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Lightbulb
22-08-2012, 06:03 PM
Just read a guide that suggested you should bind dodge to a button (possibly mouse) - which I am definitely going to do as you stop if you double tap the move key.

-----

Now unless I have missed something major there is no click to move (really wish there was actually) - and its very hard to hit the 7890 keys whilst still moving.

So how do people set their keyboards up?

Any clever ideas?

Taverius
22-08-2012, 06:40 PM
You either double-tap a direction to dodge, or bind a key/mouse button to the 'dodge' key, makes you roll in the direction you're moving.

Bankrotas
22-08-2012, 06:45 PM
For me at the moment.
ESDF - movement keys.
Shift - Dodge key.
QWRTA - Weapon skills
1234 - utility and elite.
H - healing skill.

zanchito
23-08-2012, 12:27 AM
I got dodge bound to middle mouse button (pressing the mouse wheel), I don't remember if it was a default or I configured it. It's really comfortable.

manveruppd
23-08-2012, 12:54 AM
For me at the moment.
ESDF - movement keys.
Shift - Dodge key.
QWRTA - Weapon skills
1234 - utility and elite.
H - healing skill.
That seems like a good setup, might have to try it

BobbyFizz
23-08-2012, 01:04 AM
I've been watching some of Ed Parks stuff, he's pretty fascinating to listen to especially from a PvP standpoint. Straight talking, no nonsense all round good guy. I'm using a slightly edited version of his GW2 keybinds:

1794

One of the most interesting things I learned / realised was that back peddling is not a grea thing to do, as right across the board with almost any game, its the slowest way to travel. Hence no back pedal key is bound.

Screwie
23-08-2012, 01:19 AM
I was looking around or alternative control devices for GW2 and settled on a Razer Naga (http://www.amazon.co.uk/Razer-Naga-5600DPI-Gaming-Mouse/dp/B002N2L6QU). So now that does all my 1-10 skills, which takes a little getting used to (and the Naga is too small a mouse for some hands, it's borderline for me) but the logical layout of the buttons helps with muscle memory.

This leaves my left hand with only about targeting and movement to worry about. Also the unused keys 1-4 are now my profession skill keys, easier to reach than the F-keys.

For moving:
Dodge -> L Shift
...although I may swap this and Spacebar (Jump), since you need to hold Shfit to draw on the map and can't rebind that :(

For targettting:
Next Target -> Tab
Nearest Target -> Q (extremely handy!)

apricotsoup
23-08-2012, 09:18 AM
I has big hands but

`12345 - weapon change and weapon skills
wasd - movement
qertf - healing, utility and elite skills
shift - dodge
mouse 3 - loot
mouse 4 - autorun
zxcv - class skills (or z as my warrior and necro will only use 1)

Beard Of Bees
23-08-2012, 09:53 AM
I'm looking to pick up a Razer Nostromo keypad in the near future, not specifically for GW2 but as a general aid for the amounts of PC games I'm playing these days.

In the meantime, I'll be adjusting a few things on the keyboard. I come from a WoW background and was a UI customizing fiend so here are some thoughts based on my experience:

The primary change that everyone should do right away is remove "Turn Left" and "Turn Right" as these controls are utterly useless. Bind A and D to strafe left and right, and use the mouse to turn. This is far more efficient, quicker, and frees up two keys (Q and E) that you can bind elsewhere. Take dodge off double-tap and use a dedicated dodge key which will dodge in your current direction (or back if pressed alone.)

Next, take Heal and the Utilities off 6-0 on the number keys and any class functions of the F-keys. You can't reach these properly whilst moving, and you really need to keep moving in GW2. If you don't have a mouse with a zillion buttons, I'd recommend using a modifier key (like Shift or CTRL) to double- or triple-up the amount of keys you can comfortably reach.

For me, this means: 1, 2, 3, 4, 5, Tab, Q, E, R, F, T, G, V, Space. This gives you about 30-40 effective keys, depending on what you can reach easily and what you're happy modifying (I don't like using modifier+space for example).

On the mouse, I'd recommend using mwheelup and mwheel down as two seperate controls (like cycling back and forth between targets, freeing tab for something like weapon swap). Don't forget middle-click, as well as any wheel tilt buttons you might have open to you.

All of this is massive overkill for GW2, which doesn't give you tons of skills at any one time and no macros, so the story is really one about picking and choosing what is most comfortable for you. The last thing to say is don't forget about convenience buttons, like your inventory or map screens. Sure they have dedicated keyboard buttons and you don 't need them in combat, but it's still nice to be able to flip the map open and closed quickly without having to move your hands.

For the amount of time you might spend in an MMO, it's well worth taking the time to set the control scheme perfectly out of the gates.

Screwie
23-08-2012, 11:24 AM
One of the most interesting things I learned / realised was that back peddling is not a grea thing to do, as right across the board with almost any game, its the slowest way to travel. Hence no back pedal key is bound.


The primary change that everyone should do right away is remove "Turn Left" and "Turn Right" as these controls are utterly useless. Bind A and D to strafe left and right, and use the mouse to turn. This is far more efficient, quicker, and frees up two keys (Q and E) that you can bind elsewhere.

A corollary to these ideas is that you might like to try replacing "backwards" with "turn 180" as the S in your WSAD. I did give this a try in an earlier beta weekend and found that while mouselook is on it disables the 180 turn, which is a bit annoying the middle of a hectic fight. Hopefully they've changed that since.

Also! I like to bind a key to the walk toggle, since it's nice of ANet to include such a thing. Put the keybind somewhere out of the way as it's not a combat thing.


On the mouse, I'd recommend using mwheelup and mwheel down as two seperate controls (like cycling back and forth between targets, freeing tab for something like weapon swap). Don't forget middle-click, as well as any wheel tilt buttons you might have open to you.

Nice idea! I've used the mousewheel for target cycling in other MMOs but neglected to look it for GW2. I will be trying that this weekend.

Maurish
23-08-2012, 01:40 PM
I used to use a lot of keys with modifiers like Ctrl, Shift and Alt in WoW days and once you got the hang of it, it worked really well. I haven't tried it with Guild Wars 2 yet, is it even supported in the controls menu? I don't remember seeing any button being with a modifier by default. Would be silly if they don't have it. Has anyone already tried this?

Taverius
23-08-2012, 01:41 PM
One of the most interesting things I learned / realised was that back peddling is not a grea thing to do, as right across the board with almost any game, its the slowest way to travel. Hence no back pedal key is bound.

Which means you can't roll backwards.

If you play any soft of ranged character, that's going to give your troubles, as you can't root/cc an enemy and put distance while facing him, you have to turn around (and lose line of sight) or be limited to rolling sideways. I'm sure I don't have to belabour the point of why this is a bad idea.

Broen
23-08-2012, 01:55 PM
Which means you can't roll backwards.

If you play any soft of ranged character, that's going to give your troubles, as you can't root/cc an enemy and put distance while facing him, you have to turn around (and lose line of sight) or be limited to rolling sideways. I'm sure I don't have to belabour the point of why this is a bad idea.

If you don't press any direction key, the dodge will always be backwards. It's not really intuitively but you get used to it.

Taverius
23-08-2012, 02:10 PM
Really? Did not know that, please disregard previous post :o

Bankrotas
23-08-2012, 04:12 PM
I've been watching some of Ed Parks stuff, he's pretty fascinating to listen to especially from a PvP standpoint. Straight talking, no nonsense all round good guy. I'm using a slightly edited version of his GW2 keybinds:

1794

One of the most interesting things I learned / realised was that back peddling is not a grea thing to do, as right across the board with almost any game, its the slowest way to travel. Hence no back pedal key is bound.

This is quite interesting way to use keyboard. But why then limit yourself to WER for movement?

duff
23-08-2012, 04:44 PM
I use WASD (and obviously hold RMB) for movement. Many people say to unbind backwards (S) because you never want to use it. I disagree though because there are times when moving directly backwards is beneficial, usually when fighting a class that does extra damage from behind, or when moving on narrow ledges.

I then use E, shift E, R, F, shift F for weapon skills. X for healing. Then you have Q, shift Q, shift R, and C / shift C for utility (this might seem like an odd arrangement of keys but they are the key's closest to WASD that I consider less comfy than the weapon skill keys which take precedence.) Then I use my two extra mouse buttons, with a shift modifier, for the 4 proffession skills. Shift space for switch weapon and left Alt for 'use' or 'interact'.

I quite like this setup, the main benefits are that with no number keys you never have to take your middle finger of W, ever. This means you can always strafe using the RMB. Secondly, you never have to use a key that is more than 1 space away from WASD, yeh I'm lazy. And lastly all the proffession skills are on the mouse. This means when I'm playing Elementalist I can have my finger on the skill I want to use next (R for example) whilst I change attunement with my mouse hand's thumb. This means there is no travel time whilst my finger hits one key then moves to another, unlike the default setup. For example, F4 (Earth attunement) then 5 (Shockwave) is exruciatingly slow in pvp.

Bankrotas
23-08-2012, 04:51 PM
And lastly all the proffession skills are on the mouse.
So multibutton mouse?

duff
23-08-2012, 04:56 PM
So multibutton mouse?

Just a logitech G500 with 3 thumb buttons on the side. I only use two of them with shift modifiers for the 4 skills. I tried a fancy Razer mouse but it was just so small and light, felt like cheap shit.

Bankrotas
23-08-2012, 05:57 PM
Just a logitech G500 with 3 thumb buttons on the side. I only use two of them with shift modifiers for the 4 skills. I tried a fancy Razer mouse but it was just so small and light, felt like cheap shit.
Too poor spending that much for a mouse :/

apricotsoup
23-08-2012, 06:26 PM
I got my g500 for 25, I'm sure you could find one for similar. Tis definitely one of the better mice I've used, I have a deathadder at work and it doesn't feel nearly as good (I have big hands though).

Lightbulb
23-08-2012, 06:30 PM
Cheers guys this is exactly the kind of thing I was after. :)

Beard Of Bees
23-08-2012, 10:29 PM
Just tried to bind targeting to the mousewheel in the stress test and no joy! Boo! It didn't look like you could bind it at all. Along with shift and CTRL modifiers, there goes 6 really easy to reach binding keys.

FriendlyFire
23-08-2012, 11:17 PM
What you can however do (at least, as far as I remember), is use something like AutoHotkey to activate something when you scroll and block the scroll event, so you'd bind the actions to a random keyboard key and then fire that key with AHK when you scroll.

I do not know whether this would violate the terms of the game though, as some games ban macro usage.

Taverius
24-08-2012, 02:00 AM
You can generally use your mouse's software to bind the button to a keyboard key for gw2.

FriendlyFire
24-08-2012, 03:14 AM
I thought so, and while this is true for just about any button, the mousewheel scroll (be it up or down) isn't a button per se and thus many drivers don't allow you to rebind that.

BobbyFizz
24-08-2012, 05:03 PM
This is quite interesting way to use keyboard. But why then limit yourself to WER for movement?
I use that setup but with a turn 180 key. WER is used because there is no backpedal key, and thats all you need really as the mouse is for turning.

Taverius
24-08-2012, 05:29 PM
But that also means you can't look behind you as you go unless you also bind look backwards. So that's what, two extra buttons? Turning the view with the mouse is too slow for quick 180s.

I'll keep backpedal for that, let alone jumping puzzles.

BobbyFizz
24-08-2012, 10:01 PM
if you move around using strafe to evade and break line of sight, you can get a view of anywhere super quick, infact I hardly use the 180 key.

My PvE binds are moderately different, and includes backpedal.

harhis23
17-09-2012, 02:58 AM
Woah!!! Spending money for a gaming mouse is a big NO NO for me. No problem for those who are financially capable. :) Me? I just make use of the key binds setup for GW2 I found on the web.

ambing1
24-09-2012, 02:40 AM
this i do. i've never find any other smarter way to do it.

Car to Pol
24-09-2012, 08:31 PM
Wow, my level 30 thief now acts like a rabid sociopath since I've tried these sensible keybinds, healing myself when attempting to equip, firing bombs when just walking... I got quite used to the finger gymnastics of horizontal straight line typing, and it's much more difficult than anticipated to get adjusted to attacking with QWART than imagined. Still, it's for the good cause. ESDF!

Loki
25-09-2012, 10:40 AM
:D

I don't get all this use of switching from WASD. With WoW is was pretty sensible as you had loaaaads of abilities.

In GW2 though, you don't. I'd much prefer to just bind everything to my mouse. I use:

1-5 = As normal
F1-F4 = Shift+1-4 (I find it easier to reach 1-4 with a modifier than reaching just that bit further for F keys)
MB4 = Heal
MB5 = Utility 1
Shift+MB4 = Utility 2
Shift+MB5 = Utility 3
Ctr+MB5 = Elite
MM = Weapon Swap (Means my left hand can be a bit more stationary)

Then for my Elementalist for example, I have offensive abilities on Utility 1 and 3, with defensive on Utility 2. It's easy to distinguish then across all my characters that that's the button combo I press to avoid an attack (On Guardian for example it'll give me Aegis. Ranger it will use Lightning Reflex).

Using mouse modifiers means when I go for the dagger combo, it's a case of finishing with MB5 + Shift+MB5. It makes everything quite easy.

4 > 5 > Shift+1 > 3 > 5 > MB5 > Shift+MB5 > 4. (You can then throw in Shift+4 > 4 to put a 3s cooldown on their heal if they're casting it)

All your abilities are on separate hands. So your left hand isn't moving all over the keyboard trying to push Z's and C's. I dunno. It's just easier for me which is the main thing :p

algolicious
26-09-2012, 12:15 AM
The only thing that kinda bugs me is that keybinds are shared between all characters on your account. Redoing them every time I switch from my elementalist to any profession with weapon swapping gets kind of annoying after a while.

For the record, this is what I'm using on my elementalist:
Weapon skills: 1-5
Heal: Q
Utility Skills: E, R, MB5
Elite: 6
Attunements: X, C, V, G
Dodge: MB4

When playing other professions, I usually put my weapon switch on G and kinda switch the Utility and profession skills around, depending on what feels natural.

duff
26-09-2012, 01:28 AM
I'm using:

Weapon Skills: E, shift + E, R, F, shift + F
Heal: X
Utility Skills: C, V, shift + X
Elite: 1
Attunements: mouse button 4, mb4 + shift, mouse button 5, mb5 + shift
Dodge: Double tap method

Squiz
26-09-2012, 08:22 AM
I'm using:

Weapon Skills: E, shift + E, R, F, shift + F
Heal: X
Utility Skills: C, V, shift + X
Elite: 1
Attunements: mouse button 4, mb4 + shift, mouse button 5, mb5 + shift
Dodge: Double tap methodWhat are your experiences with jumping puzzles?

noaru
26-09-2012, 11:18 AM
What are your experiences with jumping puzzles?

Probably avoids them like the devil :D Or he is vewy vewy caweful.

duff
26-09-2012, 05:09 PM
What are your experiences with jumping puzzles?

I've only done the Ascalonian wall one, but yeh I might have to rethink that. :p

These are primarily my pvp binds really. Leave me alone OKAY!

Lightbulb
26-09-2012, 06:54 PM
Different binds for different classes (or even worse PvE vs PvP) strike me as a bad idea.

You develop reflexes - as Car to Pol has found it can be very hard to change. You don't want to have to think what keys to press you need to react quicker than that - in PvP at least. PvE is pretty forgiving (but to level 55 which is all I have reached thus far) so doesn't matter as much - but tap to dodge is impossible with jumping puzzles...

----

I am using normal 1,2,3,4,5
Skill 6 789 0 are q ert g
Use is F
Swap weapon set is `
Next target, previous target are tab, shift-tab

Dodge mouse 4 (thumb) - This is probably the single most important change - tap to dodge is TERRIBLE - especially in jumping puzzles but also PvP because you pause for a second to dodge which if you need to dodge is not a good thing! Feel so strongly its worth saying twice. :)
Target nearest is mouse 5 (thumb 2)
Middle mouse button - Push to talk (mumble is important :))


F1 to F4 is currently zxcv but those aren't very easy to hit either. Not a big deal for my ranger but I might make them Shift 1234 for other classes - particularly for my new Ele.

----

Shift modifiers for mouse buttons is not something I had considered so I will have to ponder that.


One final thing: Hold LMB and RMB rns you forward. Good to reach a random button pressing when you need to keep moving.

algolicious
26-09-2012, 07:52 PM
Different binds for different classes (or even worse PvE vs PvP) strike me as a bad idea.

You develop reflexes - as Car to Pol has found it can be very hard to change.
That's exactly the point though. Let's say I'm playing my elementalist, and I have Lightning Flash as my first Utility Skill. I've bound it to E, since I need to hit it quickly when I'm stunned, or if I want to readjust my position quickly. Having a movement skill on E also just feels natural. (Especially since that's what I bound Blink to when I played my mage in WoW.)

Now, after playing the elementalist for a while and getting used to the binds, I decide I want to try out a thief. And lo and behold, the thief has an easily usable movement skill as well! It's Steal. The only problem is, though, that it's the thief's first profession skill. In other words, what used to be Fire Attunement on my elementalist. So in order for the keybinds to feel logical, I rebind the first profession skill to E and swap the other keys around until they feel "logical".

Another example: If you play an engineer with lots of kits, your Utility Skills give you access to new skills and your profession skills are kinda just extra abilities. As an elementalist, your Utility Skills are simple abilities and your profession skills are used to access new skills. It's exactly the other way around.

Lightbulb
26-09-2012, 08:45 PM
I hadn't considered that issue. Makes sense...

Only really played the Guardian, Warrior and Ranger thus far so hadn't appreciated the subtleties of the other classes.

PvE and PvP though my point stands. :)

duff
26-09-2012, 08:55 PM
algolicious (http://www.rockpapershotgun.com/forums/member.php?9840-algolicious) - exactly, it would be really nice if you could rearrange the skills on your hotbar. That way you can loosely correlate skills, like always having your cripple or immobolize on R, or always having an aoe skill on C. That's pretty much how I did all my keybinds in other MMO's: so that there was some degree of similarity when playing different classes. As it is your weapon skills on an elementalist are even jumbled up between attunements - your circular aoe is number 2 on Earth, Fire and Water but number 5 on Air!? It's quite a horrible system for pvpers really. Utility skills are not so bad because you can switch them round easily but weapon skills being fixed into a slot really sucks.

Lightbulb
26-09-2012, 09:12 PM
God yes they need to add that. I used to do this is GW. 1&2 = interrupts, less used skills higher up...

I do miss that in GW2 but I cannot be arsed to remap my keys to achieve it and it would confuse my brain if the icons didn't tally with the keys. :)

Beard Of Bees
28-09-2012, 03:26 PM
I'm now using an AutoHotKey (http://www.autohotkey.com/) script on my mousewheel. When Guild Wars 2 is the active window, wheel up and down send keystrokes for { and }, which are mapped in GW2 to next and previous target. Shift and wheel up or down sends the wheel up and down input.

This means I can use the wheel for targeting, and just have the minor annoyance of having to hold shift when scrolling up and down windows, or zooming the map. After an hour or two, I'm totally used to that.

I'm also now fully in love with and dependent on my Nostromo. It's a beautiful little device.

TechnoJellyfish
29-09-2012, 11:34 AM
My attempt to make the game more playable:

Movement: WASD (I cannot possibly get used to something else)
Dodge: MB4
Weapon Skills 1-5: 1-5
Healing Skill: Q
Utility Skill 1-3: Z, X, C
Elite Skill: R
Profession Skill 1: E

Obviously, this only works well with the thief, as he/she only got one Profession Skill.

jha4ceb
29-09-2012, 01:05 PM
Looks good for a necro too, since they have just one profession skill. Been looking for a good set of binds that retains WASD, and yours is the best I've seen so far, TechnoJellyfish. Will give it a whirl. Only problem is that I do like to strafe, so will have to think about what to do with the native Q and E commands...

Bankrotas
29-09-2012, 02:35 PM
My attempt to make the game more playable:

Movement: WASD (I cannot possibly get used to something else)
Dodge: MB4
Weapon Skills 1-5: 1-5
Healing Skill: Q
Utility Skill 1-3: Z, X, C
Elite Skill: R
Profession Skill 1: E

Obviously, this only works well with the thief, as he/she only got one Profession Skill.

E and R seem to comfortable buttons to waste on such long cool down skills as Steal and Ulti, I'd Suggest E,R,F for utility or weapon skills in this setup, Z,X for steal and Ulti, C for Interaction, since it's using up good button otherwise for not really a skill.

TechnoJellyfish
29-09-2012, 04:03 PM
Looks good for a necro too, since they have just one profession skill. Been looking for a good set of binds that retains WASD, and yours is the best I've seen so far, TechnoJellyfish. Will give it a whirl. Only problem is that I do like to strafe, so will have to think about what to do with the native Q and E commands...

Strafing is of course mapped to 'A' and 'D' as I do not use turn left/right at all.


E and R seem to comfortable buttons to waste on such long cool down skills as Steal and Ulti, I'd Suggest E,R,F for utility or weapon skills in this setup, Z,X for steal and Ulti, C for Interaction, since it's using up good button otherwise for not really a skill.

With the decreased recharge rate from Trickery, Steal has actually a shorter cooldown period than every Utility Skill I use and therefore I'm perfectly fine having them on the bottom row (also I like to have them grouped systematically, i. e. mapped to adjacent keys).

As for the Elite Skill, you got a fair point there. This setup is in no way definitive, so I may give your setup a try at some point. Thanks for the feedback!

duff
30-09-2012, 04:12 AM
Okay so I revised mine a bit:

Weapon Skills: E, shift+E, R, F, shift+F

Utility Skills: shift+R, Q, C

Healing: X

Proffession: mouse button 4, mb4+shift, mouse button 5, mb5+shift

Elite: 1

Interact: 2

Dodge: left Alt

Bankrotas
30-09-2012, 09:58 AM
I'd say Dodge space and jump left alt would help more in high reaction situations actually.

Bobtree
01-10-2012, 04:03 PM
I've worked out a setup fairly close to my usual FPS controls.

WASD movement, shift to jump, space to roll. TAB scoreboard, Q autorun, E heal, R is skill 5, F use, G map, ZXCV are 7890, Alt+1-4 are F1-4 keys, m3 is nearest target (+Ctrl for friendly), m4 and 5 are hero and inventory. Alt+W and +S are turnaround and back-view, Alt+A is weapon swap, Alt+D is holster weapons.

The downside to having Alt+ WASD bindings is that it prevents me from running if I'm holding Ctrl to spot enemies+nodes, though I can start moving and then hold Ctrl (this was a bit weird to figure out, I submitted a bug report).

Other misc stuff: Alt+F4 = instant quit, Alt+F5 for logout (requires a confirm), M mail, backspace=guild, \ to toggle chat.

Bobtree
03-10-2012, 05:52 AM
It turns out there is one really nasty issue with using shift to jump in GW2, because it's also my swim-up key, and if you get beaten into knockdown-survival mode while underwater, swim-up becomes the "swim to surface" escape key. Mouse clicking an ability to save yourself WHILE holding shift does something fatal: it links the ability into the chat panel and leaves the input there. So in trying to escape death underwater, I accidentally typed something like "[skill-name]WW2W3WWWW4WWWWWWW" into the chat and committed suicide.

This just got me killed twice before I realized what was happening.

I tried unbinding swim-up and got knocked out on purpose, and you can swim normally to escape just fine. It's slightly more work to look around while swimming this way, but much much safer than than accidentally shift+clicking and linking an ability into the chat.

Skalpadda
12-10-2012, 12:03 AM
Mine's nothing fancy, just some stuff moved around to make things easier to reach.

Movement: W A S D

Weapon skills: 1 2 3 4 5

Heal: 6

Utilities: Q E R

Elite: G

Profession skills: < Z X C (< is the one to the left of Z, probably something else on foreign keyboards)

Dodge: Mouse 5

About turn: Mouse 4

I only use about turn with one specific skill on one character so I might change that for the heal to make that always easy to reach while moving. Other than that I'm pretty happy with how it works right now.