Can't wait for this
Can't wait for this
This is looking awesome, Amnesia set on the moon, essentially. I liked Dead Space, but this looks much more along the lines of what I'd want a horror-game in space to be. Some points from their site:
This is going to be very tense. Also, love that 80's-imagined future. The night-vision low-frame screen on your gun/pulse thing is very cool.Quote:
- A non linear experience lets you explore any part of the fully open Moon base and find out secrets that other players may not!
- Be immersed with Full body awareness, Deadzone aiming, no HUD, no health bars or points system... you must run, hide and survive the best you can against what lurks in the base.
- There are no health packs or multiple lives, in Routine there is a Perma death system that will keep you on the edge!
Sounds pretty great. Amnesia's biggest issue was probably the lack of penalty upon dying.Quote:
in Routine there is a Perma death system that will keep you on the edge!
I can't really see how permadeath could work in an exploration-based game. Imagine you had to start Amnesia from the begging very time you died. It'd be awful. Repetition is the death of horror.
Yeah, perma-death works best in games with procedurally generated levels, like FTL and Binding of Isaac. It'd be terrible in Amnesia, but Routine apparently won't be as linear as that. Maybe if the locations of mission objectives are randomized every new session, and the game is no longer than 3-4 hours it might work.
Love the look of the game overall though.
Unless the game is only about 2 hours long then permadeath is just a horrible horrible idea. Permadeath only works in short games and randomly generated ones because in short games, you don't mind dying and in randomly generated ones the fun of the game is in playing the new levels it creates. If you had to play the same 2 hours over and over again in a 4 hour game just because at that point someone always killed you, exploring the first 2 hours of the game is going to be dull.
Also it looks a lot more like Doom 3 than an Amnesia in space, particularly the panels, how you interact with them and the fact you've a weapon. I'll keep an eye on it though, it does look kinda cool and I'm one of those people who kinda liked Doom 3.
Goddamn. I was already pretty interested in the game just from various previews I'd read, but that trailer completely sells me on it. I loved the sound design, and how astonishingly loud the gunfire was after the relative silence of the base. Also, the end of the trailer was perfect.
Oh man oh man oh man when's it coming out? Everything I've seen of this game (which isn't much) suggests I'm going to love it. I thought that robot near the start had a ;_; face... Shame. Still, it looked pretty distressed anyway.
Whilst crapping my pants already I'm too very eager to try this! :o
Like I said, it depends on the length of the game. Too long and permadeath will just put more people off.
Is this only pc title ?
It looks like it, there's only Steam listed at the end of the trailer. Also, that game with the Oculus Rift?
Wait, permadeath or "hardcore"? I'd not like to pay £15 for it, fall down the first set of stairs after 2 mins, and be greeted forever with "The end"...
PS, as long as this is all robots and tech gone wrong, I could probably play it on the Occulus Rift and stroll around like a boss... "It's all just friendly machines", I'd tell myself... ;)
No save by the sound of it, but you can go anywhere. So die on the bridge? Next time go the other way. Else go back and try again. By the sounds of it, it won't be 2 hours to get to [point a, b or c] but a central hub. So deaths reset your progress... but not your experience?
I think it looks cool. But something bothers me…
If the game is set on the moon, why the hell do the guy try to climb a ladder while he could jump over thanks to the low gravity.