View Full Version : Question to people who follow Minecraft development
05-08-2012, 10:50 AM
Did Notch say anything about possible stat/skill system or any RPG elements in general?
That's basically only thing the game misses at this point to win me over.
Yeah I know mods, but mods don't count when making a purchase decision.
05-08-2012, 09:59 PM
Hmm. I'm not sure if it's been mentioned. It wouldn't fit especially well with the game as designed, in my opinion, and I would be surprised if it happened officially.
I can see how one would be made to work nicely, though ... and it sounds like good mod-fodder. I would be equally surprised if such a mod is not either already available or in the works.
Any particular reason you feel Minecraft would be better with it? If you like everything else, and that's the one thing you're missing, we see the game very differently and I'm curious as to how exactly you see it. :)
06-08-2012, 05:12 AM
Because at that point it would basically be the long-awaited spiritual sequel to Ultima Underworld/Arx Fatalis.
06-08-2012, 05:38 AM
I don't think I've ever played those.
30-08-2012, 03:00 AM
we see the game very differently and I'm curious as to how exactly you see ithttp://www.liveforexchart.info/g.gif
30-08-2012, 12:03 PM
I've played both of those, and have absolutely no clue how Arx Fatalis is anything like Minecraft either with or without a skill system.
[Also, it's not Notch's baby anymore. It's more dealt with by the Bukkit guys.]
02-11-2012, 05:30 PM
Bukkit guys? I thought Jeb and Dinnerbone had control over development, although I did here they were working with Bukkit.
04-11-2012, 04:41 AM
Yeah. I've heard about the Bukkit team who joined for the development of the Minecraft server software as well.
09-11-2012, 01:20 AM
Probably your best bet.
10-11-2012, 04:23 PM
That's perfect. I find it very informative. :)
Powered by vBulletin® Version 4.1.12 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.