Up until that point though the R6: Vegas games are a lot of fun, particularly in co-op.
Been playing Hitman:Absolutions "pre order bonus" (didn't pre order) Sniper challenge, aside from the fact that it runs jittery as hell (defragging its files now to see if that helps) its actually wonderfully good fun. Snipe someone into a pool, another gets barrels dropped on him. The attention to detail is great too... Maybe I should just not play Absolution so my illusion is never broken.
I'm away from the desktop while I'm on vacation today so, I'll have to settle with playing some Monster Hunter on my shiny new PSP.
I wanted to do play something, but I felt like something a bit faster paced than the Assassins Creed 2 playthrough that's occupying most of my gaming time. So I finally delved into Super Meat Boy, which I got a while ago in a humble bundle. It's tremendously fun so far; I managed to get through the first 20 levels, and am about to face the first boss.
With the first ep of Walking Dead free on XBOX atm I gave that a run through today and - erm
I liked-it - mostly - but there were a few bits where the dialogue got nonsensical because things happened out-of-order, there's not really anything approaching a challenge in it and one of the puzzles was fucking stupid.
It was a pleasant way to spend 90 mins of Easter Sunday perhaps but I don't feel the urge to continue and I think the pricing is a bit bonkers given the content on offer!?!?
It has reminded me that I own about 20 adventure games I've not even looked-at tho - and that I should probably do so.
XCOM Classic Ironman
Most of my soldiers are in the infirmary so I had to tackle a very hard abduction site with only three soldiers instead of six.
It was hard, we lost a quite promising squaddie but we managed to take down the ten aliens, thanks to a decent heavy and my uberawesome Support.
SO I tried for at least the third time to get into Guild Wars 2 but I just keep bouncing-off it.
The games starts-out as a "here is a shitload of things to do - get on with it" and rather than being impressed by this, I feel more like I've been given a laundry list. I'm spending more time reading "what to do" tips than playing the game.
I can't be bothered with it.
I'm really in danger of going back to WoW now - I like WoW...
Ended up mostly focusing on Arx and Nier.
I am starting to think that on every single previous run of Arx Fatalis I somehow did a sequence-break (which would explain why I always ran out of steam due to a suddenly ramped up difficulty :p). I have no recollection of ever reaching the Meteor before, but I know that I usually run out of steam either fighting off the Ysildes (guys in red armor) or in the Crypts. Both of which occur AFTER the trip to the Meteor.
Its possible that I had a tendency to attack the guy in the tavern, but the crypts don't get unlocked until after the Meteor, so I have no idea what was going on there.
Of course my main strategy was getting behind some cars and waiting for the aliens to come to my overwatched soldiers.
Finished Bioshock infinite on Thursday and looked for something calmer to play for a while, so I picked warlock (bought it in december). Started a game and quickly got overwhelmed by opposing wizards, so I started a second game and this time the other wizards were nowhere to be seen, but there was an elemental big monster thing that kept killing my army whenever I got 10 tiles away from my city.
I fucking hate unbalanced randomized games....
Also continuing my adventure in Amalur After 25 hours the scenery finally changed from big forest to more open spaces with nice views. I plan to finish this game by the end of the year.
Theme Hospital and Syndicate and Syndicate Wars and Mob Rule.
One of the things I've noticed, consequently, after the short-but-pretty playthroughs of Tomb Raider and the endless manshoots with waist-high walls or management games where it's near impossible to fail, that these old games actually have a modicum of challenge to them that doesn't appear to exist nowadays.
Simply put, they have failstates, and I actually see those failstates. Do you realize how long it's been since I've had to, say, restart a level? It's been a while.
Playing Mob Rule on hard without cheats is a three-way balancing act that - while cartoony and fun - doesn't baby me. And because the computer is playing by largely the same rules, I can destroy it through the various and creative ways it can destroy me, which actually rewards figuring things out.
This is in stark contrast to a number of modern games' bad habits of introducing a new tool, teaching you how to use it, and then forgetting it ever existed.
Started the Darkness II but got abit distracted by all the things flailing around at the side the side of the screen (Spoiler: The Darkness). Will try it later when I'm feeling less persnickety. Production is great, voice acting is great, mechnaics are limited but implemented wel, seems like a fun comic romp