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Kefirz
13-08-2012, 12:20 PM
What are Invasion Saturdays?
Invasion Saturdays are about playing Invasion44 mod for Arma 2 in a relaxed, organized and a fun way. Everyone is welcome to join and we accept players with any kind of experience.

When is the session?
Every Saturday at 19:30 BST, 20:30 CET.

How can I find you guys?
We play on the ARPS mod server called "sMODGASBORD" (Filter by ARPS) and use the unofficial RPS community Mumble VOIP server.

What version do I need? Do I need mods?
Use the latest ARMA 2: Combined Operations version,currently it is 1.62

Yes you will need mods, here is a list of required mods:

Invasion44 http://www.invasion-1944.com/

CBA https://dev-heaven.net/projects/cca/files

Carraigdubh http://forums.bistudio.com/showthread.php?132529-Carraigdubh-County-Leitrim-A-5x5km-Geotypical-Irish-Terrain

Zernovo http://www.armaholic.com/page.php?id=16590

Jeez, that looks like a lot.
It may look that way, but trust me it's worth it.

Can I use Six Updater instead?
Of course you can, but if you don't want to use Six Updater and still play with us go here: http://www.armaholic.com/page.php?id=12465 (http://www.armaholic.com/page.php?id=12465)
(For more info on how to avoid using Six Updater, contact me)

Do you guys have a Dynamic Campaign?
Yes we do Have a Dynamic Campaign where player actions matter more than ever, because every player is trying to achieve a common goal of completing the mission and ultimately win the campaign.
The Dynamic Campaign will start on 6th October 2012

What can I expect?
We have a particular approach to playing missions that ensures enough organization to have a good gaming experience, but not too too much to get bogged down by complex communication, ranks or micromanagement. Our approach isn't about emulating real-world military organizations or operations, but enjoying a game where tactics and teamwork reign supreme.

The missions cover the entire ARMA2 spectrum: all sides, all islands, all gear and all degrees of death (revive, respawn and permadeath) make an appearance. Most missions are designed for 20-30 players, and most slots are standard infantry with occasional transport pilots, special weapon teams and vehicle crews thrown in.

What is a i44 session like?
One of the players volunteers as the commander (CO), and the rest are divided into fireteams of about three to six people. Every fireteam has a fireteam leader (FTL). Special weapon teams and vehicle crews are treated similar to fireteams. Anyone can volunteer for both CO and FTL roles.

During the briefing the commander lays out a plan for the fireteam leaders to carry out, and presents it to the other players. After a round of questions the mission starts.

During the mission, players stick to their fireteams and carry out their FTL's orders. Players communicate mostly within their own fireteam using the in-game voice function (VON), or Mumble if the fireteams have been split to separate Mumble channels. FTLs relay important information to other FTLs and the commander as they see fit. Keeping the main communication channels clear makes sure important information gets through and helps the commander and fireteams coordinate their efforts.

To ensure a smooth ride and maximize the time we can spend actually playing the game, here are a few things the players should keep in mind:


Listen to the host who is running the session. He is there to make sure everyone can enjoy the game.
Connect to the ARPS Mumble server and join the ARMA2 channel in time. We prefer you to have a microphone, quality isn't essential as Mumble is very forgiving.
Once you're in the in-game slotting screen, click on your name on the left-hand side to de-slot. This will speed up the slotting process.
Keep unnecessary smalltalk for a time when nothing else is going on. This way we can get the slotting and planning phases done with no time wasted.
Don't hog the leadership and special weapon slots. This way everyone, including new players has the chance to experience all aspects of the game.



But... but I still have questions.
Feel free to ask anything in this thread or contact me personally.

StrangLove
13-08-2012, 12:53 PM
Nice, I should be there. Was planning on setting up a series of sessions anyway, so it's excellent to see others are this interested in I44 events.

Halop
13-08-2012, 02:07 PM
YES! I massively enjoyed last I44 session.

SuperÜ
13-08-2012, 06:10 PM
Should be good fun!

Unaco
14-08-2012, 02:54 PM
This is scheduled for 1 hour LATER than the usual TT/FOLK start times? Or do you mean 1830GMT? UK is on BST currently (GMT+1) so TT/FOLK start at 1830GMT/1930BST.

Aqarius
14-08-2012, 06:16 PM
GMT really should include seasonal time, especially now that we have UTC...

Joe_Robins
14-08-2012, 06:43 PM
Coolio, I will be there!

Kefirz
14-08-2012, 07:07 PM
This is scheduled for 1 hour LATER than the usual TT/FOLK start times? Or do you mean 1830GMT? UK is on BST currently (GMT+1) so TT/FOLK start at 1830GMT/1930BST.

Ok, 1930 BST as the standard time we usually play, sorry about that confusion I just didn't know that you are on summer time now.

Medic Roe
15-08-2012, 06:16 PM
Will we use other maps? I like Capraia, we even already have a mission on it.

Though a shame we won't player other mods.

Bodge
15-08-2012, 07:10 PM
Why not? We have played several new maps, FDF, Unsung, FF amongst others.

Halop
15-08-2012, 10:11 PM
Quick question - Is ACRE supported by I44? It would be awesome to try it out, as this is a mod Saturday it seems :D. The normandy paradrop mission comes to mind when we used direct only although the quality was bad and it was difficult sometimes to hear stuff.

Wolfenswan
15-08-2012, 10:52 PM
Is ACRE supported by I44?

ACRE is a mission-side thing. if the mission maker didn't include acre radios or a parameter for them then it won't work.

StrangLove
17-08-2012, 04:38 PM
Kefirz, I hope this won't be hijacking your event, but I've set up a thread for organised I44 domi/campaign precursor on the 1st of september, here. (http://www.rockpapershotgun.com/forums/showthread.php?5887-EVENT-Invasion-44-Domination-%28Precursor-to-campaign%29-1st-September&p=177133#post177133)

Kefirz
17-08-2012, 06:36 PM
Kefirz, I hope this won't be hijacking your event, but I've set up a thread for organised I44 domi/campaign precursor on the 1st of september, here. (http://www.rockpapershotgun.com/forums/showthread.php?5887-EVENT-Invasion-44-Domination-%28Precursor-to-campaign%29-1st-September&p=177133#post177133)

No I don't mind, lets get together sometime to share some ideas.

Wolfenswan
18-08-2012, 03:21 PM
I've finished an I44 mission on Carraigdubh (http://forums.bistudio.com/showthread.php?132529-Carraigdubh-County-Leitrim-A-5x5km-Geotypical-Irish-Terrain) (Ireland motivated map).

If people manage to download the map we could play it today, otherwise I'd suggest next Saturday.

It's Co21 but supports up to 40 and comes with and without a simple form of revive.

Kefirz
19-08-2012, 02:42 PM
For the next session (25/08/12) it is required to have Carraigdubh (http://forums.bistudio.com/showthread.php?132529-Carraigdubh-County-Leitrim-A-5x5km-Geotypical-Irish-Terrain) installed because we will be playing a mission from it.

Wolfenswan
20-08-2012, 11:34 AM
Two! Though one's a bit silly and probably best suited as a closer.

jRides
20-08-2012, 03:14 PM
More Wolfenswan, MORE! Then we can make it a Carraigdubh night and require all participants to bring along some Irish whisky. Bushmills, Jamesons or the like - if we could arrange that I assure a silly mission at the end won't seem nearly as silly. :)

Wolfenswan
20-08-2012, 05:33 PM
Carraigdubh is rather small and I've most of it so far. Maybe a small TvT ala Internecine.

Wargasm
24-08-2012, 12:40 PM
Hey everyone. I've played arma with some of the RPS guys yesterday for the first time and I am very interested in joining Invasion Saturdays. I am a beginner, I hope that isn't a problem. So I have a question about the mods. If I donownload and install this stuff, will it screw with my vanilla arma client? How do I turn the mod on and off and stuff (how does it work, basically?). Also on the i44 invasion site it says, that I need to downlaod CBA. What's CBA?
- thanks

jRides
24-08-2012, 04:29 PM
CBA (Community Based Addons (http://www.armaholic.com/page.php?id=6231)) is used for a whole host of Mods, you'll find that a lot of stuff needs it so is worthwhile getting anyway.

Adding mods and setting things up is simple, just create a new shortcut, in the case of I44 you would just create a new shortcut with the @I44 mod added in the Target line, you will also want @Carraigdubh on there as well as we will be using that on saturday.

To expand - in the target line of the shortcut you list the mods you want to load with the game there, here is my I44 shortcut target line in full, you would just change what is applicable to you: what mods you have and wish to use, your user name ofc and executable location. Here i'm playing with the beta patch so it looks a little long winded but from -nosplash onwards would be applicable to you:

"C:\Games\ArmA 2\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -showscripterrors -name=jRides -mod=@CBA;@CBA_A2;@CBA_OA;@okt_NoBlur;@sthud;@stmov ement;@DC;@I44;@Carraigdubh

Its that simple.

The mods wont interfere as long as your only adding specific mods, for instance I have several shortcuts for starting Arma2 vanilla, Arma2 beta, DayZ and I44. While all the mods are sat in the same place the target line of each shortcut just loads whats needed. There are programs that do this too - where you can set up what mods you want to install but I could never figure it out so someone else will need to comment on that.

While your on the Armaholic site you might want to take a look at STHud (http://www.armaholic.com/page.php?id=9935&highlight=STHUD) and STmovement (http://www.armaholic.com/page.php?id=12540&highlight=ST%2BMOVEMENT), both are excellent little mods (tweaks really) and worth your time. They will probably be recommended to you if they haven't already, and of course you don't already have them.

Aqarius
24-08-2012, 04:57 PM
The program I use is this:http://www.armaholic.com/page.php?id=8241
You run it, it finds all the '@' folders, you drag them to the right and tick off the ones you want to launch.

That being said, I44 also adds two executable files, so you can just run them and it'll work.

Wolfenswan
24-08-2012, 05:59 PM
FRIENDLY REMINDER(in menacing bold capital letters)

Tomorrow you'll need
Carraigdubh (http://forums.bistudio.com/showthread.php?132529-Carraigdubh-County-Leitrim-A-5x5km-Geotypical-Irish-Terrain)

additionally to regular i44.
It's installed like any other addon.

Please make sure it's running properly (go to the editor, it will be in your map selection when installed correctly) to avoid any unnecessary delay.

jRides
24-08-2012, 10:53 PM
Fully set up and ready to go - but I wont be there till nearer 8 again - save me a spot. :)

Black Mamba
25-08-2012, 05:59 PM
That map loooks pretty awesome. I'll try and be there (usual time? i got lost somewhere), even though I44 seems to mess up my controls pretty badly.

Hawk_Silk
29-08-2012, 02:22 PM
INVASION 1944 v2.62 OUT NOW

I figured people would want to know, anyway here is the link for it:

http://forum.invasion-1944.com/viewtopic.php?f=2&t=308

HOWEVER it unfortunately looks like you have to use Six Updater to get it *sigh*

Regards Hawk.

StrangLove
29-08-2012, 03:32 PM
You don't have to, there is an armaholic link: http://www.armaholic.com/page.php?id=12465

At the moment the only option is a complete overhaul if you don't want to use Six, but I'd still rather not rely on Six at all, if possible.

Aqarius
29-08-2012, 04:42 PM
^ditto.

So, 2.62 for domination this Saturday or what?

Kefirz
30-08-2012, 11:44 AM
^ditto.

So, 2.62 for domination this Saturday or what?

Yes 2.62 will be required. Personally I don't like Six Updater so I will be downloading it from Armaholic.

StrangLove
30-08-2012, 07:36 PM
Not only will 2.62 be required, we will be playing HawkSilk's I44 domi on:

Zernovo (http://www.armaholic.com/page.php?id=16590)

Again, installed like any other addon and as Wolf advises above, please test whether it's working before the session, it'll let us get down to the action a lot faster and won't hold you up when it comes to playing.

Wolfenswan
01-09-2012, 05:06 PM
2.62 has apparently come with a healthy dose of LSD:

http://i.imgur.com/WVI0P.jpg

http://i.imgur.com/8lPpm.jpg

StrangLove
01-09-2012, 06:34 PM
No I44 session this week, unfortunate circumstances mean that I44 isn't on the server and won't be updated in time. We're gonna postpone the I44 session until next week, sorry for the inconvenience.

Black Mamba
01-09-2012, 06:38 PM
Good. I might come then.

Aqarius
01-09-2012, 07:07 PM
2.62 has apparently come with a healthy dose of LSD:

http://www.youtube.com/watch?v=s9EkbAbcdGU

Also, Is the old OPF music part of I44 or Zernovo?

Hawk_Silk
01-09-2012, 10:34 PM
The OPF music is part of the Zernovo map itself.

Regards Hawk.

Head
03-09-2012, 03:33 PM
It seems you can only update I44 with "playWithSix" that i assume is one of sickboi new retarded tool?

Black Mamba
03-09-2012, 03:36 PM
SixUpdater worked just fine.
Btw, i don't get why SU get so much hate. Even though it has its flaws, it quite does the job when you want to have different presets for different games. Plus it helps updating most of the mods out there.

And there's an Armaholic link, given by Strang a few posts back.

StrangLove
03-09-2012, 03:38 PM
http://www.armaholic.com/page.php?id=12465 for non-six updating

Incremental patches are about halfway down the page.

billy_bunter
06-09-2012, 12:33 PM
Is this happening on the 8th? I may well be around for a change and I'd like another crack at I44

jRides
06-09-2012, 01:58 PM
Probably, even if there is just a few of us around we could jump on and do some missions on the sModgasbord server.

ConcreteOtter
06-09-2012, 06:24 PM
Just updated to 2.62 and got the Zernovo map. I'll be there. Glad I didn't miss the dynamic campaign last week, that sounds really engaging.

daf
06-09-2012, 08:16 PM
Looking at my i44 shortcut i got:


@CBA;@CBA_A2;@CBA_OA;
@i44;
@Carraigdubh;
@Zernovo;
@sthud;@stmovement

Are those all the addons that's needed or is there more I've missed? Having a complete list of needed addons on the first post would certainly make the process of joining a invasion Saturday a simpler affair.

jRides
06-09-2012, 09:59 PM
Yes daf, thats the same as I run so your good to go.

Aqarius
07-09-2012, 11:56 AM
Anyone had their arma installation just default to I44, however they run it? I can even run the bare .exe file, and I still somehow end in I44.

Black Mamba
07-09-2012, 12:26 PM
Check the modline in the properties of your exe. If that doesn't cut it, check your Arma2OA.cfg (My Documents\Arma 2). You can edit it manually or erase it, a new one will be created when you launch the game again.

StrangLove
07-09-2012, 03:23 PM
I'm unfortunately no-where near my computer on saturday night, so it'd be greatly appreciated if someone could step up and run this Invasion Saturday. I'm really sorry for letting you chaps down, but I'm sure you'll manage to have an excellent session *gasp* without me!

Enjoy yourselves,

Strang.

Kefirz
07-09-2012, 05:06 PM
I'm unfortunately no-where near my computer on saturday night, so it'd be greatly appreciated if someone could step up and run this Invasion Saturday. I'm really sorry for letting you chaps down, but I'm sure you'll manage to have an excellent session *gasp* without me!

Enjoy yourselves,

Strang.

Don't worry we'll manage, (same as we did last week, yes we played I44 then)

kalelovil
29-09-2012, 03:18 PM
I'll be at today's session, I assume it is on.

Perhaps Invasion Saturday should have its own subforum sticky now that it is established and regular.

Joe_Robins
29-09-2012, 04:37 PM
Hey Guys,
I've not been able to attend Invasion 44 for a little while due to work, Just installing the latest version now... do I also need these other missions listed too?

I'm going to +1 kalelovil's statement above, its getting to the point where we could use a comprehensive list of installers and missions as a "quick start" guide

Kefirz
05-10-2012, 10:40 PM
Attention soldiers!

Chernarus is in German hands and Allied High Command has tasked our Regiment to spearhead the invasion on this island. The date for the start of the Campaign is set - 6th October - this will be the day that we will start liberating this island.

P.S If you still don't know what is going on then we will start our I44 Dynamic Campaign set in Chernarus on 6th October 2012. During the campaign, the success of each individual battle will determine the success of the whole campaign. Players will actually see that everything is connected and how they influence the flow of the game. Every decision has a consequence, and that for now it's about making the right decisions to succeed in the future.

kalelovil
05-10-2012, 11:39 PM
Attention soldiers!

Chernarus is in German hands and Allied High Command has tasked our Regiment to spearhead the invasion on this island. The date for the start of the Campaign is set - 6th October - this will be the day that we will start liberating this island.

P.S If you still don't know what is going on then we will start our I44 Dynamic Campaign set in Chernarus on 6th October 2012. During the campaign, the success of each individual battle will determine the success of the whole campaign. Players will actually see that everything is connected and how they influence the flow of the game. Every decision has a consequence, and that for now it's about making the right decisions to succeed in the future.


Do you need any missions for it, or are they all already made?

trumpet
06-10-2012, 07:53 AM
Attention soldiers!

Chernarus is in German hands and Allied High Command has tasked our Regiment to spearhead the invasion on this island. The date for the start of the Campaign is set - 6th October - this will be the day that we will start liberating this island.

P.S If you still don't know what is going on then we will start our I44 Dynamic Campaign set in Chernarus on 6th October 2012. During the campaign, the success of each individual battle will determine the success of the whole campaign. Players will actually see that everything is connected and how they influence the flow of the game. Every decision has a consequence, and that for now it's about making the right decisions to succeed in the future.


I'm hoping I can have a go at this tonight for the first time. I've downloaded the mod but is there any way I can test it in advance to make sure it's working?

Black Mamba
06-10-2012, 08:14 AM
You could join the server a bit early and launch an I44 mission. If you can get into it, there will be no problem.

Wolfenswan
06-10-2012, 11:33 AM
Take note that the mod server is running ASR_AI (http://www.armaholic.com/page.php?id=12105) for testing purposes. You'll notice a change in AI behaviour but it might be too easy to defeat on the settings we're used to. No client-side addons are required.

kalelovil
06-10-2012, 03:35 PM
I will probably be able to attend this week's session, but I may be up to half an hour late.

Hawk_Silk
06-10-2012, 05:34 PM
Take note that the mod server is running ASR_AI (http://www.armaholic.com/page.php?id=12105) for testing purposes. You'll notice a change in AI behaviour but it might be too easy to defeat on the settings we're used to. No client-side addons are required.

Really? I use ASR_AI myself when I play SP, but I thought it was still 'client dependant'. As in the server may have ASR on but if you don't you still get vanilla AI, and vice versa. Or am I confusing ASR with another AI mod? as I know there is one like that.

Regards Hawk.

Wolfenswan
06-10-2012, 05:42 PM
Really? I use ASR_AI myself when I play SP, but I thought it was still 'client dependant'. As in the server may have ASR on but if you don't you still get vanilla AI, and vice versa. Or am I confusing ASR with another AI mod? as I know there is one like that.

ASR_AI affects the AI local to where it's run. So a player in command of AI will have those affected while the AI on the server are affected by ASR_AI if it's run on the server.

kalelovil
13-10-2012, 03:19 PM
I'll try to be there today, but I may be a bit late.

I44 mission for an admin to please upload to the ARPS mod server: http://www.mediafire.com/?iztgfir00pkcb57

kalelovil
20-10-2012, 03:45 PM
For those running steam versions of ArmA2 CO, the Combined Operations launch option is apparently now deprecated.

According to the BIS forums, you have two alternatives;
1. Use a mod launcher programme.
2. Launch regular non-expansion ArmA2 once and then close it. Make sure your mods are all inside your Operation Arrowhead directory. Clear the launch options of the Operation Arrowhead steam library entry. Launch Operation Arrowhead, not Combined Operations, in steam. This should now launch Combined Operations, you can then hopefully re-enable your mods inside the game menu.

I'll see you all at this evening's Invasion Saturday session.

thekev506
21-11-2012, 07:55 PM
Currently setting up the mods so I can join this week's session. If anyone knows of any impressively mustachio'd skins that would fit the WW2 mould then please send them my way :D

Kefirz
21-11-2012, 09:42 PM
Heh.. I know that there are some guys with 'staches in the player profile screen, if that helps :D so you don't need a particular mod for that.
Unless you want this: http://www.nerdygaga.com/wp-content/uploads/2011/11/worlds-longest-moustache-and-beard.jpg

thekev506
21-11-2012, 09:54 PM
When I first set up my profile I did look for a skin with the best (and by that I mean worst) facial hair possible, but none of them was good enough :P. Ideally it would be like Stephen Fry's in Blackadder goes Forth - http://i208.photobucket.com/albums/bb16/fryphile2/Bits%20of%20Fry/PDVD_050.jpg

EDIT: I44 and maps set up and running, going to try out the vehicles/weapons tonight, so I'm good to join in this saturday. Still working on the moustache, though.

Synesthesia
24-11-2012, 05:13 AM
I will most definitely be there tomorrow. I think i just installed all the mods correctly, crossing my fingers right now.

I am using arma 2 launcher, lets hope it works alright. Will it work with ft_hud? Currently, the mods that are on and ticked are carraigdubh, cba, fthud, i44, and zernovo. Am i good to go or missing something?

Black Mamba
24-11-2012, 08:09 AM
Actually SThud is already included in I44. So you don't need to add it.

Wolfenswan
24-11-2012, 11:43 AM
We're currently finalizing F2 I44 over at the F2 Forum (http://www.ferstaberinde.com/folk/forum/viewtopic.php?f=13&p=2947#p2947) and still have some open issues to resolve, namely ORBAT structure and armament for SS/German Paras. If you got any ideas feel free to skip in.

Synesthesia
24-11-2012, 03:38 PM
One question: What is the server address? Is it the same you guys play your tactical tuesdays on?

kalelovil
24-11-2012, 04:10 PM
Server ip address is the same. The server port is different however, although I can't remember what it is.

If you go to your ArmA2 multiplayer menu and then filter for ARPS then you should be able to find it, it is called sMODgasbord SERVER [ARPS].

Kefirz
26-11-2012, 12:55 PM
Good morning, Vietnam!

This Saturday (December 1st) our brave band of brothers is traveling in time to the jungles in south-east Asia.
You will need Unsung Vietnam war mod for ArmA 2, and mumble of course.
We start as usual - 19:30 BST.
A link where you might get it: http://www.armaholic.com/page.php?id=12268
Please make sure that it is properly installed and runs, also it needs to be v2.0

I'll see you in 'Nam.



http://www.youtube.com/watch?v=kkHuckOXhMI


Edit: Added the requirement of MBG 'Nam and African foliage to make it work, both can be found here http://www.armaholic.com/page.php?id=12402 (http://www.armaholic.com/page.php?id=12402)

Wolfenswan
26-11-2012, 01:48 PM
If you're using Unsung I'd recommend MGB Nam (http://www.armaholic.com/page.php?id=12402), great map. Oh and read the Unsung Handbook (http://www.armanam.com/forums.php?m=posts&q=324), heaps of information and most of the class names.

Kefirz
26-11-2012, 03:22 PM
If you're using Unsung I'd recommend MGB Nam (http://www.armaholic.com/page.php?id=12402), great map. Oh and read the Unsung Handbook (http://www.armanam.com/forums.php?m=posts&q=324), heaps of information and most of the class names.

Thanks for the links, I will definitely check them out.

Black Mamba
26-11-2012, 04:06 PM
Would it be conceivable to run these sessions with ACRE as well?

Kefirz
26-11-2012, 06:07 PM
uhh.. ACRE, didn't head organize that stuff? :D

SpecialSoup
27-11-2012, 02:22 AM
Me, Hawk and jRides spent some time on the server last night and the stock missions available are either lacking or unsuitable.

Will more be added for the date or should some time be spent making (or miserably failing at) making ones more suited to the event?

Last of all, will MGB Nam be compulsory?

harakka
27-11-2012, 09:05 AM
MBG Nam and its prerequisite, African Foliage, aren't on the server yet. It can be arranged if good content for them is found. I uploaded a couple of Unsung Evolution variants (it's kind of Domination) I came across, but I recommend you try to scour the 'net for good Unsung missions before the session. Last time we played Unsung we found this to be a pretty challenging task, it's a very cool, although unpolished, mod but there aren't a lot of decent MP missions for it.

Hawk_Silk
27-11-2012, 04:09 PM
Yeah Harakka I've been making a series of missions on the map MBG_Nam for the last few months as I was going to organise at least a night of Vietnam once the missions were finished. Plus I find the actual UNSUNG maps a bit boring, as Wolfenswan has already said MBG Nam is a real nice map.

I personally would postpone Vietnam events until say new year and give not just me but anyone else interested time to finish some decent missions, but if peoples hearts are set on Nam this week they could look at maybe these: http://www.armaholic.com/page.php?id=12404

I would personally say if you want to try a new modification this week try something like Hell in the Pacific, which is due on the 30th, it's still WW II and fits with the I44 WW II theme we have been doing for the last few months. Or something that has a decent selection of MP missions available to play.

Regards Hawk.

Kefirz
28-11-2012, 06:29 PM
Also you will need MBG 'Nam with African foliage, both can be found here
http://www.armaholic.com/page.php?id=12402 (http://www.armaholic.com/page.php?id=12402)

Black Mamba
29-11-2012, 12:29 PM
Kefirz, I was counting on coming up with a mission involving waiting for choppers at that nice LZ on MBG nam, but that's kind of a classic. Do we already have something like that, so I don't do it for nothing?

Kefirz
29-11-2012, 01:23 PM
Kefirz, I was counting on coming up with a mission involving waiting for choppers at that nice LZ on MBG nam, but that's kind of a classic. Do we already have something like that, so I don't do it for nothing?

You can make it and I guarantee that we will play it.
(That goes for all mission makers, both potential and those who are already making them)

Hawk_Silk
29-11-2012, 01:43 PM
To be honest with you Black Mamba, it doesn't matter if multiple missions are done with choppers and LZs. As such tactics were widely used in Vietnam anyway. So if you want to do that, go ahead and do it.

Regards Hawk.

Black Mamba
01-12-2012, 01:11 AM
Well. I really did lack more time, but I still came up with two quickly put together little missions.

[CO16]Green_hell_v1_uns.CSJ_SEA
This one is a pretty straightforward SF style mission. Walk in the jungle, kill a few dudes, and then run like hell to the exfil point.
DropBox link (https://www.dropbox.com/s/bsgrhbewbkdwe71/%5BCO16%5DGreen_hell_v1_uns.CSJ_SEA.pbo)

[CO34]Bright_Side_of_the_Moon_v1_uns.MBG_nam
This one is scary. You end up in the jungle after a plane crash, have to regroup and hold an LZ while a pilot comes to rescue you. Or not. Oh, yeah. It's at night.

DropBox link (https://www.dropbox.com/s/34e9783ys847g2n/%5BCO34%5DBright_Side_of_the_Moon_v1_uns.MBG_nam.p bo)

Wolfenswan
01-12-2012, 01:26 PM
Both missions are on the server now.

Does anyone have any experience with the Vietnam: The Experience (http://tactical.nekromantix.com/vte/index.php) Mod? It was completely under my radar.

Black Mamba
01-12-2012, 03:03 PM
Nope. Heard it was quite good. I don't know how it looks like, but it can't be worst than Unsung, now, can it.
From a mission maker POV, that Unsung mod sucks balls. Big time.

Wolfenswan
01-12-2012, 03:48 PM
I hear you. Is it me or are the Unsung maps absurdly hard to read in the Editor?

Edit:
New of mission of mine, UNS_Co17_Wanderlust is on the Server. It uses R3F Revive.

Edit2:
One of the uns_co@ missions had a problem in the description.ext and caused the server to crash. Due to the non-descriptive error I couldn't tell which one was the culprit and thus deleted them all. Whoever wanted to play them/ have them uploaded: quality check that shit first.

Halop
06-12-2012, 04:30 PM
Is it Unsung Saturday this Saturday or I44?

Kefirz
06-12-2012, 05:29 PM
Unsung, but we will be changing this session soon, we are going to implement a vote system so that people can choose which mod they want to play each month.
This weekend (08.12) will be an exclusively MBG Nam weekend.

Halop
06-12-2012, 06:35 PM
Unsung, but we will be changing this session soon, we are going to implement a vote system so that people can choose which mod they want to play each month.
This weekend (08.12) will be an exclusively MBG Nam weekend.
Got it, thanks!

ConcreteOtter
08-12-2012, 08:55 AM
Just want to be sure I have everything needed for tomorrow's/today's session:

Unsung Vietnam War Mod 2.0
Unsung Vietnam War Patch
MBG Nam Map
African Foliage

Is anything else required?

thekev506
08-12-2012, 09:25 AM
It's looking like I'm not doing anything tonight, so I think I'll be joining you chaps. I'll set the mods up this afternoon.

Kefirz
08-12-2012, 10:20 AM
Just want to be sure I have everything needed for tomorrow's/today's session:

Unsung Vietnam War Mod 2.0
Unsung Vietnam War Patch
MBG Nam Map
African Foliage

Is anything else required?

Bring good mood. :D
But no, that is all you need.