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groovychainsaw
17-12-2012, 09:44 PM
Welcome all!

This is the main thread for the RPS blood bowl league 'The Divisions of Death'. All are welcome who enjoy the fine wine of violence and the meat of...violence. We are a group of like-minded RPS-ites who enjoy playing Cyanide's PC game 'Blood Bowl: Legendary Edition'/'Blood Bowl: Chaos Edition' in a short-season league format together.

We are always looking for new recruits, so please post in here and say hi if you would like to join us, we don't bite (often). We run 30 day 'seasons' with 3 games each, 10 day windows to play each game, so each 30 days we can take on new players. Once you've posted in here, add your details to our organising sheet,

HERE (https://docs.google.com/spreadsheet/ccc?key=0ApZtTuVnFIbvdDRKQ20yb0N1Zy1FMlcybFFFQ0Vre Xc#gid=40)

In the 'season info' tab, at the bottom of the list of players, add your coach name (from the forum), ideally your steam ID, definitely your blood bowl online ID and your timezone along with when you are usually available. The 'race balance' tab shows the currently available race slots. The rules we use to manage the league are also in the sheet above under the 'rules and stuff' tab so have a look there if you want to know more about league structure and general management of the divisions. If it all looks too scary, just ask in here and one of our many wizened sages will be able to help.

I also strongly recommend you 'track' the thread if you're keen on joining, by subscribing for an email update (instant, daily, or weekly) so if you join up but we don't start the next season for 3 weeks, you'll get a nudge when we're about to start (and enjoy the many many pages of fine, high quality match reports and blood bowl theorizing, right chaps?).

For organising the matches, do that:
HERE (http://www.rockpapershotgun.com/forums/group.php?groupid=4)
Apply to join the group, wait for acceptance then organise your match in the correct group for your division.

That's it for now, just post in here to join in. See you on the field!

LowKey
17-12-2012, 09:50 PM
Hurray!


http://www.youtube.com/watch?v=1TtGQnyPZ6g

potatoedoughnut
17-12-2012, 10:42 PM
Did we lose some divisions? Back in my day it was the many, many divisions of death.

Screwie
17-12-2012, 11:20 PM
This... this can't possibly be the DoD thread... it's so small!

Heliocentric
17-12-2012, 11:49 PM
From tiny acorns apprentice!
Now will everyone learn their lesson and stick polls in separate threads?

Dog Pants
17-12-2012, 11:52 PM
Div A: The Rakish Rodents (SKA, iNinja132) 0 - 2 Anupshi Rises (KHE, Dog Pants)

The first match of the season for Div A begins with a high kick by the Rakish Rodents, ably caught by the Anupshi Rises star Thro-Ra. The Skaven formation is centre-heavy, and the attackers bump the lone winger rat to one side and push up the right flank. The spine of the Skaven formation races into action with the Rat Ogre moving ahead of the offensive, only to be KOd as the Khemri push onwards. The rats get behind the ball to form a defence, but an injury and another KO start to take its toll as the fighting offensive rolls on. By the time the cage has ground to within scoring distance the Rakish Rodents have lost another three to injury, KO and the crowd. Seven players down, badly mauled, and with the Thro-Ra within skipping distance of the line, a plucky Gutter Runner makes a charge along the touchline to intercept. He gets to the ball carrier face first, however, after he encounters one too many mummified limbs, and the Thro-Ra bounces the ball off his prone body to score.
With a little time left in the half the Rakish Rodents make a brave attempt at a rapid pass and run, pushing a pair of receivers deep into the Anupshi Rises half. Heavy marking by the Khemri can't bring the rats down, but despite a perfect pass there is just too much interference for the ball to be caught and the half ends with the ball on the ground.

The second half begins with only nine Skaven on the pitch, despite all KOs recovering. Anupshi Rises kick too short and gift the ball to a rearward thrower, while forward Rodents pour through the defences. The runners are marked but the defensive line is stretched all down the pitch as the Skaven spread out. The thrower makes the most of the loose defence and hurtles forwards for a defensive half pass, but again the perfect pass is not received due to too many markers. Left out of position the Rodents suffer violence at the hands of the Khemri who KO two and injure another before recovering the ball. The numerically superior Anupshi move forwards relatively quickly as they use the space in their own half to form a strong cage, but as they cross the half way line the surviving Skaven start to compress the formation. The attack slows down, and from behind the previously prone Rat Ogre springs to life and starts crashing through the cage in a frenzy, shoving Khemri in every direction. Chaos ensues as the beast continues to rampage, despite five opponents trying to slow him down, and in the distraction a couple of Rodents duck into the cage to blitz the ball free from the tougher of the Thro-Ras. A Gutter Runner suffers an unfortunate trip as he tries to capitalise on the loose ball, allowing the Khemri who lost it to take it back. With only five players left on the field there simply aren't enough Rodents left to hold back the assault after the scramble, and with the Rat Ogre still smashing into the Khemri rearguard the ball is moved forwards. The lumbering creature is brought down, a recovering linerat is intercepted and smashed by the numerous escorts, and the Thro-Ra scores with no Skaven players standing. With a few seconds left the scant survivors of the Rakish Rodents try to recover some dignity with an exhibition pass, which true to form of the rest of the match, Nuffle ensures is again dropped. The Anupshi Rises line prepares to smash as many rats as possible in the dying seconds, but the ref takes pity and blows the whistle before they get chance.

mrpier
18-12-2012, 08:20 AM
Div. J was started off with a 2-1 not at all comfortable win to my Chaos Gentlebeasts against Rotekians Delfs.

Sweltering heat was a bastard in this match, although with so few players on the pitch you get faster rounds, so there's that. Could a friendly admin please validate the match? I need to sack a niggled beastman and get an apoth stat.

Zoraster
18-12-2012, 09:16 AM
Done Pier. Champs rolled onto week 2 as well after Grinn's rather phyrric victory. Two smashed collar bones and a broken neck for the AG5 lineorc is a cruel butchers bill. Tough call for Grinn now as an AG4 orc is a very useful asset but AG4, block, pro and 170k TV cost is very bloaty.

groovychainsaw
18-12-2012, 10:20 AM
Decided to repost some of my final post in the other thread here for reference:

Right, some general admin stuff first: I've PM'd kev about joining us in K this season, but his coach details have been removed from the sheet, so I'm not sure if we're going to have any luck there? Suggestions more than welcome? (/Edit - looks like we might give edgar 3 'fun' teams for his introduction to the DoD, get your applications in and we'll accept someone tonight!)

As for moving divisions on this season, I'm happy for them to get out of sync this season and be moved on as soon as possible. We're all going to be away for differing amounts of time this Christmas, so it'll help out if we move the days on as they are completed. EVERYONE is welcome to up to a week's extension at any point over the xmas period to accommodate scheduling issues, but I'm hoping our finish date for the season won't go beyond the stated date (14th Jan). Any questions, let me know :-).

Janek
18-12-2012, 11:19 AM
On that note, the Championship is ready for rolling.

Delusibeta
18-12-2012, 04:41 PM
Division J
Street Sweeping Scrubs (Delusibeta) 1 - 2 The Undead Generation (Kanesuke)

The scoreline flatters what really was a one-sided bloodbath. The Street Sweepers was left cleaning their team-mates off the pitch while the Undead spent a couple of turns of the first half doing the polka on the touchdown line. Failed pick-ups plagued the humans, and were it not for a lucky break early in the second half and a ghoul deciding that it would be a better idea to have a lie down instead of tackling the fool with the ball they probably wouldn't have been able to leave their own half, never mind score. With that, Division J is really to roll on to day two, while I have to sack a good third of my team for being injured.

The stats, for your amusement:
http://i.minus.com/ikUlTtH8WU5ny.png

Cacamas
18-12-2012, 10:31 PM
Div E
Blackest of Black Blacks 2 - 0 All the Shinies

Straightforward win for me, helped by some good dice (and bad for Dolphan) at key moments.

First TD was me drawing the helves into a blockfest at the LOS. A lone lineman nearly got away but failed the final dodge roll to open the scoring. A counter drive down the left side of the pitch resulted in the TD on the final turn of the half.

Second TD was a bashfest also, pushing slowly down the right side before pulling away, leaving only some highly unlikely dice rolls between me and a score on the final turn. The helves came close but my ghoul got the score all the same.

Web Cole
18-12-2012, 10:35 PM
Division I is kicked off in style between myself and Recoil. Things started of with a pitch invasion before Recoils drive even got under way, which thoroughly screwed him with 4 or 5 of his players lying stunned. Things only got worse (better?) from there, with a death-a-piece, and a couple of injuries for Recoils flagging DElves. Oh, and there was some touch downs also :P

Division I
Revellers in Sorrow (Recoil - DElf) 0 - 2 These Go To Eleven (WebCole - HElf)

I coulda, shoulda, woulda had a 3rd, but I got greedy for a completion on my 2nd Blitzer, who failed to catch both a pass and a hand-off in the same turn. Oh well, was still worth the shot I reckon. The dice were very kind to me, could of been a different game but things started to snowball away from Recoil unfortunately for him.

President Weasel
18-12-2012, 11:11 PM
OK, looks like we need another filler team, preferably festive themed, for Div K. First come first served.

Heliocentric
18-12-2012, 11:46 PM
Slay Belles - Amazon, submitting now.

Edit: Submitted, all players named after famous bells.

Elesium
19-12-2012, 05:24 AM
Division H

Elesium (HElf) 2-1 Chadsexington (CDwarf)

It started in the rain and ended in the rain, Chad recieving the ball and very quickly caged up and started to force his way through the pitch, no matter how many times I threw elves at the cage, it just kept going until close enough for a centaur to take it and score.

0-1

With only two turns to score before the half time whistle I sent my catchers out ready for receiving the ball, however not covering my thrower led to him being blitzed and the score at half time was 0-1. By this time I was down to 10 men due to a BH linesman but my team was still in it.

Second half started with me again sending my catchers forward, my thrower not even bothering to pick the ball up but having it brought to him by a linesman (risky, but seriously lacking in SPP at this point). Through blocks and blitzes all my catchers were down, however one linesman stood ready to recieve the ball which he did and scored bringing the match level.

1-1.

Setting up to kick off I was sure I was about to suffer another cage...yet a miracle happened, BLITZ! Letting me put a catcher under the kicked off ball...however a failed GFI re-rolled into another failed GFI left him laying beside it and my chance was ruined...or so I thought. Chad set up for picking up the ball next turn and tried to foul the offending catcher off the pitch, failing to do any further damage and ending his turn. At this point my catcher is covered by four players, the ball is covered by two and I have no re-rolls. The power of an AG5 catcher came into play at this point, casually standing up, dodging twice into tackle zones, picking the ball up in tackle zones and then dodging out again to score...one of those plays that even though you watched it happen, you know it isn't possible.

2-1.

Chad was furious at this point, cursing not having just picked the ball up, lamenting that the blitz is unfair when Elves are involved....well the great all powerful Nuffle heard his plea and as I kicked off....BLITZ!. This however landed off-field and thus meant that even though I had covered most of his players, I didn't know where it would end, a Hob-goblin maybe? Centaur? Nope he gave it to his Mino whom I did not stand a hope in hell of knocking down, thankfully this Minotaur had spent the entire game Wild Animal-ing every turn and thus stayed on the centre point...allowing me to dodge a linesman into two tackle zones, 2 dice against block and force a both down, meaning that the rest of the match was spent bumbling the ball closer and closer to my end zone rather than pushing in an organised force. This final turn came around and all that needs to be done is pick up the ball and then hand it off to the centaur to score... Thank god for the rain, even with sure hands the hobgoblin let the ball slip from his hands and the match was over. 2-1.

A great game, thanks for the match Chad. My overall impression is that I need more players! Spending the entire game with 10 men was not fun.

chadsexington
19-12-2012, 05:34 AM
Chad was furious at this point, cursing not having just picked the ball up, lamenting that the blitz is unfair when Elves are involved....well the great all powerful Nuffle heard his plea and as I kicked off....BLITZ!.

One must not anger nuffle. At any rate, I was hoping a triple assisted foul on an AV7 gave me a better shot than attempting to pick up the ball in the rain. Even if it didnt, that AV7 had +1AG, so I had to do it. I had to.

The resultant pickup wasnt *too* bad, just four coinflips, but nuffle was still cursing me for failing the foul.

Apart from that it the above writeup is both excellent and accurate. My lack of damage allowed Elesium to maneover around the field far to easily. He may think 10 is too few, but I'd feel more comfortable if he had half that.

Elesium was cursed with a few extra skulls in the first half while I was cursed with failing the GFI with sure feet....twice.

At any rate, the game was only a few plays from being 2-1 for either of us ... or 3-1 for Elesium.

Dolphan
19-12-2012, 11:11 AM
Div E
Blackest of Black Blacks 2 - 0 All the Shinies

Straightforward win for me, helped by some good dice (and bad for Dolphan) at key moments.

First TD was me drawing the helves into a blockfest at the LOS. A lone lineman nearly got away but failed the final dodge roll to open the scoring. A counter drive down the left side of the pitch resulted in the TD on the final turn of the half.

Second TD was a bashfest also, pushing slowly down the right side before pulling away, leaving only some highly unlikely dice rolls between me and a score on the final turn. The helves came close but my ghoul got the score all the same.

I was pretty much doomed from the point my thrower rolled a 2,1 on his 3+ pass in my very first move of the first turn. The massacre of my positionals also continued - in 4 games I've had two catchers and a blitzer killed. The game where I only lost a lineman was a good day!

Heliocentric
19-12-2012, 07:41 PM
The game where I only lost a lineman was a good day!

You face the Hobbits next, and after that my gentle delicate elves, you'll be fighting fit by the next round of matches.

President Weasel
19-12-2012, 08:39 PM
Division K has been started - could a spreadsheet whiz please add it to the spreadsheet (and use the order of games from the in-game calendar please, so I don't have to do anything?)

First game is Edgar vs Phoenix / Helio vs me


cheers ta

Heliocentric
19-12-2012, 08:46 PM
They ring, are you listening?

President Weasel
19-12-2012, 09:27 PM
They ring, are you listening?

you will learn to fear... the Bad Santas!

NieA7
19-12-2012, 10:36 PM
Division A is ready to roll on once both games are validated, could an admin do the honours? Ideally I'd like to get my next game in tomorrow if INinja's about.

Read in Tooth and Claw (Necro, me) vs. Cute, Harmless Hippies (Chaos, Jarvis)

Well, that was brutal. Going in with a substantially lower TV I decided to fill out my roster with zombies to throw at the MB/Claw warriors, plus a wizard and two babes. The Hippies won the toss and elected to receive, after which Tooth and Claw ripped the living snot out of them. A chaos warrior and a Ag4 beast were injured on their first turn and it just got worse from there. Slowly being whittled down (there were only 6 or 7 of them left by the end of the half, vs. 9 Necro's) and with the ever present threat of a wizarding the Hippies finally tried to break out around turn 6, but a fumbled pass ruined any chance of a TD and allowed Claw to grab the ball. Despite a spectacular leaping blitz downing the carrier the extra numbers of undead allowed Claw to run the ball to safety, finally scoring on turn 8.

The second half went much the same way. A botched Necro offensive gave the Hippies a chance to recover, but in trying to stall out a few turns the inevitable happened and the carrier was first surrounded, then forced to make a dodge that he failed. Grabbing the ball again Claw sprinted off up the pitch, scoring another touchdown on turn 16.

An utterly brutal game almost entirely dictated by the slew of injuries and knockouts I luckily rolled in the first few turns (especially taking out the strength 5 warrior with tentacles). Both touchdowns were scored by the new wolf, getting him well on his way to level 3, while the remaining original flesh golem got the last casualty he needed to make level 4 and the rookie ghoul got the MVP for his first skill. Unfortunately one of the wight's picked up -AV, and not the one with -MV at that. Have to fire him eventually but I can't carry another rookie for the time being so he'll stay for now (I'll miss tackle/mighty blow against the skaven though). Not that that will be much comfort for Jarvis, two of the warriors got MNG against JayTee's Khemri. Hope the claws on the other two are sharper then than they were against me.

Alistair Hutton
19-12-2012, 10:51 PM
Tough shit everyone else. The Brain and I have just played game of the year hands fucking down. Or should that be two game. We each had one exquisite half each. A punishing 3 - 0 lead was established only for the world's greatest comeback to make it 3 - 3 and then a bad case of the fumbles put me 2 GFIs from a stunning and near unbelievable 4-3 win.

Only for Nuffle to state that there was no way this game could be won so he called the game a draw as my man fell over at the last.

Superb game 3 - 3. Division 1.

The match has to be watched to be believed. Match of the year. It's up on BBManager, the third and most recent game between us.

cyberpunkdreams
19-12-2012, 11:20 PM
...game of the year hands fucking down.

I guess you missed that Jiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiim and I recently played a 6-3 match in the Open, where we both scored one turners in the last turn? ;)

The Brain
19-12-2012, 11:51 PM
I'll have to watch your replay and make a decision. You've got some competition at least. Maybe a vote by people who watch both replays?

cyberpunkdreams
19-12-2012, 11:54 PM
I'll have to watch your replay and make a decision. You've got some competition at least. Maybe a vote by people who watch both replays?

Alas, I couldn't submit it, as the game crashed out before it could write the file properly or something (the game was properly validated and everything though). Perhaps Jiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiim submitted it though?

Jiiiiim
20-12-2012, 12:03 AM
I think I tried to but failed or something. That could explain why. 3-0 to 3-3 beats 6-3 though, sorry

cyberpunkdreams
20-12-2012, 12:05 AM
I think I tried to but failed or something. That could explain why. 3-0 to 3-3 beats 6-3 though, sorry

Fair enough... ;)

President Weasel
20-12-2012, 12:43 AM
Division K (the division with three festive filler teams and one real person)

The Bad Santas (Dorf, Pres. Weasel) triumphed over the Slay Belles (Amazon, Heliocentric) in a surprisingly tense match. Despite Dwarf teams' preponderance of block and tackle making them Amazon kryptonite, Helio kept the score very close (helped by me failing a turn 8 go for it with the death roller to make a crowd surf that wasn't entirely necessary but would have been funny, then lonering the reroll instead of running in the TD).
One of the Santas' runners delivered the lone touchdown of the game in the very last turn - the amazon who heroically made two dodges (With no dodge roll because tackle) to get free of her marker and put a one-dice on the runner in turn 16 got a skull (which genuinely surprised me, because I expected Nuffle to choose both down because block).

1-0 to the Santas - if they keep this up, I may retire the Red Skull Reavers and run a dwarf team from now on.

The Brain
20-12-2012, 12:56 AM
Fair enough... ;)

Well maybe Cyberpunk and Jiiiim could look at our match and try to come up with a fair assessment.

Screwie
20-12-2012, 01:20 AM
1-0 to the Santas - if they keep this up, I may retire the Red Skull Reavers and run a dwarf team from now on.

This always happens with my filler teams - they kick ass and then I have to retire them again :(

I have a brilliant rookie-ish Vampire side and Orc side now, waiting to be picked up again someday...

Also, don't do it!! Dwarfs are the darkest of dark sides.

Heliocentric
20-12-2012, 01:36 AM
Also, don't do it!! Dwarfs are the darkest of dark sides.

Well, I wont be going Amazon, despite them handling their "hard counter" very handilly, no other team has such a thing. Yes chaos beat up elves, but elves skip around chaos, yes orks are slightly OP and have a bit of everything, but they don't automatically lock down any entire team.

I'm not bitter for what its worth, it just feels wrong that amazons have no "real edge" despite easy blodge access.

Screwie
20-12-2012, 01:45 AM
Amazons skill up quite nicely (especially their blitzers) but I find the MA6 across the board surprisingly limiting and it put me off them in the end.

Trying to think of Chaos' hard counter team now. I think Amazons would be quite high on that list actually, Claw doesn't bother them and if Chaos doesn't take some Tackle they'll not make a lot of progress. However the team I dread facing most with Chaos is Orcs, especially in the early levels when they have both the ST and the skill advantage and comparable speed.

Heliocentric
20-12-2012, 01:48 AM
yes orks are slightly OP and have a bit of everything
Covered that.

Zoraster
20-12-2012, 05:11 AM
Division A is ready to roll on once both games are validated, could an admin do the honours? Ideally I'd like to get my next game in tomorrow if INinja's about.


Your wish is my command. J and H also rolled onto round 2.

JayTee
20-12-2012, 08:27 AM
Not that that will be much comfort for Jarvis, two of the warriors got MNG against JayTee's Khemri. Hope the claws on the other two are sharper then than they were against me.Not guilty guv, it's Dogpants' Khemri he's up against.

Alistair Hutton
20-12-2012, 01:44 PM
Well maybe Cyberpunk and Jiiiim could look at our match and try to come up with a fair assessment.

The one real shame is that the chat log is not saved with the replay. My reaction when I suddenly remember about Jordell FreshFuckFaceBreeze and Pass-Block was pretty priceless.

I re-watched the first half this morning and the way I ruthlessly hunt down and maim your two Blitzers is pretty brutal. If I'd just moved my catcher into the pocket rather than getting Pass-Blocked the first half would have had a really different look to it. Although I suppose Mr HynoGazeFuckFace would have just busted open the cage and you'd have turned over the ball anyways.

The Brain
20-12-2012, 04:53 PM
I told you I would struggle in the second half without my blitzers. They are the only tackle players on my team so I knew Grayland was going to be all up in my grill for the rest of the match. My plan had been to stick my AG5, tackle, DT, blodge, sidestepper next to him and beat the crap out of him. Man I hate Grayland!

potatoedoughnut
20-12-2012, 05:10 PM
I told you I would struggle in the second half without my blitzers. They are the only tackle players on my team so I knew Grayland was going to be all up in my grill for the rest of the match. My plan had been to stick my AG5, tackle, DT, blodge, sidestepper next to him and beat the crap out of him. Man I hate Grayland!

I almost injured grayland in AH and I's match. -1 AV apo to BH though :( He would have been MNG for your game too.

The Brain
20-12-2012, 05:13 PM
I gave him a BH in the 3rd turn I think but he got apothed to the bench. I'm going to have to put a bounty on his head if someone doesn't kill him soon. GRAAAAAAAAAAYYYLLLAAAAANNNND! (Said in a Captain Kirk style).

Alistair Hutton
20-12-2012, 05:47 PM
Grayland leads a charmed life let me tell you that. He's been successfully apothed from career enders 3 times now.

Also, due to the joy of the random name generator I've hired his brother as another catcher.

Heliocentric
20-12-2012, 05:53 PM
Also, due to the joy of the random name generator I've hired his brother as another catcher.
The brother will be dead before the the next set of promotions/demotions.

Dog Pants
20-12-2012, 06:38 PM
Not guilty guv, it's Dogpants' Khemri he's up against.

Indeed it is, and I do appreciate you guys beating each other up before I play either of you.

Edgar The Peaceful
20-12-2012, 07:49 PM
Hi 20phoenix - I'm around to play our match for Division K tonight, if it's convenient.Edgar

20phoenix
20-12-2012, 07:59 PM
Sorry Edgar - our great and munificent leader has claimed my free time this evening. Free the majority of the weekend though?

NieA7
20-12-2012, 08:35 PM
Not guilty guv, it's Dogpants' Khemri he's up against.

Eeep, sorry both, brain fade. I put it down to the heady thrill of playing Chaos and causing more injuries than I suffered.

wink5000
20-12-2012, 08:47 PM
It seems that the Div 1 is ready to be rolled. Again. Welcome week 3. Thank you.

Everblue
20-12-2012, 10:32 PM
Division C completed and rolled on to week 2

NieA7
20-12-2012, 10:35 PM
Division A, Read in Tooth and Claw (Necro, me) vs. The Rakish Rodents (INinja, Skaven)

It was a game of two halves. Just so happened that both the halves consisted of much violence being visited upon the rats.

Claw had another stack of inducements to play with so I opted for Neckbreakah (mainly for juggernaut and strip ball, the rats boasted a lot of fend but not much sure hands), a wizard and a babe. Claw won the toss and elected to kick, and the Skaven scored their inevitable touchdown on turn 3 (is it actually possible to stop a Skaven drive? They're worse than elfs) with a neat throw-and-catch-in-the-end-zone. On their return drive Claw elected to cage up around the line of scrimmage and bash, a decision that paid off spectacularly around turn 6 with three injuries in a row, followed up by a couple more before the end of the half. Despite the carrier being downed at one point the Skaven could never work the ball free, allowing a ghoul to run it in on turn 8.

Much the same thing happened at the start of the second half, only this time the cage was on the left rather than in the middle. With only 8 players at the kick off it was always an uphill struggle for the rats, and further injuries followed (Neckbreakah earning his pay by badly hurting the rat ogre with a one dice block). The tricksy rats still managed to get a hold of the ball at one point, but with only a single Gutter Runner on the pitch he couldn't get away and the ball was regained by a wolf who ran it in on turn 14 (leveling up in the process, who-hoo!).

Receiving with 7 players a draw was still possible for the rats, especially with the rookie runner recovering from its KO, but it wasn't to be. With one runner stunned the only chance was the newbie making a catch in two tackle zones, which proved to be too much of an ask. The ball bounced into the hands of Neckbreakah, who handed it off to the Ag4 ghoul after one of the wolves made a 10-square blitz on the rookie runner. The ghoul ran forward, made a GFI, threw it to the other wolf who made the catch and the two GFI's needed to score again, leaving it 3-1 to Claw at full time.

Khemri next. I'll be making more than the usual sacrifices to Nuffle over the next couple weeks...

drawlien
20-12-2012, 10:49 PM
I managed to get a win against Everblue this evening, despite being undeservedly promoted and being down around 500TV. The wizard was super-effective which helped!

Now I've got another Chaos team to look forward to followed by Nurgle... Whoever "randomly" picked this division clearly hates dwarves, pitting them against lots of claw. :P

Anyway, thanks for the game Everblue!

20phoenix
20-12-2012, 11:01 PM
I managed to get a win against Everblue this evening, despite being undeservedly promoted and being down around 500TV. The wizard was super-effective which helped!

Now I've got another Chaos team to look forward to followed by Nurgle... Whoever "randomly" picked this division clearly hates dwarves, pitting them against lots of claw. :P

Anyway, thanks for the game Everblue!

I don't think hating dwarves narrows down the list of possible culprits :)

Everblue
20-12-2012, 11:34 PM
1) Ugh it was awful.

2) It was 1-0, but it could have been 2-0 if not for my minotaur who had a brilliant game.

3) Despite my bad dice, I was well beaten by Drawlien. Well played old boy. Best of luck for the rest of the season.

4) You better hope you get promoted, because I'll be waiting for you with extra claw in tier 2 next season...

Delusibeta
21-12-2012, 01:23 AM
Sadly, it turns out I only have enough money to replace one player and so I'll be a man down: thankfully my next opponent also has a hole in his roster although I'm not sure if that's because he can't afford to fill it up or if he hasn't gotten round to filling it up yet.

20phoenix
21-12-2012, 01:43 AM
Groovy got ratted in our opener in div 2. Groovy's opening drive went largely to plan - the rats generally just happy staying alive. Numerous attempts at fouling off the +AG gutter failed and after failing a foul in turn 7 groovy ran in the score. A riot on the kickoff gave me an extra turn which proves to be ample time to score but not without its worrisome moments. The rats receive in the second half and try to creep up the pitch but a coouple of early removals from the field meant the cage was under heavy pressure. The cage managed to break out and reform in the other half on the opposite side of the pitch but unable to get one corner on groovy took the 1d blitz on the carrier and popped the ball loose at the second attempt. With the ball in four tackle zones it looked pretty grim but the humans reckoned without Neeyk, the +AG gutter. Clearly annoyed at being stamped on he watched his teammate 1d push a human over the ball to scatter it by his feet. With two humans still standing over it his linerat buddy pushed off another marker before Neeyk swung into action. Dodging into a TZ he picked up the ball before making 2 dodges into 2 TZs, 2 into 1 TZ and a straightforward dodge to scoot clear of the ruck. Not to be outdone Deelk, his less agile brethren repeated the feat to give hime some protection. Groovy was still able to Neeyk down and double mark Deelk but his bath in baby oil before hand clearly paid off as he slipped through the grasping hands to pick up the ball and run it in. Groovy still had time to equalise but his awesome thrower showed some less than awesome ball handling skills and dropped the pickup allowing me to exert a bit of pressure. The thrower picked it up at the second time of asking and passed it off but he was in range of a dodgy linerat who floored the catcher. The ball ended in the linerats hands and he was given some screening protection but he still had to eat a blitz, staying on his feet and eventually dodging in the third score.

Three skillups from the game so I finally have a pass blocker. Now to figure out how he works!

Joeyjojojuniorshabadoo
21-12-2012, 03:05 AM
I know this isnt the place to post this but i just figured drawlien and admins would all see right away so, im basically away until after boxing day in division C, i was going to see if we could do it tomorrow(friday) but it wouldnt be till a bit later my time and that would be way too late your time, so i dont know when week 2 ends but we may need an extension.

Not my fault its all Joose's fault!

Zenohero
21-12-2012, 03:26 AM
Me and Lowkey played earlier today and ended 3-0 in my favor. Nuffle showed disdain for Lowkey and was relentless. Can we get it verified? Division F please and thank you

cyberpunkdreams
21-12-2012, 03:31 AM
Me and Lowkey played earlier today and ended 3-0 in my favor. Nuffle showed disdain for Lowkey and was relentless. Can we get it verified? Division F please and thank you

Nice work.

And on that note, I'm leaving for Christmas on Friday evening, so if Division F can be rolled and if (and I know it's a big if) my next opponent can play during the afternoon or very early evening that would be useful. I think I'm going to be able to play while I'm away, but matches will probably be harder to arrange.

Everblue
21-12-2012, 08:29 AM
I know this isnt the place to post this but i just figured drawlien and admins would all see right away so, im basically away until after boxing day in division C, i was going to see if we could do it tomorrow(friday) but it wouldnt be till a bit later my time and that would be way too late your time, so i dont know when week 2 ends but we may need an extension.

Not my fault its all Joose's fault!

c has been rolled on...

Alistair Hutton
21-12-2012, 08:55 AM
Greetings. One, one player with Guard. Two, two players with Guard. Three, three players with Guard. Four, four players with Guard. Five, five players with Guard *Crack of thunder* ah ha ha ha haaaa. I love to count players with Guard.

Also in deference of playing man Skinks next game I've added a further Tackle player to my roster.

LowKey
21-12-2012, 09:34 AM
Nice work.

And on that note, I'm leaving for Christmas on Friday evening, so if Division F can be rolled and if (and I know it's a big if) my next opponent can play during the afternoon or very early evening that would be useful. I think I'm going to be able to play while I'm away, but matches will probably be harder to arrange.

Might just be able to make a 4.30 game cyber, ill do my best!

groovychainsaw
21-12-2012, 11:51 AM
Well, me and 20phoenix played last night and it was a typical Skaveny game for 20. My humans, albeit with a good amount of tackle and mighty blow, didn't cause enough havoc in their first 6 turn scoring drive to lower the number of gutter runners on the pitch for the rest of the game (even after 3 turns of repeated 4-man fouling of his ag5 monster). I scored turn 6, 20 got one back turn 8 after I try to make life difficult but his gutter runner simply dodges free.

I kick off second half, having only injured one skaven :-(. I get a bit of bashing going, and lower the number of skaven on the pitch, finally hitting the ball carrier and spilling the ball into a cage of 5 of my players. 20 has 5 players off KOd and 2 injuries now. But... 20 knocks me back onto the ball, which spills fre-er (still in a cage of my players). His ag5 runner picks the ball up, makes 5 dodges and sprints off. I bring him down next turn, but another gutter runner makes 2 dodges and the pickup to score. Urgh. 4 out his 5 KOd players get back up. URGH Urgh.

My final drive, 2 turns left, I throw 4 catchers down one wing, bash a bit, the kick goes deep so i go to pick up. Of course, i fumble the pickup, causing problems. Next turn, i get the ball into the hands of a catcher in my half (a blizzard is cutting my usual long bomb strategy badly!), but he gets caught by 20, KO'd AND the ball ends up in the hands of his thrower. He does a good job of defending that position and I just can't get the ball free thanks to some annoying pushes. I try to trap the thrower in, but another good series of blocks and the thrower dodges free to run in a third. Adds insult to injury, really :-(.

So, skaven, eh? Bastards, arent they? Basically, every attack 20 had went his way despite my best efforts to interfere whilst he had the ball, and my guys again didn't cause enough damage to a frail team, even with tackle and mighty blow around the place (and that repeated stamping on that gutter runner - how did he not get an injury!!). I continue to have a better injury record against chaos than elves or skaven which is decidedly weird. Couple of levels means I now have one block tackle mighty blow guard blitzer with shadowing, who might be annoying, and my (new) ogre has guard. Zod's back for the next game (I was down about 300TV for this one) so hopefully he'll be in fine bashy form for the Dark Elves.

Gorm
21-12-2012, 12:07 PM
Maybe you bash better against chaos because they let you bash them, but the other teams dodge away.

groovychainsaw
21-12-2012, 12:11 PM
There is that, yes, and 20 did a good job of keeping his players back where possible. But I really did smash into his gutter runners on many opportunities, but to no avail. I've played far more bashy teams than agile ones, so that's naturally swaying the stats a bit, but it's still a bit weird that AV7 resists my mighty blow tackle specialists more than AV9 players with block do.

ChainsawHands
21-12-2012, 12:22 PM
I actually find my chaos take more casualties than my elfs, I think largely because their armour isn't actually that good (AV8 on beastmen, some elfs have that) and as Gorm says, my elfs typically spend a lot less time in contact with the enemy, whereas my chaos tend to wade in to the brawl.

groovychainsaw
21-12-2012, 12:32 PM
Well, some of this is sour grapes, to be sure :-). I just wish I had a more reliable way of dealing with AG5 gutter runners than relying on causing injuries. More diving tackle, i guess?

ChainsawHands
21-12-2012, 12:44 PM
Honestly, I find diving tackle's not that big of a deal against AG5 - it means you're dodging like a pathetic puny human, true, but that's still only a 1/9 chance of failure (with dodge or reroll) so it's not that reliable. Although most of my AG5 guys have leap too, so I usually just take the 2+ leap if DT's involved, which may be colouring my views... Tentacles is much more annoying, and even works against leap; not much help for you, though!

groovychainsaw
21-12-2012, 12:50 PM
I agree. I can't think of anything that works better than 'punch them in the face' but when that fails you, it's difficult. I always get frustrated against Agi teams because good positioning, tackle etc. can only do so much. I think shadowing might help. Less so against an MA10 gutter runner, but against MA6 players, at least my MA7 tackle blitzer might be a pain. But yeah, as wrapped up as I got those skaven yesterday, they just kept breaking free. It's frustrating when you realise you are going to lose no matter where you place your players.

With hindsight, I should have got EVEN MORE BASHY, and stamped on every skaven and bullied the line horrendously whilst letting the gutter runners have an easy run in rather than trying to box them in - it would have at least left me with more time to score in return.

Everblue
21-12-2012, 12:53 PM
When playing against teams with an unstoppable offence I find the only way to reliably keep them out is to only run the ball (no passing) and only ever score on turn 8. I always choose to kick if I can, let them do their dodgy 2-turn score and then go for a 2-1 grind or a 1-1 draw. I do it as every race – even elves. As ‘hands says – even diving tackle is of limited use.

President Weasel
21-12-2012, 12:55 PM
Most skaven games come down to luck with injuries (and KO recoveries), especially early in the game where momentum can develop. As to what you could do differently - roll different dice on the first three or four turns and you'd have won handily.

ChainsawHands
21-12-2012, 01:03 PM
Yeah, it can all come down to Nuffle - get in there, hit as many as you can to bring the numbers down, and put tackle zones on as many as you can, with the aim of making them roll as many dice as possible, but then you're just left to hope they fail a dodge / pass / whatever. As an elf player, when the dice are with you you feel unstoppable, but if you get a few bad rolls you can end up totally falling apart and achieving nothing.

groovychainsaw
21-12-2012, 01:07 PM
Well, at least I'm getting confirmation that I did everything right, it just didn't work out for me :-). I didn't get the choice to kick, I received, held on for 6 turns (no passes after my catcher caught the kickoff), only injured one skaven, probably should have held out for turn 8, but those gutter runners have a way of diving into cages and taking you out when you least expect it (maybe i was timid?). From there, a 2 turn for 20 before half time, and follow up after half time (I nearly got the ball from that one as I started to take out players, but then that 5 dodge GR scenario rescued it for 20).

My final attempt to get the draw failed mostly due to the blizzard, to be honest, and the deep kick making it hard to move the ball far enough upfield in 2 turns without needing to take a bit of a chance. Even then, I was in with a chance until his thrower dodged away at the end.

Next up, show those dark elves how bashy I can be, otherwise I'll be out of this tier by Christmas!

Zoraster
21-12-2012, 01:28 PM
Cyber I've just rolled your division so you are good to go this afternoon.

Groovy the only other thing you may be missing is the value of targeting the most vulnerable players first. A lot of coaches seem to miss the value of targeting the skilless niggled linerat but he is easy to get rid of and the snowball is the best way to beat finesse teams. Every injury roll helps.

The key to getting rid of gunners is thinning the linerats first so you have the numbers to get three dice when hitting gunners and always force them to dodge through traffic or have to risk leaping which exerts more reroll pressure. You still need the buggers to fail a roll though :)

Alistair Hutton
21-12-2012, 01:50 PM
Yeah, it can all come down to Nuffle - get in there, hit as many as you can to bring the numbers down, and put tackle zones on as many as you can, with the aim of making them roll as many dice as possible, but then you're just left to hope they fail a dodge / pass / whatever. As an elf player, when the dice are with you you feel unstoppable, but if you get a few bad rolls you can end up totally falling apart and achieving nothing.

Yup, you could end up, say, letting a 3-0 sure thing slip way into a 3-3 draw. Your opponent has to be appropriately ruggedly awesome but, you know, dice as well.

The Brain
21-12-2012, 04:15 PM
I'm going to assume you were calling me ruggedly awesome there. Probably not, but I'm going to assume it anyway!

President Weasel
21-12-2012, 04:31 PM
Division B, Round 2 in this chronologically confused Christmas season of Death

Red Skull Reavers (Chaos Mans, President Weasel) 1 - 0 Blue Moonz (Orcs, Dentharial)

I was short two of my best players going in, including my +str +mov chaos warrior 'Professor Brian Cox', and the teams lined up at 1720 and 1710 TV respectively. Dentharial had an edge in strength and an extra player; I had an edge in ridiculous agility elfbeasts with extra arms.
Dentharial commited his team down the sides at the start of my drive, so I tried a (metaphorical) curveball, handing off to a chaos warrior on my line and heading him up the pitch, leaving the black orcs behind and out of the action. Unfortunately I couldn't cover the blitzers, and with one successful dodge to get an extra assist Dentharial got a two dice hit and knocked over the ball carrier (shame - he was one of my two just-short-of-level-4 chaos warriors with Block and Mighty Blow so I wanted to get a TD with him to level him, give him claw, and make him into a mummy re-killer before facing the Khemri)

Imagine the next 13 turns as one of those cartoon dust clouds with skulls and lightning bolts and the occasional arm and leg sticking out, and occasionally someone gets thrown out of it and rolls their sleeves up and jumps back in.
Eventually, around turn 14, I managed to get a solid hit on Dentharial's ball carrier. The ball bounced to the edge of the melee, I cleared the tackle zone from it, picked it up with the elfbeast who was helpfully standing next to it, and ran for the line.
I didn't take a GFI to get entirely out of range, since Nuffle loves to mess with me. Instead I left him just in reach - if Dentharial made 2 GFIs to get an assist and another 2 GFIs to get a two dice block. I figured, let Nuffle screw with him instead.
Dentharial made most of the GFIs but used his last reroll to get into tackling range - and then Nuffle took a hand and he rolled a nasty result on the block dice. I think it was double skulls - whatever it was left my ball carrier standing, and next turn I took him to safety, followed by running in the TD in turn 16.

It's not a victory for the ages, or one they'll tell the little beast-kids about at the Chaos Retirement Pit for Superannuated Blood Bowl Mans; the match turned very much on the dice rolls - but it's 3 points just the same, and I'll happily take them.

Oh, and instead of having two Block/MB chaos warriors on 28 and 29 SPP waiting for claw, I now have... two Block/MB chaos warriors on 29 and 30 SPP waiting for claw. Sigh.

Dentharial
21-12-2012, 04:40 PM
It's cool to note that despite the bashy nature of the teams, I think the defining players of the match were the +agility, extra arms beastmen.

As long as I could keep them contained and away from the ball, then I was in control of the match and slowly edging forward (and I in fact made a desperate run for a touchdown towards the end of the 1st half, which came fairly close to succeeding). As long as President Weasel was able to keep them threatening the ball, then I was in danger and struggling to knock down chaos mans.

And, in the end, it was one of those threatening moments when suddenly they grabbed the ball and zipped away down the pitch.

It was a good game, that could have sharply gone either way if our mighty blow or claw had decided to start affecting injuries, but as it was it was a pretty slow slugfesty grind.

On the plus side, the MVP did fall on my troll, that brings him up to level 2 and secures a tasty Guard for my LoS.

Screwie
21-12-2012, 05:53 PM
Couple of levels means I now have one block tackle mighty blow guard blitzer with shadowing, who might be annoying, and my (new) ogre has guard. Zod's back for the next game (I was down about 300TV for this one) so hopefully he'll be in fine bashy form for the Dark Elves.

About that, groovy - I'm at home for the holidays now, so I'm not sure my parent's connection is game-worthy. :( I'm up for giving it a shot, but it may have to wait until the evening of the 2nd Jan when I'll be back - or I'll forfeit I'm holding up the division by that point.

LowKey
21-12-2012, 07:18 PM
Splinters Rejects 3 - 1 Black Bombers

In the fight of goblins vs a bit of goblins nuffle saw fit to favour me, letting cyber fail most of his second half dodges and giving a considerable numbers advantage to the rejects, bomber dribble proved fairly useless if fun (a troll caught two bombs and manged to throw one about 7 squares which was caught by my thrower, fun times!), if a kindly admin could admin as I have three tasty levels.

Smart folks, first level on the troll, on a normal role I am leaning towards either claw or tentacles, skaven next so perhaps tentacles would be the better one?

President Weasel
21-12-2012, 07:39 PM
tentacle troll has to do fewer things to be effective - just move next to a gutter runner and then do nothing. Fewer chances to screw up an idiot roll.

cyberpunkdreams
21-12-2012, 07:53 PM
...letting cyber fail most of his second half dodges?

And a failed dodge is an automatic injury roll, right? That's how this game works, isn't it? ;)

Good game to LowKey, the first half was hard fought and fun, even if the second was a bit of a walkover.

Gorm
22-12-2012, 01:32 AM
You should take stand firm. Since you are playing against my skaven.

Zenohero
22-12-2012, 04:45 AM
Lowkey, I am by no means an expert on building the Warpstone troll, but from what I've experienced, maybe claw and then tentacles next level? with them already having mighty blow, you can hurt any player on a 7 + the 1 from mighty blow, so your hurting a player the 3rd of a time? I know it seems low, but if your breaking armour every 3 turns with him and you can get lucky and put some players down for the game or even the drive, you are much more likely to be successful. Just my two cents on the manner and again, I'm not an expert and playing skaven next, he won't be as effective with claw as he would with tentacles.

Zoraster
22-12-2012, 05:24 AM
Forget tentacles. Great in theory but not in action. The Beast path works so well on Nurgle because he has a lot of muscle to support him and the spammed DP and FA further inhibits finesse teams. One tentacled Troll won't even register on finesse teams. You don't have the guard or the ST to support him so without SF or a blocking skill even if you get the tentacles somewhere important they are easily removed. Even a half die block has a 70% chance of getting tents off so it really doesn't offer much by itself.

Tentacles are great when you've got the skills to support them. Experience has shown the quickest path to a useful tentacled Troll starts with claw. The team also needs the early clawed troll to limit the snowball matches. I imagine this is doubly true on Cyanide where we are denied a core part of the roster muscle in the form of Fezglitch, Glart and Nobbla.

mrpier
22-12-2012, 10:02 AM
I wont be available for Bloodbowling again until the 29-30 december, so merry christmas everybody!

Screwie
22-12-2012, 10:25 AM
I utterly disagree with Zoraster here.

The fact that the Underworld team has issues with stalling makes Tentacle all the more useful. And Tentacles is always handy on a ST 5 creature. No team is going to top Nurgle in the stalling stakes, but Underworld are faster and more slippery, with all the advantages of a Stunty team - they shouldn't have to.

Even if you just park your Tentacle troll, every successful Tentacle is another target you can punch next turn without having to waste a Blitz.

Whether you take Tentacle or Claw first depends on how the rest of your team is shaping up (do your blitzers have Claw already? If so, take Tentacle) but you should consider taking both, eventually.

Jiiiiim
22-12-2012, 10:50 AM
I worked out the odds for tentacles once and promptly forgot about it. Ah, here we go. For a strength 5 player to hold a strength 3 player is odds of about 58% (and 42% for strength 4). The problem is that tentatroll doesn't level up very fast, which is I think the main rationale for picking claw first.

Zoraster
22-12-2012, 11:03 AM
I'm curious how much of that is theory crafting and how much proper testing you've done. Tentacles without stand firm or at least block is useless. You won't be getting free blocks against failed escapees because the overwhelming majority of coaches will just push you off. Even when your Troll is inevitably left playing with fodder the half die block with blocking skill is still a better option than the ag3 dodge even without tentacles so only weak coaches will be failing tents rolls. It is simply an irrelevance.

EDIT: actually thinking about it that is probably the big difference. Internet vs TT coaching mindset... very few internet coaches ever seem to make half die blocks above a dodge even when there is no MB threat from the skull. It is rarely done even when the succesful dodge would serve no positional purpose. Maybe in this environment tents isn't totally horrid... just watch out for the TT coaches :)

Janek
22-12-2012, 11:27 AM
Tentacles are okay, but too unreliable for my tastes - nice as a starting skill, not so good as a pick when you have guard/claw/stand firm/break tackle on offer.

Everblue
22-12-2012, 12:00 PM
I'm curious how much of that is theory crafting and how much proper testing you've done. Tentacles without stand firm or at least block is useless. You won't be getting free blocks against failed escapees because the overwhelming majority of coaches will just push you off. Even when your Troll is inevitably left playing with fodder the half die block with blocking skill is still a better option than the ag3 dodge even without tentacles so only weak coaches will be failing tents rolls. It is simply an irrelevance.

EDIT: actually thinking about it that is probably the big difference. Internet vs TT coaching mindset... very few internet coaches ever seem to make half die blocks above a dodge even when there is no MB threat from the skull. It is rarely done even when the succesful dodge would serve no positional purpose. Maybe in this environment tents isn't totally horrid... just watch out for the TT coaches :)

For what it's worth, I would take claw first. That said, I disagree re your opinion of tentacles. Yes you can be pushed off, but that will typically require three assists so your troll has dictated the actions of three players that turn, and perhaps also taken up the blitz.

yes, the half dice block has better odds, but only against ag3 players without dodge and with block, and you don't take tentacle because you want to hold rotters in place - it's for elves.

Finally, and with the greatest respect - this "Internet players are crap" stuff is getting a bit old.

Heliocentric
22-12-2012, 12:16 PM
Half die blocks? What does that even mean? 2 against?

20phoenix
22-12-2012, 12:25 PM
I agree. I can't think of anything that works better than 'punch them in the face' but when that fails you, it's difficult. I always get frustrated against Agi teams because good positioning, tackle etc. can only do so much. I think shadowing might help. Less so against an MA10 gutter runner, but against MA6 players, at least my MA7 tackle blitzer might be a pain. But yeah, as wrapped up as I got those skaven yesterday, they just kept breaking free. It's frustrating when you realise you are going to lose no matter where you place your players.

With hindsight, I should have got EVEN MORE BASHY, and stamped on every skaven and bullied the line horrendously whilst letting the gutter runners have an easy run in rather than trying to box them in - it would have at least left me with more time to score in return.

I think you were right to do what you did - you forced me to score when I could and made it a chancy score to boot. I had to roll a lot of dice to get that score in and any time you're forcing that against elves/skaven you're doing a good job. I did my best in the first half to keep my gutters out of harms reach once you'd broken through and wrackle gutter failed the suicide blitz. Letting you stomp on him for a couple of turns is a price i'm willing to pay in order to keep the majority of my team healthy. A one turner gutter is a nice fallback should a defensive drive go to shit as its still a great shot at a tying score especially with a team reroll in hand. It just got more potent now he has catch :)

NieA7
22-12-2012, 12:35 PM
From leveling up a Nurgle team on Naggeroth I'd say lots of net coaches are happy to take two against to escape from tentacles, although I might just be bitter from the number of times it worked. As for Underworld, I think the troll ultimately wants both tentacles AND claws but I'd start with claws too (although going for that presupposes you'll be doing a lot of blocking or blitzing with it, which is an invitation for turnovers). Guard's always useful of course, as is stand firm, the specific order probably depends on how the other players are developing. Often wondered if horns would be worthwhile too for anti-big guy work and easier three dice blitzes (which of course goes nicely with claws), but it's pretty marginal I imagine.

Screwie
22-12-2012, 12:36 PM
I find a skill which has a near-60% chance to mess up your opponent's turn, or forces them to throw an unfavourable block, or forces them to commit extra players to assist, is pretty worthwhile. 60% is better odds than Diving Tackle against most Dodge teams, too. It makes your troll a nuisance and a target and tough to ignore, which is both a benefit and a rarity on a team comprised mostly of goblins. That's where I find value in the skill.

Interesting thoughts, though. I admit I don't ever look at the tabletop metagame/strategy side of things. (Nor do I play in Naggaorth, maybe I should...)

Squiz
22-12-2012, 01:30 PM
The comments above once more provide an example of how the RPS BB community (and maybe the internet community as a whole) is dividable into two groups of coaches. One group of coaches has a lot of experience with the game (obviously you'll have this group in any game, but still) and in many cases has a background in tabletop Blood Bowl. The other group of coaches has gotten into the game only recently (i.e., during the last few years) and only ever played people on the internet.

Both groups of coaches have access to the (admittedly growing) game documentation and knowledge that is available from various sources on the internet (bbtactics, plasmoid's site, talkfantasyfootball, to a certain extend also podcasts like threedieblock and zlurpcast, only to name a few). What differentiates them though is that the first group of coaches, the tabletop players so to say, get a much more direct feedback during and between their games, as they are both playing in a face to face situation which facilitates communication, and also often are part of a local gaming community that discusses rules, odds, standard situations, etc. .

In my opinion, for a new coach Blood Bowl is all about learning. The basic rules and tactics are quickly acquired, some team development strategies follow shortly thereafter, but then, when it comes to the more complex things like pitch control / positioning, planning turns in advance, playing to meet the opponent's strengths and weaknesses, progress in coaching skill quickly becomes slow and dependent on feedback. Which is, hands down, pretty sparse in the online format. The after-match-analysis often is restricted to a few spectacular situations (which, on closer inspection, might be less important than some smaller overlooked mistakes in team setup or positioning) and the occasional "Oh well, the dice were pretty bad for you today" (which is nice and friendly, but is of little help for deducting some kind of lesson for the next match). Maybe fumbbl is a bit better in this regard, admittedly I have little experience with that community.

As I said, this is my opinion and has been my personal experience in the time I've played in this excellent community here. Chances are that I am very, very wrong. Could be that the number of matches played and general intelligence or analytical skills are a much better predictor for a coaches success than anything else.

The Brain
22-12-2012, 02:00 PM
I agree with Squirrel on this one. Playing TT would give much more chance for feedback on your performance and help with developing the more advanced coaching skills. To help with this I may start asking my opponents what I did well/badly in after my matches.

Screwie
22-12-2012, 02:23 PM
Nice analysis squirrelfanatic.


I agree with Squirrel on this one. Playing TT would give much more chance for feedback on your performance and help with developing the more advanced coaching skills. To help with this I may start asking my opponents what I did well/badly in after my matches.

I like this idea and in fact I might go further and start using Mumble during matches (if my opponents would agree to join me there). It may be worth a try.

Everblue
22-12-2012, 02:58 PM
The occ is chock full of tabletop players. One of the admins designed the khorne roster, for heaven's sake. The standard is not noticably higher than here.

i also think that people don't alwa ys want to be told when they make a mistake. Whether face to face, or over mumble, or using the in game chat, the medium of feedback is not the issue.

Heliocentric
22-12-2012, 03:23 PM
I never want to gloat someone into a rage quit so even when my opponent is a complete car crash I don't talk about it.

It's hard to read how someone will take advice.

President Weasel
22-12-2012, 03:28 PM
I'd be happy to chat to people on mumble during a match, although depending on how the dice are treating me it might descend into swearing and death threats by the end.

laneford
22-12-2012, 03:43 PM
I would've enjoyed hearing your thoughts whilst being diced by my elves in the open last round.

20phoenix
22-12-2012, 03:50 PM
I certainly don't mind using mumble for our game Screwie. You seemed like a fine upstanding gentleman when I grouped with you on GW2 - the ideal candidate for someone to rant and curse at while experiencing the vagaries of blood bowl.

President Weasel
22-12-2012, 05:39 PM
I would've enjoyed hearing your thoughts whilst being diced by my elves in the open last round.

They involved plague, fire and sword, and woe and desolation even unto the third generation. I'm not sure I'm really cut out for Blood Bowl, I can't take the swings. It's the hope that kills you :)

potatoedoughnut
22-12-2012, 05:39 PM
I used to stream my games on livestream back in the day, but didn't get a lot of interest here. I'd do that again if there's interest. I'd also happily chat over mumble (is that what the kids use these days instead of vent or teamspeak?) during games as well.

President Weasel
22-12-2012, 05:44 PM
This is a message to Edgar the Peaceful:

You need to apply to the groups HERE (http://www.rockpapershotgun.com/forums/group.php?groupid=4)
so that you can arrange your match with 20phoenix.

Also, in case you're not reading your PMs, I would strongly suggest re-jigging your team (you should be able to fire players and hire new ones until your first match) so you have a couple of re-rolls - I sent you a link to bbtactics with some suggested starting rosters. Be aware that the rerolls cost twice as much if you buy them later than they do if you buy them at the beginning.
If you're sure you want to start with a 940 TV team and no re-rolls, consider spending 50K on an apothecary - high elves are less fragile than pro elves or flower elves, but they're still only AV8 and a lot of them start without block or dodge - they're going to break.

Screwie
22-12-2012, 05:46 PM
That is very considerate of you PW!

Gorm
22-12-2012, 05:52 PM
It must be Christmas, PW is being nice to someone.

President Weasel
22-12-2012, 06:00 PM
We started a whole new Division up just for him with three filler teams, including mine; it would seem pointless if he didn't get to play the games in his own special division, and it would be a shame if he didn't have a good time and keep on with the Divisions after this season because he didn't get some advice when he made his team and the matches consequently weren't much fun: he's already scheduled to play veteran players with festive-themed amazon and dwarf teams after the unskilled new chaos side; most new players at least get to play other players who are still learning.

The Brain
22-12-2012, 06:05 PM
Be aware that the rerolls cost twice as much if you buy them later than they do if you buy them at the beginning.

I've been wondering about this recently. When you buy re-rolls at twice the price, do they add that same price to your team value of do they only add as much as the ones you buy at the start? I've never managed to save up enough to buy a new re-roll yet so I'm not sure what happens.

Zenohero
22-12-2012, 06:12 PM
I think that players who are honestly looking to improve will take the advice no matter what and not get snappy about it. I know that no matter how frustrated or angry I am at the game, I am willing to listen to someone's opinion on my game; no matter how they go about saying it. I think that its particularly helpful, especially since it maybe just applying math to an idea to explain further or help understand an idea.

For example, I thought Zoraster was crazy to ever suggest doing a 2d block where its against you; the only time I ever thought it was useful was too keep a player from being pushed off the pitch. Then I put it through and if I did my math right ( always a crux). I found that Zoraster is right. an ag3 player with block will dodge 66% of the time, while if he had just blocked himself free, he will succeed at least on pushing away 69.8% of the time. So its actually safer to take the block and knock the person away then it is to take the ag3 dodge if moving him to a spot on the pitch had no benefit.

President Weasel
22-12-2012, 06:12 PM
The "twice the price" price gets added to your TV, which is a very good reason to buy them at the beginning.

Screwie
22-12-2012, 06:18 PM
I've been wondering about this recently. When you buy re-rolls at twice the price, do they add that same price to your team value of do they only add as much as the ones you buy at the start? I've never managed to save up enough to buy a new re-roll yet so I'm not sure what happens.

It's the standard reroll cost that is added to your TV, thankfully.

EDIT: Blast, thanks to PW I have to go find the rule in the CRP now.

It's on page 29, "Updating the Roster", bullet point 5. You add the standard cost of the TRR but pay twice the price for the privilege.

Heliocentric
22-12-2012, 06:58 PM
To be fair, I intentionally didn't take ALL THE BLITZERS on my amazons to mitigate bastardry.

Gorm
22-12-2012, 07:28 PM
Just played a real grindy game vs Soradains Skaven. Ended 1-1 after much bashing and caging.

Zenohero
22-12-2012, 07:30 PM
Me and Gorm just played the oddest game of Skaven v. Skaven that ended 1-1. It was a grind it out affair that saw Gorm suffer 7 injuries in one half ( note to self: whenever you want blood, Demand the fans be entertained and pray its not yours). Thanks for sticking through it Gorm, that 2nd half must have been frustrating, even if you did call the 1-1 grind :P. Can we get it validated please? Division F

President Weasel
22-12-2012, 08:10 PM
It's the standard reroll cost that is added to your TV, thankfully.

EDIT: Blast, thanks to PW I have to go find the rule in the CRP now.

It's on page 29, "Updating the Roster", bullet point 5. You add the standard cost of the TRR but pay twice the price for the privilege.

interesting - does the cyanide game get it wrong or am I confused?

edit: Div F is now on day 3!

20phoenix
22-12-2012, 08:10 PM
You can tell the real bastards in the divisions - volunteering filler teams full of murderous blocking, tackling bastards!!

President Weasel
22-12-2012, 09:16 PM
They're festive! Festive!

Heliocentric
22-12-2012, 09:25 PM
They're festive! Festive!
like a snowman shaped brain tumour.

Alistair Hutton
22-12-2012, 10:25 PM
For example, I thought Zoraster was crazy to ever suggest doing a 2d block where its against you; the only time I ever thought it was useful was too keep a player from being pushed off the pitch. Then I put it through and if I did my math right ( always a crux). I found that Zoraster is right. an ag3 player with block will dodge 66% of the time, while if he had just blocked himself free, he will succeed at least on pushing away 69.8% of the time. So its actually safer to take the block and knock the person away then it is to take the ag3 dodge if moving him to a spot on the pitch had no benefit.

There was a period a while back where I started to get a bit miffed at coaches claiming I was getting "lucky" throwing lots of one dice blocks. The fact that I was throwing them using players with Block against players without Block seem'd to escape them.

Screwie
22-12-2012, 10:56 PM
interesting - does the cyanide game get it wrong or am I confused?

I went and checked my Open Chaos team, who recently bought their 4th TRR. 60k*4 = 240 TV which is how much was added to their TV. I think you might be confusing it with something else, chum.

President Weasel
22-12-2012, 11:26 PM
bump for the new page - and also, thanks Screwie for the information. It was one of those things I was so sure about that I'd never checked it. Live and learn, eh.


This is a message to Edgar the Peaceful:

You need to apply to the groups HERE (http://www.rockpapershotgun.com/forums/group.php?groupid=4)
so that you can arrange your match with 20phoenix.

Also, in case you're not reading your PMs, I would strongly suggest re-jigging your team (you should be able to fire players and hire new ones until your first match) so you have a couple of re-rolls - I sent you a link to bbtactics with some suggested starting rosters. Be aware that the rerolls cost twice as much if you buy them later than they do if you buy them at the beginning.
If you're sure you want to start with a 940 TV team and no re-rolls, consider spending 50K on an apothecary - high elves are less fragile than pro elves or flower elves, but they're still only AV8 and a lot of them start without block or dodge - they're going to break.

Gorm
23-12-2012, 01:51 AM
Oh no. I got a double for my non-murdervermin, should i give him claw? He already has block dodge and mv 8.

President Weasel
23-12-2012, 03:16 AM
Tricky. He starts with block so you're two skills in, neither of them particularly murderous. How about side step? Goes well with dodge, then you can give him tackle and make him an excellent marker.
On the other hand, you could still have claw and MB and tackle and have two murderers, one of which can evade a marker and go nine squares before he kills you. Take you a long time to get that fifth skill, but claw and MB will get you there quicker.

Cacamas
23-12-2012, 10:43 PM
Div E
Blackest of Black Blacks 2 - 2 Tzeentchian Spirit

Tight one this. I nearly got the win, even with some annoying dice. As it was, Helio managed to get the draw on the final turn, with the help of a sweltering heat which took out my blackle wight and one of my guard mummies and a 2nd (!) riot which gave the filthy elves an extra turn. But an enjoyable game nonetheless. Thanks Helio!

Heliocentric
23-12-2012, 11:40 PM
Div E
Blackest of Black Blacks 2 - 2 Tzeentchian Spirit

Tight one this. I nearly got the win, even with some annoying dice. As it was, Helio managed to get the draw on the final turn, with the help of a sweltering heat which took out my blackle wight and one of my guard mummies and a 2nd (!) riot which gave the filthy elves an extra turn. But an enjoyable game nonetheless. Thanks Helio!

You would have truly deserved then win were it not for your defiance of Tzneetch's(aka nuffle) will that elves should be fouled relentlessly.

My first ever lineman level up was a double so I got guard, I see him not living too long but until then he will surely be an asset.

potatoedoughnut
23-12-2012, 11:52 PM
Tricky. He starts with block so you're two skills in, neither of them particularly murderous. How about side step? Goes well with dodge, then you can give him tackle and make him an excellent marker.
On the other hand, you could still have claw and MB and tackle and have two murderers, one of which can evade a marker and go nine squares before he kills you. Take you a long time to get that fifth skill, but claw and MB will get you there quicker.

I'd go for stand firm over sidestep to save the TV as they're pretty close in utility (I like SS marginally better, but not enough to pay extra for it).

Gorm
24-12-2012, 12:21 AM
But doubles on Skaven.

Axler
24-12-2012, 12:32 AM
But doubles on Skaven.

Jump up perhaps?

Screwie
24-12-2012, 01:03 AM
But doubles on Skaven.

If he has Dodge already, Two Heads?

20phoenix
24-12-2012, 01:07 AM
Oh no. I got a double for my non-murdervermin, should i give him claw? He already has block dodge and mv 8.

Depends what your overall plan for him is and what your team is missing. If you want another killer take the claw. If you want him as a mobile guard don't rule out two heads. If you want him as a marker take diving tackle with stand firm next

Machination
24-12-2012, 03:04 AM
Div I - Slay City Slayers vs. Necrosity - (0-3)2374

The battle of the deaders turned out to be fairly one-sided. Excellent use of positionals by Necrosity thoughout the match - even after both flesh golems were taken out during the first drive. Poor placement freed the werewolves to frenzy-knock Slayers off the pitch, multiple times. A blitz followed by a failed block was the final nail in the Slay City Slayer's coffin. Though they suffered no casualties during the match, it is rumoured that the Slayers coach may inflict some as 'motivation'.


Good game Axler - Happy Holidays to all!

Everblue
24-12-2012, 10:14 AM
Oh no. I got a double for my non-murdervermin, should i give him claw? He already has block dodge and mv 8.

Horns? Might combo well with the move.

Web Cole
24-12-2012, 01:22 PM
Division I is ready to be validated/moved onto week 2 then I believe.

desvergeh
24-12-2012, 01:23 PM
I won't be able to get my match against AgP in DivD before the deadline. Earliest we can manage is the 28th. We are both happy (I think) to get an admin draw if you cannot wait for us.

Gorm
24-12-2012, 02:40 PM
I went with the boring choice of claw. Although it was between claw, and two heads in the end.

palindrome
24-12-2012, 05:00 PM
S'cald (Norse) 1-1 Fly Soup (Nurgle)

MadDave and myself finally managed to play our match this afternoon (Div G).

It was always going to be murder for me as he has a 700 TV advantage, a heavy bashy team and lots of highly skilled players and my team has 3 previous games and almost universal AV 7.

The first 5 turns saw 4 of my players injured and a touch down for my AG 4 runner. Unfortunately I didn't stall for a couple of turns which meant that I was forced to use my Wizard to stop a turn 8 touch down.

The second half saw yet more casualties (I was down to 7 players by the end of the match) and a touchdown for MadDave and his unbreachable cage. After that I simple killed time and by the 16th turn the ball was in the possession of my only player still standing who was deep, but not deep enough, within the Nurgle half with a clear run to the endzone.

1-1 at the final whistle and while half my team was in the injury box it was mostly negligable aside from my dead rookie lineman. In return I managed to break a Pestigors ankle so its wasn't all one way.

My Halfling chef was worth his weight in gold, robbing MadDave of nearly all his re-rolls while giving me more than I could use and my merc linemen did sterling service getting beaten up on the line of scrimmage (unfortunately one of them got MVP). I have also discovered the hard way that Mighty Blow and AV 7 is a nasty combination.

Cheers MadDave.

LowKey
24-12-2012, 05:19 PM
Big ol 1-0 to me against Gorm which is not representative of a game which could of gone either way until the very last turn, really good fun all together and I am really enjoying the versatility of Underworld, ag4 gobbo got a level so I think big hand for him.

Dentharial
24-12-2012, 09:00 PM
ag4 gobbo got a level so I think big hand for him.

*wild applause from the crowd*

Everblue
24-12-2012, 11:16 PM
I grumped, whinged, complained and whined my way to a desmond with Jolima. Sorry to be a grinch, Jolima, and very well played.

Heliocentric
24-12-2012, 11:46 PM
I grumped, whinged, complained and whined my way to a desmond with Jolima.

What's a Desmond?

ChainsawHands
25-12-2012, 12:26 AM
What's a Desmond?It's a big building with patients, but that's not impo... no, wait, I'm in the wrong joke.

It's a 2-2 (http://en.wikipedia.org/wiki/Desmond_Tutu).

kwisatz
25-12-2012, 07:06 AM
Hi, I added to the list awaiting for an allocation to a division.

LowKey
25-12-2012, 09:34 AM
Desmund Tutu, dad jokes everblue!

Everblue
25-12-2012, 06:19 PM
It was a university joke, actually. Your degree might be a Damian Hirst, a Desmond Tutu or a Douglas Hurd. Can't remember what a 2-1 was...

MadDave123
25-12-2012, 11:27 PM
S'cald (Norse) 1-1 Fly Soup (Nurgle)

Cheers MadDave.
Very enjoyable game (and not just because of all the bashing I got to do). Well played for scoring when you did, and for remaining standing as long as you did. Also, I hate Halfling chefs. -_-

Thanks, Palindrome.

P.S. The dead rookie lineman lives on as my new rotter. Come and see him some time. ;)

President Weasel
28-12-2012, 01:07 PM
If anyone hasn't got Chaos Edition yet, or if they want to give their friend the gift of warhammer/american football themed violence for a late Christmas present, it's cheap on Steam for the next 4 hours.

laneford
28-12-2012, 02:20 PM
I assume that discount doesn't stack with the loyalty bonus discount?

Delusibeta
28-12-2012, 09:02 PM
I assume that discount doesn't stack with the loyalty bonus discount?
Nope, and frankly I think Legendary for 3.75 is better value for a newcomer.

laneford
29-12-2012, 11:38 AM
Div D

Rejected RPG Stats (Nurgle, me) 3 - 0 Aggressive Negotiation (Lizard, Karandaraz)

My Nurgle team re-entered the divisions with a victory over Karandaraz's Lizards. I had a big TV advantage, and Kara was unlucky that his induced Star Player (silililililibliblbibil or whatever) was a bit rubbish.

I am generally terrified of Lizardmen, who can on occasion both outrun and outbash my slow diseased ones, (I'm used to one or the other but not both) so I was pleased to get this one out of the way.

Managed to level up two rookie pestigors into fledgling recievers by giving them both extra arms to replace my (sadly) retired two head/extra arm/big hand star ball carrier. Combined with my AG5 rotter, means the rumoured long lost mystical nurgle passing game is one step closer to completion. *evil cackle*

Cheers to Kara for the game.

Web Cole
29-12-2012, 01:00 PM
@Machination Not sure if you are checking the group discussion for match organising, if not please have a look there.

Axler
29-12-2012, 01:14 PM
DIV I

Necrosity (me) 2 Vs 0 Revellers in Sorrow (Recoil)

Recoil had horrible block dice in this game (25% knockdown rate according to BBM) so probably least said the better.

President Weasel
29-12-2012, 01:21 PM
There are two games outstanding from week 1:

AgP vs Desvergeh in Div D
20Phoenix vs Edgar the Peaceful in Div K

I'll be moving these divisions on tomorrow unless there's a post that says you're about to get your games in. This is especially a shame as K is the division that was created specifically so that Edgar could play this season.

laneford
29-12-2012, 01:52 PM
AgP and des said they were trying to play yesterday, not sure if they're rescheduling that for today or tomorrow.

20phoenix
29-12-2012, 02:39 PM
There are two games outstanding from week 1:

AgP vs Desvergeh in Div D
20Phoenix vs Edgar the Peaceful in Div K

I'll be moving these divisions on tomorrow unless there's a post that says you're about to get your games in. This is especially a shame as K is the division that was created specifically so that Edgar could play this season.

The only contact i've had was an offer to play when i'd just begun my Open game against Jim. By the time we were done he wasn't responding. Kept an eye out since but he hasn't been online much. He's been online a bit more last couple of days so i'll keep an eye out and see if I can get something arranged.

20phoenix
29-12-2012, 02:41 PM
Ah just found this in my inbox -

http://www.rockpapershotgun.com/forums/images/misc/quote_icon.png Originally Posted by 20phoenix
Hi Edgar when are you free - the next couple of days will be the easiest as I can schedule fixed times but after 4pm Sunday although i'm still free theres a larger risk of adhoc domestic activities throwing a spanner in the works



hi Phoenix. Sorry for not getting this together. I'm away now, but will be able to play in the early new year. There's a slim chance I'll be able to play earlier so I'll keep an eye on steam to see if you're about. Cheers . Edgar

President Weasel
29-12-2012, 02:51 PM
Cheers, let me know by tomorrow if you were able to get in touch with him.

desvergeh
29-12-2012, 06:03 PM
There are two games outstanding from week 1:

AgP vs Desvergeh in Div D
20Phoenix vs Edgar the Peaceful in Div K

I'll be moving these divisions on tomorrow unless there's a post that says you're about to get your games in. This is especially a shame as K is the division that was created specifically so that Edgar could play this season.

Apologies, but sick cat has prevented me from getting the game in. Happy for AgP to get the win, and future games should be no issue.

Heliocentric
29-12-2012, 06:33 PM
Day 1 the shia--? I'm waiting for day 3, faster, faster, emblooden your bowls.

President Weasel
29-12-2012, 08:38 PM
Groovy initially said there was about a week's potential extension, so if you can get your games in soon I am happy to wait. Will you be able to play in the next couple of days? Otherwise I think we might as well roll on to week 2.

AgP
30-12-2012, 02:29 AM
Apologies, but sick cat has prevented me from getting the game in. Happy for AgP to get the win, and future games should be no issue.

I think that a draw would be a fairer result as we both made a genuine attempt to play the game and have both been busy at different times, so couldn't find a suitable window; 0-0 would be the right result.

20phoenix
30-12-2012, 11:05 AM
Groovy initially said there was about a week's potential extension, so if you can get your games in soon I am happy to wait. Will you be able to play in the next couple of days? Otherwise I think we might as well roll on to week 2.

Edgar got in touch this morning and game is scheduled at 8:30 tonight.

Jiiiiim
30-12-2012, 01:25 PM
Palindrome check the groups!

President Weasel
30-12-2012, 01:26 PM
I think that a draw would be a fairer result as we both made a genuine attempt to play the game and have both been busy at different times, so couldn't find a suitable window; 0-0 would be the right result.

Okey dokes, I'll move it on around 10.30 this evening with the other division, unless you let me know you've managed to schedule a game for today or tomorrow. A draw does seem fairest.

Everybody please schedule your week 2 games; some people have already played week 3!

palindrome
30-12-2012, 04:34 PM
Palindrome check the groups!


I didn't realise that we had started :)

smaug81
30-12-2012, 05:26 PM
JayTee and I just finished our Div. B match with a 1-1 tie. I believe that means we're ready to be rolled on.

Primary things to note about the match are the hilariously ineffectual blocking by both sides through most of the game, and the one solid injury all match long being a -1MV on a level 4 TG, who must now be retired. Ouch.

As I remarked to JayTee during play, Nuffle was feeling whimsical this morning.

JayTee
30-12-2012, 05:26 PM
Division B

Irrelevant Illnesses (Nurgle - Smaug) vs The Dead Comic Society (Khemri - Me)

1 - 1

I'm too tired to do a proper writeup, it's 3am, but once again my Khemri failed to do much in the way of damage (3 stuns I think all match, one from a failed Dodge and one from a failed GFI) so consequently the game plan of 'Hit things because we can't run, throw, catch or dodge' failed. They also managed to take a KO, 3 injuries (2 regened), and about a bazillion stuns so clearly forgot to wear armour.

A level 4 Tomb Guardian takes a career-ending -MV injury and will get booted and replaced as soon as possible. Joy.

Turns out I really can't roll block dice or armour dice. Definitely time to seriously consider chucking this team in the bin. I know it's just luck of the dice but this is just really annoying.

Smaug had his fair share of piss-poor luck, managing a snake-eyes on a crucial GFI and his Beast spending what seemed to be half the match being Stupid, but he definitely rolled a lot better Block dice in the second half than I did. Stupid blue arrows...

President Weasel
30-12-2012, 06:10 PM
Div B moved on to day 3.

20phoenix
30-12-2012, 10:36 PM
The angry reindeers beat Edgars elves 1-0. In related news the reindeer world is in mourning at the untimely death of Blitzen. Rumour has it Rudolph is pissed

Janek
30-12-2012, 11:18 PM
The angry reindeers beat Edgars elves 1-0. In related news the reindeer world is in mourning at the untimely death of Blitzen. Rumour has it Rudolph is pissed

Vasodilation from heavy drinking would explain the red nose...

Web Cole
31-12-2012, 12:31 AM
Last game of Division I Week 2 is played. 2 - 0 to my HElfs, a well fought game from Machination, but the dice seemed biased on my side. Could have been a different game a few times, including a painful moment where I let my thrower get Blitzed but the Ghoul failed the GFIs and injured himself.

President Weasel
31-12-2012, 03:50 PM
Division K week 2

Bad Santas (Pres Weasel) vs Reindeer Games (20Phoenix)

Gathering every dwarf into a huddle in order to foul Rudolph the Red Nosed Minotaur worked well, up to a point. He was fouled off the pitch and out of the game, but the chaos mans shuffled the ball carrier to the edge of the gaggle of dwarfs and then blitzed him down. Even worse, they (not for the first time) showed remarkable elfiness, scooping up the ball and getting away from the dwarfs for a touchdown.

Worse was to follow, with the chaos mans again scoring on my drive (curse their elfy ways!) and going into the dressing room 2-0 up and with them to receive in the second half. The game looked out of reach, but a blitz put it tantalisingly just within reach. It's not the despair that kills you, it's the hope - the ref even moved the clock back a turn after the dwarfs scored, and with a handful of turns left and only 7 chaos against 10 dwarfs the draw looked a possibility. That's how it stayed until the very last turn, with a last, despairing, ag3 blitzer GFI's then picks up in a tackle zone then dodges then does a short pass failing at the GFI part, before we could find out if the legend of the dwarven passing game had any truth to it at all.

For a game involving dwarfs this was surprisingly action packed and enjoyable, so much so that I didn't even mind losing.
(Although I would have loved to get more BHs instead of all those KOs; think of the SPPs!)

20phoenix
31-12-2012, 05:14 PM
Division K week 2

Bad Santas (Pres Weasel) vs Reindeer Games (20Phoenix)

Gathering every dwarf into a huddle in order to foul Rudolph the Red Nosed Minotaur worked well, up to a point. He was fouled off the pitch and out of the game, but the chaos mans shuffled the ball carrier to the edge of the gaggle of dwarfs and then blitzed him down. Even worse, they (not for the first time) showed remarkable elfiness, scooping up the ball and getting away from the dwarfs for a touchdown.

Worse was to follow, with the chaos mans again scoring on my drive (curse their elfy ways!) and going into the dressing room 2-0 up and with them to receive in the second half. The game looked out of reach, but a blitz put it tantalisingly just within reach. It's not the despair that kills you, it's the hope - the ref even moved the clock back a turn after the dwarfs scored, and with a handful of turns left and only 7 chaos against 10 dwarfs the draw looked a possibility. That's how it stayed until the very last turn, with a last, despairing, ag3 blitzer GFI's then picks up in a tackle zone then dodges then does a short pass failing at the GFI part, before we could find out if the legend of the dwarven passing game had any truth to it at all.

For a game involving dwarfs this was surprisingly action packed and enjoyable, so much so that I didn't even mind losing.
(Although I would have loved to get more BHs instead of all those KOs; think of the SPPs!)

Well summarised. The reindeer had clearly spent their free time between christmas's practicing elfy blood bowl play as they succeeded a string of dodges, pick up's in TZs and the like in the first half. Second half was more like Custers last stand as an ever shrinking band of brave reindeer huddled together for protection from Santas wrath. In the end sticking bodies around the ball worked as it delayed the dwarves just enough to hang on for the win

Delusibeta
01-01-2013, 04:50 PM
Division J

Street Sweeping Scrubs (Delusibeta) 0 - 3 Gentlebeasts (mrpier)

Evidently I did something in the past couple of weeks to anger Nuffle, since I got a whole heap of bad dice rolls and got far more ones and twos than the theoretical average. This manifested itself in various ways, including a complete and total inability to pick up the ball, including a sequence in the second half where I fail to pick up the ball four turns on the trot. Nuffle made his presence felt in the kickoffs too, both halves starting with the Gentlebeasts getting an extra turn (and indeed they succeeded in killing one of the Street Sweepers before regulation play began, aided and abetted by my apothacary). I'd freely admit that I don't know much in the way of tactics, and made quite a few newbie errors that mrpier will probably list in detail, but still, if you wind up with one dead, one KO'd and one sent off, it's not going to be an easy time. Replay's up on BBManager for your amusement, and here is the stats:
http://i.minus.com/icxC2xMpKesq0.png

Frankly, at this rate I might as well reboot my team for next season.

mrpier
01-01-2013, 05:28 PM
Division J

Street Sweeping Scrubs (Delusibeta) 0 - 3 Gentlebeasts (mrpier)

I'd freely admit that I don't know much in the way of tactics, and made quite a few newbie errors that mrpier will probably list in detail,


Well, yeah you did, but that's ok. List of errors follow :-)

I could probably have been more helpful during the match but I'm always unsure how people will react to advice, and I'm not the fastest typist either so most of the time would have been used up by me typing.

First of all, you absolutely need all four blitzers when starting a human team, catchers can wait. Take a look at bbtactics.com for tips on starting a human team.

Starting formations was ok, but you set up players too close to the sideline giving me a chance to blitz/surf them over the sideline with my frenzy minotaur on every setup.

A little bit better protection of the ball before you try to pick it up, so there's no disaster when your sure hands thrower fail the pick up for the fourth time, of course any coach can get in trouble when that happens. If you think you have the ball somewhat safe consider waiting with picking it up until you have done other safe actions and two dice blocks.

And as I think I mentioned, you dodged way too much, even with elves I wouldn't have attempted all those, at least not as an early action in a round.

Lastly don't be discouraged by some bad luck and rookie mistakes and best of luck to your future bloodbowling :-)

Heliocentric
02-01-2013, 03:22 AM
On a mobile, don't dare edit the sheet. My Slay Belles beat Edgar's Mr. P's Wafer Thin Mints 3-0 in division K.

It was an exercise in what happens when you can roll nothing but defender stumbles and you have no tackle vs amazons. Additionally, I surfed both blitzers by turn 3 and they didn't come back until much later.

5 or so other elves got crowd surfed that first half. Some chain blocked others blocked then blitzed, others blitzed then blocked.

Regardless, despite only managing to even knock amazons down on turn 11 due to terrible bloc dice the elves dealt 2 mng (1 apo to bh) and the elves only received 1 mng(caused by a gang foul REPRESENT).

Edgar, please take my and nuffles apologies.

kwisatz
02-01-2013, 09:13 AM
Hi, juuust checking can I join the Division of Death?

Heliocentric
02-01-2013, 10:18 AM
Hi, juuust checking can I join the Division of Death?

How's your baseline liver function?

20phoenix
02-01-2013, 12:03 PM
Anyone know whats happened to Snoozer? Sent him a PM but he hasn't been online for two weeks

Zoraster
02-01-2013, 01:11 PM
I seem to recall Snoozer did declare questionable internet access while away for the holidays. Even if I'm imagining it it has quite a good chance of being true given the time of year :)

kwisatz
02-01-2013, 03:49 PM
How's your baseline liver function?

Hic..whaawhatt? Yessh fine as steel aye.

Heliocentric
02-01-2013, 04:21 PM
Hic..whaawhatt? Yessh fine as steel aye.

Welcome aboard. Add yourself to the bottom of the spreadsheet, name,race,team name,blood type , a new season will start in a few weeks I think.

President Weasel
02-01-2013, 04:32 PM
3 weeks, probably - little over a week to finish week 2 (the "weeks" are about 10 days), week and a half to finish week 3, handful of days for groovychainsaw to calculate the promotions and demotions, and then you'll be assigned a new Division for the new season.
(Then it will probably be about a week until we can herd all the cats into the right boxes and actually start the new season's matches, grumble mumble mutter).

Speaking of the inexorable march of time, it is week 2! Get your week 2 matches scheduled and played please, gentlebeings.
Since Christmas has scrambled everything up anyway I am more than open to getting week 3 started early, so if your league has had all its week 2 matches played please let me know here so I can move the league on, then schedule and play your week 3 matches.

First league to get its week 3 matches done wins absolutely no prizes at all!

Edgar The Peaceful
02-01-2013, 11:46 PM
On a mobile, don't dare edit the sheet. My Slay Belles beat Edgar's Mr. P's Wafer Thin Mints 3-0 in division K. It was an exercise in what happens when you can roll nothing but defender stumbles and you have no tackle vs amazons. Additionally, I surfed both blitzers by turn 3 and they didn't come back until much later. 5 or so other elves got crowd surfed that first half. Some chain blocked others blocked then blitzed, others blitzed then blocked. Regardless, despite only managing to even knock amazons down on turn 11 due to terrible bloc dice the elves dealt 2 mng (1 apo to bh) and the elves only received 1 mng(caused by a gang foul REPRESENT). Edgar, please take my and nuffles apologies.This is very generous reading of the game.Helio's Amazons were brutal, yet informative - an unusual brew: They mercilessly slapped my fey, naive elfmen around, while telling them exactly why they were doing so, and advising how to avoid such a pasting in future. Thanks :p

Everblue
03-01-2013, 03:09 PM
Has the view on Khorne teams changed in the months since their introduction? Any chance of them being allowed in the Divisions? All the other online leagues have them...

mrpier
03-01-2013, 03:36 PM
For what it's worth they don't seem especially broken to me, and I wouldn't mind seeing them included in the RPS leagues. Not that I would want to play them, I don't like all that frenzy.

NieA7
03-01-2013, 04:14 PM
The Bloodthirster is an unstoppable machine built from death and broken dreams, but based on a few matches against Khorne they don't seem so bad apart from that. Certainly when I finally fouled one out of a match the rest of the team crumbled almost instantly. This was against random coaches in Nagg though, it's always possible they just weren't very good.

Machination
03-01-2013, 05:36 PM
Slay City Slayers vs. These Go To Eleven (0-2)
Division I

Terrible play on my part, coupled with smart play by my opponent led to a blow-out against ELVES of all things. FANCYPANTS ELVES. *shakes head in disgust* Need to recover from this losing streak. I knew the game would go badly when in the first turn a Wight went down with a broken jaw on a one-dice block. We didn't even kill anybody, though not for lack of trying.

Particularly memorable was the opportunity to sack his thrower deep in his half (for what would have been possibly a 1-1 draw), but failed due to a GFI roll - and re-roll, failing.

Before next game I intend to sacrifice 100 cheeze-its. This will sway the gods to my side.

Division I can be moved to week 3 I believe.

Machination
03-01-2013, 06:01 PM
Has the view on Khorne teams changed in the months since their introduction? Any chance of them being allowed in the Divisions? All the other online leagues have them...

Personally, I am opposed.

For Bloodthirster - the combo of Frenzy and Juggernaut to start with and top it off with Claw and Regeneration. Expensive but not expensive enough. Compared to the Yeti, 40k extra for more MV and AV, Regeneration, Horns and Juggernaut instead of Disturbing Presence. 40k more just for those skills wouldn't have been enough...this is the best Big Guy in the game.

The Bloodletter - 80k for a 0-4 positional with Horns, Frenzy and Juggernaut, plus the advantage of General, Agility and Strength access all on one player - these will be awesome, if fragile. They're also extremely important because they don`t have Frenzy - these are the Pestigor/Norse Runner equivalent, and probably the most important pieces on the team. I don`t like GAS access AND regen AND apoth on these guys - would be hard to permanently kill or even injure. These are the balance problem.

From a pure maths standpoint, the players are undercosted. I know there are other examples, but this is the most egregrious.

Top it off with also being able to take an Apothecary (with some players having regenerate) I'm really not a fan of this roster. Oh, did I mention they get passing access..

However, if we decided to include them, I`ll go along; I would though consider rebooting as a khorne team :)

Squiz
03-01-2013, 06:17 PM
Has the view on Khorne teams changed in the months since their introduction? Any chance of them being allowed in the Divisions? All the other online leagues have them...As long as they stay out of the RPS Open, I do not care too much. However, there is still a lack of stats on their performance in higher TV matches, so I guess we won't see them all too soon here in the Divisions.

Everblue
03-01-2013, 06:18 PM
All the criticism of the roster (mine included) that I've ever seen is theorycrafting. Just try the team.

Blitzing with a big guy is a mugs game and only for beginners. The bloodthirster is a trap - built for blitzing but failing 1 in 6 blitzes due to WA and with loner to boot. Yes, it is the best big guy in the game - it is designed to be (the designer Dode74 has said that several times) - but what's good about him is his staying power and claw access, not the blitzing skills.

The bloodletters are indeed great, but are very fragile and easily targeted.

None of the leagues I have seen where the roster is active has a Khorne team doing well. I've seen a couple with winning records but most have losing records. The FOL stats apparently show that the team actually gets weaker as TV rises to about 1800 or so, since everyone else is getting guard while you get block, and has a win percentage on a par with Khemri.

It is speculated that above 2000 TV the roster will get better, but that's only speculation at this stage since there isn't reliable data to back it up. In the divisions we play a game every two weeks (ish - I've played 18 since May 2012), and it's going to be six months at least before anyone is anywhere near 2000 TV with a Khorne team. That's plenty of time to see how other leagues get on and if there's a long term balance problem.

President Weasel
03-01-2013, 06:40 PM
I do not approve of them. They're not a 'proper' team, they're something Dode came up with on the back of an envelope. I say we give it at least another couple of seasons; there are plenty of other teams people can take in the meantime.

Screwie
03-01-2013, 07:03 PM
I'm not going to make any bones about it, I hate them and I don't want to see them. However my objections are mostly grounded in nerdy subjective reasons, so I will pass on this debate and go with whatever the final decision is.

Although do expect me to call everything on your team by the wrong name (http://www.rockpapershotgun.com/forums/showthread.php?4848-Chaos-Edition&p=218623&viewfull=1#post218623), and to bristle with disapproval whenever I have to face you.

Squiz
03-01-2013, 07:35 PM
All the criticism of the roster (mine included) that I've ever seen is theorycrafting. Just try the team.Not criticising, just pointing out what you have also observed: lack of data.

Personally I don't like them, since they are not part of BB canon / ruleset. The only reason we see them implemented is that the new edition needed something to attract new buyers. It's not even called the Khorne Edition! I would have instantly bought the new iteration of the game if Cyanide had included 10-15 new Star Players instead of an unofficial new team.

President Weasel
03-01-2013, 08:26 PM
What Squirrel said. The other teams have two decades of playtesting against each other, and of repeated tweaks to attempt to balance them against each other. This new team is an exercise in theorycraft and guesswork and looks-coolery with no data on how they balance long term; we've also no real idea how their existence alters the balance of the other teams in their eternal game of Rock Paper Scissors Spock Lizard.

However much bah-humbuggery and yah-booery I indulge in, if Groovy says they're in from next season I will mutter a little then accept it and get on with my life :)

Everblue
03-01-2013, 08:38 PM
if Groovy says they're in from next season I will mutter a little then accept it and get on with my life :)

Seems fair!

cyberpunkdreams
04-01-2013, 12:15 AM
What Squirrel said.

+1. I'd have been much happier to see the full complement of star players, the special play cards, or both. If they had to include a new team, the significantly-tested if unofficial Bretonian team would have been good, although I guess GW might have blocked that and it didn't fit with the Chaos theme.

Janek
04-01-2013, 12:35 AM
Chaos Pact would be the more obvious choice, and wouldn't even need significant new assets - all the players already exist in some form (dark elf, goblin, skaven, human lineman, ogre, minotaur, troll) and wouldn't need much more than a reskin and some pretty mutations made for those who don't already have them.

I mean I don't particularly like Pact in terms of balance (the linemen are exactly the same as humans except they've also got strength/passing/mutation access on singles, buh?), but aside from minmax clawpomb cheese I haven't seen any indication (on Fumbbl at least) that they're all that good in long term competetive play.

NieA7
04-01-2013, 12:37 AM
While I agree that Khorne are a bit dull (especially at the price of Slann and Pact, not to mention the missing star players) I don't go along with the lack of playtesting argument - that would mean there could be no new teams ever, except possibly the Bretonnian's, because nothing else has been tested anything like as long as the canon teams. Everything's new at some time, it's often interesting to mix stuff up a bit and see what comes out.

Heliocentric
04-01-2013, 12:45 AM
My suggestion that is 10 times more fun than "lots of frenzy and passing skillz lolz"

Tzeentch bloodbowl team would be the best Bloodbowl team. It would be allowed to take up to 2 of the opponent players as inducements paying double the players value but snatching them from his opponent temporarily(additionally they will be loners for the match). The actual players would be:
rather dull for linemen called Followers(0-12) (mv6, st3,ag3,av7,access G-APSM),
but the specialists would include with
Disc(0-2) (mv8,St4, Ag4, av8,leap, long legs, no hands AS-G(no P or M access so no leader, G access is the only thing on doubles)
a few Acolytes(0-4) (mv5/6,ST3,AG3,av7 hypnosis(not overly effective at ag3), fend G-APSM)
Blue horrors(0-4) (stunty, st2, ag3,Dodge GA-PSM)

But key is the face they can induce opponents players. Steal a gutter runner and flank him with a pair of discs, maybe a star thrower, they'll need to hit him to deny you using him.
Adding to that Screwies:

I'd like to see the horror-splitting theme handled in some way, preferably not as boring Regen either - give the team a reverse undead/Nurgle recruitment rule whereby your team roster is given a free pair of blue horrors (stunty runners/catchers) whenever one of your own pink horrors (linemen) is killed.

Better, more interesting and less cheesey than khorne as it stands.

groovychainsaw
04-01-2013, 10:55 AM
Well, from the above discussion the majority seems to be against Khorne, so I think we'll leave them out for another season. Personally, I don't think they are much of a threat at low TV, but as has been mentioned there's less experience of them at high TV and all the frenzy, mutations and wide skills access could lead to some interesting builds.

I'd feel particularly bad/unfair if someone ran them for 4-5 months in this league and then we banned them for being too powerful at 2000TV (!), so for that reason I'm being a little cautious, but I'd like a bit more data on them in 2000-ish TV battles first :-). We will, of course, reconsider them each season as we find out more about them, but they really are a bit 'young' as a team for now I think.

Feel free to disagree with this though :-), and if you can push the consensus the other way, I won't object to them joining us, but the feeling seems to be against Khorne right now from our most experienced coaches.

Everblue
04-01-2013, 11:16 AM
Fair enough, opinion does seem to be against me!

(A point of order though - they have no mutation access on the team.)

Squiz
04-01-2013, 12:04 PM
Better, more interesting and less cheesey than khorne as it stands.I fail to see the cheese in the Khorne roster, at least at low TV. Woodelves are what I would call cheesy, but this?

Heliocentric
04-01-2013, 12:15 PM
Okay, now add 200TV of block and +ag on a line manager with pass, still feel dairy free?

Squiz
04-01-2013, 12:58 PM
Hey, if I get to choose +stats, why not go with a +ST on a wardancer? With 160TV after the +AG, I suspect you would go for 8x Block on 2 Heralds, 4 Letters, 2 Pitfighters? Honestly, I'd rather go with a bit more Guard to work against Frenzy traps. No ST4 means that Frenzy can be quite dangerous when not supported.

Also, no M access on the team means that you won't have an easy time in the attrition game against Dwarves, Orcs, Chaos Dwarves & Co. .

I still don't see the cheese.

Edit: Hell, I say let them in after 2 more DoD seasons, just to see how it goes. If anyone wants to give them a try, let them. How many 2000+TV teams are there in the Divisions?

Elesium
04-01-2013, 01:48 PM
Any ETA on Div H? It seems weeks since I've played my last game...

Everblue
04-01-2013, 02:03 PM
Okay, now add 200TV of block and +ag on a line manager with pass, still feel dairy free?

Yep. Passing access is ridiculous - who are you going to throw it to? You have no AG4 receivers and while you do have agility access for catch and diving catch, putting either of those skills on a letter is ludicrous given your need for block, guard and grab.

And if you add 200TV of block, to be a fair comparison you have to set that against your opponents who will be getting guard and mighty blow as their normal skills from that same 200TV.

There is a roster - Savage Orcs - which is quite similar to this one - see http://www.midgardbb.com/MBBLTeams/SavageOrc.html . This roster has apparently been used in several large play-by-email and TT leagues for years. You see that they have ST 4 players available to break the line, so do not need to use their blitz, and so I think they are better for it.

Try the team. It starts out shit and gets worse as TV rises, and while there's speculation that it may become competitive (competitive, not overpowered) at high TV, there's very little evidence for that so far.

That said, most of the objections appear to be on look-and-feel grounds rather than balance, which is fair enough I guess. I would just say that players have been using new rosters in TT games for years. A quick net search reveals Chaos Halflings, the aforementioned Savage Orcs, Bretons, etc etc. Those are added without years and years of playtesting (the playtesting occurs after they've been added) and people are happy to play them. Not sure why there's all the hate for Khorne.

Squiz
04-01-2013, 02:44 PM
It's like with any inofficial or house rules. They usually reflect a consensus of a group of players or community on changes to an established system of rules that everyone feels comfortable with, so these changes often come from within that group. At some point it all becomes a bit silly of course, since you could argue that for Cyanide's game, the Khorne team is an official team.

Screwie
04-01-2013, 03:56 PM
A lack of consensus is at least part of the problem. No one asked for this team, especially when there were other older teams we were expecting instead (as well as star players, special plays, etc).

Just as we didn't ask for it, unlike other teams in development there are no avenues for feedback that might resolve our issues. We're unlikely to get another version of Blood Bowl or any major patches on Cyanide's game. The video game is not the evolving landscape the tabletop or even the FUMMBL game is, it's the final product. This version of the team is the version we're stuck with.

Everblue
04-01-2013, 05:43 PM
Although I guess it may all be moot anyway. Cyanide's only bug fixer (pmcc) for this game is leaving the company very shortly, they are having to moving the server to a new company too as their current host has ended the contract. How long will the servers be open anyway?

Grump grump grump.

Screwie
04-01-2013, 05:53 PM
Aye, the eventual fate of the Khorne team may well lie in the hands of the tabletop fans when it's all said and done. If it isn't being picked up there then it might just vanish with the video game, eventually.

Grump grump indeed.

Has anyone considered what will happen once we lose the game servers? I believe there are people who have set up private leagues somehow - and with mods, even. Or, we could hop onto FUMBBL.

Heliocentric
04-01-2013, 05:57 PM
I'd be more than happy to allow Khorne if I believed that if found unreasonable they would be removed, even if influential community members played as the team.

I think that players of the team could hold on for dear life, I know I get attached to my teams.

20phoenix
04-01-2013, 09:17 PM
Although I guess it may all be moot anyway. Cyanide's only bug fixer (pmcc) for this game is leaving the company very shortly, they are having to moving the server to a new company too as their current host has ended the contract. How long will the servers be open anyway?

Grump grump grump.

The interesting news folks is......

New server has live viewing mode!!

Testing it right now - seems to work fine

Dolphan
04-01-2013, 09:49 PM
My cursed Helfs notched up another defeat, 2-1 to Kapouille's halflings. Largely a series of incredibly bad rolls on both sides, including one of Kapouille's treemen re-rolling skull-skull-bothdown to skull-skull-skull at one point!

Kanesuke
04-01-2013, 10:00 PM
Div J
The Undead Generation (Kanesuke) 2 - 1 The Ball Curse (Rotekian)
A close fought battle, with Nuffle ultimately deciding the winner.

The first touchdown was Rotekian's Dark Elves forcing a failed dodge from a ghoul and carrying the ball back for a TD. A counter drive up the gut, with a little good fortune in dodge rolls resulted in an Undead TD on their final turn of the half.

The Dark Elves received the kickoff for the second half and gradually made their way downfield, caged up. They got caught around midfield, before a turnover (I didn't catch what happened exactly) gave my ghoul a fortunate pickup with open field ahead of her.

Thank you to Rotekian for a good game, a draw would probably have been a fairer result.

Alistair Hutton
04-01-2013, 10:36 PM
(Wink5000) Death Vengeance of Doom 2 - 1 Altdorf Army (Alistair Hutton)

The first half was a brutal 8 turn grind by the winkster Injuring humans left and right. In fact the game started with a rock badly hurting one of the armies players. Then I managed to waste an Apothecary on Bertolf Grayland's brother (unlevelled, no SPP catcher) as it thoght it was Bertolf (over 100 SPPs). This came back to bite me when Arnuld Screamer, original draftee of the Army, 53 games played was killed later in the game.

The Army got it's own back gang fouling Sibil the Lizard Star Player out of the game.
And then scored a beautiful one turner to take it to 1 - 1 at half time.

All I needed to do was to construct a 8 turn drive to win the game and thus promotion. Then I realised I hadn't actually constructed and 8 turn drive in about 30 or so games.

I sensed an opportunity to construct a cage in Doom's half but the plan failed at the first hurdle when my Ogre Bonheaded so I fell back on trying to pull off a 2 turn touchdown and dropped my thrower back. Doom ran Lizards into my backfield and marked up my 4 players in his half. A wizard Lightning bolt knocked my thrower down but not out and he pulled himself off the ground, picked up the ball, pushed himself to the limit if his range and long bombed the ball to a Blitzer who was covered by a tiny Skink.

A tiny Skink who intercepted.

Death formed a two lizard cage on the side line and marked up my players. The only option was for Grayland (Bertolf) to make a string of dodges, including a 5+ to make a 1-die blitz against the Skink pushing him into the crowd and sending the ball centre field. My thrower once again pushed himself to the limit of his movement - scooped up the ball and sent a regulation pass to an unmarked Catcher who fumbled it.

A Skink recovered but was put on his scaly arse and the Army put 3 players round the ball. The lizards scraped two off and then the dreaded Man Skink made his appearance, scooping up the ball under the nose of the final player. Nothing could be done, a desperation 2d block against was a double skull.

Wink won a deserved 2-1 victory to gain promotion to the Champs division and the Army is once again relegated and fall short of the Champs.

Crazy second half - end 7 humans vs 8 lizards.

Heliocentric
04-01-2013, 10:46 PM
Hey Dolphan, any crippling injuries? We need to play our game, ideally before you come to terms with getting beaten up by flings.

groovychainsaw
04-01-2013, 11:58 PM
RIGHT! Week 2 has finished. And.. .we're doing pretty well, with most games played despite the xmas shenanigans. I'll give any outstanding games the weekend to get sorted, let me know if you think it's gonna take more than that.

In other reports, I narrowly beat screwie's delvers this evening, my mighty blow+tackle players finally working out what those spikes all over their armour was for. % injuries and a fair number of KOs made it hard for scrwewie, bright sun ruining his drive in the first half and only-having-8-players ruining any efforts at cracking my ALL-GUARD(TM) cage in the second as I slowly wandered up the pitch, bashing elves all the way. I think there were 5 left by the end. Of course, elves being elves I survived a narrow CRAZY-BLITZ of a dodgy elf late in the second half but recovered the ball for a 1-0.

http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=206696&lang=en&bg=orca

So, on to snoozer's dwarves for the final game of the season. Less bashing from me, I think. I gave a blitzer grab on top of block, guard, tackle, as I'm now trying to collect all the skills in one team :-).

chadsexington
05-01-2013, 04:03 AM
Any ETA on Div H? It seems weeks since I've played my last game...

Playing the last game tomorrow ;)

palindrome
05-01-2013, 10:34 AM
Jiiiiiiiiiiiiiiim and I played our Div G match last night, though we may as well not have.

Basically nothing happened for the entire 16 turns except that Jiiiiiiiim managed to score on turn 15 and one of the crowd was so bored he crippled one of Jiiim's linewomen with a well aimed brick.

Track and Field 1-0 S'cald

wink5000
05-01-2013, 11:40 AM
(Wink5000) Death Vengeance of Doom 2 - 1 Altdorf Army (Alistair Hutton)


One of the toughest matches I've had in this league and it was against hu mans! AH played well and this could have ended the otherway around aswell. Biggest mistake for me was the failure to notice the one turn TD capability of the human catcher who ofcourse capitalized on it for 1-1. Anyhow very enjoyable game overall!

Alistair Hutton
05-01-2013, 12:31 PM
One of the toughest matches I've had in this league and it was against hu mans! AH played well and this could have ended the otherway around aswell. Biggest mistake for me was the failure to notice the one turn TD capability of the human catcher who ofcourse capitalized on it for 1-1. Anyhow very enjoyable game overall!

At TV1000 I like nothing more than facing off against Lizardmen, who are limited with with no handling or blocking skills. The plethora of human re-roll skills really give them the edge. Once there's some development though those Sauruses become monsters and the Skinks are slippery bastards. Even though there was a 400 TV gap between us I was worried.

I think my worry caused me to over commit on your drive, and then I forgot about your wizard on my drive. So lucky he only knocked over my thrower. But those turns of madness with the ball intercepted, crowd throw, loose thrown fumbled picked up knocked dow and finally recovered by Man Skink were just crazy nuts. I thought I had it twice. I now realsie I should have picked up the ball with Grayland and handed it off rather than just stood over the ball. But that's a pure hindsight call. Seemed like the right move at the time.

mrpier
05-01-2013, 01:46 PM
Could a kindly admin roll on Div. J please?

JayTee
05-01-2013, 01:53 PM
Just lost 2-0 in a completely fucking nuffle match against Mr Weasel.

Too pissed off to post about it, I'll leave the gloating to him.

President Weasel
05-01-2013, 02:20 PM
Division B Week 3

Red Skull Reavers (Chaos, Pres Weasel) 2 - 0 Dead Comics Society (Khemri, JayTee)

He's not wrong there. The game was effectively over by around turn 10, despite JayTee not doing anything on the pitch that anyone could point to as bad play. His tomb guardians, despite being impressive on paper (one of them has strength 6!), failed to break much armour on the pitch or achieve more than a stun on the few occasions they did. The Reavers, on the other hand, were having a good day with the armour dice, and even though the khemri regenerated a surprising proportion of the injuries it still left them off the pitch (I think the only one they failed to regen from was a broken collar bone to a low SPP blitzer). Also the tomb guardian who was KO'd early in the first half slept through the entire rest of the game, which tilted the strength scales nicely in my favour.

I went into the second half one nil up and kicking to the Khemri, expecting the usual unstoppable grind with tomb guardians smashing my players aside as I fruitlessly try to stop them. I took a short kick, partly to try to keep the ball away from his kickoff return player, and partly in the hope that I could bum rush the ball before he could pick it up and form a proper cage - and I got a blitz. Since I was already planning to rush the ball I had my entire team set up forwards, and I managed to get about two thirds of a cage around the ball before it had landed. Nuffle even gave my sure hands player a 6 for the catch to rub it in; it really wasn't JayTee's game.
He did manage to get the ball carrier down, but the ball spilled quite kindly for me and I got it back and kept it for the rest of the game while JayTee's team got whittled down by the chaos. The last 6 or so turns can't have been any fun for JayTee as he had fewer and fewer players, and the Khemri's abysmal agility gave them little chance of getting free and hitting the ball player. They did manage to foul Professor Brian Cox, Str 5 chaos warrior and TV science presenter, off the pitch, but he was just badly hurt and I was happy to see him get out of a Khemri game without being stat injured.

My minotaur, bought in a fit of depression after another poor season and called "NOTHING ELSE HAS WORKED", had one of his best ever games - so I thanked him by firing him. 2110 TV is frankly ridiculous, and I shouldn't need him next season. When the dice are with you, they're with you - I rolled double 6 on War Face's level up, and now have two Str 5 chaos warriors.

It's promotion time again in the Red Skull Reavers rollercoaster ride through the Divisions.

http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=206793&lang=en

Dog Pants
05-01-2013, 02:37 PM
Div A will have to be defaulted I'm afraid. Jarvis asked to pass before New Year due to illness, but I've hung on mentioning it here to give him maximum opportunity to change his mind if he started feeling better. Unfortunately he hasn't so please roll us on to day three, and get well soon Jarvis.

20phoenix
05-01-2013, 04:25 PM
Division 2 - Global Warping 0-1 Dwarven Giants

A depressing game for the rats. First half saw half the team depitched in KO's, no realistic shots at the carrier and a wizard going 0/3 on knockdowns. However Snoozer gave up a surefire TD attempting to handoff behind a screen and my big hand rat whisked it away. There was still a chance for a score but the rats had done enough the previous turn and Snoozers freak runner fumbled the pass.

Second half the rats spent a couple of turns trying to get something free downfield to get their noses in front but the dwarf defence was solid. However a few turns in the dwarf defence had mostly shifted right and the skaven dived down the left with the ball in the hands of the thrower and most of the rest of the team running interference. A slightly fortuitous 1d block snapped the neck of the blodge vermin and with the team mostly tied down the thrower had to go right to the sideline caged by two gutters. A similarly fortuitous 1d block freed up another gutter and got the freak runner marked up. However this didnt stop him making multiple dodges and GFI's to surf the thrower. With the ball landing by a dwarf and the team all marked up it was hero play time and the AG5 runner made his own set of multiple dodges to pick up the ball but failed the pass to an unmarked AG2 linerat who would have scored (a pass blocker made it more difficult by marking the receiver but itwould have failed anyway) Freak runner swooped in and scooped up the ball, firing a pass to a blitzer waiting downfield and that was the game.

Probably could have won had I planned the turn following the thrower surf better but I didn't so I didn't. After consecutive seasons against them I pray to Nuffle I don't face them again next season. Dwarves are a bad matchup for Skaven but these stat adjusted freaks are horrendous! 5 SPPs from the match and they fell on a rookie linerat didnt exactly cheer me up either

Heliocentric
05-01-2013, 07:54 PM
The "Tzeentchian Spirits" Faced the other (high)elves "All the shinies", they had more loners(1 vs 3), we had more blodge(3 vs 1), I was quietly confident. Early on he used up his wizard knocking out a lineman, and that didn't stop me scoring.

But his Blodgeman could do no wrong, time and time again he would blitz himself free or dodge to a score, Its not like I didn't score myself but I couldn't stem the tide, it wasn't even a game of disgusting helf passes, indeed every pass was a safe 2+ which might as well have been a handoff.

So, then in the last few turns when I sit a 4 elf cage on his blodger(including 2 blodgers) I dared hope he'd roll a push or a BD... or Tzeentch forbid some skulls. instead he manages a chain of 2 die blocks, all without rerolls and then dodges away to score... 3-2 to "All the shinies"... Yerp.

I should be glad I wasn't further injured I guess, a mv9 catcher took a niggle which I'm sure will hang over his career and a lineman took a retirable -st. And the good news was i took a much larger cut of the earnings and i can now buy my third catcher (named obsession) so I wont miss my injured one next match too much.


Most notably 2 of my linemen leveled up, previously I only had 1 lineman level and he got guard. These 2 were both regs, any suggestions? I'm thinking wrestle or block, maybe to stop them getting knocked over, but I guess dodge is okay about that too.

Everblue
05-01-2013, 07:58 PM
I always take dodge first on my high elves.

ChainsawHands
05-01-2013, 08:38 PM
Kick, if you don't have it.

20phoenix
05-01-2013, 08:43 PM
Depends how well developed the teams you're facing are - lots of tackle? Skip dodge and go for wrestle. Otherwise dodge is a solid choice to aid with repositioning and keeping your team vertical. Kick i'd rather leave for the backup thrower as it leaves your linos to do what they're made for - taking hits and getting in the way.

Heliocentric
05-01-2013, 09:09 PM
I'll hold off, until I see who I'm facing next season... Unless I face dwarves I guess double dodge.

Dolphan
05-01-2013, 09:21 PM
But his Blodgeman could do no wrong, time and time again he would blitz himself free or dodge to a score, Its not like I didn't score myself but I couldn't stem the tide, it wasn't even a game of disgusting helf passes, indeed every pass was a safe 2+ which might as well have been a handoff.


Well, actually my pass to set up the two-turn winner at the end was a 3+ :-P

Quite chuffed to finally get a win for my Helfs after 6 matches, especially after Helio scored on my initial drive despite me wasting the Wizard trying to stop him. Managed two-turn touchdowns at the end of each half when I really needed them, thanks to my heroic blodge blitzer.

Not enough for me to persevere with the team though. I'm rerolling with something a bit punchier next season.

mrpier
05-01-2013, 09:22 PM
First lineelf to get a normal skill is always kick for me.

potatoedoughnut
05-01-2013, 09:34 PM
Most notably 2 of my linemen leveled up, previously I only had 1 lineman level and he got guard. These 2 were both regs, any suggestions? I'm thinking wrestle or block, maybe to stop them getting knocked over, but I guess dodge is okay about that too.

For the first I'd take kick if you don't have it. Wrestle or dodge would be my standard, but side step is an exotic alternative (probably better if you already have some developed linos).

In other news Brain and I played our Div 1 day 3 game. Final score was 2-1 to my necros over his elves, but that doesn't really tell the whole story. The whole game was played in a blizzard and I manged to murder 3 of his players (apo saved 1) including his agi5 blitzer. With a steady stream of KOs and injuries I was able to stall in the first half until turn 8 (he recieved so only got 1 roll on KOs and chance to change weather) and in the second half I scored comfortably. Brain scored a 2 turn consolation TD on turn 15 and that was it.

http://bbm.jcmag.fr/BloodBowlManager.WebSite/ImageMatchReport.aspx?Id=206798&lang=en

The Brain
05-01-2013, 09:40 PM
Well it finally happened. My Pro-elf team, the mighty Masquerade Ballers have been killed! PD's Necro's now have two new players and I have lost my star blitzer (AG5, blodge, tackle, DT). I had decided that when I lost one of my blitzers (Along with my kicker, the only original team members) it would be time to hang up the teams pointy toed boots. I'm now polishing the pointy toed boots of a brand new Delf team to start the New Year with. Still AG4 but with a bit more punch and a little more armour. Now I just need to figure out how the hell I change the spreadsheet.

As for the match, PD won 2-1, killed three of my players (one apothed to BH) and generally tore me a new one. OUCH!

Edit: I've made changes to the spreadsheet for my new team which I think should be ok. I put in the new name and the race in {}.

President Weasel
05-01-2013, 10:34 PM
Div 1 matches validated. Div 1 have finished day 3! Well done, Div 1.

Delusibeta
05-01-2013, 10:56 PM
Well it finally happened. My Pro-elf team, the mighty Masquerade Ballers have been killed! PD's Necro's now have two new players and I have lost my star blitzer (AG5, blodge, tackle, DT). I had decided that when I lost one of my blitzers (Along with my kicker, the only original team members) it would be time to hang up the teams pointy toed boots. I'm now polishing the pointy toed boots of a brand new Delf team to start the New Year with. Still AG4 but with a bit more punch and a little more armour. Now I just need to figure out how the hell I change the spreadsheet.

As for the match, PD won 2-1, killed three of my players (one apothed to BH) and generally tore me a new one. OUCH!

Edit: I've made changes to the spreadsheet for my new team which I think should be ok. I put in the new name and the race in {}.

I'm fairly sure you did it wrong. AFAIK you're supposed to Z your old team and put the details of your new team right at the bottom with {curly brackets} and all.

laneford
06-01-2013, 01:59 PM
Problem with high elf lino with kick is he has be off the LoS to use it. Often not where you need him to be. That said, kick is phenomenally useful for any elf team.

Everblue
06-01-2013, 02:50 PM
I am thinking of kick on my defensive thrower, rather than a Lino. Otherwise it's hard to fit all 4 catchers on the pitch.

Zoraster
06-01-2013, 02:58 PM
Kick is quite a good fit on the Wrackle lino who you generally want off the LoS but it takes a while to get that combo and you'll normally have a guard or even a +stat lino taking that final spot on the field by then.

Alistair Hutton
06-01-2013, 04:54 PM
Kick is quite a good fit on the Wrackle lino who you generally want off the LoS but it takes a while to get that combo and you'll normally have a guard or even a +stat lino taking that final spot on the field by then.

The biggest problem I've found with moving to a 4 Catcher Human team is that I have no space for a kicker on my team anymore. I'm contemplating giving it to one of my unlevelled Catchers (and delaying by one level creating a new Wrestle, Dauntless safety).

leftfield010
06-01-2013, 07:58 PM
Week 2 game in group h has been played

chadsexington
06-01-2013, 08:02 PM
Played Leftfield in Div H for the final match of round 2.

Left's Pro Elves vs my Chaos Dwarves.

Left elects to kick off first. The kick is bad, allowing me to put it in the hands of a centaur and cage up on the line. My mino strikes hard and BH's a lineman on a bothdown to end the first turn.

Left spends his turns trying to get all of his players out of immediate danger while trying to limit my progress. By turn four I've managed to get into scoring position with the help of my centaur.

Enter the wizard.

A fireball blasts apart my cage, hitting 4/4, taking down the ballcarrier, the right side of my cage, and BH'ing my only sure hands player on the team.

This does not look good.

Left takes advantage of this and throws catchers downfield, runs in, scoops the ball, and launches it towards a waiting catcher, who flubs the catch.

Unfortunately, there is no way I can catch up and its easy for Left to walk in the TD.

1-0 Left's Pro-Elves.

Turn 6.

He kicks off right on my side of the LoS. Blitz. He throws both blitzers there with a half cage and grabs the ball.

Again, nothing I can do here as he throws an easy pass in for a 1 turn TD.

2-0 Left's Pro-Elves.

Halftime

I kickoff to left this time, and for some reason, forget I have to cover the sidelines. He pours elves through the gaps and easily gets a two turn TD.

3-0 Left's Pro-Elves.

Towards the final turns of the game I manage to get something going and grab the ball out of a scrum and hand it off to a waiting centaur who is able to bash his way through the defenders and make a lucky dodge.


Final: 3-1 Left's Pro-Elves.

GG

Alistair Hutton
07-01-2013, 02:11 PM
Well it finally happened. My Pro-elf team, the mighty Masquerade Ballers have been killed! PD's Necro's now have two new players and I have lost my star blitzer (AG5, blodge, tackle, DT). I had decided that when I lost one of my blitzers (Along with my kicker, the only original team members) it would be time to hang up the teams pointy toed boots. I'm now polishing the pointy toed boots of a brand new Delf team to start the New Year with. Still AG4 but with a bit more punch and a little more armour. Now I just need to figure out how the hell I change the spreadsheet.

As for the match, PD won 2-1, killed three of my players (one apothed to BH) and generally tore me a new one. OUCH!

Edit: I've made changes to the spreadsheet for my new team which I think should be ok. I put in the new name and the race in {}.

I'm down to 4 founding members, I think I might follow your example and retire the team when they all finally snuff it. Although I'm thinking of making it harder for myself by firing one of them.

President Weasel
07-01-2013, 02:15 PM
How many games is that now for the Army Mans? It's got to be a fair few: my Chaosmans are over 30 matches into their career, and the Altdorf Army was around while I was still playing the RPS-themed Dark Elves featuring the heroic Alec Meer and the treacherous liability Iron Quinns.

Dolphan
07-01-2013, 03:09 PM
What exactly do I do to the spreadsheet to reboot with a new team next season?

Elesium
07-01-2013, 04:16 PM
Division H

Lefty Pro Elves 2 - 2 HElf Elesium

This match can only be summed up by the word 'Useless'. That is for every single player on that pitch, the amount of fumbled pick ups/catchs/throws was beyond belief. Though maybe I should have edged it, my thrower dropping the ball at this feet three times just showed his heart wasn't in it. The end of the game really showed it, last turn, a simple 2+ pass to get skill, fumbled with the pass re-roll.

This team is dead now, time to go to the dark side, Dwarves it is.

Alistair Hutton
07-01-2013, 04:31 PM
How many games is that now for the Army Mans? It's got to be a fair few: my Chaosmans are over 30 matches into their career, and the Altdorf Army was around while I was still playing the RPS-themed Dark Elves featuring the heroic Alec Meer and the treacherous liability Iron Quinns.

Arnuld Screamer, my recently deceased player, was playing his 54th match. He'd taken a few Miss Next Games so I must be around 18 or 19 seasons with the Army.

This is the first time I've ever developed a team past a dozen or so matches. Bugger me but Humans a painfully bloated at high TV value. Blizters should be 80 and Catchers 60. That or every other teams positionals should be 10 more expensive.

Axler
07-01-2013, 06:41 PM
Agree with you on the Catchers always thought they were overpriced. Now if they were AG4 or MA9 on the other hand...