Iíve got quite a few mods which I installed with the following goals in mind:
- Make the game harder, because Iíve heard that itís better that way and not much of a challenge out of the box
- Make the game look better, because itís the definition of fugly out of the box
- Add extra content that will enhance the experience without breaking the game or changing it too much
So for Option 1)
Playing on Hard Difficulty, Hardcore Mode
Project Nevada with XP nerfed at 66% gain. I think this was maybe too severe starting out in hindsight but now Iíve got a grip of the systems and mechanics I think it will prove to be a good balance between challenge and reward. At level 5 about 16 hours in I can kill most enemies I encounter with planning but am easily crippled if Iím not careful or facing more than 2 or so enemies, or something obviously higher level.
Reload Mod-Highly Recommended. Requires that you manually reload your guns when empty, and switching between weapons doesnít reload them either. Havenít played it without this but I suspect it would feel far more gamey without it. It means you have to plan your fights tactically and spontaneous fights are far more tense and frantic as a result.
I ignored everything I got at the start with the Ultimate Edition, just dropped it, as it seemed pretty OP compared to the stuff I was picking up in the game proper
Project EVE, which improves FX and Physics
Nevada Skies, which adds weather cycles, with a darkness adjuster to make nights properly dark
NMC and Poco Buneo Textures
New Veags Redesigned, to de-Bethesda faces
Electro City, to add lights to night-time
NV Interior Lighting to make in doors gloomy and more atmospheric
A few Weapon reload animations
HD Blood Texture
Weapon Rexture Project
Dust Particle Retexture
Dyno Vision and Imaginator to try and add some personality to the Wastes
Darnify Text to shrink fonts and HUD display in game
Game looks Hi-Res across the board for the most part and crisper, as well as more moody and characterful. Can't say it looking any better given the nature of the engine.
Several of the ďUncutĒ episodes
Clint Eastwood ďMan with no nameĒ outfit
A few suits of Power armour
A few other outfits and costumes
A big Backpack
3rd Person Fix
Mojave Music Radio
Play my own MP3 Radio mod, with some choice blues stuff, Deadwood Soundtrack, some Tom Waits, various Sons of Anarchy songs
CASM save system
There's some other stuff there but it's nothing major, just tweaks here and there. Game crashes every few hours or so, could probably fix it with a better load order but it only takes about 30 seconds to get back into playing so I don't really care. I thought about adding some of the extra encounters stuff but so far the ratio of expanse to monsters feels pretty good. I donít want the wastes to be crawling with life or full of stuff in places that arenít/werenít obviously inhabited, for the sake of immersion.
I'm not Level 5 and a half, focussing on Guns, Speech and Lockpicking as I figure the latter two will be necessary to "unlocking" as many parts of the game as possible, if it's like any other RPG. So far Iíve ďsavedĒ Goodsprings (does Sunny just disappear or am I missing her? She survived, although Cheyenne didn't :( ), rescued Primm/Beagle and got him to clear out Bison Steve with me, sprung a man from prison totally arbitrarily deciding not to make him Sheriff anyway, stole a museum artefact, done a load of hunting, visited Mojave Outpost and installed the NCR into Primm, fixed ED-E and am now on the way back to Goodsprings to get fixed up for concussion. I have to work out if I want to go on to the Caravan Cass told me about or go to Novac first. Any suggestions anyone? Also, can someone explain whether karma does anything I need to care about?
Tell me men,how do you deal with deathclaws,i was sure i can take them but i bearly killed one with help of 4 other people ..So what i want now is to find some companion,maybe some animal one. This is my ultimate quest :|