I'm glad they got some use. I really like them. I just didn't tend to see them in the games I played or the replays I watched.
There are good games of Dota 2, and then there are the kinds of games where no one in your team speaks English on English server, everyone except one picks supports and the one who picks carry decides to do some crazy experimenting (and dying a lot in the process) and we lose the game in 40 minutes since the other team didn't feel quite like pushing. You can probably guess which kind of game the last one was.
Started Krater. Quit it after 30 minutes. The game is bad in a bunch of different ways. The menus weren't responding to clicks and mouse highlighting was off target. The combat seemed pretty boring, almost like WoW. Dialogue consisted of a lot of questions with only one answer. There was also a strange filter on that made everything look blurry. I'm not using an incredibly complex machine, but it just looked bad. That's a shame because it looks neat from the outside.
Played about 40 minutes of Toy Soldiers, and those seemed like a lot more. The game looks plain dull to me, and the console-y controls always feel a bit off to me (FTR Iron Brigade gave me the same weird vibe). About half way in I couldn't help saying: you should really be playing Defense Grid instead. I guess it's gonna join the other androids in the retirement pile unless someone tells me it has aces up its sleeves.
I love the aesthetic of Toy Soldiers. It's colourful, as a toy box should be, but the use of WW1 period iconography and music brings a sinister edge that sits comfortably with the tower defense mechanics. I agree that the controller based controls are a bit clunky, even with a pad. Still, the different turrets are varied and interesting to control.
If you don't like it now I don't know a whole lot changes. You get controllable aircraft a little later, which are crude, but strafing and dogfighting in a tower defense game is a new experience.
I'm at the end of Hotline Miami.
I hate boss battles.
Any recommendations for games like Space pirates and Zombies and Hotline Miami?
Haven't played much of it but in the vein of SPAZ you have Starsector. Have in mind that it's still in alpha.
Been on a point and click adventure kick for a few weeks now. Went through Machinarium, Discworld 1 and 2 and working on Primordia now. It's quite decent but I've felt the need to disable voice acting like I did with Gemini Rue. It's not that the voice actors are awful but they aren't particularly good either at delivering the script they were given.
here. GTA2 in particular has never been surpassed as a top-down view killing-spree sim and is as fun today as it was on release. Works for most people in Win 7.
Retro City Rampage is a bit like HLM as well but personally I could not stomach more then 20 minutes of it. The only other recent isometric shooters of worth I can think of at the moment are Bastion, Frozen Synapse and one in the Tomb Raider franchise whose name I can't recall.
I've been switching it up between Occult Chronicles and Rogue Legacy.
I just managed to play 10,000,000 for an hour straight. I didn't even like the premise but as it turns out it's bloody addictive.
Edit: Also tonight I've tried Dead Pixels (severely meh) and Binary Domain, which seems alright despite what I'd heard about it way back, except... When it asked me to press and hold M, I did so, but nothing happened. I couldn't progress after that. Also why on earth is mouselook so damn fast? It's not looking good, but I've filed it under my 'games for 360 pad' category, I might give it another go when I get Big Picture working on my TV.
I felt like some mindless fun, and I got Torchlight as a GoG freebie, so I'm smashing things in dungeons. It's OK, I guess, and I'm playing it as the melee class on "normal", so I can't blame it if it's straightforward. I had a DS game a bit like it called Dungeon Explorer, where you had a robot you could swap parts in and out of for different abilities.
Edit: Having re-read the RPS review, I started from scratch on hard, and it's much better - I have to think a little about the aimless slaughter.
I got an invite to Firefall beta thanks to a fellow RPSer. I just played 5 minutes after the download, it was latee. Will try it later.
And I finaly completed Ninja Gaiden Sigma plus... Took me 22 hours of gameplay over more than 6 month... I am not sure I liked it. Some parts are great but the story and setting are crap. Plus, why Ninja ? No stealth, no thievery, just combat and accrobatics... Oh well, at least I played one for my gamer's general experience.
Tried to play a bit of Borderlands 2 but was too tired... I don't like the savepoint system for short SP sessions. You always restart at the beggining of a zone with monsters respawned. Torchlight 2 does that perfectly.