Between the new Hundle and a newly activated Playstation Plus subscription, I've been pretty busy with new games.
Joe Danger 2: This seems like the sort of game where my completionist-autism will prevent me from ever finishing. Shame, the artwork is incredibly charming.
Bit.Trip Runner 2: Ditto Joe Danger. Barely an improvement upon the first game, down to re-used music and sound assets. I turned off V-Sync in an attempt to mitigate the stuttering that was killing me, but this game has the absolute worst screen tearing I've ever encountered.
Galaga Legions DX: Galaga re-imagined as a twin-stick shooter. I think it's absolutely brilliant, and if it's in any way indicitive of Pac-Man CEDX's quality I'm going to end up grabbing that in a Steam sale.
Uncharted 3: After binging on AssFlag, the climbing puzzles and melee combat in this game are a joy. Sadly, after playing Vanquish and Binary Domain, every other cover shooter is a chore.
Dyad: Jeff Minter's Audiosurf. I'm terrible at it.
Starbound: I like the concept, but scrounging for minerals is an absolute chore. I'm sure this is mitigated later on, but if they're just going to keep wiping my character I'll probably wait until it's either complete or they at least stop wiping. I don't know how well I'd get on with this if I'd actually put some time into Terraria; it just seems like Terraria with some wholesome layers of depth.
Far Cry 3: After the Ubi-standard opening slog of tutorials and unlocking otherwise-basic functionality — again — I'm finally having some fun with this game. Starting to get the urge to give FC2 another shot, though.
EDIT: Also, melee combat? Who uses melee combat in an Uncharted game? If you find yourself hammering out that combo even once it's a sign you did something wrong. :p
What's worse is that you're often presented next to them as the sort of everyman whereas it's you who is basically immortal. Dragon Age, for all that I love it, was terrible for this after a certain point. My mere existence towards the end of my second play through should have been something which caused existential terror to the whole of Thedas, this man who could single-handedly kill Dragons and clear the Deep Roads on account of his mastery with daggers and whose dexterity was so impressive he couldn't even be hit by the majority of foes. Of course I was going to slay the Archdemon, and anything else for that matter.
One of the strengths of the Witcher Games I think is that you're explicitly made out to be super powerful from the get go, and everything is catered around that fact, something which grants a lot of verisimilitude.
Saints Row IV is another great example in that it lets you and your pals be super powered, and the game is fully transparent about how ordinary and impotent everything is around you in comparison and lets you have that fantasy full on and truly break reality as tends to be experienced in most third person games, rather than limiting it to token moments and exposition.
Who gives a shit about story in video games? Not me, so long as they run the gamut from "painfully bad" to "kill me now please." And if you thought BD was a slog, you weren't pissing off your teammates enough.
Not sure what you mean about BD. I don't mean a slog as in it was tough. Other than a couple of mildly tricky boss fights I didn't find it much of a challenge. I just never felt it ever really came to life - I don't get the whole "Oh, I'm plugging robots in the head now? Hey, this is cool!" thing. Nothing about them being robots ever really affected the game - after a few hours they might as well have been metal dudes with weird attack patterns and some amusing animations if you shot them in the right place. Battles never played out in any especially interesting ways for me, or rewarded any one plan of action more than any other. Most of it was just a monotonous bang, bang, bang, you're dead, with my teammates constantly worshiping me like unto a god for doing the simplest things.
I enjoyed it up to a point - the storytelling was painfully dumb, but it used a few themes I like in my SF and that mainstream videogames haven't really touched on much, and while the level design struck me as pretty average there were a few neat visual moments. But Vanquish just basically flattened it in pretty much every respect, IMO. That game was a deeply under-rated release that was great fun if you were just playing it as a Gears/CoD knockoff, and which turned into something sublime once you worked out the "right" way to play it. (We should be getting that on PC, not Metal Gear bloody Revengeance.) BD was, to me, passable entertainment for a rainy day, but a hugely disappointing misfire coming from Team Yakuza, so I'm just surprised to see anyone mention them in the same sentence.
And yes, blowing the limbs off of robots and seeing the "amusing animations" did go a long way to mitigate the boredom. The actual shooting wasn't anything special.
"I wonder what that thing over there with one eye and two legs is. I might be seeing things, I am pretty hungry. Better go hit it just to make sure." - Sir Buckly Adventureton the First moments before death.
Hopping back and forth between Tomb Raider, Dead Space 3, Skyrim, and BF4 on my PC. Thoroughly enjoying The Last of Us when the TV is free, and Zelda: A Link Between Worlds when I have to use the bathroom.
I'm revisiting Hard Reset, on easy difficulty, and aside from a few obstinate jumping puzzles and that un-dodgeable charge attack one of the enemies has I'm having a great old time. The story is certainly nothing special, but the graphic novel-style interludes are aesthetically pleasing and quite effective at times. Reminiscent of Max Payne, unsurprisingly. A lot of idiotic exposition from the actual characters though. You'd think that the makers of an otherwise quite sublime experience would realize that less is often more.
The story becomes absolutely incomprehensible for techno-gibberish and f-bombs by the third act. I found myself wishing I had just skipped every cutscene, because the action crescendos into something sublime right around the time you grab the rail gun.
Also, the boss fights in Hard Reset are amazing. That's just about the only thing that got worse in Shadow Warrior.
I started Nihilumbra and it is quite beautiful. Artistic platformer puzzler I would call it, with a narrator.
Men of War: Assault Squad co-op skirmish is great fun, but the "player with the fewest units receives the reinforcements no matter who bought them" system is just bizarre and annoying. Players can give units to each other, but it's unfortunate to need this workaround.
I played around 40 hours of TOME 4 on my first two characters (bulwark, archmage), expiring (permanently) at levels 25 and 30. It eventually becomes weirdly flat feeling, being entirely about combat and ability/equipment evaluation and lacking traditional roguelike resource management. The sheer amount of attrition makes boredom more dangerous than the majority of what you encounter, and I can't help feeling that it's missing something as a result.
Ten hours of the Starbound beta was enough to convince me that it's not quite there yet, though promising, and I'm reluctant to invest more time before the final character wipe. For a game that's so similar to Terraria, it just isn't as enjoyable in the fundamentals of movement and combat and exploration, and I have misgivings about the linear progression structure.
I "won" Proteus in around an hour, and I suppose I got my $2 worth. There are a couple interactions I didn't figure out, but I still have some ideas. Hopefully there are some more nuances to discover when I return to it. A pleasant diversion.
I've quite fallen in love with Nihilumbra. It's a small game and as far as I know, it was originally for mobile devices. (Don't quote me on that) For some reason, it helps me on a personal level as the game keeps telling the player how he/she is useless and worthless. It's not a long game by a long shot, and honestly, I've been passing it by when I feel like it, playing one world at a time, spending about half an hour doing just that, but hey, the game allows you to jump in and out of it, so why not make use of it?
http://www.youtube.com/watch?v=ABcLR2uYXnc There's a link to some gameplay of it.