If nothing else it has the greatest intro animation I've ever seen in an indie game.
I'm going to try Neverwinter for a bit when the open beta starts in an hour and a half. I don't know anything about the game at all. Even the time of launch for non-founders was news to me when I opened the game just now.
No prejudice, no expectations. Well, hopefully.
I've just finished Portal 2. I admit I warmed up to it. Even tough the complaint still stands that puzzles were too simple, too straightforward, the game managed to charm me with quirky dialog, some new interesting mechanics as well as a bit backstory on AS.
The very last part of the boss fight.... I admit I had a stupid grin on my face. Hilarious and over the top.
Went to skirmish mode on Dark Crusade to practice on the Orkz on Hard. Found out that the Imperial Guard AI are complete utter morons and the only way to drive them bloody orkz back is to, well, use the usual commisar tactic but with more Basillisks.
Game Dev Tycoon. Gamers loved my mature prison simulation 'Shank', so I quickly started work on Shank 2 and created a ton of heat over via advertisements and conventions. It turned out to be crap, but I made a lot of money.
AM I REEL DEVLOPER NAO?
Have fun with that. I don't even know how you're going to do it as Imperial.
As of five minutes ago my best game had made about 3 million. Then I released mature fantasy RPG 'War of the Beard' and made 22 million. Those virtual gamers love them some dwarves.
So yeah, eagerly awaiting Mark of the Ninja. NOW GIT TO IT.
Serious Sam: The First Encounter is a poorly-designed game. The narrow sections consist of 5 skeleton dudes waiting around every corner to insta-kill, while the wide-open areas consist of getting rammed in the back by disgusting amounts of enemies while trying to cut down the previously spawned ones. I quit when I was literally walking across the heads of the crowd, Dead Rising-style, with no hope of escape or respite.
That would involve restarting the entire game.