Hands of Glory. These are the severed left hands of executed murderers. Necromancers gather them from any settlement large enough to have murders. Cities are great for this. Peaceful hamlets not so much. [...] There is one teensy little catch to that last step about repeating as needed. Every time a necromancer uses his raise dead ability, he accrues a few points of insanity. [...] Thatís the thrust of this factionís mid-game. So you save up Hands of Glory as needed, constantly fighting the tension between summoning cool units and saving up to pass over to vampire-hood or lich-ness.
The dwarf queen canít go anywhere, presumably because sheís so big and fat. Going by the graphics, sheís twice as tall and four times as heavy as a regular dwarf. Every turn, she lays an egg that hatches a dwarf worker. At least thatís how I imagine it happens.