PDA

View Full Version : Morrowind Overhaul 3.0 is out



eRa
01-10-2012, 07:12 PM
Herein goes all the assorted grumbling and praise for the Morrowind Overhaul 3.0, which is out now.

RPS Coverage: here (http://www.rockpapershotgun.com/2012/10/01/morrowind-overhaul-3-release/)

Anyone tried it yet?

My Morrowind CDs disintegrated years ago. I'm trying to figure out if I should go digital or buy a physical copy again.

sabrage
01-10-2012, 07:53 PM
Finally! I installed Morrowind in anticipation of this when that first video popped up, and I was beginning to wonder if it was actually coming. Can anyone who's familiar with the game on whether I need to track down any further mods on top of Overhaul? I've never played it before, largely due to the preponderance of mods that are (apparently) necessary to make it playable.

Here's (http://www.ornitocopter.net/v3-0-release/) a direct link to the release for the lazy.

MeltdownInteractiveMedia
02-10-2012, 02:26 PM
Ahh... Morrowind.. the first real RPG I ever played that gave me that open sandbox feeling :)
Will definately check this out..

NathanH
02-10-2012, 03:21 PM
Morrowind is a fantastic game (although I can't play without faster movement and regenerating mana these days), I'll have to check this out next time I get bitten by the Morrowind bug.

Thinking about it, I've never tried permadeath Morrowind, that might be fun and tricky.

Sakkura
02-10-2012, 03:56 PM
Ahh... Morrowind.. the first real RPG I ever played that gave me that open sandbox feeling :)
Will definately check this out..
Heh, to an Elder Scrolls veteran it was more of a claustrophobic, hemmed-in experience. But still awesome, especially because it wasn't just someone's back garden and lovely neighbourhood crypt copy-pasted across an area the size of Great Britain.

What really got me hooked was the atmosphere of the game. I hope this project preserves and even enhances that (less immersion-breaking character models, I hope).

Xercies
02-10-2012, 06:03 PM
Its also the only game I can think of that requires you to read something in your inventory to proceed in the story, I loved that and no one else has done that because they all want you on the right path to get you the story. It basically said you can explore.

Kelron
02-10-2012, 06:20 PM
This mod is just sound & graphics, right? Are there any tweak pack style mods for Morrowind that fix bugs and make minor alterations while keeping the original game intact?

corbain
02-10-2012, 08:11 PM
This mod is just sound & graphics, right? Are there any tweak pack style mods for Morrowind that fix bugs and make minor alterations while keeping the original game intact?


This mod list is what you're looking for, in particular the list creator's own mod "BTB Game improvements"

makes the game much more balanced and increases difficulty, although some might say it makes the game a bit "drier" due to the lack of unbalanced weapons/armour/portions and enchanting. Essentially it's much more difficult to become a god(ess) by about level 30

http://btb2.free.fr/morrowind.html

coldvvvave
06-10-2012, 09:34 AM
I'm about to install this mod and replay Morrowind first time in seven years. So here is the question. I vaguely remember combat being terrible and magic/alchemy unbalanced. Are there any good balancing mods? I checked nexus but most top mods are just cosmetic things, hairstyles and etc.

NathanH
06-10-2012, 10:39 AM
Magic is all right, alchemy is unbalanced but that's fairly normal in Elder Scrolls games. Just don't power-level it and you should be fine. Combat is all right if you like RPGs. Perhaps at low levels it suffers from relatively low chances to hit with relative high damage, although you might find this exciting (later Elder Scrolls games lose a little excitement because both sides' health bars drop slowly and consistently throughout the fight rather than jump around more randomly). Avoid the trap of thinking that the game is an action game. It is a little, in the sense that you have to aim in the right direction, but it's more of an RPG.

One problem it does have is that there's no good way to determine whether at low levels you'll be able to fight the named NPCs in dungeons (there are no generic "bandits", each of them has a name and you can't tell how strong they are without fighting them).

tomeoftom
06-10-2012, 08:08 PM
You guys should hang out for OpenMW; Morrowind running on a new open-source engine to make modding and high-production remakes easier.

coldvvvave
06-10-2012, 08:27 PM
Sadly, I can't install Overhaul. It unpacks and then nothing happens.

Kelron
07-10-2012, 12:02 AM
You guys should hang out for OpenMW; Morrowind running on a new open-source engine to make modding and high-production remakes easier.

Is this a thing that is actually happening in the near future, or a pipe dream?

Sketch
07-10-2012, 12:45 AM
Well there's already a released version and the last update to the site was the 1st of October, so I'd say yeah.

https://openmw.org/en/

Kelron
07-10-2012, 01:38 AM
Cool. Looks like they've got a long way to go, but I'll keep an eye on it.