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DRoseDARs
04-06-2011, 02:52 AM
http://i2.photobucket.com/albums/y11/DRoseDARs/2hqywlx.jpg


As RPS begins a new forum, we begin a new thread. Let's see how this new format works out...

Previous threads:
---Original thread (http://rockpapershotgun.com/rpsforum/topic.php?id=3376)---
---Second thread (http://rockpapershotgun.com/rpsforum/topic.php?id=3741)---

Quick Information (as of April 27th, 2014):
Current build of the game used by the server: 1.7.2
Current address of the server: urps-minecraft.co.uk
Wiki for the server: uRPS Minecraft Tourism Board (http://urps-minecraft.co.uk/)
Live map of the server: Unofficial Rock Paper Shotgun Dynamic Map (http://urps-minecraft.co.uk/map/)

Please note: Server currently running on game build "Full Release 1.7.2"
Using a more current build or an older build than the one used by this server will prevent connection to the server. Our server uses a number of plugins that don't get updated all at the same time as they aren't made by one person. Once they all update, we can update. This process allows us to provide and maintain a stable server for players as sometimes the "updates" turn out buggy. We want you enjoying the server, not screaming about bugs and glitches. Asking us when we're updating does not accelerate the speed at which the plugins we rely upon update. Just because Bukkit has updated does NOT mean all of our plugins have updated as well.

In order to ensure your ability to play on our server when it ISN'T up-to-date with the current build of the game, you need to get into the habit of going into your /.minecart/bin folder ***BEFORE loading the game when an update has been released*** and making a backup copy of the minecraft.jar file in there. Rename the backup to something reflecting the build of the game it represents. I've made backups in this manner going all the way back to alpha v122. It's super-effective. Once you've made your safe backup, go ahead and load the game. It'll auto-update. Once it's done, exit the game, go back to the now-updated minecraft.jar file and rename it to match that build of the game, making it a backup of that build. Finally, make a copy file of the backup of the build that matches the server, rename it to minecraft.jar and place it in the /bin folder if it isn't sitting there already. You should be able to connect to the server at this point.

Disclaimer: Occasionally, players will share links to their backups for other players, but it behooves you to get into the habit of making your own. Posting the minecraft.jar file (regardless of build) is of questionable legality, so do so at your own risk. Mojang hasn't made much of a stink about the practice, but probably better not to temp fate ... or their lawyers.

---uRPS Minecraft Tourist Board---
http://urps-minecraft.co.uk/ (http://uRPS Server Rules (https://docs.google.com/document/d/12slv4xFNb3HX9dolC-zLM_xRarG1B9vjH6jXwPFZ74Q/edit?hl=en_US)[/B]---
Read them, learn them, love them.

---uRPS Address (https://docs.google.com/document/d/1x4Lw6ZIsqGUgTKqy6Dmis7QUYpPcpb5Nq5Dtl_Qu8FI/edit?hl=en&authkey=CLf63bkI)---
urps-minecraft.co.uk (New address, hosted by thegingerbeast, same map running mc1.3.2)
94.44.143.178:25566 (Old address, hosted by HostedGameServers, non-responsive and may have run out... use the new address posted immediately above)

---uRPS FAQ (https://docs.google.com/document/d/1ormXeu5TbhRnbYh2A6hUKuTFucFRXn2X39K_Ir091OM/edit?hl=en&authkey=CPvDh7oM)---
Information about this server and its community ... and anything else we think of and want to put here.

---uRPS Maps (https://docs.google.com/document/d/1XMf5_s_7S6FRzR0SzX-yLj-ozxL_kWyhOe1XsInuR8I/edit?hl=en&authkey=CNzw0egN)---
Yay, maps! Because who doesn't like maps? Provided: Collection of older maps created as the server grows. A link to a Stargate directory put together by KirbyS.

Additionally, in the post directly below this one rustyshakelford2 is providing direct links to the most current maps made.

Double additionally, Rusty has a browsable map available now. Yay maps! (currently outdated)
[URL]http://raycore.org/rpsmap/web

Live map on the new server via Eltagno. Yay maps!
http://urps-minecraft.co.uk/map/

Use these cmds in chat to determine whether you want your presence on the live map shown or not:
/dynmap hide
/dynmap show

---General Minecraft Information (https://docs.google.com/document/d/1T0Gg4ZlbWD1EdRSC5sTBG43QcErOFIaonLHHpZwkTd0/edit?hl=en&authkey=CKiku4wL)---
For you newcomers to Minecraft who have never played before, please make sure that you read the General Minecraft Information document first before asking questions about how to play the game. Using the reference information and learning the basics in single player first is a great way to get started rather than simply diving straight into multiplayer right after having bought the game. You may feel overwhelmed playing on your own, but you don't need to be. Being armed with basic gameplay knowledge and experience in single player BEFORE you join any multiplayer server will make your play much more enjoyable and helps you add to that community quickly.

Welcome to the game and happy minecrafting,
-------The uRPS staff and community-------

rustyshakelford2
04-06-2011, 03:02 AM
http://www.omgmod.org/wiki/images/thumb/2/21/MapsButton.png/150px-MapsButton.png

A map of the server can be found here:

http://raycore.org/rpsmap/web/

Renk
04-06-2011, 03:22 AM
sucks that I can't play right now and so close to finishing my lodge too :(. I'm In the middle of moving with my Desktop packed away and my laptop almost goes into meltdown at the mere mention of 3d games XD

Phydaux
04-06-2011, 04:53 PM
I think it would be good to have a note somewhere what version the server is running at. Either in the first post or next to the address in the address document. People may be thinking that the server just doesn't work, while we wait for the mods to be updated.

Comrade Commissar
05-06-2011, 11:09 AM
Ha, finally a new thread in this awesome new forum.

Look at what I can do!

Rond
05-06-2011, 01:32 PM
You could also link the 1.4_01 jar in the first post, because sooner or later someone will need it. http://www.mediafire.com/?uudj35up3dagl93

DRoseDARs
05-06-2011, 05:58 PM
That I can still edit the OP 2 days after starting the thread makes me happy. :)

Comrade Commissar
06-06-2011, 08:04 PM
So, when will the update hit the server? :D

Xerian
09-06-2011, 12:15 AM
Oh dear. New, shiny... FUNCTIONAL FORUMS!?
-I like, is nais!
*Edit* I can actually edit! AWWWWW YEEEEAAAAH!

KirbyS
09-06-2011, 01:46 AM
Ooh... I'm liking the new colors.

Robert Swan
09-06-2011, 03:31 PM
Yeehaa. Finally found this thread. Welcome everyone back!

Xerian
09-06-2011, 04:07 PM
Hey rob! :3

Comrade Commissar
09-06-2011, 04:13 PM
This forum totally needs smileys!

http://www.smilys.net/riesige_smilies/smiley4520.png

rustyshakelford2
09-06-2011, 04:21 PM
I agree with weed

http://img689.imageshack.us/img689/7223/originalha.jpg

Xerian
09-06-2011, 07:58 PM
Agreed, smilies are awesome. Now somebody come play with me! Its bloody dead 'n' dry on the server. GET YER BUMS MOVIN.

Redeemer
09-06-2011, 08:45 PM
I'm sorry, but I don't see how badgering the admins is going to help getting the server updated faster.

Comrade Commissar
09-06-2011, 08:53 PM
Who's badgering?
I just asked when the update will hit the server.
And in case you meant rusty's smiley, go on.

DRoseDARs
09-06-2011, 09:42 PM
*sigh* Right there in the OP:

"Asking us when we're updating does not accelerate the speed at which the plugins we rely upon update. Just because Bukkit has updated does NOT mean all of our plugins have updated as well."

If I knew how to do it competently myself, I would. I don't and therefore don't wish to monkey with it and screw things up. Besides, b1.7 is coming up and looks to be a big one feature-wise. Updating the server is a pain in the ass (Jon and Elt could easily speak to that) so maybe b1.7 will be our next move. We skipped b1.5 completely since there were reports of a nasty chunk-eating bug and there was no way in Hell we were risking that. Regardless, don't worry so much about it. It's a chance to play with singleplayer to experiment with things there before using here. I've had times here in recently when there were several peps on all at once, and other times where it was just me and the sheep. I'm presently working on a pixel art thingy in the park north of East Sub, as well as another project elsewhere. It's nice when others are on to talk to while wool-and-inksac farming, but we all have lives outside of the game too. *shrugs shoulders, punches seapig*

Xerian
09-06-2011, 11:24 PM
I've been quite lonely on the server as of late, first peeps I've seen on has been dighappyprimate and R0nd. Get yer' butt on and I'll chat with ya' ;)
-And heck, I dont mind the long wait on updates, cause it'd be rather retarded without most of our plugins, and if theres annoying bugs... Well, then screw updating ;)

dotBrain
10-06-2011, 01:09 PM
Howdy chaps!

I'll happily be back on whenever the update happens. While it's not that hard to swap out the .jar, I've taken it as a blessing in disguise to give me plenty of time / opportunity to sink some time into various single player games I've had lying around.

That said, it's still only one infinitely re-playable game amongst Brink, L4D2, Darkspore. But still gives me a good chunk to actually BEAT some games. :) Look forward to the grand revival! I'm with Xerian, take your time and do it right. These frequent updates have got to be a nightmare I can only imagine.

DarkTAO
10-06-2011, 01:20 PM
Derp.. whenever yall update let me know so I can come back and start back on my glass fortress from months ago :)

Xerian
10-06-2011, 03:39 PM
Howdy chaps!

I'll happily be back on whenever the update happens. While it's not that hard to swap out the .jar, I've taken it as a blessing in disguise to give me plenty of time / opportunity to sink some time into various single player games I've had lying around.

That said, it's still only one infinitely re-playable game amongst Brink, L4D2, Darkspore. But still gives me a good chunk to actually BEAT some games. :) Look forward to the grand revival! I'm with Xerian, take your time and do it right. These frequent updates have got to be a nightmare I can only imagine.
It'll be good to have ya' back! Been followin' Nitro ever since you "vanished" ;P.

Comrade Commissar
10-06-2011, 11:59 PM
Did you hear? Mojang are developing a Xbox 360 and an Android version of Minecraft...
Great news.... not.

DRoseDARs
11-06-2011, 02:04 AM
Having just read the PCGamer article on this, I actually feel better about the news. Notch will remain on the PC development of the game AND is now getting serious about the API development. A select few modders will get special access to help in that effort, so it's not being done in a vacuum.

KirbyS
11-06-2011, 02:07 AM
So, being awesome as I am, I just made a Stargate/Portal Directory for the server.
That directory is available here:
https://docs.google.com/document/d/12GqrSE9I4snCm-WMUsYVeo_0IKckpHMrtkPTA28gCeY/edit?hl=en_US

Xerian
11-06-2011, 03:20 AM
Having just read the PCGamer article on this, I actually feel better about the news. Notch will remain on the PC development of the game AND is now getting serious about the API development. A select few modders will get special access to help in that effort, so it's not being done in a vacuum.

But at the same time, he's lost alot of his old enthusiasm (or so it seems) aswell as the fact that hes a godawful coder :p
-Hes currently just cashing in on his lucky jackpot, it'd seem...

Dirk Weems
12-06-2011, 12:14 AM
I chose to post this from a different account because i feel that more attention should be paid to what i have to say than who said it. First of all, i absolutely love this server. I have not encountered another server with a community even close to as awesome as this one. That being said, I take issue with the decisions of some of the people running it. The fact is, that we are just about the only server still running 1.4. The number of active players has seriously declined recently, and i think a big part of that is because the server has not been up to date. I understand and agree that we need to wait for bukkit to update and for things to become stable, but that happened over a week ago. Drose claims that there are other mods that need to be updated, but i'm sure that has happened already (do we even use any non-bukkit mods?). I run a server similar to this one, with a similar list of plugins. Stargates, grief alerts, whitelist/probation, chat plugins, map size limit, LWC, timed restart, etc all work perfectly. What are we waiting for? I think we deserve an honest and exact answer. Waiting for 1.7 or some unnamed mod that may or may not exist just isn't good enough. Mr. Weed and rustyshakelford2 put it nicely, but i think its time someone said what i'm sure they, and others, are thinking. If the current team of admins is unable or unwilling to maintain the server, we need to put someone who can in charge. I would really hate to see this wonderful community go away. I didn't mean for this to sound as dickish as it came out, Jon and the others have in the past done a considerable amount of work for the server, but things change and we need to keep up with those changes. Just my two cents, feel free to yell at me and tell me i'm wrong. No disrespect intended guys. Peace.

Xerian
12-06-2011, 03:38 AM
I chose to post this from a different account because i feel that more attention should be paid to what i have to say than who said it. First of all, i absolutely love this server. I have not encountered another server with a community even close to as awesome as this one. That being said, I take issue with the decisions of some of the people running it. The fact is, that we are just about the only server still running 1.4. The number of active players has seriously declined recently, and i think a big part of that is because the server has not been up to date. I understand and agree that we need to wait for bukkit to update and for things to become stable, but that happened over a week ago. Drose claims that there are other mods that need to be updated, but i'm sure that has happened already (do we even use any non-bukkit mods?). I run a server similar to this one, with a similar list of plugins. Stargates, grief alerts, whitelist/probation, chat plugins, map size limit, LWC, timed restart, etc all work perfectly. What are we waiting for? I think we deserve an honest and exact answer. Waiting for 1.7 or some unnamed mod that may or may not exist just isn't good enough. Mr. Weed and rustyshakelford2 put it nicely, but i think its time someone said what i'm sure they, and others, are thinking. If the current team of admins is unable or unwilling to maintain the server, we need to put someone who can in charge. I would really hate to see this wonderful community go away. I didn't mean for this to sound as dickish as it came out, Jon and the others have in the past done a considerable amount of work for the server, but things change and we need to keep up with those changes. Just my two cents, feel free to yell at me and tell me i'm wrong. No disrespect intended guys. Peace.
There is the fact that Notch keeps dishing out update after bullshit update after yet another shitty update, there's no absolute way to keep up-to-date, and have a stable server, with all used plugins installed. And if people are desperate for updates, thats quite wierd really. Seeing how theres rarely anything noticeable added... Now thats just my two cents anyway. I would, ofcourse, love to see the server updated, but I dont care all that much 'bout it, when it comes to the actual things in the updates.

El Stevo
12-06-2011, 02:34 PM
Server's going down for a bit while I update.

doneazzo
12-06-2011, 03:26 PM
I wholeheartedly agree with some of xerian's points. While it is nice to always be up-to-date for just about anything I'm really not particularly looking forward to any new feature and/or bugfix that has been in the recent changelogs.

Disclaimer: Below is a personal rant of mine on the state of minecraft as i see it, feel free to skip to the second line :)

========================

I feel like when notch stopped doing his friday-updates to work on a large update (halloween) the only thing that was really introduced for smp were pumpkins. the nether was broken, portals weren't working and any new item i might've looked forward to (glowstones for example) were therefore simply inaccessible (except for 3rd party shop plugins or similar of course).

after that i feel like he's simply been slacking off, except for founding his company, which seems to have only served the purpose of coding for his new game; as for minecraft except for biomes (which are cool, i admit) and wools/dyes theres hasnt been any significant changes at all...

while I can't really comment on the coding side of things myself i have heard him being criticized for his nullpointerexceptions in java multiple times (which is apparently actually quite a hard thing to achieve from what i was told), it always turns my stomach to read the version history at the minecraft wiki after every little update. I feel like the amount of new bugs introduced and/or found outweigh any potential bugfixes by far ( http://www.minecraftwiki.net/wiki/Version_history - the log for 1.6.4 reads especially funny imo).

Not just that but i feel like he has also shown pretty poor decision making.
Minecarts weren't fast enough so people found a way to boost them by exploiting a little flaw in his engine. It's funny, it's quirky, it doesn't hurt the game at all. And while I'm all for a more polished and bug-free playing experience I feel like he shouldn't have taken away boat elevators without addressing the fact that people wanted to travel faster vertically, without providing an official "sanctioned" alternative. Boat elevators hurt nobody, but removing them from the game will hurt some people's fun building style and design.

========================

Now for the state of the server here....this is a wonderful community and I feel like there shouldn't be any blaming or finger-pointing especially at the wonderful people who have been contributing so much to this and kept it running for as long as it has. For hadn't there been anybody to step up and be willing to take over when mtothetird disappeared, this might not have gone on for as long as it has.

So I'll use this opportunity to thank everybody involved in running this and also everybody involved in this community who's sticking around (or thinking of coming back, you guys are always welcome too ;)) and making this the community that it is.
<3 :)

Now i understand people want updates faster and a resolution to this dissent, so I propose the following:
Disclosure.

Let me explain what i mean by that. Rather than quoting an "unnamed" "obscure" plugin people are waiting for to update before being able to update the server, would it be possible to maybe have a list of all current plugins (and server) in use with their version numbers?
I understand it's a lot of work to keep track of when a plugin updates, if it has any bugs etc, so i think this would benefit from some crowdsourcing.

A few people being able to check threads over at bukkit, maybe throwing up their own test servers with the exact plugins and testing it out and then reporting back if found stable, might be able to speed up this whole process and help out.

Now I personally don't know what is actually involved in updating and running this, so I don't know if it's a viable solution at all...
But i wanted to suggest it anyways for discussion


Again, this is all just my (admittedly biased) opinion and should be read as such :)

Xerian
12-06-2011, 04:09 PM
Don, I wholeheartedly agree on the thing with notch, and his constant updates destroying good things and introducing more bugs. And it would be helpful with full disclosure of some kind, but at the same time it would mean alot more work for the admins.
We'll see what happends though :]

El Stevo
12-06-2011, 04:24 PM
Server is back up and updated to 1.6. Everything appears to be working fine, but if anyone's around there are a couple of things I want to test.

measurements
12-06-2011, 05:12 PM
Minecraft 1.6.6 seems to be the least stable version yet for me. It's always been prone to crashing but 1.3 or 1.4 was pretty dang sturdy. Just tried this server and got online fine but crashed out every few minutes. It's an instant CTD. Same thing happens in single player on much larger intervals so I think it's my machine. Anyone know a way to sooth the java-beast?

El Stevo
12-06-2011, 05:41 PM
Erm, /spawn seems to be playing up. Occasionally it will kill you. Use at your own risk. Until further notice it's probably best to stick to warp gates.

There also seems to be an issue with the nether. If I go into the nether from the gate at Skullbread, when I leave the nether from the same gate it takes me to Rusty's Yard. Skullbread and Rusty's Yard aren't anywhere near each other. I thought Notch had sorted out those problems, but obviously not. Makes a nether minecart network unviable for the time being.

TwinklinPixi3
12-06-2011, 05:46 PM
Just saying Hey on the new forum <3

Xerian
12-06-2011, 06:23 PM
Erm, /spawn seems to be playing up. Occasionally it will kill you. Use at your own risk. Until further notice it's probably best to stick to warp gates.

There also seems to be an issue with the nether. If I go into the nether from the gate at Skullbread, when I leave the nether from the same gate it takes me to Rusty's Yard. Skullbread and Rusty's Yard aren't anywhere near each other. I thought Notch had sorted out those problems, but obviously not. Makes a nether minecart network unviable for the time being.
Thats the exact kind of problems I was afraid we'd get from updating... Damned notch and his codin'. Lol. Lets see if it'll be sorted in one of his constant tiny bugfixing/bugcausing updates ;p
-Anyways, good job on gettin' it updated. Lets see if we start booming with activity again :]

Xerian
12-06-2011, 06:24 PM
Just saying Hey on the new forum <3
Ohai! =) - Its a sexy new forum, init? ;)

Comrade Commissar
12-06-2011, 06:41 PM
Erm, /spawn seems to be playing up. Occasionally it will kill you. Use at your own risk.

Haha, this is great. Adds a whole new level of "danger" into the game.
And by the way: Don't count me in on the people who are constantly bragging about updates. I was just asking because Tagno said something about updating the server and I was wondering wether he managed to do that or not.
I haven't been playing Minecraft for quite some time now, was too busy with Portal 2, Fable 3 and my revived obesession with Bad Company 2 and Left 4 Dead 2.

And I am also working on a Bad Company 2 Machinima and we are nearing some deadlines, this is why I am often sitting in front of my computer, translating stuff and writing storylines or dialogues.

KirbyS
13-06-2011, 02:55 AM
The server seems to be down.... :(

rustyshakelford2
13-06-2011, 03:02 AM
The server seems to be down.... :(

Elt said that the auto restart wasn't working, so we'll probably have to wait for an admin to restart the server.

DRoseDARs
13-06-2011, 03:29 AM
Well, I'm glad things managed to sort themselves out before I had a chance to respond to Anon. I've had a shitastic past 2 weeks at work and just found out our dept.'s hours have been cut *again* so yeah, I'm in a particularly foul mood now. That others have responded and Elt has been able to update has allowed me to take a breath and NOT make an ass of myself. Highlight of my day.

Thank you once again to Eltagno for pulling the server apart and putting her back together.

As far as a list of what mods/plugins we rely on, I'm not terribly comfortable publicizing that. There are certain anti-griefer things in that mix that I'd rather the mongrel hordes not know to expect. Also, there's like 1 or 2 that are custom-made for our server rather than just being something posted on the Bukkit forums. We shall consider our options on this suggestion; I don't hate it, but again I have reservations.

As for Anon's concerns:
(I don't feel you came off as dickish at all, though going the Anon route seemed unnecessary but whatever, you did what you felt you had to do. No shame in it.)
Look, I know and feel the frustrations, but there really isn't any other way for me to state what's been stated a thousand times before. We do it this way to avoid knowing the "joys" of exciting new bugs that other servers rush headlong into, to provide a stable server that isn't sucked of its fun by stupid glitches in the game that come with new updates. In the early days, when we weren't really using any plugins save a few anti-grief things (and by early, I mean as far back as M3's server), it was easier to update but also we got to bathe in the bugs too. As the server matured, we added a few plugins to make the game more enjoyable, more interesting. With that came certain risks ... like being at the mercy of others' schedules, specifically the modders of the plugins we use. Hell, some modders lose interest entirely in the game. We aren't using now the Stargate mod we started with, but rather one someone did to keep it going on Bukkit. So that's an example of a major delay we had at that time (January? February?) between when the original modder stopped and someone else stepped in; we already had quite a few gates at the time twisting in the wind. Bukkit itself was the successor to hMod which we'd been using since M3 started his server. The guy who did hMod got tired with the game, and it really sent shockwaves through the MC community seeing as the alternative server wrappers aren't as good, and good lord the default one is crap. Bukkit was just talk at the time, but that kicked it into high gear. Being at the mercy of others' schedules and whims sucks, particularly since this remains an unfinished game until at least November of this year.

If you have other up-to-date servers you play on, by all means enjoy yourself on them while waiting on us here. We won't hold it against you, you aren't betraying us, we just don't want our server to crash and burn as others might if they update right away. Again, we want all of you to have a good, stable server to play on. Hell, I used to play on this server plus the 2 official RPS servers, rotating between them depending on who was updated and who had crashed and burned. It's one thing to have a private server and choosing to update as rapidly as possible, it's another thing to have a public one and trying to ensure it is constantly playable to a wide base of players. The official servers had a Hell of a time finding the right balance, and they were hardly using ANY plugins. This is something we've had to learn for ourselves. It's not a perfect process, but it gives us a stable server. Anyhoo Elt had planned last weekend to do the update, but of course Notch released another update right before leaving for E3, so that didn't jive at all with Elt's plans. I figured he might have better luck this weekend and we see he did. Excellent, though surprise, seems there are bugs.

Now imagine going through that every single time there's an update. Beta 1.6 came out May 26th, beta 1.6.6 came out May 31st. Seven updates in 5 days, each update having the potential to randomly break plugins. Yeah, I don't miss the days when that was fairly common (late Summer, pre-Halloween Update Fall last year).

It's nice that Notch seems to be getting serious about the API development. All I can do is hope he'll have it done and available somewhat soonly, rather than when the game is released ... that would be shit. I want to believe he wants to see this game through to retail (even beyond as he's mentioned), that he realizes it's gone beyond his original vision, and that he accepts it and is willing to just go with it. But, yeah, it feels sometimes he just wants it over. I realize some are excited about Scrolls. I am not. XBox port and Mobilecraft? My last console was N.E.S. and my cellphone doesn't do anything more than text messages. Minecraft is a phenomenal game and can be made even greater if Notch/Mojang would just see that, rather than just seeing how it didn't evolve the way they thought it would.



I've been typing and revising for 2 hours now, not sure what else to say. I know some find it annoying the way we handle updates, while others are perfectly fine with it. I've heard of other servers that haven't updated in ages, some preferring to remain Indev or Infdev servers, but yeah most try to keep up-to-date. We are in that category, but we just don't jump on it each time. We bide our time and see how the bugs shake out and how other servers (via forum discussions) handle new updates. Same as it ever was, same as it ever was. Though, I wonder what the average lifespan of a Minecraft community is? This community has been going nonstop since September of last year (the old forum setup doesn't provide exact dates; I first entered the server on the 18th, so probably began beginning of the month) except for a one week major outage following the Halloween Update when M3's server went down for the count and Thurzday set up a refugee server, which was then ported over to an HGS server by Jonbas. I don't know the future, and it has been rough with the delayed updates, but I don't see this community or this server evaporating any time soon. The game continues to evolve, new players come to it every day, and we remain connected with RPS so we aren't invisible. It doesn't bug me that players have disappeared (people have all kinds of non-MC reasons for absence), it bugs me that we don't have better options to deal with updates (*cough* API *cough*) and the delays we suffer can drive people off. Like I said, my hope is the API will change things for the better, making it easier for us to update quicker and perhaps not have to suffer buggy updates as much as we otherwise might.



PS: And as I type that last sentence, I see I need to force a restart. Heh, figures. ;)

KirbyS
13-06-2011, 05:18 AM
I just updated the Portal Directory and now I'm trying to add who made which portals so message me here or in game so I can update it.
http://tinyurl.com/Urps2PortalDirectory

Gerbster
13-06-2011, 06:45 AM
Thanks to El for updating - I hope to take my first tentative 1.6 steps in the next few days, and also hope to dedicate more time to this passion. I apologise for my absence, and aim to get on with that ever-growing list of unfinished projects :)

See you guys on the server soon!

Robert Swan
13-06-2011, 11:25 AM
Just to point out something: with all the new stuff that was added in 1.6 I counted 3 new bugs in the game in 30 minutes last night. None of them show stoppers at all, but enough to make me angry that whatever passes for their joke of quality control still hadn't caught these things.

I am glad we updated, but I sit with gritted teeth whenever there is talk of an upgrade...

Comrade Commissar
13-06-2011, 12:21 PM
Good statement, DRose!
I fully agree with you on how to handle future updates.
For now, I'll just enjoy 1.6. :D

Xerian
13-06-2011, 03:19 PM
I havent been able to log onto the server the past 40 minutes, durr :(

Comrade Commissar
13-06-2011, 09:19 PM
Alright guys.
I'm working on a tower and a big storage room under it ... in the Nether. It's located on a small island in a lava lake, next to Netherspawn. Once it's finished you guys may use it to store your stuff in there, as it's pretty safe.

I also wanted to ask wether we could enable random rain, storms and thunderstorms on the server... Because the sun is always shining and I like storms.

And my last question is wether we could enable something like player titles. You know, a tag in brackets in front of the player's name. For example [Ghast Slayer] MrWeed. I'd really apreciate that. :D

El Stevo
13-06-2011, 11:00 PM
Weather is already enabled. I've encountered two naturally occurring rainstorms, the most recent one being a thunderstorm.

Rond
14-06-2011, 02:29 PM
There's a little problem with the server. Apparently there are no mobs at all in the normal world, only in nether.

dotBrain
14-06-2011, 02:46 PM
Hopped on the server last night for the first time in a long time! Was really nice going back through to some of the places I'd help build / my own places. HOME SWEET HOME etc.

Speaking of weather, do I have to worry about my building made of wool in Starfall catching fire from a rogue lightning bolt?

KirbyS
14-06-2011, 04:08 PM
It might, but lightning happens only when there is rain, so unless you are REALLY unlucky, the lightning will get put out before it can do any serious harm.

Gerbster
14-06-2011, 04:13 PM
Server be down :(

Jams O'Donnell
14-06-2011, 04:15 PM
I demand more screenshots of the RPS exploits! Especially in snow/rain.

Comrade Commissar
14-06-2011, 05:24 PM
THANK YOU
to whoever gave me that awesome player title!

Have a cake!

http://www.geekologie.com/2008/04/30/mario-cake-1.jpg

Comrade Commissar
14-06-2011, 06:45 PM
Be sure to check out those screenshots I made during the Ghast invasion in the Nether!
Elt disabled Zombie Pigmen for a few minutes and Ghasts spawned instead! It was great!

http://imageshack.us/g/607/20110614185321.png/

http://img808.imageshack.us/img808/4536/20110614185349.png (http://imageshack.us/photo/my-images/808/20110614185349.png/)

El Stevo
14-06-2011, 07:02 PM
Minecraft.net is down.

Comrade Commissar
14-06-2011, 07:22 PM
It's back online.
Good job, Mojang!

Comrade Commissar
14-06-2011, 10:10 PM
I'll just leave the plans for the New Spawn Area here...

http://img690.imageshack.us/img690/6536/newspawnarea.png (http://imageshack.us/photo/my-images/690/newspawnarea.png/)

And this right here is the basic layout for those trading cells.

http://img51.imageshack.us/img51/2450/tradingcell.png (http://imageshack.us/photo/my-images/51/tradingcell.png/)

This gives you some privacy and security while trading. And it prevents others from picking up your stuff by accident.

I hope you like the ideas... And because Rob showed me the new warp gate main hub that is under construction, we wont include the warp portals in the main building.

Phydaux
14-06-2011, 11:03 PM
Looks like the gods of lag have killed the server.

Xerian
14-06-2011, 11:13 PM
I dont see the need for a new spawn, and even then, I dont see any reason, whatsoever, for trading "cells"... Our server isnt "public", there arent thieves, and its quite safe all in all, so I just dont see the need for yet another empty, un-used building.

TwinklinPixi3
14-06-2011, 11:13 PM
Aye - and I'm left somewhere so dangerous :(

DRoseDARs
15-06-2011, 12:58 AM
Since Elt is trying to get the restart wrapper to behave, I'll not touch anything for the time being. Already restarted once when I didn't need to. Sorry Gerb. :(

El Stevo
15-06-2011, 01:23 AM
Minecraft.net down again. Bloody hackers.

DRoseDARs
15-06-2011, 01:24 AM
I just had to go grab my dinner plate. Minecraft.net went down again.

Gerbster
15-06-2011, 01:24 AM
No worries Drose, its only a minor inconvenience. More important is the server stability.
Which means I feel for you guys right now, trying to sort something difficult, only to have MC.net go down. FFS.

El Stevo
15-06-2011, 02:04 AM
In better news, the server should now be restarting at 30 minutes past every hour. I'm off to bed now.

El Stevo
15-06-2011, 02:07 AM
Which means I feel for you guys right now, trying to sort something difficult, only to have MC.net go down. FFS.
It's not actually that much of a problem, because I have access to the server from SSH.

DRoseDARs
15-06-2011, 02:16 AM
We'll keep an eye on things (whenever we can get back on) and let you know elt. Have a good night. :)

El Stevo
15-06-2011, 02:37 AM
Scratch that, it's not working. I'll sort it out tomorrow.

rustyshakelford2
15-06-2011, 07:55 AM
Looks like the server just went down again. Such a shame, i was right in the middle of beautifying netherspawn. Best of luck with all of this to you, eltagno.

Weed: I like the idea of a new spawn area. Maby something a bit more welcoming and helpful to the newcomers than the creeper-torn glass hut.


Edit: After about 5 min its back up again. Maby it was just a really bad lag spike or something.

Comrade Commissar
15-06-2011, 06:21 PM
Just an information going out to everyone:
Minecraft.net is currently overloaded and you have to be really lucky to be able to connect to it.
I had to wait 2 hours before I could finally log in... Just to crash my PC afterwards and not being able to log on again.

Gerbster
15-06-2011, 08:55 PM
Just saw the piston video, and from being apathetic about it, I'm now eagerly awaiting it :)
I'm also going to try to come up with a proper gate map after Senor El Tagno gave me the gate file with all their locations.

Gerbster
15-06-2011, 09:24 PM
OK I've got all the gate networks. If for any reason you guys don't want your networks to show on the map, give me the network name (and ideally a reason) here.

Gerbster
16-06-2011, 12:05 AM
OK here's the first draft of the map: http://www.mediafire.com/imageview.php?quickkey=1wdmm159s5u55e9&thumb=6

Hope you guys find it useful :)

Things I intend to update:
- Text being able to be in different locations relative to the gate, to minimise text overlap
- Gates being drawn from top to bottom so if overlaps occur, you'll likely just lose the network name instead of the game name
- Bigger white circle border - in the fully zoomed out map I now realise you can't actually spot gates particularly easy
- Different coloured info - a colour per network to enable finding linked gates quicker

Sadly I can't make the tool automatic due to limitations within the program I'm using (eg cant' export images over 4000x4000 pixels so I need to stitch by hand, and will manually set the text orientation to avoid gate overlap), but I'll happily update it every now and then - likely whenever a new map comes out - HINT HINT*

* In case that was too subtle, I'd love a new map ;)

rustyshakelford2
16-06-2011, 02:26 AM
Looks like the most recent backup is from 6/11. I'm downloading that now and should have a map ready in the next hour or 2. Nice job on the gate map. When the backups become downloadable again i think we should try to keep more up to date with the maps.... I guess i just volunteered.

DRoseDARs
16-06-2011, 04:23 AM
What program will you be using? I started making our maps with Cartographer until the map got too big, then Alpha Vespucci until the map got too big, then Pixel Map for a long while ... until it had some error that wouldn't let me render (size shouldn't have been an issue).

rustyshakelford2
16-06-2011, 04:34 AM
What program will you be using? I started making our maps with Cartographer until the map got too big, then Alpha Vespucci until the map got too big, then Pixel Map for a long while ... until it had some error that wouldn't let me render (size shouldn't have been an issue).

I just did a successful render with Pixel map, which is uploading now. I made an isometric map with mcmap, but the final result was a 346mb png file that completely chokes anything I try to convert it with.

DRoseDARs
16-06-2011, 04:52 AM
I'd been using Gimp to convert the png flat maps into gifs. Isometrics are interesting but they aren't very practical and as you see, rather huge file size, hence me always making flats.

Gerbster
16-06-2011, 07:35 AM
Is there any reason that WallCnst on the East network is actually slightly west of spawn? :) (Its just to the east of Breasthaven)

Just spotted another - B & L is on the south hub, but is in the north east of the map - by Mt Alopex.

'Far West' seems to be an inappropriate name for R0nd's gate too, since its in the far east!

Will keep hunting for stuff like this, I do think it should be better organised, but at the least it amuses me while the server is down :(

Also had another idea for my gate mapper - I could use the vertical bars by the text to mark the depth of the gate too, or at least possibly include the height value in the text data somehow. It might be useful to know if a given gate is in the sky or deep underground.

rustyshakelford2
16-06-2011, 08:25 AM
New Maps for 06/11/11


Flat Map: http://db.tt/4yjLNfO


3D Map: http://db.tt/t84gzHI (North is at the top left)

Comrade Commissar
16-06-2011, 09:35 AM
Gerb, Id prefer if you would not add the depth of the gates!
This way hidden portals underground have a better chance to actually stay hidden.
I don't want people finding my secret tunnel networks because they look for gates underground, actually. ;)

Gerbster
16-06-2011, 05:30 PM
OK fairy nuff :)

Also - rusty, that second flat map is much much better, so cheers for that.
One question though - do you have the ability to specify the colours of individual blocks? I only ask because it makes me sad to see flowers almost the same colour as grass, it makes my patterns and gardens look very boring.

CaptCod
16-06-2011, 10:22 PM
Hello, i was wondering about joining your minecraft server but i have only ever done single player and im not 100% on multiplayer. However i would like to give it a try and craft my own little corner of the community. Would it be alright to join?

rustyshakelford2
16-06-2011, 11:00 PM
OK fairy nuff :)

Also - rusty, that second flat map is much much better, so cheers for that.
One question though - do you have the ability to specify the colours of individual blocks? I only ask because it makes me sad to see flowers almost the same colour as grass, it makes my patterns and gardens look very boring.

The renderer comes with its own terrain.png. So i could either replace it with one from a texture pack, or just edit in some better flower textures. I'll mess around with it a bit next time i do maps.

Gerbster
16-06-2011, 11:24 PM
well in general its very good, but I do like the flowers to show up.
And now we can regrow them, we don't need to worry about people harvesting them from the map.

El Stevo
16-06-2011, 11:48 PM
Hello, i was wondering about joining your minecraft server but i have only ever done single player and im not 100% on multiplayer. However i would like to give it a try and craft my own little corner of the community. Would it be alright to join?
Of course. Have you been on the server yet? What's your name in Minecraft?

Jonbas
17-06-2011, 06:55 AM
Hey all,

Here's a new feature you guys might enjoy. We now have irc chat integration. You can connect to general chat channel at irc.esper.net #uRPSGeneral with password: drowssap

Comrade Commissar
17-06-2011, 01:38 PM
Jooooooon!
Finally! Great to have you back!

And that IRC channel is great! Now we only need some sort of voice communication or whatever. :D

Edit:

The IRC channel is better than I thought. Rusty just explained to me that you can see what people write in game on the server and the other way around! That is just brilliant.

Ripht
17-06-2011, 08:10 PM
Hey guys, i just connected onto the server and had alook around, I have to say that you guys are crazy, that place it huge. Oh and remind me never to go to the Netherlands again =/.........Anyhow I'd like to join you guys and help build and develop the map even more. =DD

DarkTAO
18-06-2011, 03:31 AM
http://www.youtube.com/watch?v=Az4KihqqRGk

A mining guide video for branch mining. Was asked to post it. It's helped me out :)

Comrade Commissar
18-06-2011, 07:37 PM
Server seems to be offline!

Ripht
18-06-2011, 07:52 PM
=(( no fun i just came to play. need to expand my mine!! lol

Comrade Commissar
18-06-2011, 08:10 PM
It's up again!

DarkTAO
19-06-2011, 12:42 AM
It's down again :(

El Stevo
19-06-2011, 02:22 AM
If the server crashes it should never be down for more than five minutes. A script automatically brings it back up.

Gerbster
19-06-2011, 04:23 AM
El stevo, is there any chance of us mods getting some help docs to whitelist people etc? It appears that either the commands have changed or I don't remember, and the help files don't seem to be there.

Comrade Commissar
19-06-2011, 04:47 PM
Alright, the new marketplace and gateway to RPS Nova is now finished. Now spawn needs to be moved to the new spawn area and a permanent portal needs to be set up, so that RPS Nova and the new spawn are connected.

Would be nice if this could happen any time soon, I'd like to celebrate the grand opening of the Marketplace. :D

Comrade Commissar
19-06-2011, 06:51 PM
I made us a nice logo to put into the first post.
I've seen the other gaming clubs doing the same... ;)

http://i52.tinypic.com/1215ord.png

DarkTAO
19-06-2011, 07:37 PM
http://www.youtube.com/watch?v=VJQkLurG6ac
this is teh redstone obsidian crafting technique. It's very effective.

Gerbster
19-06-2011, 08:24 PM
Told you there was a quicker way than mining :)

Rusty - if you are willing to keep doing the diagonal maps as well as the 2D ones, I'll update my warp gate program to use them.

DarkTAO
19-06-2011, 08:27 PM
lol yeah I've even figured out how to mopdifiy this was to only use 1 line of water and get a ton more done much quicker! my first wall is up from sea level almost to the top.

Gerbster
19-06-2011, 08:30 PM
there's nothing quite like building in obsidian.
Until you mess up and need to remove it though :(

Comrade Commissar
19-06-2011, 09:45 PM
In case you want an avatar like mine (With a custom background and your name on it, of course), just say a word.

Comrade Commissar
19-06-2011, 10:06 PM
I was bored, so I made this:

http://steamcommunity.com/groups/uRPS

Feel free to join. If Jon, DRose or Elt use Steam I'll make you admins on that group.

The purpose of this group is to play other games than Minecraft together, if wished. ;)

Gerbster
19-06-2011, 10:06 PM
I meant to ask about the logo - is the aliasing intentional on the text? If not, could you fix? :D

Comrade Commissar
19-06-2011, 10:18 PM
It's not intentional. It displays smooth in Photoshop for me. Must be something with the forum and/or the picture host.

rustyshakelford2
20-06-2011, 01:26 AM
New maps for 6/19/11:

Flat world: http://db.tt/B95tuKb
Oblique world: http://db.tt/FYNHY2o

Flat nether: http://db.tt/WMJrrRX
Oblique nether: http://db.tt/DwaYjU9


This is my first try at rendering nether maps, let me know what you guys think. Now that backups are working again, i'll do my best to start making weekly maps every sunday night. I managed to be the second person to post in this thread, so i'll keep that post up to date with the most recent map. If drose would like to make me a co-author on the google docs list of maps I would be happy to keep that up to date as well, but that of course is up to him.

Gerbster
20-06-2011, 02:31 AM
Weed, I highly doubt its the forum or picture host, neither would know to alter the image :)
I imagine it has to do with how you output the image. If you care to send me the source PSD I can try outputting it nicer - I think it deserves it cos I like it :)

@Rusty - urk, those nether maps are brutal :) Good luck!
I'll try to sort out an updated warp program tomorrow.

Gerbster
20-06-2011, 05:28 AM
BTW who here enjoys building roads and would like to help me with an upcoming project?

I'm thinking of planning to extend massively the south road. As it stands, it only reaches as far as Slashernick, and I want to extend it past there down to just to the east of Water Works and the south hub (since I'm already working on my own road to connect Mammalia to the south hub, and I've already connected Mammalia and E2T).

I notice that the north road is currently the only one that actually extends far into the map, and felt it might be time to rectify that :)

Volunteers? Won't be starting for a week or so, but would like to know if there's interest. I'll plan up a proposed route once I've traversed the terrain.

Ripht
20-06-2011, 10:14 AM
Sure thing Gerb, just gimmie a shout when i'm next on, and show me where u want it to go. I'm going to spend a couple of days rebuilding the road i created from my mine too skullbread as well lol.

Xerian
20-06-2011, 02:01 PM
Well Gerb, I'll probably be able to help out, being nothing but cheap, hard labour. :3

The JG Man
20-06-2011, 02:27 PM
Hi guys.

I'd love to get involved and join the server. Other than making sure my client is up-to-date and I'm not an ass and have a fair idea of how to play, is there anything I need to do before I'd be able to join? Would you like me to post an array of pictures demonstrating my building portfolio?? (Hint: Not very exciting, but I'm proud of what I've done offline)

Thanks, happy mining!

Comrade Commissar
20-06-2011, 02:41 PM
Well, Gerb.
Have a try at the logo. I can send it via MSN next time I see you online.
If you're better at this than me (because I am really a n00b), I'd be happy if you could give me some tips.
I just took a closer look at it in PS and it seems like the aliasing has to do something with the font.

Gerbster
20-06-2011, 04:48 PM
Cheers for the offers of help - I'll sort out a potential route and post a map of it here so you guys can wander it and maybe improve. One question I have, more general than anything:

If someone were to build a road roughly near your area, would you want it to pass nearby so you can connect to it, or keep it out of (viewing) range?

@Weed: Sure, when you see me next, send me the file and I'll see what is up with the font / aliasing.

Gerbster
20-06-2011, 04:57 PM
Hi guys.

I'd love to get involved and join the server. Other than making sure my client is up-to-date and I'm not an ass and have a fair idea of how to play, is there anything I need to do before I'd be able to join? Would you like me to post an array of pictures demonstrating my building portfolio?? (Hint: Not very exciting, but I'm proud of what I've done offline)

Thanks, happy mining!Not really. The server stays fun for everyone by maintaining healthy respect for others.
This boils down to not being offensive in chat, and making sure that where you build isn't infringing on someone else's area (normally this is obvious, but its best to ask if you are new, particularly if you intend to build near one of the more populated areas). There are a few public towns dotted around where you can build should you wish, or you can head off into the distance and be a loner :)

The main thing that is new from single player are the gates. To avoid walking around far, you can set up gate networks. These are virtually identical to gates to and from the nether, but allow you to choose your destination. Mods can build them upon request and for a price should you find a nice spot in the middle of nowhere.

Once you get on the server for the first time you'll not have build rights. Ask a mod, quoting your RPS forum name (if its different) and we'll likely add you to the probation list immediately. Then, might be nice to take a wander and get a feel for the server and some of its beauty spots. Some of us (like me!) like to give tours, so you are bound to keep busy while you scout for a spot to begin your epic creation.

And do post pics anyway - personally I love seeing them :)

[EDIT] Check this thread for maps - they'll help a great deal in finding your way around.

El Stevo
20-06-2011, 05:38 PM
Rusty, the link for the oblique world map and the oblique nether map is the same.

The JG Man
20-06-2011, 05:42 PM
Okay, sounds fair enough and brilliant. Giving tours is an awesome thing to do.

When you say 'for a price', what do you mean? Is this giving materials you find, donation to the upkeep of the server? Which is another thing, what's its up-keep and when do people usually play? I might nip on later tonight to say hello.

I prefer exploring caverns over building, so the buildings I've made aren't complex. Ie. no levers, decoration, anything like that. That being said, I haven't actually explored into the Nether on my game, simply haven't got that far. If you can recommend to me a decent photo hosting site, because I no longer have any clue (it's been that long sine I was a PC gamer, apparently) I'd appreciate it. In the mean time, I'll get some snappy-snaps from my game to prove to you my...errr...skill.

rustyshakelford2
20-06-2011, 07:54 PM
Rusty, the link for the oblique world map and the oblique nether map is the same.

Fixed the link in both posts.

Comrade Commissar
20-06-2011, 09:03 PM
When you say 'for a price', what do you mean?

If you want a portal to be set up, you need to provide the mod that is setting it up with the needed materials and you need to pay a fee of 6 (?) diamonds. This is mainly to prevent people from setting up thousands of portals, as a portal should be considered as something valuable.

P.S.:

If anyone joins the Steam group I set up, please be sure to post your Minecraft ingame names in the comments section of the group. It will be easier to recognise you.

Gerbster
20-06-2011, 09:24 PM
The price for a portal is 3 diamonds or 13500 nipples (the ingame currency, although for how long remains to be seen!).
Its only 6 diamonds for Mr Weed :D
The needed materials are 10-14 obsidian blocks and a sign which is another way of saying the person who wants the gate builds the gate and we just activate it. You'll see the shape of the portals as soon as you get into the game, there are tons around spawn.

[EDIT] Regarding server costs, we run on donations. Jonbas paid the last few months out of his own pocket I believe, and did mention a few days ago he'd post on here asking for fresh donations, but its sort of failed to materialise, so we have all this money just lying around all sad and useless.

JONBAS! DONATION INFORMATION PLEASE!

The JG Man
20-06-2011, 10:37 PM
Gotcha. All sounds fair to be honest.

That being said, it would be if I was able to join. Immediately after attempting, my internet died. Turns out the router has died a miserable death, so unless I try logging on through this laptop, which over-heats at the mere sight of a page full of jpegs, and the lone ethernet port, it'll be a few more days till I'll be able to try again, unfortunately. For the few seconds I was on, lag-be-dammed, I was welcomed. So that was nice!

DarkTAO
21-06-2011, 02:29 AM
Iron Helmet repairing is bugged. Several times it has taken outrageous amounts of iron to repair the helmet. It has taken 9 Iron several times from me to repair a 4 Iron craft helmet. Tonight I did /repair arm and it took 5 Iron to repair the helmet. I put 10 Iron in my Inventory to check this out, and sure enough, ended up with 2 Iron left.. I hate losing Iron, but this is just a heads up to everyone to be careful repair Iron Helmets..

Gerbster
21-06-2011, 04:34 AM
wouldn't repair arm repair the armour, not the helmet?
I've only ever used /repair by putting the item in one of the 9 active slots, selecting it, and just typing /repair - not had any problems.
Mind you, I only ever repair diamond tools, I don't use armour 'cos I'm well 'ard.

Comrade Commissar
21-06-2011, 11:45 AM
Armour is for losers. :P

Just kidding, but why don't you try using leather armour or no armour at all? It really isn't that much harder to survive without armour.

tomeoftom
21-06-2011, 01:53 PM
Heyo!

I played a bit in the server of yore, and have been trying to convince mah frans to play in it, rather than some griefed-up and communityless (but geographically closer) Australian server, and I think now they are finally relenting. I am tomeoftom ingame, and they are:

phibli
phowie
williamlang
matthew_mcglynn

All fine young men, brimming with enthusiasm and musculature. So please whitelist us! (If you still need to be whitelisted).

El Stevo
21-06-2011, 07:06 PM
"Don't use armour" is hardly a good solution to the problem of armour repair being buggy. I'll look into it, DarkTAO.

Ice-Fyre
21-06-2011, 07:34 PM
I tried to log on in the first time in ages, but the map is only partly loading

http://dl.dropbox.com/u/10677753/2011-06-21_19.25.56.png

I can walk off the edge of the world, :D then I just keep falling till it all goes black, then I start falling again! In the end I kept pressing right and ended up in a lower level cave. Then I pressed the wrong button and fell off! But the next time of falling I got onto ground level. Any idea why I'm getting it? Game keeps crashing as well after a few mins, not sure about SP will go test it

Gerbster
21-06-2011, 10:00 PM
Are you using v1.6.6?

Ice-Fyre
21-06-2011, 10:48 PM
Are you using v1.6.6?

yep, and SP running fine

Gerbster
22-06-2011, 05:26 AM
It could just be connection problems. I've had something similar at times, presumably when the service is overloaded (not necessarily because our server is full, mind). Try again later, see if that helps. If not, we'll take another look.

DHP
22-06-2011, 05:52 AM
Ice-Fyre, I have had a similar issue occasionally. Each time, it seemed my router was dropping packets. Tried restarting your router?

Comrade Commissar
22-06-2011, 05:13 PM
Gerb helped me with Photoshop a bit and we got rid of that stupid aliasing.
DRose, please implement this smoother version with AA turned on.

http://i54.tinypic.com/20t0x20.png

Gerbster
23-06-2011, 12:37 AM
I took the time to compress the image better - from 320kb to 30kb :)

http://www.rockpapershotgun.com/forums/attachment.php?attachmentid=102&d=1308785818

Cable
23-06-2011, 04:37 AM
hi guys just wondering if i could get whitelisted or whatever it's called for the server, i was around a bit on the old old one and now that its running 1.6 i was thinking of coming back, i'm AleUnders in game by the way

DRoseDARs
23-06-2011, 07:43 AM
Looked in a folder from the old M3 server and sure enough, there you are. God, so many names in there I recognize but have yet to see since that server went kaput. Anyhow, welcome back. You might have to be logged into the server at the same time as a mod/admin in order to get whitelisted. We're using a new plugin for that that I've not had the chance to use yet personally.

Comrade Commissar
23-06-2011, 08:44 AM
Gerb, how do you compress those images?
I need to compress the one for the Steam group, can't upload the smooth one yet. :(

Cable
23-06-2011, 09:54 AM
cheers DRoseDARs i had a look around earlier, i'll try talk to an admin next time i go on

Gerbster
23-06-2011, 03:33 PM
MrWeed - instead of file | save use file| save for web (or something like that) then choose the JPG options in this case for better file size. I think this one I saved at 'low' details knowing it'd be used a lot. It's not perfect (so you could choose a higher quality) but for the filesize I think it's completely fine. The only bits that really stand out to me are the imperfections above the SHOTGUN and the slightly different colouring of the red.

Gerbster
23-06-2011, 03:57 PM
@Admin:

I tried and tried to promote AleUnders, but nothing worked. Either it just redisplayed the (clipped) help, or else said I don't have permissions. Note that the main mods help lists:

/pr <player> parents add Probation

but all that does is say I don't have permission :(

El Stevo
23-06-2011, 05:34 PM
I added AleUnders and fixed the permissions so that mods are able to whitelist people.

DRoseDARs
23-06-2011, 08:19 PM
Never a dull moment. Cheers. :)

DarkTAO
24-06-2011, 12:21 AM
Sorta dull right now.. oh wait, I'm not on Minecraft! That's why :D

Gerbster
24-06-2011, 03:03 PM
Well the point is, sur any update to MC is a rocky path of discovering what broke, but I feel we are back to a fun, accessible and functional server running the latest version. That hadn't happened since 1.4, and I am happy we are getting old players back and new players interested.
That and my own motivation is back in full swing for building, so, hurrah!

JellyfishGreen
24-06-2011, 04:36 PM
Hey Gerbster, I'm all up for some road-building, or standing guard on the roadbuilders with a bow to keep the creepers off 'em, or cooking up some grits in the bunkhouse. If I'm on, I'll try find yez.

Did I hear rightly from Mr. Weed that the grand opening of the relocated Spawn Plaza is tonight?

Gerbster
24-06-2011, 05:35 PM
I spent the day planning a route - will draw it up tomorrow or tonight i reckon.
The plan is it starts from just outside rangmane on the south road, then links up to south hub and later on to mammalia.
It passes some really nice scenery, including epic cave which I finally found!

Gerbster
24-06-2011, 05:59 PM
Here's a provisional route for the south road extension.
It purposefully tries to avoid built up areas and having a lovely view :)

http://www.rockpapershotgun.com/forums/attachment.php?attachmentid=107&d=1308934619

JellyfishGreen
24-06-2011, 08:59 PM
How are Road Providers Southbound, Ltd going to finance this? I guess I should start collecting (and cooking) cobblestone, eh?

Comrade Commissar
24-06-2011, 09:11 PM
The new spawn grand opening will be today.

In other news:
APB Reloaded is a great game.

http://i53.tinypic.com/2mnelud.png

The JG Man
24-06-2011, 11:11 PM
I can't tell because the image obviously doesn't go in deeper, but it looks like there's a road or long wall or something at the north of South Hub, right? It also looks like there's a plain area north-west-north of it. Why not do an additional road linking the northern part of South Hub with the main road? It also means that people in South Hub who want to get to Rangmane can take a shorter route by going through South Hub rather than out and round.

Of course, without being in game and not yet being on the server for longer than 10 seconds, that may sully my thinking.

El Stevo
25-06-2011, 12:03 AM
New spawn is live.

DarkTAO
25-06-2011, 03:30 AM
http://www.youtube.com/watch?v=VJQkLurG6ac
this is teh redstone obsidian crafting technique. It's very effective.
For those that missed this. It's quite a good way to build with obsidian.

DarkTAO
25-06-2011, 05:30 AM
http://www.youtube.com/watch?v=5Ip4ux21sJw

First video in a multi part series on making a killer auto wheat farm. It's the best I've found honestly, and I've watched a ton of them. Goes step by step and explains why you do what for each part. Highly recommend watching it. I'm going to be making one soon at my base.

Gerbster
25-06-2011, 05:42 AM
@JG - yeah that whole area looks empty, but the road is actually a big ditch. I don't want to touch anything related to Water Works because I have no idea of their plans for expansion - hence why the proposed route coming from the south hub basically gets as far away from there as quickly and directly as possible.

Ripht
25-06-2011, 09:55 AM
what kind of format do u want for the road? 5 blocks across with 3 blocks and the pathway and 2 blocks on either side as a raised "wall" section?

also ur route is a bit "round about" unless there are buildings there that i can't see on the map. But i can get started on it today, and dig out a single row

also, i can't find a teleport to rangmane from any of the hubs =/ gotta walk?

Gerbster
25-06-2011, 03:27 PM
Ripht I'll come on later today and mark out the route.
It is round about i admit, but its designed to work with the scenery to give lovely views and yes, to avoid built areas (or at least, stay out of visible range, so the builders can join in later if they so choose). I prefer to work with the landscape rather than just build bridges or tunnel through for a direct route.

I'll also work out the nearest gates, and also dump chests with materials.

It appears to me that the main *main* roads are 4 halfsteps wide with a cobble border, although i'm thinking that the part linking the south hub to Mammalia is only 3 half steps wide with cobble boundary.

Also, I prefer to recess the road into the ground rather than have it sitting on top - later today I'll sort all this out with samples and maps.

Thanks for the volunteers - very much appreciated! We've seen how people prefer to build near roads, and I hope our considerable up-turn in new players continues!

PS How is everyone enjoying the new spawn set-up?

Gerbster
25-06-2011, 03:29 PM
OK haven't got time to draw a map, but the nearest gates to the northern-most start point are Slashernick (head NE from there) or SouthSeas (head north) - just a short trot. Rangmane is on the B&L network (there is a hub in RPS Nova, but can't remember where it is).

Ripht
25-06-2011, 04:09 PM
Ripht I'll come on later today and mark out the route.
It is round about i admit, but its designed to work with the scenery to give lovely views and yes, to avoid built areas (or at least, stay out of visible range, so the builders can join in later if they so choose). I prefer to work with the landscape rather than just build bridges or tunnel through for a direct route.

I'll also work out the nearest gates, and also dump chests with materials.

It appears to me that the main *main* roads are 4 halfsteps wide with a cobble border, although i'm thinking that the part linking the south hub to Mammalia is only 3 half steps wide with cobble boundary.

also i hate the new spawn, i fell into the fountain and then hit the lava died and lost all my items. lol
Also, I prefer to recess the road into the ground rather than have it sitting on top - later today I'll sort all this out with samples and maps.

Thanks for the volunteers - very much appreciated! We've seen how people prefer to build near roads, and I hope our considerable up-turn in new players continues!

PS How is everyone enjoying the new spawn set-up?

kk man, let me know when u've sorted it and i'll jump in and start ripping the map apart for ur road =P. If u check out the road coming out the the east gate of skullbread thats what i built a couple of days ago. Built it to match up with the actually skullbread road design. I think its 3 cobble blocks wide with slab barrier.

Gerbster
25-06-2011, 04:32 PM
Now how did that 'also I hate the new spawn' message get into my quote?
You do realise that I helped build it right? ;)
And errr how did you hit both the water AND the lava - they are nowhere near each other? :o

Heh, anyway, my plan initially for the road will be to lay out the cobble edges. I've started dumping cobble there, although now I realise the chests are automatically locked so will have to go back later and make it public :(

Gerbster
25-06-2011, 04:56 PM
DarkTao - if I were you I'd not bother with the redstone / sand / boat dispenser. I do like his auto farming so will try out the layout, but realistically since pistons are highly likely in 1.7 there's no point going for the overly complicated set-up required here to control the water release.

Comrade Commissar
25-06-2011, 06:22 PM
Gerb, I think Ripht meant the fountain at the RPS Nova Market...
I'll just say it again:

The new RPS Nova Market is NOT the new spawn. New Spawn was build by Gerb and Rob, I did the Market. It only acts as the portal to RPS Nova and as the Portal hub.

Xerian
25-06-2011, 08:35 PM
The new spawn grand opening will be today.

In other news:
APB Reloaded is a great game.

http://i53.tinypic.com/2mnelud.png
Funny how you were hating on it without properly trying it though. Calling it a girls game and such. lolol! But yeah, its great fun to play (especially with friends, such as you 'n' I dooo... <3)
On another note: Damn, I havent been much on any game recently. Better get my bum on MC abit later tonight

Comrade Commissar
25-06-2011, 09:59 PM
SHOPS FOR RENTAL AT THE NEW MARKET!

http://i52.tinypic.com/mufvjn.jpg

The stalls at the market are now for rental!
You can set up any shop you like!
One of the best locations on the server, as they are right next to the public billboard and the portal hub.
Contact me if you wish to set up a shop, and we will discuss everything else.

hariseldon
26-06-2011, 01:05 AM
Had a look, not been around in ages and wow people have been working hard. I see the official server's still a griefer's paradise.

DarkTAO
26-06-2011, 08:34 AM
DarkTao - if I were you I'd not bother with the redstone / sand / boat dispenser. I do like his auto farming so will try out the layout, but realistically since pistons are highly likely in 1.7 there's no point going for the overly complicated set-up required here to control the water release.
Yeah it says in the second video that it's pretty useless if you're runniing 1.6.6 atm. I'm leaving space for the new watergate designs coming in the next patch. For now I am doing it all manually. I like the setup though :)
The video is quite detailed too.

Ripht
26-06-2011, 12:55 PM
Wow that auto farm is epic, not sure exactly how it works only watched part 1 and 2, but u can tell that the whole water gate will soon just be replaced by a couple of pistols lol

Comrade Commissar
26-06-2011, 01:11 PM
the whole water gate will soon just be replaced by a couple of pistols lol

Pistols? When were those announced?

Xerian
26-06-2011, 01:30 PM
Pistols? When were those announced?
I believe something that I tend to say quite often would be quite fitting right about now, weed. You ought to say it, but I'll do it for ya. "Dey see me trollin', dey hatin"... :]

rustyshakelford2
26-06-2011, 06:40 PM
New maps from this morning's backup can be found on the first page of this thread, in the second post. From now on I will just update that post instead of spamming the thread every week. Expect the maps around this time +/- a few hours.

DarkTAO
26-06-2011, 06:53 PM
Pistols? When were those announced?

SOMEBODY SAY PISTOLS!?!?!?!?
http://burningpanda.files.wordpress.com/2010/11/panda-pistols.jpg%3Fw%3D520%26h%3D300

Also, the watergate doesn't work in 1.6.6, so it's a waste of time to make. I made the farm itself, and left a ton of room for piston upgrades in 1.7. For now, I'll do it the old fashioned way.

Gerbster
26-06-2011, 09:29 PM
Rusty, I'd say spam away!
New people don't appear to check the thread properly, and maps are incredibly useful. Also, problem is, second post in the thread or not, your maps still aren't listed in the official maps page :(
People need to know about what you are doing, cos (A) its cool and (B) very very useful.

Expect an updated and fixed gate map to come soon. If i have time to update the program, I'll also do nether gates.

El Stevo
26-06-2011, 10:26 PM
My latest project looked so nice in the sunset that I decided to take a screenshot.
http://img10.imageshack.us/img10/2313/20110626221156.th.jpg (http://img10.imageshack.us/img10/2313/20110626221156.jpg)

boats
27-06-2011, 01:56 AM
I would be very interested in playing on this server. I played a lot of minecraft in the earlier days of survival and stopped since the halloween update. I would very much like to get back into the game and this server seems like a good place.

Jonbas
27-06-2011, 03:26 AM
Hello all, it's just about time to renew the server subscription again. Thanks to all the generous donations we have had this year I haven't had to ask for any more money in a while.

It costs me $33 per month to keep the server up and running. If you have something you can donate please go here and follow the donate link: http://hgs279.hostedd.com/ (sorry, i can't do anything besides paypal)

Cheers,

Jon

DarkTAO
27-06-2011, 06:43 AM
Hello all, it's just about time to renew the server subscription again. Thanks to all the generous donations we have had this year I haven't had to ask for any more money in a while.

It costs me $33 per month to keep the server up and running. If you have something you can donate please go here and follow the donate link: http://hgs279.hostedd.com/ (sorry, i can't do anything besides paypal)

Cheers,

Jon

Donated :D

TwinklinPixi3
27-06-2011, 02:32 PM
Server just restarted and now I'm getting 'connection refused'... what's happened?

TwinklinPixi3
27-06-2011, 02:36 PM
Oh and Jonbas - I'd be more than happy to donate if you had payment methods other than Paypal - since I got married and changed my name they've stopped my account as they think I'm a different person - and won't let me set up a new one...

TwinklinPixi3
27-06-2011, 02:45 PM
*hopes someone is trawling the thread to help me* :)

TwinklinPixi3
27-06-2011, 02:59 PM
all sorted now - was down for about 15 mins

TwinklinPixi3
27-06-2011, 03:35 PM
Oh Elt - that's an awesome screenshot by the way!

TwinklinPixi3
27-06-2011, 09:00 PM
http://img.photobucket.com/albums/v510/TwinklinPixi3/2011-06-27_151740.png

what I had the pleasure of seeing today!

Gerbster
27-06-2011, 09:16 PM
You know that's not a bug? Skelly riders!
But they are very rare - I've seen one in my life and didn't manage to grab a screenshot because I almost died...

TwinklinPixi3
27-06-2011, 10:44 PM
Yeah Elt said when I was online earlier :) I did kill them, as they were attacking me - was funny as hell though!

Redeemer
27-06-2011, 10:59 PM
Also, it has the best name ever - Spider Jockey (http://www.minecraftwiki.net/wiki/Spider_Jockey)
On a side note, today I also encountered slimes for the first time in my life in the public mine.

Jonbas
28-06-2011, 12:56 AM
Thank you very much to Drose and DarkTAO for donating to the server. They have each donated a full months worth of play. If you see them online, please thank them for sponsoring your fun.

DRoseDARs
28-06-2011, 01:08 AM
Being employed and having personal savings again has its perks... :)

Gerbster
28-06-2011, 06:33 AM
Much rockage to the peeps :)

DarkTAO gets extra props for donating a lot of slabs to the south road-in-progress, and Drose gets extra props for keeping me company on the lonely night!

DRoseDARs
28-06-2011, 06:48 AM
Damn, I guess you just missed me Gerb. I'm out for the night and I wanted to show you something I've been working on the past few hours. I think you'll be pleased with the detailing so far. Hidden works...

Ice-Fyre
28-06-2011, 02:26 PM
Server seems to be ok for me now \o/ Now to find my coke bottle...

rustyshakelford2
29-06-2011, 03:56 AM
I set up a server running a copy of the map from m3's server so i could check out some of my old stuff. I figured some of you might appreciate the chance to visit our old world again, so i'm leaving it up for the next few days. I've disabled fire spreading and some of the recent additions to the game, its almost like we never left. The address is rustyshakelford2.dyndns.org

Gerbster
29-06-2011, 04:57 AM
I finished the basic layout of my second greenhouse, its about 3-4 times bigger than Ripht's one.
The lag it generates when it harvests is mighty impressive, but then I did get 10 stacks of seeds and 7 of wheat :D
I hope to have finished prettying it up by the time the next harvest is ready, and I invite you all to kill your computer and possibly the server by watching :D

Also, phase one of the south road is complete - it is now possible to walk almost directly on the roads from spawn to south hub, and soon from spawn to Mammalia and E2T :)

Ice-Fyre
29-06-2011, 09:59 AM
Is there a modern map about? Or anywhere I can download latest backup of the map? I'm lost lol

rustyshakelford2
29-06-2011, 10:53 AM
Is there a modern map about? Or anywhere I can download latest backup of the map? I'm lost lol

These are from about 4 days ago:

Flat world: http://db.tt/6uiujtt
Oblique world: http://db.tt/woyokvw

Ice-Fyre
29-06-2011, 05:19 PM
These are from about 4 days ago:

Flat world: http://db.tt/6uiujtt
Oblique world: http://db.tt/woyokvw

Thanks for them, I had gone about 1000 blocks the wrong way! lol

DarkTAO
29-06-2011, 08:57 PM
I can't wait to get home and play.. :(

The JG Man
30-06-2011, 03:32 AM
Been on most of this evening. Thanks for white-listing me so quickly; clearly I did something right.

Many shout out goodness things to Gerbster, who helped me considerably.

I look forward to more shenanigans whereupon I hide from creepers in my own home.

Gerbster
30-06-2011, 04:19 AM
OK guys - I know there's been a bit of a rush to try out the auto-harvesting thing, but please don't get into a 'must build the biggest' competition. I finished my own big one today and it cripples the clients and undoubtedly is not very friendly to the server either.

I hope we don't have to ask people to scale back their own greenhouses but it may become necessary if things get a bit out of hand.

To give you an idea of the size of mine, it harvests approximately 400 blocks, so smaller than that is what I'd like you guys to aim for. Since that alone provides 128 loaves of bread, I really can't imagine why you'd want bigger apart from being too cool for school. Please refrain!

Gerbster
30-06-2011, 04:26 AM
Been on most of this evening. Thanks for white-listing me so quickly; clearly I did something right.

Many shout out goodness things to Gerbster, who helped me considerably.

I look forward to more shenanigans whereupon I hide from creepers in my own home.We rely on trust, word of mouth, and an awesome array of anti-griefer tools to maintain an even keel. Welcome to the server, and thank you for building along the nearly finished south road - I hope I can convince more people that south is the new north!

The JG Man
30-06-2011, 02:59 PM
What's going on regarding updating? 1.7 is out, but obviously don't want to update if that's going to prevent me from joining.

J.B.
30-06-2011, 03:55 PM
I hope I can convince more people that south is the new north!

I generally build south of spawn anyway, no need to convince me =)

Also, donated what I can for now. I've had plenty of fun on the server over time, even if I've not been on recently. Huzzah for uRPS2!

Robert Swan
30-06-2011, 05:17 PM
Flipping heck, I get some sort of internet access back, and go to play MC only to see the client update. Go to read the updates, and already theres a patch and some new crash bugs... ridiculous :( cant be assed to sort it out.

Remember kids, I'll be hassling you lot to promote my alternative game :) new screenshots hopefully later today

El Stevo
30-06-2011, 06:44 PM
The server won't be updated to 1.7 for a few days, so remember not to update your client (or if you do, to make a backup of 1.6 first).

Gerbster
30-06-2011, 07:04 PM
I was going to plead for you to not update.
1.7 basically contains:

1) buggy pistons that crash the server
2) buggy shears that crash the server
3) Stackable fences
4) torches on top of fences
5) Lots of new bugs

Business as usual. And I hate how MCforum.net writes it as though Notch and Co are doing US the favour by releasing 1.7 now without the adventure update. You'd think I'd be immune to it all by now, but for some reason the blatantness of it all winds me up more now than before.

On another note, I've been really enjoying myself on the server lately - more new people and more old faces. My apologies if last night some of my comments seemed offensive, I was actually commenting on the nature of offensive comments rather than making them directly.

Also - who had it worse last night? I was watching Transformers 1 and Drose, Revenge of the Sith. We make for pretty unsympathetic film critics ;)

El Stevo
30-06-2011, 07:11 PM
There will be no updates until everything is stable, don't worry. And Drose had it worse.

Gerbster
30-06-2011, 07:55 PM
Yeah I reckon. OK, tonight then its Catwoman VS Transformers 2?

Robert Swan
30-06-2011, 08:05 PM
Right guys - here's some screenshots from my landscape generation... and I loves it. Loads of things to change and tweak, but it will suffice for me now to get on with fixing bugs and uploading a simple demo to check stability soon. If I get my internet sorted soon :(

http://bit.ly/k7pxZm

Just try and tell me you wouldn't like to build around that in MC; I won't believe you. But then I am regularly in denial anyway. Comments are welcome, but remember it's a work in progress. The aim in visibility is for fast machines to render at least 256 cells in each direction. I think MC does approx 160 (without hacks)

Comrade Commissar
30-06-2011, 09:00 PM
Those landscapes are truly magnificent!
Please release a beta for us to test this, its looking great.

The JG Man
30-06-2011, 11:37 PM
Alright, who broke the server??

Gerbster
30-06-2011, 11:39 PM
Not me :(
it's the server's way of telling us we spend too much time playing! And I was just heading to your inn as well to take a look.

rustyshakelford2
30-06-2011, 11:56 PM
So is 1.7_01 stable yet? Not bugging you to update, i'm just wondering if it's worth updating myself to mess around with pistons.

DRoseDARs
01-07-2011, 12:56 AM
trololololo Oh Notch, you're so silly. As mentioned before guys and gals, don't hold your breath for a server update. Looks like Notch broke the game again, so we're going to hunker down with b1.6.6 for the time being. We'll see what the next few bugfix updates bring...

Rob, I was wondering what had happened to you. Those screenies look fantastic. Assuming it still holds true from what I discovered while making my beta fail map (when the game entered beta, and we didn't know leaf decay was back with a vengeance...), MC does a maximum square area 256x256blocks (16x16chunks) for generating or displaying map chunks around a stationary player (if render distance is set lower than Far, I believe the chunks are still loaded just not displayed to that player).

As to Gerb's suggestion on autofarms I concur, please be careful with their sizes. I triggered DarkTao's and the lag was minimal, whereas Gerb's was a bit larger and omg the laaag we experienced. 1-2fps? No thanks. I tried to /spawn away to escape, failed and dc'd instead, it was that bad. I hope this phenomenon is a highly localized thing, but as I was laaaging out I couldn't ask others elsewhere on server if they were getting it too. Build on the safe side, keep the autofarms reasonably sized. I'd hate if this turned out to be a sort of repeat of the minecart fiasco from last Fall. Players who joined us after the Halloween Update missed it, but M3 oldtimers will remember minecarts and rails causing horrid localized laaag around spawn/RPS Town. Took us ages to find all the fucking things.

Deschain
01-07-2011, 01:25 AM
Not sure if the server is having issues or if I am- updated, then de-updated, but still cant get on the server. getting "Took to long" as my error.

Gerbster
01-07-2011, 02:33 AM
OK server died again and I must away. Hope you guys don't all die down there. We really need to be more organised, kept getting lost etc. Top marks go to dighappyprimate who got lost within approximately 2 seconds of stepping outside of JG's house :)

Also, when I get back on will leave all the loot I picked up in the chest in JG's house, for if he wishes to share the spoils with dig and ginger.

DRoseDARs
01-07-2011, 02:36 AM
Well, we've been able to play this past hour, but now (630pm pacific) I'm unable to connect. The restart wrapper throws little tantrums like this now and then. I haven't been given the greenlight by eltagno to force restarts from the control panel as that seems to interfere with the autorestarts so I'm leary of attempting. They seem to correct themselves the following restart. Ah well, looks like I'll be playing with b1701 now... :)

The JG Man
01-07-2011, 02:36 AM
Yeah, I'll give it a miss at 2.30...

Thanks for the assistance in the mines. Hopefully we all got some decent spoils. You're more than welcome to venture down there and take anything you like, considering you helped clear out the bad monsters.

Gerb, please keep the spoils. I said people should keep what they find and I meant it.

Ripht
01-07-2011, 08:29 PM
sounds like i missed an epic quest. I wanna do one into the cave under twink's town lol

Gerbster
01-07-2011, 10:04 PM
We can organise another one, I must admit it was quite cool :)
Been a loooooong time since I ventured underground for that long.

The JG Man
01-07-2011, 10:12 PM
I'm going to put up an extra sign on the main road telling people they're entering Creeper Alley. Two explosions next to my home.

Gerb, love what you've done with the inn. Funnily enough, I thought something was weird when I was walking along the main road to my house and saw a brick chimney, only to see what'd been done inside. I'm presuming the little something you left for me was the Creeper picture? Brilliant touch.

I spawned back in the cave earlier, naturally, and poked around a bit. It's very, very extensive. It seems to be incredibly rich with nodes as well. I was on a bit earlier, re-modelling my house (it now has a downstairs. I'll work on the homeliness part once I've finished moving everything around. Unless someone wants to donate some chairs and a table?) and gathering wood. I've rapidly run out of the stuff and need a load more. Thank god for bonemeal. Unfortunately for the 2 hours I was playing no-one else was on, but hopefully when I go back tonight it'll be better.

I'm also, eventually, going to try and make some sort of mob grinder behind the house. The flatness of the alley makes it quite good for farming too, once I clear a couple of trees. A small patch easily. I can turn it into a greenhouse too with the nearby sand. Altogether, excellent spot Gerb, thank you!

DRoseDARs
03-07-2011, 07:35 AM
Omg newerspawn iz great. Beds, shelter, creepers as far as the eye can see. :D

Saw a nice big mountain nearby, had a shear cliff face and an overhang begging for a waterfall. I ended up just walking east for a while, hit the border and turned south. Got lost in a large dense forest area when a rainstorm hit. Distinctly felt like the Pacific Northwest there. I was happy. (<-Lives in a high desert irl, so yeah).

rustyshakelford2
03-07-2011, 07:41 AM
I've got a busy day tomorrow, so i did the maps early.

Flat world: http://db.tt/ttThYUi
Oblique world: http://db.tt/wcYRmPz

Flat nether: http://db.tt/lG0VzrI
Oblique nether: http://db.tt/sNXju5j


@drose, I misread newerspawn as netherspawn and got really scared that someone was going to blow it up with the beds.

gingerbeast
03-07-2011, 07:01 PM
Hey all :)
I just bought the game for my sister and was wondering if she could be added to the whitelist, username - A_Chubby_Rabbit
My brother account name JosephN said that he thinks he got removed from the whitelist for being inactive (he didnt play for like 2 months) is there any chance of getting him back on the list?

Cheers,
Ginger :)

Deschain
03-07-2011, 09:05 PM
I'm still unable to login, getting "took to lo" (long i assume) after I try to connect. Anyone have any ideas why?

El Stevo
03-07-2011, 09:43 PM
Hey all :)
I just bought the game for my sister and was wondering if she could be added to the whitelist, username - A_Chubby_Rabbit
My brother account name JosephN said that he thinks he got removed from the whitelist for being inactive (he didnt play for like 2 months) is there any chance of getting him back on the list?

A_Chubby_Rabbit is added. JosephN is already on the white list. People don't get taken off unless they get banned for griefing or stealing or whatever.

DRoseDARs
03-07-2011, 11:06 PM
What's the sound of 50 cows mooing? Awful.

DRoseDARs
03-07-2011, 11:07 PM
I'm still unable to login, getting "took to lo" (long i assume) after I try to connect. Anyone have any ideas why?

Des, I'm wondering if it's a problem with your connection. We've been going smoothly past hour or 2.

Deschain
04-07-2011, 12:39 AM
it appears to be a problem with my jar backup, does anyone have a copy of jar for the version we're on available somewhere?

DRoseDARs
04-07-2011, 02:19 AM
http://bit.ly/mmQRF4

Deschain
04-07-2011, 05:16 AM
Thanks DRose, that fixed it.
Does anyone happen to 1) want to give me gravel, or 2) know of a shop that sells gravel/sand? the general store doesnt sell gravel, and is out of sand!

Xerian
04-07-2011, 02:41 PM
Thanks DRose, that fixed it.
Does anyone happen to 1) want to give me gravel, or 2) know of a shop that sells gravel/sand? the general store doesnt sell gravel, and is out of sand!
Theres a shop called "Sands of Time" (or something like that) at east hub - it usually has a decent amount of sand. Its a little sandstone pyramid :3.

The JG Man
04-07-2011, 04:19 PM
Lagging into lava with a full kit and a variety of mined nodes.

:(

Gerbster
05-07-2011, 07:22 AM
Just to say thanks to my fellow explorers. I had a great time today, and in fact carried on exploring with Drose later. I think I saw more amazing bits of the map in one day than in all my time here before it combined!
Also, shows there's still stuff to collect - my haul today was roughly 20 pumpkins, 4 stacks of mossy cobble, and around 16 (!) stacks of clay! If you want some, you know who to ask :)

@ The JG Man - your plantation is properly irrigated now. You just need to protect the area, and then hoe and plant! I can supply the seeds if needed.

ShowMeTheMonkey
05-07-2011, 03:22 PM
Hi guys, been busy for awhile so looking to get back into some building!

Also I was walking around and saw that a huge amount of coloured wool had been taken from the giant Slovenian flag near Boddington. Anyone know any thing about it?

The JG Man
05-07-2011, 03:24 PM
You're amazing Gerbster. I'll be on later tonight and set it all up. Thanks for all your help. I may need some seeds, but I'm sure I have something I can trade with you.

rustyshakelford2
05-07-2011, 03:47 PM
Hi guys, been busy for awhile so looking to get back into some building!

Also I was walking around and saw that a huge amount of coloured wool had been taken from the giant Slovenian flag near Boddington. Anyone know any thing about it?

Talk to a mod ingame. They have tools that will help catch the bastard.

KirbyS
05-07-2011, 06:19 PM
Hey, I'm waiting to play on the server until it gets updated, and in the meantime, I want to update the portal directory SO If you have recently got a portal made for you or Have Ever had a portal made for you, can you rps message me the portal name? (and if your in game name is different from rps forum name, I also need your in game name)

Also you can find the directory under "uRPS Maps" on the first post.

EDIT: Disregard the first part, I just realized that there are some other networks (i.e. Mammalia) that I have to put in, so yea....
But you still have to tell me which portals are yours (because the directory is lacking in names)

Comrade Commissar
05-07-2011, 09:15 PM
I don't want my private portal networks to show up in that directory, if that's possible.

DRoseDARs
05-07-2011, 11:38 PM
Yeah, have to be careful about what portals you display Kirby. If they're on the Central Network or one of the subs they're fair game, but you'll have to check with non-public gate owners for inclusion permission. There are plenty of off-network gates and some do wish to remain unlisted or even hidden altogether. Not sure what method you're using to identify gates (going in manually or checking a file offline?) so just be cautious.

Gerbster
06-07-2011, 01:04 AM
Actually that's something - I want to update my network map. I'd already removed several I knew to be private, but I reckon the rule of thumb I'll choose in the future is:

- core networks (central, NESW etc) are displayed
- private networks are hidden unless owner permission is granted to display them or
- private network creator no longer plays, in which case I'll display them.

KirbyS
06-07-2011, 01:06 AM
I go in manually, I don't know how to go offline....
Oh, and gerb, I've been too lazy so far today, so would you like me to put in mammalia?

Gerbster
06-07-2011, 03:32 AM
yeah mammalia, sky tours and wizard network are all fine.

The JG Man
06-07-2011, 03:41 AM
Many thanks to Gerbster again for his monumental assistance. You can now use 21 clicks from the main South Sub portal to reach my house at the front of Creeper Valley where you'll be deposited into my library. You can then go upstairs and use the lounge, go down and pointlessly explore my vault (or sleep on my bed!) or go to the side and explore my greenhouse. Signs weren't designed with the portal in mind, so I'll edit them tomorrow to make sure people don't get lost, not that that'll be easy to do.

Gerbster also added improved signage for the Inn Cest Inn by my house. It's a luxury 2 bed inn within walking distance of Epic Cave. It also means you won't be sleeping in my bed. The Workshop on the ground floor is free to use too including 1 workbench and 4 furnaces. I will also need to get in touch with an electrician because I have a funny door set-up in the library and want to open both at the same time. That'll be fun!

Gerbster
06-07-2011, 06:37 AM
Placing JG's portal made me think once again of a subject I discussed with a few people a while back - namely that of splitting the hub network up more. 21 clicks to a gate destination is ridiculous!

When I get a chance I'll map out all the gates linked from the core hubs, and see what would result if we split them up into N, NE, E, SE, S, SW, W, NW hubs (or suggestions on other possible layouts? EG we have two rings of hubs, an inner and outer?).

If I can come up with a reasonable layout, would people be behind me doing this?

rustyshakelford2
06-07-2011, 09:08 AM
Placing JG's portal made me think once again of a subject I discussed with a few people a while back - namely that of splitting the hub network up more. 21 clicks to a gate destination is ridiculous!

When I get a chance I'll map out all the gates linked from the core hubs, and see what would result if we split them up into N, NE, E, SE, S, SW, W, NW hubs (or suggestions on other possible layouts? EG we have two rings of hubs, an inner and outer?).

If I can come up with a reasonable layout, would people be behind me doing this?

I do like the idea of breaking up the gates. Perhaps we could keep the existing N/S/E/W hubs, but have two gates at each hub instead of 1. For example, once you get to south hub, there would be a SW portal and a SE portal. You could either add a third portal for destinations in the middle, or just put them on SE or SW so the hub will be less crowded. Another suggestion - put the portal at newspawn on the central network. The market is nice, but going there first feels like an unnecessary step. It will be a nice compromise for the people that hate newspawn (not saying i do). Oh, and feel free to include my gates in the maps.

Comrade Commissar
06-07-2011, 04:07 PM
Reorganising the gates sounds like a good idea, but rather than making N, NE, E, SE, SW, W, NW hubs I'd suggest we should make a "Central Hub" for all the portals around RPS Nova and it's outskirts and then just keep the N, E, S, W hubs. Of course we could simply put 2 portals at every hub and call them "Northern Hub 1" and "Northern Hub 2". Just as an example.

Gerbster
06-07-2011, 04:12 PM
Genius Rusty - such an obvious idea now you've explained it to me. Next time I'm on I'll peruse the individual hubs to see how much work would be required to split them into 2 or even 3 gates. I prefer the idea of 3, since it adds no additional time choosing the correct gate to the current system, but means far fewer destinations per gate.

As far as the new spawn gate system, I must admit I agree. It's certainly something worth discussing.

The JG Man
06-07-2011, 04:33 PM
Having it numbered makes a lot of sense. You potentially have unlimited expansions then as, as mentioned, there's no limit to how many additions are made. Additionally, all you need to be able to do is return to that local hub to be able to access everywhere again.

Comrade Commissar
06-07-2011, 05:49 PM
Wait, what the hell...
How didnt I see rusty's post?
It's basically what I was thinking...
God, I'm stupid posting the same idea again. Credit goes to rusty.

El Stevo
06-07-2011, 05:55 PM
In terms of pure practicality I think it would be best to have a single dedicated hub, like the Nexus. You could have some permanently on gates to major destinations such as the market and spawn, and then 2 or 3 of the standard multi-choice gates for each of the compass points. You could also have some gates to people's private networks if they wanted them. With the right design it would be easy to navigate.

Jonbas
06-07-2011, 06:42 PM
Are "permanently on" gates stable now? I would hope so... it's been months now that they have been working on that.

Comrade Commissar
06-07-2011, 06:45 PM
They are stable, Jon.
We are using one that connects to the Nether and one that connects to the new market.

The JG Man
06-07-2011, 06:58 PM
Regarding the Nether, how free is it to go there and mine? Obviously steering clear of building sites, but if I wanted to grab some netherrack, could I just go off somewhere and take some? (Not that I'll be doing that soon, just curious)