Later(?) you do get some help in the form of someone who's been there before you, but no merchants or other unplausible stuff. That is up to the point where I dropped it because it was becoming too hard and the combat some kind of hectic dance, and there is no way to change difficulty without restarting the whole game (fat chance, I was several hours in!)
The puzzles are mostly inspired by the classics LoG pays homage to: hidden buttons/levers, teleporters, slots in the walls, locks, spinning/weight sensitive plates, the whole shebang. The classics AFAICT were worse.
Deeply offended at not being invited, Naris the Wicked basically shows up like Maleficent and proceeds to wreak the party? You can't make this up.
Someone killed me unprovoked from behind and THEN asked if I was friendly in both Russian AND relatively good English. His voice sounded 10 years old at best. My co-op buddy ran away because it was way too surreal. Then he lost all hist stuff because of the server glitch. We're broke now.
Just tried some Story About My Uncle. And I am...torn.
On the one hand its not what I expected. From the previews and such I expected speed and momentum and blazing through levels. Didn't read deeply enough about the game, however, and that's on me.
Its really a puzzle platformer in first person. Levels consist of a series of puzzles, so, you're constantly stopping and starting, as you try and puzzle out the (so far only) correct approach to each puzzle jump.
All of which is vaguely disappointing, really. The movement system itself is fantastic and I can picture it being a feature in a great many games. With the right level design, a game using this system could really be a thrill to play. But this one is more about 3D puzzling than speed, momentum and excitement.
Still intend to go back to it and give it another try, but I wouldn't actually recommend it to anyone except diehard platformer-puzzle fans.
EDIT: To be fair to ME, much as I hate it - and this game, I guess, even though I haven't played it - I'm not sure it's really possible to make a game like this where you're guaranteed lightning-fast sprinting from the off, regardless of what the levels throw at you. Unless it's some sort of endless runner. But still, your description pretty much mirrors my experience of ME.
I wouldn't describe Mirror's Edge as a puzzle. As for speed, as you note, to have it work at lightning speed on your first go, it would have to be impossible to lose, or very difficult. But once you get good at it? The mechanics capture a sense of flow and momentum and movement that very few games do.Quote:
So exactly like Mirror's Edge, then. Ohohohohoh I went there.
The same with Endless Runners, really. Until you've seen everything it can throw at you and thus enter into endurance mode? Every new mechanic will break your flow. It's a matter of different focuses and different scales but it's a similar idea. Heck, same with racing games.
The all white and strikes of colour visual style from Mirror's Edge is meant to make some elements to stand out to help you work out the middle. The goals are shown to players and all that is left to do is to find the subversive zig-zag path as opposed to blues who go for the straight main route. It's all puzzle:P
Ofc this is going to screw with momentum
First M.E. is probably a game that is better enjoyed on paper rather than in the flesh, looking at semiotics and the whole "living on the edge" of control, roofs, city clouds mirroring the sky the shard is the only link to etc. Next one might be more forgiving at providing shortcuts due to a different level design
Still, I am done with dismissing a game after the first negative impression. I will give it a day or three and go back to it. Give it another try. Might just be some tiny nuance of the movement or mechanics i am missing.
Like i said, i want to like it. and it is nice to play a game that does not involve killing a whole bunch of things for a change.
This is weird.
I've been playing Dark Souls II, but also varying things up with X3: TC and -wait for it- Black Ops 2.
DS2 is great, obviously, but I wanted something more accessible and fun for short bursts so I caved in and got BO2 for 15 bucks. I hate COD and its marketing and its huge budget and all the American propaganda etc...but dangit, the multiplayer is great, for a game that's casual-oriented. I've been having a blast with it, with decent bots to boot; the maps are very nice and colourful, something that's lacking in that travesty of a game that MW3 is. I think the problem with COD arises when people take it as the only videogame in existence, and as serious business.
I also wasn't expecting to get into X3. It just clicked. I know it's a complex game, but I somewhat got immersed into it at the first sitting.
And I'm aware that speedrunners found a bunch more shortcuts and ways to keep getting faster and so on. I stopped paying any attention to those when I saw the sort of thing they were doing - stand on this sofa here, stare at the wall, leap up to this lamp you shouldn't be able to stand on and over the railing thus shaving thirty seconds off the fastest route... that's just breaking the game, to me, not playing creatively with the environment.
I just hated it. Terrible level design. Dull visuals - you heard: I don't think the aesthetic works in practice like 90% of the time, beyond a couple of areas everyone posts screenshots of (the white trees in particular just make me cringe). Horrible sense of flow until you've played the levels a hundred times and worked out the right way to do it. And that's not even touching on the awful, awful story, or the terrible "game-y" bits (anything involving guns, or boss fights, or supercops)...
I didn't find it empowering - quite the opposite, to be honest. I know failure's usually an inevitable part of that sort of game, but the best endless runners mean you barely even notice when you've screwed up, and the basic play is fun enough you don't care. Crackdown I was "failing" to traverse the city almost constantly but while I knew I could always progress quicker, more efficiently, just playing the game was so joyously, gloriously entertaining I didn't really care I was doing it wrong. (I enjoyed getting better, but I enjoyed just playing, too.) Mirror's Edge I felt every screwup like a god damned kick in the teeth, and half the time even when things were going okay simply being in that world and playing the way DICE wanted me to play just wasn't enough.
Kinda interesting interview with Mr Briscoe
I remember people blaming development hell after the first Mirror's Edge pre something video about a guy gunning people around. That's likely the case since the only progression in the final game comes from the weapons carried from the cops, the game was past a point it was too expensive to redesign. Different level designs kicked in.
Eventually people saw the beauty of M.E. through the most authentic "virtual reality" moments, like in valve games, spiced up with clear visuals and full body experience. Your ideal kind of oculus rift game
Son's skyrim Wife has a BFF who is wandering about his house along with his ex-fiancÚ.
Seemingly if he get beheaded in a quest line he'll keep walking around the house headless.
Skyrim keeps getting better and better.
Ugh. Scratch everything complimentary I said about The First Templar, it's shit after all. The levels resort to way too much padding, the script descends into mediocrity and "Chicks, huh?" lowest-common-denominator comedy nonsense, and now it's thrown in insta-fail stealth sections - or to be fair they're not technically insta-fail but really, they'd be less annoying if they were. You have somehow crossed some guard's arbitrary line of sight somewhere, and now you must beat all the enemies in the area if you don't want to fail - only we've thrown in multiple shielded enemies and ones with massive melee range in tight, cramped levels with shitty bounding boxes, so you'll effectively be stunlocked over and over until you've got about five seconds left to kill the lot of them! Yeah, no thanks, Haemimont. Uninstalled, and if that's your approach to game design I'm not too eager to check out Tropico, either. Oh, well, not the first time I've chucked $2 down the drain.
Would that be this guy by any chance?
I married Moll but didn't realise this creepy bastard would be moving in as well.
Also you're doing that thing again where you're judging the motivations of the people who enjoy the game rather than simply disagreeing with them. Stop that, it's insufferable nonsense.
Iterative play always has a frustrating lead-up. The question is how well it balances frustration and elation. For you, it did not do so well. That doesn't give you license to act like everyone else was drinking the kool-aid.