• deadly.by.design's Avatar
    22-01-2015, 04:57 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    Correct. It's worth for mana when a ranged creep and 2 heroes are there. or maybe a double wave with two ranged. The damage jumps regardless, so...
    1434 replies | 125525 view(s)
  • deadly.by.design's Avatar
    22-01-2015, 04:43 PM
    Nice. In my case, we were being dewarded, none of my teammates were helping and I kept getting complained about to "go place sentries to de-mine."...
    14 replies | 258 view(s)
  • deadly.by.design's Avatar
    21-01-2015, 05:37 PM
    When you're playing position 5 against techies like that, do you just rush a gem or what? How soon do you get it? I had a hard time dealing with it...
    14 replies | 258 view(s)
  • deadly.by.design's Avatar
    21-01-2015, 05:29 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    I've played her a handful of times, and even with its recent tweak, I don't think split shot is worth it until later. IMO, the snake is simply too...
    1434 replies | 125525 view(s)
  • deadly.by.design's Avatar
    19-01-2015, 03:06 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    I'm taking a little hiatus from the game. For those I often play with, feel free to hit me up once February gets here.
    1434 replies | 125525 view(s)
  • deadly.by.design's Avatar
    16-01-2015, 09:13 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    I can only think it's intended as mind games. (less time for enemy counter pick contemplation, etc.) I'd agree that it doesn't help your team,...
    1434 replies | 125525 view(s)
  • deadly.by.design's Avatar
    15-01-2015, 06:39 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    I think he got a heart after shadowblade. I'm not sure that it's the most efficient item, but it sure did make him hard to kill.
    1434 replies | 125525 view(s)
  • deadly.by.design's Avatar
    14-01-2015, 08:05 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    Just lost pretty hard as Jug vs a Shadowblade carry Silencer. Between Global Silence and waiting to sblade on my ult, it was pretty tough to get...
    1434 replies | 125525 view(s)
  • deadly.by.design's Avatar
    14-01-2015, 06:45 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    Huh, weird. It looked like it in the game I was watching, but you're right. That seems inconsistent, considering the "lord of time and space"...
    1434 replies | 125525 view(s)
  • deadly.by.design's Avatar
    14-01-2015, 05:47 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    Yeah. It's fast and flexible, albeit more fragile if you don't crit to regain health. I may try it next time I run Jug.
    1434 replies | 125525 view(s)
  • deadly.by.design's Avatar
    14-01-2015, 04:18 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    I'm watching a Chinese qualifier of HGT v DK, and I don't think there's a problem with Juggernaut. Yeah, his damage and ult are great, but he's...
    1434 replies | 125525 view(s)
  • deadly.by.design's Avatar
    14-01-2015, 03:45 PM
    6.83b Patch -- January 14, 2015 * Respawn time rescaled from 4*Level to 5 + 3.8*Level (total is still 100 at level 25) * Melee/Ranged Barracks...
    16 replies | 514 view(s)
  • deadly.by.design's Avatar
    14-01-2015, 03:44 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    If you force staff far enough away from your teammate who's being slashed, I would think you're safe. Jugg just got nerfed in the 6.83b patch,...
    1434 replies | 125525 view(s)
  • deadly.by.design's Avatar
    13-01-2015, 09:26 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    I think Jug is fine -- people are just playing him more with this patch. He's usually a blade fury lane killer that transitions into a walking ult...
    1434 replies | 125525 view(s)
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About deadly.by.design

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About deadly.by.design
Biography:
Christ-follower, Husband, Artist, Gamer. I'm fairly laid back and enjoy playing with teammates who can stay friendly under pressure. Losing a game with good teammates is superior to winning one with jerks. So far, I've enjoyed being a part of the RPS Tribes Ascend and Dota 2 communities.
Location:
U.S. East
Occupation:
Graphic Designer

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