Just be glad you didn't?
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On the subject of Cyanide bugs, can someone please explain to me what the Jump Up bug is?
Thanks
It still affects the interception no?
The only Jump Up bug I'm aware of is that a bombardier can Jump Up and throw a bomb in the same turn, which isn't actually allowed in the rules. Not sure if there is another.
I believe so, I remember being cheated out of an interception or two in the past by Safe Throw.
On the bright side I learned why you might want to not reroll a pass and set pass skill to ask, so that's good.
Why would you reroll it instead of let pass reroll? Dont the pluses for other skills add onto it?
say its innacurate on a 4 or 5, but only accurate on a 6? rerolling a 4 or 5 would lead to a high risk of fumble.
Okay so I've been bored and played a little SP to try out some things.
Good news! Despite the confirmed bug, Safe Throw's anti-fumble still works most of the time, for negative modifiers for both range an tackle zones. Although I can't figure out when and why it fails, it's not completely useless.
Bad news! Don't ever, EVER give Safe Throw to a Bombardier. Despite the wording of the rules, Safe Throw will stop your bomber from fumbling a bomb - but does NOT let you throw it again. So yeah, this causes the game to pause forever. Marvellous.
(Unrelated but I also tried a Minotaur with Jump Up... and the Wild Animal roll does indeed get the +2 modifier if you use Jump Up to block! Neat.)
Pauses the game forever? Sounds like a feature.