Originally Posted by
Drinking with Skeletons
All the talk about active-versus-passive skills is interesting to me. In theory, more active skills sounds like the more entertaining option, but in practice I consistently find that route to be less useful for a few reasons.
1. Active skills often become outdated by later skills, and it's not obvious (without extensive out-of-game research) how many points, if any, you should invest in them to achieve a workable build. This was a problem in Diablo II.
2. Setting aside point 1, it's difficult to know whether an active skill is useful or not. Unlike (most) passive skills, active skills are frequently situational. Sometimes more skill points and/or upgrades will turn a skill from a seeming waste to an outrageously powerful weapon, and other times will just make it even more of a waste. This was a problem in Titan Quest.
3. Too many choices can be overwhelming, in terms of making an initial choice, remembering that the abilities are available to you, and making a useful UI and/or control scheme. This was a problem in Dungeon Siege III.
Any thoughts on these points?