Its like you never played Chaos Theory to know that it had best humor in it,BEEEST!
CT for president!
Its like you never played Chaos Theory to know that it had best humor in it,BEEEST!
CT for president!
I just chewed my way through the intestines of Walking Dead Episiode 4 with my wife... Ugh, I'm glad we don't need to wait long. Its my GOTY I guess, but I feel bad saying that when its more a choose your own adventure than a "game".
Fear 3, its rather good in the first stretch, the gunplay seems better than Fear 2, maybe even Fear 1.
I'm probably the last person on the planet to finish Metro 2033, but I did. Although I feel like my final decision would be just as informed if I had just played from the Tower chapter onward. I had hoped to get some more background information on the Dark Ones before the end, because what I had to base my decision on was either 'they are a threat' or 'they are misunderstood'.
Great game though. If there was a game that transplanted its mechanics into a Fallout 3-like open world, I'd throw my wallet at it hard enough to break the sound barrier.
I'm looking through the achievements and there are a few about having been everywhere and talked to everyone. Is there some secret part of the game I haven't seen yet?
Patched Double Agent to 1.2 and now messing around ini files,need to manualy correct the job dev should do at start..lazy motherfuckers.
@LTK - check the wikia, I remember it being pretty well done.
My wife is playing fear 3 as "pointy man" on medium which is much like you'd expect but with a cover button (which is made pointless by playing with a mouse/keyboard).
It's fine, it's functional, 7/10 on meta critic, lacks flaw and lacks notability.
I am playing it on the hardest difficulty as "Paxton Fettel", it's fierce, its strategic and satisfyingly cruel. I'm reminded of hidden source, a barefoot predator pouncing on opponents and eating them. Except instead of being hard to see I can teleport myself into my opponents skin and use their weapons, more than a fair trade I think.
Why this wasn't the default way to play baffles me.
Playing DA and shadows don't work and to think i fixed that in INI file :| Its kinda strange,now they work,then i turn around and boom,they're gone.
From Ubisoft support site
Go to your Splinter Cell folder on your hard drive (the default is C:/Program Files/Ubi Soft/Splinter Cell) and double click on the 'System' folder. Locate the SplinterCell.ini file here and double click on it (open with notepad if needed). Scroll down to the section entitled [D3DDrv.D3DRenderDevice] and find the line here named 'ForceShadowMode' and set this value to 0. Save this document and the shadows should be restored.
Erm,the problem is i don't have that line in SplinterCell.ini "ForceShadowMode" ..This is nuts,playing stealth game which depends on shadows without shadows :|
Also found this but changing graphics settings from next gen to standard doesn't change shit,i also put those two lines to false.
So, setting these values to 0 is ideal. But if you make these changes and reload the game – nothing happens. Huh? This is where everyone gave up. Hell, even I almost gave up. But as a joke to myself, I threw the game into the debugger and noticed some values drove whether or not the shadow degree settings were used. SimpleShader and SimpleEffect.By default, these values are set to True. Setting the game’s graphics configuration to “next generation” keeps these values at True. You want these values to read False. Setting these values to False tells the game, hey, let’s go ahead and show some advanced stuff on the screen.
Magic. You have lights and shadows now.
Rochard finally got more interesting, after the ~3 hours it took me to get past the casino. Up to that point gameplay for me had been a combination of dullness with the occasional sprinkle of frustration. I'm still hating the checkpoints, but at least things have got a bit more lively. As an experiment, I tried switching to the pad, but that felt like a terrible choice, makes everything more complicated, especially the weapon switch button makes absolutely no sense to me - but it's a good thing because I ended up in the control customization screen and discovered a handful of keys the game didn't feel the need to tell me about (e.g. Low-g lock, flashlight)
And finished Lone Survivor, using a walkthrough because the basement made it pretty clear that some parts are too complicated for my limited skills, given the amount of trial and error that is required to figure stuff out (also, sometimes I wished the game wasn't that much opaque in explaining its mechanics), and that I didn't take failure well in this game. It's great in so many ways, and flawed in as many more.
The sound design, music, artstyle, attention to detail, dare I say direction? all make for a very immersive type of gameplay which is both very atmospheric and, even though the game wears its inspirations on its sleeves, has a distinct personality.
Actually, I feel the need to go back and play it again (it is a game that wants you to do exactly that), because I loved guiding my character through his dark daily routine, but some parts of the game didn't really work for me: no matter how I look at it, navigation is just a pain in the ass; you never know what direction the camera is looking in, unless you check the map, which is stressful whenever you need to act fast. To keep the game-y features to the minimum (e.g. a mini map, or even a compass, would have made things a bit easier) is likely a deliberate decision to increase immersion and movie-like feeling, but that comes at a price.
And combat is clunky to say the least, although again I suspect this is intended to promote a peaceful play style. The interface and the engine could have used more love too: you can only give/eat 1 item at a time (lather, rinse, repeat), you can only reload through the gun item and not the ammo, there is no way to reload the game (quit and restart or die), some sequences are unskippable (adds to the grindy fun of trial and error), and I could go on with the list of annoyances. Minor stuff mainly, but still adds up.
Regardless, it's a remarkable achievement, and I'll be really interested to see what Byrne will do next.
On a sidenote, the HLTB time is pretty spot on ...if you go by the game's internal timer, which is likely ignoring all playtime that doesn't end in a save. As a conquence my game officially lasted just 4h52m whereas Steam logged over 7 hours and a half, and that's almost 3 hours of trial and error totally unaccounted for.
Then the loot system pokes its head out of the corner and photobombs you.
I'm going to try out PCX2 and Double Agent.
That's not to say it's a bad game, it certainly wasn't, but for me it fell under its own weight at times. The opening was incredibly slow (the first time at least), like I said I thought the narrative tried too hard (including a few too many cases of characters holding the Idiot Ball), a lot of loot felt underwhelming unless you picked up the incredi-rare unique loot which was then far too powerful, with pistols essentially made redundant and personally, I really missed the dustbowl. Mileage obviously varies on that one.
It's funny I suppose because after coming from Darksiders 2 and being disappointed in that, although enjoying it still, I felt almost the same with BL2 and it ended up being Torchlight 2 and PlanetSide 2, in that month of releases, that I enjoyed far more, having paid little attention to TL2 and almost ignoring PS2 until getting into the beta. I suppose that says something of expectations too.
On the one hand, I liked that the game wasn't entirely clear, especially considering how linear it is, but on the other it wasn't transparent enough for me to realise to what effect my explorations, seemingly pointless, actually amounted to. Hopefully Last Light will be better in this regard as I'm at least vaguely interested in it.
If you liked Metro 2033 read the book. You can easily find it online.
I must say, that game was one of the best FPS experiences I had since Half Life 2. It's a shame it didn't reach mass appeal, it's way better than any military shooter or Halo.
Back to the topic at hand, right now I'm playing Medal of Honor Warfighter, Mass Effect 3 on a Renegade playthrough and Dota 2 when I get bored.
Reinstalled C&C Zero Hour. SO much great nostalgia. The bomb general is as fun as ever, and giving mobs AK's and hearing "AK47's for everyone!" always offers a chuckle. It will be hard for generals 2 to top this. Especially since there's quite a bit of silliness to generals. It would be sad if generals 2 completely got rid of that and went for "Gritty visceral life like combat manshooting"style.
If you don't get enough (I think it's 90%, but there's a good chance I'm pulling that number out of my bum) of the discovery points, the choice isn't opened up to you. Those are the only things you have access to. It's incredibly redundant though as the canon in the game universe is that in Last Light, you bombed them to smithereens. For the way the choice comes, how much sense it really makes and its greater implications, it's essentially useless. I suppose you could call it extra content for those who went for completionist.
Rule of Fun
I don't see it "trying too hard." I see it working diligently to keep up the premise of the environment, and for that I'm quite happy. Games like this, you don't want too much dead time; it kills the mood like dead air kills a radio program.
I took advantage of Newegg's Fallout GOTY deal. just got it in the mail yesterday and am now taking a break. Playing the sneaky/sniper type character. Just finished killing/looting Springvale School. I like the part when you get to the bottom floor where they're mining and all those killer ants start chasing you lol. I played this game when it first came out but didn't play much and don't remember hardly any of it, so it's basically all new to me. I need to find a good hours, preferably with a workbench. i do miss certain things that were in New Vegas like the different ammo types and crafting ammo(you can't craft ammo in F3 can you?) and the weapon mods, oh how i'd love to throw a silencer on some of these guns i have. but i do like that you get perks for every level and not every other level.
@LTK i haven't noticed anywhere, but i haven't really been looking either-not hard anyway. i can probably get it for like $2.50 during the steam christmas sale
I feel like you may have missed the emphasis of my post if you're picking me up only on the plot. I think that was endemic of other issues the game had, namely that like its plot, the rest of the game tries too hard to be something and that itself gets in the way of Rule of Fun. That was what I was talking about with BL1; they put you in a world and tell you to have fun and along the way you meet some interesting personalities. I felt it was the opposite with 2; they put you in a world where you interact with characters and along the way you can have fun, providing you are lucky enough to get a weapon that actually is fun. It was great to get a Jackob's pistol in 2 that you could hammer at, but it also felt weak and fell prey to "Why would I use that when I can use a semi-auto sniper rifle or a not-meaningfully-less-powerful SMG or AR?" I didn't even feel like ARs were too good in BL2 either.
I have to completely disagree on the dead air vibe. I thought BL1 worked because of it, not in spite of. I'm fully acknowledging that this is a preferential thing and that some people want more tied in narrative, but I tried to enjoy 2's and it just didn't gel for me.