• deadly.by.design's Avatar
    28-01-2015, 04:04 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    Any time you can trick the enemy into attacking Abaddon is a good time. On that note, how does Bristleback damage reduction factor in with...
    1441 replies | 126714 view(s)
  • icheyne's Avatar
    26-01-2015, 06:35 PM
    icheyne started a thread Mumble is down in DOTA 2
    I've sent an email to info()herosquad*org. Hopefully Nullkigan can fix it.
    1 replies | 66 view(s)
  • deadly.by.design's Avatar
    22-01-2015, 04:57 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    Correct. It's worth for mana when a ranged creep and 2 heroes are there. or maybe a double wave with two ranged. The damage jumps regardless, so...
    1441 replies | 126714 view(s)
  • deadly.by.design's Avatar
    22-01-2015, 04:43 PM
    Nice. In my case, we were being dewarded, none of my teammates were helping and I kept getting complained about to "go place sentries to de-mine."...
    15 replies | 346 view(s)
  • deadly.by.design's Avatar
    21-01-2015, 05:37 PM
    When you're playing position 5 against techies like that, do you just rush a gem or what? How soon do you get it? I had a hard time dealing with it...
    15 replies | 346 view(s)
  • deadly.by.design's Avatar
    21-01-2015, 05:29 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    I've played her a handful of times, and even with its recent tweak, I don't think split shot is worth it until later. IMO, the snake is simply too...
    1441 replies | 126714 view(s)
  • deadly.by.design's Avatar
    19-01-2015, 03:06 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    I'm taking a little hiatus from the game. For those I often play with, feel free to hit me up once February gets here.
    1441 replies | 126714 view(s)
  • deadly.by.design's Avatar
    16-01-2015, 09:13 PM
    deadly.by.design replied to a thread Rock, Paper, Dota2 in DOTA 2
    I can only think it's intended as mind games. (less time for enemy counter pick contemplation, etc.) I'd agree that it doesn't help your team,...
    1441 replies | 126714 view(s)
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About deadly.by.design

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About deadly.by.design
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Christ-follower, Husband, Artist, Gamer. I'm fairly laid back and enjoy playing with teammates who can stay friendly under pressure. Losing a game with good teammates is superior to winning one with jerks. So far, I've enjoyed being a part of the RPS Tribes Ascend and Dota 2 communities.
Location:
U.S. East
Occupation:
Graphic Designer

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