Also, one small recommendation: Try to avoid leveling up as much as possible during the first area of the game. Once you're out of Taris you'll understand.
Dissenting opinions are welcomed.
I'll keep that in mind. Is there anything else I should know going in? Any particular classes/skills/paths that I should avoid or invest in for the most interesting experience?
Ignore blasters, go melee.
Did anyone else find Kotor 1 boring? I played Kotor 2 a few years ago and had a blast, but when i tried the first one a few months ago it was so boring.
KotoR 2 is a very easy game and there's not much need to worry about build or stats. Guardians get the most health and feats, Consulars get the most "mana" and force powers and Sentinels are average in all aspects but get the most skill points. Later on you can pick from a couple of prestige classes to flesh your character out.
Blasters are actually much more powerful than they used to be in KotoR 1 and can at least come near the damage of melee weapons. You can easily play through the game and never even pick up a light saber. Considering one of the themes is the over reliance on the force by both Jedi and Sith, and Kreia mocks light sabers more than once, this might actually be really clever.
Kinetic weapons aren't exactly common. Nor Jedi, for that matter.
They'd use the Force.
Or plot armour.
So I thought I'd try the new Steam release of Pinball FX 2 - I haven't played a pinball game in ages. Steam's storepage labels it as "free to play", so I assumed it'd have one or two free tables, and then you could buy table packs.
I launch the game - there are no free tables. You can play all of them, but just for 5 minutes. So the "free-to-play" game is essentially a demo. I decided to check the Steam forum to see if I was missing something, but no, that seems to be precisely what it is. Apparently if you have Win8 and get the game from MS's store, you get a free table, but not so for the Steam release.
As you can imagine, the Steam forums are not a happy place now. I thought I'd post this as a heads-up for people who might be interested in the game.
That being said, I think the lightsaber is said to have a "magnetic field" to deflect kinetic rounds. So I guess if someone took a shotgun and really screwed with the choke to maximize the spread they might get a few pellets past, but if the Jedi are fast enough to block automatic fire they can use a backwards sweeping motion to stop the pellets (pull the saber back as they swing it to the left or right). Or just dodge.
Nah, the best way to kill a Jedi is also the best way to kill a Wizard. High powered sniper rifle from a long distance away in a crowded city environment (or, if the target is very tired, the docks).