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Patrick Swayze
09-10-2012, 01:43 PM
Thoughts - The reviews seem to be all bang on.

It's just as hard as previous incarnations but not as fiddly.

I never cared for the fiddly-ness in the battles but I'd like to tinker around in that gloriously rendered base some more. But its early days yet, I'm not even a month in yet. I am six soldiers down though. The battles can go from near triumph to utter defeat in a single turn.

Encounters - They've mostly gone badly. And so they should, I'm playing on Classic Ironman.

On my second mission somebody got caught in the explosion of a car setting off a chain reaction of panic amongst my troopers which resulted in another death but also the death of a Sectoid. One man came back.

Sadly I've had to abort a mission as the target I was supposed to rescue would not register my troop next to him.... and I accidently clicked abort before getting all my troops back, losing a decent Sniper in the process. Derp.

Wolfenswan
09-10-2012, 02:33 PM
Playing on Classic w.o. Ironman but I don't save within missions, only before and tend to go with the losses.

Best fuck up so far was my support getting killed in a one-in-a-million shot, causing my assault to panic and shotgun-snipe the heavy in a one-in-a-billion mastershot, causing the guy I was escorting to panic, run off and into aliens.

I'm starting over now as my entire squad of veterans was wiped out in 2 turns by 2 chrysalids. I did NOT expect that.

Smashbox
09-10-2012, 03:12 PM
"AHHHH those soldiers I was will were killed! Ahhhhhhgh better run into that crowd of inhuman monsters instead of away from them!"

Squiz
09-10-2012, 03:32 PM
Can anyone comment on what restrictions Iron Man mode entails? Is it just that you can't save during missions? Also, how long are missions approximately? I'm trying to decide which game mode I'll choose but can't find any game manual online.

Patrick Swayze
09-10-2012, 03:45 PM
Just means you can't reload a save once you fuck up a mission.

Kellhus
09-10-2012, 04:05 PM
I'm no X-Com veteran, so Normal - Iron Man might be better for a rookie like me?

Flint
09-10-2012, 04:14 PM
I'm thinking of Normal/Iron Man myself. As a rookie I think Classic is going to be too much to handle right from the start but I want to have (some of) the element of loss and risk that people go on about, so that combination could be good to begin with.

groovychainsaw
09-10-2012, 04:47 PM
I think Iron man just gives you one save so you can save mid-mission. If that IS true, I'll probably play first on normal/ironman, too, that after playthrough one, ramp it up to classic :-).

duff
09-10-2012, 05:13 PM
According to a review or preview I read at Eurogamer or PC Gamer (I'm trying to be as specific as my memory allows!), they found normal to be too easy and classic to be a touch too hard. Now the game is out any advice about which difficulty to go for?

X_kot
09-10-2012, 05:13 PM
Spent as many hours as I could last night playing before dragging myself to bed and then work this morning. I went with Normal/Ironman so I can get used to the flow of the game. I think you can save whenever you like, but you have to exit the game when you do. Only lost one rookie in the first month (Operation Stone Prophet - anyone recognize that name?), though I haven't had the first terror mission yet...

Lessons learned:



Never sell elerium - you'll be glad you didn't
Always be aware of ammo - reaction shots and supressing fire can chew up a clip quickly.
Specialize soldiers - the skill trees give some flexibility to how a trooper fights and moves.
Buy the extra squad spaces ASAP - I like to bring along at least one rookie each mission to spread the XP.
Watch spending - moreso than the original, money is tight. There are a lot of essentials, so buy a little at a time, especially re: base building.
NEVER SELL ELERIUM

Smashbox
09-10-2012, 05:22 PM
Here's a tip I just saw:

After you do the (ham-fisted) tutorial, you can restart the game to avoid losing three men and being forced to make the base decisions they throw at you.

I wish I'd done that, but I'm in too deep - I've already named and grown attached to my squaddies.

Drake Sigar
09-10-2012, 06:32 PM
Here's a tip I just saw:

After you do the (ham-fisted) tutorial, you can restart the game to avoid losing three men and being forced to make the base decisions they throw at you.
Do you mean restart and choose to skip the tutorial, or that the game gives you the option to restart properly once the tutorial is over?

biz
09-10-2012, 06:40 PM
i can't figure out the shooting angles.

sometimes when i'm very close with no obstacles, the accuracy isn't that high
sometimes when there's a wall in the way, i can shoot through it with high accuracy
on any given movement, i don't know whether I'm running through overwatch or just running safely.

kind of frustrating, but it does keep things interesting...

whether this qualifies as a good strategy game remains to be seen. the randomness is okay, as long as it's well-defined randomness.

Wolfenswan
09-10-2012, 06:54 PM
Is that poison spit supposed to work the way it does?

TillEulenspiegel
09-10-2012, 07:10 PM
NEVER SELL ELERIUM
Do you also get to salvage and research alien spacecraft parts? If they've kept the whole alien tech tree and manufacturing, I'd like to think they haven't screwed up XCOM too badly.

Smashbox
09-10-2012, 07:16 PM
Do you mean restart and choose to skip the tutorial, or that the game gives you the option to restart properly once the tutorial is over?

I think you've just got to quit and start a new game sans-tutorial.

X_kot
09-10-2012, 07:25 PM
Do you also get to salvage and research alien spacecraft parts? If they've kept the whole alien tech tree and manufacturing, I'd like to think they haven't screwed up XCOM too badly.

Yep, that's still part of the interception system. Equipment can be damaged during the crash and during the recovery mission, so explosives can be a detriment. I've only done one so far, though; I can't speak as to whether you can tail a UFO until it lands for better rewards.

jnx
09-10-2012, 07:53 PM
Played my first game on Classic Ironman. It sure is hard. Survived to day 108, won 7 of 17 battles. May well be the best game this year for me.

arathain
09-10-2012, 07:58 PM
What I remember seeing on the various playthrough videos that have appeared in the last few weeks is that it's not a great idea to sell too much in terms of corpses and artifacts, as a lot of them are components in future research and manufacturing. Anything labelled as damaged on the sell screen can be safely sold, and the text describing the items recommends that you do so.

Mechanics question: does anybody know how accurate overwatch reaction fire is? In relation to, say, firing on light cover, firing on a flanked enemy, that sort of thing. As a concrete choice- if my only targets have very low to-hit chances, and I don't want to move from where I am, is it better to hit overwatch and hope something moves, rather than likely waste ammo on a low chance shot?

Smashbox
09-10-2012, 08:06 PM
Not sure about numbers, but I just saw this on the PC Gamer site:


Opportunist – Removes the accuracy penalty for overwatch attacks. This lets a Sniper climb to high ground and cover the entire squad with ease. Opportunist helps compensate for the aiming penalty for Snap Shot, or pull off some amazing trick shots with Squad Sight.

It appears that Overwatch has an accuracy penalty. At least for a sniper. You're probably better off manually firing.

arathain
09-10-2012, 08:18 PM
Yeah, I know it has an accuracy penalty. But it's an accuracy penalty against a target that is not currently in cover, right? If I have a 15% chance to hit a target, say, and I know that I'll get 40% against any target that I see moving, I may well decide to skip the shot, overwatch, and hope something moves.

Smashbox
09-10-2012, 08:27 PM
Yes, good point.

AlonePlusEasyTarget
09-10-2012, 09:16 PM
Do you mean restart and choose to skip the tutorial, or that the game gives you the option to restart properly once the tutorial is over?

I think we can just disable the tutorial in the difficulty selection screen? At least according to this:


http://www.youtube.com/watch?v=e5RHqASSvEU&feature=player_embedded#!

arathain
09-10-2012, 09:43 PM
Yeah, you can disable the tutorial. The first things I did upon starting up the game for the first time were disabling the tutorial and disabling squad voices, which I'm glad I did. IT doesn't turn off the panicky noises they make when they start freaking out, which I actually quite like.

Eviljace
09-10-2012, 09:52 PM
Yeah, you can disable the tutorial. The first things I did upon starting up the game for the first time were disabling the tutorial and disabling squad voices, which I'm glad I did. IT doesn't turn off the panicky noises they make when they start freaking out, which I actually quite like.

plus so far for me the tutorial has been bugged to hell

mrmud
09-10-2012, 10:36 PM
Im playing on classic ironman and its hard, I cant fault it for that. After 5 missions I am down 10 squad mates.
But I am hating the game. Combat seems arbitrary and the way you seem to have to move in close combat to get "flanking" is dumb.
The cover system is obtuse (it makes combat binary and boring) and the line of sight information is terrible. I constantly move somewhere and then find out that I cant actually see what I intend to target and since you only have one move + shoot or two moves I am instantly fucked as the alien can flank me on the next turn. It seems completely random when you have line of sight and when you don't. It may seem like your sniper should see that sectoid standing in the open 50 meters away but apparently he doesn't.
I also hate how line of sight seems completely ignored in many cases where the aliens manage to shoot through not only walls but entire hills.

I will stick with it a while longer but for now I am incredibly dissapointed.

Eviljace
09-10-2012, 11:36 PM
yep im on classic ironman too tho i havnt lost a single bloke yet and im about 10 missions in

tho im no expert at this game.i would say try and move your farthis bloke 1st and always to cover plus i always leave enuff for overwatch

with the fact of no reloads i play ultra conservative creeping across the map lauching mass death at anything that twitch's

Wolfenswan
09-10-2012, 11:36 PM
Any suggestions how to beat 6 mutons and a cyberdisk that all trigger that once? On a small map that is.

Cosm
10-10-2012, 12:25 AM
Started out on Classic, no Ironman, and found myself reloading too much, so I'm restarting now on Normal with Ironman on. We'll see how that goes. I think I'm really just not used to losing a mission and continuing on. It's tough for me to get used to that.

I agree about the line of sight issues. Sometimes I'll get shot through pillars or walls, or move to a position that looks like it would have a clear view of the enemy, but instead just wastes some time and allows the enemy to move in and flank me. Hopefully I just get more used to it, just wish there was a way to tell when I'm actually protected or not. Some of the spawns are just insane too. I'll think I have a situation under control, then all of the sudden there are three floaters or Thin Men right in my face.

I like how your troops can panic a lot. One of my guys got poisoned, freaked out and shot one of my squadmates who then panicked and killed the guy who shot him, haha.

Patrick Swayze
10-10-2012, 12:36 AM
I've actually shot through an entire statue.

Also... some SMG's would be nice to play with...

soldant
10-10-2012, 12:48 AM
Some of the spawns are just insane too. I'll think I have a situation under control, then all of the sudden there are three floaters or Thin Men right in my face.
Actually this kind of annoys me sometimes on the hostage escort missions. On one of them it dropped a Thin Man that had direct LOS to the hostage, and there was absolutely nothing I could do about it. Of course it shot at the hostage and the hostage died. I don't have an issue with the game capitalising on my mistakes or even with losing a mission, but that feels like an artificially cheap shot because there was nothing I could have done to prevented it.

Wolfenswan
10-10-2012, 02:04 AM
Actually this kind of annoys me sometimes on the hostage escort missions. On one of them it dropped a Thin Man that had direct LOS to the hostage, and there was absolutely nothing I could do about it. Of course it shot at the hostage and the hostage died. I don't have an issue with the game capitalising on my mistakes or even with losing a mission, but that feels like an artificially cheap shot because there was nothing I could have done to prevented it.

Units on overwatch react to the hot-drops.

arccos
10-10-2012, 02:44 AM
Normal Ironman is way too easy and Classic Ironman is a bit too hard right now. Uggg.

I'm loving the game. I've probably restarted 5 times already trying to find the right balance. I guess I'll go with Classic non-Ironman.

I also enjoy that the dev's chose the term "Classic" instead of "Hard" on the difficulty scale as a nod to the fans. :-)

soldant
10-10-2012, 03:58 AM
Units on overwatch react to the hot-drops.
Oh, didn't know that.


Had a disastrous mission just before, went out with 6 veterans, only 2 came back. In grand total I have about 3 veterans, only one of whom is ready for deployment, and a full complement of rookies.

jnx
10-10-2012, 05:24 AM
Think I may have to drop down to normal ironman soon. The problem I'm having is mostly that on many maps there isn't enough full cover to allow my troops to get safely close enough to actually hit something smaller than a moon. Half-cover is pretty much certain death right from the start. Also by doing some good flanking you often end up triggering more packs. Nine floaters can turn into a messy mission really fast.

mrmud
10-10-2012, 06:23 AM
yep im on classic ironman too tho i havnt lost a single bloke yet and im about 10 missions in

tho im no expert at this game.i would say try and move your farthis bloke 1st and always to cover plus i always leave enuff for overwatch

with the fact of no reloads i play ultra conservative creeping across the map lauching mass death at anything that twitch's
Thats funny, i do the exact same thing but i get destroyed

Squiz
10-10-2012, 07:15 AM
Tried the first few missions on Normal/no Iron Man without running into any big issues. Real problems probably turn up only after the first few weeks when you start to lose a soldier or two (or ten) and have to abort some missions. That alone is reason enough for me to start a new game in Iron Man mode (maybe also Classic), just to avoid my old Jagged Alliance 2 routine of reloading after a mishap.

Hopefully minor mistakes at the beginning of a game won't doom you in the long run. I'd like to avoid too many spoilers by reading up strategies and hints but I also don't want to restart the game over and over because I didn't get upgrade X as soon as possible.

By the way, does the tutorial end after the first mission? I never got a message telling me that the "real" game has started and my staff kept telling me about basics of base building, interceptions, etc. so I'm not sure how much of the game I'd skip if I restart with the tutorial option disabled.

jnx
10-10-2012, 07:26 AM
I was surprised how long the tutorial actually continues, but I quite liked it since it had a lot of monologue from the base team.

I just had a great run on bomb defusal up until the point where there were extra spawns. They spawned ready to flank frekin' everyone and utterly destroyed my squad in a turn. I'm done with classic since I still wan't to play ironman.

The classic difficulty is mostly hard but fair, but those extra spawns in special mission types are just annoying.

soldant
10-10-2012, 07:51 AM
...those extra spawns in special mission types are just annoying.
It's really frustrating and I don't actually think it's in the spirit of XCOM, because they're fairly arbitrary. If the AI just moves out of your sight and legitimately flanks you, or they beat you because their weapons are flat out superior, or because your troops are rookies, fair enough. But these extra spawns dropping out the sky once you hit up your objective are taking it a bit too far.

mrmud
10-10-2012, 07:57 AM
It's really frustrating and I don't actually think it's in the spirit of XCOM, because they're fairly arbitrary. If the AI just moves out of your sight and legitimately flanks you, or they beat you because their weapons are flat out superior, or because your troops are rookies, fair enough. But these extra spawns dropping out the sky once you hit up your objective are taking it a bit too far.
Yes, it feels unfair and it makes the game less fun to play.
Not that the existing "Gears of war tactics" (because that's what this game should really be called) is particularly fun to play anyway.

Speaking of flanking. Another thing that is just flat out unfair and unfun is how overwatch works. Since there is no facing you will always take a plasma bolt to the face trying to flank someone in overwatch mode, taking away half the strategy right there.

soldant
10-10-2012, 08:09 AM
Actually that's a question I have, does Overwatch have a chance to trigger, or is it supposed to be automatic? I had a solider in Overwatch and a Sectoid came around the corner, point blank range, but I didn't get a reaction shot out of it.

mrmud
10-10-2012, 08:17 AM
Actually that's a question I have, does Overwatch have a chance to trigger, or is it supposed to be automatic? I had a solider in Overwatch and a Sectoid came around the corner, point blank range, but I didn't get a reaction shot out of it.
Good question, it seems very inconsistent.
Speaking of, I really dislike how personal line of sight is never shown. If someone has discovered an alien up ahead and there is clear line of sight to him from someone further down the field, I can never figure out when I will actually be able to shoot at it because it never shows what my individual soldier is able to see.

Mac
10-10-2012, 08:49 AM
Any suggestions how to beat 6 mutons and a cyberdisk that all trigger that once? On a small map that is.

Hope your team all panic and blow the aliens to bits without you doing anything ... otherwise, panic yourself :)

Squiz
10-10-2012, 08:51 AM
Good question, it seems very inconsistent.
Speaking of, I really dislike how personal line of sight is never shown. If someone has discovered an alien up ahead and there is clear line of sight to him from someone further down the field, I can never figure out when I will actually be able to shoot at it because it never shows what my individual soldier is able to see.Overwatch only triggers once for the first enemy that comes into your field of view, so maybe your guy already had used his OW action?

Concerning the line of sight issues: I loved how Jagged Alliance 2 handled this by greying out NPCs that the selected character could not see. Also, free aiming allowed you to instantly get an impression which area was well covered by a mercenary. I'd really like to know how healthy the modding scene for this game will be in a few months. There surely are some very worthwhile things that could be added to the game.

In case somebody is interested to hear a bit more about the ideas and reasons for some of the design choices, in last week's episode of ThreeMovesAhead (http://www.idlethumbs.net/3ma/episodes/we-will-be-watching-commander) Jake Solomon, the lead designer of XCOM, was an invited guest. Still haven't made it to the end of the podcast but the first few minutes sounded promising.

mrmud
10-10-2012, 09:00 AM
The 3ma episode is pretty good but i feel that there are questions brought up that he does not answer satisfactory

AlonePlusEasyTarget
10-10-2012, 09:03 AM
Also, free aiming allowed you to instantly get an impression which area was well covered by a mercenary. I'd really like to know how healthy the modding scene for this game will be in a few months. There surely are some very worthwhile things that could be added to the game.

Who needs free-aim when you can have this CINEMATIC over the shoulder view of your grunts? It adds more tension to your very very important decision making!

soldant
10-10-2012, 09:33 AM
Overwatch only triggers once for the first enemy that comes into your field of view, so maybe your guy already had used his OW action?
Nope - this was the only enemy in anyone's LOS, my turn had just finished, and it was the first enemy to move. It walked right in front of my guy, and shot him. I saw a little Overwatch label show up over my soldier but absolutely nothing happened.

Fortunately, he survived.
Unfortunately, it was a Muton, so said survival was tragically short lived.

Squiz
10-10-2012, 09:39 AM
In that case I would assume it to be a bug. Some people over at the official forum are collecting bug reports, so maybe that will be a place to look for solutions to the various problems people are having at the moment.

Squirly
10-10-2012, 10:36 AM
Overwatch does not guarantee reactionary fire, if you ask me. It's the equivalent of leaving enough TUs left over to fire in the original but it doesn't mean your soldier is quick enough to actually shoot.

Themadcow
10-10-2012, 10:41 AM
Simple question to the lovers of the original xcom...

Is this the game we've been waiting for?

It's ready to download on my Steam account but, stupidly, I've guaranteed the Mrs a 'no gaming' week :(

DarkFenix
10-10-2012, 10:44 AM
I've started the game on Normal, forgot to turn on Iron Man mode, but then again my forgetfulness is enforcing it on me anyway. I never even remember to save.

Regarding approaching overwatched enemies, you've got a few options. The first is, well, don't. Let his overwatch run out and see what he does next turn, maybe he'll do something else, you can either overwatch your own guys or hunker down. The second is charge with an assault, they get a nifty ability for precisely that purpose which I have used and abused. The third is to move up in cover, overwatch will only trigger if you move within their line of sight, so if you can move up to cover from out of their sight (ie. the first time they see you is as you enter cover and stop) you can get a shot. Or just snipe them from well beyond their range. Or grenade them. Or rocket them.

Mac
10-10-2012, 11:06 AM
I've started the game on Normal, forgot to turn on Iron Man mode, but then again my forgetfulness is enforcing it on me anyway. I never even remember to save.

Same for me - turned autosave on now though

mrmud
10-10-2012, 12:13 PM
Simple question to the lovers of the original xcom...

Is this the game we've been waiting for?

It's ready to download on my Steam account but, stupidly, I've guaranteed the Mrs a 'no gaming' week :(
This will definitely vary depending on who you are asking.
I don't think it is.
The game is a streamlined version of the original where all the streamlining has left it uninspiring and dull. It is also encumbered by bad controls and a terrible cover, movement and line of sight system.
But those are my opinions based on the scarce few hours I have been able to play, there seem to be plenty of people out there who are enjoying it.

mrmud
10-10-2012, 12:19 PM
Regarding approaching overwatched enemies, you've got a few options. The first is, well, don't. Let his overwatch run out and see what he does next turn, maybe he'll do something else, you can either overwatch your own guys or hunker down.
Yea, that works when you see them overwatch, but I have been faceplanted many times just moving into fog of war.


The second is charge with an assault, they get a nifty ability for precisely that purpose which I have used and abused.
All assaults are dead...


The third is to move up in cover, overwatch will only trigger if you move within their line of sight, so if you can move up to cover from out of their sight (ie. the first time they see you is as you enter cover and stop) you can get a shot.
This one could work, assuming there is actually cover available to do so and that you have squad mates who can move into such a position.


Or just snipe them from well beyond their range.
Once again, snipers, all dead...

Wolfenswan
10-10-2012, 01:29 PM
Aliens on overwatch are my nemesis as well. They do it so infrequently that I always forget which one is on alert and then the fields of view are sometimes .... weird to say the least. I had an alien shooting the solid wall a soldier was moving behind.

I'd happily sacrifice one of my Colonels for some map overlays to indicate FoV, Cover etc. like in JA2.

My playthrough so far is rather successful, I'm fielding a full squad of 6 colonels with high rankin replacements on the line and can finally deal with the "second tier" enemies somewhat reliably. A high ranking Sniper is an insane affair, able to kill 2 mutons in one turn. I still hate the poison spit with a passion and entrenched muttons are nothing to joke about (thank god for rocket launcher). I held out building the containment chamber for quite a bit (sometime after the first terror scene) but the aliens *did* keep getting stronger, so that's not controlled by story progress. By the time I went to the panic reducing mission someone else has mentioned above entire Asia has dropped out of XCom.

I'm expecting the game to stomp my face with some new enemy any minute now.

gundato
10-10-2012, 01:59 PM
Played a bit last night. Gonna do a run on Normal, then I'll probably switch to Classic Ironman.

I liked the tutorial. Fun that they kill off all but one person during it. I kind of expected it, and am sort of amazed anyone survived.

Also, not sure if it was just a coincidence, but my first soldier to earn an upgrade was named Lopez. And he was a Heavy. I will pretend that is an RvB reference.

QuantaCat
10-10-2012, 01:59 PM
The "Light Plasma Rifles" are like SMGs in a sense.

Wolfenswan
10-10-2012, 02:01 PM
I forgot to mention: ever-changing hotkeys. Who thought of that?!

QuantaCat
10-10-2012, 02:02 PM
Youre able to set hotkeys in the options, maybe they stay the same if you set them?

also, you have a maximum of 6 soldiers. maybe think before you act is a good thing instead of bad.

arathain
10-10-2012, 03:59 PM
Simple question to the lovers of the original xcom...

Is this the game we've been waiting for?

It's ready to download on my Steam account but, stupidly, I've guaranteed the Mrs a 'no gaming' week :(

It's got the tension. That's so important for me. Moving through the map is tense. Firefights are tense, especially if you aren't sure if a patrol might join in from an unexpected angle. You know that super tense thing where you're making a shot and you mutter to yourself frantically "pleasedon'tmisspleasedon'tmiss" over and over again and then you miss and the blood drains from your face because a soldier you like probably won't see out another turn? That's there in spades.

I haven't played for long enough to get a sense for the strategic layer, but it seems like a constant struggle with 6 things to do and the resources to do 2. There's a sense of barely being able to keep things afloat. It's going to be neat to see how it does the turnaround in the end game.

soldant
10-10-2012, 04:17 PM
Simple question to the lovers of the original xcom...

Is this the game we've been waiting for?
It keeps the all important asymmetrical warfare element and unforgiving difficulty. Your mistakes or oversights are fatal. The Geoscape is fairly well implemented and not a useless afterthought. The conflict escalates as you progress. There is a very real possibility that you will lose. In short - yes.

But if you believe that time units are our lord and master of now and forever, then probably not. This game does some things differently thus if you wanted a pure, carbon copy of the original and nothing more, you might be disappointed. Personally I'm happy that there are no more time units - it makes movement and actions a lot less ambiguous (how many TUs to move over there? etc).

mrmud
10-10-2012, 04:29 PM
It keeps the all important asymmetrical warfare element and unforgiving difficulty. Your mistakes or oversights are fatal. The Geoscape is fairly well implemented and not a useless afterthought. The conflict escalates as you progress. There is a very real possibility that you will lose. In short - yes.

But if you believe that time units are our lord and master of now and forever, then probably not. This game does some things differently thus if you wanted a pure, carbon copy of the original and nothing more, you might be disappointed. Personally I'm happy that there are no more time units - it makes movement and actions a lot less ambiguous (how many TUs to move over there? etc).
Honestly, time units are not the problem.
The problem is that cover and no bullet trajectory simulation makes combat less interesting and that the line of sight model is poorly implemented and even worse not properly shown in the game. You cant see what your soldier will be able to shoot once you move him to a location. You have to hope that the game will be nice to you (turns out, its often not).

Ubik2000
10-10-2012, 04:47 PM
Played a few missions last night - I've never played an XCOM game, and my only real experience with tactical games I can remember is Freedom Force (which I definitely played the hell out of), but I decided to start 'er up on Classic. No Ironman though - I feel like I need to ask the forgiveness of RPS hivemind, but while I understand the appeal of just barreling along heedless of the consequences, I just know losing my favorite guys would make me nuts, and frankly Dark Souls is about all the masochistic gaming I can stand at one time. Maybe for a second play-through.

I need to figure out what balance to strike with the saving though - this honestly seems like an important question for playing this game, and I'm struggling with it. I haven't been saving mid-mission, tempting as it's been. I've lost a few rookies, and I've tried to let that go, and my Heavy was critically wounded and the infirmary for a month, and obviously that's just the cost of doing business. But I've restarted missions when I've lost vets; I had a last minute TPK during the bomb disposal mission (damn Thinmen dropping from the sky) that I restarted, no question. I'm cutting myself some slack because I'm brand new to the series and inexperienced in the genre, but I am going to need to make a conscious effort to expand my definition of an acceptable win. In a way, Ironman mode is tempting just because it takes that burden off of me.

Not 100% sold on the controls. I actually thought about seeing it they were more intuitive using my 360 controller - heresy I know, but it hasn't quite clicked for me yet. And I'm seriously considering restarting without the tutorial - will that turn off the "More Info" box that pops up every time I want to go into Overwatch?

Other than that, I'm having a fabulous time customizing the uniforms!

Squirly
10-10-2012, 05:04 PM
Having only played the demo (I hate all of you playing already. All of you.) I can definitely say that I'll be playing this with my 360 controller. The PC interface isn't terrible, but it doesn't feel like it gives me any major advantages or perks compared to the controller. In terms of user-friendliness it's about the same but in the end I can take the controller, lean back and put my feet up on the table. It's not an FPS and it's TB so twitch gaming isn't necessary. Take your time. Drink your coffee. Smoke a cigarette. Whatever.

Eviljace
10-10-2012, 05:24 PM
right coming up to the end of the 3rd month on ironman classic and its not going to bad(i think)

the good : only lost one man so far and my main team are upto majorish rank
scope is a must have for rookies
flush out is one of the best skills ive come across so far
the bad :
argh need engineers badly
argh need monies badly
too many scientist's
euro base bonus is the worst and i know that now

Spider Jerusalem
10-10-2012, 05:48 PM
i absolutely hated the mouse feel on my first few missions, so i switched to my ps3 controller. it's sad how much better the game feels with a controller.

Ubik2000
10-10-2012, 05:51 PM
Yeah, the base bonus was one of those things where I was like: I KNOW some of these are better than the others, but I have no idea which. I picked Europe (everything other than Europe and North America were in red...was that also down to the tutorial?), but I suspect that was a bad call.

TillEulenspiegel
10-10-2012, 06:19 PM
Is there any way to stop the camera from angling down when it reaches the edge of the map? Holy crap that's annoying. Or to maintain the zoom level when switching between squad members?

Seriously, I can deal with all the other interface quirks, but this is the worst camera behavior I've seen for years.

Drake Sigar
10-10-2012, 06:34 PM
Yeah, the base bonus was one of those things where I was like: I KNOW some of these are better than the others, but I have no idea which. I picked Europe (everything other than Europe and North America were in red...was that also down to the tutorial?), but I suspect that was a bad call.
An article I read seems to suggest you can get all the bonuses. Total satellite coverage gives you the bonuses in that area.

arathain
10-10-2012, 06:49 PM
There's large elements of the controls that I don't have a problem with, but the camera controls are just kind of odd, and definitely frustrating at times. The zoom level constantly resetting came up on the Three Moves Ahead podcast, and apparently that's just the way it is. You have to constantly reset the zoom to where you want it.

This led me to another problem. I find the middle mouse drag a little clumsy, but I found T and G zoom in and out. I got into the habit of tapping them a few times whenever I wanted to change the zoom. Now, apparently R is a shortcut to have your selected soldier reload, and being right next to the zoom keys, it's easy to slip if I'm not being attentive. Now I have a soldier wasting a vital turn standing still and changing a 3/4 full clip.

Jockie
10-10-2012, 06:56 PM
Is there any way to stop the camera from angling down when it reaches the edge of the map? Holy crap that's annoying. Or to maintain the zoom level when switching between squad members?

Seriously, I can deal with all the other interface quirks, but this is the worst camera behavior I've seen for years.

It's incredibly annoying on some of the UFO maps where it will zoom above the ship every time it switches soldier.

On another note, I just totally wiped on the (spoilerish)Alien Base Assault. Only playing on Iron Man Normal, but I'm basically screwed now. I'm blaming this one on the RNG which has basically made every soldier who lived past their first mission into a heavy, meaning I don't really have the tools for pushing forward in a level effectively (plus my ace sniper got smashed through a wall by the first Berzerker I met while covering the teams rear). Once grenades start flying, suppression and mass overwatch won't cut it anymore. So yeah, all my vets just bought it, including my veteran of 22 sorties (with his 37 kills). I think starting again might be in order, but I'll try some rookies out with my expensive as hell gear and see how that goes.

Squiz
10-10-2012, 07:07 PM
After familiarising myself with the basic controls on normal difficulty, I started a new game on classic with iron man mode turned on, no tutorial. Although I have never played an X-COM game before I feel that it could work out juuuuuust fine, because I have had some time with JA2 (no iron man mode back then, so there's that).

Holy cow, the first mission already gave me the creeps. The difference in difficulty became immediately apparent when two of my soldiers freaked out after one of them was hit and was hovering at one HP. At least they didn't shoot each other which I heard is pretty likely to happen. I just hope that the game won't instantly flick the "screw you" switch at one point and destroy me because I made a bad decision in building my base or research priorities.

TillEulenspiegel
10-10-2012, 07:34 PM
The zoom level constantly resetting came up on the Three Moves Ahead podcast, and apparently that's just the way it is. You have to constantly reset the zoom to where you want it.
I've just discovered that clicking another soldier (rather than pressing tab) will maintain the current zoom level. So that's something. But only until you use up their actions and it automatically switches, which screws up your zoom level again.

Another note: the camera only behaves strangely at the edge of the map if there's a wall there. Presumably as a lazy way to prevent clipping. On outdoor maps, it's fine.

Sparkasaurusmex
10-10-2012, 07:44 PM
Disable Mouse Lag
If you feel some slight mouse lag, this may remove the issue:


Open XComEngine.ini
Search (CTRL+F) for “OneFrameThreadLag=True”
Replace the word “True” with “False”


http://www.gamefront.com/xcom-enemy-unknown-ini-tweaks/

aoanla
10-10-2012, 08:15 PM
But if you believe that time units are our lord and master of now and forever, then probably not. This game does some things differently thus if you wanted a pure, carbon copy of the original and nothing more, you might be disappointed. Personally I'm happy that there are no more time units - it makes movement and actions a lot less ambiguous (how many TUs to move over there? etc).

To echo the other guy: turning this into the "everyone who disagrees that new XCOM is unambiguously better than the original loves time units and just wanted a carbon-copy of the original" is a gross misrepresentation of the position.
I certainly wanted changes from the original (I'm actually not too bothered by the move-fire mechanic, but I'd have actually preferred a move to Frozen Synapse style "simultaneous turns", as they would have increased tension somewhat), but the changes that the new XCOM have brought are simply not the ones I wanted. From playing the demo, I am annoyed by the apparent limitations (supported by reviews) that, for example, your soldiers can nonsensically have only a single grenade (ignoring later perks) *or* a scope; it seems from the reviews that rather than making the Interception minigame beefier, they've made it much less interesting; there's no free-aim (which, actually, wouldn't have led necessarily to a blasted-earth devoid of cover - free-aim was just as useful in the original for making your own entries into a structure, and removing all cover would prevent your team moving up effectively in an advance); and a host of minor presentational niggles.
Now, I do see good things (I like the satellites for coverage, although I am one of the minority who really did run more than one "proper" base in the original game, so I'm a little sad about the single base; I like idea of the pressure of the simultaneous missions where you can only pick one; I like the soldier perks giving you more reasons to differentiate different troopers) and things I don't mind (the team limited to a max of 6), but the things I dislike about this remake are not things I dislike because they're different to the original game - they're things I dislike because I dislike what they were changed *to*.

As it is, I'm probably going to pick up XCOM when it's discounted some time...

b0rsuk
10-10-2012, 08:27 PM
If you would have preferred something like Frozen Synapse, you should check out Laser Squad Nemesis. It's a tactical combat game like X-COM by the creator of X-COM. It's low budget and little known due to small marketing, but a very good game. Especially in multiplayer (6 well balanced sides).

There is a lot to like about this game: simultaneous turns, each shot is modelled, terrain destruction, varied and interesting units (one of aliens has a queen which recycles corpses by eating them and laying eggs, marines have bases instead). Things like reaction time are actually measured in seconds (or fractions of them).

http://www.youtube.com/watch?v=TDWzEMvBYCU
This video is just a replay so it's not a good representation of typical gameplay, but I don't think there's anything better.

It's mostly for multiplayer, but it does have a short campaign.

aoanla
10-10-2012, 08:29 PM
Aye, I really should pick up Laser Squad Nemesis some time - it's been on my list for a bit, but I keep never quite picking it up. Thanks for the additional recommend!

Cosm
10-10-2012, 09:09 PM
Got destroyed on my first Base Assault. Is there any rush to do them? I probably should have waited and leveled my guys up a bit more first, but I wasn't sure if there was some sort of time penalty. *sigh*

Even worse, I had to kill them myself. Chryssalids zombified three of them, and I aborted with two left thinking it would save their lives at least, but uh... nope.

http://i.imgur.com/30DfD.jpg

Sorry comrade.

Jockie
10-10-2012, 09:26 PM
Goddamn it. After my wipe on the Alien Base, I invested in a bunch of the best noobs money can buy. I took them through 3-4 missions with minor casualties and was back up to a decent roster.

Then I had a UFO landing with a Sectopod inside (the first I've met in fact), he whittled most of my guys down and precipitated heavy medkit usage to stay alive. After him the mission basically turns into attrition. Then sadly the appearance of a Berzerker (plus the usual back-up) ended up with chain reaction panic deaths. My beleaguered squad was down to three, limping along on low health, but they're the best I've got left.

A flying Disc appears, before what I assume is the final room (usually manned by little but a couple of weakass outsiders). Its first shot hits my support (Cpt. Steven Fletcher after the Sunderland centre-forward), who in turn panics, turns around and blows away my Assault. My stoic heavy doesn't give a crap, he has the double shot on hit perk and unloads into the repair drone, takes it out, then crits the Disc for half its health. Fletcher's still crying in the back, and watches on as the Disc then proceeds to shred my Heavy. Just Steven 'I'm being re-nicknamed Pissypants after this mission' Fletcher left. In the most anti-climatic battle to the death ever, both he and the disc miss each other for the next two turns. Then it gets bored and grenades him to death and I have another wipe on my hands.

So yeah, I have all the tech in the world, but nothing but rookies to handle it.

I'm starting to think I might just be rubbish at the game, because I haven't found Normal particularly easy going, it was going great until the wipe in the Alien Base.

Also, I think Asia and Africa have the best perks personally, 30% more cash per month or half priced foundry/Officer training upgrades - both of those things are great.

DarkFenix
10-10-2012, 09:54 PM
Not sure about the Asia perk, 50% off those things is nice, but the officer training upgrades are pretty cheap anyway and the foundry has so far seemed of limited use to me (some upgrades are great, the rest you'll just ignore). 30% extra cash is fantastic though, it still leaves you short on cash (particularly if you're no good at managing panic on the world map), but not as short.

I think my tip for the alien base would be this. Take your time before the mission. Finish some research, level up your troops some more, gear up to the teeth. Not too much time of course, the enemies in the mission will be harder, but making sure to do the mission properly takes precedence. I lost 3 vets in my first campaign on that mission, limping to the finish line with three half-dead guys. Second time round I geared up properly and lost one vet to sheer bloody bad luck.

Bilbo1981
10-10-2012, 10:16 PM
Having played for a few hours I have no motivation to continue, it just seems rather boring. Anyone else finding this?

TillEulenspiegel
10-10-2012, 11:26 PM
I like idea of the pressure of the simultaneous missions where you can only pick one
I'm not necessarily against it, but it does lend to the overall feeling that this is X-COM: The Board Game: The Video Game. That is, it's a somewhat arbitrary choice that puts the mechanical consequences right in your face - a fixed reward plus the shifting around of panic tokens. The continent perks are like this too.

It's not at all bad if you approach it from that mindset. I love board games like this. It's just not a successor to the simulationist computer game that was X-COM.

Memph
11-10-2012, 12:22 AM
I'm not necessarily against it, but it does lend to the overall feeling that this is X-COM: The Board Game: The Video Game. That is, it's a somewhat arbitrary choice that puts the mechanical consequences right in your face - a fixed reward plus the shifting around of panic tokens. The continent perks are like this too.


It seems an odd choice to cement events into particular points in a game that's meant to be played many, many times. Having 2 events crop up simultaneously by chance is more exciting than 'ah, now here is the bit where you have to choose A or B'.

One reason I found UFO:Afterlight lacking is that all the scripted plot events made subsequent plays stale - that being the case here is a concern. Or have I got this wrong?

soldant
11-10-2012, 12:25 AM
The problem is that cover and no bullet trajectory simulation makes combat less interesting and that the line of sight model is poorly implemented and even worse not properly shown in the game.
LOS is an issue, but regarding bullet trajectory - I really don't think this is such a massive issue. It's just a cosmetic difference, the game is still calculating what it will hit in the background, it's just that the majority of the weapons are hitscan weapons as opposed to the slow moving things that they shot in the original.


...but the things I dislike about this remake are not things I dislike because they're different to the original game - they're things I dislike because I dislike what they were changed *to*.
Fair enough, but most of the complaints I see are from purists who wanted an exact copy of the old XCOM... and to that end, we have Xenonauts but even that isn't a direct copy.


So yeah, I have all the tech in the world, but nothing but rookies to handle it.

I'm starting to think I might just be rubbish at the game, because I haven't found Normal particularly easy going, it was going great until the wipe in the Alien Base.
I had the exact same problem - took a full team of veterans into the alien base, including my two top soldiers who miraculously survived every rookie disaster. About the 2nd segment in: two died; one panicked, got shot, bled out; and then Mutons mopped up until I had 2 left.

I nursed these two all the way to the end... where a Sectoid did a neat little trick that I wasn't expecting. Et tu, Brute?

Memph
11-10-2012, 12:32 AM
I'd have actually preferred a move to Frozen Synapse style "simultaneous turns", as they would have increased tension somewhat)

Ew, no thank you. Granted, I didn't get far into FS, but if the whole game is like the early missions where you plan a mountainous stack of moves before clicking go, with no on-the-fly tactics, then getting slaughtered and having to start all over again then it's too much of a chore for me.

Drinking with Skeletons
11-10-2012, 12:52 AM
I'm a little surprised at how difficult the game is at Normal. I never played X-COM, so maybe I just overestimated my general videogame competency, but after losing 12 soldiers (well, 11 and a SHIV) to the alien base and 7 nations to...uh, my incompetence, I guess, I decided to restart at Easy.

Also: fuck Mutons. Fuck those guys.

arathain
11-10-2012, 01:06 AM
I'm not necessarily against it, but it does lend to the overall feeling that this is X-COM: The Board Game: The Video Game. That is, it's a somewhat arbitrary choice that puts the mechanical consequences right in your face - a fixed reward plus the shifting around of panic tokens. The continent perks are like this too.

It's not at all bad if you approach it from that mindset. I love board games like this. It's just not a successor to the simulationist computer game that was X-COM.
I agree with this. It's very gamey at times, like the limited loadouts, and the abduction mission choices. Which could be justified as the aliens deliberately attacking in multiple locations to spread their opposition thin, but still.

I don't mind this all that much. I think it's a fine design path, and one that gives you lots of those pleasurably agonising decisions. I think it's also a legitimate thing if you don't like it, and it is a contrast to the very flowing, organic, as you say simulationist predecessor.

Jockie
11-10-2012, 01:31 AM
I agree with this. It's very gamey at times, like the limited loadouts, and the abduction mission choices. Which could be justified as the aliens deliberately attacking in multiple locations to spread their opposition thin, but still.


I don't think that justification can really stand up either, because the fact you are limited to one Skyranger is pure gameyness too.

I have to say I'm finding the game incredibly addictive though, it has the 'just one more turn/mission' allure.

soldant
11-10-2012, 02:55 AM
Um, we are all aware that XCOM is a game hence "gameyness" is an inherent part of it, right?

The enforced limits on Skyranger deployment did seem a bit arbitrary to me, but on the other hand in the original if you got enough cash you could effectively police the world. By that point though chances are you'd already lost a few nations anyway. The new system doesn't really change that underlying mechanic but presents it in a much more obvious way. It forces your hand and further limits your resources. It's a very 'game' reason for it, but we're playing a game...

mrmud
11-10-2012, 07:15 AM
Um, we are all aware that XCOM is a game hence "gameyness" is an inherent part of it, right?

Games can be simulation heavy or rules heavy. In the first the game space is largely limited by the constraints of what is possible to simulate. In the second it is constrained by a smaller number of well thought out rules. Board games usually have to abide by the second because they have to be managed without the help of a computer for calculation.

These are two ends of a spectrum and games will fit somewhere within it, but when comparing X-COM to XCOM it is clear where each title lands. There is no value judgement in of itself on that, its just that some people will prefer one over the other. For me the simulation approach yields more interesting results and that is why XCOM is a dissapointment for me.

As such I would argue that in the original X-COM I was playing a simulation, a limited one perhaps but a simulation still. In XCOM I am, like you say, very much playing a "game".

Dubbill
11-10-2012, 07:51 AM
I have to say I'm finding the game incredibly addictive though, it has the 'just one more turn/mission' allure.
It definitely captures the same irresistible mission-base-mission rhythm of its predecessors.

The camera is proving very frustrating, however. Whenever I'm trying to move up a level, the upper-floor surface will flicker in and out of view making it very hard to move units. And the ambiguity of LoS combined with the 90 restriction on camera rotation also causes a lot of grumbling. (Then a rookie nails a perfect crit on a muton and saves the day and it's all temporarily forgiven and forgotten.)

X_kot
11-10-2012, 07:52 AM
I'm a little surprised at how difficult the game is at Normal.

I'm about four months into the game (Normal/Ironman), and so far I've only lost three soldiers, two of whom were rookies. Only one country has left, and I've nearly built the harmonic thingie. Money was tight to begin with, but it got a lot better after clearing the alien base. It has been easier than I anticipated.

That said, after every mission, I can recall at least one point where, had I made a different choice based on the information at the time or had a few random numbers come up differently, I would have lost precious lives, equipment, and countries. There's this pressure of towing a thin line at all times; disaster (or at least a frustrating setback) is always looming.

Tactical example: team of six lands at a terror mission. There are a handful of civvies up front, and while I move my long-range units into covering positions, I rush a squaddie assaulter forward to save two at the same time. However, this reveals three Chryssalids (first expletive) inside the building: two scuttle out of view, and one charges the squaddie. A heavy on overwatch misses his reaction shot (second expletive) - the errant laser burst strikes the ground-floor ceiling inside the building, allowing the Cyberdisk floating on the second floor to join the party (third expletive). My usually keen sniper misses her reaction shot (fourth expletive), knocking down another wall and revealing another squad of Chryssalids (too many expletives to count). I decided to unleash a rocket into the swarming mass - civilians be damned - and the heavy's statement "Rocket is off target!" makes me look away, as half of my party could easily be vaporized. Thankfully, the rocket slices to the right just enough to avoid catching any soldiers in the blast...but it attracted a crew of floaters, at which point I packed everyone in the extraction zone to call it a day. Not an ideal mission, but it could have gotten a lot worse.

Squiz
11-10-2012, 08:07 AM
Just snowballed into a chain of deaths of my halfway experienced soldiers during a hostage extration mission. After reaching the target no less than three thin men beamed in, killed the civilian and made me look like an idiot. Two dead, mission failure, panic level rising, China pissed.

The next mission saw the slaughter of another 3 people and I decided to start a new game.

JackShandy
11-10-2012, 08:08 AM
I think the major design shift has been towards making the game tighter. I'm not saying that makes it better, but they've obviously tried to eliminate the loose aspects of X-COM. They cut down the amount of time you spend scouting without seeing aliens. The game ends as soon as you kill all the aliens, instead of letting you take an extra turn before telling you. It's designed so that you make a few decisions about really important things, rather than a lot of decisions about things that don't matter. So, you have a single base, you have a small amount of soldiers, the geoscape makes you decide between two or three missions all the time.

That's just modern game design, really: Games have to be tight, because people have a shitload of other games that they'll switch to the second your game becomes boring. You can see that change in a lot of spiritual successors, like Dishonoured and DXHR.

soldant
11-10-2012, 09:31 AM
As such I would argue that in the original X-COM I was playing a simulation, a limited one perhaps but a simulation still. In XCOM I am, like you say, very much playing a "game".
But it wasn't really a simulation - the game would just offset your shot based on the soldier's stats, and it'd impact a wall or go missing or what-not. There isn't much of a gameplay difference in how it's doing shooting right now (save for free aim). Whether it's a hit-scan or a slow moving projectile, none of it was actually 'simulated' and it all conformed to game rules. It had to, because everything was stuck on a grid.

RogerMellie
11-10-2012, 10:15 AM
Tactical example: team of six lands at a terror mission. There are a handful of civvies up front, and while I move my long-range units into covering positions, I rush a squaddie assaulter forward to save two at the same time. However, this reveals three Chryssalids (first expletive) inside the building: two scuttle out of view, and one charges the squaddie. A heavy on overwatch misses his reaction shot (second expletive) - the errant laser burst strikes the ground-floor ceiling inside the building, allowing the Cyberdisk floating on the second floor to join the party (third expletive). My usually keen sniper misses her reaction shot (fourth expletive), knocking down another wall and revealing another squad of Chryssalids (too many expletives to count). I decided to unleash a rocket into the swarming mass - civilians be damned - and the heavy's statement "Rocket is off target!" makes me look away, as half of my party could easily be vaporized. Thankfully, the rocket slices to the right just enough to avoid catching any soldiers in the blast...but it attracted a crew of floaters, at which point I packed everyone in the extraction zone to call it a day. Not an ideal mission, but it could have gotten a lot worse.

That sounds fantastic :)

aoanla
11-10-2012, 10:32 AM
But it wasn't really a simulation - the game would just offset your shot based on the soldier's stats, and it'd impact a wall or go missing or what-not. There isn't much of a gameplay difference in how it's doing shooting right now (save for free aim). Whether it's a hit-scan or a slow moving projectile, none of it was actually 'simulated' and it all conformed to game rules. It had to, because everything was stuck on a grid.

Sure. However, it still felt like it was a simulation. The new XCOM feels, as people have noted, like a boardgame.
Obviously, this doesn't bother you, and that's fine, but there's a definite shift in feel between the two (things like free aim restriction and the very limited inventory implementation (not simply "no inventory tetris", but not even the ability to pick up items from downed comrades (say Soldier A has already thrown his grenade, so he has an empty slot - he can't pick up the unused grenade from horribly killed Soldier B and use it) also emphasise this boardgame feel) which does bother some people. To dismiss this as "well, of course it seems like a game, it's a game" is obtuse.

soldant
11-10-2012, 10:44 AM
I'm not denying that it's a different shift, but I don't think that it makes it so radically different from the original as I've seen some people suggest. It still has that escalating conflict and unforgiving gameplay, though the mechanics have been tightened up quite a bit. That was the core of XCOM, not the fiddly inventory management.

aoanla
11-10-2012, 10:51 AM
I'm not denying that it's a different shift, but I don't think that it makes it so radically different from the original as I've seen some people suggest. It still has that escalating conflict and unforgiving gameplay, though the mechanics have been tightened up quite a bit. That was the core of XCOM, not the fiddly inventory management.

But we're not talking about the fiddly inventory management. As my reply noted, you can have "slot inventories" like new XCOM has and still let the player pick things up from the ground to restock, for example (and I agree that the old XCOM's inventory system was a little too far on the side of fiddly, for the record) - but that's still not the point.
What is the point is that, for apparently several people, the "core of XCOM" was as much the pseudorealistic feel as the feeling of tension and unforgiving gameplay. Indeed, the pseudorealism played into the tension in the early game. As I've noted in replies above, I don't mind the "tightening" of the gameplay - I mind that the mechanism of the tightening has been applied to produce a game I don't like. After some of the replies, I agree with others that some of the effect I dislike is that new XCOM feels like a boardgame, rather than an "immersive" game.

Patrick Swayze
11-10-2012, 12:39 PM
Guys this game is very easily moddable. I expect within a few weeks we'll have all sorts of gameplay modifiers cropping up.

My hope is for more countries in the council, that's all I honestly want. Maybe accented voices.

mrmud
11-10-2012, 01:34 PM
But it wasn't really a simulation - the game would just offset your shot based on the soldier's stats, and it'd impact a wall or go missing or what-not. There isn't much of a gameplay difference in how it's doing shooting right now (save for free aim). Whether it's a hit-scan or a slow moving projectile, none of it was actually 'simulated' and it all conformed to game rules. It had to, because everything was stuck on a grid.
It is clearly more of a simulation that what we have in XCOM. Bullet trajectories is just one example, there are many others. But since you bring it up. If you took a shot in X-COM that shot would travel along its trajectory until it hit something. That something could be the intended target, an ally, another alien, a wall. The new XCOM does not seem to have very much of this. Or if it does then the reduction in squad sizes and over reliance on cover makes it so that it is no longer noticable.

mrmud
11-10-2012, 01:38 PM
I'm not denying that it's a different shift, but I don't think that it makes it so radically different from the original as I've seen some people suggest. It still has that escalating conflict and unforgiving gameplay, though the mechanics have been tightened up quite a bit. That was the core of XCOM, not the fiddly inventory management.
Different people will have different ideas of what the core of X-COM is and this will result in different views on the new one.
The new game has zero tension for me for example but all it takes is 1 minute of a lets play of the original for me to get really tense.

arathain
11-10-2012, 01:45 PM
All my comments should be made in the context of loving this game. It has taken up residence in my head in a very delightful way that hasn't happened in quite a while. Game of the year, and maybe last year, that sort of thing. So when I criticise the interface or comment on some of the design paths not trod, even if these things bother me they are blown away by the overall experience.

The gameyness thing is interesting. For example, I think the cover system is not all that gamey, in the sense that it's a fairly sleek interpretation of a modern firefight, in which being in the open means you die to powerful, accurate fire. In the original having units spreading themselves out across these big open spaces felt more gamey than this does. Overall, though, it had a strong simulation mindset.

arathain
11-10-2012, 01:47 PM
It is clearly more of a simulation that what we have in XCOM. Bullet trajectories is just one example, there are many others. But since you bring it up. If you took a shot in X-COM that shot would travel along its trajectory until it hit something. That something could be the intended target, an ally, another alien, a wall. The new XCOM does not seem to have very much of this. Or if it does then the reduction in squad sizes and over reliance on cover makes it so that it is no longer noticable.

Funny, for me the cover system makes me notice that missed plasma rounds definitely go somewhere. Useful cover smashing all over the place.

Wolfenswan
11-10-2012, 02:31 PM
Just finished the Game on Classic/No Ironman in 245 days w. an endscore of 18900. Didn't reload a lot but tend to it when stuff felt cheap (aka not my fault).

Overall it was great, especially the early to mid-game.
Thoughts:
(I've tried to avoid any big spoilers, this is mostly about game mechanisms)

- late/endgame is too easy. My frontline soldiers are hulking beasts that only the two biggest baddies can harm and my sniper and "spec ops" guys kill anything in one to two shots.
- don't ignore pistols: a certain armor + all upgrades + best pistol and either a correctly specced support or sniper turns them into a battlefield menace.
- I want LoS/Range/Cover overlays before I tackle Ironman on any difficult. Deaths feel so cheap sometimes.
- Variation of weapons (and maybe armor) could be greater. It's a line of upgrades, there's no variation apart from the gadgets (and even those you hardly mix up).
- Enemy AI is decent to great on open maps but tends to storm towards you in corridors [endgame spoiler]that's why the "boss" was extremely easy for me, the two sectopods in the room before were harder[/spoiler]
- Science is a drag at the beginning and too fast at the end. You don't need to pick your projects as you had to in the other games. I don't know if this is scaled with difficulty.
- The Foundry/Engineering balance is better with alloys and elerium being more limited.
- Why on earth would I need that last base level? (Apart from the achievment).
- Missions could be more diverse. Why not let me pick between a landed ufo and an abduction (country reward vs. alien stuff)? Or have two terror sites at once?

Mod-hopes:
- Decrease time between missions/more missions simultaneously. I hadn't had to neglect any mission besides the abductions I didn't choose and didn't loose a single one.
- More voices/accents/languages
- More weapons/greater variety (e.g. laser carbine, maybe smgs as option for pistol slot, a different alternative heavy weapon besides the rocket launcher and it's upgrade)
- Let me spend money to train single soldiers to one or two ranks higher than squaddie in the late game.

Wrongshui
11-10-2012, 03:39 PM
Finished my Normal Ironman game yesterday with a score of 19000ish.

It's a very slick game, the only real gripe I have with it was how streamlined the geoscape is, but I loved it regardless. It's a very different beast to the original and that's what I wanted, I didn't want a straight up remake.

QuantaCat
11-10-2012, 03:42 PM
Mod-hopes:
- Decrease time between missions/more missions simultaneously. I hadn't had to neglect any mission besides the abductions I didn't choose and didn't loose a single one.


Did you have a large sat coverage?

Wolfenswan
11-10-2012, 03:51 PM
Did you have a large sat coverage?

Everything but Asia covered as all 4 countries dropped out of the project in the early game. (Another complaint: it's too easy to contain panic beginning with the mid/late game).

Even then, it was mostly mission, waiting + research + building, mission etc. And with the officer school upgrade all my top tier soldiers were usually back from the infirmary in time for the next mission.

Burius
11-10-2012, 07:38 PM
I'm really diggin' it so far. But the "new car smell" hasn't worn of yet either. I already have dozens of memorable moments and it is a struggle to tear myself away from the game.

It is interesting that it plays so much like a board game/table top game. I like that kind of thing so that probably a big reason why it is so appealing for me.

Also what the last good tactical turn-based game that any of you have played? We don't get too many of them these days.

Sparkasaurusmex
11-10-2012, 08:17 PM
I messed up my movies folder by renaming all the 1080 movies and such... it worked great, but I neglected to tell Steam to ignore updates, and now it wants to download all the movies again. Tried putting it back to normal but that just changed the "verify cache" from 12 files to 13 files :/

So another hour of downloading. I was just barely through the tutorial. Is it better to simply start over after the tutorial? Does it really make any difference?

Bobtree
11-10-2012, 08:27 PM
Patch notes: http://forums.2kgames.com/showthread.php?154266-XCOM-Enemy-Unknown-patch-notes-for-10-11-12

Sparkasaurusmex
11-10-2012, 08:32 PM
lol no wonder. They weren't displaying in Steam.

edit: ~20 minutes to go!

DaftPunk
11-10-2012, 09:48 PM
Anyone else have sound problems,my squad is openin mouth when talking but there is no sound lol :x

Ravelle
11-10-2012, 11:40 PM
Anyone else have sound problems,my squad is openin mouth when talking but there is no sound lol :x

Maybe stupid question but do you have your voice sound on low by accident? ;o

Jockie
11-10-2012, 11:56 PM
My 2nd attempt at Normal/Ironman is going much better than my first and I'm beginning to see the point about it being too easy. Lots of Colonels, less than 5 deaths (only 1 of which was cpt or above), satellite coverage over every territory and no panic anywhere. Keeping my support alive long enough to turn her into a super-medic proved pretty useful too. I really like the Asia bonus of Foundry/Officer training at half price. I just found the bonuses to be very useful in the early game, where everything normally costs too much.

Does everyone else have a standard squad setup? I generally roll with 2 Snipers (both have shared vision, but one tends to hang back on high terrain and snipe, the other is a beast with her pistol). 2 Heavies, 1 support and 1 assault. I'd really like 2 Assault troops, but I always seem to get stacks of the same type of troop early on, I really need to put some effort into getting my Sqs. levelled up.

Wrongshui
12-10-2012, 01:05 AM
I take two snipers who hang back, two support who provide rifle suppression, one heavy for suppression and destruction and one assault to charge in and shotgun things in the face.

Sometimes I drop the assault for another support since I have an annoying tendency to get my assault people murdered.

DaftPunk
12-10-2012, 01:06 AM
Maybe stupid question but do you have your voice sound on low by accident? ;o


No men,its on 8 or 9 :D

Edit. Fuck me it works now,strange.

Hensler
12-10-2012, 01:44 AM
I just rage quit a game for the firs time since I was teenager. By pulling out the power chord and throwing my keyboard and storming away.

God, I love X-Com games.

Tikey
12-10-2012, 01:55 AM
I just rage quit a game for the firs time since I was teenager. By pulling out the power chord and throwing my keyboard and storming away.

God, I love X-Com games.

I want to nominate this as best post of the day

Spider Jerusalem
12-10-2012, 01:58 AM
seconded.


Does everyone else have a standard squad setup?
i roll with one support, two shotgun assaults, two heavies, and one squadsight sniper.

Wolfenswan
12-10-2012, 02:32 AM
I rolled most of the game with two supports (one heals, the other sprints around with Arc Thrower and happy (smoke) pills), one squadsight/double tap sniper (beast), one assault rifle assault, one heavy (AoE suppression is too nice) and either another assault or heavy, depending on injuries and mission.

Also, I just played my first two games of MP.

(one small mechanical spoiler below)

- Hello non-mutable ingame VOIP, my old nemesis
- Aliens seem way better in bang for buck compared to most human layouts.
- Sound is a nice giveaway. In both games I knew where my opponent was because I heard glass shattering or a door open.
- A game ends when either all enemies are dead OR psi-controlled. The latter might need balancing, but I can't tell without further play testing.
- Only being able to pre-edit one Squad is completely senseless when I have to drop/add units any other game the amount of allowed points changes

RogerMellie
12-10-2012, 04:53 AM
I agree with a lot of the points raised so far but in terms of the overall quality, it's doing the trick for me.

When compared to my ideal:

Pros
As mentioned in a lot of places, it's much tighter
- less hunting for the last alien
- having fewer squad members means its much more focussed (tipping 20+ soldiers out of the Avenger in the first game was not much fun)
It's XCom enough for me
- keeping fingers crossed that the last available shot hits the target
- in the first move of the turn exposing a squaddie to too many aliens and spending the rest of the turn figuring out how to save his backside

Cons
Strategy game seems to have at least one unsignposted dead end from which there is no hope of recovery
LOS is a bit odd as mentioned by many
Art style is not exactly electrifying - it's all a bit dark most of the time. I liked doing missions in the sunlight in the original sometimes for the contrast.
The tutorial is a pain in the backside
Inventory handling could be much better

I'm only playing on normal but it seems I'm doing a much better job with the battles rather than the geomap. I've only lost Rookies so far as they are still best used as the meat shield, going in first for the assault team/snipers to do the damage. I'm not sure I'm using my heavies terribly well yet though.

Also, I'd love another sniper as I've only got one with at least three of every other category.

Again, overall, I'm very happy with it.

QuantaCat
12-10-2012, 07:31 AM
On normal, I tended to have too little support guys, they all kept dying.

coldvvvave
12-10-2012, 07:51 AM
Tried Iron Man on Classic difficulty yesterday. Completed six missions( three or four abductions, one crash site, one bomb defusal), failed one. Lost six people, four of my best, in one mission.

I think It's good so far.

thesisko
12-10-2012, 09:31 AM
That's just modern game design, really: Games have to be tight, because people have a shitload of other games that they'll switch to the second your game becomes boring. You can see that change in a lot of spiritual successors, like Dishonoured and DXHR.
As I recall, I, and most of my "gamer" friends had a SHITLOAD of pirated games back in the 90's and we didn't even have the manuals of the games. Also, we were 12 years old or so. Yet we still liked some complicated games like X-COM.
What you call "modern game design" is really design that targets a different, wider audience than just gamers with a lot of time and patience for learning complex mechanics. Having less patience or lacking a desire to learn complex game mechanics isn't a consequence of being a "modern" gamer.

Squirly
12-10-2012, 10:25 AM
As I recall, I, and most of my "gamer" friends had a SHITLOAD of pirated games back in the 90's and we didn't even have the manuals of the games. Also, we were 12 years old or so. Yet we still liked some complicated games like X-COM.
What you call "modern game design" is really design that targets a different, wider audience than just gamers with a lot of time and patience for learning complex mechanics. Having less patience or lacking a desire to learn complex game mechanics isn't a consequence of being a "modern" gamer.

When we were 12 (I too played the first XCOM round about this time) we had crap loads of time on our hands. The average age for gamers today is in the 30s. We can't all afford to spend hours learning a game's mechanics and idiosyncrasies. Which is not to say that there shouldn't be complex mechanics and involved gameplay, but having to dig for it and experience it over 8-hour gaming sessions isn't that feasible nowadays.

thesisko
12-10-2012, 10:43 AM
When we were 12 (I too played the first XCOM round about this time) we had crap loads of time on our hands. The average age for gamers today is in the 30s. We can't all afford to spend hours learning a game's mechanics and idiosyncrasies. Which is not to say that there shouldn't be complex mechanics and involved gameplay, but having to dig for it and experience it over 8-hour gaming sessions isn't that feasible nowadays.
Sure, and neither being 12/30 years old nor having or lacking craploads of time has anything to do with being modern. You personally lacking time doesn't mean that a game targeting other people than yourself is less modern.

Tei
12-10-2012, 10:58 AM
I started playing with tutorial on, but I sould have disabled it, because It asked me to visit some part of the base, only the button was doing nothing, so I was unable to continue playing, or even saving game or anything, so I killed the program. I think parts of the UI need much more work, is playable but very very rough for 2012 standards. The UI has the feel of a sub-20$ game, and having a tutorial generate a game breaking bug means theres not much testing on the tutorial part, probably has ben done last and rushed :P

I kind of like a list of things, the game feel good, but I am going to cheat me a lot of money and play like a mother*f*cker army from hell, having all the toys and doing nasty things to the aliens.

Stevo
12-10-2012, 11:23 AM
So wait after getting this should I do my first run through on normal or go full throttle and go classic?

SanguineAngel
12-10-2012, 11:39 AM
Go classic! No surrender! Worst case scenario - you have a blast and lose the game. You can always play again :)

QuantaCat
12-10-2012, 11:56 AM
no, I like my XCOM with clear rules. That makes it easier for me to think of new strategies, and I do enjoy trying them out.

as opposed to UFO Defence, which had the TB strategy equivalent of a physics shooter, with a lot of randomness.

QuantaCat
12-10-2012, 11:57 AM
PS: all of you that waited, you missed the 1gb patch they released while the US was playing. Youre welcome.

DaftPunk
12-10-2012, 12:09 PM
Can you change nationality of your squadies,i want all of them to be from Slovenia lol :D

Otherwise i went throught two missions,skipped the tutorial,lost two guys in first mission,hired two more,named them after my two best mates,my sister and myself,second mission we pwned them bad!

Squiz
12-10-2012, 12:36 PM
Can you change nationality of your squadies,i want all of them to be from Slovenia lol :D

Otherwise i went throught two missions,skipped the tutorial,lost two guys in first mission,hired two more,named them after my two best mates,my sister and myself,second mission we pwned them bad!Prepare to see your friends and family die a gruesome death. And it will be your fault, because you didn't think it through.

Why - haven't - you - thought - it - throuuuugh?

DaftPunk
12-10-2012, 12:41 PM
Prepare to see your friends and family die a gruesome death. And it will be your fault, because you didn't think it through.

Why - haven't - you - thought - it - throuuuugh?



We are the Death squad of Laibach,did you think that was just a pretty name? We never retreat. We fight and we die, that's the Laibach's way. Fear us, for we are the apocalypse!

Flint
12-10-2012, 12:47 PM
Playing with Normal IronMan. Loving it. So far saved from major troop casualties - only one so far - but three countries have already resigned from the XCOM project. Sheesh, I would've come to help you guys if my system had picked any missions from you. So far the greatest moment has been taking the risk of tackling a very difficult mission, only to come out not only with zero casualties but with a captured Muton to boot. Hell yes.

Squiz
12-10-2012, 12:55 PM
We are the Death squad of Laibach,did you think that was just a pretty name? We never retreat. We fight and we die, that's the Laibach's way. Fear us, for we are the apocalypse!Does the Death squad of Laibach reload?

DaftPunk
12-10-2012, 01:01 PM
Does the Death squad of Laibach reload?


We can't die, we are to busy to die.

Sparkasaurusmex
12-10-2012, 02:39 PM
So wait after getting this should I do my first run through on normal or go full throttle and go classic?
Normal seems way too easy, but the game ramps up difficulty after a while, so although I was having an easy go on Normal it did get harder. But yeah, Classic will be my default from now on.

Eviljace
12-10-2012, 03:09 PM
well ive just started my 3rd try at classic ironman

my 1st try i was kicking alien ass five months in and only lost one bloke.But i didnt build my base up well enuff at the start and i gave up as cash was just too much of a problem.

2nd try i only played for 5mins as france(lol suprise)and the uk dropped funding after the 1st month.i mean that seems a bit harsh its not like you can do much in that 1st month anyway.

Sparkasaurusmex
12-10-2012, 04:18 PM
I feel there's a difficulty sweet spot somewhere between Normal and Classic. Perhaps it's just learning curve. I want a difficulty with the active alien patrols, but otherwise more like Normal than Classic. Of course getting up to speed for classic difficulty is probably quicker if I just play Classic.

Ravelle
12-10-2012, 08:14 PM
Man, Death comes ringing on your doorstep a lot but mostly because of stupid mistakes and critical one hit KO's. So far the most frustrating issue is that when your high level dudes gets wasted and you'll need to send out rookies in to high level missions and get insta gibbed. It's pretty much rookies in to the wheat whacker until world explodes.

I don't mind starting the game over or dying a lot (playing on normal iron man) but when half of my funding countries back out of it because I can't do shit because I have no money for their pretty satellites above their heads or defend their country I often think. Man, screw this game!

Tikey
12-10-2012, 08:38 PM
Man, Death comes ringing on your doorstep a lot but mostly because of stupid mistakes and critical one hit KO's. So far the most frustrating issue is that when your high level dudes gets wasted and you'll need to send out rookies in to high level missions and get insta gibbed. It's pretty much rookies in to the wheat whacker until world explodes.

I usually try to send a mix of vets, low level officers and rookies for most missions, to even the levels. I only send a lot of vets on high priority missions like terror attacks.

Flint
12-10-2012, 08:58 PM
Welp, decided to restart my campaign. I fully appreciate the risk and challenge that comes with the Iron Man mode, but when 5/6 of your best men die in one mission* and the last one barely retreats alive... yeah, that kinda screwed me over. Might as well, anyway - my first attempt at a playthrough was filled with newbie mistakes anyway.

OH WELL.

*looked like a standard mission. Then mutons appeared. And more mutons. And MORE mutons. And a couple of berserkers. And when the ensuing grenade chaos had scattered most of my troops all over the battlefield, a Cyberdisc came to say hi. Oh ye gods.

Ravelle
12-10-2012, 09:15 PM
I usually try to send a mix of vets, low level officers and rookies for most missions, to even the levels. I only send a lot of vets on high priority missions like terror attacks.

Yeah, that's the best approach I think. Thanks for the tip.

Having a sniper on overwatch (best game mechanic ever) with squad vision.

@Flint. Often the game says EASY but then suddenly 2 groups of enemies spawn out of nowhere and I die anyhow.

Patrick Swayze
12-10-2012, 10:14 PM
Fucked up a terror mission with some noobs which ended my game, just as I was researching the hyperlink and stuff.

Had more than three people survived the first base assault, this would've been quite different.

But alas I fucked up with engineers near the start of the game which left me crippled.

Also, fuck Sectopods. That is all.

georgetownhoya
13-10-2012, 12:12 AM
Make sure to read my review of XCOM enemy unknown here http://www.noshitshurlock.com/review/xcom-enemy-unknown-2/ and find out why i rated it 7/10

What an atrocious review. You spent 95% of the time talking about graphics, lip syncing, story, and cutscenes. Those are the least important parts of a game like this. You also compared the game to Age of Empires, which was more than a little bizarre. Instead of calling XCOM "extremely tactical" (what does that even mean?) you should have gone into the weaknesses of the tactical combat --- repetition, randomness, and bad UI feedback being the main ones -- and spent maybe half a paragraph on the other garbage.

From the review:


Imagine that history teacher who is older than time itself and who constantly keeps writing on the chalkboard talking in the same monotone voice for what seems like centuries. This game was much like that, but luckily I was able to skip the cut scenes. Other than that XCOM: Enemy Unknown is a great game

Ooookayy....

RogerMellie
13-10-2012, 04:35 AM
Had a bash last night after a few drinks. Not advised. Ran my Maj assault bod next to the big bad, forgot I had my pistol equipped so only did 2 damage instead of 4-5 and promptly got wasted in the next turn.

I of course didn't learn a thing and later moved my Maj support guy up into the firing line to kill off the last guy. Hit the reload button instead and then got wasted in the next turn. He did die with a full clip in his gun in fairness though.

Gah.

First reload.

Sidian
13-10-2012, 05:55 AM
Snipers with double tap and plasma sniper rifles are utterly, completely amazing. Ridiculously so. It's really fun putting them on overwatch and then watching them just tear everything to shreds.

der_Zens0r
13-10-2012, 10:44 AM
I really love XCOM so far, but im not sure, if im doing it right or if i missed something:

I play in classic iron mode and the mission-difficulty seems perfect for me. Its challenging and frightening, but not too difficult. But the panic levels rise all over the world and i cannot do anything about it. Just so make sure i understand this correctly:
Do I need to have more satellites (at the moment i got 2, one over europe, one over north america) to get more missions and therefore more chances to lower panic levels?

Wolfenswan
13-10-2012, 10:55 AM
Basically yes. UFOs you miss, don't intercept or plain out ignore cause a raise in panic in the country they occurred So only a broad satellite coverage can prevent that.

soldant
13-10-2012, 12:01 PM
Getting up a satellite network is pretty important, otherwise you'll lose too many nations and might struggle a bit with funding. Particularly since the later weapons and equipment are quite expensive, unless you want to rely on stunning aliens to recover their weapons.

Item!
13-10-2012, 12:21 PM
Well FWIW I am really loving the game so far.

I only every idly dipped into the originals, so anything in this version comparing unfavourably to its predecessors is lost on me!

...however.

Oh however...

Whomsoever allowed the PC version to ship without standard "free-look" camera controls should be subjected to death by brazen bull.

The fixed aspect rotations and the inability to rotate the viewing angle are almost unforgivable. Add to that the irritating random level jumping and other little glitches and twitches - especially in close, multi-level indoor environments - and it comes dangerously close to sinking the whole game.

I can only hope that this gets modfixed post-haste.

Great game though.

mike2R
13-10-2012, 01:08 PM
The game nicknamed my best sniper "Godfather", and my Assault guy "Wolverine".

The game is perhaps a little further away from the original than I'd hoped, but the nicknames (and being able to dress your guys like space marines) make up for a lot :)

Bobtree
13-10-2012, 04:22 PM
When a nation bails out, what happens to a satellite you deployed there? I don't know if a deployed sat is a permanently sunk cost, or if you get to collect and redeploy them.

I'm close to launching my first extra pair and can't decide whether to put them on medium-panic nations to hold them longer or low-panic nations to get maximum lifetime use out of them.

EDIT: Launching a satellite reduces a country's panic by 2. They need to tell us this stuff!

Spider Jerusalem
13-10-2012, 05:01 PM
When a nation bails out, what happens to a satellite you deployed there? I don't know if a deployed sat is a permanently sunk cost, or if you get to collect and redeploy them.

I'm close to launching my first extra pair and can't decide whether to put them on medium-panic nations to hold them longer or low-panic nations to get maximum lifetime use out of them.
it's dead and gone.

Flint
13-10-2012, 05:02 PM
I've advanced in the plot to the same point where I was in my last, aborted game. Comparisons:

+ Not lost as many nations as the last time, only two pulled out (for some reason Russia's really keen on pulling out for me, always the first one). Panic levels are generally holding a bit better now than before.

+ Generally have more idea what I'm doing: place my base structures accordingly, equip my Interceptors, take proper advantage of satellites, etc. Things are going smoother.

+/- Lost a bit more more men this time, but only one of those losses has been someone who mattered (my almost-full rank Heavy who had been in my team since the very beginning), rest have been new recruits. This is quite a change from my last game where the unlucky ones tended to be among my best troops.

- Been doing miserably at capturing aliens. In my last play attempt I had a huge stroke of luck when after a long, hard battle I managed to near-randomly capture a Brute. Now everything seems to avoid my stungun and when I do get the chance to stun, I fail it. As a result, my team's still using laser weaponry rather than arming themselves with stolen plasma rifles as I can't interrogate the aliens for bonus plasma research help.

Love the game though.

monk
13-10-2012, 05:06 PM
Probably mentioned by others, i.e., problems with anti-collision, line of sight, etc., plus no time units and so forth. Will see what patches fix.

Jajusha
13-10-2012, 07:37 PM
Faced a game breaking bug where the game won't let me pick the abduction mission i wan't, leading to a massive wreck in my ironman game... Infact, no matter how many times i restart the bug won't vanish. Currently re-downloading the game

c-Row
13-10-2012, 08:47 PM
Received it in the mail this afternoon and couldn't put it down until right now. Very addictive, especially since even after a couple of successful missions you never feel like you mastered the game just to have your feelings confirmed by a stray bullet that wreaks havoc among your squad.

Letting your snipers fire at any unit your other squad members can see it most probably the best upgrade you can give your troops. Get two snipers on higher ground and in cover - preferably behind a tree which provides full cover - and they totally own the battleground and makes me even more reluctant to move into close combat to stun a live alien.

Panic levels in North America are at an all time high right now. Unless my next sat uplink gets finished soon I can pretty much write those countries off I guess. Don't have a good save game I could go back to since even though I am not playing Ironman I have only saved for safety but didn't reload even after losing 3 out of 4 squad members.

Regarding technical issues, I had some minor problems with squad movement on buildings/UFOs with multiple levels, but no show-stopping bugs whatsoever so far.

Flint
13-10-2012, 08:58 PM
Survived a showdown with three mutons and a cyberdisc + its two drones with no casualties, barely any wounds AND captured one of the mutons alive. Despite having a rookie and some low-levels in the team.

Life is good.

Until something horrible happens come next mission.

By the way, can you actually stun cyberdiscs or are they immune to it? I've not yet dared to try because as soon as one shows up my instant reaction is to SHOOT IT WITH EVERYTHING EVER.

Hiphat
13-10-2012, 10:29 PM
Its not bad, not bad at all but some of it is a bit iffy. I had one map where "The thin man" just spawn right slap bang in the middle of my squad, 2 groups of 3 which I thought was a little unfair, que a couple of deaths, farewell Paulie 'pops' Walnuts!

I had another mission to assault the base, that went tits up. I had a er..one of those things that looks like a bug in starship troopers. I had Stringer 'ranger' Bell, a sniper at 95%..Miss (a lot of 95% misses with the sniper, its uncanny) I had Jimmy Mcnulty at 88%... Miss and then Lester Freemon got it with both blades. Ruined the mission for me. Not to mention that my robot blew up in the doorway and the Superior Masterace aliens couldn't advance through the door. Easier for me to mow them down but it felt like cheating.

I also don't like the fact that they don't move on the map until they LOS see you (surely?). It seems that spawn points have just been plonked down on the map until you run into view and then trigger it. I see why they have done it, you're always on the backfoot and to create tension but it doesn't seem natural to me.

I think I'm going to start again but play just normal and no ironman until they patch some of the stuff up. Its a bit flaky in areas.

Bobtree
13-10-2012, 10:54 PM
Normal was mostly a cakewalk until the Alien Base Assault, which I jumped into halfway through month 2, and then of course got wiped out by 9 face eating Chrysalids. The first trio I hit with a rocket, then a grenade, no sweat. The second trio immediately got my other Heavy who had two more rockets to use, and it went downhill from there. Being dumped directly into this with no warning after the tutorial is not nice, so I'm reloading. They could at least suggest getting new weapons and armor beforehand, or waiting until you NEED to do it to save that country, or something similar.

The aliens getting to move when you first spot them is nasty, especially when they can sprint clear across the map at you.

Why does it give you the mission briefing AFTER you pick your squad instead of before? WTF.

Double clicks on abilities just fail sometimes. The finicky camera sucks badly. The interface overall just needs more work.

You can skip the startup intro movies by finding XComEngine.ini in your userfiles and putting semicolons in front of the StartupMovies lines to comment them out, like so: ";StartupMovies=Logo_2KFiraxis", or else just delete those lines.

DaftPunk
13-10-2012, 10:57 PM
I have strange problem,i can't hear people talking in game,anyone else with similar problem ??

ambing1
14-10-2012, 12:36 AM
Thoughts - The reviews seem to be all bang on.

It's just as hard as previous incarnations but not as fiddly.

I never cared for the fiddly-ness in the battles but I'd like to tinker around in that gloriously rendered base some more. But its early days yet, I'm not even a month in yet. I am six soldiers down though. The battles can go from near triumph to utter defeat in a single turn.

Encounters - They've mostly gone badly. And so they should, I'm playing on Classic Ironman.

On my second mission somebody got caught in the explosion of a car setting off a chain reaction of panic amongst my troopers which resulted in another death but also the death of a Sectoid. One man came back.

Sadly I've had to abort a mission as the target I was supposed to rescue would not register my troop next to him.... and I accidently clicked abort before getting all my troops back, losing a decent Sniper in the process. Derp.

Most reviews from both gamers and critics give this game an above average rating, which i think it rightly deserves.
I like this review from gamearena (http://www.gamearena.com.au/pc/games/title/xcom-enemy-unknown/reviews.php)though. i think it's a more balanced one.

DaftPunk
14-10-2012, 01:34 AM
http://i.qkme.me/3qwy6k.jpg

soldant
14-10-2012, 01:40 AM
I also don't like the fact that they don't move on the map until they LOS see you (surely?).
I'm not 100% sure about this, because I've had them run into my squad's LOS before unprovoked. By and large though they seem to stay in place until you find them.


I like this review from gamearena (http://www.gamearena.com.au/pc/games/title/xcom-enemy-unknown/reviews.php)though. i think it's a more balanced one.
Ugh, as someone who was on GameArena from 2002 until 2010, nothing that GameArena says can be trusted.

Gray Guardian
14-10-2012, 02:03 AM
Evening
So I've just started playing this splendid game on Normal Ironman enabled mode. Everything went smoothly until the 'assault alien base' objective. I must have gone too early and badly prepared cause Mutons+Floaters+muthafucking Chrysalids = floor getting wiped with X-com operatives. It was a disaster, lost the entire team of my best soldiers, some of them colonels. So now the question arises wether I should plow onward and recover from this tragedy or start a fresh game and be more cautious this time. Any advice? I did one of the special Council missions since then, so I now have a team of squaddies + one lieutenant I got as a reward for some terror mission.

Cooper
14-10-2012, 02:23 AM
I went head first into Classic Ironman. By my fifth game I got to the third month...

Classic's learning curve is a real cliff-face. So i dropped down to normal Ironman, and it's suddenly a walk in the park.

By playing normal, I'm not learning the kinds of things you -have- to learn for Classic...

SirKicksalot
14-10-2012, 06:01 AM
Evening
So I've just started playing this splendid game on Normal Ironman enabled mode. Everything went smoothly until the 'assault alien base' objective. I must have gone too early and badly prepared cause Mutons+Floaters+muthafucking Chrysalids = floor getting wiped with X-com operatives. It was a disaster, lost the entire team of my best soldiers, some of them colonels. So now the question arises wether I should plow onward and recover from this tragedy or start a fresh game and be more cautious this time. Any advice? I did one of the special Council missions since then, so I now have a team of squaddies + one lieutenant I got as a reward for some terror mission.

I also lost my vet team on that mission. First guy was pounced by five Chrysalids. I couldn't kill them all until they got to the second dude. Third one was killed by his zombie mate. Fourth guy's grenade blew up a wall but not the Sectoids behind it... Fifth guy got droned. I thought my sniper will make it - she killed five Sectoids in a row. Then three Chrysalids finished her too.

I didn't restart. I don't have money and three countries panic. It's fun. I decided I shouldn't choose where to go based on panic level because it means the aliens dictate my moves lol
So I'm building a new team, taking them through moderate missions while researching better weapons.

soldant
14-10-2012, 06:02 AM
Any advice? I did one of the special Council missions since then, so I now have a team of squaddies + one lieutenant I got as a reward for some terror mission.
Up to you. I guess it's still possible to recover provided you don't lose too many nations. It'll probably be a bit challenging until your team ranks up a bit. I was in the same situation and managed to survive with a squad of rookies augmented with a SHIV. You'll need to be pretty cautious on missions though. If you're losing nations or are financially in trouble (which is what eventually happened to me) it might be too late.

Flint
14-10-2012, 09:13 AM
A rookie misses every single shot he makes except one (made at point blank range) on his first mission, somehow not only gets promoted but gets assigned to sniper duty.

Well okay then!

Lukasz
14-10-2012, 09:14 AM
watching TB's WTF makes me think i would love this game

anyone knows how an AMD 3200+ 2GB of DDR1 and 4850 is going to handle the game...

going to try a demo first but not sure how representative it is of whole game.

Sparkasaurusmex
14-10-2012, 09:25 AM
I'm not 100% sure about this, because I've had them run into my squad's LOS before unprovoked. By and large though they seem to stay in place until you find them.
I believe aliens patrolling is dependent on difficulty setting


watching TB's WTF makes me think i would love this game

anyone knows how an AMD 3200+ 2GB of DDR1 and 4850 is going to handle the game...

going to try a demo first but not sure how representative it is of whole game.
The demo should be representative of the engine at least enough to know if you can run it. It doesn't have cutting edge graphics or anything, so hopefully you'll be fine.

coldvvvave
14-10-2012, 09:47 AM
I believe aliens patrolling is dependent on difficulty setting


The demo should be representative of the engine at least enough to know if you can run it. It doesn't have cutting edge graphics or anything, so hopefully you'll be fine.
I rarely see them patrolling on Classic, It happens but not very often. It also happens that I throw motion scanner and they just stand there without moving at all. Often clusted and/or around cars.

Ravelle
14-10-2012, 10:30 AM
A rookie misses every single shot he makes except one (made at point blank range) on his first mission, somehow not only gets promoted but gets assigned to sniper duty.

Well okay then!

My luitenant Sniper who was the only alive member of my team missed a 80% shot from one meter, and the enemy took his chance to finish me off. And on other times I hit stunned enemies at 1%. Really strange.

DaftPunk
14-10-2012, 10:36 AM
watching TB's WTF makes me think i would love this game

anyone knows how an AMD 3200+ 2GB of DDR1 and 4850 is going to handle the game...

going to try a demo first but not sure how representative it is of whole game.


II have Dual Core,2 GB of ram (DDR2) and ATI 4850 512mb and i can play game on max settings on 1680x1050 resolution,so don't worry :D I'll post some screenies later when i come homee,to prove you.

Tei
14-10-2012, 11:47 AM
I am posting this, because for some reason made me laught

http://www.youtube.com/watch?feature=player_embedded&v=LICYj_U6fZ0

Gray Guardian
14-10-2012, 12:25 PM
I didn't restart. I don't have money and three countries panic. It's fun. I decided I shouldn't choose where to go based on panic level because it means the aliens dictate my moves lol
So I'm building a new team, taking them through moderate missions while researching better weapons.


Up to you. I guess it's still possible to recover provided you don't lose too many nations. It'll probably be a bit challenging until your team ranks up a bit. I was in the same situation and managed to survive with a squad of rookies augmented with a SHIV. You'll need to be pretty cautious on missions though. If you're losing nations or are financially in trouble (which is what eventually happened to me) it might be too late.

I already lost Mexico and Canada, and have panic in the friggin' States. I think my problem is the lack of sattelite coverage, I just only build the Uplink and now the next sattelite is due in 20 days!! My guess is that it's a good idea to do all available research and equipment upgrades before continuing the 'main quest'. But is it worth it to just sit on the arse waiting for the Council paycheck to get the necessary funding? I know I need better weapons, I tried the alien base with nothing but standard human weaponry.

jnx
14-10-2012, 01:15 PM
Reasons not to play ironman: My save now crashes every time a certain heavy floater get's his turn.

jnx
14-10-2012, 03:55 PM
Luckily focus firing that floater before it gets a turn fixed the save. Didn't even have to do anything reckless and stupid to pull it off.

DaftPunk
14-10-2012, 06:01 PM
II have Dual Core,2 GB of ram (DDR2) and ATI 4850 512mb and i can play game on max settings on 1680x1050 resolution,so don't worry :D I'll post some screenies later when i come homee,to prove you.



As i said,screenshot from my setup:




http://shrani.si/f/1S/C7/3AV4CJjv/xcomgame-2012-10-14-18-3.jpg

Lukasz
14-10-2012, 09:17 PM
i should have checked whether xp is supported. it is not.

DaftPunk
14-10-2012, 10:06 PM
I intented to come here and write down how i didn't lost any men in three missions!! And then fourth one came.. I lost three people from my Death Squad Of Laibach.. Now only two are sergants,other are rookies and one squaddie :S Fuck me,also Canada,Brazil,Mexico,Africa almost red alert state lol.

Hiphat
14-10-2012, 10:32 PM
Normal was mostly a cakewalk until the Alien Base Assault, which I jumped into halfway through month 2, and then of course got wiped out by 9 face eating Chrysalids. The first trio I hit with a rocket, then a grenade, no sweat. The second trio immediately got my other Heavy who had two more rockets to use, and it went downhill from there. Being dumped directly into this with no warning after the tutorial is not nice, so I'm reloading. They could at least suggest getting new weapons and armor beforehand, or waiting until you NEED to do it to save that country, or something similar.

The aliens getting to move when you first spot them is nasty, especially when they can sprint clear across the map at you.

Why does it give you the mission briefing AFTER you pick your squad instead of before? WTF.

Double clicks on abilities just fail sometimes. The finicky camera sucks badly. The interface overall just needs more work.

You can skip the startup intro movies by finding XComEngine.ini in your userfiles and putting semicolons in front of the StartupMovies lines to comment them out, like so: ";StartupMovies=Logo_2KFiraxis", or else just delete those lines.

I have started again and I think its worth it not doing the main mission objectives until you have some decent soldiers and upgraded some stuff. I think if you advance with the story line missions to early your going to get stuffed in the bum like I did. I think its worth to grind a few missions until you feel your bad arse crew can hump a group of green heaves's with ease

The camera does suck quite bad, especially when your free aiming a grenade or a rocket. Infact why they didn't have a free camera in the first place is beyond me...wait..probably consoles. I've had a couple of my men moving into open season because I didn't click while using my magnify glass and using both hands to move the mouse into the precise position.

Cheers for the skipping the adverts workaround, I had to dig deep to find the file but it was worth the effort of not having to watch those adverts for the umpteenth time.

SirKicksalot
15-10-2012, 12:49 AM
THE FUCKING FRENCH STOLE MY FUCKING SATELLITE

Two days before launch they abandoned the Council and the satellite vanished! FFF

Kadayi
15-10-2012, 01:03 AM
I have started again and I think its worth it not doing the main mission objectives until you have some decent soldiers and upgraded some stuff. I think if you advance with the story line missions to early your going to get stuffed in the bum like I did. I think its worth to grind a few missions until you feel your bad arse crew can hump a group of green heaves's with ease

The camera does suck quite bad, especially when your free aiming a grenade or a rocket. Infact why they didn't have a free camera in the first place is beyond me...wait..probably consoles. I've had a couple of my men moving into open season because I didn't click while using my magnify glass and using both hands to move the mouse into the precise position.

Certainly right about holding off on the alien base. just because you've got the key doesn't mean it's necessarily a good idea to use it. I've generally stuck with assault rifles for my main soldiers Vs the shotguns it gives them by default, but I must admit I think that perhaps there's an argument for using them where it's inevitable that the enemy are going to get up close and personal. I'm also pondering eschewing having a team sniper and going with 2 support, 2 assault & 2 heavy, as there's not a lot of opportunity for sniping in that level tbh.

Also albeit I started off playing the game using m&K I really disliked the mouse drift so on my restart I though I'd give the 360 controller a go and frankly it's much easier to use tbh.

Anyway enjoying the shit out of it something fierce, to the extent that I haven't even touched dishonored yet. Spent Saturday getting my arse handed to me and Sunday I've been taking my time patiently working through missions, keeping my people alive and well supplied and gradually building up my base and satellite network.

Minor quibbles would be that once a characters been in the infirmary the game forgets their armour stylings and tbh they could do with double the number of faces (most of them look like they are straining on the toilet), but beyond that I don't have much cause for complaint.

buemba
15-10-2012, 03:07 AM
The m&k controls for this game frankly suck. Lost my longest lived sniper in my ironman campaign because the game interpreted a click as "burn both of your action points jumping off the balcony and landing right in front of a group of Chrysalids waiting in the level below" instead of the more sensible "take cover behind the balcony's railing". Decided to restart the game without IM after that.

Hope a healthy mod community rallies behind XCOM because while I'm absolutely loving it there are plenty of things I wish Firaxis had done differently.

soldant
15-10-2012, 03:16 AM
I already lost Mexico and Canada, and have panic in the friggin' States. I think my problem is the lack of sattelite coverage, I just only build the Uplink and now the next sattelite is due in 20 days!! My guess is that it's a good idea to do all available research and equipment upgrades before continuing the 'main quest'. But is it worth it to just sit on the arse waiting for the Council paycheck to get the necessary funding? I know I need better weapons, I tried the alien base with nothing but standard human weaponry.
You should hold off on the alien base, because it's pretty damn difficult. My first attempt I lost absolutely everybody - most of my full squad got wiped out facing a cyberdisc, Mutons, and Floaters. Satellite coverage is pretty important so I'd work on that as much as you can - it'll bring in more money which will let you do more research and manufacture more weapons, because capturing can be pretty risky later on in the game.

But don't wait for too long - the conflict continues to escalate. The longer you hold off, the more difficult some of the later missions will get, because the higher tier aliens will become more frequent, to the point where you'll mostly face the toughest ones, negating any head start.

SirKicksalot
15-10-2012, 04:18 AM
The m&k controls for this game frankly suck. Lost my longest lived sniper in my ironman campaign because the game interpreted a click as "burn both of your action points jumping off the balcony and landing right in front of a group of Chrysalids waiting in the level below" instead of the more sensible "take cover behind the balcony's railing". Decided to restart the game without IM after that.

Hope a healthy mod community rallies behind XCOM because while I'm absolutely loving it there are plenty of things I wish Firaxis had done differently.

One of the random missions features a gigantic multilevel UFO, including its rooftop. It was a huge pain in the ass - the cursor kept changing elevation by itself and sometimes I couldn't even see my soldiers on the second floor. How can such a mission pass QA?
Imagine how awful it would be with random maps!

Item!
15-10-2012, 05:09 AM
One of the random missions features a gigantic multilevel UFO, including its rooftop. It was a huge pain in the ass - the cursor kept changing elevation by itself and sometimes I couldn't even see my soldiers on the second floor. How can such a mission pass QA?
Imagine how awful it would be with random maps!

Yeah - see my post on the other page about that...

Really irritating when the camera starts switching levels of its own accord in indoor locations.

Just beggars belief they didn't put a standard free-cam in; hold down middle mouse button and point it where you will.

soldant
15-10-2012, 07:59 AM
I don't know if free-cam would really have made much of a difference, the game seems to have trouble with picking an elevation. The latest patch is a vast improvement though - if you're having trouble getting it to stick to a particular level, try rotating the camera. What we really need is a way for the game to stop changing the camera level on us.

Strazz
15-10-2012, 09:34 AM
Am I the only one who thinks it's weird that you can't go to your injured medic and stabilize them with the medikit that's right beside their unconscious body?

DaftPunk
15-10-2012, 09:39 AM
Otherwise for those who played originals games,how does the new holds up compared to them ??

mrpier
15-10-2012, 09:40 AM
Can you sell anything you manufacture apart from the assistance requests? I suppose the grey market is just for things you pick up on missions?

QuantaCat
15-10-2012, 09:57 AM
Otherwise for those who played originals games,how does the new holds up compared to them ??

Its just as frustrating.

biz
15-10-2012, 09:59 AM
i'm playing with a controller on PC... probably the way the game was meant to be played.

QuantaCat
15-10-2012, 10:00 AM
i'm playing with a controller on PC... probably the way the game was meant to be played.

Then youre missing out on 1 button reloading/overwatch.

biz
15-10-2012, 10:04 AM
there's a dedicated button for overwatch
i can map pressing the analog stick to reload if needed.

anything else I'm missing?
I'd rather play with mouse + keyboad... but it doesn't seem designed primarily for that

mike2R
15-10-2012, 10:05 AM
i should have checked whether xp is supported. it is not.

Check this out:
http://forums.steampowered.com/forums/showthread.php?t=2964408

I'm using it and it is rock solid.


Then youre missing out on 1 button reloading/overwatch.

Reloading yes, but overwatch is on the 'Y' button.

EDIT:

i can map pressing the analog stick to reload if needed.

Oh sweet.

I have to agree, the controller feels natural for this game. M+K is better for scrolling around the map (until you hit the edges) and lets you select a soldier who has run out of time units, which can be handy. But apart from that I prefer the controller.

QuantaCat
15-10-2012, 12:51 PM
also for the love of FUCK, how can I set it to run in the background, when I have it alt tabbed? (it pauses)

crazy horse
15-10-2012, 01:06 PM
Currently playing my first game in Classic Ironman.. I lost four countries to panic in the first three months and I was sure it was game over. But things seem to have stabilized now, I have Europe covered with satellites and a reasonable amount of veterans for my kill squad.

It seems the only way to survive classic Ironman is to take the missions tediously slow, never move a man forward unless your entire squad is on overwatch or has both moves up. And, of course, the time-honored tactic from the old XCOMs of always having two of your sqaud be expendable rookies whose job is to take point wielding arc-throwers and spot the monsters for your sniper before dying horribly.

A heavy's rocket to take out cover or the side of a UFO plus a sniper with In The Zone perk is just an awesome combo.

'Is this what the Aliens do for fun? At least they aren't playing.. computer games.'

Gray Guardian
15-10-2012, 01:53 PM
You should hold off on the alien base, because it's pretty damn difficult. My first attempt I lost absolutely everybody - most of my full squad got wiped out facing a cyberdisc, Mutons, and Floaters. Satellite coverage is pretty important so I'd work on that as much as you can - it'll bring in more money which will let you do more research and manufacture more weapons, because capturing can be pretty risky later on in the game.

But don't wait for too long - the conflict continues to escalate. The longer you hold off, the more difficult some of the later missions will get, because the higher tier aliens will become more frequent, to the point where you'll mostly face the toughest ones, negating any head start.

Okay, I did some mork regular missions and now I have a team with plasma/laser weapons + an elerium SHIV. This should work this time...

Faldrath
15-10-2012, 02:31 PM
Also albeit I started off playing the game using m&K I really disliked the mouse drift so on my restart I though I'd give the 360 controller a go and frankly it's much easier to use tbh.

The patch pretty much fixed my mouse issues. The camera is still a pain.

Sparkasaurusmex
15-10-2012, 03:01 PM
How do you aim grenades and battle scanners with a mouse? That is a pain in the arse!

crazy horse
15-10-2012, 03:38 PM
How do you aim grenades and battle scanners with a mouse? That is a pain in the arse!

It's horrible, I know. This is a grand game but there can be no doubt it suffers severely and needlessly from consolitis. But at least it exists.
It often helps to rotate the map (Q and E keys I think) if you are having trouble landing free aim shots.

Patrick Swayze
15-10-2012, 03:43 PM
also for the love of FUCK, how can I set it to run in the background, when I have it alt tabbed? (it pauses)

Run it as a borderless window? Check the xcomengine.ini I believe its set to false as default

Duckee
15-10-2012, 03:44 PM
Anyone else found the abduction UFO encounter atrocious due to the way the level is designed?

Patrick Swayze
15-10-2012, 03:44 PM
'Is this what the Aliens do for fun? At least they aren't playing.. computer games.'

Looks like they were playing the alien version of Kinect if you ask me...

Patrick Swayze
15-10-2012, 03:45 PM
Anyone else found the abduction UFO encounter atrocious due to the way the level is designed?

Can be a whole variety of levels so your comment doesn't really hold water...

Duckee
15-10-2012, 03:46 PM
Can be a whole variety of levels so your comment doesn't really hold water...

As far as I know of, there is only 1 UFO (late game) which is classed an Abduction vessel?

Sparkasaurusmex
15-10-2012, 03:54 PM
Thanks for the tip! I've also realized it is easier if I turn down the mouse DPI (luckily I can do it with a single button press on the mouse) but still, it often thinks I don't want to aim where I'm moving the mouse around, but would rather jump 10 meters and aim somewhere over there! It's not so bad, but I have had similar frustrations (more rarely) trying to move between two different levels, or moving right to a ledge... it's like the game assumes, "you don't want to stand there, try here instead!" and won't let me select the actual tile I want. This does not happen with the 360 controller.

Honestly the game plays flawlessly with a controller, but it takes something away from my involvement with it. Somehow I am just more immersed and have an easier time suspending disbelief when I'm using KB&M. But my blood pressure is healthier when I'm playing XCom with a controller.

Fortunately it seems to be moddable (and obviously patchable). Can't wait for a true mouselook camera and zoom!

LeMonde
15-10-2012, 04:24 PM
Paying on Classic/Ironman I managed to recover a plasma pistol on my very first mission - can anybody explain how I managed that? Such early plasma seems a bit cheatish, but again, how was it possible?

Bobtree
15-10-2012, 04:34 PM
How do you aim grenades and battle scanners with a mouse? That is a pain in the arse!

Try raising the view elevation (default mousewheel). This seems to prevent some of the camera snap-back that happens right at the range limit for throws and rocket shots.

buemba
15-10-2012, 04:44 PM
Paying on Classic/Ironman I managed to recover a plasma pistol on my very first mission - can anybody explain how I managed that? Such early plasma seems a bit cheatish, but again, how was it possible?

I'm pretty sure you can't equip dropped plasma weapons until you researched them, right?

LeMonde
15-10-2012, 04:52 PM
I'm pretty sure you can't equip dropped plasma weapons until you researched them, right?

I couldn't equip it, but it gave me the research option. I don't get why the pistol didn't explode as per usual.

Tikey
15-10-2012, 04:53 PM
did you capture an alien?

LeMonde
15-10-2012, 05:01 PM
No. I am curious because this happened on the very first mission. I'm wondering if it was some kind of reward for taking no hits/using no grenades/low number of moves etc, but it hasn't happened since.

DaftPunk
15-10-2012, 05:04 PM
How do you aim grenades and battle scanners with a mouse? That is a pain in the arse!


I don't get the complaining,i play with mouse and its not hard to aim with grenades.

DarkFenix
15-10-2012, 05:14 PM
I don't get the complaining,i play with mouse and its not hard to aim with grenades.

Unless the camera determinedly zooms in and locks to the thrower, refusing to sit still to let you throw a grenade a long distance at certain angles. Massive pain in the arse.

LeMonde
15-10-2012, 05:33 PM
I don't get the complaining,i play with mouse and its not hard to aim with grenades.

I find free aiming can be a bit awkward at the edge of maps. Is it less so with a gamepad?

Smashbox
15-10-2012, 05:37 PM
Had a nasty freezing issue (saved my game in the alien ship, then the game patched itself on Steam, then I loaded mid-mission again) I'm not sure exactly what caused it, but the game would freeze up every time I gave an order when I loaded that save.

The fix, in case anyone has got the same problem: Change your resolution setting, complete the mission, and then put it back to wherever you want it.

QuantaCat
15-10-2012, 05:51 PM
Looks like they were playing the alien version of Kinect if you ask me...

no, it pauses on fullscreen, borderless windows, windows, all of it. it doesnt "run" in the background, it pauses everything, and waits till you select it again.

SirKicksalot
15-10-2012, 05:57 PM
Anyone else found the abduction UFO encounter atrocious due to the way the level is designed?

Worst map so far. One you get inside you can't see shit.

Wolfenswan
15-10-2012, 07:22 PM
http://xcom.nexusmods.com/

first "mods" are out, mostly ini tweaks and difficulty adjustements

Jockie
15-10-2012, 07:32 PM
This one (http://xcom.nexusmods.com/mods/7) looks interesting, it's basically enabling some campaign modifiers, that were coded into the game but were disabled, like a Marathon mode, different ways troops develop or are penalised for injuries etc.

Edit: The changes on this Balance (http://xcom.nexusmods.com/mods/5/) patch seem mostly reasonable too, it seems mainly geared at bridging the gap between normal and classic (slightly more health for soldiers, satellites don't take quite as long to build) I might give it a go.

Wolfenswan
15-10-2012, 07:37 PM
Both balancing mods (1 (http://xcom.nexusmods.com/mods/5/), 2 (http://xcom.nexusmods.com/mods/10/)) include the "Second Wind" thing as well. They introduce the ability to shoot down the UFOs causing abductions/terror sites if you have the coverage which makes the game more hectic/difficult (as those UFOs still count to your panic level if they escape) but they also lower the time it takes to construct a satellite to 10 instead of 20 days. Second one also removes the aim/crit bonuses the Aliens get on Classic (and Ironman).

QuantaCat
15-10-2012, 07:42 PM
Both balancing mods (1 (http://xcom.nexusmods.com/mods/5/), 2 (http://xcom.nexusmods.com/mods/10/)) include the "Second Wind" thing as well. They introduce the ability to shoot down the UFOs causing abductions/terror sites if you have the coverage which makes the game more hectic/difficult (as those UFOs still count to your panic level if they escape) but they also lower the time it takes to construct a satellite to 10 instead of 20 days. Second one also removes the aim/crit bonuses the Aliens get on Classic (and Ironman).

Dont really see the need to shorten the satellite build lenght, you can build them all the time.

Jockie
15-10-2012, 07:45 PM
Dont really see the need to shorten the satellite build lenght, you can build them all the time.

It doesn't make much sense relatively that an advanced experimental ship utilising alien technology (firestorm) takes less time to build than a satellite. Plus with the increased number of ufos both mods bring about, theres a pretty high chance of your sats being shot down, as well as higher panic from the number of UFOs (when they escape it increases panic and they can't all be shot down by the basic interceptors)

DaftPunk
15-10-2012, 08:30 PM
UK High level mission,clear the area of enemy hostiles: We came with squad of five people,in the process we encountered six floaters and four muttons,we dispatched all of them,only my best man got wounded but not badly. Feels good owning those bastards!

mrpier
15-10-2012, 09:07 PM
Seems like a lot of people (including me) are bothered by bugged SHIVs.

- Can't see the SHIV model itself in barracks.
- Can't select SHIV to be in squad.
- SHIV sometimes turns into a headless female rookie.
- SHIV sometimes doesn't show up at all when on a map even when I was able to put it in a squad.


http://forums.2kgames.com/showthread.php?152651-S-H-I-V-Unable-to-Deploy

Smashbox
15-10-2012, 09:21 PM
Guess I won't be building those.

Bobtree
15-10-2012, 09:53 PM
Either smoke grenades can completely block LOS, or Mutons are teleporting into my group. WTF.

Wrongshui
15-10-2012, 10:42 PM
This one (http://xcom.nexusmods.com/mods/7) looks interesting, it's basically enabling some campaign modifiers, that were coded into the game but were disabled, like a Marathon mode, different ways troops develop or are penalised for injuries etc.

I thought I read when you complete the game more options can be enabled to make it more difficult. Doesn't seem to be in.

Here it is

http://forums.2kgames.com/showthread.php?140951-Additional-settings-which-make-game-coolest

Alex Bakke
15-10-2012, 11:29 PM
Doctor Auto Save worked for 16 years to bring the autosave to modern computing. Why is there no autosave in XCOM, save for Ironman? Am I being an idiot for missing it?

QuantaCat
15-10-2012, 11:38 PM
Doctor Auto Save worked for 16 years to bring the autosave to modern computing. Why is there no autosave in XCOM, save for Ironman? Am I being an idiot for missing it?

you have to activate it, default is off.

it only saves 3 per mission, and once after every mission, or at every ufo successful shot down/important mission

Alex Bakke
16-10-2012, 12:22 AM
you have to activate it, default is off.

it only saves 3 per mission, and once after every mission, or at every ufo successful shot down/important mission

Argh. Why would they turn it off by default? I don't like that feature.

soldant
16-10-2012, 12:42 AM
Argh. Why would they turn it off by default? I don't like that feature.
Probably because the original didin't have an autosave? Dunno, but I could imagine the cries of "oh wait it autosaves that's so against the game I'll decide when to save etc" if it was on by default.

Alex Bakke
16-10-2012, 07:45 AM
Probably because the original didin't have an autosave? Dunno, but I could imagine the cries of "oh wait it autosaves that's so against the game I'll decide when to save etc" if it was on by default.

Pretty terrible reasoning. If they're willing to face the hordes of 'Give us time units' people, then they can leave an autosave function in by default.

Flint
16-10-2012, 08:14 AM
The last mission went horribly. A routine abduction clean-up turned into a clusterfuck of every random chance fighting against me, from grenades missing their targets by a hair to a psi-panicked muton blasting my psionic soldier with plasma instead of actually panicking. Result: nearly everyone wounded, one of the soldiers I had had since day 1 dead.

It's ok, with a little recovery time things should go back in business soon...

The very next day, a terror mission appears. Oh lordy I am so not ready for this right now.

QuantaCat
16-10-2012, 08:17 AM
The last mission went horribly. A routine abduction clean-up turned into a clusterfuck of every random chance fighting against me, from grenades missing their targets by a hair to a psi-panicked muton blasting my psionic soldier with plasma instead of actually panicking. Result: nearly everyone wounded, one of the soldiers I had had since day 1 dead.

It's ok, with a little recovery time things should go back in business soon...

The very next day, a terror mission appears. Oh lordy I am so not ready for this right now.

ahhh, the annoying fun that is XCOM. They nailed that down perfectly, maybe even better.

Flint
16-10-2012, 09:02 AM
Well, that terror mission went bafflingly well, looks like Lady Luck decided to smile upon me after the last disaster. A sniper with a plasma rifle and the Double Tap skill is invaluable indeed.

Looks like I'm reaching the endgame soon, seeing as the next mission talks about "final preparations". My guns are as high tech as they can get, need only one or two more titan armors for the squad and my one and only support needs some more leveling up, and I suppose I'm good to go. Exciting/terrifying.

jnx
16-10-2012, 09:04 AM
Well, that terror mission went bafflingly well. A sniper with a plasma rifle and the Double Tap skill is invaluable indeed.

Looks like I'm reaching the endgame soon, seeing as the next mission talks about "final preparations". My guns are as high tech as they can get, need only one or two more titan armors for the squad and my one and only support needs some more leveling up, and I suppose I'm good to go. Exciting/terrifying.

Are you playing on ironman? If so, you may want to know what to take to the final mission.

Flint
16-10-2012, 09:32 AM
I am on Iron Man, yes. I don't think I'm right at the final mission yet but getting there.

RobertJSullivan
16-10-2012, 11:02 AM
Am I the only one getting a hard time at keeping low panic levels ? Most of the time I get three missions on three different continents so it's a bit unfair : I get to lower the panic level in one country and it raises by 2 on 2 continents. Or maybe I missed something and the panic level is also lowered on the whole continent which would seem more fair.

DarkFenix
16-10-2012, 11:15 AM
It's hard early on when your satellite coverage sucks. Improving your satellite coverage decreases panic on its own and gives you UFO missions in the countries you cover to help keep it down.

RobertJSullivan
16-10-2012, 11:26 AM
But even if I get missions everywhere on the globe, the fact that the panic lowers in one country only whereas it goes up throughout the whole continent will some way lead to the fact that I'll be screwed with serveral countries in red before the Council meeting (unless my Maths suck which is very likely).
The only thing that would balance that are Terrors but I rarely get one.

kingmob
16-10-2012, 11:32 AM
Regarding those UFO missions, is it just me or are they almost never there? I have currently almost the entire world covered by sattelites (normal/iron man) and I have 2 interceptors or firestorms on every continent. Almost all of these have never flown because I hardly ever get to intercept?.

I love the game so far, but I dislike the pace. The tempo is too high, I hardly got to fight any sectoids at all and I've played maybe two crashed UFO's and had to let one go because it was too strong. It feels distinctly different to the much longer games you played in the original, where ethereals wouldn't appear until much much later. Mutons were practically an early game enemy now and almost immediately replaced by their improved version. I did perform all the 'requests' immediately though, because the research or building option always says 'URGENT'. In hindsight the base assault was way too early, although I only lost 2 troops. Do the enemies scale whenever you do the story missions?

And finally, can I please get some damned alloys in this base! the stuff is more valuable than elerium for godsakes :P

jnx
16-10-2012, 12:30 PM
Wow just had the first case of this teleporting aliens bug (http://forums.2kgames.com/showthread.php?157856-Two-main-problems-i-have-and-it-needs-to-stop). On classic ironman of course. Can not recommend playing ironman at this point. Game's just too buggy.

SirKicksalot
16-10-2012, 12:31 PM
Why are you guys playing on Ironman? Is your will not strong enough or something? I'd rather have a backup save in case I stumble upon a horrible bug that can't be fixed.

Edit: lol. I started writing this post before the one above.