So yeah, bottom line is I'll be very interested in spvp if we get a team going, and although to start with it probably won't really matter what you bring until custom team builds emerge I definitely plan to leave a character slot empty so I have the option of making something different if the team has a specific need.

You speak with a lot of certainty in your opinion about unreleased game. I'm not going to argue though, as I'm far from being expert in GW1 PvP. There's one thing I strongly disagree with. It's very easy to make specialised build in GW2, thanks to traits. I think it will prove to be quite effective to set your traits towards one style of play while still giving you a chance to "adjust on the fly if you found the strategy you chose not to be working."

Now about number of skills and flexibility. GW2 gives you more skills than GW1 (at least 10) but in terms of flexibility it's more complicated. You have 5 base skills (6-10) and then weapon skills which can be treated as only 2 (slots 1-3 and 4-5). In most cases we have 2 weapon sets which makes it 4 + 5 base. 9 altogether. That's not that much more than 8 in GW1, right? There are ways to increase this number but it usually requires using specific skills so it's really a part of certain strategy.

Are combos underpowered? I don't know, maybe. I recommend you to read "GW2 mechanics" thread, we discussed this matter there, and I'm eager to continue. I remember one of the devs said once "Numbers can be tweaked". If combos will prove to be underpowered in competitive play I'm sure devs will do something about it.

I guess we need to wait and see what happens. I agree that 5v5 matches are not enough but they have to start with something, right?

manveruppd
07-08-2012, 12:31 AM
You speak with a lot of certainty in your opinion about unreleased game. I'm not going to argue though, as I'm far from being expert in GW1 PvP. There's one thing I strongly disagree with. It's very easy to make specialised build in GW2, thanks to traits. I think it will prove to be quite effective to set your traits towards one style of play while still giving you a chance to "adjust on the fly if you found the strategy you chose not to be working."
Oh yeah, I know that things will probably changed, and, like I said, I'm hoping they will be! :) It goes without saying that my opinion only applies to BWE 1-3. Actually more 1-2 cause I did very little pvp in 3! :p And yeah, it is possible to be a bit of a specialist if you trait for it (although actually gear makes much more of a difference than traits do I've found - for instance if you're trying to be a healer type the most +compassion you can get from attributes is +300 and the best traits will give you maybe -20% recharge on your healing skills, and that pales in comparison to the +963 you can get from specialised amulets and armour runes), but that doesn't stop you from doing other things as well, like dealing damage, or inflicting conditions or performing crowd control. And that's what makes for less team work: you're less dependant on your teammates. And like I said, that's not really such a horrible thing: it makes the spvp more casual-friendly, more lighthearted fun. I'm just saying that it's not gonna be the same kind of deep and intense team-based game that GW1's GvG was.


Now about number of skills and flexibility. GW2 gives you more skills than GW1 (at least 10) but in terms of flexibility it's more complicated. You have 5 base skills (6-10) and then weapon skills which can be treated as only 2 (slots 1-3 and 4-5). In most cases we have 2 weapon sets which makes it 4 + 5 base. 9 altogether. That's not that much more than 8 in GW1, right? There are ways to increase this number but it usually requires using specific skills so it's really a part of certain strategy.
Err, why do you count weapon skills as 2 slots? You have 5 skills on each weapon, so 10. 20 if you're an elementalist, since you have only 1 weapon but 4 attunements. And 5 utility/healing skills on top of that. The point is that some of them are damage skills, some of them are crowd control skills, some are healing skills, so you have the option of having a good variety of tools and have a very self-reliant, well-rounded build if you pick your weapons right. Which, again, I didn't say that was a bad thing in itself, just that it makes team work in pvp matter less. And I mean teamwork in the sense of co-ordination during an actual fight, not teamwork as in you run to this point, I run to that.


Are combos underpowered? I don't know, maybe. I recommend you to read "GW2 mechanics" thread, we discussed this matter there, and I'm eager to continue. I remember one of the devs said once "Numbers can be tweaked". If combos will prove to be underpowered in competitive play I'm sure devs will do something about it.

Yeah, they definitely are underpowered, and I hope that you're right and that they'll tweak them. Not just make them more powerful, but also make them a bit harder to pull off on your own, so that you need teammates. It was actually with me that sendmark was testing them out in BWE1, I brought a necro and he brought a mesmer and we were trying to spread blinds and confusions, but we found it very lacklustre. In fact it was way easier for him to inflict confusion using his spammable weapon skills than to combine with me, and it was easier for me to spread blind (not just through simple skills but also by combining marks and wells in combos on my own)! :/ And it wasn't just us who observed this either, loads of people on the official forums said the same, including a guy who used to lead a top-50 GvG guild back in GW1.

Malawi Frontier Guard
09-08-2012, 07:41 PM
This is a fun engineer build: http://www.youtube.com/watch?v=Dz_49j-ziKo

Even if you can't hit your burst, sniping from a ledge will never get old.

apricotsoup
10-08-2012, 08:16 AM
Had a lot of fun running around in pvp as a full on wand/focus conditionmancer yesterday.

The combination of survivability and bleed damage output made a mess of quite a few enemies and in the first game I joined a little way into the action and easily got to top kills, top resurrects and top objectives held. Didn't die once during that game oO

But these are obviously still very much nub levels of play.

Screwie
10-08-2012, 08:53 AM
Sounds awesome! I've not tried the necromancer in PvP yet but having a second health bar makes them so tough.

duff
10-08-2012, 03:50 PM
I'm looking forward to battleground pvp as much as I am WvWvW. I played alot of rated battleground in WoW and it was quite a frustrating experience at times (pve balance and pvp balance do not sit well together). GW2 has been built from the ground up with pvp balance in mind so I'm really hyped for it.

Lightbulb
12-08-2012, 07:26 PM
There a good site for newbies guides for sPvP (and/or WvWvW) and/or builds yet? Or is it all so up in the air that it doesn't exist yet?

Cheers!

apricotsoup
12-08-2012, 07:42 PM
Not one that I'm aware of, balance and things keep changing every beta weekend so it's hard to build anything solid.

But I'm sure a few peeps around here can help with more general tips depending on your class :]

ambing1
02-09-2012, 10:51 PM
I can't seem to find any more detailed information about PvP or WvW game modes. I'm new to the game so i'm not very familiar how interesting this aspects are.
this article (http://www.gamearena.com.au/news/read.php/5102636)looks like a good complimentary information for this thread.
will keep checking this thread for more info though.

Powernoodles
03-09-2012, 09:05 AM
I'm working on a set of articles which purpose are to demistify certain parts of pvp/help people understand their preconceived notions from other pvp games might not be valid due to the difference between capture point play and team deathmatch.

most are used to some kind of arena/deathmatch style kind of play

in mmo's most are used to some kind of resource mechanic (mana/energy/...)

and last but not least most are used to some fixed kind of role/position (eg support b lane in LoL)
most are also used to games where you can oneshot people xD


none of this applies to gw2
then add a downed mechanic
no resource/unlimited resource and ur only bound by cooldowns
no role/build/profession is set in stone

and u get a game where you can realistically keep a capture point by denying it, wiping out the enemy team, and continue doing so much more effectively than in any other game where resources would run out for the surviving team, where the 'loser' would respawn with full capacity and keep coming back with the same strength and vigor while yours diminishes over time while you defend.

in gw2 you could argue your strength increases with every succesful defense, making it harder for the enemy to make timed grouped attacks (when u start getting the domino effect) or making them lose time on regrouping or even through sigils that gain stacks on killing foe

then there is the play between equally skilled teams, where in other games the difference would often be made be an under or overperforming member of either team, in gw2 making a comeback is much more a matter of strategy than pure killzerging

By just delaying fights/staying alive, the team with the point advantage can gay the enemy out until they reach the needed points to win, you're suddenly not only wanting/needing to kill the enemy but also need to cap a point or its over

when you desperately need a capture point = time is messing with you

and its this time constraint that has such a large impact on behaviour much greater than "first to reach 20 kills wins"

Loki
03-09-2012, 09:11 AM
I've had so much more fun than I was expecting in sPvP (I thought I'd be all about the WvW).

I'm half way through Rank 10 at the moment and still enjoying myself. I specced a Warrior for huge Hundred Blades to catch out anyone who's silly enough to get caught (or to pick on that character who has just popped his defensive CD half way through the fight :p).

Ritashi
03-09-2012, 09:16 AM
I'm loving playing some sPvP at the moment. If anyone's interested in getting a group together to play around and maybe join one of the more casual tournaments, post here and maybe we can get something going.

noaru
12-09-2012, 03:38 PM
Amazing set of posts full of delicious information for the noobs out there. It is worth reading even if you don't plant to pvp, as he explains a lot of the game mechanics.

http://www.reddit.com/r/Guildwars2/comments/zqe2y/spvp_101_a_guide_for_everything_you_need_to/

duff
12-09-2012, 04:19 PM
Is it possible to join spvp in a group? If so we should think about trying to get a pool of players together so we can run some battlegrounds together. Nothing really strict or formal just once a week would be great.

byteCrunch
12-09-2012, 04:34 PM
sPvP in pubs wasn't alot of run, it seems people were more interested in going for kills then playing the objective. If someone wants to organise a group for sPvP, I would be happy to join with my rifle-specced Warrior.

Kyrne
12-09-2012, 05:46 PM
An sPVP group sounds like good idea, so if one is being put together I'd be interested. Mostly going to be using an elementalist for pvp I think.

footlingsummers
15-09-2012, 04:27 AM
I play sPvP on my thief pretty well. Good at 1v1's and far capping. If anyone ever wants to set up a tourny team my char name is Aphelion Yewspire

Loki
20-09-2012, 09:15 AM
I reached PvP Rank 20 last night. Made my Guardian and Elementalist new sets of armour and weapons.

Massive Charr Guardian rocking a Flame Sword and Flame Shield is pretty sick looking.

Has anyone come across Free Tournament Tokens for a while? I spend about 20,000 Glory on chests last night and didn't get one!

Do you get them for winning Free Tournaments all the way to Round 3? Not done enough Tournaments :(

Beard Of Bees
20-09-2012, 11:00 AM
I'm only weighing in at Rank 5 PVP so far :o but am definitely up for some organised games with you lot. Thursday nights always work well for me, otherwise randomly here or there I may have free evenings. I play mesmer and am enjoying a hybrid crit/illusions/survivability sort of build at the moment which does me well for 1 vs 1 encounters and general roaming/defending.

El Cubo
20-09-2012, 08:34 PM
I played some spvp for the first time today as a d/d thief. Was pretty fun, even though I was a bit intimidated in advance. I think I did all right, too, as I was at times the top player in my team. I even got halfway to rank 3, yay.

manveruppd
21-09-2012, 05:45 PM
I nicked an elementalist build off the internet and played for 5 hours straight back on Wednesday - I hadn't done any more spvp since BWE2, it was my first since launch. Got to rank 6 in 1 afternoon, so not too bad I thought :) Would definitely be up for joining in an organised guild group with voice comms now that I got to pug a bit and get to know the maps.

apricotsoup
23-09-2012, 09:27 PM
Ok, off the back of a load of sPvP this evening with my engineer (surprisingly awesome when the traits don't inexplicably unslot themselves) we need to get the team going properly.

So lets get a nice list together of those who want to team up for some tourney funs.

ambing1
24-09-2012, 01:42 AM
Tried the structured pvp last night with some friends.

First couple of games went well, then we bumped into a group who seemed to know how to play their classes and actually stayed grouped together! Needless to say we got stomped.

i'd agree. there are many really good groups out there. makes this mode even more fun and exciting.

harhis23
12-10-2012, 10:02 AM
Yeah. A lot of them do exist, and that's where the game became so exciting.

Basically, teamwork is a necessity.