View Full Version : [AAR] Folk [Sun] 09 Sep 2012 (Whoop! Whoop!)

09-09-2012, 10:56 PM
Cross-posting from the official AAR thread (http://www.ferstaberinde.com/folk/forum/viewtopic.php?f=10&t=469) (please post there):

Moonless SE
Arrival SE
Forts XE
Comrades, another solid turn-out comfortably north of 40 (at some point closer to 50, I believe), and yet another session closer to 3 hours than 2. Welcome to the new guests too, of which there were a few - I hope you'll post your impressions here and join us again soon. Indeed, thank you to everyone who came along; these player-counts are allowing us to frequently combine a full infantry platoon with a major supporting asset (attack helicopter, light armour) and a handful of attachments.

We were shockingly effective tonight, completing three meaty coop missions before the drug-crazed antics of Cholo (what is it with you people and wanting to do a mission about PCP-crazed gang-bangers?). Congratulations to all who took leadership roles, whether at platoon, squad or fireteam/attachment level. My only request is - please - help the hosts out by paying attention in the slotting phase and filling up the elements as requested. Comms and co-ordination were generally good all evening - so, thank you to everyone for knowing when it was okay to banter and when to focus on shooting bad mens*.

Please post your thoughts, feedback, screenshots and video here (PM me for details of Folk YouTube channel (http://www.ferstaberinde.com/folk/forum/viewtopic.php?f=6&t=240)). Lastly, for my fellow gang-members and my 4-and-a-half-year-old-daughter (not a gang member):


* To the comrades in the Hind during Moonless, 'bad mens' does not include comrade Wolfenswan's map-click mortar attachment!