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chadsexington
10-12-2012, 05:09 AM
Hey, I thought it might be fun to post some screens of your players that might have a crazy combination of skills - whether its a lethal basher, a ball-stripper, or a touchdown magnet.

I'll start.

The Stone of Triumph. He finally got to level 3 and I was all set for some mighty blow action, but, alas, he doubled once again and the temptation was too much.

Nothing too fancy, but it sure is nice to be able to use him without worrying about a reroll (my chainsaw takes them up way too often).

http://i.imgur.com/MGo3Kl.jpg (http://i.imgur.com/MGo3K.jpg)

So, show me what wonderful creations you've got

cyberpunkdreams
10-12-2012, 05:30 AM
Nothing too fancy, but it sure is nice to be able to use him without worrying about a reroll (my chainsaw takes them up way too often).

Very nice... grab is incredibly useful for your fanatic as well, so you can maximise the number of opponents in front of him and increase the likelihood of a hit (especially remembering that even prone players have to make another armour roll if hit).

JayTee
10-12-2012, 09:43 AM
My obscenely lucky Tomb Guardian, Hutchai Bithhor-Tefeni. Not content with rolling a double on his first level, and naturally grabbing Block, he managed to score a double-6 next level and achieved ST6.

http://cloud.steampowered.com/ugc/596989664298964463/00D09F9351507868FF68C40E7DCBA2DADBAC9F7C/ (http://steamcommunity.com/sharedfiles/filedetails/?id=112534167)

He hits stuff. He's a superb roadblock as it requires a lot to get a 2D Block on him, and having Block removes that annoyance with Tomb Guardians that even 1D Blocks can knock them over half the time. He gets 3D Blocks on standard linemen with just a single assist, so can generally throw his weight around nicely. He's missing Mighty Blow so isn't quite as dangerous injury-wise than the other 3 Tomb Guardians (Who all do have Mighty Blow) but arguably the higher ST means he makes more successful blocks. The stats from the 2 matches he's played in since getting +ST however show that's not the case. Stupid dice.

Painfully slow levelling of Tomb Guardians, as MVP seems to land on my Skeletons more often than not, means it's going to be a while before he picks up some more useful things.

mrpier
10-12-2012, 10:56 AM
You also have all the money in the world I see. All the Khemri teams I have played have lost players almost as fast as I could afford to buy them.

Everblue
10-12-2012, 11:04 AM
In my last game in the OCC I played against an orc team with an blitzer called Sriruk. Sriruk had the following skills:

Block, +ag, +ag, tackle, leap

Yes, an orc team with an AG5 leaping tackling blitzer. The guy was everywhere - he did all the hitting (he was the team's only tackler), he did the ball recovery, he scored his team's only touchdown and he nearly won the game with a late-game long pass.

Gorm
10-12-2012, 01:06 PM
I'll start with nothing special, but something pretty damn annoying. He gets injured almost every game but is bloody handy to tie down the ball carrier for an extra turn.

http://cloud-2.steampowered.com/ugc/541820568858932564/67CB507E7606FC6B205BED025B7D426CC5DB3580/

Next is any passing teams nightmare:

http://cloud-2.steampowered.com/ugc/541820568858935625/DA2D28E66A39C787C12619B8F99A06CD0CEE5A6F/

And lastly my skaven teams star player, with 28 casualties caused and 2 kills:

http://cloud-2.steampowered.com/ugc/541820568858928756/FCC94F77A0BB8988BF925C54F3A621A4C85C2263/

I reallllllly want claw on him.

Everblue
10-12-2012, 02:29 PM
Nit picking incoming....

The first gutter runner, while a fine player no doubt, is not really exceptional. Not even a single double. The second one is more like it - a stat up and a double turn him into a lean, mean, pass blocking machine. He still lacks block though, to round him off, as without it that ST3 is not much use.

The 'vermin is again a typical +ST bastard. He is indeed a bastard, but he lacks claw to make him exceptional.

The thread asked for exceptional players and only the second runner is exceptional I think and even then only *potentially* exceptional.

I'm thinking of players like Groovy's ST5 human blitzer (Zod?). I want double stat ups! I want double doubles!

I personally don't think I have any exceptional players - yet. I have a ST5 chaos warrior in the divisions who is starting his journey, but not there yet. I have a mighty blow werewolf in matchmaking who will join the Open next season and is averaging 1 kill a game in recent matches, but again - only one double. If we are allowed to post other people's players, what about this guy then...



http://i75.photobucket.com/albums/i297/spykkey/coffin2.jpghttp://i75.photobucket.com/albums/i297/spykkey/coffin1.jpg

Gorm
10-12-2012, 02:50 PM
What can i say, i must have low standards.

ChainsawHands
10-12-2012, 04:00 PM
If you want *exceptional*, my star elf catcher rolled, in order, +MV, +MV, +AG, +ST and then a double (I ignored it and took block). That's MV10, AG4, ST4, block, catch and nerves of steel.

My chaos don't have anything quite that good, but my beastman with +ST, block, dodge, frenzy and stand firm is pretty awesome. I took stand firm for crowd pushing safety, but it's ended up being fantastic for cage breaking - frenzy a corner off then stand beside the ball carrier and, with ST4, blodge and SF, he's a nightmare to get rid of.

chadsexington
10-12-2012, 04:17 PM
My obscenely lucky Tomb Guardian, Hutchai Bithhor-Tefeni. Not content with rolling a double on his first level, and naturally grabbing Block, he managed to score a double-6 next level and achieved ST6.

Painfully slow levelling of Tomb Guardians, as MVP seems to land on my Skeletons more often than not, means it's going to be a while before he picks up some more useful things.

That is really nice. Once you get MB & guard on him ... and maybe multi-block he will be a real killer. I have a pub khemri team as well - no ST6 with block yet, but two TG's with block and another ST6 so I'm almost there.

mrpier
10-12-2012, 06:04 PM
A good start.
http://i.imgur.com/yIRdz.jpg

Uncommon ork.
http://i.imgur.com/ezTUj.jpg

Only SP though :-/

Jiiiiim
10-12-2012, 06:42 PM
Below is the jewel of the Magnates, the ultimate expression of lizard play. I give you Gutterskink

http://i479.photobucket.com/albums/rr151/Jiiiiim/Swag.jpg

Swag could dodge anywhere on a 2+, so he was an immensely good ball-getter. He could also pass roughly as well as an elf, which is a massive boost to the usual low-agility lizard play. Sadly he's in cold storage at the moment

laneford
10-12-2012, 06:44 PM
My best player is probably a nurgle warrior with Block, Dodge, Claw, Mb and Tackle. Meet Fastidiousness

http://i.imgur.com/Q8pSx.jpg

But that's not really the most interesting of skill combos,...so I present three others of note.

Mos Def - My own personal stat freak. How he has lived this long with AV6 I will never know, but his days are surely numbered. Would have sprint to make him a one turner, but rolled +ST as his final skill and I couldn't turn it down. He has won a few matches single handedly for me.

http://i.imgur.com/Bjtu2h.jpg

Vast Aire - How he still lives I do not know. I basically just use him as a ball launching machine, which he is very, very, very good at. Top Passer in both Completions and Yardage in the RPS Open. (by a distance)

http://i.imgur.com/4rQPG.jpg

Hygiene - Two doubles in a row. ST5, block, claw and MB make him pretty fearsome. When he actually does something. Which isn't often.

http://i.imgur.com/jQPEoh.jpg

NieA7
10-12-2012, 07:31 PM
Over about 70 matches with 2 teams in RPS leagues I think I've rolled 1 +ST, 1 +Ag and 3 doubles so I've not got many freaks to brag about. There is Walt Disney though.

http://i1091.photobucket.com/albums/i392/NieAUnder7/Walt-1.jpg

Perhaps not too alarming under normal circumstances, but as Walt plays in the stunty league he's become a bit of a monster thanks to block and tackle. I'd kill for +Ag on his next roll, though I'd settle for Mighty Blow.

President Weasel
10-12-2012, 07:46 PM
Oh, Vast Aire. How he's still alive is a mystery to me - especially as I seriously wanted to kill him when we played last week. Your whole team are stat freaks though, you didn't even mention your leaping blitzer with AG5. Or did I imagine him? That whole match was like some sort of horrible dream.

cyberpunkdreams
10-12-2012, 07:57 PM
This is Naellara, whom some of you might recognise from my Merry Bloody Advent offering (http://www.rockpapershotgun.com/forums/showthread.php?6592-Merry-Bloody-Advent!-Signups-open!&p=227284&viewfull=1#post227284). He's not that much of a freak, apart from that +mv, which turns him from an average developed catcher into match-winning one turner machine. If he lives to get his last level, I'm thinking fend or leap would make him very annoying... although another +mv would be nice ;).

2285

20phoenix
10-12-2012, 08:04 PM
I have a couple of players on their way to being special in my DoD side but the best player I have on any team is this wolf:

http://img705.imageshack.us/img705/5213/werewolfg.png

Can single handedly win games and my last game with him against Norse he dodged into two tackle zones, took down the carrier, picked up the ball in two tackle zones and dodged away. Only shame is the niggle but I tend to protect him well.

Squiz
10-12-2012, 08:10 PM
In through the thread-door waddles Prince Pitupankolilu the Sublime, team leader (player #1) of the Hexoatl Golden Geckos, currently fighting for their lives in their first Open season. In his three level-ups the Prince rolled +AG, +AG, and a double for Block.

2286

Claims of certain Cheerleaders that the Prince indeed is sublime in every imaginable way have yet to be proven wrong.

Everblue
10-12-2012, 10:00 PM
Jesus Christ that skink

President Weasel
10-12-2012, 10:25 PM
The problem with Chaos Warriors is that they are weak and slow. Hammer, War Face, and Mauler do their best, but they're only Str 4 Mv 5. What you really need is a Chaos Warrior with Str 5, Mv 6. Someone like Professor Brian Cox.

http://img.photobucket.com/albums/v286/chompmancobra/profCox.jpg

Also I have a couple of extra arms elfbeasts, but doesn't everyone? Wallender Kessel is quite special though.

http://img.photobucket.com/albums/v286/chompmancobra/KesiRaae.jpg
http://img.photobucket.com/albums/v286/chompmancobra/Wallender.jpg


Back in the day Ugroth EatSkulls was quite something, until he took an, erm, smashed knee to the knee. Made me so depressed I retired the entire team.

http://img.photobucket.com/albums/v286/chompmancobra/Ugroth-1.jpg

20phoenix
11-12-2012, 09:27 AM
I don't know how I forgot this thing of beauty as well - probably my favourite player I have. I think she was bred from the same stock as 'hands elves:

http://img594.imageshack.us/img594/866/wardancer.png

mrpier
11-12-2012, 09:59 AM
Nice! Prime fouling target if ever there was one.

Everblue
11-12-2012, 10:27 AM
Why don't I have any players like this? I've only had two +ST players ever, and one of them got killed yesterday. Bah.

20phoenix
11-12-2012, 11:08 AM
Nice! Prime fouling target if ever there was one.

You've got to catch her and get her down first!

Everblue
11-12-2012, 11:20 AM
...and in the game.

ChainsawHands
11-12-2012, 11:28 AM
Why don't I have any players like this? I've only had two +ST players ever, and one of them got killed yesterday. Bah.Have you been making your burnt offerings to Nuffle?

President Weasel
11-12-2012, 11:59 AM
Pier, how come you have a different player info screen than I do?

mrpier
11-12-2012, 12:21 PM
It's either because they are from Legendary Edition or more likely, my two players were developed in single player and that screen is a bit different.

Indefatigible Snoozer
11-12-2012, 01:14 PM
So, as people who've played my DoD Dwarves would know, I have two freak Runners.

The first just rolled his second +MV, so he is now Block, Kick-Off Return, Tackle (cos dwarf teams need more tackle, right?) +MV, +MV.

The other is slightly more freaky, with Block, Dodge, +AG, +AG +St. Yes, that's an AG 5, Str 4 Dwarf. If he makes it to legendary, I'm thinking Leap...

Dentharial
11-12-2012, 01:19 PM
So, as people who've played my DoD Dwarves would know, I have two freak Runners.

The first just rolled his second +MV, so he is now Block, Kick-Off Return, Tackle (cos dwarf teams need more tackle, right?) +MV, +MV.

The other is slightly more freaky, with Block, Dodge, +AG, +AG +St. Yes, that's an AG 5, Str 4 Dwarf. If he makes it to legendary, I'm thinking Leap...

I actually am familiar with the 2nd one, purely because immediately after the draw on Sunday, Screwie was going through your team and doing some very creative swearing. I think everyone listening was shocked at the concept of a AGI5 dwarf.

Screwie
11-12-2012, 01:26 PM
I stand by my initial impression in that Snoozer has a team full of monsters and I am probably doomed.

cyberpunkdreams
11-12-2012, 03:38 PM
I stand by my initial impression in that Snoozer has a team full of monsters and I am probably doomed.

"Probably"?

Screwie
11-12-2012, 03:44 PM
Okay I am definitely doomed, but for an as yet unknown degree of doom.

20phoenix
11-12-2012, 03:51 PM
So, as people who've played my DoD Dwarves would know, I have two freak Runners.

The first just rolled his second +MV, so he is now Block, Kick-Off Return, Tackle (cos dwarf teams need more tackle, right?) +MV, +MV.

The other is slightly more freaky, with Block, Dodge, +AG, +AG +St. Yes, that's an AG 5, Str 4 Dwarf. If he makes it to legendary, I'm thinking Leap...

I played that AG5 dwarf last season - from what I remember I had the ball popped loose on defence but he just casually sauntered in, picked up the ball and ran in the score. Can't wait to face him again this season :(

groovychainsaw
11-12-2012, 05:05 PM
My favourite 3 active players:

As mentioned above, the mighty General Zod:

2295

(Jump up was probably....foolish, although does discourage teams surrounding Zod just to knock him down, as he can pop back up and kill someone)

And then my 2 best ogres, keeping my ogre team looking fearsome in the stunty tournament:

2296

Probably the worst killer player I've ever seen. Only missing a STR+ really, but able to take down anyone on the pitch. I've had turn 1's where 2 linemen have gone off injured due to a multiple block from this one player :-D

2297

And my 'runner/thrower'. Makes life very difficult for my opponents as can pick up the ball, carry it and pass to snot if I get slowed down (or dodge away with break tackle. Recently added block makes her very difficult to bring down.

Screwie
11-12-2012, 10:46 PM
Those are some pretty scary chaos mans, PW. I hope my guys attain that sort of level eventually!

I really don't have many exceptional players - especially stat-boost-wise - but here are what I feel are my most interesting ones.

First, the slightly better runner from my DoD team.
http://i214.photobucket.com/albums/cc82/spuffpuppy/Blood%20Bowl/korisblack.jpg

Then my master troll on my stunty league team - he's not up there with Groovy's best big guys, but he's pretty solid now.
http://i214.photobucket.com/albums/cc82/spuffpuppy/Blood%20Bowl/upchuck.jpg

Finally my bomber from the same team, with the only skill he'll ever need!
http://i214.photobucket.com/albums/cc82/spuffpuppy/Blood%20Bowl/fetch.jpg

Dolphan
11-12-2012, 11:43 PM
That would be the bomber who blew himself up when we played? :-p

Gorm
11-12-2012, 11:44 PM
Well, he could do with Hail Mary Pass. Or catch, to stop people throwing it right back at him.

chadsexington
11-12-2012, 11:49 PM
Well, he could do with Hail Mary Pass. Or catch, to stop people throwing it right back at him.

Does HMP with bombers? I've always fancied goblin artillery.

cyberpunkdreams
11-12-2012, 11:51 PM
Does HMP with bombers? I've always fancied goblin artillery.

Indeed it does. And there's no reason why you couldn't give him the ball for HMP action with that too if you needed to.

Screwie
12-12-2012, 12:05 AM
That would be the bomber who blew himself up when we played? :-p

Occupational hazard. But until they invent the anti-exploding skill, Accurate is the only skill he'll ever need! :P


Does HMP with bombers? I've always fancied goblin artillery.

Yeah it does, but I find Accurate is better (especially for bomb-fouling). I would be tempted to pick up HMP on the second double (although Pass, Strong Arm or Fend are other good options), but ideally I don't want his TV to bloat so level 2 is where he should remain...

20phoenix
12-12-2012, 12:49 AM
HMP is the pinnacle of goblin bombardiership. Never had it myself but i've seen it used to devastating effect

cyberpunkdreams
12-12-2012, 01:06 AM
HMP is the pinnacle of goblin bombardiership. Never had it myself but i've seen it used to devastating effect

I've wondered about that... with the three square scatter, surely it ends up in empty space most of the time?

chadsexington
12-12-2012, 01:12 AM
Yeah it does, but I find Accurate is better (especially for bomb-fouling). I would be tempted to pick up HMP on the second double (although Pass, Strong Arm or Fend are other good options), but ideally I don't want his TV to bloat so level 2 is where he should remain...

I got a regular skill on my bomber so I went with jump-up. I generally use him as a suicide bomber now since he can never throw the damn ball past his feet anyway.

cyberpunkdreams
12-12-2012, 01:18 AM
I got a regular skill on my bomber so I went with jump-up. I generally use him as a suicide bomber now since he can never throw the damn ball past his feet anyway.

Hehe, I've done that. Handed it off to an opponent with low AG once, that was amusing. And yes, it did work as intended.

Screwie
12-12-2012, 01:20 AM
I've wondered about that... with the three square scatter, surely it ends up in empty space most of the time?

Or directly onto an opponent, giving them a catching opportunity.

I tried HMP in SP and didn't like it at all. I found the security of having a bomber ballista set up in my end zone is mostly offset by the poor accuracy, and the fact my side is effectively reduced to 10 guys. I prefer the bomber to make accurate, short range passes to vacant squares and prone players, not far from the action so he can help out in other ways too.


I got a regular skill on my bomber so I went with jump-up. I generally use him as a suicide bomber now since he can never throw the damn ball past his feet anyway.

Suicide bomber is a viable tactic in a pinch :)

I've used Fetch and Bomber Dribblesnot on the same drive before too, double-fire Accurate bombs is great fun :)

20phoenix
12-12-2012, 02:26 PM
I've wondered about that... with the three square scatter, surely it ends up in empty space most of the time?

Consider what you want him to do as his job.

In a goblin side you have your three special weapons:

Fanatic: Useful against anyone as only a deathroller can reliably take him down
Looney: Better against agile, dodgy bastards as you can't dodge a chainsaw
Bombardier: Better against low agility targets that can't catch a direct hit and want a slow grinding cage

Give a bomber HMP and a slow grinding cage suddenly becomes a riskier proposition. If your opponent wants to grind down the field aiming for a 2-1 grind they either have to take down the bomber or risk 8 turns of bombs flying at the cage. Chances are one of those is going to hit giving you a shot at the carrier or a loose ball. Against higher agility targets i'm more likely to switch HMP off and throw short range shots at peoples feet like you currently do or use him as a fouler.

Squiz
12-12-2012, 03:40 PM
Fanatic: Useful against anyone as only a deathroller can reliably take him down
I have to disagree (slightly), the Fanatic should regularly be on the receiving end of his own ball & chain when people start throwing 2D-against-blocks at him. That's not really reliable, but also not really hard to do.

Heliocentric
12-12-2012, 03:43 PM
In the stunty league I had a guy with 4 injuries... Can we do an injury version of this thread?


I have to disagree (slightly), the Fanatic should regularly be on the receiving end of his own ball & chain when people start throwing 2D-against-blocks at him. That's not really reliable, but also not really hard to do.See also bombs, chainsaw and zara/dark elf assassin stabs.

cyberpunkdreams
12-12-2012, 03:48 PM
I have to disagree (slightly), the Fanatic should regularly be on the receiving end of his own ball & chain when people start throwing 2D-against-blocks at him. That's not really reliable, but also not really hard to do.

I agree. I let mine get isolated all too often, then it's worth the opposition going all out to take him down, it's guaranteed to take him off the pitch. I'm going to be a lot more careful about that in future... it's just always tooo tempting to go for another block rather than bring him back to safety!

Agreed about HMP though. I'm planning on getting it on my Bombardier on the 1% chance he rolls a double on his next level ;).

Screwie
12-12-2012, 04:33 PM
Agreed about HMP though. I'm planning on getting it on my Bombardier on the 1% chance he rolls a double on his next level ;).

16.7% chance actually, or 1 in 6 :)

cyberpunkdreams
12-12-2012, 10:00 PM
16.7% chance actually, or 1 in 6 :)

This is my goblin team we're talking about... it's probably 0.01%!

chadsexington
24-12-2012, 04:49 PM
I'd like everyone to have a moment of silence for an almost superstar, who was cruelly fouled to death by despicable nurgle.

http://i.imgur.com/TKQYFl.jpg (http://imgur.com/TKQYF)

LowKey
24-12-2012, 05:23 PM
Ah two away from another level, brutal

chadsexington
24-12-2012, 08:10 PM
Ah two away from another level, brutal

The irony is that I took that game with express purpose of leveling him.

20phoenix
09-01-2013, 12:27 AM
Looky, looky!!

http://img542.imageshack.us/img542/866/wardancer.png

cyberpunkdreams
09-01-2013, 12:39 AM
Looky, looky!!.

Far out!!

Screwie
09-01-2013, 12:49 AM
MA 10 would make her just obscene, but... surely you should pick up Strip Ball or Tackle eventually?

20phoenix
09-01-2013, 01:01 AM
Hence why the picture was taken at that point - I was debating the logical choice of a skill or the sheer ridiculousness of a wardancer on speed. The other dancer has strip ball and tackle and is also MV9 and I also have an AG5 wrodge lino. Coupled with three guard, springing the ball loose isn't really a problem. After some pontificating I took the MV for two reasons - its a matchmaking team so i'm not results driven. As such building the most ridiculous wardancer possible seems like a worthy aim. Secondly MV10 and AG5 is a 65% chance at a one turner with team reroll. 18SPPs away from level 6 should be a cakewalk if she survives

mrpier
09-01-2013, 07:46 AM
I would have taken the armour just to get all the numbers green.

sinister agent
17-01-2013, 01:38 AM
I would honestly consider the armour just to make her harder to kill.

mrpier
17-01-2013, 09:22 AM
I've got a high elf catcher with Dodge, Juggernaut and Grab in the open which I've built as en experiment. I wanted to have someone that would almost always guarantee at least a pushback to where I wanted them. Given that there are several teams over 2000TV in the open, skills like sidestep, stand firm, fend and of course wrestle are not uncommon. The plan was to build it further with block next and then probably tackle at 76 spp, but I doubt I'll get that far before this team is retired from the open. He hasn't been that useful and I must consider him at least a luxury up until now (He's only had grab for one match). Although he did get in a couple of good blitzes against Jiiiiims Stand Firm men yesterday.

20phoenix
29-01-2013, 11:46 PM
I have a couple of players on their way to being special in my DoD side but the best player I have on any team is this wolf:

http://img705.imageshack.us/img705/5213/werewolfg.png

Can single handedly win games and my last game with him against Norse he dodged into two tackle zones, took down the carrier, picked up the ball in two tackle zones and dodged away. Only shame is the niggle but I tend to protect him well.

Sad to report that this evening at approximately 10:30pm Harmyk passed away. He died doing what he loved - getting smashed in the face by a krox. 120 SPP on him before he died and the most experienced player i've ever owned

cyberpunkdreams
29-01-2013, 11:54 PM
Sad to report that this evening at approximately 10:30pm Harmyk passed away. He died doing what he loved - getting smashed in the face by a krox. 120 SPP on him before he died and the most experienced player i've ever owned

Gutting! When's the wake?

frenz0rz
30-01-2013, 12:32 AM
Sad to report that this evening at approximately 10:30pm Harmyk passed away. He died doing what he loved - getting smashed in the face by a krox. 120 SPP on him before he died and the most experienced player i've ever owned

There is a silver lining to this, however. His brother is still alive and kicking:

http://cloud.steampowered.com/ugc/919001282015070769/C66E89107C4DC3093F119DA50F2AA1C0F1FF7BEB/

In fact, at the same time as poor Harmyk was getting pounded into the ground by a raging kroxigor, Warlack was on a different pitch in a distant stadium tearing the face off a ghoul who had 77 SPP.

For those who are interested, his career stats over 28 games are:

13 TDs, 2 killed (he prefers to leave his victims writhing in agony), 27 casualties and 33 KOs.

20phoenix
30-01-2013, 12:40 AM
My other wolf was exactly the same build just without the +MA. Team has been retired now though as both golems, both wights and the wolf have died in recent games. A respectable 23-8-12 record though

frenz0rz
30-01-2013, 12:49 AM
My other wolf was exactly the same build just without the +MA. Team has been retired now though as both golems, both wights and the wolf have died in recent games. A respectable 23-8-12 record though

Yes, it's a great build if you're lucky enough to get the double for Mighty Blow. I was cheeky enough to get it on both my wolves. The extra movement makes him an absurd blitzer - he can come running at you from the other end of the pitch, to the point where it's often very, very difficult for the opponent to stop him at all. He does need assists though, which lends him toward more of a defensive blitzing role (which is fine, as it means I can protect him from all those nasty boots!).

I'm trying to find the screenshot of my Pestigor with Dodge, +Agi, Leap and Very Long Legs, but I fear I may have lost it. Unfortunately his legs were a little too long and he died from a lightning bolt some time last year.

bigc90210
31-01-2013, 01:25 PM
There is a silver lining to this, however. His brother is still alive and kicking:

http://cloud.steampowered.com/ugc/919001282015070769/C66E89107C4DC3093F119DA50F2AA1C0F1FF7BEB/

In fact, at the same time as poor Harmyk was getting pounded into the ground by a raging kroxigor, Warlack was on a different pitch in a distant stadium tearing the face off a ghoul who had 77 SPP.

For those who are interested, his career stats over 28 games are:

13 TDs, 2 killed (he prefers to leave his victims writhing in agony), 27 casualties and 33 KOs.

My aim in life is to kill this werewolf. Until youve played against it, youve no idea how much of a beast it is. It has a uncanny ability to cause serious injuries almost every time it hits too, (it dodged a lightning bolt in the last game i played it in! :()

laneford
31-01-2013, 09:14 PM
Forgot my favourite rotter.

http://i.imgur.com/vehs2LO.jpg?1

Screwie
31-01-2013, 10:22 PM
+4 on injury rolls! o.o

The Brain
31-01-2013, 10:42 PM
Combined with Decay, he makes a halfling look tough.

20phoenix
03-02-2013, 12:23 PM
Looky, looky!!

http://img542.imageshack.us/img542/866/wardancer.png

Sadly this fine specimen has also died on me after failing 6 dice on an orc blitzer carrying the ball. She marked himup and next turn he promptly added insult to injury by adding injury to insult

Ian
05-02-2013, 11:36 AM
It's FUMBBL rather than BB so no pictures sadly, but I did manage to get a player to 100+ SPP for the first time ever over the weekend.

The heroic Obelix (http://fumbbl.com/FUMBBL.php?page=player&player_id=7867472), who I was certain would be dead in short order once he went down to AV7.... 20 or so games ago.

-AG and -AV with the following: Juggernaut, Claw, Block, Guard, Break Tackle. I have one lonely player (a warrior on 65 SPP) who has played in every single one of the team's games but Obelix (who has missed 8) is the star. The highlight of his career to date is the game against Undead where he ignored his AV7 and proceeded to deal with the opposing mummies almost single-handedly at times. I thought Block + Juggernaut was going to be a bit redundant (and of course it is a bit) but having the option is nice, especially if you're not blitzing.

What a player.

President Weasel
05-02-2013, 12:44 PM
Chaos team or Chaos Dorfs?

Screwie
05-02-2013, 01:03 PM
That would be a Chaos minotaur - the best kind. :)

President Weasel
05-02-2013, 01:57 PM
Bleh, they're unnecessary bloat. You're just giving your opponent a turnover or two a game plus a wizard.

Screwie
05-02-2013, 02:28 PM
They're the only minotaur that gets non-double access to Mutations. That makes them a far more interesting prospect than the CD or Pact versions, and for the same 150k cost - and the only version worth that cost, I feel.

Heliocentric
05-02-2013, 02:34 PM
I know he's no legend but my most notable player in my (newish) Pro Elf team is my Block, Sidestep, Dodge, Diving Tackle, Guard Blitzer called Fear (all players named after motivations), with a Tzeentch theme. But he's on his way if he lives long enough.

Screwie
05-02-2013, 02:42 PM
Sounds great - what's next, Jump Up or Pass Block? :)

Ian
05-02-2013, 05:48 PM
It is a chaos-er, yes. I don't worry about bloat. Once I do that I'm into "worrying about anything other than whether it's fun" territory. And Obelix is fun, so he stays until he dies on the pitch. It's what he'd want.

Everblue
05-02-2013, 05:53 PM
Sounds great - what's next, Jump Up or Pass Block? :)

Sneaky Git, probably

Heliocentric
05-02-2013, 06:00 PM
Sounds great - what's next, Jump Up or Pass Block? :)

Its a funny one, thinking about how to best progress. Shadowing is on the list along with tackle and grab/mb on doubles, but its very much undecided.i think i'll keep it simple and take +st.

Screwie
05-02-2013, 06:28 PM
Haha well +ST is grand if you can get it.

Shadowing currently screws with Diving Tackle, just so you're aware. The silly game checks for Shadowing before it rolls for the Dodge roll, when it should be the other way around. This means if your player has both you have to fail/decline Shadowing in order to see a DT attempt. Backwards.

Heliocentric
05-02-2013, 09:48 PM
Haha well +ST is grand if you can get it.

Shadowing currently screws with Diving Tackle, just so you're aware. The silly game checks for Shadowing before it rolls for the Dodge roll, when it should be the other way around. This means if your player has both you have to fail/decline Shadowing in order to see a DT attempt. Backwards.Ah, I guess I'll split my shadowers and my DT's up then. Fend is a candidate also, fend and sidestep are a cruel combination, really I'm learning as I go, until I get 13 players I probably wont get any kind of sense for the final stature of the team.

Graerth
07-02-2013, 09:00 AM
My only decent character in my WE team is a strip ball +2 AG Wardancer.

http://fumbbl.com/FUMBBL.php?page=player&player_id=9089635

I'm thinking of Side step next (unless he stays awesome and rolls +str), but would AV be worth it if i'd get that 10?
If i roll doubles i just might go for Mighty Blow as that guy with AG6 does go pretty much where he pleases.

People are starting to be abit annoying about chain fouling him (last game when he fell for first time, enemy camped him with 6 guys to foul 3 turns in a row, permastunned him) and i did need to save him from death with Apo later already.

Heliocentric
07-02-2013, 09:21 AM
People are starting to be abit annoying about chain fouling him (last game when he fell for first time, enemy camped him with 6 guys to foul 3 turns in a row, permastunned him) and i did need to save him from death with Apo later already.
You are what is wrong with bloodbowl. AG6 and you complain about fouls, you should applaud them on a sensible and practical maneuver.

President Weasel
07-02-2013, 10:14 AM
I wouldn't even have that guy on the pitch half the time, I'd use mook subs to soak up the casualties and only field him when I needed to/when they were dead.

ChainsawHands
07-02-2013, 11:41 AM
As usual Helio's reasoning is somewhat distorted by his unquenchable love of fouling, but here his conclusion is totally right, you should be glad about that: six players fouling that one gives you a two to one numbers advantage on the rest of the pitch for three whole turns! That's pretty fantastic. I'm assuming the reason they stopped fouling after those three turns is because that was when you scored, and I'm only surprised it took as long as three turns.

I can't agree with Pweasel though: hiding players off the pitch is for weaklings and cowards! If you're worried about your elfs getting hurt you're really playing the wrong team; watching the pointy-eared bastards get smashed to pieces is half the fun, and hiding an AG6 wardancer is a total waste of its massive TV cost.

Screwie
07-02-2013, 12:29 PM
It depends on the role, really. If you have a 1TTD-capable catcher or prized and very expensive super-thrower, you hide them off the pitch and protect them when you're not going to use them. But a wardancer? That's one of your blitzers, and hitters absolutely need to be out there for every drive.

20phoenix
07-02-2013, 02:56 PM
I have an exception to what Screwie said. My one turning gutter in DoD got given wrestle before he rolled +MA so is fielded defensively but principally as a safety to keep him as much out of the firing line as possible. However i'm not shy about chucking star players in if thats what their job is as I would find it hard to justify their TV otherwise.

Squiz
07-02-2013, 05:24 PM
Agreed, too much TV is wasted if you keep a player on the bench just to pull him out for one-turners, which then still might fail. Even if they succeed, they are going to bloat more and more because they eat up all those TDs. I'd rather have the player on the field to allow me to pressure my opponent or open up possibilities for defensive TDs with other players.

President Weasel
07-02-2013, 05:44 PM
You're right; I didn't realise it was a wardancer. What sort of insane madman makes an AG6 wardancer?*




*yes, I would totally do that. I cannot resist a stat up

Everblue
07-02-2013, 06:14 PM
I have never had an AG6 player. I have watched a match in which one played, however, and he was awesome. It almost makes leap redundant though - you can just walk everywhere.

bigc90210
07-02-2013, 11:59 PM
http://cloud.steampowered.com/ugc/1117160762435251480/A37D208C14D1B1E59ADB83296CC98E5476C2D56A/

and his brother

http://cloud-2.steampowered.com/ugc/1117160762435250533/B5E2694A4BF934B96B9F746F9452FD93F8517DE7/

some of my other notable players

http://cloud-2.steampowered.com/ugc/1117160762435249102/48BA025BB7754BF9CE11287020323A0A3553DB35/

http://cloud-2.steampowered.com/ugc/1117160762435247324/0ACF68F58632B62ABD0A2DEDF410B9BA7561AB94/

20phoenix
08-02-2013, 01:00 AM
First mummy is fantastic as is the skink. Think the AV on the mummy is a bit of a waste but multiple block with +ST is nice.

frenz0rz
08-02-2013, 01:14 AM
First mummy is fantastic as is the skink. Think the AV on the mummy is a bit of a waste but multiple block with +ST is nice.

Trust me, given the amount of times I've fouled that bastard, the AV on the mummy is not a waste.

Kelron
08-02-2013, 01:47 AM
http://i.imgur.com/tYutxPe.jpg

Could do with strip ball, but she was one hell of a blitzer.

President Weasel
08-02-2013, 11:12 AM
I am surprised it let you use those team names :)

mrpier
08-02-2013, 12:11 PM
Thick skull on a rat ogre! That is one skill I don't think I'll ever take on any player.

frenz0rz
08-02-2013, 01:25 PM
Thick skull on a rat ogre! That is one skill I don't think I'll ever take on any player.

It saved him from being KOed by a horde of boots when those skaven trashed my chaos team last night. I wouldnt take thick skull on most big guys, but I can definitely see an argument for it on a valued AV8 player.

Oh, and as for the team names, you may have noticed that bigc tends to lean toward certain subtle themes...

mrpier
08-02-2013, 01:38 PM
I can see that it could be marginally useful on a skaven team where support for the big guy can be lacking, but I would never take it before stand firm or any of the other strength-skills for that matter. Still that is a pretty good rat ogre.

bigc90210
08-02-2013, 01:55 PM
I am surprised it let you use those team names :)

mmmm. ive had that Skaven team since BB:DE, I get very childish when i get to name my own characters in games XD

20phoenix
08-02-2013, 06:20 PM
Thick skull on a rat ogre! That is one skill I don't think I'll ever take on any player.

I believe you play vamps in DoD now? Thick skull on a valuable thrall is a very useful way to help keep players on the pitch as they will roll for injury a lot more than other players. Something to consider.

mrpier
08-02-2013, 06:27 PM
No I play Chaos, but I have been publically thinking about fielding vamps and have applied a vamp team to the challenge league to check them out against human opponents.

ChainsawHands
08-02-2013, 06:31 PM
No I play Chaos, but I have been publically thinking about fielding vamps and have applied a vamp team to the challenge league to check them out against human opponents.Human opponents are all very well, but don't you want to know how they do against a good team?

Everblue
08-02-2013, 06:49 PM
I believe you play vamps in DoD now? Thick skull on a valuable thrall is a very useful way to help keep players on the pitch as they will roll for injury a lot more than other players. Something to consider.

I suggested that in a vamp thread in BBtactics and they all laughed at me. It seems quite reasonable to me, but maybe guard is better at high TV. I would be really interested in someone who has practical experience of that.

mrpier
08-02-2013, 07:16 PM
Human opponents are all very well, but don't you want to know how they do against a good team?

Not too good!

frenz0rz
08-02-2013, 07:26 PM
I suggested that in a vamp thread in BBtactics and they all laughed at me. It seems quite reasonable to me, but maybe guard is better at high TV. I would be really interested in someone who has practical experience of that.

BBtactics is great, but reading through all those guides and poking about the forums leads me to believe that Coach and friends are somewhat set in their ways; they've already decided long ago decided what the 'best' builds are and don't tend to stray too much from them. They're all nice chaps though.

20phoenix
08-02-2013, 07:26 PM
I know Verbal uses it and he loves it - not something you put on every thrall obviously but useful to have on one

Gorm
08-02-2013, 08:07 PM
Guard is really awesome on the Vampire team, but i could see Thick Skull being good. Is it a doubles for the thralls?

cyberpunkdreams
08-02-2013, 08:11 PM
Guard is really awesome on the Vampire team, but i could see Thick Skull being good. Is it a doubles for the thralls?

Aye, they only get G on a normal.

20phoenix
08-02-2013, 09:51 PM
Guard is really awesome on the Vampire team, but i could see Thick Skull being good. Is it a doubles for the thralls?

Guard is of less use on vampires than other teams as you have hypno to do a lot of work that guard does. One or two thralls with it is handy though

Graerth
10-02-2013, 07:43 PM
You are what is wrong with bloodbowl. AG6 and you complain about fouls, you should applaud them on a sensible and practical maneuver.

I didn't mean it as "They shouldn't foul him", ofcourse they should, and that's why they do it. Yet it is naturally very annoying to me as they really ARE out to get him while he's the only skilled up player on my team (that guy is like 1/5th of my TV).

I've had ridiculous amounts of casualties in my ranks in my first games so i pretty much run at 3-5 loner linemen every game, 1 -ag Wd, this 1 superman wd, and 1 catcher (got 100k in bank so might buy thrower).

Reason why he fouled him 3 turns in row was because i failed a dodge on another guy just when i was about to move him forward, so he managed to get 2 dice on him and get him down (he might have even dodged with one guy at 4+ chance, i remember he did that at some moment). All of his hits on previous turns seemingly knocked my guys out of pitch so i were at some ~6 or 7 guys on field. He just made a cage i couldn't break and stalled for 3 turns fouling him and then scored on 8th.

Yes, i'm an insane madman about stats, Who can resist those, really?

Not to mention that dodging from tackle to another at 2+ can do some pretty bullshit plays, as does ball pick-ups from middle of enemy pack. I'm getting way too used to that guy just doing anything i want, ever, anywhere that it's getting pretty dangerous for me. I'm also pretty new to the game, it's my first real "ball playing team" and i've played propably less than 30 games of BB ever.

Graerth
10-02-2013, 07:58 PM
I have never had an AG6 player. I have watched a match in which one played, however, and he was awesome. It almost makes leap redundant though - you can just walk everywhere.

Yeah, i rarely Leap anymore, only if there's a real physical Wall of players in front of him (or if i had to use my dodge already and absolutely need to dodge 2 more times, both dodgin and leaping are 2+ moves anyway and with Leap i only need to roll it once).

...Yes, i'm a bad player, but the bullshit that the guy does for me is pretty much my only sunshine in horribly going league for me right now :)

EDIT: Also, wasn't really meant as "They shouldn't foul him", ofcourse they should, and they do. Last game it was though after they got the ball from me and then were waiting in a cage at scoring range and just fouled him 3 times before the 8th turn td. I were down like 4 players so couldn't really do shit about the cage nor the foulers.

The fact enemy should do something, doesn't mean i don't hate them doing it.

Heliocentric
10-02-2013, 08:40 PM
Last game it was though after they got the ball from me and then were waiting in a cage at scoring range and just fouled him 3 times before the 8th turn td. I were down like 4 players so couldn't really do shit about the cage nor the foulers.


http://cdn.memegenerator.net/instances/400x/29033075.jpg

20phoenix
10-02-2013, 08:51 PM
s, both dodgin and leaping are 2+ moves anyway and with Leap i only need to roll it once).


Just a slight correction - AG4 leaping is an unmodified agility roll (unless you have very long legs) so is a 3+ not a 2+

Graerth
10-02-2013, 09:02 PM
Just a slight correction - AG4 leaping is an unmodified agility roll (unless you have very long legs) so is a 3+ not a 2+

Yes, for a stock AG4 WD it would be 3+, however i'm talking about my AG6 monster here ;p

frenz0rz
20-02-2013, 01:00 AM
http://cloud-2.steampowered.com/ugc/920128905195323450/370696396036A0C99BC2AC85D0D3B23C93C5F34B/

That sound you just heard was every Khemri coach simultaneously drooling on their keyboards.

Also, a testament to how much difference AGI 3 makes on a Khemri team:

http://cloud-2.steampowered.com/ugc/920128905195406026/32BD9E6BAF18AC3F15D6F2879A0689C529BB6107/

This team has certainly had its fair share of dice luck on the level-ups. I've also got a Tomb Guardian with Blodge, and I used to have another with STR 6 and Block until he was killed by a Beastman who dared to red dice blitz him and ended up rolling double DD and passing the armour roll. Decay is an absolute bitch.

chadsexington
20-02-2013, 01:18 AM
I'd like a moment of silence for another almost star. 5 SPP from level 7, hoping to get MVP to make him my first superstar.

http://i.imgur.com/mAIcvsnl.jpg (http://i.imgur.com/mAIcvsn.jpg)

In a weird match that actually made me question its legitimacy. The guy had 5 injuries on me. 4 deaths (2 regen'd) and the -1ST on the blitz-ra here. I'm aware i'm probably just bitter, but this is a team that usually smashes its opponent to bits and I don't recall a game where i've gotten more than 2 death rolls, let alone 4 plus another career-ender.

**edit: just remembered he turn 16 fouled another to death who also regen'd, so that's 6 injuries; 5 death, 1 -ST, 0 KO, 0 BH or MNG. I swear he was picking the results from a drop down or something

Ah well, may he rest in peace.

RAmen.

2lab
20-02-2013, 05:36 AM
My cutest little rodent.
http://cloud-2.steampowered.com/ugc/615010574501064549/91B9E35248426DD40DAF72828816AF6235CDA890/

And his friend.
http://cloud-2.steampowered.com/ugc/615010574501056628/E52F79BFF4EE005AD77B237C561C0CEC5F75B6F9/

Hopefully they'll be comming to the RPSopen next season.